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* [MC6845] Fixed skewing and display area. Curt Coder2008-10-281-5/+5
* Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner) Andrew Gardner2008-10-282-33/+63
* Cleaned Dip Switches and added a few notes here and there. stephh2008-10-273-46/+84
* Added palette fading effect on macrossp.c driver; Angelo Salese2008-10-271-7/+49
* YM2608/2612: applied latest fixes/discoveries [Eke-Eke, Nemesis]. R. Belmont2008-10-271-132/+206
* Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner) Andrew Gardner2008-10-273-40/+160
* 02199: banbam, pettanp: The 4th 'Unused' dipswitch is the 'Freeze' switch. Angelo Salese2008-10-271-1/+3
* Various improvements to the jalmah.c driver: Angelo Salese2008-10-261-445/+765
* MCS51 additions Couriersud2008-10-262-39/+89
* Fixed Dip Switches for all games in astrof.c driver. stephh2008-10-261-61/+66
* New clone: D2K Jumpman returns Couriersud2008-10-252-2/+149
* Changed superchs ES5505 clock rate to 15238050Hz Phil Bennett2008-10-251-1/+1
* Fixed MSM5205 ADPCM and sound comms in Ashita no Joe/Success Joe Phil Bennett2008-10-251-60/+73
* Fixed Dip Switches for 'spaceint' and clones. stephh2008-10-251-14/+22
* Preliminary driver for Joker's Wild (Sigma, 1988). Roberto Fresca2008-10-254-1/+432
* Fixed Dip Switches for 'arabian' and clones. stephh2008-10-251-33/+44
* Improvements to magicfly driver: Roberto Fresca2008-10-251-56/+147
* Fixed Dip Switches for 'ambush' and clones. stephh2008-10-241-16/+31
* According to Philips, 80C31 is a 80C52 family member with 128K internal ram a... Couriersud2008-10-241-5/+22
* Implemented 80C52 interrupt handling Couriersud2008-10-241-45/+139
* Updated nes pcm dma to read data through the cpu address map. Wilbert Pol2008-10-243-4/+6
* Fixed split timer mode Couriersud2008-10-241-7/+10
* Another driver from Grull Osgo. Roberto Fresca2008-10-244-0/+305
* Cleaned up the sample rom loading in mirage.c Angelo Salese2008-10-241-8/+8
* Changed VBLANK to irq0_line_assert and added a CLEAR_LINE. This greatly incre... Jim Stolis2008-10-241-1/+4
* removed parent clone relationship between missb2 and bublbobl. we don't usua... davidhay2008-10-231-1/+2
* removed parent clone relationship from "Street Fighter Zero/Alpha 2" and "Str... davidhay2008-10-233-16/+16
* Added sound banking to the mirage.c driver. Angelo Salese2008-10-231-76/+36
* Cleanups and version bump.mame0128u1 Aaron Giles2008-10-2322-504/+504
* Added correct timing PROM for Cloak & Dagger. Aaron Giles2008-10-231-8/+8
* From: tbellm@arcor.de [mailto:tbellm@arcor.de] Aaron Giles2008-10-231-2/+194
* From: Fabio Priuli [mailto:doge.fabio@gmail.com] Aaron Giles2008-10-231-2/+2
* From: Phill Harvey-Smith [mailto:afra@aurigae.demon.co.uk] Aaron Giles2008-10-232-1/+10
* From: abcd efgh [mailto:cix_999@yahoo.it] Aaron Giles2008-10-231-12/+48
* 01722: sokonuke: Game hangs after you choose stage Aaron Giles2008-10-231-2/+4
* Silenced an annoying log message. Aaron Giles2008-10-231-1/+13
* Quick bug fix for Mirage. Angelo Salese2008-10-221-1/+1
* more megadriv.c stuff moving towards 32x support for MESS / HazeMD davidhay2008-10-221-7/+96
* Fixed controls and added preliminary sound (missing rom banking) to Mirage Yo... Angelo Salese2008-10-221-68/+78
* update for Super Mega Touch IV: Brian Troha2008-10-221-1/+4
* still working on MD stuff davidhay2008-10-221-1/+87
* Completed protection vectors,fixed video emulation and added coin setting sim... Angelo Salese2008-10-221-151/+243
* Added crystal value. Curt Coder2008-10-221-0/+1
* still rearranging things in here davidhay2008-10-221-29/+89
* some reorganization in megadriv.c, porting over some code to attempt to get i... davidhay2008-10-221-129/+183
* I think umk3 and breakrev are different enough from their parent sets to be c... davidhay2008-10-222-4/+4
* Rewrite of the Motorola DSP56k CPU core. (Andrew Gardner) Andrew Gardner2008-10-222-30/+213
* Fix MT 00436: 'kyukaidk: Some of the sound effects are wrong' Phil Bennett2008-10-211-3/+13
* Added flip screen / cocktail support,completed DIP-Switches (manual-wise) and... Angelo Salese2008-10-211-15/+37
* Remove comment (the game is playable). Phil Bennett2008-10-211-1/+0