| Commit message (Collapse) | Author | Age | Files | Lines |
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Subject: 'fix' for cmv801_0116gra
"cherrym.c cmv801: I've found a dipswitch listing for cherry master. I've
tested a few of them and believe it to be correct.
I having problems figuring out the games inputs so i'm posting the
dipswitches here in case someone else can figure out how the game works and
would be willing to add them."
Improved DIP switches and added DIP locations.
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Subject: [patch] Fix some comments
Hi mamedev,
The following patch updates the initialization comments at the top of
mame.c and corrects/adds a few filename declarations at the top of a
handful of files.
~aa
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Subject: bking.c DIP locations
Added DIP locations to bking.c
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Subject: more opcode
(Risky Challenge opcodes)
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Added AM_WRITEONLY as a shortcut for AM_WRITE(MWAx_RAM).
Cleaned up Kangaroo driver:
* documented MB8841 (needs to be decapped to get code)
* proper video timing
* full memory maps
* simplified and more accurate video logic
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- Added some instructions to the H8/30xx CPU:
or.l ERs, ERd
rotl/shal.l ERd
not.l/neg.l ERd
exts.w Rd
sub/or/xor.l #Imm:32, ERd
bset/bnot/bclr.b Rn, @ERd
bst/bist.b #Imm:3, @ERd
bnot.b #Imm:3, @ERd
- Added H8/3007 & H8/3044 variants with their memory maps.
Preliminary implementation of the H8/3007 timers.
(a make clean is required)
P.S.
I've moved the docs we have in docs/cpu/H8-30xx and added a couple more.
Roms are in roms/current/p/puzzlet.zip
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Changed Rev E to be the parent as it's a later revision the Rev C ;-)
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Nothing too noteworthy about the addition - just a few new question sets.
Softwarethis.com does, however, have some screen shots of a board running. These show that the palette in MAME is slightly off (blue->green, magenta->yellow, etc). The palette code is currently using naughtyb's PALETTE_INIT which I'm a little chicken to play with at the moment. I have therefore posted a message on MAMEtesters for the addition of this bug to the database.
ROMs are uploaded to /roms/p/promutrc.zip.
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- Renamed some sets in cclimber:
Crazy Kong -> Crazy Kong Part II
rpatrolo -> rpatrol
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(DEBUGGER) which sets
a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means
"enable debugger", it simply enables debugging features such as assertions and debug code
in drivers.
Also removed the various levels of opbase protection in memory.h and always just turned
on full bounds checking.
Fixed build break due to missing ampoker.lay -> ampoker2.lay renaming.
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- Renamed driver to ampoker.c
- Removed cubeqst.o from makefile. Not sure what it is, but there is so such driver
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* Added POLL input handling to the NEC V20/V30 core.
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added dip locations to Tetris Plus 2 (both sets)
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- Fixed ancient cloud layer transparency glitch in 1943
- Corrected colors in Gyruss and Got-Ya. Neither had a pure white and Gyruss was missing a pull-down resistor as well
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object to get rid of TRANSPARENT_COLOR
- resnet usage in Circus Charlie and Champion Base Ball. Finally a pure white in circusc, after all these years
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version to ms32 driver soon.
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(Most bitmap-based drivers should.)
Converted to 32bpp to catch mid-screen palette tweaks.
Removed some unnecessary read/write handlers.
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- Made some unneccassarily public functions static
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feel free to rename it now).
Fixed Dip Switches for all games. Inputs might be checked for 'fantasy*' and 'pballoon' to see if there are no debug buttons. as for 'nibbler'.
Added notes about some games at the top of the file. They aren't complete, but it's enough to be included in next release.
It's almost my first attempt to look at M6502 games, so I hope I haven't made too many mistakes ...
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- Fixed incorrect ROM name
- Switched color decoding to use the resnet code
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- Removed the various busy loop and non-exact optimzations from the Z180 core
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- Added clock #define's to 20pacgal.c
- Minor formatting clean-up
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fixed a few other minor things.
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stream_get_sample_period().
These functions are not really tested yet -- make sure they give reasonable results when first used!
Updated streams.h header to latest core style.
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called for every visible scanline.
Removed manual implementation of this in timeplt, in favor of using the new flag.
There are probably many more drivers that can leverage this.
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as per Aaron's instruction
- Hooked up palette bank selector from schematics, though I am not sure if it is actually used by the code
- Changed set names to match title screen, which is why baseball is spelt as "Base Ball"
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