| Commit message (Collapse) | Author | Age | Files | Lines |
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Changed TMS0285 -> TMC0285.
Spacing cleanups for 0.122u6.
Version bump to 0.122u6.
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also credit The Guru as his help was invaluable in understanding what's going on with the background color.
Also note that there is no analog sound. Apparently the sound is similar to the regular Space Invaders sounds. The Guru has the board out and hooked up if anyone wants to take a stab at getting the sounds going in this game.
Back to fixing some bugs...
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Subject: fix for stadhero0122u3gra.diff
"stadhero.c stadhero: 2nd unknown dip is demo sounds on/off."
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Added targ and spectar to TinyMAME since they're now available for
download from mamedev.org.
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Also fixed up memory maps and clocks according to schematics.
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Quite possibly the most useless RSP change I'll ever make, given that no game should ever be affected by these changes. But, eh, accuracy. Apparently only the accumulator registers are initialized to a non-random value on power-on, and apparently the RSP executes exactly one instruction before kicking over into single-step mode when it's set in the status register.
- Fixed accumulator state on powerup by testing against real hardware
- Fixed single-step behavior by testing against real hardware
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#define <driver>_DEBUG 0
Changed :
#ifdef MAME_DEBUG
to :
#if <driver>_DEBUG
Debug code/keys/comments not removed though ...
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* video timing from schematics
* palette from schematics (resnet.h)
* no more colortable
* added save state
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Added new clone "Player's Edge Plus (XMP00006) Multi-Poker"
Increased DUART memory size
Minor white space clean up & commented the rom defs with game names.
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Added :
#define NYCAPTOR_DEBUG 0
Changed :
#ifdef MAME_DEBUG
to :
#if NYCAPTOR_DEBUG
Debug code/keys/comments not removed though ...
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Added CUSTOM_INPUT macro for defining input port callbacks.
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chips, because the clock is divided in the CPU package.
I have changed the divide in the CPU core to 4, so apart from system 10 & 12 the speed should remain the same as before.
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rom board or a standalone PCB
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gets darker and darker until it becomes black in mame. On the pcb it stops when it's dark blue"
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fix do_ret() based on comparison of ElSemi's core and the MAME core
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The system 10 & 12 clock speeds have been raised as they run on an upgraded chipset.
All clocks are currently set to divide by 2 externally, I don't know if this is correct.
The clock is also divided internally as we have no wait states, incorrect dma timing, no gpu timing, no dma bus stealing and no gte timing.
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Implemented the missing features of the collision detector custom IC, this fixes long standing bug crbaloon36finalgre
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Added TMS5220 variants TMS5200 and TMS0285 as proper chips.
Changed MCR squawk & talk to use the TMS5200 as documented.
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Fixed alleymas0119u3gre (with a pointer from RansAckeR)
Added missing multipliers to the h8 and i960 cores.
Made the i186 divide-by-2 clock internal.
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bytes are the same as the Desert Gun ones. Set is in /current/r
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Merit CRT-200 hardware.
The game isn't working.
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Subject: fix for cocktail0119yel
Credit should go to Robbert.
"frogger.c, amidar.c, scramble.camidar.c, frogger.c (all sets),
galaxian.c (froggs at least), scramble.c (scramble+many sets): When it is player
2's turn and the screen is flipped it is offset so that the scores sit in
the middle of the screen."
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Subject: fix for tokisens0122u3gra
"system1.c tokisens: demo sounds on/off dip swapped around."
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Subject: Fixed NMNLND0122u3YEL
Hello. Attached diff fixes missing DAC melody in No Man Land game. Bug
id is NMNLND0122u3YEL.
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Subject: Fixed DBREED72 crash in 0.122u5
Hello. This patch fixes the crash of DBREED72 in m72.c driver caused by
two lines mistakenly removed during the last 0.122u5 update.
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Some more static qualifiers for MAME, mostly on recent new/changed
code, but also on some arrays declared in functions I noticed.
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Subject: [patch] Fix megaplay.c0122u4red
This fixes the crash reported as megaplay.c0122u4red. The driver
doesn't map the offset into the correct range for the handler. -bios 1
still shows corrupt graphics, but at least it doesn't crash anymore.
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Subject: fix for rollerg0111u5gra
"rollerg.c rollerg: coin 3 should be changed to service."
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Subject: fix for bionicc0109ora.diff
"bionicc.c About the todo list in bionicc.c:
Mame behaves exactly like the pcb, so those are not bugs."
Changed comments in source accordingly.
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Subject: fix for lcasino0111ora.diff
"ltcasino.c I believe there was no Little Casino 2, but only Little
Casino. Digital Controls re-used Little Casino title even though later versions
of Little Casino might have appeared differently.
It should be Little Casino (older) and Little Casino (newer) to reflect
game differences with Little Casino (older) being an older version clone of
Little Casino (newer) which would be latest revision."
Changed name to Little Casino (older) and Little Casino (newer), also
renamed set ltcasin2 to ltcasinn.
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fix for mhhonban0120u3gra
"niyanpai.c mhhonban: Dip switch 1-4 controls how many credits per coin:
off for 1, on for 2."
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This changes the background tilemap positioning back to what it was
prior to 0114u5, fixing darkplnt0119u3yel.
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Fix nss_smw0115ora
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Verified and changed cpu frequencies and oki m6295 pin 7 on the
following pcbs:
Asuka&Asuka, Cadash, Equites h/w games and sound board, F1GP, Super
Formula, Gladiator, Ping Pong king, Great Swordsman, Irem m52 sound
board, Tropical Angel, Explosive Breakers, Magical Crystal, Mad Gear,
Roller Aces, Chinese Hero, Simpsons, Golfing Greats, Time Pilot 84.
Updated Xtal.h to use new OSC values found on Great swordman, Gladiator
h/w and Equites sound board.
Updated informations in Equites.c for the sound board
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Changed seibu sound code to share interfaces.
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from video/generic.c and changed all games to use (possibly shared) RAM
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Good riddance...
- Removed videoram_w, colorram_w and spriteram_w and changed all drivers using it to access RAM directly. Still kept the _r function as some old style drivers are relying on them for mirroring support. Will investigate and address those next
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Added Heated Barrel (US set 2) [not working]
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Fix mia0106u5gra
Also cleaned up clocks for tmnt driver
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