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* HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] Ryan Holtz2011-05-301-0/+1
* (Finally found the time to finish this....) Aaron Giles2011-05-301-2/+0
* New games added or promoted from NOT_WORKING status Tomasz Slanina2011-05-281-0/+3
* Placed in a MESS version of pc_vga (no whatsnew) Miodrag Milanovic2011-05-281-2/+0
* SVN sucks, let me count the ways. Olivier Galibert2011-05-251-0/+2
* converted PlayStation GPU to a device [smf] smf-2011-05-241-1/+2
* Adding hlsl.txt to /docs Ryan Holtz2011-05-231-0/+1
* Removing outdated performance-tuned HLSL shaders now that better performance ... Ryan Holtz2011-05-201-2/+0
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz2011-05-191-0/+2
* Implemented multi-cart support to ST-V driver [Angelo Salese] Angelo Salese2011-05-181-0/+1
* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-181-0/+4
* Removed SMS, nw Angelo Salese2011-05-171-5/+0
* Removed SG-1000, nw Angelo Salese2011-05-171-2/+0
* The art of destruction. (nw) Ryan Holtz2011-05-161-0/+2
* Initial shader import (nw) Ryan Holtz2011-05-161-0/+5
* "I'm sorry. Am I interrupting anything?" -- Lando Calrissian smf-2011-05-161-0/+2
* Moved k053252 emulation into a separate file, nw Angelo Salese2011-05-151-0/+2
* The codes changed, we need R2 -- Princess Leia smf-2011-05-141-0/+4
* Removed file not used anymore (no whatsnew) Miodrag Milanovic2011-05-131-2/+0
* Removed stuff that is MESS-only, nw Angelo Salese2011-05-121-34/+0
* Again Angelo Salese2011-05-121-3/+0
* Dreamcast Angelo Salese2011-05-121-2/+0
* astrocdh ... Angelo Salese2011-05-121-1/+0
* MSX says goodbye Angelo Salese2011-05-121-2/+0
* Start of the boredom ... Angelo Salese2011-05-121-1/+0
* Switch input ports to use function-based constructors instead of tokens. Aaron Giles2011-05-101-1/+0
* "Why do you take this apart now? I'm trying to get us out of here and you pul... smf-2011-05-101-7/+2
* New games added or promoted from NOT_WORKING status Tomasz Slanina2011-05-081-0/+1
* Moved some devices back to MESS since they belong there and are not used by a... Miodrag Milanovic2011-05-071-6/+0
* "You have taken your first step into a larger world." ―Obi-Wan Kenobi smf-2011-05-061-0/+2
* moved aescart to machine, same as it is for other cart devices for nes and ms... Miodrag Milanovic2011-05-061-2/+2
* Moved format handling and all formats to separate library [Miodrag Milanovic] Miodrag Milanovic2011-05-061-26/+132
* More porting ... Angelo Salese2011-05-061-0/+69
* Moved centronics device to proper location (no whatsnew) Miodrag Milanovic2011-05-061-2/+2
* Ported DC, SMS and SG1000 to main folder, nw Angelo Salese2011-05-061-0/+24
* Bulk replace machine/armedf.c -> machine/nb1414m4.c Angelo Salese2011-05-041-1/+2
* Ported i8275 from MESS to MAME, will be needed for Dwarf's Den / Quarter Hors... Angelo Salese2011-05-041-0/+2
* Blame Micko ... Angelo Salese2011-05-041-1/+0
* Ok, enough Vectrshit for today Angelo Salese2011-05-041-0/+1
* 3do import from MESS, nw Angelo Salese2011-05-041-0/+3
* Another one, shrug Angelo Salese2011-05-041-0/+1
* Missed files Angelo Salese2011-05-041-0/+3
* Added support for dynamic devices, will add more info for log Miodrag Milanovic2011-05-041-0/+2
* By request, testing the waters etcetera ... Angelo Salese2011-05-031-0/+1
* Started unifying sprite implementations for setax001/x002 chips [David Haywood] Angelo Salese2011-05-031-0/+2
* Placeholders. Olivier Galibert2011-05-021-0/+14
* .lay files Angelo Salese2011-05-011-0/+2
* Added MCCS1850 RTC emulation. [Curt Coder] Curt Coder2011-05-011-0/+2
* split out gte code from cpu core, although it's still part of the cpu device. smf-2011-04-271-0/+2
* split out psx cpu core to it's own directory, ready for a reorganisation. smf-2011-04-271-5/+5