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* http://www.flickr.com/photos/discoweasel/2851814771/ Olivier Galibert2011-11-081-4/+0
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* cavesh3: Cave says "Please don't" Olivier Galibert2011-11-071-2/+0
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* Converted neogeo mvs driver to use software lists in preparation for Angelo Salese2011-11-061-0/+1
| | | | | | | | multislot support [David Haywood] Please note: launching convention for Neo-Geo games is now the same as MESS software lists "mame neogeo gamename" or "mame neogeo -cart gamename".
* Rewrote NCR539x SCSI emulation from scratch [R. Belmont] R. Belmont2011-11-021-0/+2
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* ipf: Describe the remaining fields [O. Galibert, SPS] Olivier Galibert2011-11-011-1/+1
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* placeholders Olivier Galibert2011-11-011-0/+2
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* New games marked as NOT_WORKING mariuszw12011-10-311-0/+1
| | | | | | ------------------------------- Galaxy Game [Mariusz Wojcieszek]
* SDL: Add TAP/TUN networking capability and shell script for configuration [Carl] R. Belmont2011-10-311-0/+5
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* New games marked as GAME_NOT_WORKING Scott Stone2011-10-301-0/+1
| | | | | | | ------------------------------------ Arcana Heart Full [Tormod, Smitdogg, The Dumping Union] Comments from Haze: Note, I haven't marked this as a bootleg, but 75% of the rom is actually MAME ROM zips, they've clearly recycled flash chips from one of the MAME multi-boots, so I have a feeling that this might have been a 3rd party upgrade. I doubt they shipped like this from the factory, so I've added a comment to that effect because it should definitely be verified against other copies of the game at some point.
* Synced with MESS (no whatsnew) Miodrag Milanovic2011-10-231-0/+2
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* More reverts, added missing file Angelo Salese2011-10-231-0/+1
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* New games marked as GAME_NOT_WORKING Scott Stone2011-10-211-0/+1
| | | | | ------------------------------------ Speed Driver [XingXing]
* Preliminary emulation of the YMZ770 sound chip [R. Belmont, O. Galibert] R. Belmont2011-10-211-0/+2
| | | | | | (not-for-whatsnew section) Note: extremely preliminary. No music, just sfx. No per-voice volume/panning. No attempts to optimize. Lots of hardcoding for how the CV1000 uses the chip. I will fix all of these later, but I gotta get to sleep now ;-)
* Novo Play Multi Card / Club Card improvements: [Roberto Fresca] Roberto Fresca2011-10-201-0/+1
| | | | | | | * Added proper button-lamps support and layout. * Added default NVRAM, necessary to boot. * Added technical notes.
* New driver for Kasino '89 6-players roulette series. Roberto Fresca2011-10-191-0/+2
| | | | | | | | | A kind of MSX2 hardware on steroids... New games added or promoted from NOT_WORKING status --------------------------------------------------- Kasino '89 [Roberto Fresca, Rob Ragon, Tomasz Slanina]
* New NOT WORKING game Angelo Salese2011-10-131-0/+1
| | | | | -------------------- Sega's Golden Poker Series "Joker's Wild" [Yasuhiro Ogawa]
* new .c file from previous submit (nw) Scott Stone2011-10-121-0/+1
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* Haze: basic RTC-9701 eeprom support + hookup (RTC part not done) (nw) Scott Stone2011-10-121-0/+1
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* New WORKING game Angelo Salese2011-10-111-0/+1
| | | | | | -------------------- Waku Waku Doubutsu Land TonTon [Angelo Salese, Yasuhiro Ogawa] (Simplest MSX2 usage evah?)
* properties fix for csh3blt.c (nw) Scott Stone2011-10-111-1/+1
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* Bugfix (from metallic) for the issues introduced in previous commit + ↵ Scott Stone2011-10-111-0/+1
| | | | further optimization from Haze (nw)
* New driver for unknown TMS9980 gambling hardware. [Roberto Fresca] Roberto Fresca2011-10-111-0/+1
| | | | | | | | | Data/address lines are scrambled. Main program is selectable through banks. New games marked as GAME_NOT_WORKING ------------------------------------ Unknown TMS9980 Poker Game [Roberto Fresca, Team Europe]
* Preliminary hook up of sh3 dma from Haze + flash access code from Luca. (nw) Scott Stone2011-10-091-0/+2
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* Reusing the SH4 timer code for the SH3 after a bit of refactoring by Haze ↵ Miodrag Milanovic2011-10-071-0/+2
| | | | (no whatsnew)
* Added explicit checks on functions making use of SH4 internal registers to ↵ Scott Stone2011-10-031-0/+2
| | | | ensure they don't accidentally get used on SH3 (some were) and split the code paths in various places so that areas where the sh3 differs can be implemented properly (interrupt controller especially) Also logging of some internal registers etc. accessed by some games, and rudimentary fixing of a few opcodes (like trap) which were also tied to internal stuff. From Haze (nw)
* not ready for this one yet (nw) Scott Stone2011-10-031-1/+0
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* Added Stren SAM pinball (no whatsnew) Miodrag Milanovic2011-09-291-0/+1
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* More new gambling machines added by Haze (nw) Scott Stone2011-09-291-0/+1
| | | Comment: This is mostly konami stuff.. if anybody knows the cpu on konendev please hook it up.. i think the sets are all incomplete, but unless it's missing a bios it should be possible to run the code at least.
* Split of SC5 sets and more new fruit sets by Haze (no whatsnew) Miodrag Milanovic2011-09-281-0/+1
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* First, let put things back (no whatsnew) Miodrag Milanovic2011-09-281-1/+0
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* Added render layout repeating elements and made whitestar pinball use it (no ↵ Miodrag Milanovic2011-09-281-0/+1
| | | | | whatsnew) Comments are welcomed
* Split of SC4 sets and more new fruit sets by Haze (no whatsnew) Miodrag Milanovic2011-09-281-0/+5
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* More set splits by Haze and new fruit hardware addition (no whatsnew) Miodrag Milanovic2011-09-261-0/+1
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* Major rewrite of umipoker and saiyukip input system. Roberto Fresca2011-09-221-0/+1
| | | | | | | | | Added missing inputs, fixing structure. Added button- lamps support and layout to saiyukip, coin counters and complete documented outputs to both games. Also reworked the DIP switches structure to match what the test mode shows, with their respective DIP locations [Roberto Fresca]
* New games added or promoted from NOT_WORKING mariuszw12011-09-201-0/+1
| | | | ----------------------------------- Super Shot [Mariusz Wojcieszek, Team Europe & fallout]
* Sync with MESS, floppy work by OG, and addition of AY8914 (no whatsnew) Miodrag Milanovic2011-09-191-0/+1
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* New NOT WORKING game Angelo Salese2011-09-181-0/+1
| | | | | -------------------- Slot Poker Saiyuki [Angelo Salese] Umi de Poker [Angelo Salese]
* More fruit resolved by Haze and J.Wallace (no whatsnew) Miodrag Milanovic2011-09-181-0/+1
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* Moved DECO BSMT2000 sound board out to a device shared between Whitestar and ↵ R. Belmont2011-09-171-0/+2
| | | | | | tattass [R. Belmont] not whatsnew: make clean strongly recommended after getting this.
* Split of SC4 and SC5 by Haze (no whatsnew) Miodrag Milanovic2011-09-151-0/+1
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* Started rewriting of HD63484, using ADP driver as a starting base Angelo Salese2011-09-121-0/+2
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* Added preliminary 7-seg artwork for King Derby [Angelo Salese] Angelo Salese2011-09-111-0/+1
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* Missing file Angelo Salese2011-09-101-0/+1
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* Implemented default INIT register for MC68HC11 CPU core, necessary for ↵ Angelo Salese2011-09-101-0/+1
| | | | Namco's 30 Test HC11 sub-variant to work properly [Angelo Salese]
* Added network support used by MESS implemented by Carl (no whatsnew) Miodrag Milanovic2011-09-091-0/+8
| | | | | part is disabled for now by compile options. Will be enabled,at least in MESS when all platforms get their implementation.
* Added Bingo, by Wing (2 sets). They have different addressing Roberto Fresca2011-09-081-0/+1
| | | | | | | | | | and GFX offsets. Both sets are working properly. [Roberto Fresca] New games added or promoted from NOT_WORKING status --------------------------------------------------- Bingo (set 1) [Roberto Fresca, EMMA Italian Dumping Team] Bingo (set 2) [Roberto Fresca, The Dumping Union]
* WIP code for SCU DSP CPU core Angelo Salese2011-09-061-0/+1
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* placeholders Olivier Galibert2011-09-031-0/+2
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* unknown sets placed back but commented in mame.lst (no whatsnew) Miodrag Milanovic2011-09-031-0/+1
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* Import 6551acia and i8251 from MESS and hooked up i8251 in ecoinfr (no whatsnew) Miodrag Milanovic2011-09-031-0/+4
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