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* Adding hlsl.txt to /docs Ryan Holtz2011-05-231-0/+1
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* Removing outdated performance-tuned HLSL shaders now that better performance ↵ Ryan Holtz2011-05-201-2/+0
| | | | tuning is available, nw
* HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] Ryan Holtz2011-05-191-0/+2
| | | | | - The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning. - Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off. - More authentic NTSC dot crawl and bandwidth limiting.
* Implemented multi-cart support to ST-V driver [Angelo Salese] Angelo Salese2011-05-181-0/+1
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* HLSL Updates [Ryan Holtz, Bat Country Entertainment] Ryan Holtz2011-05-181-0/+4
| | | | | | | | - Potential fix for some crashing reported by John IV - Split color convolution and deconvergence into separate shaders for potential GPU savings down the line - Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed - Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor. - Removed Edge Detection, as it was just for fun and can easily be added in by users if desired. - Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
* Removed SMS, nw Angelo Salese2011-05-171-5/+0
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* Removed SG-1000, nw Angelo Salese2011-05-171-2/+0
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* The art of destruction. (nw) Ryan Holtz2011-05-161-0/+2
| | | | | Part II: Artwork. aperture.png: Based on Aaron's aperture_4x6 mask but with more prominent notching to bring out the "brick" pattern that was used on many period colour monitors, including the Commodore 1702 - which was, admittedly, not an arcade monitor, but it looks believable and can be changed. white.png: Default 8x8 255,255,255,255 texture.
* Initial shader import (nw) Ryan Holtz2011-05-161-0/+5
| | | | | | | Focus: 8-sample blur that averages 7 samples around a center sample. Phosphor: Not currently used, treated as a pass-through by drawd3d.c, but could be used to implement additional convolutions in a second pass. Pincushion: Used (when commented in in drawd3d.c) to pincushion an entire full-screen texture but not otherwise apply any convolutions. Post: The meat and potatoes. It does scanlines, it does aperture masking, it does dot crawl, it does chroma subsampling, it does YIQ colorspace convolution, it does RGB colorspace convolution, it does pincushioning, it walks, it talks, it does the dishes, it'll screw your wife for you, and if you don't have a wife it will find one for you, get you married to her, and screw her for you, IT IS THAT GOOD, LADIES AND GENTLEMEN. Primary: Simple passthrough for UI and artwork.
* "I'm sorry. Am I interrupting anything?" -- Lando Calrissian smf-2011-05-161-0/+2
| | | | Moved PlayStation IRQ code to sub device of the CPU. [smf]
* Moved k053252 emulation into a separate file, nw Angelo Salese2011-05-151-0/+2
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* The codes changed, we need R2 -- Princess Leia smf-2011-05-141-0/+4
| | | Root counter & Serial I/O converted to internal CPU devices [smf]
* Removed file not used anymore (no whatsnew) Miodrag Milanovic2011-05-131-2/+0
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* Removed stuff that is MESS-only, nw Angelo Salese2011-05-121-34/+0
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* Again Angelo Salese2011-05-121-3/+0
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* Dreamcast Angelo Salese2011-05-121-2/+0
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* astrocdh ... Angelo Salese2011-05-121-1/+0
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* MSX says goodbye Angelo Salese2011-05-121-2/+0
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* Start of the boredom ... Angelo Salese2011-05-121-1/+0
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* Switch input ports to use function-based constructors instead of tokens. Aaron Giles2011-05-101-1/+0
| | | | | | | | | Remove the old tokenizing helpers. Add basic classes for ports, fields, settings, and dip locations as a first step. These will be fully cleaned up later. Added machine() method to field to hide all the necessary indirection. Changed custom/changed handlers into generic read/write handlers, and added wrappers to convert them to device read/write lines. [Aaron Giles]
* "Why do you take this apart now? I'm trying to get us out of here and you ↵ smf-2011-05-101-7/+2
| | | | | | | | pull both of these. Put them back together right now." --Han Solo MDEC is now an internal device of the PlayStation CPU [smf] PlayStation DMA uses delegates so devices can be hooked up. device_t::siblingdevice() uses device list on mconfig() so it can work before the machine is constructed. moved unused console code back to mess.
* New games added or promoted from NOT_WORKING status Tomasz Slanina2011-05-081-0/+1
| | | | ---------------------------- Super Wing [Tomasz Slanina, Wulfman]
* Moved some devices back to MESS since they belong there and are not used by ↵ Miodrag Milanovic2011-05-071-6/+0
| | | | | | | arcades. (no whatsnew) Note that msm8251 would be nice to have on emu section but it depends of serial.c which needs to be rewritten in order to be useful. Also upd765 is used only by MESS and it's pain to keep it in emu since it is not yet bug free.
* "You have taken your first step into a larger world." ―Obi-Wan Kenobi smf-2011-05-061-0/+2
| | | | | | | | | | | | | Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. [smf] The following MAME core changes have been required to allow internal devices to be configurable by the main machine config & to work with internal memory maps. device.machine_config_additions() are now processed as soon as the device is added, so sub devices can be configured straight away. replacing or removing a device removes any devices owned by the device being removed, as now they are added straight away. device_t::subdevice() uses the machine config device list instead of the machine to find the device as the machine is not created until after all the devices have been created. devices in an internal address map are assumed to be owned by the CPU, while devices in a standard address maps are assumed to be siblings of the CPU. A code review and regression test would be a good idea.
* moved aescart to machine, same as it is for other cart devices for nes and ↵ Miodrag Milanovic2011-05-061-2/+2
| | | | msx, let's don't make it too complicated structure (no whatsnew)
* Moved format handling and all formats to separate library [Miodrag Milanovic] Miodrag Milanovic2011-05-061-26/+132
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* More porting ... Angelo Salese2011-05-061-0/+69
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* Moved centronics device to proper location (no whatsnew) Miodrag Milanovic2011-05-061-2/+2
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* Ported DC, SMS and SG1000 to main folder, nw Angelo Salese2011-05-061-0/+24
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* Bulk replace machine/armedf.c -> machine/nb1414m4.c Angelo Salese2011-05-041-1/+2
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* Ported i8275 from MESS to MAME, will be needed for Dwarf's Den / Quarter ↵ Angelo Salese2011-05-041-0/+2
| | | | Horse driver, nw
* Blame Micko ... Angelo Salese2011-05-041-1/+0
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* Ok, enough Vectrshit for today Angelo Salese2011-05-041-0/+1
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* 3do import from MESS, nw Angelo Salese2011-05-041-0/+3
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* Another one, shrug Angelo Salese2011-05-041-0/+1
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* Missed files Angelo Salese2011-05-041-0/+3
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* Added support for dynamic devices, will add more info for log Miodrag Milanovic2011-05-041-0/+2
| | | later when there are more support added (no whatsnew)
* By request, testing the waters etcetera ... Angelo Salese2011-05-031-0/+1
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* Started unifying sprite implementations for setax001/x002 chips [David Haywood] Angelo Salese2011-05-031-0/+2
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* Placeholders. Olivier Galibert2011-05-021-0/+14
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* .lay files Angelo Salese2011-05-011-0/+2
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* Added MCCS1850 RTC emulation. [Curt Coder] Curt Coder2011-05-011-0/+2
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* split out gte code from cpu core, although it's still part of the cpu device. smf-2011-04-271-0/+2
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* split out psx cpu core to it's own directory, ready for a reorganisation. smf-2011-04-271-5/+5
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* Fixed build breakage. (nw) Curt Coder2011-04-261-2/+0
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* Temporary workaround to allow successful compile. No whatsnew Fabio Priuli2011-04-261-0/+2
| | | | | | | | Please Curt, check the following drivers, when you can pengudvb.c sg1000.c norautp.c photon.c
* Refactored I8255 into a C++ device. (no whatsnew) Curt Coder2011-04-261-2/+2
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* Imported LMC1992 audio mixer from MESS. (no whatsnew) Curt Coder2011-04-251-0/+2
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* Celebrate marriage between stv.c and saturn.c, nw Angelo Salese2011-04-241-1/+1
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* Haze: Merged CoJag and Jaguar (MESS side) drivers, nw Angelo Salese2011-04-241-1/+1
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