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* Rewrote sbrkout driver based on schematics: Aaron Giles2008-01-031-3/+0
| | | | | | | | | | | | | * XTAL-based timing * Correct video timing * Full memory map * Correct memory usage ("zero page" RAM is shared with videoram) * Removed all input hacks * Fixed interrupt generation * Connected coin counters * Added save state support Also fixed incorrect dependency in cdrom.c.
* Better documented various bit latches. Aaron Giles2008-01-021-0/+1
| | | | | | Hooked up crusnexo lamp board (added layout). Fixed year in MK4 startup test. Switched to XTALs.
* Rewrote mario.c: Couriersud2008-01-011-0/+1
| | | | | | | | | | - fixed mario0110u1gre - rewrote driver, separate MACHINE_DRIVER(mario_audio) - palette from schematics - video timing from schematics - driver configuration switch Nintendo/Std Monitor - got rid of COLORTABLE - clocks as defines in .h - use XTAL_*
* Added new file xtal.h with commonly known/used clock XTALs. Aaron Giles2008-01-011-0/+1
| | | | Added #include "drivers/xtal.h" to driver.h so that these values are always available.
* - radarsc1 uses tms5110 speech synth Couriersud2007-12-251-2/+0
| | | | | | | | | | | | - cvs games: according to PCBInfos speech chip is TMS5100. Changed driver to use TMS5100 and "game system operational" now sounds more natural - removed sound/m58817.* - added support for multiple coefficients maps to tms5110.* - added coefficient maps for TMS5100 and M58817 from documented sources to tms5110r.c - fixed interpolation factors (see tms5110r.c for reason) - made lattice calculation precision 9bit - added support for READBIT and LOADADDRESS commands to tms5110.c - more changes in line with various patents
* Zeus hardware: Aaron Giles2007-12-211-0/+1
| | | | | | | | | | | | | | | | | | * Cleaned up zeus wave RAM accessors. * Changed rendering code to allow for greater parallelism on multicore systems. * Removed some vestigial zeus 2 hacks. * Reduced visible area to remove artifacts. * Made right/bottom vertices inclusive to fix some gapping issues. * Fixed invasn lightgun offset. * Marked invasn as playable. Zeus 2 hardware: * Fixed ROM loading, added banking support. * Separated zeus 2 video implementation from zeus implementation. * Implemented direct pixel accesses; enough to get startup screens to show. ADSP-2100: * Properly documented ADSP-2104 internal memory map.
* Renamed 'buggyb1' set to 'buggybjr' Phil Bennett2007-12-201-0/+2
| | | Also made it work properly.
* Merged afega.c and nmk16.c drivers Tomasz Slanina2007-12-191-2/+0
| | | | | | Removed many hacks from both. A couple of games changed status from GAME_NOT_WORKING to fully playable: stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c) and tharrier/tharrierj(nmk16.c)
* Changes for MAME 0.122. Aaron Giles2007-12-181-0/+2
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* Changes for MAME 0.121u3.mame0121u3 Aaron Giles2007-12-171-0/+3
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* Changes for MAME 0.121u2.mame0121u2 Aaron Giles2007-12-171-9/+10
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* Changes for MAME 0.121u1.mame0121u1 Aaron Giles2007-12-171-0/+3
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* Initial checkin of MAME 0.121.mame0121 Aaron Giles2007-12-171-0/+3303
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* First checkin of MAME 0.121 docs folder. Aaron Giles2007-12-171-0/+5
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* Created directory structure. Aaron Giles2007-12-171-0/+1