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Diffstat (limited to 'trunk/src/mame/drivers/sonson.c')
-rw-r--r--trunk/src/mame/drivers/sonson.c354
1 files changed, 354 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/sonson.c b/trunk/src/mame/drivers/sonson.c
new file mode 100644
index 00000000000..10e925ed1cc
--- /dev/null
+++ b/trunk/src/mame/drivers/sonson.c
@@ -0,0 +1,354 @@
+/***************************************************************************
+
+Son Son memory map (preliminary)
+
+driver by Mirko Buffoni
+
+
+MAIN CPU:
+
+0000-0fff RAM
+1000-13ff Video RAM
+1400-17ff Color RAM
+2020-207f Sprites
+4000-ffff ROM
+
+read:
+3002 IN0
+3003 IN1
+3004 IN2
+3005 DSW0
+3006 DSW1
+
+write:
+3000 horizontal scroll
+3008 watchdog reset
+3018 flipscreen (inverted)
+3010 command for the audio CPU
+3019 trigger FIRQ on audio CPU
+
+
+SOUND CPU:
+0000-07ff RAM
+e000-ffff ROM
+
+read:
+a000 command from the main CPU
+
+write:
+2000 8910 #1 control
+2001 8910 #1 write
+4000 8910 #2 control
+4001 8910 #2 write
+
+TODO:
+
+- Fix Service Mode Output Test: press p1/p2 shot to insert coin
+- Flip Screen DIP is noted in service manual and added to DIP LOCATIONS, but not working.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m6809/m6809.h"
+#include "sound/ay8910.h"
+#include "includes/sonson.h"
+
+
+static WRITE8_HANDLER( sonson_sh_irqtrigger_w )
+{
+ sonson_state *state = space->machine().driver_data<sonson_state>();
+ data &= 1;
+
+ if (state->m_last_irq == 0 && data == 1)
+ {
+ /* setting bit 0 low then high triggers IRQ on the sound CPU */
+ device_set_input_line(state->m_audiocpu, M6809_FIRQ_LINE, HOLD_LINE);
+ }
+
+ state->m_last_irq = data;
+}
+
+static WRITE8_HANDLER( sonson_coin1_counter_w )
+{
+ coin_counter_w(space->machine(), 0, data & 1);
+}
+
+static WRITE8_HANDLER( sonson_coin2_counter_w )
+{
+ coin_counter_w(space->machine(), 1, data & 1);
+}
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x0fff) AM_RAM
+ AM_RANGE(0x1000, 0x13ff) AM_RAM_WRITE(sonson_videoram_w) AM_BASE_SIZE_MEMBER(sonson_state, m_videoram, m_videoram_size)
+ AM_RANGE(0x1400, 0x17ff) AM_RAM_WRITE(sonson_colorram_w) AM_BASE_MEMBER(sonson_state, m_colorram)
+ AM_RANGE(0x2020, 0x207f) AM_RAM AM_BASE_SIZE_MEMBER(sonson_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0x3000, 0x3000) AM_WRITE(sonson_scrollx_w)
+ AM_RANGE(0x3002, 0x3002) AM_READ_PORT("P1")
+ AM_RANGE(0x3003, 0x3003) AM_READ_PORT("P2")
+ AM_RANGE(0x3004, 0x3004) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0x3005, 0x3005) AM_READ_PORT("DSW1")
+ AM_RANGE(0x3006, 0x3006) AM_READ_PORT("DSW2")
+ AM_RANGE(0x3008, 0x3008) AM_WRITENOP // might be Y scroll, but the game always sets it to 0
+ AM_RANGE(0x3010, 0x3010) AM_WRITE(soundlatch_w)
+ AM_RANGE(0x3018, 0x3018) AM_WRITE(sonson_flipscreen_w)
+ AM_RANGE(0x3019, 0x3019) AM_WRITE(sonson_sh_irqtrigger_w)
+ AM_RANGE(0x301e, 0x301e) AM_WRITE(sonson_coin2_counter_w)
+ AM_RANGE(0x301f, 0x301f) AM_WRITE(sonson_coin1_counter_w)
+ AM_RANGE(0x4000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x07ff) AM_RAM
+ AM_RANGE(0x2000, 0x2001) AM_DEVWRITE("ay1", ay8910_address_data_w)
+ AM_RANGE(0x4000, 0x4001) AM_DEVWRITE("ay2", ay8910_address_data_w)
+ AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
+ AM_RANGE(0xe000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( sonson )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* probably unused */
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
+ PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x10, 0x10, "Coinage affects" ) PORT_DIPLOCATION("SW1:5") /* Not documented in manual */
+ PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0X80, 0x80, DEF_STR( Flip_Screen )) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x03, "3" )
+ PORT_DIPSETTING( 0x02, "4" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPSETTING( 0x00, "7" )
+ PORT_DIPNAME( 0x04, 0x00, "2 Players Game" ) PORT_DIPLOCATION("SW2:3") /* Not documented in manual */
+ PORT_DIPSETTING( 0x04, "1 Credit" )
+ PORT_DIPSETTING( 0x00, "2 Credits" )
+ PORT_DIPNAME( 0x18, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x08, "20000 80000 100000" )
+ PORT_DIPSETTING( 0x00, "30000 90000 120000" )
+ PORT_DIPSETTING( 0x18, "20000" )
+ PORT_DIPSETTING( 0x10, "30000" )
+ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
+ PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
+ PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 2,
+ { RGN_FRAC(1,2), RGN_FRAC(0,2) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
+ { 8*16+7, 8*16+6, 8*16+5, 8*16+4, 8*16+3, 8*16+2, 8*16+1, 8*16+0,
+ 7, 6, 5, 4, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8
+};
+
+static GFXDECODE_START( sonson )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 64*4, 32 )
+GFXDECODE_END
+
+
+
+
+static MACHINE_START( sonson )
+{
+ sonson_state *state = machine.driver_data<sonson_state>();
+
+ state->m_audiocpu = machine.device("audiocpu");
+
+ state->save_item(NAME(state->m_last_irq));
+}
+
+static MACHINE_RESET( sonson )
+{
+ sonson_state *state = machine.driver_data<sonson_state>();
+
+ state->m_last_irq = 0;
+}
+
+static MACHINE_CONFIG_START( sonson, sonson_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6809,12000000/6) /* 2 MHz ??? */
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", M6809,12000000/6) /* 2 MHz ??? */
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold,4*60) /* FIRQs are triggered by the main CPU */
+
+ MCFG_MACHINE_START(sonson)
+ MCFG_MACHINE_RESET(sonson)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 31*8-1)
+ MCFG_SCREEN_UPDATE(sonson)
+
+ MCFG_GFXDECODE(sonson)
+ MCFG_PALETTE_LENGTH(64*4+32*8)
+
+ MCFG_PALETTE_INIT(sonson)
+ MCFG_VIDEO_START(sonson)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ay1", AY8910, 12000000/8)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+ MCFG_SOUND_ADD("ay2", AY8910, 12000000/8)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+MACHINE_CONFIG_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( sonson )
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + 3*16k for the banked ROMs images */
+ ROM_LOAD( "ss.01e", 0x4000, 0x4000, CRC(cd40cc54) SHA1(4269586099638d31dd30381e94538701982e9f5a) )
+ ROM_LOAD( "ss.02e", 0x8000, 0x4000, CRC(c3476527) SHA1(499b879a12b55443ec833e5a2819e9da20e3b033) )
+ ROM_LOAD( "ss.03e", 0xc000, 0x4000, CRC(1fd0e729) SHA1(e04215b0c3d11ce844ab250ff3e1a845dd0b6c3e) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "ss_6.c11", 0xe000, 0x2000, CRC(1135c48a) SHA1(bfc10363fc42fb589088675a6e8e3d1668d8a6b8) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "ss_7.b6", 0x00000, 0x2000, CRC(990890b1) SHA1(0ae5da75e8ff013d32f2a6e3a015d5e1623fbb19) ) /* characters */
+ ROM_LOAD( "ss_8.b5", 0x02000, 0x2000, CRC(9388ff82) SHA1(31ff5e61d062262754bbf6763d094495c1d2e838) )
+
+ ROM_REGION( 0x0c000, "gfx2", 0 )
+ ROM_LOAD( "ss_9.m5", 0x00000, 0x2000, CRC(8cb1cacf) SHA1(41b479dae84176ceb4eacb30b4dad58b7767606e) ) /* sprites */
+ ROM_LOAD( "ss_10.m6", 0x02000, 0x2000, CRC(f802815e) SHA1(968145680483620cb0c9e7c00b4927aeace99e0c) )
+ ROM_LOAD( "ss_11.m3", 0x04000, 0x2000, CRC(4dbad88a) SHA1(721612555714e116564d2b301cfa04980d21ad3b) )
+ ROM_LOAD( "ss_12.m4", 0x06000, 0x2000, CRC(aa05e687) SHA1(4988d540e3deb9107f0448cd8ef47fa73ec926fe) )
+ ROM_LOAD( "ss_13.m1", 0x08000, 0x2000, CRC(66119bfa) SHA1(73790be24287d8136c844b26cf36a679e489a37b) )
+ ROM_LOAD( "ss_14.m2", 0x0a000, 0x2000, CRC(e14ef54e) SHA1(69ab42defff2cb91c6e07ea8805f64868a028630) )
+
+ ROM_REGION( 0x0340, "proms", 0 )
+ ROM_LOAD( "ssb4.b2", 0x0000, 0x0020, CRC(c8eaf234) SHA1(d39dfab6dcad6b0a719c466b5290d2d081e4b58d) ) /* red/green component */
+ ROM_LOAD( "ssb5.b1", 0x0020, 0x0020, CRC(0e434add) SHA1(238c281813d6079b9ae877bd0ced33abbbe39442) ) /* blue component */
+ ROM_LOAD( "ssb2.c4", 0x0040, 0x0100, CRC(c53321c6) SHA1(439d98a98cdf2118b887c725a7759a98e2c377d9) ) /* character lookup table */
+ ROM_LOAD( "ssb3.h7", 0x0140, 0x0100, CRC(7d2c324a) SHA1(3dcf09bd3f58bddb9760183d2c1b0fe5d77536ea) ) /* sprite lookup table */
+ ROM_LOAD( "ssb1.k11", 0x0240, 0x0100, CRC(a04b0cfe) SHA1(89ab33c6b0aa313ebda2f11516cea667a9951a81) ) /* unknown (not used) */
+ROM_END
+
+ROM_START( sonsonj )
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* 64k for code + 3*16k for the banked ROMs images */
+ ROM_LOAD( "ss_0.l9", 0x4000, 0x2000, CRC(705c168f) SHA1(28d3b186cd0b927d96664051fb759b64ecc18908) )
+ ROM_LOAD( "ss_1.j9", 0x6000, 0x2000, CRC(0f03b57d) SHA1(7d14a88f43952d5c4df2951a5b62e399ba5ef37b) )
+ ROM_LOAD( "ss_2.l8", 0x8000, 0x2000, CRC(a243a15d) SHA1(a736a163fbb20fa0e318f53ccf29d155b6f77781) )
+ ROM_LOAD( "ss_3.j8", 0xa000, 0x2000, CRC(cb64681a) SHA1(f902e462df34016a28a5d7705294e31c9185135a) )
+ ROM_LOAD( "ss_4.l7", 0xc000, 0x2000, CRC(4c3e9441) SHA1(4316bf4ada6598dd7a7b089f2720b1e1d59123be) )
+ ROM_LOAD( "ss_5.j7", 0xe000, 0x2000, CRC(847f660c) SHA1(33fe54622765ca68992d22b2d62778a027db1719) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "ss_6.c11", 0xe000, 0x2000, CRC(1135c48a) SHA1(bfc10363fc42fb589088675a6e8e3d1668d8a6b8) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "ss_7.b6", 0x00000, 0x2000, CRC(990890b1) SHA1(0ae5da75e8ff013d32f2a6e3a015d5e1623fbb19) ) /* characters */
+ ROM_LOAD( "ss_8.b5", 0x02000, 0x2000, CRC(9388ff82) SHA1(31ff5e61d062262754bbf6763d094495c1d2e838) )
+
+ ROM_REGION( 0x0c000, "gfx2", 0 )
+ ROM_LOAD( "ss_9.m5", 0x00000, 0x2000, CRC(8cb1cacf) SHA1(41b479dae84176ceb4eacb30b4dad58b7767606e) ) /* sprites */
+ ROM_LOAD( "ss_10.m6", 0x02000, 0x2000, CRC(f802815e) SHA1(968145680483620cb0c9e7c00b4927aeace99e0c) )
+ ROM_LOAD( "ss_11.m3", 0x04000, 0x2000, CRC(4dbad88a) SHA1(721612555714e116564d2b301cfa04980d21ad3b) )
+ ROM_LOAD( "ss_12.m4", 0x06000, 0x2000, CRC(aa05e687) SHA1(4988d540e3deb9107f0448cd8ef47fa73ec926fe) )
+ ROM_LOAD( "ss_13.m1", 0x08000, 0x2000, CRC(66119bfa) SHA1(73790be24287d8136c844b26cf36a679e489a37b) )
+ ROM_LOAD( "ss_14.m2", 0x0a000, 0x2000, CRC(e14ef54e) SHA1(69ab42defff2cb91c6e07ea8805f64868a028630) )
+
+ ROM_REGION( 0x0340, "proms", 0 )
+ ROM_LOAD( "ssb4.b2", 0x0000, 0x0020, CRC(c8eaf234) SHA1(d39dfab6dcad6b0a719c466b5290d2d081e4b58d) ) /* red/green component */
+ ROM_LOAD( "ssb5.b1", 0x0020, 0x0020, CRC(0e434add) SHA1(238c281813d6079b9ae877bd0ced33abbbe39442) ) /* blue component */
+ ROM_LOAD( "ssb2.c4", 0x0040, 0x0100, CRC(c53321c6) SHA1(439d98a98cdf2118b887c725a7759a98e2c377d9) ) /* character lookup table */
+ ROM_LOAD( "ssb3.h7", 0x0140, 0x0100, CRC(7d2c324a) SHA1(3dcf09bd3f58bddb9760183d2c1b0fe5d77536ea) ) /* sprite lookup table */
+ ROM_LOAD( "ssb1.k11", 0x0240, 0x0100, CRC(a04b0cfe) SHA1(89ab33c6b0aa313ebda2f11516cea667a9951a81) ) /* unknown (not used) */
+ROM_END
+
+
+GAME( 1984, sonson, 0, sonson, sonson, 0, ROT0, "Capcom", "Son Son", GAME_SUPPORTS_SAVE )
+GAME( 1984, sonsonj, sonson, sonson, sonson, 0, ROT0, "Capcom", "Son Son (Japan)", GAME_SUPPORTS_SAVE )