summaryrefslogtreecommitdiffstatshomepage
path: root/trunk/src/mame/drivers/seta2.c
diff options
context:
space:
mode:
Diffstat (limited to 'trunk/src/mame/drivers/seta2.c')
-rw-r--r--trunk/src/mame/drivers/seta2.c3190
1 files changed, 3190 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/seta2.c b/trunk/src/mame/drivers/seta2.c
new file mode 100644
index 00000000000..1e60ca8ade1
--- /dev/null
+++ b/trunk/src/mame/drivers/seta2.c
@@ -0,0 +1,3190 @@
+/***************************************************************************
+
+ -= Newer Seta Hardware =-
+
+ driver by Luca Elia (l.elia@tin.it)
+
+
+CPU : TMP68301*
+ ColdFire + H8/3007 + PIC12C508 (for FUNCUBE)
+
+Video : DX-101
+ DX-102 x3
+
+Sound : X1-010
+
+OSC : 50.00000MHz
+ 32.53047MHz
+
+* The Toshiba TMP68301 is a 68HC000 + serial I/O, parallel I/O,
+ 3 timers, address decoder, wait generator, interrupt controller,
+ all integrated in a single chip.
+
+-------------------------------------------------------------------------------------------
+Ordered by Board Year Game By
+-------------------------------------------------------------------------------------------
+P-FG01-1 1995 Guardians / Denjin Makai II Banpresto
+PO-113A 1994 Mobile Suit Gundam EX Revue Banpresto
+P0-123A 1996 Wakakusamonogatari Mahjong Yonshimai Maboroshi Ware
+P0-125A ; KE (Namco) 1996 Kosodate Quiz My Angel Namco
+P0-136A ; KL (Namco) 1997 Kosodate Quiz My Angel 2 Namco
+P0-142A 1999 Puzzle De Bowling Nihon System / Moss
+P0-142A + extra parts 2000 Penguin Brothers Subsino
+B0-003A (or B0-003B) 2000 Deer Hunting USA Sammy
+B0-003A (or B0-003B) 2001 Turkey Hunting USA Sammy
+B0-006B 2001 Funcube 2 Namco
+B0-006B 2001 Funcube 4 Namco
+B0-010A 2001 Wing Shooting Championship Sammy
+B0-010A 2002 Trophy Hunting - Bear & Moose Sammy
+- ???? Reel'N Quake <unknown>
+-------------------------------------------------------------------------------------------
+
+TODO:
+
+- Proper emulation of the TMP68301 CPU, in a core file.
+- Proper emulation of the ColdFire CPU, in a core file.
+- Flip screen / Zooming support.
+- Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS]
+- I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel.
+ I didn't find a better way to do it without breaking pzlbowl's title screen.
+
+mj4simai:
+- test mode doesn't work correctly, the grid is ok but when you press a key to go to the
+ next screen (input test) it stays up a second and then drops back into the game
+
+myangel:
+- some gfx at the end of the game (rays just before fireworks, and the border during
+ the wedding) have wrong colors. You can see the rays red, green and yellow because
+ that's how the palette is preinitialized by MAME, but the game never sets up those
+ palette entries. The game selects color depth "1", whose meaning is uncertain, and
+ color code 0 so I see no way to point to a different section of palette RAM.
+- there are glitches in the bg horizontal scroll in the wedding sequence at the end of
+ the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
+- there's a 4 pixel gap at the top of the title screen since clipping was reimplemented.
+
+myangel2:
+- before each level, the background image is shown with completely wrong colors. It
+ corrects itself when the level starts.
+
+grdians:
+- the map screen after the character selection needs zooming. There is a global
+ zoom register that should affect the background map and the level picture but
+ not the frontmost frame. This latter should use color 7ff (the last one) and
+ ignore the individual color codes in the tiles data. Note: the frontmost frame
+ has the shadow bit set, and has become invisible after implementing it.
+
+pengbros:
+- Zooming is used briefly.
+
+deerhunt,wschamp:
+- offset tilemap sprite during demo. In deerhunt intro, the hunter should zoom
+ in to the deer. In wschamp intro the GPS unit should zoom to the high scores.
+
+trophyh:
+- mame hangs for around 15 seconds every now and then, at scene changes.
+ This is probably due to a couple of frames with an odd or corrupt sprites list,
+ taking a long time to render.
+
+funcube:
+- Hacked to run, as they use a ColdFire CPU.
+- Pay-out key causes "unknown error".
+
+reelquak:
+- Needs an x offset for tilemap sprites.
+- There are one frame glitches in the reels scroll.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "memconv.h"
+#include "deprecat.h"
+#include "includes/seta2.h"
+#include "cpu/m68000/m68000.h"
+#include "machine/tmp68301.h"
+#include "cpu/h83002/h8.h"
+#include "sound/okim9810.h"
+#include "sound/x1_010.h"
+#include "machine/eeprom.h"
+#include "machine/nvram.h"
+#include "machine/ticket.h"
+
+/***************************************************************************
+
+
+ Memory Maps - Main CPU
+
+
+***************************************************************************/
+
+static WRITE16_HANDLER( seta2_sound_bank_w )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ UINT8 *ROM = space->machine().region( "x1snd" )->base();
+ int banks = (space->machine().region( "x1snd" )->bytes() - 0x100000) / 0x20000;
+ if (data >= banks)
+ {
+ logerror("CPU #0 PC %06X: invalid sound bank %04X\n",cpu_get_pc(&space->device()),data);
+ data %= banks;
+ }
+ memcpy(ROM + offset * 0x20000, ROM + 0x100000 + data * 0x20000, 0x20000);
+ }
+}
+
+
+/***************************************************************************
+ Guardians
+***************************************************************************/
+
+static WRITE16_HANDLER( grdians_lockout_w )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ // initially 0, then either $25 (coin 1) or $2a (coin 2)
+ coin_counter_w(space->machine(), 0,data & 0x01); // or 0x04
+ coin_counter_w(space->machine(), 1,data & 0x02); // or 0x08
+ }
+// popmessage("%04X", data & 0xffff);
+}
+
+static ADDRESS_MAP_START( grdians_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x304000, 0x30ffff) AM_RAM // ? seems tile data
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x70000c, 0x70000d) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w)
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xc50000, 0xc5ffff) AM_RAM // cleared
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+/***************************************************************************
+ Mobile Suit Gundam EX Revue
+***************************************************************************/
+
+static READ16_DEVICE_HANDLER( gundamex_eeprom_r )
+{
+ eeprom_device *eeprom = downcast<eeprom_device *>(device);
+ return ((eeprom->read_bit() & 1)) << 3;
+}
+
+static WRITE16_DEVICE_HANDLER( gundamex_eeprom_w )
+{
+ eeprom_device *eeprom = downcast<eeprom_device *>(device);
+ eeprom->set_clock_line((data & 0x2) ? ASSERT_LINE : CLEAR_LINE);
+ eeprom->write_bit(data & 0x1);
+ eeprom->set_cs_line((data & 0x4) ? CLEAR_LINE : ASSERT_LINE);
+}
+
+static ADDRESS_MAP_START( gundamex_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x500000, 0x57ffff) AM_ROM // ROM
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x700008, 0x700009) AM_READ_PORT("IN0") // P1
+ AM_RANGE(0x70000a, 0x70000b) AM_READ_PORT("IN1") // P2
+ AM_RANGE(0x70000c, 0x70000d) AM_WRITE(watchdog_reset16_w)
+ AM_RANGE(0x800000, 0x800001) AM_WRITE(grdians_lockout_w)
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xc50000, 0xc5ffff) AM_RAM // cleared
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0xe00010, 0xe0001f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0xfffd0a, 0xfffd0b) AM_DEVREADWRITE("eeprom", gundamex_eeprom_r,gundamex_eeprom_w) // parallel data register
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Wakakusamonogatari Mahjong Yonshimai
+***************************************************************************/
+
+static READ16_HANDLER( mj4simai_p1_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ switch (state->m_keyboard_row)
+ {
+ case 0x01: return input_port_read(space->machine(), "P1_KEY0");
+ case 0x02: return input_port_read(space->machine(), "P1_KEY1");
+ case 0x04: return input_port_read(space->machine(), "P1_KEY2");
+ case 0x08: return input_port_read(space->machine(), "P1_KEY3");
+ case 0x10: return input_port_read(space->machine(), "P1_KEY4");
+ default: logerror("p1_r with keyboard_row = %02x\n", state->m_keyboard_row); return 0xffff;
+ }
+}
+
+static READ16_HANDLER( mj4simai_p2_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ switch (state->m_keyboard_row)
+ {
+ case 0x01: return input_port_read(space->machine(), "P2_KEY0");
+ case 0x02: return input_port_read(space->machine(), "P2_KEY1");
+ case 0x04: return input_port_read(space->machine(), "P2_KEY2");
+ case 0x08: return input_port_read(space->machine(), "P2_KEY3");
+ case 0x10: return input_port_read(space->machine(), "P2_KEY4");
+ default: logerror("p2_r with keyboard_row = %02x\n", state->m_keyboard_row); return 0xffff;
+ }
+}
+
+static WRITE16_HANDLER( mj4simai_keyboard_w )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ if (ACCESSING_BITS_0_7)
+ state->m_keyboard_row = data & 0xff;
+}
+
+static ADDRESS_MAP_START( mj4simai_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x600000, 0x600001) AM_READ(mj4simai_p1_r) // P1
+ AM_RANGE(0x600002, 0x600003) AM_READ(mj4simai_p2_r) // P2
+ AM_RANGE(0x600004, 0x600005) AM_WRITE(mj4simai_keyboard_w) // select keyboard row to read
+ AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x600100, 0x600101) AM_READ_PORT("SYSTEM") //
+ AM_RANGE(0x600200, 0x600201) AM_WRITENOP // Leds? Coins?
+ AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel
+***************************************************************************/
+
+static ADDRESS_MAP_START( myangel_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x700000, 0x700001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x700002, 0x700003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x700004, 0x700005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x700006, 0x700007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x700200, 0x700201) AM_WRITENOP // Leds? Coins?
+ AM_RANGE(0x700300, 0x700301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x700302, 0x700303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x700310, 0x70031f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel 2
+***************************************************************************/
+
+static ADDRESS_MAP_START( myangel2_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x600200, 0x600201) AM_WRITENOP // Leds? Coins?
+ AM_RANGE(0x600300, 0x600301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x600302, 0x600303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x600300, 0x60030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xd00000, 0xd3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xd40000, 0xd4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xd60000, 0xd6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Puzzle De Bowling
+***************************************************************************/
+
+/* The game checks for a specific value read from the ROM region.
+ The offset to use is stored in RAM at address 0x20BA16 */
+static READ16_HANDLER( pzlbowl_protection_r )
+{
+ UINT32 address = (space->read_word(0x20ba16) << 16) | space->read_word(0x20ba18);
+ return space->machine().region("maincpu")->base()[address - 2];
+}
+
+static READ16_HANDLER( pzlbowl_coins_r )
+{
+ return input_port_read(space->machine(), "SYSTEM") | (space->machine().rand() & 0x80 );
+}
+
+static WRITE16_HANDLER( pzlbowl_coin_counter_w )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ coin_counter_w(space->machine(), 0,data & 0x10);
+ coin_counter_w(space->machine(), 1,data & 0x20);
+ }
+}
+
+static ADDRESS_MAP_START( pzlbowl_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x400300, 0x40030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x500004, 0x500005) AM_READWRITE(pzlbowl_coins_r,pzlbowl_coin_counter_w) // Coins + Protection?
+ AM_RANGE(0x500006, 0x500007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r) // Protection
+ AM_RANGE(0x800000, 0x83ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0x840000, 0x84ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0x860000, 0x86003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0x900000, 0x903fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Penguin Bros
+***************************************************************************/
+
+static ADDRESS_MAP_START( penbros_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x210000, 0x23ffff) AM_RAM // RAM
+ AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM
+ AM_RANGE(0x500300, 0x500301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x500302, 0x500303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x500300, 0x50030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2") // P2
+ AM_RANGE(0x600004, 0x600005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x600004, 0x600005) AM_WRITE(pzlbowl_coin_counter_w) // Coins Counter
+ AM_RANGE(0x600006, 0x600007) AM_READ(watchdog_reset16_r) // Watchdog
+ //AM_RANGE(0x700000, 0x700001) AM_READ(pzlbowl_protection_r) // Protection
+ AM_RANGE(0xb00000, 0xb3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xb40000, 0xb4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xb60000, 0xb6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs)
+ AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Reel'N Quake
+***************************************************************************/
+
+static WRITE16_HANDLER( reelquak_leds_w )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ set_led_status( space->machine(), 0, data & 0x0001 ); // start
+ set_led_status( space->machine(), 1, data & 0x0002 ); // small
+ set_led_status( space->machine(), 2, data & 0x0004 ); // bet
+ set_led_status( space->machine(), 3, data & 0x0008 ); // big
+ set_led_status( space->machine(), 4, data & 0x0010 ); // double up
+ set_led_status( space->machine(), 5, data & 0x0020 ); // collect
+ set_led_status( space->machine(), 6, data & 0x0040 ); // bet cancel
+ }
+ if (ACCESSING_BITS_8_15)
+ {
+ ticket_dispenser_w(space->machine().device("ticket"), 0, (data & 0x0100) >> 1); // ticket dispenser
+ }
+
+// popmessage("LED %04X", data);
+}
+
+static WRITE16_HANDLER( reelquak_coin_w )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ coin_counter_w(space->machine(), 0, data & 0x01); // coin in
+ coin_counter_w(space->machine(), 1, data & 0x02); // coin in
+ coin_counter_w(space->machine(), 2, data & 0x04); // pay out
+ coin_counter_w(space->machine(), 3, data & 0x08); // key in
+ // data & 0x10); // Sound IRQ Ack.? 1->0
+ // data & 0x20); // Vblank IRQ.? 1
+ }
+// popmessage("COIN %04X", data & 0xffff);
+}
+
+static ADDRESS_MAP_START( reelquak_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
+ AM_RANGE(0x300000, 0x303fff) AM_RAM AM_SHARE("nvram") // NVRAM (Battery Backed)
+ AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
+ AM_RANGE(0x400002, 0x400003) AM_READ_PORT("TICKET") // Tickets
+ AM_RANGE(0x400004, 0x400005) AM_READ_PORT("SYSTEM") // Coins
+ AM_RANGE(0x400006, 0x400007) AM_READ(watchdog_reset16_r) // Watchdog
+ AM_RANGE(0x400200, 0x400201) AM_WRITE(reelquak_coin_w) // Coin Counters / IRQ Ack
+ AM_RANGE(0x400300, 0x400301) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE(0x400302, 0x400303) AM_READ_PORT("DSW2") // DSW 2
+ AM_RANGE(0x400300, 0x40030f) AM_WRITE(seta2_sound_bank_w) // Samples Banks
+ AM_RANGE(0xb00000, 0xb03fff) AM_DEVREADWRITE("x1snd", seta_sound_word_r,seta_sound_word_w) // Sound
+ AM_RANGE(0xc00000, 0xc3ffff) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE(0xc40000, 0xc4ffff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0xc60000, 0xc6003f) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+ AM_RANGE(0xfffd0a, 0xfffd0b) AM_WRITE( reelquak_leds_w ) // parallel data register (leds)
+ AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Sammy Outdoor Shooting
+***************************************************************************/
+
+static WRITE16_HANDLER( samshoot_coin_w )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ coin_counter_w(space->machine(), 0, data & 0x10);
+ coin_counter_w(space->machine(), 1, data & 0x20);
+ // Are these connected? They are set in I/O test
+ coin_lockout_w(space->machine(), 0,~data & 0x40);
+ coin_lockout_w(space->machine(), 1,~data & 0x80);
+ }
+// popmessage("%04x",data);
+}
+
+static ADDRESS_MAP_START( samshoot_map, AS_PROGRAM, 16 )
+ AM_RANGE( 0x000000, 0x1fffff ) AM_ROM
+ AM_RANGE( 0x200000, 0x20ffff ) AM_RAM
+ AM_RANGE( 0x300000, 0x30ffff ) AM_RAM AM_SHARE("nvram")
+
+ AM_RANGE( 0x400000, 0x400001 ) AM_READ_PORT("DSW1") // DSW 1
+ AM_RANGE( 0x400002, 0x400003 ) AM_READ_PORT("BUTTONS") // Buttons
+
+ AM_RANGE( 0x400300, 0x40030f ) AM_WRITE( seta2_sound_bank_w ) // Samples Banks
+
+ AM_RANGE( 0x500000, 0x500001 ) AM_READ_PORT("GUN1") // P1
+ AM_RANGE( 0x580000, 0x580001 ) AM_READ_PORT("GUN2") // P2
+
+ AM_RANGE( 0x700000, 0x700001 ) AM_READ_PORT("TRIGGER") // Trigger
+ AM_RANGE( 0x700002, 0x700003 ) AM_READ_PORT("PUMP") // Pump
+ AM_RANGE( 0x700004, 0x700005 ) AM_READ_PORT("COIN") AM_WRITE( samshoot_coin_w ) // Coins
+ AM_RANGE( 0x700006, 0x700007 ) AM_READ( watchdog_reset16_r ) // Watchdog?
+
+ AM_RANGE( 0x800000, 0x83ffff ) AM_RAM AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size) // Sprites
+ AM_RANGE( 0x840000, 0x84ffff ) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE( 0x860000, 0x86003f ) AM_WRITE(seta2_vregs_w) AM_BASE_MEMBER(seta2_state, m_vregs) // Video Registers
+
+ AM_RANGE( 0x900000, 0x903fff ) AM_DEVREADWRITE( "x1snd", seta_sound_word_r, seta_sound_word_w ) // Sound
+
+ AM_RANGE( 0xfffd0a, 0xfffd0b ) AM_READ_PORT("DSW2") // parallel data register (DSW 2)
+ AM_RANGE( 0xfffc00, 0xffffff ) AM_READWRITE(tmp68301_regs_r, tmp68301_regs_w) // TMP68301 Registers
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+ Funcube
+***************************************************************************/
+
+// Bus conversion functions:
+
+// RAM shared with the sub CPU
+static READ32_HANDLER( funcube_nvram_dword_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+ UINT16 val = state->m_nvram[offset];
+ return ((val & 0xff00) << 8) | (val & 0x00ff);
+}
+
+static WRITE32_HANDLER( funcube_nvram_dword_w )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+ if (ACCESSING_BITS_0_7)
+ {
+ state->m_nvram[offset] = (state->m_nvram[offset] & 0xff00) | (data & 0x000000ff);
+ }
+ if (ACCESSING_BITS_16_23)
+ {
+ state->m_nvram[offset] = (state->m_nvram[offset] & 0x00ff) | ((data & 0x00ff0000) >> 8);
+ }
+}
+
+static WRITE16_HANDLER( spriteram16_word_w )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ COMBINE_DATA( &state->m_spriteram[offset] );
+}
+
+static READ16_HANDLER( spriteram16_word_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ return state->m_spriteram[offset];
+}
+
+static READ16_HANDLER( paletteram16_word_r )
+{
+ return space->machine().generic.paletteram.u16[offset];
+}
+
+static READ16BETO32BE( spriteram32_dword, spriteram16_word_r );
+static WRITE16BETO32BE( spriteram32_dword, spriteram16_word_w );
+
+static READ16BETO32BE( paletteram32_dword, paletteram16_word_r );
+static WRITE16BETO32BE( paletteram32_dword, paletteram16_xRRRRRGGGGGBBBBB_word_w );
+
+static WRITE16BETO32BE( seta2_vregs_dword, seta2_vregs_w );
+
+// Main CPU
+
+// ColdFire peripherals
+
+enum {
+ CF_PPDAT = 0x1c8/4,
+ CF_MBSR = 0x1ec/4
+};
+
+static WRITE32_HANDLER( coldfire_regs_w )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ COMBINE_DATA( &state->m_coldfire_regs[offset] );
+}
+
+static READ32_HANDLER( coldfire_regs_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ switch( offset )
+ {
+ case CF_MBSR:
+ return space->machine().rand();
+
+ case CF_PPDAT:
+ return input_port_read(space->machine(), "BATTERY") << 16;
+ }
+
+ return state->m_coldfire_regs[offset];
+}
+
+static READ32_HANDLER( funcube_debug_r )
+{
+ UINT32 ret = input_port_read(space->machine(),"DEBUG");
+
+ // This bits let you move the crosshair in the inputs / touch panel test with a joystick
+ if (!(space->machine().primary_screen->frame_number() % 3))
+ ret |= 0x3f;
+
+ return ret;
+}
+
+static WRITE32_DEVICE_HANDLER( oki_write )
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ const UINT8 tmp = (data & 0x000000ff);
+ downcast<okim9810_device *>(device)->write_TMP_register(tmp);
+ }
+ else if (ACCESSING_BITS_16_23)
+ {
+ const UINT8 cmd = (data & 0x00ff0000) >> 16;
+ downcast<okim9810_device *>(device)->write_command(cmd);
+ }
+}
+
+
+static ADDRESS_MAP_START( funcube_map, AS_PROGRAM, 32 )
+ AM_RANGE( 0x00000000, 0x0007ffff ) AM_ROM
+ AM_RANGE( 0x00200000, 0x0020ffff ) AM_RAM
+
+ AM_RANGE( 0x00500000, 0x00500003 ) AM_READ( funcube_debug_r )
+ AM_RANGE( 0x00500004, 0x00500007 ) AM_READ( watchdog_reset32_r ) AM_WRITENOP
+
+ AM_RANGE( 0x00600000, 0x00600003 ) AM_DEVWRITE("oki", oki_write)
+
+ AM_RANGE( 0x00800000, 0x0083ffff ) AM_READWRITE( spriteram32_dword_r, spriteram32_dword_w ) AM_BASE_SIZE_MEMBER(seta2_state, m_spriteram, m_spriteram_size)
+ AM_RANGE( 0x00840000, 0x0084ffff ) AM_READWRITE( paletteram32_dword_r, paletteram32_dword_w ) AM_BASE_GENERIC(paletteram)
+ AM_RANGE( 0x00860000, 0x0086003f ) AM_WRITE( seta2_vregs_dword_w ) AM_BASE_MEMBER(seta2_state, m_vregs)
+
+ AM_RANGE( 0x00c00000, 0x00c002ff ) AM_READWRITE( funcube_nvram_dword_r, funcube_nvram_dword_w )
+
+ AM_RANGE(0xf0000000, 0xf00001ff ) AM_READWRITE( coldfire_regs_r, coldfire_regs_w ) AM_BASE_MEMBER(seta2_state, m_coldfire_regs) // Module
+ AM_RANGE(0xffffe000, 0xffffffff ) AM_RAM // SRAM
+ADDRESS_MAP_END
+
+// Sub CPU
+
+static ADDRESS_MAP_START( funcube_sub_map, AS_PROGRAM, 16 )
+ AM_RANGE( 0x000000, 0x01ffff ) AM_ROM
+ AM_RANGE( 0x200000, 0x20017f ) AM_RAM AM_SHARE("nvram")
+ADDRESS_MAP_END
+
+
+
+
+// Simulate coin drop through two sensors
+
+#define FUNCUBE_SUB_CPU_CLOCK (XTAL_14_7456MHz)
+
+static READ8_HANDLER( funcube_coins_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+ UINT8 ret = input_port_read(space->machine(),"SWITCH");
+ UINT8 coin_bit0 = 1; // active low
+ UINT8 coin_bit1 = 1;
+
+ UINT8 hopper_bit = (state->m_funcube_hopper_motor && !(space->machine().primary_screen->frame_number()%20)) ? 1 : 0;
+
+ const UINT64 coin_total_cycles = FUNCUBE_SUB_CPU_CLOCK / (1000/20);
+
+ if ( state->m_funcube_coin_start_cycles )
+ {
+ UINT64 elapsed = downcast<cpu_device *>(&space->device())->total_cycles() - state->m_funcube_coin_start_cycles;
+
+ if ( elapsed < coin_total_cycles/2 )
+ coin_bit0 = 0;
+ else if ( elapsed < coin_total_cycles )
+ coin_bit1 = 0;
+ else
+ state->m_funcube_coin_start_cycles = 0;
+ }
+ else
+ {
+ if (!(ret & 1))
+ state->m_funcube_coin_start_cycles = downcast<cpu_device *>(&space->device())->total_cycles();
+ }
+
+ return (ret & ~7) | (hopper_bit << 2) | (coin_bit1 << 1) | coin_bit0;
+}
+
+static READ8_HANDLER( funcube_serial_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+ UINT8 ret = 0xff;
+
+ switch( state->m_funcube_serial_count )
+ {
+ case 4: ret = state->m_funcube_serial_fifo[0]; break;
+ case 3: ret = state->m_funcube_serial_fifo[1]; break;
+ case 2: ret = state->m_funcube_serial_fifo[2]; break;
+ case 1: ret = state->m_funcube_serial_fifo[3]; break;
+ }
+
+ if (state->m_funcube_serial_count)
+ state->m_funcube_serial_count--;
+
+ return ret;
+}
+
+static void funcube_debug_outputs(void)
+{
+#ifdef MAME_DEBUG
+// popmessage("LED: %02x OUT: %02x", (int)*funcube_leds, (int)*funcube_outputs);
+#endif
+}
+
+static WRITE8_HANDLER( funcube_leds_w )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ *state->m_funcube_leds = data;
+
+ set_led_status( space->machine(), 0, (~data) & 0x01 ); // win lamp (red)
+ set_led_status( space->machine(), 1, (~data) & 0x02 ); // win lamp (green)
+
+ // Set in a moving pattern: 0111 -> 1011 -> 1101 -> 1110
+ set_led_status( space->machine(), 2, (~data) & 0x10 );
+ set_led_status( space->machine(), 3, (~data) & 0x20 );
+ set_led_status( space->machine(), 4, (~data) & 0x40 );
+ set_led_status( space->machine(), 5, (~data) & 0x80 );
+
+ funcube_debug_outputs();
+}
+
+static READ8_HANDLER( funcube_outputs_r )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ // Bits 1,2,3 read
+ return *state->m_funcube_outputs;
+}
+
+static WRITE8_HANDLER( funcube_outputs_w )
+{
+ seta2_state *state = space->machine().driver_data<seta2_state>();
+
+ *state->m_funcube_outputs = data;
+
+ // Bits 0,1,3 written
+
+ // Bit 0: hopper motor
+ state->m_funcube_hopper_motor = (~data) & 0x01;
+
+ // Bit 1: high on pay out
+
+ // Bit 3: low after coining up, blinks on pay out
+ set_led_status( space->machine(), 6, (~data) & 0x08 );
+
+ funcube_debug_outputs();
+}
+
+
+static ADDRESS_MAP_START( funcube_sub_io, AS_IO, 8 )
+ AM_RANGE( H8_PORT_7, H8_PORT_7 ) AM_READ( funcube_coins_r )
+ AM_RANGE( H8_PORT_4, H8_PORT_4 ) AM_NOP // unused
+ AM_RANGE( H8_PORT_A, H8_PORT_A ) AM_READWRITE( funcube_outputs_r, funcube_outputs_w ) AM_BASE_MEMBER( seta2_state, m_funcube_outputs )
+ AM_RANGE( H8_PORT_B, H8_PORT_B ) AM_WRITE( funcube_leds_w ) AM_BASE_MEMBER( seta2_state, m_funcube_leds )
+// AM_RANGE( H8_SERIAL_0, H8_SERIAL_0 ) // cabinets linking (jpunit)
+ AM_RANGE( H8_SERIAL_1, H8_SERIAL_1 ) AM_READ( funcube_serial_r )
+ADDRESS_MAP_END
+
+
+
+
+/***************************************************************************
+
+ Input Ports
+
+***************************************************************************/
+
+/***************************************************************************
+ Mobile Suit Gundam EX Revue
+***************************************************************************/
+
+static INPUT_PORTS_START( gundamex )
+ PORT_START("DSW1") // $600000.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0006, 0x0006, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW1:4" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Freeze" ) PORT_DIPLOCATION("SW1:6") /* Listed as "Unused" */
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Show Targets" ) PORT_DIPLOCATION("SW1:7") /* Listed as "Unused" */
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $600002.w
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Debug Mode" ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") // $700000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") // $700002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") // $700004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) //jumper pad
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Language ) ) //jumper pad
+ PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("IN0") // $700008.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("IN1") // $70000a.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+/***************************************************************************
+ Guardians
+***************************************************************************/
+
+static INPUT_PORTS_START( grdians )
+ PORT_START("DSW1") // $600000.w
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 1
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 2
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // 3
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, "Title" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0008, "Guardians" )
+ PORT_DIPSETTING( 0x0000, "Denjin Makai II" )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, "1" )
+ PORT_DIPSETTING( 0x0030, "2" )
+ PORT_DIPSETTING( 0x0010, "3" )
+ PORT_DIPSETTING( 0x0000, "4" )
+ PORT_SERVICE_DIPLOC( 0x0040, IP_ACTIVE_LOW, "SW1:7" ) /* NOTE: Test mode shows player 3 & 4 controls, but it's a two player game */
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $600002.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
+ PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") // $700000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") // $700002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") // $700004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Wakakusamonogatari Mahjong Yonshimai
+***************************************************************************/
+
+static INPUT_PORTS_START( mj4simai )
+ PORT_START("DSW1") // $600300.w
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, "Tumo Pin" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $600302.w
+ PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2,3")
+ PORT_DIPSETTING( 0x0004, "0" )
+ PORT_DIPSETTING( 0x0003, "1" )
+ PORT_DIPSETTING( 0x0002, "2" )
+ PORT_DIPSETTING( 0x0001, "3" )
+ PORT_DIPSETTING( 0x0000, "4" )
+ PORT_DIPSETTING( 0x0007, "5" )
+ PORT_DIPSETTING( 0x0006, "6" )
+ PORT_DIPSETTING( 0x0005, "7" )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0010, 0x0000, "Select Girl" ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0020, 0x0000, "Com Put" ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") // $600100.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY0") // $600000(0)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY1") // $600000(1)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)
+
+ PORT_START("P1_KEY2") // $600000(2)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
+ PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY3") // $600000(3)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_KEY4") // $600000(4)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )
+ PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY0") // $600000(0)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY1") // $600000(1)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
+ PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN)
+
+ PORT_START("P2_KEY2") // $600000(2)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
+ PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY3") // $600000(3)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2_KEY4") // $600000(4)
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2)
+ PORT_BIT( 0x00c0, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel
+***************************************************************************/
+
+static INPUT_PORTS_START( myangel )
+ PORT_START("DSW1") // $700300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0030, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // $700302.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0080, 0x0080, "Push Start To Freeze (Cheat)") PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$700000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$700002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$700004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Kosodate Quiz My Angel 2
+***************************************************************************/
+
+static INPUT_PORTS_START( myangel2 )
+ PORT_START("DSW1") //$600300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0002, "SW1:2" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0008, 0x0008, "Increase Lives While Playing" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, "2" )
+ PORT_DIPSETTING( 0x0030, "3" )
+ PORT_DIPSETTING( 0x0010, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") //$600302.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" ) /* Listed as "Unused" */
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$600000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$600002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$600004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Puzzle De Bowling
+***************************************************************************/
+
+static INPUT_PORTS_START( pzlbowl )
+ PORT_START("DSW1") //$400300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5,6")
+ PORT_DIPSETTING( 0x0030, DEF_STR( Easiest ) )
+ PORT_DIPSETTING( 0x0028, DEF_STR( Easier ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0038, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Harder ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Very_Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:7,8")
+ PORT_DIPSETTING( 0x0040, "1" )
+ PORT_DIPSETTING( 0x00c0, "2" ) /* This setting is not defined in the manual */
+ PORT_DIPSETTING( 0x0080, "3" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") //$400302.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
+// PORT_DIPSETTING( 0x0002, DEF_STR( 1C_1C ) ) /* This setting is not defined in the manual */
+ PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
+ PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
+// PORT_DIPSETTING( 0x0001, DEF_STR( 1C_3C ) ) /* This setting is not defined in the manual */
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Join In" ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
+ PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$500000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$500002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$500004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Protection?
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Penguin Bros
+***************************************************************************/
+
+static INPUT_PORTS_START( penbros )
+ PORT_START("DSW1") //$500300.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW1:3" )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0020, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_2C ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") //$500302.w
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x000c, "3" )
+ PORT_DIPSETTING( 0x0004, "4" )
+ PORT_DIPSETTING( 0x0008, "5" )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
+ PORT_DIPSETTING( 0x0010, "150k and 500k" )
+ PORT_DIPSETTING( 0x0030, "200k and 700k" )
+ PORT_DIPSETTING( 0x0000, "Every 250k" ) // no extra life after the one at 1500k
+ PORT_DIPSETTING( 0x0020, DEF_STR( None ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW2:7,8")
+ PORT_DIPSETTING( 0x00c0, "2" )
+ PORT_DIPSETTING( 0x0040, "3" )
+ PORT_DIPSETTING( 0x0080, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1") //$600000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 1 button 3 is unused */
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2") //$600002.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Player 2 button 3 is unused */
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("SYSTEM") //$600004.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // unused, test mode shows it
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) PORT_CODE(KEYCODE_F1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Reel'N Quake
+***************************************************************************/
+
+static INPUT_PORTS_START( reelquak )
+ PORT_START("DSW1") // $400300.w
+ PORT_DIPNAME( 0x0001, 0x0001, "Game Style" )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Standard ) )
+ PORT_DIPSETTING( 0x0000, "Redemption" )
+ PORT_DIPNAME( 0x000e, 0x000e, "Key-In Credits" )
+ PORT_DIPSETTING( 0x000c, "1 Turn / 2 Credits" )
+ PORT_DIPSETTING( 0x000a, "1 Turn / 3 Credits" )
+ PORT_DIPSETTING( 0x0008, "1 Turn / 5 Credits" )
+ PORT_DIPSETTING( 0x000e, "1 Turn / 10 Credits" )
+ PORT_DIPSETTING( 0x0006, "1 Turn / 20 Credits" )
+ PORT_DIPSETTING( 0x0004, "1 Turn / 25 Credits" )
+ PORT_DIPSETTING( 0x0002, "1 Turn / 50 Credits" )
+ PORT_DIPSETTING( 0x0000, "1 Turn / 100 Credits" )
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) // bit 7 tested according to game style
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" )
+
+ PORT_START("DSW2") // $400302.w
+ PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) // used
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_START("P1") // $400001.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // bet cancel
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // collect
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // double up
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) // big
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_BET ) // bet
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) // small
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) // start
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("TICKET") // $400003.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE("ticket", ticket_dispenser_line_r) // ticket sensor
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // knock down
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ticket Clear") // ticket clear
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Ticket Resume") // ticket resume
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // key in
+ PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW ) // test mode
+
+ PORT_START("SYSTEM") // $400005.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // coin a
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // coin b
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) // service
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) // diagnostic
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Sammy Outdoor Shooting
+***************************************************************************/
+
+static INPUT_PORTS_START( deerhunt )
+ PORT_START("DSW1") // $400000.w
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x0005, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:4,5,6")
+ PORT_DIPSETTING( 0x0028, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Discount To Continue" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW2") // fffd0a.w
+ PORT_DIPNAME( 0x0001, 0x0001, "Vert. Flip Screen" ) PORT_DIPLOCATION("SW2:1")
+ PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0002, 0x0002, "Horiz. Flip Screen" ) PORT_DIPLOCATION("SW2:2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0020, "Red" )
+ PORT_DIPSETTING( 0x0000, "Yellow" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "3" )
+ PORT_DIPSETTING( 0x0000, "4" )
+ PORT_DIPNAME( 0x0080, 0x0080, "Gun Type" ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x0080, "Pump Action" )
+ PORT_DIPSETTING( 0x0000, "Hand Gun" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("GUN1") // $500000
+ PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
+ PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(1)
+
+ PORT_START("GUN2") // $580000.b
+ PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // P2 gun, read but not used
+
+ PORT_START("TRIGGER") // $700000
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff3f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("PUMP") // $700003.b
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump
+ PORT_BIT( 0xffbf, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("COIN") // $700005.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("BUTTONS") // $400002
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump
+ PORT_BIT( 0xfffc, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( turkhunt )
+ PORT_INCLUDE(deerhunt)
+
+ PORT_MODIFY("DSW2") // fffd0a.w
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( wschamp )
+ PORT_INCLUDE(deerhunt)
+
+ PORT_MODIFY("DSW1") // $400000.w
+ PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4")
+ PORT_DIPSETTING( 0x0009, "4 Coins Start, 4 Coins Continue" )
+ PORT_DIPSETTING( 0x0008, "4 Coins Start, 3 Coins Continue" )
+ PORT_DIPSETTING( 0x0007, "4 Coins Start, 2 Coins Continue" )
+ PORT_DIPSETTING( 0x0006, "4 Coins Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x000c, "3 Coins Start, 3 Coins Continue" )
+ PORT_DIPSETTING( 0x000b, "3 Coins Start, 2 Coins Continue" )
+ PORT_DIPSETTING( 0x000a, "3 Coins Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x000e, "2 Coins Start, 2 Coins Continue" )
+ PORT_DIPSETTING( 0x000d, "2 Coins Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x000f, "1 Coin Start, 1 Coin Continue" )
+ PORT_DIPSETTING( 0x0005, "1 Coin 2 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0004, "1 Coin 3 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0003, "1 Coin 4 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0002, "1 Coin 5 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0001, "1 Coin 6 Credits, 1 Credit Start & Continue" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" )
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" )
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" )
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("DSW2") // fffd0a.w
+ PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x0040, "2" )
+ PORT_DIPSETTING( 0x0000, "3" )
+
+ PORT_MODIFY("GUN2") // $580000
+ PORT_BIT( 0x00ff, 0x0080, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1, 0, 0) PORT_MINMAX(0x0025,0x00c5) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
+ PORT_BIT( 0xff00, 0x8000, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_MINMAX(0x0800,0xf800) PORT_SENSITIVITY(35) PORT_KEYDELTA(10) PORT_PLAYER(2)
+
+ PORT_MODIFY("TRIGGER") // $700000
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P2
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // trigger P1
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("PUMP") // $700003.b
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P2
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SPECIAL ) // pump P1
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xff1f, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("COIN") // $700005.b
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
+ PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_MODIFY("BUTTONS") // $400002
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) // trigger P1
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) // pump P1
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) // trigger P2
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // pump P2
+ PORT_BIT( 0xffcc, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( trophyh )
+ PORT_INCLUDE(wschamp)
+
+ PORT_MODIFY("DSW2") // fffd0a.w
+ PORT_DIPNAME( 0x0020, 0x0020, "Blood Color" ) PORT_DIPLOCATION("SW2:6") /* WSChamp doesn't use Blood Color, so add it back in */
+ PORT_DIPSETTING( 0x0020, "Red" )
+ PORT_DIPSETTING( 0x0000, "Yellow" )
+INPUT_PORTS_END
+
+
+/***************************************************************************
+ Funcube
+***************************************************************************/
+
+static INPUT_PORTS_START( funcube )
+ PORT_START("TOUCH_PRESS")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME( "Touch Screen" )
+
+ PORT_START("TOUCH_X")
+ PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_X ) PORT_MINMAX(0,0x5c+1) PORT_CROSSHAIR(X, -(1.0 * 0x05d/0x5c), -1.0/0x5c, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
+
+ PORT_START("TOUCH_Y")
+ PORT_BIT( 0xff, 0x00, IPT_LIGHTGUN_Y ) PORT_MINMAX(0,0x46+1) PORT_CROSSHAIR(Y, -(0xf0-8.0)/0xf0*0x047/0x46, -1.0/0x46, 0) PORT_SENSITIVITY(45) PORT_KEYDELTA(5) PORT_REVERSE
+
+ PORT_START("SWITCH") // c00030.l
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) // coin solenoid 1
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SPECIAL ) // coin solenoid 2
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) // hopper sensor
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) // game select
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CODE(KEYCODE_O) PORT_NAME( "Pay Out" )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME( "Reset Key" )
+ PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("BATTERY")
+ PORT_DIPNAME( 0x10, 0x10, "Battery" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+
+ PORT_START("DEBUG")
+ // 500002.w
+ PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00000020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+
+ // 500000.w
+ PORT_DIPNAME( 0x00010000, 0x00010000, "Debug 0" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00010000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00020000, 0x00020000, "Debug 1" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00020000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00040000, 0x00040000, "Debug 2" ) // Touch-Screen
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00040000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00080000, 0x00080000, "Debug 3" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00080000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00100000, 0x00100000, "Debug 4" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00100000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00200000, 0x00200000, "Debug 5" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00200000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00400000, 0x00400000, "Debug 6" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00400000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00800000, 0x00800000, "Debug 7" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00800000, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( funcube4 )
+ PORT_INCLUDE(funcube)
+
+// Inverted this dip by default to allow game to be played
+
+ PORT_MODIFY("DEBUG")
+ PORT_DIPNAME( 0x00400000, 0x00000000, "Debug 6" )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00400000, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+
+/***************************************************************************
+
+
+ Graphics Layouts
+
+
+***************************************************************************/
+
+static const gfx_layout layout_4bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_4bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,
+ RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_6bpp =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 6,
+ {
+ RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0,
+ RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_8bpp =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 8,
+ { RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,
+ RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0,
+ RGN_FRAC(1,4)+8,RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_3bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 3,
+ { RGN_FRAC(1,4)+0,
+ RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+static const gfx_layout layout_2bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 2,
+ { RGN_FRAC(2,4)+8,RGN_FRAC(2,4)+0 },
+ { STEP8(0,1) },
+ { STEP8(0,8*2) },
+ 8*8*2
+};
+
+/* Tiles are 8bpp, but the hardware is additionally able to discard
+ some bitplanes and use the low 4 bits only, or the high 4 bits only */
+static GFXDECODE_START( seta2 )
+ GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_lo, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, layout_4bpp_hi, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, layout_6bpp, 0, 0x8000/16 ) // 6bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, layout_8bpp, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, layout_3bpp_lo, 0, 0x8000/16 ) // 3bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, layout_2bpp_hi, 0, 0x8000/16 ) // 2bpp, but 4bpp color granularity
+GFXDECODE_END
+
+/***************************************************************************
+ Funcube
+***************************************************************************/
+
+static const gfx_layout funcube_layout_4bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(7*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_4bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(4*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_6bpp =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 6,
+ { STEP4(7*8, -8), STEP2(3*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_8bpp =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 8,
+ { STEP8(7*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_3bpp_lo =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 3,
+ { 7*8,6*8,5*8 },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+static const gfx_layout funcube_layout_2bpp_hi =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { STEP2(5*8, -8) },
+ { STEP8(0, 1) },
+ { STEP8(0, 8*8) },
+ 8*8*8
+};
+
+/* Tiles are 8bpp, but the hardware is additionally able to discard
+ some bitplanes and use the low 4 bits only, or the high 4 bits only */
+static GFXDECODE_START( funcube )
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_lo, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_4bpp_hi, 0, 0x8000/16 )
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_6bpp, 0, 0x8000/16 ) // 6bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_8bpp, 0, 0x8000/16 ) // 8bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_3bpp_lo, 0, 0x8000/16 ) // 3bpp, but 4bpp color granularity
+ GFXDECODE_ENTRY( "sprites", 0, funcube_layout_2bpp_hi, 0, 0x8000/16 ) // 2bpp, but 4bpp color granularity
+GFXDECODE_END
+
+
+/***************************************************************************
+
+ Machine Drivers
+
+***************************************************************************/
+
+static INTERRUPT_GEN( seta2_interrupt )
+{
+ switch ( cpu_getiloops(device) )
+ {
+ case 0:
+ /* VBlank is connected to INT0 (external interrupts pin 0) */
+ tmp68301_external_interrupt_0(device->machine());
+ break;
+ }
+}
+
+static INTERRUPT_GEN( samshoot_interrupt )
+{
+ switch ( cpu_getiloops(device) )
+ {
+ case 0:
+ tmp68301_external_interrupt_0(device->machine()); // vblank
+ break;
+ case 1:
+ tmp68301_external_interrupt_2(device->machine()); // to do: hook up x1-10 interrupts
+ break;
+ }
+}
+
+static const x1_010_interface x1_010_sound_intf =
+{
+ 0x0000, /* address */
+};
+
+static MACHINE_CONFIG_START( seta2, seta2_state )
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_50MHz/3) // !! TMP68301 !!
+ MCFG_CPU_PROGRAM_MAP(mj4simai_map)
+ MCFG_CPU_VBLANK_INT("screen", seta2_interrupt)
+
+ MCFG_MACHINE_START( tmp68301 )
+ MCFG_MACHINE_RESET( tmp68301 )
+
+ // video hardware
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(0x200, 0x200)
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
+ MCFG_SCREEN_UPDATE(seta2)
+ MCFG_SCREEN_EOF(seta2)
+
+ MCFG_GFXDECODE(seta2)
+ MCFG_PALETTE_LENGTH(0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity
+
+ MCFG_VIDEO_START(seta2)
+
+ // sound hardware
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_SOUND_ADD("x1snd", X1_010, XTAL_50MHz/3) // clock?
+ MCFG_SOUND_CONFIG(x1_010_sound_intf)
+ MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( mj4simai, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(mj4simai_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x1c0-1, 0x80, 0x170-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( gundamex, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(gundamex_map)
+
+ MCFG_EEPROM_93C46_ADD("eeprom")
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x00, 0x180-1, 0x100, 0x1e0-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( grdians, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(grdians_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x80, 0x80 + 0x130 -1, 0x80, 0x80 + 0xe8 -1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( myangel, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(myangel_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1)
+
+ MCFG_VIDEO_START(seta2_yoffset)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( myangel2, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(myangel2_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x178-1, 0x00, 0xf0-1)
+
+ MCFG_VIDEO_START(seta2_yoffset)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( pzlbowl, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(pzlbowl_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x10, 0x190-1, 0x100, 0x1f0-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( penbros, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(penbros_map)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0, 0x140-1, 0x80, 0x160-1)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( reelquak, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(reelquak_map)
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+ MCFG_TICKET_DISPENSER_ADD("ticket", 200, TICKET_MOTOR_ACTIVE_HIGH, TICKET_STATUS_ACTIVE_LOW)
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x80, 0x170-1)
+
+ MCFG_VIDEO_START(seta2_xoffset)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( samshoot, seta2 )
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(samshoot_map)
+ MCFG_CPU_VBLANK_INT_HACK(samshoot_interrupt,2)
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ // video hardware
+ MCFG_SCREEN_MODIFY("screen")
+ MCFG_SCREEN_VISIBLE_AREA(0x40, 0x180-1, 0x40, 0x130-1)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+ Funcube
+***************************************************************************/
+
+static INTERRUPT_GEN( funcube_interrupt )
+{
+ switch ( cpu_getiloops(device) )
+ {
+ case 1: device_set_input_line(device, 2, HOLD_LINE); break;
+ case 0: device_set_input_line(device, 1, HOLD_LINE); break;
+ }
+}
+
+static INTERRUPT_GEN( funcube_sub_timer_irq )
+{
+ seta2_state *state = device->machine().driver_data<seta2_state>();
+
+ if ( state->m_funcube_serial_count )
+ {
+ device_set_input_line(device, H8_SCI_1_RX, HOLD_LINE);
+ }
+ else
+ {
+ UINT8 press = input_port_read(device->machine(),"TOUCH_PRESS");
+ UINT8 release = state->m_funcube_press && !press;
+
+ if ( press || release )
+ {
+ state->m_funcube_serial_fifo[0] = press ? 0xfe : 0xfd;
+ state->m_funcube_serial_fifo[1] = input_port_read(device->machine(),"TOUCH_X");
+ state->m_funcube_serial_fifo[2] = input_port_read(device->machine(),"TOUCH_Y");
+ state->m_funcube_serial_fifo[3] = 0xff;
+ state->m_funcube_serial_count = 4;
+ }
+
+ state->m_funcube_press = press;
+ }
+
+ device_set_input_line(device, H8_METRO_TIMER_HACK, HOLD_LINE);
+}
+
+static MACHINE_RESET( funcube )
+{
+ seta2_state *state = machine.driver_data<seta2_state>();
+ state->m_funcube_coin_start_cycles = 0;
+ state->m_funcube_serial_count = 0;
+ state->m_funcube_press = 0;
+ state->m_funcube_hopper_motor = 0;
+}
+
+static MACHINE_CONFIG_START( funcube, seta2_state )
+
+ MCFG_CPU_ADD("maincpu", M68040, XTAL_25_447MHz) // !! XCF5206 actually !!
+ MCFG_CPU_PROGRAM_MAP(funcube_map)
+ MCFG_CPU_VBLANK_INT_HACK(funcube_interrupt,2)
+
+ MCFG_CPU_ADD("sub", H83007, FUNCUBE_SUB_CPU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(funcube_sub_map)
+ MCFG_CPU_IO_MAP(funcube_sub_io)
+ MCFG_CPU_PERIODIC_INT(funcube_sub_timer_irq, 60*10 )
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ MCFG_MACHINE_RESET( funcube )
+
+ // video hardware
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) // not accurate
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(0x200, 0x200)
+ MCFG_SCREEN_VISIBLE_AREA(0x0, 0x140-1, 0x80, 0x170-1)
+ MCFG_SCREEN_UPDATE(seta2)
+ MCFG_SCREEN_EOF(seta2)
+
+ MCFG_GFXDECODE(funcube)
+ MCFG_PALETTE_LENGTH(0x8000+0xf0) // extra 0xf0 because we might draw 256-color object with 16-color granularity
+
+ MCFG_VIDEO_START(seta2)
+
+ // sound hardware
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_OKIM9810_ADD("oki", XTAL_4_096MHz)
+ MCFG_SOUND_ROUTE(0, "lspeaker", 0.80)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 0.80)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+ ROMs Loading
+
+***************************************************************************/
+
+/***************************************************************************
+
+ FUNCUBE (BET) Series, includes 2 through 5?
+
+PCB Number: B0-006B (also known as EVA3_A system and is non-JAMMA)
++------------------------------------------------+
+|+--+ S +---+ +---+ CN5 |
+|| | W | | | | CN6?|
+|| | 4 | U | | U | |
+|| | | 4 | | 4 | +---+ CN2?|
+|| | | 2 | | 3 | |DX | |
+|| | | | | | |102| |
+||C | | | | | +---+ |
+||N | +---+ +---+ |
+||4 | |
+|| | +----------+ M1 |
+|| | M3 | | C |
+|| | | NEC | M1 N |
+|| | M3 | DX-101 | 3 |
+|| | | | |
+|| | | | 50MHz |
+|+--+ +----------+ |
+| PIC 25.447MHz +-----------+ |
+| CN7 | U47 | |
+| +-----------+ |
+| +-----------+ +---+ +---+ D |
+| | U3 | |OKI| |DX | S |
+| M2 +-----------+ | | |102| W |
+| +---+ +---+ 1 |
+| ispLSI2032 |
+| M1 +---+ |
+| +----------+ |IDT| +--+|
+| | | C | | | ||
+| C | ColdFire | N +---+ | ||
+| N M2 | XCF5206E | 8 | ||
+| 1 | | +---+ |C ||
+| | | |H8 | |N ||
+| M1 +----------+ +---+ D |9 ||
+| 14.7456MHz S | ||
+| +-----------+W | ||
+| SW1 BAT1 | U49 |2 +--+|
+| +-----------+ |
++------------------------------------------------+
+
+ CPU: ColdFire XCF5206EFT54 (160 Pin PQFP)
+ Hitachi H8/3007 (64130007F20) used for touch screen I/O
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x2)
+ Sound: OKI MSM9810B 8-Channel Mixing ADPCM Type Voice Synthesis LSI
+ OSC: 50MHz, 25.447MHz & 14.7456MHz
+ Other: Lattice ispLSI2032 - stamped "EVA3A"
+ BAT1 - CR2032 3Volt
+
+ColdFire XCF5206EFT54:
+ 68K/ColdFire V2 core family
+ 8K internal SRAM
+ 54MHz (max) Bus Frequency
+ 32bit External Bus Width
+ 2 UART Serial Interfaces
+ 2 Timer Channels
+
+PIC - PIC12C508 MCU used for security
+ Labeled FC21A for Funcube 2
+ Labeled FC41A for Funcube 4
+
+Ram M1 are Toshiba TC55257DFL-70L
+Ram M2 are NEC D43001GU-70L
+Ram M3 are ISSI IS62C1024L-70Q
+IDT - IDT 7130 64-pin TQFP High-speed 1K x 8 Dual-Port Static RAM
+
+CN1 - Unused 64 pin double row connecter
+CN2? 2x2 connecter
+CN3 - Unused 50 pin double row connecter
+CN4 - 96 pin triple row connecter
+CN5 - 2x3 pin connecter
+CN6? 3x3 connecter
+CN7 - Unused 20 pin connecter
+CN8 - 8 pin single row connecter
+CN9 - 40 pin double row connecter
+
+DSW1 - 8 position dipswitch
+DSW2 - 2 position dipswitch
+SW1 - Pushbutton
+SW4 - Single position slider switch
+
+U3 - Is a 27C4002 EPROM
+U49 - Is a 27C1001 EPROM
+U42, U43 & U47 are MASK ROMs read as 27C322
+
+The same H8/3007 code "FC21 IOPR-0" at U49 is used for FUNCUBE 2,3,4 & 5
+
+***************************************************************************/
+
+ROM_START( funcube2 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fc21_prg-0b.u3", 0x00000, 0x80000, CRC(add1c8a6) SHA1(bf91518da659098a4bad4e756533525fcc910570) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
+
+ ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
+ ROM_LOAD( "fc21a", 0x000, 0x300, NO_DUMP )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "fc21_obj-0.u43", 0x000000, 0x400000, CRC(08cfe6d9) SHA1(d10f362dcde01f7a9855d8f76af3084b5dd1573a) )
+ ROM_LOAD32_WORD( "fc21_obj-1.u42", 0x000002, 0x400000, CRC(4c1fbc20) SHA1(ff83691c19ce3600b31c494eaec26d2ac79e0028) )
+
+ ROM_REGION( 0x1000000, "oki", 0 )
+ ROM_LOAD( "fc21_voi0.u47", 0x000000, 0x400000, CRC(25b5fc3f) SHA1(18b16a14e9ee62f3fea382e9d3fdcd43bdb165f5) )
+ROM_END
+
+ROM_START( funcube4 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code
+ ROM_LOAD( "fc41_prg-0.u3", 0x00000, 0x80000, CRC(ef870874) SHA1(dcb8dc3f780ca135df55e4b4f3c95620597ad28f) )
+
+ ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code
+ ROM_LOAD( "fc21_iopr-0.u49", 0x00000, 0x20000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) )
+
+ ROM_REGION( 0x300, "pic", 0 ) // PIC12C508? Code
+ ROM_LOAD( "fc41a", 0x000, 0x300, NO_DUMP )
+
+ ROM_REGION( 0x800000, "sprites", 0 )
+ ROM_LOAD32_WORD( "fc41_obj-0.u43", 0x000000, 0x400000, CRC(9ff029d5) SHA1(e057f4929aa745ecaf9d4ff7e39974c82e440146) )
+ ROM_LOAD32_WORD( "fc41_obj-1.u42", 0x000002, 0x400000, CRC(5ab7b087) SHA1(c600158b2358cdf947357170044dda2deacd4f37) )
+
+ ROM_REGION( 0x1000000, "oki", 0 )
+ ROM_LOAD( "fc41_snd0.u47", 0x000000, 0x400000, CRC(48337257) SHA1(d1755024b824100070b489f48f6ae921765329e8) )
+ROM_END
+
+static DRIVER_INIT( funcube2 )
+{
+ UINT32 *main_cpu = (UINT32 *) machine.region("maincpu")->base();
+ UINT16 *sub_cpu = (UINT16 *) machine.region("sub")->base();
+
+ main_cpu[0x810/4] = 0xe0214e71;
+ main_cpu[0x814/4] = 0x4e71203c;
+
+ main_cpu[0x81c/4] = 0x4e714e71;
+
+ main_cpu[0xa5c/4] = 0x4e713e3c;
+ main_cpu[0xa74/4] = 0x4e713e3c;
+ main_cpu[0xa8c/4] = 0x4e7141f9;
+
+ // Sub CPU
+ sub_cpu[0x4d4/2] = 0x5470; // rte -> rts
+
+ // Audio
+ // The first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved
+ UINT8* oki = (UINT8*) machine.region("oki")->base();
+ for (int i = 0; i < 0x200000; i++)
+ {
+ oki[i] = oki[i+0x200000];
+ }
+}
+
+// Note: same as funcube2
+static DRIVER_INIT( funcube4 )
+{
+ UINT32 *main_cpu = (UINT32 *) machine.region("maincpu")->base();
+ UINT16 *sub_cpu = (UINT16 *) machine.region("sub")->base();
+
+ main_cpu[0x810/4] = 0xe0214e71;
+ main_cpu[0x814/4] = 0x4e71203c;
+
+ main_cpu[0x81c/4] = 0x4e714e71;
+
+ main_cpu[0xa5c/4] = 0x4e713e3c;
+ main_cpu[0xa74/4] = 0x4e713e3c;
+ main_cpu[0xa8c/4] = 0x4e7141f9;
+
+ // Sub CPU
+ sub_cpu[0x4d4/2] = 0x5470; // rte -> rts
+
+ // Audio
+ // The first half of the rom appears to be a dupe of the second half with 0xffs destructively interleaved
+ UINT8* oki = (UINT8*) machine.region("oki")->base();
+ for (int i = 0; i < 0x200000; i++)
+ {
+ oki[i] = oki[i+0x200000];
+ }
+}
+
+/***************************************************************************
+
+Guardians
+Banpresto, 1995
+
+This hardware is not common Banpresto hardware. Possibly licensed
+to them from another manufacturer? Or an early design that they decided
+not to use for future games? Either way, this game is _extremely_ rare :-)
+
+PCB Layout
+----------
+
+P-FG01-1
+------------------------------------------------------
+| X1-010 6264 U32 CXK581000 |
+| CXK581000 U16 |
+| |
+| U20 |
+| U3 U5 U2 U4 62256 CXK58257 |
+| 62256 CXK58257 U15 |
+| |
+|J U19 |
+|A TMP68301AF-16 |
+|M U18 |
+|M NEC |
+|A NEC DX-101 U22 |
+| DX-102 |
+| U17 |
+| PAL 50MHz |
+| U21 |
+| DSW1(8) |
+| DSW2(8) CXK58257 NEC |
+| CXK58257 DX-102|
+------------------------------------------------------
+
+Notes:
+ HSync: 15.23kHz
+ VSync: 58.5Hz
+
+***************************************************************************/
+
+ROM_START( grdians )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "u2.bin", 0x000000, 0x080000, CRC(36adc6f2) SHA1(544e87f88179fe1342e7a06a8948ac1828e85108) )
+ ROM_LOAD16_BYTE( "u3.bin", 0x000001, 0x080000, CRC(2704f416) SHA1(9081a12cbb9927d36e1c50b52aa2c6003810ee42) )
+ ROM_LOAD16_BYTE( "u4.bin", 0x100000, 0x080000, CRC(bb52447b) SHA1(61433f683210ab2bc2cf1cc4b5b7a39cc5b6493d) )
+ ROM_LOAD16_BYTE( "u5.bin", 0x100001, 0x080000, CRC(9c164a3b) SHA1(6d688c7af9e7e8e8d54b2e4dfbf41f59c79242eb) )
+
+ ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
+ ROM_LOAD( "u16.bin", 0x0000000, 0x400000, CRC(6a65f265) SHA1(6cad11f718f8bbcff464d41eb4717460769237ed) )
+ ROM_LOAD( "u20.bin", 0x0600000, 0x200000, CRC(a7226ab7) SHA1(408580dd35c568ffef1ebbd87359e3ec1f867020) )
+ ROM_CONTINUE( 0x0400000, 0x200000 )
+
+ ROM_LOAD( "u15.bin", 0x0800000, 0x400000, CRC(01672dcd) SHA1(f61f60e3343cc5b6ccee391ee529966a141566db) )
+ ROM_LOAD( "u19.bin", 0x0e00000, 0x200000, CRC(c0c998a0) SHA1(498fb1877527ed37412537f06a2c39ff0c60f146) )
+ ROM_CONTINUE( 0x0c00000, 0x200000 )
+
+ ROM_LOAD( "u18.bin", 0x1000000, 0x400000, CRC(967babf4) SHA1(42a6311576417c44aeaceb8ba6bb3cd7794e4882) )
+ ROM_LOAD( "u22.bin", 0x1600000, 0x200000, CRC(6239997a) SHA1(87b6d6f30f152f625f82fd858c1290176c7e156e) )
+ ROM_CONTINUE( 0x1400000, 0x200000 )
+
+ ROM_LOAD( "u17.bin", 0x1800000, 0x400000, CRC(0fad0629) SHA1(1bdc8e7c5e39e83d327f14a672ec81b049112da6) )
+ ROM_LOAD( "u21.bin", 0x1e00000, 0x200000, CRC(6f95e466) SHA1(28482fad16a3ac9302f152d81552e6f84a44f3e4) )
+ ROM_CONTINUE( 0x1c00000, 0x200000 )
+
+ ROM_REGION( 0x200000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "u32.bin", 0x100000, 0x100000, CRC(cf0f3017) SHA1(8376d3a674f71aec72f52c72758fbc53d9feb1a1) )
+ROM_END
+
+/***************************************************************************
+
+MS Gundam Ex Revue
+Banpresto, 1994
+
+This game runs on Seta/Allumer hardware
+
+PCB Layout
+----------
+
+PO-113A BP949KA
+|----------------------------------|
+| X1-010 6264 U28 |
+| 581001 U19 |
+| U3 U5 U2 U4 581001 U17 |
+| 62256 62256 U15 |
+|J U20 |
+|A U77 68301 U18 |
+|M * U16 |
+|M 93C46 U23 |
+|A U22 |
+| U21 |
+| DSW1 50MHz |
+| DSW2 PAL 32.5304MHz |
+| 20MHz PAL |
+|----------------------------------|
+
+Notes:
+ *: unknown QFP208 (has large heatsink on it). Should be similar to other known
+ graphics chips used on Seta hardware of this era.
+ 68301 clock: 16.000MHz (?? From what OSC + divider??)
+ VSync: 60Hz
+
+***************************************************************************/
+
+ROM_START( gundamex )
+ ROM_REGION( 0x600000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "ka002002.u2", 0x000000, 0x080000, CRC(e850f6d8) SHA1(026325e305676b1f8d3d9e7573920f8b70d7bccb) )
+ ROM_LOAD16_BYTE( "ka002004.u3", 0x000001, 0x080000, CRC(c0fb1208) SHA1(84b25e4c73cb8e023ee5dbf69f588be98700b43f) )
+ ROM_LOAD16_BYTE( "ka002001.u4", 0x100000, 0x080000, CRC(553ebe6b) SHA1(7fb8a159513d31a1d60520ff14e4c4d133fd3e19) )
+ ROM_LOAD16_BYTE( "ka002003.u5", 0x100001, 0x080000, CRC(946185aa) SHA1(524911c4c510d6c3e17a7ab42c7077c2fffbf06b) )
+ ROM_LOAD16_WORD_SWAP( "ka001005.u77", 0x500000, 0x080000, CRC(f01d3d00) SHA1(ff12834e99a76261d619f10d186f4b329fb9cb7a) )
+
+ ROM_REGION( 0x2000000, "sprites", ROMREGION_ERASE) // Sprites
+ ROM_LOAD( "ka001009.u16", 0x0000000, 0x200000, CRC(997d8d93) SHA1(4cb4cdb7e8208af4b14483610d9d6aa5e13acd89) )
+ ROM_LOAD( "ka001010.u18", 0x0200000, 0x200000, CRC(811b67ca) SHA1(c8cfae6f54c76d63bd625ff011c872ffb75fd2e2) )
+ ROM_LOAD( "ka001011.u20", 0x0400000, 0x200000, CRC(08a72700) SHA1(fb8003aa02dd249c30a757cb43b516260b41c1bf) )
+ ROM_LOAD( "ka001012.u15", 0x0800000, 0x200000, CRC(b789e4a8) SHA1(400b773f24d677a9d47466fdbbe68cb6efc1ad37) )
+ ROM_LOAD( "ka001013.u17", 0x0a00000, 0x200000, CRC(d8a0201f) SHA1(fe8a2407c872adde8aec8e9340b00be4f00a2872) )
+ ROM_LOAD( "ka001014.u19", 0x0c00000, 0x200000, CRC(7635e026) SHA1(116a3daab14a17faca85c4a956b356aaf0fc2276) )
+ ROM_LOAD( "ka001006.u21", 0x1000000, 0x200000, CRC(6aac2f2f) SHA1(fac5478ca2941a93c57f670a058ff626e537bcde) )
+ ROM_LOAD( "ka001007.u22", 0x1200000, 0x200000, CRC(588f9d63) SHA1(ed5148d09d02e3bc12c50c39c5c86e6356b2dd7a) )
+ ROM_LOAD( "ka001008.u23", 0x1400000, 0x200000, CRC(db55a60a) SHA1(03d118c7284ca86219891c473e2a89489710ea27) )
+ ROM_FILL( 0x1800000, 0x600000, 0 ) // 6bpp instead of 8bpp
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "ka001015.u28", 0x100000, 0x200000, CRC(ada2843b) SHA1(09d06026031bc7558da511c3c0e29187ea0a0099) )
+
+ ROM_REGION16_BE( 0x80, "eeprom", 0 )
+ ROM_LOAD( "eeprom.bin", 0x0000, 0x0080, CRC(80f8e248) SHA1(1a9787811e56d95f7acbedfb00225b6e7df265eb) )
+ROM_END
+
+/***************************************************************************
+
+Wakakusamonogatari Mahjong Yonshimai (JPN Ver.)
+(c)1996 Maboroshi Ware
+
+Board: P0-123A
+
+CPU: TMP68301 (68000 core)
+OSC: 50.0000MHz
+ 32.5304MHz
+
+Sound: X1-010
+
+***************************************************************************/
+
+ROM_START( mj4simai )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "ll.u2", 0x000000, 0x080000, CRC(7be9c781) SHA1(d29e579706d98909933f6bed2ee292c88ed10d2c) )
+ ROM_LOAD16_BYTE( "lh1.u3", 0x000001, 0x080000, CRC(82aa3f72) SHA1(a93d5dc7cdf12f852a692759d91f6f2951b6b5b5) )
+ ROM_LOAD16_BYTE( "hl.u4", 0x100000, 0x080000, CRC(226063b7) SHA1(1737baffc16ff7261f887911187ece96925fa6ff) )
+ ROM_LOAD16_BYTE( "hh.u5", 0x100001, 0x080000, CRC(23aaf8df) SHA1(b3d678afce4ddef32e48d690c6d07b723dd0c28f) )
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "cha-03.u16", 0x0000000, 0x400000, CRC(d367429a) SHA1(b32c215ef85c3d0a4c5550cef4f5c4c0e7030b7c) )
+ ROM_LOAD( "cha-04.u18", 0x0400000, 0x400000, CRC(7f2008c3) SHA1(e45d863540eb2381f5d7660d64cdfef87c890768) )
+ ROM_LOAD( "cha-05.u15", 0x0800000, 0x400000, CRC(e94ec40a) SHA1(2685dbc5680b5f76688c6b4fbe40ae682c525bfe) )
+ ROM_LOAD( "cha-06.u17", 0x0c00000, 0x400000, CRC(5cb0b3a9) SHA1(92fb82d45b4c46326d5796981f812e20a8ddb4f2) )
+ ROM_LOAD( "cha-01.u21", 0x1000000, 0x400000, CRC(35f47b37) SHA1(4a8eb088890272f2a069e2c3f00fadf6421f7b0e) )
+ ROM_LOAD( "cha-02.u22", 0x1400000, 0x400000, CRC(f6346860) SHA1(4eebd3fa315b97964fa39b88224f9de7622ba881) )
+ ROM_FILL( 0x1800000, 0x800000, 0 ) // 6bpp instead of 8bpp
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "cha-07.u32", 0x100000, 0x400000, CRC(817519ee) SHA1(ed09740cdbf61a328f7b50eb569cf498fb749416) )
+ROM_END
+
+/***************************************************************************
+
+Kosodate Quiz My Angel (JPN Ver.)
+(c)1996 Namco
+
+Board: KE (Namco) ; P0-125A (Seta)
+
+CPU: TMP68301 (68000 core)
+OSC: 50.0000MHz
+ 32.5304MHz
+
+Sound: X1-010
+
+***************************************************************************/
+
+ROM_START( myangel )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kq1-prge.u2", 0x000000, 0x080000, CRC(6137d4c0) SHA1(762341e11b56e4a7787a0662833b702b78aee0a9) )
+ ROM_LOAD16_BYTE( "kq1-prgo.u3", 0x000001, 0x080000, CRC(4aad10d8) SHA1(a08e1c4f57c64be829e0807ae2791da947fd60aa) )
+ ROM_LOAD16_BYTE( "kq1-tble.u4", 0x100000, 0x080000, CRC(e332a514) SHA1(dfd255239c80c48c9865e70681b9ddd175b8bf55) )
+ ROM_LOAD16_BYTE( "kq1-tblo.u5", 0x100001, 0x080000, CRC(760cab15) SHA1(fa7ea85ec2ebfaab3111b8631ea6ea3d794d449c) )
+
+ ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kq1-cg2.u20", 0x000000, 0x200000, CRC(80b4e8de) SHA1(c8685c4f4e3c0415ce0ec88e0288835e504cab00) )
+ ROM_LOAD( "kq1-cg0.u16", 0x200000, 0x200000, CRC(f8ae9a05) SHA1(4f3b41386a48a1608aa96b911e6b74ca775260fb) )
+ ROM_LOAD( "kq1-cg3.u19", 0x400000, 0x200000, CRC(9bdc35c9) SHA1(fd0a1eb3dd10705bce5462263667353632558b58) )
+ ROM_LOAD( "kq1-cg1.u15", 0x600000, 0x200000, CRC(23bd7ea4) SHA1(e925bbadc33fc2586bb18283cf989ab35f28c1e9) )
+ ROM_LOAD( "kq1-cg6.u22", 0x800000, 0x200000, CRC(b25acf12) SHA1(5cca35921f3b376c3cc36f5b009eb845db2e1897) )
+ ROM_LOAD( "kq1-cg4.u18", 0xa00000, 0x200000, CRC(dca7f8f2) SHA1(20595c7940a28d01bdc6610b67aaaeac61ba92e2) )
+ ROM_LOAD( "kq1-cg7.u21", 0xc00000, 0x200000, CRC(9f48382c) SHA1(80dfc33a55123b5d3cdb3ed97b43a527f0254d61) )
+ ROM_LOAD( "kq1-cg5.u17", 0xe00000, 0x200000, CRC(a4bc4516) SHA1(0eb11fa54d16bba1b96f9dd943a68949a3bb9a2f) )
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kq1-snd.u32", 0x100000, 0x200000, CRC(8ca1b449) SHA1(f54096fb5400843af4879135c96760485b6cb319) )
+ROM_END
+
+/***************************************************************************
+
+Kosodate Quiz My Angel 2 (JPN Ver.)
+(c)1997 Namco
+
+Board: KL (Namco) ; P0-136A (Seta)
+
+CPU: TMP68301 (68000 core)
+OSC: 50.0000MHz
+ 32.5304MHz
+
+Sound: X1-010
+
+***************************************************************************/
+
+ROM_START( myangel2 )
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kqs1ezpr.u2", 0x000000, 0x080000, CRC(2469aac2) SHA1(7dade2de31252e305d24c659c4801dd4687ad1f6) )
+ ROM_LOAD16_BYTE( "kqs1ozpr.u3", 0x000001, 0x080000, CRC(6336375c) SHA1(72089f77e94832e74e0512944acadeccd0dec8b0) )
+ ROM_LOAD16_BYTE( "kqs1e-tb.u4", 0x100000, 0x080000, CRC(e759b4cc) SHA1(4f806a144a47935b2710f8af800ec0d771f12a18) )
+ ROM_LOAD16_BYTE( "kqs1o-tb.u5", 0x100001, 0x080000, CRC(b6168737) SHA1(4c3de877c0c1dca1c43ac737a0bf231335237d3a) )
+
+ ROM_REGION( 0x1800000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kqs1-cg4.u20", 0x0000000, 0x200000, CRC(d1802241) SHA1(52c45a13d46f7ee8043e85b99d07b1765ca93dcc) )
+ ROM_LOAD( "kqs1-cg0.u16", 0x0200000, 0x400000, CRC(c21a33a7) SHA1(bc6f479a8f4c716ba79a725f160ddeb95fdedbcb) )
+ ROM_LOAD( "kqs1-cg5.u19", 0x0600000, 0x200000, CRC(d86cf19c) SHA1(da5a5b576ce107433605b24d8b9dcd0abd46bcde) )
+ ROM_LOAD( "kqs1-cg1.u15", 0x0800000, 0x400000, CRC(dca799ba) SHA1(8379b11472c27b1945fe7fc274c7fedf756accba) )
+ ROM_LOAD( "kqs1-cg6.u22", 0x0c00000, 0x200000, CRC(3f08886b) SHA1(054546ae44ffa5d0973f4ead080fe720a340e144) )
+ ROM_LOAD( "kqs1-cg2.u18", 0x0e00000, 0x400000, CRC(f7f92c7e) SHA1(24a525a15fded0de6e382b346da6bd5e7b9eced5) )
+ ROM_LOAD( "kqs1-cg7.u21", 0x1200000, 0x200000, CRC(2c977904) SHA1(2589447f2471cdc414266b34aff552044c680d93) )
+ ROM_LOAD( "kqs1-cg3.u17", 0x1400000, 0x400000, CRC(de3b2191) SHA1(d7d6ea07b665cfd834747d3c0776b968ce03bc6a) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kqs1-snd.u32", 0x100000, 0x400000, CRC(792a6b49) SHA1(341b4e8f248b5032217733bada32e353c67e3888) )
+ROM_END
+
+/***************************************************************************
+
+ Puzzle De Bowling (Japan)
+
+(c)1999 Nihon System / Moss
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x3)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
+ OSC: 50MHz & 32.53047MHz
+ Other: 8 Position Dipswitch x 2
+ Lattice ispLSI2032 - stamped "KUDEC"
+
+PCB Number: P0-142A
++-----------------------------------------------------------+
+| VOL +------+ |
+| |Seta | M1 |
+| +---+ +---+ |X1-010| |
+| | | | | U4* M | | +---+ |
++-+ | U | | U | 1 +------+ | K | |
+ | | 0 | | 0 | U30* | U | |
++-+ | 7 | | 6 | U5* M | S | |
+| | | | | 1 | | |
+| +---+ +---+ | U | |
+| Lattice | 1 | |
+|J D D +---+ ispLSI2032 | 8 | |
+|A S S |DX | +-------+ +---+ |
+|M W W |102| |Toshiba| CN2 |
+|M 1 2 +---+ BAT1* | TMP | |
+|A | 68301 | U50* |
+| +-------+ |
+|C |
+|o 50MHz +----------+ XM2* |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 2 2 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| | K | | K || K || K | |
+| +---+ | U | | U || U || U | |
++-+ |DX | | C | | C || C || C | |
+ | |102| 32.53047MHz | | | || || | |
++-+ +---+ | U | | U || U || U | |
+| | 4 | | 4 || 3 || 3 | |
+| | 0 | | 1 || 8 || 9 | |
+| +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+* Unpopulated:
+ U4 & U5 RAM HM62256 equivalent
+ U50 93LC46BX EEPROM
+ U30 74HC00
+ BAT1 CR2032 3Volt battery
+ XM2 OSC
+
+Ram M1 are NEC D43001GU-70LL
+Ram M2 are LGS GM76C8128ALLFW70
+
+KUP-U06-I03 U06 Program rom ST27C4001 (even)
+KUP-U07-I03 U07 Program rom ST27C4001 (odd)
+
+KUS-U18-I00 U18 Mask rom (Samples 23C32000 32Mbit)
+
+KUC-U38-I00 U38 Mask rom (Graphics 23C32000 32Mbit)
+KUC-U39-I00 U39 Mask rom (Graphics 23C32000 32Mbit)
+KUC-U40-I00 U40 Mask rom (Graphics 23C32000 32Mbit)
+KUC-U41-I00 U41 Mask rom (Graphics 23C32000 32Mbit)
+
+***************************************************************************/
+
+ROM_START( pzlbowl )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "kup-u06.i03", 0x000000, 0x080000, CRC(314e03ac) SHA1(999398e55161dd75570d418f4c9899e3bf311cc8) )
+ ROM_LOAD16_BYTE( "kup-u07.i03", 0x000001, 0x080000, CRC(a0423a04) SHA1(9539023c5c2f2bf72ee3fb6105443ffd3d61e2f8) )
+
+ ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kuc-u38.i00", 0x000000, 0x400000, CRC(3db24172) SHA1(89c39963e15c53b799994185d0c8b2e795478939) )
+ ROM_LOAD( "kuc-u39.i00", 0x400000, 0x400000, CRC(9b26619b) SHA1(ea7a0bf46641d15353217b01e761d1a148bee4e7) )
+ ROM_LOAD( "kuc-u40.i00", 0x800000, 0x400000, CRC(7e49a2cf) SHA1(d24683addbc54515c33fb620ac500e6702bd9e17) )
+ ROM_LOAD( "kuc-u41.i00", 0xc00000, 0x400000, CRC(2febf19b) SHA1(8081ac590c0463529777b5e4817305a1a6f6ea41) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kus-u18.i00", 0x100000, 0x400000, CRC(e2b1dfcf) SHA1(fb0b8be119531a1a27efa46ed7b86b05a37ed585) )
+ROM_END
+
+/***************************************************************************
+
+Penguin Brothers (Japan)
+(c)2000 Subsino
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x3)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
+ OSC: 50MHz, 32.53047MHz & 28MHz
+ Other: 8 Position Dipswitch x 2
+ Lattice ispLSI2032
+
+PCB Number: P0-142A
++-----------------------------------------------------------+
+| VOL +------+ |
+| |Seta | M1 |
+| +---+ +---+ |X1-010| |
+| | | | | M M | | +---+ |
++-+ | U | | U | 1 1 +------+ | | |
+ | | 0 | | 0 | 74HC00 | | |
++-+ | 7 | | 6 | M M | U | |
+| | | | | 1 1 | 1 | |
+| +---+ +---+ | 8 | |
+| Lattice | | |
+|J D D +---+ ispLSI2032 | | |
+|A S S |DX | +-------+ +---+ |
+|M W W |102| |Toshiba| CN2 |
+|M 1 2 +---+ BAT1* | TMP | |
+|A | 68301 | U50* |
+| +-------+ |
+|C |
+|o 50MHz +----------+ 28MHz |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 2 2 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| | | | || || | |
+| +---+ | | | || || | |
++-+ |DX | | U | | U || U || U | |
+ | |102| 32.53047MHz | 4 | | 4 || 3 || 3 | |
++-+ +---+ | 0 | | 1 || 8 || 9 | |
+| | | | || || | |
+| | | | || || | |
+| +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+Notes: pzlbowl PCB with these extra parts:
+ 28MHz OSC
+ 2x 62256 SRAM
+ 74HC00
+
+U50* Unpopulated 93LC46BX EEPROM
+BAT1* Unpopulated CR2032 3Volt battery
+
+Ram M1 are NEC D43001GU-70LL
+Ram M2 are LGS GM76C8128ALLFW70
+
+***************************************************************************/
+
+ROM_START( penbros )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "u06.bin", 0x000000, 0x080000, CRC(7bbdffac) SHA1(d5766cb171b8d2e4c04a6bae37181fa5ada9d797) )
+ ROM_LOAD16_BYTE( "u07.bin", 0x000001, 0x080000, CRC(d50cda5f) SHA1(fc66f55f2070b447c5db85c948ce40adc37512f7) )
+
+ ROM_REGION( 0x1000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "u38.bin", 0x000000, 0x400000, CRC(4247b39e) SHA1(f273931293beced312e02c870bf35e9cf0c91a8b) )
+ ROM_LOAD( "u39.bin", 0x400000, 0x400000, CRC(f9f07faf) SHA1(66fc4a9ad422fb384d2c775e43619137226898fc) )
+ ROM_LOAD( "u40.bin", 0x800000, 0x400000, CRC(dc9e0a96) SHA1(c2c8ccf9039ee0e179b08fdd2d37f29899349cda) )
+ ROM_FILL( 0xc00000, 0x400000, 0 ) // 6bpp instead of 8bpp
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "u18.bin", 0x100000, 0x200000, CRC(de4e65e2) SHA1(82d4e590c714b3e9bf0ffaf1500deb24fd315595) )
+ROM_END
+
+/***************************************************************************
+
+Reel'N Quake!
+
+Board:
+ 0594 (Sticker)
+
+CPU:
+ TMP68301AF-16 CPU
+ 50MHz Osc.
+
+Video:
+ NEC DX-101? 9546KK002 (@ U10)
+ 3 x NEC DX-102? (@ U28, U30 & U45)
+ 28MHz Osc.
+
+Sound:
+ Seta X1-010 (@ U32)
+ Volume Trimmer
+
+Other:
+ Push Button (@ SW1)
+ 2 x DSW8 (@ DSW1 & DSW2)
+ 3.6V Battery (@ BT1)
+ MAX232CPE (@ U60)
+
+ROMs:
+ 2 x 27C4001 (@ U2-3)
+ 5 x 23C32000 (@ U15-18, U32)
+ GAL 16V8? (@ U38)
+
+Note:
+
+ The PCB is silkscreened with 23C32000 which would be equal to the 27C322.
+ The graphics roms dumped that way have the first half as a bad mirror
+ of the second half (even <- odd, odd <- FF). They seem OK dumped as 27C160.
+
+***************************************************************************/
+
+ROM_START( reelquak )
+ ROM_REGION( 0x100000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "rq_ver1.05.u2", 0x00000, 0x80000, CRC(7740d7a4) SHA1(21c28db5d4d7eea5a2506cb51b58533eba28c2cb) )
+ ROM_LOAD16_BYTE( "rq_ver1.05.u3", 0x00001, 0x80000, CRC(8c78889e) SHA1(584ba123e9caafdbddc96a4d9b2b6f6994fa84b0) )
+
+ ROM_REGION( 0x800000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "kf-001-005_t42.u16", 0x000000, 0x200000, CRC(25e07d5c) SHA1(dd0818611f39be25dc6f0c737da4e79c6c0f9659) )
+ ROM_LOAD( "kf-001-006_t43.u15", 0x200000, 0x200000, CRC(67e2ecc4) SHA1(35cdaf7fcd29e0229da104baced41fa7620dba3d) )
+ ROM_LOAD( "kf-001-007_t44.u18", 0x400000, 0x200000, CRC(9daec83d) SHA1(07de144898deac5058d05466f29682d7840323b7) )
+ ROM_LOAD( "kf-001-008_t45.u17", 0x600000, 0x200000, CRC(f6ef6e41) SHA1(c3e838dd4dc340f44abdf45ec0b90de24f50dda9) )
+
+ ROM_REGION( 0x300000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "kf-001-009_t46.u32", 0x100000, 0x200000, CRC(2a9641f9) SHA1(efb9df78f1877eddf29c4dae2461546adb9cea8f) )
+
+ ROM_REGION( 0x117, "plds", 0 )
+ ROM_LOAD( "gal16v8_kf-001.u38", 0x000, 0x117, NO_DUMP )
+ROM_END
+
+/***************************************************************************
+
+Sammy USA Outdoor Shooting Series PCB
+
+PCB B0-003A (or B0-003B):
+ Deer Hunting USA (c) 2000 Sammy USA
+ Turkey Hunting USA (c) 2001 Sammy USA
+
+PCB B0-010A:
+ Wing Shooting Championship (c) 2001 Sammy USA
+ Trophy Hunting - Bear & Moose (c) 2002 Sammy USA
+
+
+ CPU: Toshiba TMP68301AF-16 (100 Pin PQFP)
+ Video: NEC DX-101 (240 Pin PQFP)
+ NEC DX-102 (52 Pin PQFP x3)
+ Sound: X1-010 (Mitsubishi M60016 Gate Array, 80 Pin PQFP)
+EEPROM: 93LC46BX (1K Low-power 64 x 16-bit organization serial EEPROM)
+ OSC: 50MHz & 28MHz
+ Other: 8 Position Dipswitch x 2
+ Lattice ispLSI2032 - stamped "KW001"
+ Lattice isp1016E - stamped "GUN" (2 for PCB B0-010A, used for light gun input)
+ BAT1 - CR2032 3Volt
+
+PCB Number: B0-003A (or B0-003B)
++-----------------------------------------------------------+
+| VOL +------+ |
+| |X1-010| M1 |
+| +---+ +---+ |M60016| |
+| | | | | M M |CALRUA| +---+ |
++-+ | U | | U | 2 1 +------+ | | |
+ | | 0 | | 0 | | | |
++-+ | 7 | | 6 | M M | U | |
+| | | | | 2 1 | 1 | |
+| +---+ +---+ | 8 | |
+| Lattice | | |
+|J D +---+ C ispLSI2032 | | |
+|A S |DX | N BAT1 +-------+ +---+ |
+|M W |102| 5 |Toshiba| D |
+|M 1 +---+ | TMP | S EEPROM C |
+|A C | 68301 | W N |
+| N Lattice +-------+ 2 2 |
+|C 6 isp1016E |
+|o +----------+ 50MHz |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 3 3 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| 28MHz | | | || || | |
+| +---+ | | | || || | |
++-+ |DX | | U | | U || U || U | |
+ | |102| | 4 | | 4 || 3 || 3 | |
++-+ +---+ | 0 | | 1 || 8 || 9 | |
+| | | | || || | |
+| | | | || || | |
+| +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+PCB Number: B0-010A - This PCB is slightly revised for 2 player play
++-----------------------------------------------------------+
+| VOL +------+ |
+| |X1-010| M1 |
+| +---+ +---+ |M60016| |
+| | | | | M M |CALRUA| +---+ |
++-+ | U | | U | 2 1 +------+ | | |
+ | | 0 | | 0 | | | |
++-+ | 7 | | 6 | M M | U | |
+| | | | | 2 1 | 1 | |
+| +---+ +---+ | 8 | |
+| Lattice | | |
+|J D +---+ C ispLSI2032 | | |
+|A S |DX | N BAT1 +-------+ +---+ |
+|M W |102| 5 |Toshiba| D |
+|M 1 +---+ | TMP | S EEPROM C |
+|A C | 68301 | W N |
+| N Lattice +-------+ 2 2 |
+|C 6 isp1016E |
+|o +----------+ 50MHz |
+|n +---+ | | |
+|n |DX | SW1 | NEC | M M |
+|e |102| | DX-101 | 3 3 |
+|c +---+ M M | | |
+|t 1 1 | | |
+|e +----------+ |
+|r |
+| +---+ +---++---++---+ |
+| 28MHz | | | || || | |
+| +---+ C | | | || || | |
++-+ |DX | N | U | | U || U || U | |
+ | |102| 7 | 4 | | 4 || 3 || 3 | |
++-+ +---+ | 0 | | 1 || 8 || 9 | |
+| Lattice C | | | || || | |
+| isp1016E N | | | || || | |
+| 8 +---+ +---++---++---+ |
++-----------------------------------------------------------+
+
+Ram M1 are Toshiba TC55257DFL-70L
+Ram M2 are NEC D43001GU-70L
+Ram M3 are ISSI IS62C1024L-70Q
+
+U06 Program rom ST27C801 (even)
+U07 Program rom ST27C801 (odd)
+
+U18 Mask rom (Samples 23C32000 32Mbit (read as 27C322))
+
+U38 - U40 Mask roms (Graphics 23c64020 64Mbit) - 23C64020 read as 27C322 with pin11 +5v & 27C322 with pin11 GND
+
+--------------------------------------------------------------------------
+
+From the WSC upgrade instruction sheet:
+
+ Wing Shooting Championship
+ Game Echancement
+ 1/23/02
+
+New Program chip Ver. 2.00 For Wing Shooting Championship
+We are announcing NEW GAME FEATURES to enhance game play. Please refer below.
+
+NEW FEATURES
+------------
+
+ * Easier play for the first 3 hunting spots in every state with the addition of more birds.
+ * The "BEGINNER" weapon has been changed to the 5-shot PUMP SHOTGUN plus the "hit area"
+ for each shot has been increased. Same as the 3-shot SEMI-AUTO SHOTGUN.
+ * Player can now advance through all result screens faster by pulling gun trigger.
+ * The Auto Select bird is now GOOSE (easiest target) if player fails to choose bird at start of game.
+
+***************************************************************************/
+
+ROM_START( deerhunt ) /* Deer Hunting USA V4.3 (11/1/2000) - The "E05" breaks version label conventions but is correct & verified */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e05.u06", 0x000000, 0x100000, CRC(20c81f17) SHA1(d41d93d6ee88738cec55f7bf3ce6be1dbec68e09) ) /* checksum 694E printed on label */
+ ROM_LOAD16_BYTE( "as0907e05.u07", 0x000001, 0x100000, CRC(1731aa2a) SHA1(cffae7a99a7f960a62ef0c4454884df17a93c1a6) ) /* checksum 5D89 printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( deerhunta ) /* Deer Hunting USA V4.2 (xx/x/2000) */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e04-v4_2.u06", 0x000000, 0x100000, CRC(bb3af36f) SHA1(f04071347e8ad361bf666fcb6c0136e522f19d47) ) /* checksum 6640 printed on label */
+ ROM_LOAD16_BYTE( "as0907e04-v4_2.u07", 0x000001, 0x100000, CRC(83f02117) SHA1(70fc2291bc93af3902aae88688be6a8078f7a07e) ) /* checksum 595A printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( deerhuntb ) /* Deer Hunting USA V4.0 (6/15/2000) */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e04.u06", 0x000000, 0x100000, CRC(07d9b64a) SHA1(f9aac644aab920bbac84b14836ee589ccd51f6db) ) /* checksum 7BBB printed on label */
+ ROM_LOAD16_BYTE( "as0907e04.u07", 0x000001, 0x100000, CRC(19973d08) SHA1(da1cc02ce480a62ccaf94d0af1246a340f054b43) ) /* checksum 4C78 printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ /* There are known versions 3.x of Deer Hunting USA.... just none are currently dumped. roms should be "AS0906 E03 U06" & "AS0907 E03 U07" */
+
+ROM_START( deerhuntc ) /* Deer Hunting USA V2.x - No version number is printed to screen but "E02" in EPROM label signifies V2 */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as0906e02.u06", 0x000000, 0x100000, CRC(190cca42) SHA1(aef63f5e8c71ed0156b8b0104c5d23872c119167) ) /* Version in program code is listed as 0.00 */
+ ROM_LOAD16_BYTE( "as0907e02.u07", 0x000001, 0x100000, CRC(9de2b901) SHA1(d271bc54c41e30c0d9962eedd22f3ef2b7b8c9e5) ) /* Verified with two different sets of chips */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as0901m01.u38", 0x0000000, 0x800000, CRC(1d6acf8f) SHA1(6f61fe21bebb7c87e8e6c3ef3ba73b8cf327dde9) )
+ ROM_LOAD( "as0902m01.u39", 0x0800000, 0x800000, CRC(c7ca2128) SHA1(86be3a3ec2f86f61acfa3d4d261faea3c27dc378) )
+ ROM_LOAD( "as0903m01.u40", 0x1000000, 0x800000, CRC(e8ef81b3) SHA1(97666942ca6cca5b8ea6451314a2aaabad9e06ba) )
+ ROM_LOAD( "as0904m01.u41", 0x1800000, 0x800000, CRC(d0f97fdc) SHA1(776c9d42d03a9f61155521212305e1ed696eaf47) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as0905m01.u18", 0x100000, 0x400000, CRC(8d8165bb) SHA1(aca7051613d260734ee787b4c3db552c336bd600) )
+ROM_END
+
+ROM_START( turkhunt ) /* V1.0 is currently the only known version */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "asx906e01.u06", 0x000000, 0x100000, CRC(c96266e1) SHA1(0ca462b3b0f27198e36384eee6ea5c5d4e7e1293) ) /* checksum E510 printed on label */
+ ROM_LOAD16_BYTE( "asx907e01.u07", 0x000001, 0x100000, CRC(7c67b502) SHA1(6a0e8883a115dac4095d86897e7eca2a007a1c71) ) /* checksum AB40 printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "asx901m01.u38", 0x0000000, 0x800000, CRC(eabd3f44) SHA1(5a1ac986d11a8b019e18761cf4ea0a6f49fbdbfc) )
+ ROM_LOAD( "asx902m01.u39", 0x0800000, 0x800000, CRC(c32130c8) SHA1(70d56ebed1f51657aaee02f95ac51589733e6eb7) )
+ ROM_LOAD( "asx903m01.u40", 0x1000000, 0x800000, CRC(5f86c322) SHA1(5a72adb99eea176199f172384cb051e2b045ab94) )
+ ROM_LOAD( "asx904m01.u41", 0x1800000, 0x800000, CRC(c77e0b66) SHA1(0eba30e62e4bd38c198fa6cb69fb94d002ded77a) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "asx905m01.u18", 0x100000, 0x400000, CRC(8d9dd9a9) SHA1(1fc2f3688d2c24c720dca7357bca6bf5f4016c53) )
+ROM_END
+
+ROM_START( wschamp ) /* Wing Shootiong Championship V2.00 (01/23/2002) */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as1006e03.u06", 0x000000, 0x100000, CRC(0ad01677) SHA1(63e09b9f7cc8b781af1756f86caa0cc0962ae584) ) /* checksum 421E printed on label */
+ ROM_LOAD16_BYTE( "as1007e03.u07", 0x000001, 0x100000, CRC(572624f0) SHA1(0c2f67daa22f4edd66a2be990dc6cd999faff0fa) ) /* checksum A48F printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
+ ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
+ ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
+ ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
+ROM_END
+
+ROM_START( wschampa ) /* Wing Shootiong Championship V1.01 */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as1006e02.u06", 0x000000, 0x100000, CRC(d3d3b2b5) SHA1(2d036d795b40a4ed78bb9f7751f875cfc76276a9) ) /* checksum 31EF printed on label */
+ ROM_LOAD16_BYTE( "as1007e02.u07", 0x000001, 0x100000, CRC(78ede6d9) SHA1(e6d10f52cd4c6bf97288df44911f23bb64fc012c) ) /* checksum 615E printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1001m01.u38", 0x0000000, 0x800000, CRC(92595579) SHA1(75a7131aedb18b7103677340c3cca7c91aaca2bf) )
+ ROM_LOAD( "as1002m01.u39", 0x0800000, 0x800000, CRC(16c2bb08) SHA1(63926464c8bd8db7d05905a953765e645942beb4) )
+ ROM_LOAD( "as1003m01.u40", 0x1000000, 0x800000, CRC(89618858) SHA1(a8bd07f233482e8f5a256af7ff9577648eb58ef4) )
+ ROM_LOAD( "as1004m01.u41", 0x1800000, 0x800000, CRC(500c0909) SHA1(73ff27d46b9285f34a50a81c21c54437f21e1939) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1005m01.u18", 0x100000, 0x400000, CRC(e4b137b8) SHA1(4d8d15073c51f7d383282cc5755ae5b2eab6226c) )
+ROM_END
+
+ROM_START( trophyh ) /* V1.0 is currently the only known version */
+ ROM_REGION( 0x200000, "maincpu", 0 ) // TMP68301 Code
+ ROM_LOAD16_BYTE( "as1106e01.u06", 0x000000, 0x100000, CRC(b4950882) SHA1(2749f7ffc5b543c9f39815f0913a1d1e385b63f4) ) /* checksum D8DA printed on label */
+ ROM_LOAD16_BYTE( "as1107e01.u07", 0x000001, 0x100000, CRC(19ee67cb) SHA1(e75ce66d3ff5aad46ba997c09d6514260e617f55) ) /* checksum CEEF printed on label */
+
+ ROM_REGION( 0x2000000, "sprites", 0 ) // Sprites
+ ROM_LOAD( "as1101m01.u38", 0x0000000, 0x800000, CRC(855ed675) SHA1(84ce229a9feb6331413253a5aed10b362e8102e5) )
+ ROM_LOAD( "as1102m01.u39", 0x0800000, 0x800000, CRC(d186d271) SHA1(3c54438b35adfab8be91df0a633270d6db49beef) )
+ ROM_LOAD( "as1103m01.u40", 0x1000000, 0x800000, CRC(adf8a54e) SHA1(bb28bf219d18082246f7964851a5c49b9c0ba7f5) )
+ ROM_LOAD( "as1104m01.u41", 0x1800000, 0x800000, CRC(387882e9) SHA1(0fdd0c77dabd1066c6f3bd64e357236a76f524ab) )
+
+ ROM_REGION( 0x500000, "x1snd", 0 ) // Samples
+ // Leave 1MB empty (addressable by the chip)
+ ROM_LOAD( "as1105m01.u18", 0x100000, 0x400000, CRC(633d0df8) SHA1(3401c424f5c207ef438a9269e0c0e7d482771fed) )
+ROM_END
+
+
+GAME( 1994, gundamex, 0, gundamex, gundamex, 0, ROT0, "Banpresto", "Mobile Suit Gundam EX Revue", 0 )
+GAME( 1995, grdians, 0, grdians, grdians, 0, ROT0, "Banpresto", "Guardians / Denjin Makai II", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) // Displays (c) Winky Soft at game's end.
+GAME( 1996, mj4simai, 0, mj4simai, mj4simai, 0, ROT0, "Maboroshi Ware", "Wakakusamonogatari Mahjong Yonshimai (Japan)", GAME_NO_COCKTAIL )
+GAME( 1996, myangel, 0, myangel, myangel, 0, ROT0, "Namco", "Kosodate Quiz My Angel (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 1997, myangel2, 0, myangel2, myangel2, 0, ROT0, "Namco", "Kosodate Quiz My Angel 2 (Japan)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 1999, pzlbowl, 0, pzlbowl, pzlbowl, 0, ROT0, "Nihon System / Moss", "Puzzle De Bowling (Japan)", GAME_NO_COCKTAIL )
+GAME( 2000, penbros, 0, penbros, penbros, 0, ROT0, "Subsino", "Penguin Brothers (Japan)", GAME_NO_COCKTAIL )
+GAME( 2000, deerhunt, 0, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.3", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhunta,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhuntb,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V4.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2000, deerhuntc,deerhunt, samshoot, deerhunt, 0, ROT0, "Sammy USA Corporation", "Deer Hunting USA V2", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA Corporation", "Turkey Hunting USA V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )
+GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
+GAME( 2001, funcube4, 0, funcube, funcube4, funcube4, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS )
+GAME( ????, reelquak, 0, reelquak, reelquak, 0, ROT0, "<unknown>", "Reel'N Quake! (Ver. 1.05)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS )