diff options
Diffstat (limited to 'trunk/src/mame/drivers/sbasketb.c')
-rw-r--r-- | trunk/src/mame/drivers/sbasketb.c | 397 |
1 files changed, 397 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/sbasketb.c b/trunk/src/mame/drivers/sbasketb.c new file mode 100644 index 00000000000..b832f5c6c8b --- /dev/null +++ b/trunk/src/mame/drivers/sbasketb.c @@ -0,0 +1,397 @@ +/*************************************************************************** + +Super Basketball memory map (preliminary) +(Hold down Start 1 & Start 2 keys to enter test mode on start up; + use Start 1 to change modes) + +driver by Zsolt Vasvari + +MAIN BOARD: +2000-2fff RAM +3000-33ff Color RAM +3400-37ff Video RAM +3800-39ff Sprite RAM +6000-ffff ROM + + +Konami designated Super Basketball with the label of GX405. + +Super Basketball is composed of two boards. A Sound board with the +label PWB(B)3000288A and a CPU/Video board with the label +PWB(A)2000177C silked screened onto them. All Konami custom chips have +had their labels scratched off. + +Sound Board Parts: + + VLM5030 @ 11e (According to the schematics, part number scratched off) + Z80 @ 6a (According to the schematics, part number scratched off) + 14.31818MHz @ x1 + 3.579545MHz @ x2 + SN76489AN @ 8d (According to the schematics, part number scratched off) + 4118 or 6116 @ 10a (According to the schematics pins match these two types of sram, part number scratched off) + + +CPU/Video Board Parts: + + 18.432000MHz @ 1f + M2BC200 (CR2032) Battery @ 19j + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/m6809/m6809.h" +#include "sound/dac.h" +#include "sound/sn76496.h" +#include "sound/vlm5030.h" +#include "machine/konami1.h" +#include "includes/konamipt.h" +#include "audio/trackfld.h" +#include "includes/sbasketb.h" + + +static WRITE8_HANDLER( sbasketb_sh_irqtrigger_w ) +{ + device_set_input_line_and_vector(space->machine().device<cpu_device>("audiocpu"), 0, HOLD_LINE, 0xff); +} + +static WRITE8_HANDLER( sbasketb_coin_counter_w ) +{ + coin_counter_w(space->machine(), offset, data); +} + + +static ADDRESS_MAP_START( sbasketb_map, AS_PROGRAM, 8 ) + AM_RANGE(0x2000, 0x2fff) AM_RAM + AM_RANGE(0x3000, 0x33ff) AM_RAM_WRITE(sbasketb_colorram_w) AM_BASE_MEMBER(sbasketb_state, m_colorram) + AM_RANGE(0x3400, 0x37ff) AM_RAM_WRITE(sbasketb_videoram_w) AM_BASE_MEMBER(sbasketb_state, m_videoram) + AM_RANGE(0x3800, 0x39ff) AM_RAM AM_BASE_MEMBER(sbasketb_state, m_spriteram) + AM_RANGE(0x3a00, 0x3bff) AM_RAM /* Probably unused, but initialized */ + AM_RANGE(0x3c00, 0x3c00) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x3c10, 0x3c10) AM_READNOP /* ???? */ + AM_RANGE(0x3c20, 0x3c20) AM_WRITEONLY AM_BASE_MEMBER(sbasketb_state, m_palettebank) + AM_RANGE(0x3c80, 0x3c80) AM_WRITE(sbasketb_flipscreen_w) + AM_RANGE(0x3c81, 0x3c81) AM_WRITE(interrupt_enable_w) + AM_RANGE(0x3c83, 0x3c84) AM_WRITE(sbasketb_coin_counter_w) + AM_RANGE(0x3c85, 0x3c85) AM_WRITEONLY AM_BASE_MEMBER(sbasketb_state, m_spriteram_select) + AM_RANGE(0x3d00, 0x3d00) AM_WRITE(soundlatch_w) + AM_RANGE(0x3d80, 0x3d80) AM_WRITE(sbasketb_sh_irqtrigger_w) + AM_RANGE(0x3e00, 0x3e00) AM_READ_PORT("SYSTEM") + AM_RANGE(0x3e01, 0x3e01) AM_READ_PORT("P1") + AM_RANGE(0x3e02, 0x3e02) AM_READ_PORT("P2") + AM_RANGE(0x3e03, 0x3e03) AM_READNOP + AM_RANGE(0x3e80, 0x3e80) AM_READ_PORT("DSW2") + AM_RANGE(0x3f00, 0x3f00) AM_READ_PORT("DSW1") + AM_RANGE(0x3f80, 0x3f80) AM_WRITEONLY AM_BASE_MEMBER(sbasketb_state, m_scroll) + AM_RANGE(0x6000, 0xffff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sbasketb_sound_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_ROM + AM_RANGE(0x4000, 0x43ff) AM_RAM + AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_r) + AM_RANGE(0x8000, 0x8000) AM_READ(hyperspt_sh_timer_r) + AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("vlm", vlm5030_data_w) /* speech data */ + AM_RANGE(0xc000, 0xdfff) AM_DEVWRITE("vlm", hyperspt_sound_w) /* speech and output controll */ + AM_RANGE(0xe000, 0xe000) AM_DEVWRITE("dac", dac_w) + AM_RANGE(0xe001, 0xe001) AM_WRITE(konami_SN76496_latch_w) /* Loads the snd command into the snd latch */ + AM_RANGE(0xe002, 0xe002) AM_DEVWRITE("snsnd", konami_SN76496_w) /* This address triggers the SN chip to read the data port. */ +ADDRESS_MAP_END + + +static INPUT_PORTS_START( sbasketb ) + PORT_START("SYSTEM") + KONAMI8_SYSTEM_UNK + + PORT_START("P1") + KONAMI8_MONO_B123_UNK + + PORT_START("P2") + KONAMI8_COCKTAIL_B123_UNK + + PORT_START("DSW1") + KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( Free_Play ), SW1) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION( "SW2:1,2" ) + PORT_DIPSETTING( 0x03, "30" ) + PORT_DIPSETTING( 0x01, "40" ) + PORT_DIPSETTING( 0x02, "50" ) + PORT_DIPSETTING( 0x00, "60" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "SW2:3" ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x08, 0x08, "Starting Score" ) PORT_DIPLOCATION( "SW2:4" ) + PORT_DIPSETTING( 0x08, "70-78" ) + PORT_DIPSETTING( 0x00, "100-115" ) + PORT_DIPNAME( 0x10, 0x00, "Ranking" ) PORT_DIPLOCATION( "SW2:5" ) + PORT_DIPSETTING( 0x00, "Data Remaining" ) + PORT_DIPSETTING( 0x10, "Data Initialized" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:6,7" ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, + 8*4*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 128 * 3,/* 384 sprites */ + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, /* the bitplanes are packed */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, + { 0*4*16, 1*4*16, 2*4*16, 3*4*16, 4*4*16, 5*4*16, 6*4*16, 7*4*16, + 8*4*16, 9*4*16, 10*4*16, 11*4*16, 12*4*16, 13*4*16, 14*4*16, 15*4*16 }, + 32*4*8 /* every sprite takes 128 consecutive bytes */ +}; + + + +static GFXDECODE_START( sbasketb ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16*16 ) +GFXDECODE_END + + +static MACHINE_CONFIG_START( sbasketb, sbasketb_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M6809, 1400000) /* 1.400 MHz ??? */ + MCFG_CPU_PROGRAM_MAP(sbasketb_map) + MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) + + MCFG_CPU_ADD("audiocpu", Z80, XTAL_14_31818MHz / 4) /* 3.5795 MHz */ + MCFG_CPU_PROGRAM_MAP(sbasketb_sound_map) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE(sbasketb) + + MCFG_GFXDECODE(sbasketb) + MCFG_PALETTE_LENGTH(16*16+16*16*16) + + MCFG_PALETTE_INIT(sbasketb) + MCFG_VIDEO_START(sbasketb) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("trackfld_audio", TRACKFLD_AUDIO, 0) + + MCFG_SOUND_ADD("dac", DAC, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80) + + MCFG_SOUND_ADD("snsnd", SN76489, XTAL_14_31818MHz / 8) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("vlm", VLM5030, XTAL_3_579545MHz) /* Schematics say 3.58MHz, but board uses 3.579545MHz xtal */ + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + + +/* + Super Basketball (version I, encrypted) +*/ + +ROM_START( sbasketb ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405g05.14j", 0x6000, 0x2000, CRC(336dc0ab) SHA1(0fe47fdbf183683c569785fc6b980337a9cfde95) ) + ROM_LOAD( "405i03.11j", 0x8000, 0x4000, CRC(d33b82dd) SHA1(9f0a1e2b0a43a2ec5029dd50dbd315291838fa39) ) + ROM_LOAD( "405i01.9j", 0xc000, 0x4000, CRC(1c09cc3f) SHA1(881c0a9313f7f1ca17e1fa956a7b13e77d71957c) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ + ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405h06.14g", 0x0000, 0x4000, CRC(cfbbff07) SHA1(39b19866b21372524933b5eef511bb5b7ad92556) ) + ROM_LOAD( "405h08.17g", 0x4000, 0x4000, CRC(c75901b6) SHA1(4ff87123228da068f0c0ffffa4a3f03765eccd8d) ) + ROM_LOAD( "405h10.20g", 0x8000, 0x4000, CRC(95bc5942) SHA1(55bf35283385d0ae768210706720a3b289ebd9a2) ) + + ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ + ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + +/* + Super Basketball (version H, unprotected) + + Jumper Settings for CPU/Video Board + + JP6 set to 27128 with a null resistor + JP5 set to A with a null resistor + JP4 set to 27128 with a null resistor + JP3 connected with a solder blob + JP2 connected + + Jumper Settings for Sound Board + + J1 connected with a null resistor +*/ + +ROM_START( sbasketh ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405h05.14j", 0x6000, 0x2000, CRC(263ec36b) SHA1(b445b600726ba4935623311e1a178aeb4a356b0a) ) + ROM_LOAD( "405h03.11j", 0x8000, 0x4000, CRC(0a4d7a82) SHA1(2e0153b41e23284427881258a44bd55be3570eb2) ) + ROM_LOAD( "405h01.9j", 0xc000, 0x4000, CRC(4f9dd9a0) SHA1(97f4c208509d50a7ce4c1ebe8a3f643ad75e833b) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ + ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405h06.14g", 0x0000, 0x4000, CRC(cfbbff07) SHA1(39b19866b21372524933b5eef511bb5b7ad92556) ) + ROM_LOAD( "405h08.17g", 0x4000, 0x4000, CRC(c75901b6) SHA1(4ff87123228da068f0c0ffffa4a3f03765eccd8d) ) + ROM_LOAD( "405h10.20g", 0x8000, 0x4000, CRC(95bc5942) SHA1(55bf35283385d0ae768210706720a3b289ebd9a2) ) + + ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ + ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + + +/* + Super Basketball (version G, encrypted) + + Jumper Settings for CPU/Video Board + + JP6 set to 2764 with a null resistor + JP5 set to A with a null resistor + JP4 set to 2764 with a null resistor + JP3 not connected + JP2 connected + + Jumper Settings for Sound Board + + J1 connected with a null resistor +*/ + +ROM_START( sbasketg ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405g05.14j", 0x6000, 0x2000, CRC(336dc0ab) SHA1(0fe47fdbf183683c569785fc6b980337a9cfde95) ) + ROM_LOAD( "405g04.13j", 0x8000, 0x2000, CRC(f064a9bc) SHA1(4f1b94a880385c6ba74cc0883b24f6fec934e35d) ) + ROM_LOAD( "405g03.11j", 0xa000, 0x2000, CRC(b9de7d53) SHA1(5a4e5491ff3511992d949367fd7b5d383c2727db) ) + ROM_LOAD( "405g02.10j", 0xc000, 0x2000, CRC(e98470a0) SHA1(79af25af941fe357a8c9f0a2f11e5558670b8027) ) + ROM_LOAD( "405g01.9j", 0xe000, 0x2000, CRC(1bd0cd2e) SHA1(d162f9b989f718d9882a02a8c64743adf3d8e239) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ + ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e06.14g", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) + ROM_LOAD( "405e07.16g", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) + ROM_LOAD( "405e08.17g", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) + ROM_LOAD( "405e09.19g", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) + ROM_LOAD( "405e10.20g", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) + ROM_LOAD( "405e11.22g", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) + + ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ + ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + + +/* + Super Basketball (version E, encrypted) +*/ + +ROM_START( sbaskete ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e05.14j", 0x6000, 0x2000, CRC(32ea5b71) SHA1(d917c31d2c9a7229396e4a930e8d27394329533a) ) + ROM_LOAD( "405e04.13j", 0x8000, 0x2000, CRC(7abf3087) SHA1(fbaaaaae0b8bed1bc6ad7f2da267c2ef8bd75b15) ) + ROM_LOAD( "405e03.11j", 0xa000, 0x2000, CRC(9c6fcdcd) SHA1(a644ec98f49f84311829149c181aba25e7681793) ) + ROM_LOAD( "405e02.10j", 0xc000, 0x2000, CRC(0f145648) SHA1(2e238eb0663295887bf6b4905f1fd386db16d82a) ) + ROM_LOAD( "405e01.9j", 0xe000, 0x2000, CRC(6a27f1b1) SHA1(38c0be98fb122a7a6ed833af011bda5663a06510) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* roms located on Sound Board */ + ROM_LOAD( "405e13.7a", 0x0000, 0x2000, CRC(1ec7458b) SHA1(a015b982bff5f9e7ece33f2e69ff8c6c2174e710) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e12.22f", 0x0000, 0x4000, CRC(e02c54da) SHA1(2fa19f3bce894ef05820f95e0b88428e4f946a35) ) + + ROM_REGION( 0x0c000, "gfx2", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e06.14g", 0x0000, 0x2000, CRC(7e2f5bb2) SHA1(e22008c0ef7ae000dcca7f43a386d43064aaea62) ) + ROM_LOAD( "405e07.16g", 0x2000, 0x2000, CRC(963a44f9) SHA1(03cd7699668b010f27af025ba6bd44509526ec7b) ) + ROM_LOAD( "405e08.17g", 0x4000, 0x2000, CRC(63901deb) SHA1(c65d896298846ed8b70a4d38b32820746214fa5c) ) + ROM_LOAD( "405e09.19g", 0x6000, 0x2000, CRC(e1873677) SHA1(19788e43cc1a6cf5ab375cbc2c745bb6cc8c163d) ) + ROM_LOAD( "405e10.20g", 0x8000, 0x2000, CRC(824815e8) SHA1(470e9d74fa2c397605a74e0bf173a6d9db4cc721) ) + ROM_LOAD( "405e11.22g", 0xa000, 0x2000, CRC(dca9b447) SHA1(12d7e85dc2fc6bd4ea7ad9035ae0b7487e4bc4bc) ) + + ROM_REGION( 0x0500, "proms", 0 ) /* roms located on the CPU/Video board */ + ROM_LOAD( "405e17.5a", 0x0000, 0x0100, CRC(b4c36d57) SHA1(c4a63f57edce2b9588e2394ff54a28f91213d550) ) /* palette red component */ + ROM_LOAD( "405e16.4a", 0x0100, 0x0100, CRC(0b7b03b8) SHA1(81297cb2b0b28b0fc0939a37ff30844d69fb65ac) ) /* palette green component */ + ROM_LOAD( "405e18.6a", 0x0200, 0x0100, CRC(9e533bad) SHA1(611e7af6813caaf2bc36c311ae48a5efd30e6f0c) ) /* palette blue component */ + ROM_LOAD( "405e20.19d", 0x0300, 0x0100, CRC(8ca6de2f) SHA1(67d29708d1a07d17c5dc5793a3293e7ace3a4e19) ) /* character lookup table */ + ROM_LOAD( "405e19.16d", 0x0400, 0x0100, CRC(e0bc782f) SHA1(9f71e696d11a60f771535f6837ecad6132047b0a) ) /* sprite lookup table */ + + ROM_REGION( 0x10000, "vlm", 0 ) /* 64k for speech rom, located on Sound Board */ + ROM_LOAD( "405e15.11f", 0x0000, 0x2000, CRC(01bb5ce9) SHA1(f48477b4011befba13c8bcd83e0c9f7deb14a1e1) ) +ROM_END + + +static DRIVER_INIT( sbasketb ) +{ + konami1_decode(machine, "maincpu"); +} + +GAME( 1984, sbasketb, 0, sbasketb, sbasketb, sbasketb, ROT90, "Konami", "Super Basketball (version I, encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1984, sbasketh, sbasketb, sbasketb, sbasketb, 0, ROT90, "Konami", "Super Basketball (version H, unprotected)", GAME_SUPPORTS_SAVE ) +GAME( 1984, sbasketg, sbasketb, sbasketb, sbasketb, sbasketb, ROT90, "Konami", "Super Basketball (version G, encrypted)", GAME_SUPPORTS_SAVE ) +GAME( 1984, sbaskete, sbasketb, sbasketb, sbasketb, sbasketb, ROT90, "Konami", "Super Basketball (version E, encrypted)", GAME_SUPPORTS_SAVE ) |