diff options
Diffstat (limited to 'trunk/src/mame/drivers/quizpani.c')
-rw-r--r-- | trunk/src/mame/drivers/quizpani.c | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/quizpani.c b/trunk/src/mame/drivers/quizpani.c new file mode 100644 index 00000000000..1247c82cf70 --- /dev/null +++ b/trunk/src/mame/drivers/quizpani.c @@ -0,0 +1,251 @@ +/************************************************************************* + Quiz Panicuru Fantasy + (c) 1993 NMK + + Driver by David Haywood and Pierpaolo Prazzoli + + PCB No: QZ93094 + CPU : TMP68000P-12 + SOUND : Oki M6295 + OSC : 16.000MHz, 10.000MHz + RAM : 62256 (x2), 6116 (x2), 6264 (x4) + DIPSW : 8 position (x2) + CUSTOM: NMK112 (QFP64, near ROMs 31,32,4, M6295 sample ROM banking) + NMK111 (QFP64, 1x input-related near JAMMA, 2x gfx related near ROMs 11,12,21,22) + NMK903 (QFP44, x2, near ROMs 11,12,21,22) + NMK005 (QFP64, near DIPs, possible MCU?) + + ROMs : + 93094-51.127 27c4002 near 68000 + 93094-52.126 27c4001 near 68000 + 93094-53.125 27c1001 near 68000 + 93090-4.56 8M Mask oki samples + 93090-31.58 8M Mask oki samples + 93090-32.57 8M Mask oki samples + 93090-21.10 8M Mask gfx + 93090-22.9 8M Mask gfx + 93090-11.2 8M Mask gfx + 93090-12.1 8M Mask gfx + QZ6.88 82s129 prom + QZ7.99 82s129 prom + QZ8.121 82s135 prom + + +Stephh's notes (based on the games M68000 code and some tests) : + + - I'm unsure that DSW1 bit 0 is related to screen flipping, but if you look at code + at 0x004d9c, there is a write to 0x100014.w before writes to the scroll registers. + - I can't explain why there is a possibility to have an alternate buttons layout. + It may be to run the game on other (NMK ?) boards. + - Press START1 + START2 on startup to enter sort of "test mode" (code at 0x003b0c). + It shall display system and players inputs, but text seems to be displayed + with a black color on a black background, so you can't see anything :( + Furthermore, there is no wait after the values are displayed, and after the 'rts' + instruction at 0x0083a4, PC branches back to 0x000000 ! Leftover from another game ? + +*************************************************************************/ + +#include "emu.h" +#include "cpu/m68000/m68000.h" +#include "machine/nmk112.h" +#include "sound/okim6295.h" +#include "includes/quizpani.h" + +static ADDRESS_MAP_START( quizpani_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_ROM + AM_RANGE(0x100000, 0x100001) AM_READ_PORT("SYSTEM") + AM_RANGE(0x100002, 0x100003) AM_READ_PORT("P1_P2") + AM_RANGE(0x100008, 0x100009) AM_READ_PORT("DSW1") + AM_RANGE(0x10000a, 0x10000b) AM_READ_PORT("DSW2") + AM_RANGE(0x100014, 0x100015) AM_WRITENOP /* screen flipping? */ + AM_RANGE(0x100016, 0x100017) AM_WRITENOP /* IRQ enable? */ + AM_RANGE(0x100018, 0x100019) AM_WRITE(quizpani_tilesbank_w) + AM_RANGE(0x104000, 0x104001) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) + AM_RANGE(0x104020, 0x104027) AM_DEVWRITE("nmk112", nmk112_okibank_lsb_w) + AM_RANGE(0x108000, 0x1083ff) AM_RAM_WRITE(paletteram16_RRRRGGGGBBBBRGBx_word_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x108400, 0x1085ff) AM_WRITENOP + AM_RANGE(0x10c000, 0x10c007) AM_RAM AM_BASE_MEMBER(quizpani_state, m_scrollreg) + AM_RANGE(0x10c008, 0x10c403) AM_WRITENOP + AM_RANGE(0x110000, 0x113fff) AM_RAM_WRITE(quizpani_bg_videoram_w) AM_BASE_MEMBER(quizpani_state, m_bg_videoram) + AM_RANGE(0x11c000, 0x11ffff) AM_RAM_WRITE(quizpani_txt_videoram_w) AM_BASE_MEMBER(quizpani_state, m_txt_videoram) + AM_RANGE(0x180000, 0x18ffff) AM_RAM + AM_RANGE(0x200000, 0x33ffff) AM_ROM +ADDRESS_MAP_END + + +/* verified from M68000 code */ +static INPUT_PORTS_START( quizpani ) + PORT_START("SYSTEM") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("P1_P2") + /* "Standard" buttons layout */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0002) + /* "Alternate" buttons layout */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* dup. B1 P1 */ PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* dup. B1 P1 */ PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* dup. B1 P1 */ PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* dup. B1 P2 */ PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* dup. B1 P2 */ PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* dup. B1 P2 */ PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW1",0x0002,PORTCOND_EQUALS,0x0000) + + PORT_START("DSW1") + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) /* guess, but check code at 0x004d9c and write to 0x100014 */ + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, "Buttons Layout" ) /* check code at 0x005d80 */ + PORT_DIPSETTING( 0x0002, DEF_STR( Standard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Alternate ) ) + PORT_DIPNAME( 0x0004, 0x0018, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0x0020, "2" ) + PORT_DIPSETTING( 0x0030, "3" ) + PORT_DIPSETTING( 0x0010, "4" ) + PORT_DIPUNKNOWN( 0x0040, 0x0040 ) /* check code at 0x0083a6 - never called ? */ + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) + + PORT_START("DSW2") + PORT_DIPUNUSED( 0x0001, 0x0001 ) + PORT_DIPNAME( 0x0002, 0x0002, "Sounds/Music" ) /* check code at 0x003ab4 */ + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) +INPUT_PORTS_END + +static const gfx_layout tilelayout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 16*32+0*4, 16*32+1*4, 16*32+2*4, 16*32+3*4, 16*32+4*4, 16*32+5*4, 16*32+6*4, 16*32+7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, + 32*32 +}; + +static GFXDECODE_START( quizpani ) + GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0x100, 16 ) /* Background */ + GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0x000, 16 ) /* Text */ +GFXDECODE_END + + +static const nmk112_interface quizpani_nmk112_intf = +{ + "oki", "oki", 0 +}; + + +static MACHINE_CONFIG_START( quizpani, quizpani_state ) + MCFG_CPU_ADD("maincpu", M68000, 10000000) + MCFG_CPU_PROGRAM_MAP(quizpani_map) + MCFG_CPU_VBLANK_INT("screen", irq4_line_hold) + MCFG_CPU_PERIODIC_INT(irq1_line_hold,164) // music tempo + + MCFG_GFXDECODE(quizpani) + MCFG_PALETTE_LENGTH(0x200) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 28*8-1) + MCFG_SCREEN_UPDATE(quizpani) + + MCFG_VIDEO_START(quizpani) + + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_OKIM6295_ADD("oki", 16000000/4, OKIM6295_PIN7_LOW) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_NMK112_ADD("nmk112", quizpani_nmk112_intf) +MACHINE_CONFIG_END + +ROM_START( quizpani ) + ROM_REGION( 0x340000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_WORD_SWAP( "93094-51.127", 0x000000, 0x080000, CRC(2b7a29d4) SHA1(f87b875e69410745ee46d5d94b6c28e5417afb0d) ) + /* No EVEN rom */ + ROM_LOAD16_BYTE( "93094-52.126", 0x200001, 0x080000, CRC(0617524e) SHA1(91ab5cb8a605c37c92632cf007ddb67172cc9863) ) + /* No EVEN rom */ + ROM_LOAD16_BYTE( "93094-53.125", 0x300001, 0x020000, CRC(7e0ab49c) SHA1(dd10f723ef74f3153e04b1a271b8761585799aa6) ) + + ROM_REGION( 0x200000, "gfx1", 0 ) + ROM_LOAD( "93090-11.2", 0x000000, 0x100000, CRC(4b3ab155) SHA1(fc1210853ca262c42b927689cb8f04aca15de7d6) ) + ROM_LOAD( "93090-12.1", 0x100000, 0x100000, CRC(3f2ebfa5) SHA1(1c935d566f3980483356264a9216f9bf298bb815) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) + ROM_LOAD( "93090-21.10", 0x000000, 0x100000, CRC(63754242) SHA1(3698b89d8515b45b9bc0fff87ca94ab5c2b3d53a) ) + ROM_LOAD( "93090-22.9", 0x100000, 0x100000, CRC(93382cd3) SHA1(6527e92f696c21aae65d008bb237231eaba7a105) ) + + ROM_REGION( 0x340000, "oki", 0 ) + ROM_LOAD( "93090-31.58", 0x040000, 0x100000, CRC(1cce0e13) SHA1(43816762e7907a8ff4b5a7b8da9f799b5baa64d5) ) + ROM_LOAD( "93090-32.57", 0x140000, 0x100000, CRC(5d38f62e) SHA1(22fe95de6e1de1be0cec73b8163ab4283f2b8186) ) + ROM_LOAD( "93090-4.56", 0x240000, 0x100000, CRC(ee370ed6) SHA1(9b1edfada5805014aa23d28d0c70227728b0e04f) ) + + ROM_REGION( 0x300, "proms", 0 ) + ROM_LOAD( "qz6.88", 0x000, 0x100, CRC(19dbbad2) SHA1(ebf7950d1869ca3bc1e72228505fbc17d095746a) ) /* unknown */ + ROM_LOAD( "qz7.99", 0x100, 0x100, CRC(1f802af1) SHA1(617bb7e5105ac202b5a8cf83c8c66178b91099e0) ) /* unknown */ + ROM_LOAD( "qz8.121", 0x200, 0x100, CRC(b4c19741) SHA1(a6d3686bad6ef2336463b89bc2d249003d9b4bcc) ) /* unknown */ +ROM_END + +GAME( 1993, quizpani, 0, quizpani, quizpani, 0, ROT0, "NMK", "Quiz Panicuru Fantasy", 0 ) |