diff options
Diffstat (limited to 'trunk/src/mame/drivers/oneshot.c')
-rw-r--r-- | trunk/src/mame/drivers/oneshot.c | 501 |
1 files changed, 501 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/oneshot.c b/trunk/src/mame/drivers/oneshot.c new file mode 100644 index 00000000000..3a9b34c86a4 --- /dev/null +++ b/trunk/src/mame/drivers/oneshot.c @@ -0,0 +1,501 @@ +/* One Shot One Kill & Maddonna + Driver by David Haywood and Paul Priest + Dip Switches and Inputs by stephh + +Notes : + - The YM3812 is used only for timing. All sound is played with ADPCM samples. + + - It doesn't seem possible to make 2 consecutive shots at the same place ! + Ingame bug or is there something missing in the emulation ? + * several gun games are like this, changed the driver so it doesn't try + + - Gun X range is 0x0000-0x01ff and gun Y range is 0x0000-0x00ff, so you + can shoot sometimes out of the "visible area" ... NOT A BUG ! + - Player 1 and 2 guns do NOT use the same routine to determine the + coordonates of an impact on the screen : position both guns in the + "upper left" corner in the "gun test" to see what I mean. + - I've assumed that the shot was right at the place the shot was made, + but I don't have any more information about that + (what the hell is "Gun X Shift Left" REALLY used for ?) + +TO DO : + + - fix some priorities for some tiles + - verify the parameters for the guns (analog ports) + - figure out year and manufacturer + (NOTHING is displayed in "demo mode", nor when you complete ALL levels !) + - sound too fast in Maddonna? + - layer order register? + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/m68000/m68000.h" +#include "includes/oneshot.h" +#include "sound/okim6295.h" +#include "sound/3812intf.h" + +static READ16_HANDLER( oneshot_in0_word_r ) +{ + oneshot_state *state = space->machine().driver_data<oneshot_state>(); + int data = input_port_read(space->machine(), "DSW1"); + + switch (data & 0x0c) + { + case 0x00 : + state->m_gun_x_shift = 35; + break; + case 0x04 : + state->m_gun_x_shift = 30; + break; + case 0x08 : + state->m_gun_x_shift = 40; + break; + case 0x0c : + state->m_gun_x_shift = 50; + break; + } + + return data; +} + +static READ16_HANDLER( oneshot_gun_x_p1_r ) +{ + oneshot_state *state = space->machine().driver_data<oneshot_state>(); + + /* shots must be in a different location to register */ + state->m_p1_wobble ^= 1; + + return state->m_gun_x_p1 ^ state->m_p1_wobble; +} + +static READ16_HANDLER( oneshot_gun_y_p1_r ) +{ + oneshot_state *state = space->machine().driver_data<oneshot_state>(); + return state->m_gun_y_p1; +} + +static READ16_HANDLER( oneshot_gun_x_p2_r ) +{ + oneshot_state *state = space->machine().driver_data<oneshot_state>(); + + /* shots must be in a different location to register */ + state->m_p2_wobble ^= 1; + + return state->m_gun_x_p2 ^ state->m_p2_wobble; +} + +static READ16_HANDLER( oneshot_gun_y_p2_r ) +{ + oneshot_state *state = space->machine().driver_data<oneshot_state>(); + return state->m_gun_y_p2; +} + +static WRITE16_DEVICE_HANDLER( soundbank_w ) +{ + if (ACCESSING_BITS_0_7) + { + downcast<okim6295_device *>(device)->set_bank_base(0x40000 * ((data & 0x03) ^ 0x03)); + } +} + + + +static ADDRESS_MAP_START( oneshot_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x080000, 0x087fff) AM_RAM + AM_RANGE(0x0c0000, 0x0c07ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x120000, 0x120fff) AM_RAM AM_BASE_MEMBER(oneshot_state, m_sprites) + AM_RANGE(0x180000, 0x180fff) AM_RAM_WRITE(oneshot_mid_videoram_w) AM_BASE_MEMBER(oneshot_state, m_mid_videoram) // some people , girl etc. + AM_RANGE(0x181000, 0x181fff) AM_RAM_WRITE(oneshot_fg_videoram_w) AM_BASE_MEMBER(oneshot_state, m_fg_videoram) // credits etc. + AM_RANGE(0x182000, 0x182fff) AM_RAM_WRITE(oneshot_bg_videoram_w) AM_BASE_MEMBER(oneshot_state, m_bg_videoram) // credits etc. + AM_RANGE(0x188000, 0x18800f) AM_WRITEONLY AM_BASE_MEMBER(oneshot_state, m_scroll) // scroll registers + AM_RANGE(0x190002, 0x190003) AM_READ(soundlatch_word_r) + AM_RANGE(0x190010, 0x190011) AM_WRITE(soundlatch_word_w) + AM_RANGE(0x190018, 0x190019) AM_DEVWRITE("oki", soundbank_w) + AM_RANGE(0x190026, 0x190027) AM_READ(oneshot_gun_x_p1_r) + AM_RANGE(0x19002e, 0x19002f) AM_READ(oneshot_gun_x_p2_r) + AM_RANGE(0x190036, 0x190037) AM_READ(oneshot_gun_y_p1_r) + AM_RANGE(0x19003e, 0x19003f) AM_READ(oneshot_gun_y_p2_r) + AM_RANGE(0x19c020, 0x19c021) AM_READ(oneshot_in0_word_r) + AM_RANGE(0x19c024, 0x19c025) AM_READ_PORT("DSW2") + AM_RANGE(0x19c02c, 0x19c02d) AM_READ_PORT("CREDITS") + AM_RANGE(0x19c030, 0x19c031) AM_READ_PORT("P1") + AM_RANGE(0x19c034, 0x19c035) AM_READ_PORT("P2") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( oneshot_sound_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0x8000) AM_READWRITE(soundlatch_r,soundlatch_w) + AM_RANGE(0x8001, 0x87ff) AM_RAM + AM_RANGE(0xe000, 0xe001) AM_DEVREADWRITE("ymsnd", ym3812_r,ym3812_w) + AM_RANGE(0xe010, 0xe010) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( oneshot ) + PORT_START("DSW1") /* 0x19c020.l -> 0x08006c.l */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) // 0x080084.l : credits (00-09) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x0c, 0x00, "Gun X Shift Left" ) // 0x0824ec.l (not in "test mode") + PORT_DIPSETTING( 0x04, "30" ) + PORT_DIPSETTING( 0x00, "35" ) + PORT_DIPSETTING( 0x08, "40" ) + PORT_DIPSETTING( 0x0c, "50" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) // 0x082706.l - to be confirmed + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_SERVICE( 0x20, IP_ACTIVE_HIGH ) // 0x0824fe.l + PORT_DIPNAME( 0x40, 0x00, "Start Round" ) // 0x08224e.l + PORT_DIPSETTING( 0x00, "Gun Trigger" ) + PORT_DIPSETTING( 0x40, "Start Button" ) + PORT_DIPNAME( 0x80, 0x00, "Gun Test" ) // 0x082286.l + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START("DSW2") /* 0x19c024.l -> 0x08006e.l */ + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) // 0x082500.l + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x03, "5" ) + PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH ) + PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH ) + PORT_DIPNAME( 0x30, 0x00, DEF_STR( Difficulty ) ) // 0x082506.l + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 0 + PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) // 1 + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 2 + PORT_DIPSETTING( 0x30, DEF_STR( Hardest ) ) // 3 + PORT_DIPNAME( 0x40, 0x00, "Round Select" ) // 0x082f16.l - only after 1st stage + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) // "On" in the "test mode" + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // "Off" in the "test mode" + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) ) // 0x0800ca.l + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START("CREDITS") /* 0x19c02c.l -> 0x08007a.l */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("P1") /* Player 1 Gun Trigger (0x19c030.l) */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("P2") /* Player 2 Gun Trigger (0x19c034.l) */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("LIGHT0_X") /* Player 1 Gun X ($190026.l) */ + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) + + PORT_START("LIGHT0_Y") /* Player 1 Gun Y ($190036.l) */ + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1) + + PORT_START("LIGHT1_X") /* Player 2 Gun X ($19002e.l) */ + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) + + PORT_START("LIGHT1_Y") /* Player 2 Gun Y ($19003e.l) */ + PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) + +INPUT_PORTS_END + +static INPUT_PORTS_START( maddonna ) + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x04, 0x04, "Girl Pictures" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, "Invulnerability" ) // This one was not defined in the manual + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_SERVICE( 0x80, IP_ACTIVE_HIGH ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // 2 Monsters at start, but "dumber"?? + PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) // 2 Monsters at start + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // 3 Monsters at start + PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) // 4 Monsters at start + PORT_DIPNAME( 0x0c, 0x08, "Time Per Round" ) + PORT_DIPSETTING( 0x08, "80 Seconds" ) + PORT_DIPSETTING( 0x04, "90 Seconds" ) + PORT_DIPSETTING( 0x00, "100 Seconds" ) +// PORT_DIPSETTING( 0x0c, "?? Seconds" ) // Not Defined for On+On + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0xc0, 0x00, "Hurry Up!" ) // Controls "Hurry Up!" banner & Vampire - Not defined the in manual + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // No Hurry up + PORT_DIPSETTING( 0x40, "On - 10" ) // The rest show the banner but is there a difference in how the Vampire shows up??? + PORT_DIPSETTING( 0x80, "On - 01" ) + PORT_DIPSETTING( 0xc0, "On - 11" ) + + PORT_START("CREDITS") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) +INPUT_PORTS_END + + +static const gfx_layout oneshot16x16_layout = +{ + 16,16, + RGN_FRAC(1,8), + 8, + { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) }, + { 0,1,2,3,4,5,6,7, + 64+0,64+1,64+2,64+3,64+4,64+5,64+6,64+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 128+0*8, 128+1*8, 128+2*8, 128+3*8, 128+4*8, 128+5*8, 128+6*8, 128+7*8 }, + 16*16 +}; + +static const gfx_layout oneshot8x8_layout = +{ + 8,8, + RGN_FRAC(1,8), + 8, + { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) }, + { 0,1,2,3,4,5,6,7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + + +static GFXDECODE_START( oneshot ) + GFXDECODE_ENTRY( "gfx1", 0, oneshot16x16_layout, 0x00, 4 ) /* sprites */ + GFXDECODE_ENTRY( "gfx1", 0, oneshot8x8_layout, 0x00, 4 ) /* sprites */ +GFXDECODE_END + +static void irq_handler(device_t *device, int irq) +{ + oneshot_state *state = device->machine().driver_data<oneshot_state>(); + device_set_input_line(state->m_audiocpu, 0, irq ? ASSERT_LINE : CLEAR_LINE); +} + +static const ym3812_interface ym3812_config = +{ + irq_handler +}; + +static MACHINE_START( oneshot ) +{ + oneshot_state *state = machine.driver_data<oneshot_state>(); + + state->m_maincpu = machine.device("maincpu"); + state->m_audiocpu = machine.device("audiocpu"); + + state->save_item(NAME(state->m_gun_x_p1)); + state->save_item(NAME(state->m_gun_y_p1)); + state->save_item(NAME(state->m_gun_x_p2)); + state->save_item(NAME(state->m_gun_y_p2)); + state->save_item(NAME(state->m_gun_x_shift)); + state->save_item(NAME(state->m_p1_wobble)); + state->save_item(NAME(state->m_p2_wobble)); +} + +static MACHINE_RESET( oneshot ) +{ + oneshot_state *state = machine.driver_data<oneshot_state>(); + + state->m_gun_x_p1 = 0; + state->m_gun_y_p1 = 0; + state->m_gun_x_p2 = 0; + state->m_gun_y_p2 = 0; + state->m_gun_x_shift = 0; + state->m_p1_wobble = 0; + state->m_p2_wobble = 0; +} + +static MACHINE_CONFIG_START( oneshot, oneshot_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68000, 12000000) + MCFG_CPU_PROGRAM_MAP(oneshot_map) + MCFG_CPU_VBLANK_INT("screen", irq4_line_hold) + + MCFG_CPU_ADD("audiocpu", Z80, 5000000) + MCFG_CPU_PROGRAM_MAP(oneshot_sound_map) + + MCFG_MACHINE_START(oneshot) + MCFG_MACHINE_RESET(oneshot) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(32*16, 32*16) + MCFG_SCREEN_VISIBLE_AREA(0*16, 20*16-1, 0*16, 15*16-1) + MCFG_SCREEN_UPDATE(oneshot) + + MCFG_GFXDECODE(oneshot) + MCFG_PALETTE_LENGTH(0x400) + + MCFG_VIDEO_START(oneshot) + + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ymsnd", YM3812, 3500000) + MCFG_SOUND_CONFIG(ym3812_config) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( maddonna, oneshot ) + + /* basic machine hardware */ + + /* video hardware */ + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE(maddonna) // no crosshair +MACHINE_CONFIG_END + + +ROM_START( oneshot ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "1shot-u.a24", 0x00000, 0x20000, CRC(0ecd33da) SHA1(d050e9a1900cd9f629818034b1445e034b6cf81c) ) + ROM_LOAD16_BYTE( "1shot-u.a22", 0x00001, 0x20000, CRC(26c3ae2d) SHA1(47e479abe06d508a9d9fe677d34d6a485bde5533) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ + ROM_LOAD( "1shot.ua2", 0x00000, 0x010000, CRC(f655b80e) SHA1(2574a812c35801755c187a47f46ccdb0983c5feb) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ + ROM_LOAD( "1shot-ui.16a",0x000000, 0x080000, CRC(f765f9a2) SHA1(f6c386e0421fcb0e420585dd27d9dad951bb2556) ) + ROM_LOAD( "1shot-ui.13a",0x080000, 0x080000, CRC(3361b5d8) SHA1(f7db674d479765d4e58fb663aa5e13dde2abcce7) ) + ROM_LOAD( "1shot-ui.11a",0x100000, 0x080000, CRC(8f8bd027) SHA1(fbec952ab5604c8e20c5e7cfd2844f4fe5441186) ) + ROM_LOAD( "1shot-ui.08a",0x180000, 0x080000, CRC(254b1701) SHA1(163bfa70508fca20be70dd0af8b768ab6bf211b9) ) + ROM_LOAD( "1shot-ui.16", 0x200000, 0x080000, CRC(ff246b27) SHA1(fef6029030268174ef9648b8f437aeda68475346) ) + ROM_LOAD( "1shot-ui.13", 0x280000, 0x080000, CRC(80342e83) SHA1(2ac2b300382a607a539d2b0982ab596f05be3ad3) ) + ROM_LOAD( "1shot-ui.11", 0x300000, 0x080000, CRC(b8938345) SHA1(318cf0d070db786680a45811bbd765fa37caaf62) ) + ROM_LOAD( "1shot-ui.08", 0x380000, 0x080000, CRC(c9953bef) SHA1(21917a9dcc0afaeec20672ad863d0c9d583369e3) ) + + ROM_REGION( 0x100000, "oki", 0 ) /* Samples */ + ROM_LOAD( "1shot.u15", 0x000000, 0x080000, CRC(e3759a47) SHA1(1159335924a6d68a0a24bfbe0c9182107f3f05f8) ) + ROM_LOAD( "1shot.u14", 0x080000, 0x080000, CRC(222e33f8) SHA1(2665afdf4cb1a29325df62efc1843a4b2cf34a4e) ) + + ROM_REGION( 0x10000, "user1", 0 ) + ROM_LOAD( "1shot.mb", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming? +ROM_END + +ROM_START( maddonna ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "maddonna.b16", 0x00000, 0x20000, CRC(643f9054) SHA1(77907ecdb02a525f9beed7fee203431eda16c831) ) + ROM_LOAD16_BYTE( "maddonna.b15", 0x00001, 0x20000, CRC(e36c0e26) SHA1(f261b2c74eeca05df302aa4956f5d02121d42054) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ + ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) // b13 + + ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ + ROM_LOAD( "maddonna.b5", 0x000000, 0x080000, CRC(838d3244) SHA1(7339143481ec043219825f282450ff53bb718f8c) ) + ROM_LOAD( "maddonna.b7", 0x080000, 0x080000, CRC(4920d2ec) SHA1(e72a374bca81ffa4f925326455e007df7227ae08) ) + ROM_LOAD( "maddonna.b9", 0x100000, 0x080000, CRC(3a8a3feb) SHA1(832654902963c163644134431fd1221e1895cfec) ) + ROM_LOAD( "maddonna.b11", 0x180000, 0x080000, CRC(6f9b7fdf) SHA1(14ced1d43eae3b6db4a0a4c12fb26cbd13eb7428) ) + ROM_LOAD( "maddonna.b6", 0x200000, 0x080000, CRC(b02e9e0e) SHA1(6e527a2bfda0f4f420c10139c75dac2704e08d08) ) + ROM_LOAD( "maddonna.b8", 0x280000, 0x080000, CRC(03f1de40) SHA1(bb0c0525155404c0740ac5f048f71ae7651a5941) ) + ROM_LOAD( "maddonna.b10", 0x300000, 0x080000, CRC(87936423) SHA1(dda42f3685427edad7686d9712ff07d2fd9bf57e) ) + ROM_LOAD( "maddonna.b12", 0x380000, 0x080000, CRC(879ab23c) SHA1(5288016542a10e60ccb28a930d8dfe4db41c6fc6) ) + + ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ + /* no samples for this game */ + + ROM_REGION( 0x10000, "user1", 0 ) + ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming? +ROM_END + +ROM_START( maddonnb ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */ + /* program roms missing in this dump, gfx don't seem 100% correct for other ones */ + ROM_LOAD16_BYTE( "maddonnb.b16", 0x00000, 0x20000, NO_DUMP ) + ROM_LOAD16_BYTE( "maddonnb.b15", 0x00001, 0x20000, NO_DUMP ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */ + ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */ + ROM_LOAD( "x5.16a", 0x000000, 0x080000, CRC(1aae0ad3) SHA1(a5afe699c66dcc5e7928807ae1c8be7ffdda798c) ) + ROM_LOAD( "x7.13a", 0x080000, 0x080000, CRC(39d13e25) SHA1(bfe8b187c7fc9dc1ac2cc3f840a686a25ec55340) ) + ROM_LOAD( "x9.11a", 0x100000, 0x080000, CRC(2027faeb) SHA1(cb8c697705ac70ec3cf74901a2becf6abd8be63d) ) + ROM_LOAD( "x11.08a", 0x180000, 0x080000, CRC(4afcfba6) SHA1(b3fff9217db2770e703bf8317a718aeee1e5c44d) ) + ROM_LOAD( "x6.16", 0x200000, 0x080000, CRC(7b893e78) SHA1(d38c5b159031976e7864021e59cc4fff61ffb53f) ) + ROM_LOAD( "x8.13", 0x280000, 0x080000, CRC(fed90a1f) SHA1(e2cff7ce24697308c50dadb0c042d87f3e46abdb) ) + ROM_LOAD( "x10.11", 0x300000, 0x080000, CRC(479d718c) SHA1(4fbc2568744cf78b15c6e0f3caba4d7109743cdd) ) + ROM_LOAD( "x12.08", 0x380000, 0x080000, CRC(d56ca9f8) SHA1(49bca5dbc048e7b7efa34e1c08ee1b76767ffe38) ) + + ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */ + /* no samples for this game */ + + ROM_REGION( 0x10000, "user1", 0 ) + ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, zooming? +ROM_END + + + +GAME( 199?, oneshot, 0, oneshot, oneshot , 0, ROT0, "<unknown>", "One Shot One Kill", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) +GAME( 1995, maddonna, 0, maddonna, maddonna, 0, ROT0, "Tuning", "Mad Donna (set 1)", GAME_SUPPORTS_SAVE ) +GAME( 1995, maddonnb, maddonna, maddonna, maddonna, 0, ROT0, "Tuning", "Mad Donna (set 2)", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE ) |