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Diffstat (limited to 'trunk/src/mame/drivers/nycaptor.c')
-rw-r--r--trunk/src/mame/drivers/nycaptor.c1396
1 files changed, 1396 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/nycaptor.c b/trunk/src/mame/drivers/nycaptor.c
new file mode 100644
index 00000000000..cda978dd707
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+++ b/trunk/src/mame/drivers/nycaptor.c
@@ -0,0 +1,1396 @@
+/***************************************************************************
+ N.Y. Captor - Taito '85
+
+ Driver by Tomasz Slanina analog [at] op.pl
+****************************************************************************
+ Hardware similar to Fairyland Story
+ Cycle Shooting (Taito '86) is running on (almost) the same hardware
+ as NY Captor, but MCU dump is missing.
+
+
+What's new :
+ - added bootlegs - Bronx and Colt
+ - Cycle Shooting added (bigger VRAM than nycpator, dfferent (unknwn yet) banking and
+ gfx control , ROMs probably are wrong mapped, gfx too)
+ - Sub CPU halt (cpu #0 ,$d001)
+ - Improved communication between main cpu and sound cpu ($d400 cpu#0 , $d000 sound cpu)
+
+
+To do :
+ - REAL bg/sprite priority system
+ - cpu #0 , $d806 - only bits 0,1,2 used , something with sound control
+ (code at $62x)
+ - better sound emulation (mixing ?)
+ - unknown R/W
+ - 13th bit in color defs (priority? bit is set for all colors in spot1,
+ for 3/4 screen cols in spot2 etc)
+ - handle coin counters and coin lockout
+
+Notes :
+
+ $d000 - MCU data read/write
+ $d001 - Watchdog ?
+ $d002 - generic control ----x--- ROM Bank
+
+ $d800 - Dip 0 ------xx Bonus life
+ 00 150000 300000 300000
+ 01 100000 300000 300000
+ 10 20000 80000 80000
+ 11 50000 150000 200000
+ -----x-- Unknown
+ ---xx--- Lives
+ 00 2
+ 01 1
+ 10 3
+ 11 5
+ --x----- Free Play
+ 0 Yes
+ 1 No
+ -x------ Allow Continue
+ 0 No
+ 1 Yes
+ x------- Demo Sounds
+ 0 Off
+ 1 On
+
+ $d801 - Dip 1 Coinage
+
+ $d802 - Dip 2 -------x Freeze
+ 0 On
+ 1 Off
+ ------x- Training Spot
+ 0 No
+ 1 Yes
+ ----xx-- Difficulty
+ 00 Hardest
+ 01 Normal
+ 10 Hard
+ 11 Easy
+ ---x---- Display Coinage
+ 0 No
+ 1 Yes
+ --x----- Reset Damage
+ 0 Every 4 Stages
+ 1 Every Stage
+ -x------ No Hit
+ 0 Yes
+ 1 No
+ x------- Coin Slots
+ 0 1
+ 1 2
+
+ $d803 - Input Port 1 -------x Start1
+ ------x- Unused
+ -----x-- Service1
+ ----x--- Tilt
+ ---x---- Coin1
+ --x----- Coin2
+ xx------ Unknown
+
+ $d804 - Input Port 2 -------x Button1
+ xxxxxxx- Unused
+
+ $d805 - MCU Status read ------x- MCU has sent data to the main cpu
+
+ $d806 - Unknown
+
+ $d807 - MCU Status read -------x MCU is ready to receive data from main cpu
+
+
+RAM :
+
+ $e18e - sync between 1st and 2nd Z80
+ $e18d - same as a bove
+
+ $e19d - coinage A (Word)
+ $e19f - coinage B (Word)
+
+ $e298 - spot
+ $e299 - lives
+ $e2a1 - damage
+ $e2a2 - stage
+
+ $e39c - video control byte stored here
+ $e39d - generic control value
+ $e39f - gun position update
+ $e397 - same as above ?
+
+ $e3a0 - gun Y position ($18 - $f0 = visible area)
+ $e3a1 - gun X position ($08 - $c0 = visible area)
+ $e3a2 - shot trigger
+
+ $e3a8 - timer for bullets reload
+ $e3aa - bullets
+
+ $df00 R - x - beam counter
+ $df01 R - y - beam counter
+ $df02 R - bit 0 - beam detector
+
+ $df03 W - video control byte
+
+
+Stephh's additional notes (based on the game Z80 code and some tests) :
+
+1) 'nycaptor' and clones
+
+1a) 'nycaptor'
+
+ - You need to press SERVICE1 while resetting the game to enter the "test mode".
+ Note that the grid is always displayed, so it's IMPOSSIBLE to see what's in it 8(
+ - When "Infinite Bullets" is set to ON, there is no timer to reload the bullets.
+ - When "No Hit" Dip Switch is ON, damage is still incremented, but there are
+ no test made if it reaches the limit (0x0a).
+ - DSWC bit 2 also determines the precision of a shot
+ (= range around a bullet where the enemies can be killed) :
+ * 0 : small range (0x0a or 0x10)
+ * 1 : high range (0x0c or 0x12)
+ - Even when "Coin Slots" is set to "1", pressing COIN2 will be based on "Coin B" settings.
+
+1b) 'colt'
+
+ - Due to patched code at 0x9fd, lives (BCD coded) settings are different than in 'nycaptor'.
+ Display at start will be lives-1, but it will also display "0" when you select 100 lives.
+ - The game is much harder than 'nycaptor' :
+ * Due to the 4 'nop' instructions at 0x0b03, you can't get any extra life.
+ * Due to patched code from 0x0bea to 0x0bf4, you lose a life as soon as you get hit
+ by en enemy or when you shoot at an innocent.
+ Furthermore, shooting birds kills you instead of recovering 3 "steps" of damage !
+ - I can't tell if it's an ingame bug of this bootleg, but the game hangs after bonus stage
+ (level 4) instead of looping back to level 1 with higher difficulty.
+ The game also frezees sometimes for some unknown reasons.
+
+2) 'cyclshtg' and clones
+
+2a) 'cyclshtg'
+
+ - Lives (BCD coded) settings are not read from MCU, but from table at 0x0fee.
+ - Even if it isn't mentionned in the manual, DSWB bit 7 allows you to reset damage to 0
+ at the end of a level (check code at 0x328d).
+ - When "Infinite Bullets" is set to ON, there is no timer to reload the bullets.
+ However, it's hard to notice as you don't see an indicator as in 'nycaptor'.
+ - There is a leftover from 'nycaptor' in CPU1 which reads DSWA bits 0 and 1 to determine
+ "Bonus Lives" settings (code at 0x009b). These values are overwritten via code in CPU 0.
+
+2b) 'bronx'
+
+ - Lives (BCD coded) settings are different than in 'cyclshtg' (table at 0x0fea).
+ - The game is much harder than 'cyclshtg' :
+ * You start with less lives with default settings (2 instead of 3).
+ * Due to the 'add a,$00' instruction at 0x1131, you can't get any extra life
+ (when you get enough points, or even when you hit the "1UP" bonus).
+ * Due to extra code at 0x3062, you start the game as if you had already sustained
+ 8 "steps" of damage. However, when you end a level, if "Damage Reset" Dip Switch
+ is ON, your damage will be reset to 0.
+ Furthermore, the game starts as if you had completed the 6 stages 8 times.
+ * Due to the 'ld (ix+$0e),$08' instruction at 0x32b1, you also start the
+ other lives as if you had already sustained 8 "steps" of damage. However, again,
+ when you end a level, if "Damage Reset" Dip Switch is ON, your damage will be reset to 0.
+
+***************************************************************************/
+
+//#define USE_MCU
+
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "cpu/m6805/m6805.h"
+#include "includes/taitoipt.h"
+#include "sound/ay8910.h"
+#include "sound/msm5232.h"
+#include "includes/nycaptor.h"
+
+
+static WRITE8_HANDLER( sub_cpu_halt_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ device_set_input_line(state->m_subcpu, INPUT_LINE_HALT, (data) ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static READ8_HANDLER( from_snd_r )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ return state->m_snd_data;
+}
+
+static WRITE8_HANDLER( to_main_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ state->m_snd_data = data;
+}
+
+
+static READ8_HANDLER(nycaptor_sharedram_r)
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ return state->m_sharedram[offset];
+}
+
+static WRITE8_HANDLER(nycaptor_sharedram_w)
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ state->m_sharedram[offset] = data;
+}
+
+static READ8_HANDLER( nycaptor_b_r )
+{
+ return 1;
+}
+
+static READ8_HANDLER( nycaptor_by_r )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ int port = input_port_read(space->machine(), "LIGHTY");
+
+ if (state->m_gametype == 1)
+ port = 255 - port;
+
+ return port - 8;
+}
+
+static READ8_HANDLER( nycaptor_bx_r )
+{
+ return (input_port_read(space->machine(), "LIGHTX") + 0x27) | 1;
+}
+
+
+static WRITE8_HANDLER( sound_cpu_reset_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ device_set_input_line(state->m_audiocpu, INPUT_LINE_RESET, (data&1 )? ASSERT_LINE : CLEAR_LINE);
+}
+
+
+static MACHINE_RESET( ta7630 )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+ int i;
+ double db = 0.0;
+ double db_step = 0.50; /* 0.50 dB step (at least, maybe more) */
+ double db_step_inc = 0.275;
+
+ for (i = 0; i < 16; i++)
+ {
+ double max = 100.0 / pow(10.0, db/20.0 );
+ state->m_vol_ctrl[15 - i] = max;
+ /*logerror("vol_ctrl[%x] = %i (%f dB)\n", 15 - i, state->m_vol_ctrl[15 - i], db);*/
+ db += db_step;
+ db_step += db_step_inc;
+ }
+}
+
+static TIMER_CALLBACK( nmi_callback )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+ if (state->m_sound_nmi_enable)
+ device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE);
+ else
+ state->m_pending_nmi = 1;
+}
+
+static WRITE8_HANDLER( sound_command_w )
+{
+ soundlatch_w(space, 0, data);
+ space->machine().scheduler().synchronize(FUNC(nmi_callback), data);
+}
+
+static WRITE8_HANDLER( nmi_disable_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ state->m_sound_nmi_enable = 0;
+}
+
+static WRITE8_HANDLER( nmi_enable_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ state->m_sound_nmi_enable = 1;
+
+ if (state->m_pending_nmi)
+ {
+ device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE);
+ state->m_pending_nmi = 0;
+ }
+}
+
+static WRITE8_DEVICE_HANDLER(unk_w)
+{
+
+}
+
+static const ay8910_interface ay8910_config =
+{
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_NULL,
+ DEVCB_NULL,
+ DEVCB_HANDLER(unk_w),
+ DEVCB_HANDLER(unk_w)
+};
+
+static const msm5232_interface msm5232_config =
+{
+ { 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6 } /* 0.65 (???) uF capacitors (match the sample, not verified) */
+};
+
+
+static READ8_HANDLER ( nycaptor_generic_control_r )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ return state->m_generic_control_reg;
+}
+
+static WRITE8_HANDLER( nycaptor_generic_control_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ state->m_generic_control_reg = data;
+ memory_set_bankptr(space->machine(), "bank1", space->machine().region("maincpu")->base() + 0x10000 + ((data&0x08)>>3)*0x4000 );
+}
+
+static ADDRESS_MAP_START( nycaptor_master_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xc7ff) AM_READWRITE(nycaptor_videoram_r, nycaptor_videoram_w) AM_BASE_SIZE_MEMBER(nycaptor_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xd000, 0xd000) AM_READWRITE(nycaptor_mcu_r, nycaptor_mcu_w)
+ AM_RANGE(0xd001, 0xd001) AM_WRITE(sub_cpu_halt_w)
+ AM_RANGE(0xd002, 0xd002) AM_READWRITE(nycaptor_generic_control_r, nycaptor_generic_control_w) /* bit 3 - memory bank at 0x8000-0xbfff */
+ AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
+ AM_RANGE(0xd401, 0xd401) AM_READNOP
+ AM_RANGE(0xd403, 0xd403) AM_WRITE(sound_cpu_reset_w)
+ AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSWA")
+ AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSWB")
+ AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSWC")
+ AM_RANGE(0xd803, 0xd803) AM_READ_PORT("IN0")
+ AM_RANGE(0xd804, 0xd804) AM_READ_PORT("IN1")
+ AM_RANGE(0xd805, 0xd805) AM_READ(nycaptor_mcu_status_r1)
+ AM_RANGE(0xd806, 0xd806) AM_READNOP /* unknown ?sound? */
+ AM_RANGE(0xd807, 0xd807) AM_READ(nycaptor_mcu_status_r2)
+ AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(nycaptor_spriteram_r, nycaptor_spriteram_w)
+ AM_RANGE(0xdca0, 0xdcbf) AM_READWRITE(nycaptor_scrlram_r, nycaptor_scrlram_w) AM_BASE_MEMBER(nycaptor_state, m_scrlram)
+ AM_RANGE(0xdce1, 0xdce1) AM_WRITENOP
+ AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(nycaptor_palette_r, nycaptor_palette_w)
+ AM_RANGE(0xdf03, 0xdf03) AM_READWRITE(nycaptor_gfxctrl_r, nycaptor_gfxctrl_w)
+ AM_RANGE(0xe000, 0xffff) AM_READWRITE(nycaptor_sharedram_r, nycaptor_sharedram_w) AM_BASE_MEMBER(nycaptor_state, m_sharedram)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( nycaptor_slave_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_READWRITE(nycaptor_videoram_r, nycaptor_videoram_w) AM_BASE_SIZE_MEMBER(nycaptor_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSWA")
+ AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSWB")
+ AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSWC")
+ AM_RANGE(0xd803, 0xd803) AM_READ_PORT("IN0")
+ AM_RANGE(0xd804, 0xd804) AM_READ_PORT("IN1")
+ AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(nycaptor_spriteram_r, nycaptor_spriteram_w)
+ AM_RANGE(0xdca0, 0xdcbf) AM_WRITE(nycaptor_scrlram_w) AM_BASE_MEMBER(nycaptor_state, m_scrlram)
+
+ AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(nycaptor_palette_r, nycaptor_palette_w)
+ AM_RANGE(0xdf00, 0xdf00) AM_READ(nycaptor_bx_r)
+ AM_RANGE(0xdf01, 0xdf01) AM_READ(nycaptor_by_r)
+ AM_RANGE(0xdf02, 0xdf02) AM_READ(nycaptor_b_r)
+ AM_RANGE(0xdf03, 0xdf03) AM_READ(nycaptor_gfxctrl_r) AM_WRITENOP/* ? gfx control ? */
+ AM_RANGE(0xe000, 0xffff) AM_READWRITE(nycaptor_sharedram_r, nycaptor_sharedram_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( nycaptor_sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM
+ AM_RANGE(0xc800, 0xc801) AM_DEVWRITE("ay1", ay8910_address_data_w)
+ AM_RANGE(0xc802, 0xc803) AM_DEVWRITE("ay2", ay8910_address_data_w)
+ AM_RANGE(0xc900, 0xc90d) AM_DEVWRITE("msm", msm5232_w)
+ AM_RANGE(0xca00, 0xca00) AM_WRITENOP
+ AM_RANGE(0xcb00, 0xcb00) AM_WRITENOP
+ AM_RANGE(0xcc00, 0xcc00) AM_WRITENOP
+ AM_RANGE(0xd000, 0xd000) AM_READWRITE(soundlatch_r, to_main_w)
+ AM_RANGE(0xd200, 0xd200) AM_READNOP AM_WRITE(nmi_enable_w)
+ AM_RANGE(0xd400, 0xd400) AM_WRITE(nmi_disable_w)
+ AM_RANGE(0xd600, 0xd600) AM_WRITENOP
+ AM_RANGE(0xe000, 0xefff) AM_NOP
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( nycaptor_m68705_map, AS_PROGRAM, 8 )
+ ADDRESS_MAP_GLOBAL_MASK(0x7ff)
+ AM_RANGE(0x0000, 0x0000) AM_READWRITE(nycaptor_68705_port_a_r, nycaptor_68705_port_a_w)
+ AM_RANGE(0x0001, 0x0001) AM_READWRITE(nycaptor_68705_port_b_r, nycaptor_68705_port_b_w)
+ AM_RANGE(0x0002, 0x0002) AM_READWRITE(nycaptor_68705_port_c_r, nycaptor_68705_port_c_w)
+ AM_RANGE(0x0004, 0x0004) AM_WRITE(nycaptor_68705_ddr_a_w)
+ AM_RANGE(0x0005, 0x0005) AM_WRITE(nycaptor_68705_ddr_b_w)
+ AM_RANGE(0x0006, 0x0006) AM_WRITE(nycaptor_68705_ddr_c_w)
+ AM_RANGE(0x0010, 0x007f) AM_RAM
+ AM_RANGE(0x0080, 0x07ff) AM_ROM
+ADDRESS_MAP_END
+
+
+/* Cycle Shooting */
+
+
+static READ8_HANDLER(cyclshtg_mcu_status_r)
+{
+ return 0xff;
+}
+
+static READ8_HANDLER(cyclshtg_mcu_r)
+{
+ return 7;
+}
+
+static WRITE8_HANDLER(cyclshtg_mcu_w)
+{
+
+}
+
+static READ8_HANDLER(cyclshtg_mcu_status_r1)
+{
+ return space->machine().rand();
+}
+
+static WRITE8_HANDLER( cyclshtg_generic_control_w )
+{
+ nycaptor_state *state = space->machine().driver_data<nycaptor_state>();
+ int bank = (data >> 2) & 3;
+
+ state->m_generic_control_reg = data;
+ memory_set_bankptr(space->machine(), "bank1", space->machine().region("maincpu")->base() + 0x10000 + bank*0x4000 );
+}
+
+
+static ADDRESS_MAP_START( cyclshtg_master_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xcfff) AM_READWRITE(nycaptor_videoram_r, nycaptor_videoram_w) AM_BASE_SIZE_MEMBER(nycaptor_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xd000, 0xd000) AM_READWRITE(cyclshtg_mcu_r, cyclshtg_mcu_w)
+ AM_RANGE(0xd001, 0xd001) AM_WRITE(sub_cpu_halt_w)
+ AM_RANGE(0xd002, 0xd002) AM_READWRITE(nycaptor_generic_control_r, cyclshtg_generic_control_w)
+ AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
+ AM_RANGE(0xd403, 0xd403) AM_WRITE(sound_cpu_reset_w)
+ AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSWA")
+ AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSWB")
+ AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSWC")
+ AM_RANGE(0xd803, 0xd803) AM_READ_PORT("IN0")
+ AM_RANGE(0xd804, 0xd804) AM_READ_PORT("IN1")
+ AM_RANGE(0xd805, 0xd805) AM_READ(cyclshtg_mcu_status_r)
+ AM_RANGE(0xd806, 0xd806) AM_READNOP
+ AM_RANGE(0xd807, 0xd807) AM_READ(cyclshtg_mcu_status_r)
+ AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(nycaptor_spriteram_r, nycaptor_spriteram_w)
+ AM_RANGE(0xdca0, 0xdcbf) AM_READWRITE(nycaptor_scrlram_r, nycaptor_scrlram_w) AM_BASE_MEMBER(nycaptor_state, m_scrlram)
+ AM_RANGE(0xdce1, 0xdce1) AM_WRITENOP
+ AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(nycaptor_palette_r, nycaptor_palette_w)
+ AM_RANGE(0xdf03, 0xdf03) AM_READWRITE(nycaptor_gfxctrl_r, nycaptor_gfxctrl_w)
+ AM_RANGE(0xe000, 0xffff) AM_READWRITE(nycaptor_sharedram_r, nycaptor_sharedram_w) AM_BASE_MEMBER(nycaptor_state, m_sharedram)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( cyclshtg_slave_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM
+ AM_RANGE(0xc000, 0xcfff) AM_READWRITE(nycaptor_videoram_r, nycaptor_videoram_w) AM_BASE_SIZE_MEMBER(nycaptor_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSWA")
+ AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSWB")
+ AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSWC")
+ AM_RANGE(0xd803, 0xd803) AM_READ_PORT("IN0")
+ AM_RANGE(0xd804, 0xd804) AM_READ_PORT("IN1")
+ AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(nycaptor_spriteram_r, nycaptor_spriteram_w)
+ AM_RANGE(0xdca0, 0xdcbf) AM_WRITE(nycaptor_scrlram_w) AM_BASE_MEMBER(nycaptor_state, m_scrlram)
+ AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(nycaptor_palette_r, nycaptor_palette_w)
+ AM_RANGE(0xdf00, 0xdf00) AM_READ(nycaptor_bx_r)
+ AM_RANGE(0xdf01, 0xdf01) AM_READ(nycaptor_by_r)
+ AM_RANGE(0xdf02, 0xdf02) AM_READ(nycaptor_b_r)
+ AM_RANGE(0xdf03, 0xdf03) AM_READ(nycaptor_gfxctrl_r)
+ AM_RANGE(0xdf03, 0xdf03) AM_WRITENOP
+ AM_RANGE(0xe000, 0xffff) AM_READWRITE(nycaptor_sharedram_r, nycaptor_sharedram_w)
+ADDRESS_MAP_END
+
+static READ8_HANDLER( unk_r )
+{
+ return space->machine().rand();
+}
+
+static ADDRESS_MAP_START( bronx_master_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xcfff) AM_READWRITE(nycaptor_videoram_r, nycaptor_videoram_w) AM_BASE_SIZE_MEMBER(nycaptor_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xd000, 0xd000) AM_READ(cyclshtg_mcu_r) AM_WRITENOP
+ AM_RANGE(0xd001, 0xd001) AM_WRITE(sub_cpu_halt_w)
+ AM_RANGE(0xd002, 0xd002) AM_READWRITE(nycaptor_generic_control_r, cyclshtg_generic_control_w)
+ AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
+ AM_RANGE(0xd401, 0xd401) AM_READ(unk_r)
+ AM_RANGE(0xd403, 0xd403) AM_WRITE(sound_cpu_reset_w)
+ AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSWA")
+ AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSWB")
+ AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSWC")
+ AM_RANGE(0xd803, 0xd803) AM_READ_PORT("IN0")
+ AM_RANGE(0xd804, 0xd804) AM_READ_PORT("IN1")
+ AM_RANGE(0xd805, 0xd805) AM_READ(cyclshtg_mcu_status_r)
+ AM_RANGE(0xd806, 0xd806) AM_READNOP
+ AM_RANGE(0xd807, 0xd807) AM_READ(cyclshtg_mcu_status_r)
+ AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(nycaptor_spriteram_r, nycaptor_spriteram_w)
+ AM_RANGE(0xdca0, 0xdcbf) AM_READWRITE(nycaptor_scrlram_r, nycaptor_scrlram_w) AM_BASE_MEMBER(nycaptor_state, m_scrlram)
+ AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(nycaptor_palette_r, nycaptor_palette_w)
+ AM_RANGE(0xdf03, 0xdf03) AM_READWRITE(nycaptor_gfxctrl_r, nycaptor_gfxctrl_w)
+ AM_RANGE(0xe000, 0xffff) AM_READWRITE(nycaptor_sharedram_r, nycaptor_sharedram_w) AM_BASE_MEMBER(nycaptor_state, m_sharedram)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bronx_slave_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xc000, 0xcfff) AM_READWRITE(nycaptor_videoram_r, nycaptor_videoram_w) AM_BASE_SIZE_MEMBER(nycaptor_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSWA")
+ AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSWB")
+ AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSWC")
+ AM_RANGE(0xd803, 0xd803) AM_READ_PORT("IN0")
+ AM_RANGE(0xd804, 0xd804) AM_READ_PORT("IN1")
+ AM_RANGE(0xd805, 0xd805) AM_READ(cyclshtg_mcu_status_r1)
+ AM_RANGE(0xd807, 0xd807) AM_READ(cyclshtg_mcu_status_r)
+ AM_RANGE(0xdc00, 0xdc9f) AM_READWRITE(nycaptor_spriteram_r, nycaptor_spriteram_w)
+ AM_RANGE(0xdca0, 0xdcbf) AM_WRITE(nycaptor_scrlram_w) AM_BASE_MEMBER(nycaptor_state, m_scrlram)
+ AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(nycaptor_palette_r, nycaptor_palette_w)
+ AM_RANGE(0xdf00, 0xdf00) AM_READ(nycaptor_bx_r)
+ AM_RANGE(0xdf01, 0xdf01) AM_READ(nycaptor_by_r)
+ AM_RANGE(0xdf02, 0xdf02) AM_READ(nycaptor_b_r)
+ AM_RANGE(0xdf03, 0xdf03) AM_READWRITE(nycaptor_gfxctrl_r, nycaptor_gfxctrl_w)
+ AM_RANGE(0xe000, 0xffff) AM_READWRITE(nycaptor_sharedram_r, nycaptor_sharedram_w)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( bronx_slave_io_map, AS_IO, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("user1", 0)
+ADDRESS_MAP_END
+
+
+/* verified from Z80 code */
+static INPUT_PORTS_START( nycaptor )
+ PORT_START("DSWA")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) /* table at 0x00e5 in CPU1 - see notes for 'colt' */
+ PORT_DIPSETTING( 0x02, "20k 80k 80k+" )
+ PORT_DIPSETTING( 0x03, "50k 150k 200k+" )
+ PORT_DIPSETTING( 0x01, "100k 300k 300k+" )
+ PORT_DIPSETTING( 0x00, "150k 300k 300k+" )
+ PORT_DIPNAME( 0x04, 0x04, "Infinite Bullets") /* see notes */
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) /* values are read from the MCU */
+ PORT_DIPSETTING( 0x08, "1" )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x10, "5" )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START("DSWB")
+ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
+ PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
+
+ PORT_START("DSWC")
+ PORT_DIPNAME( 0x01, 0x01, "Freeze" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Training Spot" )
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x20, "Reset Damage" )
+ PORT_DIPSETTING( 0x20, "Every Stage" )
+ PORT_DIPSETTING( 0x00, "Every 4 Stages" )
+ PORT_DIPNAME( 0x40, 0x40, "No Hit (Cheat)")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Coin Slots" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x80, "2" )
+
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* IPT_START2 is some similar Taito games (eg: 'flstory') */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* "I/O ERROR" if active - code at 0x083d */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* "I/O ERROR" if active - code at 0x083d */
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("LIGHTX")
+ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
+
+ PORT_START("LIGHTY")
+ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
+INPUT_PORTS_END
+
+/* verified from Z80 code */
+static INPUT_PORTS_START( colt )
+ PORT_INCLUDE( nycaptor )
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) /* see notes */
+ PORT_DIPSETTING( 0x08, "1" )
+ PORT_DIPSETTING( 0x10, "2" )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x00, "100" )
+INPUT_PORTS_END
+
+
+/* verified from Z80 code */
+static INPUT_PORTS_START( cyclshtg )
+ PORT_START("DSWA")
+ PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW )
+ TAITO_DSWA_BITS_2_TO_3
+ TAITO_COINAGE_JAPAN_OLD /* coinage B isn't mentionned in the manual */
+
+ PORT_START("DSWB")
+ TAITO_DIFFICULTY
+ PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Bonus_Life ) ) /* table at 0x100f - see notes for 'bronx' */
+ PORT_DIPSETTING( 0x0c, "150k 350k 200k+" )
+ PORT_DIPSETTING( 0x08, "200k 500k 300k+" )
+ PORT_DIPSETTING( 0x04, "300k 700k 400k+" )
+ PORT_DIPSETTING( 0x00, "400k 900k 500k+" )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) /* see notes */
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x30, "3" )
+ PORT_DIPSETTING( 0x10, "4" )
+ PORT_DIPSETTING( 0x20, "5" )
+ PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x80, 0x80, "Reset Damage (Cheat)" ) /* see notes */
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSWC")
+ PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPUNUSED( 0x02, IP_ACTIVE_LOW )
+ PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
+ PORT_DIPUNUSED( 0x08, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x10, 0x10, "Infinite Bullets" ) /* see notes */
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
+ PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
+ PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
+
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* IPT_START2 is some similar Taito games (eg: 'flstory') */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("LIGHTX")
+ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
+
+ PORT_START("LIGHTY")
+ PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
+INPUT_PORTS_END
+
+/* verified from Z80 code */
+static INPUT_PORTS_START( bronx )
+ PORT_INCLUDE( cyclshtg )
+
+ PORT_MODIFY("DSWB")
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) /* see notes */
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x30, "2" )
+ PORT_DIPSETTING( 0x10, "4" )
+ PORT_DIPSETTING( 0x20, "5" )
+INPUT_PORTS_END
+
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 4,
+ { RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 },
+ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 4,
+ { RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 },
+ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
+ 16*8+3, 16*8+2, 16*8+1, 16*8+0, 16*8+8+3, 16*8+8+2, 16*8+8+1, 16*8+8+0 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
+ 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
+ 64*8
+};
+
+static GFXDECODE_START( nycaptor )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )//16 kolorow
+ GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 256, 16 )//paleta 2, 16 kolorow
+GFXDECODE_END
+
+
+
+
+static MACHINE_START( nycaptor )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+
+ state->m_maincpu = machine.device("maincpu");
+ state->m_audiocpu = machine.device("audiocpu");
+ state->m_subcpu = machine.device("sub");
+ state->m_mcu = machine.device("mcu");
+
+ state->save_item(NAME(state->m_generic_control_reg));
+ state->save_item(NAME(state->m_sound_nmi_enable));
+ state->save_item(NAME(state->m_pending_nmi));
+ state->save_item(NAME(state->m_snd_data));
+ state->save_item(NAME(state->m_vol_ctrl));
+
+ state->save_item(NAME(state->m_char_bank));
+ state->save_item(NAME(state->m_palette_bank));
+ state->save_item(NAME(state->m_gfxctrl));
+
+ state->save_item(NAME(state->m_port_a_in));
+ state->save_item(NAME(state->m_port_a_out));
+ state->save_item(NAME(state->m_ddr_a));
+ state->save_item(NAME(state->m_port_b_in));
+ state->save_item(NAME(state->m_port_b_out));
+ state->save_item(NAME(state->m_ddr_b));
+ state->save_item(NAME(state->m_port_c_in));
+ state->save_item(NAME(state->m_port_c_out));
+ state->save_item(NAME(state->m_ddr_c));
+ state->save_item(NAME(state->m_mcu_sent));
+ state->save_item(NAME(state->m_main_sent));
+ state->save_item(NAME(state->m_from_main));
+ state->save_item(NAME(state->m_from_mcu));
+}
+
+static MACHINE_RESET( nycaptor )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+
+ MACHINE_RESET_CALL(ta7630);
+
+ state->m_generic_control_reg = 0;
+ state->m_sound_nmi_enable = 0;
+ state->m_pending_nmi = 0;
+ state->m_snd_data = 0;
+
+ state->m_char_bank = 0;
+ state->m_palette_bank = 0;
+ state->m_gfxctrl = 0;
+
+ state->m_port_a_in = 0;
+ state->m_port_a_out = 0;
+ state->m_ddr_a = 0;
+ state->m_port_b_in = 0;
+ state->m_port_b_out = 0;
+ state->m_ddr_b = 0;
+ state->m_port_c_in = 0;
+ state->m_port_c_out = 0;
+ state->m_ddr_c = 0;
+ state->m_mcu_sent = 0;
+ state->m_main_sent = 0;
+ state->m_from_main = 0;
+ state->m_from_mcu = 0;
+
+ memset(state->m_vol_ctrl, 0, ARRAY_LENGTH(state->m_vol_ctrl));
+}
+
+static MACHINE_CONFIG_START( nycaptor, nycaptor_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,8000000/2) /* ??? */
+ MCFG_CPU_PROGRAM_MAP(nycaptor_master_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("sub", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(nycaptor_slave_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) /* IRQ generated by ??? */
+
+ MCFG_CPU_ADD("audiocpu", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(nycaptor_sound_map)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold,2*60) /* IRQ generated by ??? */
+
+ MCFG_CPU_ADD("mcu", M68705,2000000)
+ MCFG_CPU_PROGRAM_MAP(nycaptor_m68705_map)
+
+ MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* 100 CPU slices per frame - an high value to ensure proper synchronization of the CPUs */
+
+ MCFG_MACHINE_START(nycaptor)
+ MCFG_MACHINE_RESET(nycaptor)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(nycaptor)
+
+ MCFG_GFXDECODE(nycaptor)
+ MCFG_PALETTE_LENGTH(512)
+
+ MCFG_VIDEO_START(nycaptor)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ay1", AY8910, 8000000/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_SOUND_ADD("ay2", AY8910, 8000000/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_SOUND_ADD("msm", MSM5232, 2000000)
+ MCFG_SOUND_CONFIG(msm5232_config)
+ MCFG_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
+ MCFG_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
+ MCFG_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
+ MCFG_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
+ MCFG_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
+ MCFG_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
+ MCFG_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
+ MCFG_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
+ // pin 1 SOLO 8' not mapped
+ // pin 2 SOLO 16' not mapped
+ // pin 22 Noise Output not mapped
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_START( cyclshtg, nycaptor_state )
+
+ MCFG_CPU_ADD("maincpu", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(cyclshtg_master_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("sub", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(cyclshtg_slave_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(nycaptor_sound_map)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold,2*60)
+
+#ifdef USE_MCU
+ MCFG_CPU_ADD("mcu", M68705,2000000)
+ MCFG_CPU_PROGRAM_MAP(nycaptor_m68705_map)
+#endif
+
+ MCFG_QUANTUM_TIME(attotime::from_hz(60))
+ MCFG_MACHINE_START(nycaptor)
+ MCFG_MACHINE_RESET(nycaptor)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(nycaptor)
+
+ MCFG_GFXDECODE(nycaptor)
+ MCFG_PALETTE_LENGTH(512)
+
+ MCFG_VIDEO_START(nycaptor)
+
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ay1", AY8910, 8000000/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_SOUND_ADD("ay2", AY8910, 8000000/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_SOUND_ADD("msm", MSM5232, 2000000)
+ MCFG_SOUND_CONFIG(msm5232_config)
+ MCFG_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
+ MCFG_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
+ MCFG_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
+ MCFG_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
+ MCFG_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
+ MCFG_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
+ MCFG_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
+ MCFG_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
+ // pin 1 SOLO 8' not mapped
+ // pin 2 SOLO 16' not mapped
+ // pin 22 Noise Output not mapped
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_START( bronx, nycaptor_state )
+
+ MCFG_CPU_ADD("maincpu", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(bronx_master_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("sub", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(bronx_slave_map)
+ MCFG_CPU_IO_MAP(bronx_slave_io_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80,8000000/2)
+ MCFG_CPU_PROGRAM_MAP(nycaptor_sound_map)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold,2*60)
+
+ MCFG_QUANTUM_TIME(attotime::from_hz(120))
+ MCFG_MACHINE_START(nycaptor)
+ MCFG_MACHINE_RESET(nycaptor)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(nycaptor)
+
+ MCFG_GFXDECODE(nycaptor)
+ MCFG_PALETTE_LENGTH(512)
+
+ MCFG_VIDEO_START(nycaptor)
+
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ay1", AY8910, 8000000/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_SOUND_ADD("ay2", AY8910, 8000000/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
+
+ MCFG_SOUND_ADD("msm", MSM5232, 2000000)
+ MCFG_SOUND_CONFIG(msm5232_config)
+ MCFG_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
+ MCFG_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
+ MCFG_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
+ MCFG_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
+ MCFG_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
+ MCFG_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
+ MCFG_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
+ MCFG_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
+ // pin 1 SOLO 8' not mapped
+ // pin 2 SOLO 16' not mapped
+ // pin 22 Noise Output not mapped
+MACHINE_CONFIG_END
+
+
+
+/***************************************************************************
+ Game driver(s)
+***************************************************************************/
+
+ROM_START( nycaptor )
+ ROM_REGION( 0x18000, "maincpu", 0 )
+ ROM_LOAD( "a50_04", 0x00000, 0x4000, CRC(33d971a3) SHA1(8bf6cb8d799739dc6f115d352453af278d58de9a) )
+ ROM_LOAD( "a50_03", 0x04000, 0x4000, CRC(8557fa44) SHA1(5639ec2ac21ae94c416c01bd7c0dae722cc14598) )
+ ROM_LOAD( "a50_02", 0x10000, 0x4000, CRC(9697b898) SHA1(28b92963264b867ca4452dad7dcbbb8c8247d2f5) )
+ ROM_LOAD( "a50_01", 0x14000, 0x4000, CRC(0965f84a) SHA1(22698446f52f5d29632aa982b9be87a9bf86fbef) )
+
+ ROM_REGION( 0x10000, "sub", 0 )
+ ROM_LOAD( "a50_05-2", 0x0000, 0x4000, CRC(7796655a) SHA1(74cf84bf6f4dfee57ef6236280c0d64c1a156ffe) )
+ ROM_LOAD( "a50_06", 0x4000, 0x4000, CRC(450d6783) SHA1(e652bf83fb6bdd8152dbafb05bb695259c2619cc) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "a50_15", 0x0000, 0x4000, CRC(f8a604e5) SHA1(8fae920fd09584b5e5ccd0db8b8934b393a23d50) )
+ ROM_LOAD( "a50_16", 0x4000, 0x4000, CRC(fc24e11d) SHA1(ce1a1d7b809fa0f5f5e7a462047374b1b3f621c6) )
+
+ ROM_REGION( 0x0800, "mcu", 0 )
+ ROM_LOAD( "a50_17", 0x0000, 0x0800, CRC(69fe08dc) SHA1(9bdac3e835f63bbb8806892169d89f43d447df21) )
+
+ ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "a50_07", 0x00000, 0x4000, CRC(b3b330cf) SHA1(8330e4831b8d0068c0367417db2e27fded7c56fe) )
+ ROM_LOAD( "a50_09", 0x04000, 0x4000, CRC(22e2232e) SHA1(3b43114a5511b00e45cd67073c3f833fcf098fb6) )
+ ROM_LOAD( "a50_11", 0x08000, 0x4000, CRC(2c04ad4f) SHA1(a6272f91f583d46dd4a3fe863482b39406c70e97) )
+ ROM_LOAD( "a50_13", 0x0c000, 0x4000, CRC(9940e78d) SHA1(8607808e6ff76808ae155d671c3179bfe7d2639b) )
+ ROM_LOAD( "a50_08", 0x10000, 0x4000, CRC(3c31be14) SHA1(a1ed382fbd374609022535bd0d78bc9e84edd63b) )
+ ROM_LOAD( "a50_10", 0x14000, 0x4000, CRC(ce84dc5a) SHA1(8723310f3e25820ef7490c16759ebcb8354dde85) )
+ ROM_LOAD( "a50_12", 0x18000, 0x4000, CRC(3fb4cfa3) SHA1(b1c5f7b0297c59dc93420d31e0ef2b1125dbb9db) )
+ ROM_LOAD( "a50_14", 0x1c000, 0x4000, CRC(24b2f1bf) SHA1(4757aec2e4b99ce33d993ce1e19ee46a4eb76e86) )
+ROM_END
+
+ROM_START( cyclshtg )
+ ROM_REGION( 0x18000, "maincpu", 0 )
+ ROM_LOAD( "a97_01.i17", 0x00000, 0x4000, CRC(686fac1a) SHA1(46d17cb98f064413bb76c5d869f8061d2771cda0) )
+ ROM_LOAD( "a97_02.i16", 0x04000, 0x4000, CRC(48a812f9) SHA1(8ab18cb8d6a8b7ce1ed1a4009f5435ce4b0937b4) )
+ ROM_LOAD( "a97_03.u15", 0x10000, 0x4000, CRC(67ad3067) SHA1(2e355653e91c093abe7db0a3d55d5a3f95c4a2e3) )
+ ROM_LOAD( "a97_04.u14", 0x14000, 0x4000, CRC(804e6445) SHA1(5b6771c5729faf62d5002d090c0b9c5ca5cb9ad6) )
+
+ ROM_REGION( 0x10000, "sub", 0 )
+ ROM_LOAD( "a97_05.u22", 0x0000, 0x4000, CRC(fdc36c4f) SHA1(cae2d3f07c5bd6de9d40ff7d385b999e7dc9ce82) )
+ ROM_LOAD( "a80_06.u23", 0x4000, 0x4000, CRC(2769c5ab) SHA1(b8f5a4a8c70c8d37d5e92b37faa0e25b287b3fb2) )
+ ROM_LOAD( "a97_06.i24", 0x8000, 0x4000, CRC(c0473a54) SHA1(06fa7345a44a72995146e973c2cd7a14499f4310) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "a80_16.i26", 0x0000, 0x4000, CRC(ce171a48) SHA1(e5ae9bb22f58c8857737bc6f5317866819a4e4d1) )
+ ROM_LOAD( "a80_17.i25", 0x4000, 0x4000, CRC(a90b7bbc) SHA1(bd5c96861a59a1f84bb5032775b1c70efdb7066f) )
+
+ ROM_REGION( 0x0800, "cpu3", 0 )
+ ROM_LOAD( "a80_18", 0x0000, 0x0800, NO_DUMP ) /* Missing */
+
+ ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "a80_11.u11", 0x00000, 0x4000, CRC(29e1293b) SHA1(106204ec46fae5d3b5e4a4d423bc0e886a637c61) )
+ ROM_LOAD( "a80_10.u10", 0x04000, 0x4000, CRC(345f576c) SHA1(fee5b2167bcd0fdc21c0a7b22ffdf7506a24baee) )
+ ROM_LOAD( "a80_09.u9", 0x08000, 0x4000, CRC(3ef06dff) SHA1(99bbd32ae89a6becac9e1bb8a34a834d81890444) )
+ ROM_LOAD( "a97_07.u8", 0x0c000, 0x4000, CRC(8f2baf57) SHA1(bb4e5b69477c51536dfd95ea59c7281159f3bcc7) )
+ ROM_LOAD( "a80_15.u39", 0x10000, 0x4000, CRC(2cefb47d) SHA1(3bef20c9c0c4f9237a327da3cbc9a7bbf63771ea) )
+ ROM_LOAD( "a80_14.u34", 0x14000, 0x4000, CRC(91642de8) SHA1(531974fc147d25e9feada89bc82d5df62ec9d446) )
+ ROM_LOAD( "a80_13.u33", 0x18000, 0x4000, CRC(96a67c6b) SHA1(3bed4313d6b8d554b35abb1515ab94e78c2718c5) )
+ ROM_LOAD( "a80_12.u23", 0x1c000, 0x4000, CRC(9ff04c85) SHA1(a5edc50bbe6e2c976895c97400c75088bc90a1fc) )
+ROM_END
+
+/*
+Bronx (Cycle Shooting bootleg)
+Taito, 1986
+
+The hardware is an almost exact copy of the original Taito hardware,
+minus the 68705 Microcontroller :-)
+
+PCB Layout
+----------
+
+Top Board
+
+ |----------------------------------|
+|-| VOL VOL |
+| | TDA2003 TDA2003 LM3900 |
+| | |
+| | |
+| | |
+| | LM3900 |
+| | |
+| | |
+|-| M5232|
+ | AY-3-8910 |
+ | AY-3-8910 |
+ | |
+ | |
+ | |
+ | |
+ | 2016 |
+ | Z80 16 17 8MHz|
+ |----------------------------------|
+Notes:
+ Z80 running at 4.000MHz
+ M5253 running at 2.000MHz
+ AY-3-8910's running at 2.000MHz
+ 2016 - 2k x8 SRAM (DIP24)
+
+
+Middle Board
+
+|----------------------------------------------------|
+| 74 Z80 ROM1 04 8MHz |
+| |-| 74 |
+| | | 139 ROM7 ROM2 |
+| | | 240 |
+| | | ROM6 ROM3 155 |
+| | | 245 |
+| | | ROM5 ROM4 139 |
+| | | 245 |-|
+|2 | | | |
+|2 |-| 175 6264 Z80 | |
+|W | |
+|A | |
+|Y 251 251 | |
+| | |
+| 251 | |
+| |-|
+| 251 251 244 244 393 |
+| |
+| 253 244 PAL 02 |
+| |
+| 251 32 107 00 |
+| 74 74 |
+| DSWC DSWB DSWA 244 |
+|----------------------------------------------------|
+Notes:
+ Both Z80s running at 4.000MHz
+ 6264 - 8k x8 SRAM (DIP28)
+
+
+Bottom Board
+
+|----------------------------------------------------|
+| 18.432MHz |
+| |
+| 2016 |
+| |
+| |
+| |
+| |
+| 6148 |-|
+|1 | |
+|8 6148 | |
+|W | |
+|A | |
+|Y 6148 | |
+| | |
+| 8 12 6148 | |
+| |-|
+| 9 13 6148 |
+| |
+| 10 14 6148 6148 |
+| |
+| 11 15 6148 |
+| |
+| 6148 |
+|----------------------------------------------------|
+Notes:
+ 2016 - 2k x8 SRAM (DIP24)
+ 6148 - 1k x4 SRAM (DIP18)
+*/
+
+ROM_START( bronx )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "1.bin", 0x00000, 0x4000, CRC(399b5063) SHA1(286e0d1a0c1a41060e87f2dadf199f38c787d40f) )
+ ROM_LOAD( "2.bin", 0x04000, 0x4000, CRC(3b5f9756) SHA1(7df0e4808799ca6a7809bd9ac3a1689a18ae1cdb) )
+ ROM_LOAD( "3.bin", 0x10000, 0x8000, CRC(d2ffd3ce) SHA1(06d237a4aa46e37192bd94e2db361c62c35d469c) )
+ ROM_LOAD( "4.bin", 0x18000, 0x8000, CRC(20cf148d) SHA1(49f49f9e58d7aa5690ff828b746ab856c71b0d9c) )
+
+ ROM_REGION( 0x10000, "sub", 0 )
+ ROM_LOAD( "5.bin", 0x0000, 0x4000, CRC(19a1c665) SHA1(38f5f47f22740a75cf0ce6d0406368c2c86e0021) )
+ ROM_LOAD( "6.bin", 0x4000, 0x4000, CRC(2769c5ab) SHA1(b8f5a4a8c70c8d37d5e92b37faa0e25b287b3fb2) )
+
+ ROM_REGION( 0x08000, "user1", 0 )
+ ROM_LOAD( "7.bin", 0x00000, 0x8000, CRC(463f9f62) SHA1(8e1fa8f78d230d32502422078599e9e9af889a92) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "a80_16.i26", 0x0000, 0x4000, CRC(ce171a48) SHA1(e5ae9bb22f58c8857737bc6f5317866819a4e4d1) )
+ ROM_LOAD( "a80_17.i25", 0x4000, 0x4000, CRC(a90b7bbc) SHA1(bd5c96861a59a1f84bb5032775b1c70efdb7066f) )
+
+ ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "a80_11.u11", 0x00000, 0x4000, CRC(29e1293b) SHA1(106204ec46fae5d3b5e4a4d423bc0e886a637c61) )
+ ROM_LOAD( "a80_10.u10", 0x04000, 0x4000, CRC(345f576c) SHA1(fee5b2167bcd0fdc21c0a7b22ffdf7506a24baee) )
+ ROM_LOAD( "a80_09.u9", 0x08000, 0x4000, CRC(3ef06dff) SHA1(99bbd32ae89a6becac9e1bb8a34a834d81890444) )
+ ROM_LOAD( "8.bin", 0x0c000, 0x4000, CRC(2b778d24) SHA1(caca7a18743a4bb657a7c5691d93de0ccb867003) )
+
+ ROM_LOAD( "a80_15.u39", 0x10000, 0x4000, CRC(2cefb47d) SHA1(3bef20c9c0c4f9237a327da3cbc9a7bbf63771ea) )
+ ROM_LOAD( "a80_14.u34", 0x14000, 0x4000, CRC(91642de8) SHA1(531974fc147d25e9feada89bc82d5df62ec9d446) )
+ ROM_LOAD( "a80_13.u33", 0x18000, 0x4000, CRC(96a67c6b) SHA1(3bed4313d6b8d554b35abb1515ab94e78c2718c5) )
+ ROM_LOAD( "a80_12.u23", 0x1c000, 0x4000, CRC(9ff04c85) SHA1(a5edc50bbe6e2c976895c97400c75088bc90a1fc) )
+ROM_END
+
+/*
+Colt (NY Captor bootleg)
+Terminator,1986
+
+The hardware is an almost exact copy of the original Taito hardware,
+minus the 68705 Microcontroller :-)
+The hardware is exactly the same as the bootleg Cycle Shooting hardware.
+
+PCB Layout
+----------
+
+Top Board
+
+ |----------------------------------|
+|-| VOL VOL |
+| | TDA2003 TDA2003 LM3900 |
+| | |
+| | |
+| | |
+| | LM3900 |
+| | |
+| | |
+|-| M5232|
+ | AY-3-8910 |
+ | AY-3-8910 |
+ | |
+ | |
+ | |
+ | |
+ | 2016 |
+ | Z80 15 16 8MHz|
+ |----------------------------------|
+Notes:
+ Z80 running at 4.000MHz
+ M5253 running at 2.000MHz
+ AY-3-8910's running at 2.000MHz
+ 2016 - 2k x8 SRAM (DIP24)
+
+
+Middle Board
+
+|----------------------------------------------------|
+| Z80 04 8MHz |
+| |-| |
+| | | * 03 |
+| | | |
+| | | 06 02 |
+| | | |
+| | | 05 01 |
+| | | |-|
+|2 | | | |
+|2 |-| 6264 Z80 | |
+|W | |
+|A | |
+|Y | |
+| | |
+| | |
+| |-|
+| |
+| PAL |
+| |
+| |
+| |
+| |
+| DSWC DSWB DSWA |
+|----------------------------------------------------|
+Notes:
+ Both Z80s running at 4.000MHz
+ 6264 - 8k x8 SRAM (DIP28)
+ * - socket not populated
+
+Bottom Board
+
+|----------------------------------------------------|
+| 18.432MHz |
+| |
+| 2016 |
+| |
+| |
+| |
+| |
+| 6148 |-|
+|1 | |
+|8 6148 | |
+|W | |
+|A | |
+|Y 6148 | |
+| | |
+| 13 14 6148 | |
+| |-|
+| 11 12 6148 |
+| |
+| 09 10 6148 6148 |
+| |
+| 07 08 6148 |
+| |
+| 6148 |
+|----------------------------------------------------|
+Notes:
+ 2016 - 2k x8 SRAM (DIP24)
+ 6148 - 1k x4 SRAM (DIP18)
+
+*/
+ROM_START( colt )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "04.bin", 0x00000, 0x4000, CRC(dc61fdb2) SHA1(94fdd95082936b2445008aee60381ebe35385b4a) )
+ ROM_LOAD( "03.bin", 0x04000, 0x4000, CRC(5835b8b1) SHA1(25a48660f8fb166f996133fb9113d1566dbae281) )
+ ROM_LOAD( "02.bin", 0x10000, 0x4000, CRC(89c99a28) SHA1(1a4fdb5c13569699dfbf2bde0aeeb5e7fcc22ef9) )
+ ROM_LOAD( "01.bin", 0x18000, 0x4000, CRC(9b0948f3) SHA1(a55e09243640ec56aa22e4b6d47165b02b880eb7) )
+ ROM_COPY( "maincpu", 0x10000, 0x014000, 0x04000 )
+ ROM_COPY( "maincpu", 0x18000, 0x01c000, 0x04000 )
+
+ ROM_REGION( 0x10000, "sub", 0 )
+ ROM_LOAD( "05.bin", 0x0000, 0x4000, CRC(2b6e017a) SHA1(60715e1c6fbcdd2c0e114035c342ba587dfc1b4b) )
+ ROM_LOAD( "a50_06", 0x4000, 0x4000, CRC(450d6783) SHA1(e652bf83fb6bdd8152dbafb05bb695259c2619cc) )
+
+ ROM_REGION( 0x08000, "user1", ROMREGION_ERASE00 ) //empty
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "a50_15", 0x0000, 0x4000, CRC(f8a604e5) SHA1(8fae920fd09584b5e5ccd0db8b8934b393a23d50) )
+ ROM_LOAD( "a50_16", 0x4000, 0x4000, CRC(fc24e11d) SHA1(ce1a1d7b809fa0f5f5e7a462047374b1b3f621c6) )
+
+ ROM_REGION( 0x20000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "a50_07", 0x00000, 0x4000, CRC(b3b330cf) SHA1(8330e4831b8d0068c0367417db2e27fded7c56fe) )
+ ROM_LOAD( "a50_09", 0x04000, 0x4000, CRC(22e2232e) SHA1(3b43114a5511b00e45cd67073c3f833fcf098fb6) )
+ ROM_LOAD( "a50_11", 0x08000, 0x4000, CRC(2c04ad4f) SHA1(a6272f91f583d46dd4a3fe863482b39406c70e97) )
+ ROM_LOAD( "a50_13", 0x0c000, 0x4000, CRC(9940e78d) SHA1(8607808e6ff76808ae155d671c3179bfe7d2639b) )
+ ROM_LOAD( "08.bin", 0x10000, 0x4000, CRC(9c0689f3) SHA1(7cecabd03f4973ab97e9dde041fcc9220f7aa812) )
+ ROM_LOAD( "a50_10", 0x14000, 0x4000, CRC(ce84dc5a) SHA1(8723310f3e25820ef7490c16759ebcb8354dde85) )
+ ROM_LOAD( "a50_12", 0x18000, 0x4000, CRC(3fb4cfa3) SHA1(b1c5f7b0297c59dc93420d31e0ef2b1125dbb9db) )
+ ROM_LOAD( "a50_14", 0x1c000, 0x4000, CRC(24b2f1bf) SHA1(4757aec2e4b99ce33d993ce1e19ee46a4eb76e86) )
+ROM_END
+
+static DRIVER_INIT( nycaptor )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+ state->m_gametype = 0;
+}
+
+static DRIVER_INIT( cyclshtg )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+ state->m_gametype = 1;
+}
+
+static DRIVER_INIT( bronx )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+ int i;
+ UINT8 *rom = machine.region("maincpu")->base();
+
+ for (i = 0; i < 0x20000; i++)
+ rom[i] = BITSWAP8(rom[i], 0, 1, 2, 3, 4, 5, 6, 7);
+
+ state->m_gametype = 1;
+}
+
+static DRIVER_INIT( colt )
+{
+ nycaptor_state *state = machine.driver_data<nycaptor_state>();
+ int i;
+ UINT8 *rom = machine.region("maincpu")->base();
+
+ for (i = 0; i < 0x20000; i++)
+ rom[i] = BITSWAP8(rom[i], 0, 1, 2, 3, 4, 5, 6, 7);
+
+ state->m_gametype = 2;
+}
+
+GAME( 1985, nycaptor, 0, nycaptor, nycaptor, nycaptor, ROT0, "Taito", "N.Y. Captor", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1986, cyclshtg, 0, cyclshtg, cyclshtg, cyclshtg, ROT90, "Taito", "Cycle Shooting", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
+/* bootlegs */
+GAME( 1986, bronx, cyclshtg, bronx, bronx, bronx, ROT90, "bootleg", "Bronx", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1986, colt, nycaptor, bronx, colt, colt, ROT0, "bootleg", "Colt", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )