diff options
Diffstat (limited to 'trunk/src/mame/drivers/nmg5.c')
-rw-r--r-- | trunk/src/mame/drivers/nmg5.c | 1560 |
1 files changed, 1560 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/nmg5.c b/trunk/src/mame/drivers/nmg5.c new file mode 100644 index 00000000000..de24ad026d4 --- /dev/null +++ b/trunk/src/mame/drivers/nmg5.c @@ -0,0 +1,1560 @@ +/* + + Title Copyright PCB - ID + ---------------------------------------------------------------------------- + Multi 5 / New Multi Game 5 (c) 1997 Yun Sung YS-1300 + Multi 5 / New Multi Game 5 (c) 1998 Yun Sung YS-1300 / YS-1301 + Search Eye (c) 1999 Yun Sung YS-1905 + Search Eye Plus V2.0 (c) 1999 Yun Sung YS-1905 + Puzzle Club (set 1) (c) 2000 Yun Sung YS-2113 + Puzzle Club (set 2) (c) 2000 Yun Sung YS-2111 + Garogun Seroyang (c) 2000 Yun Sung YS-2111 + 7 Ordi (c) 2002 Yun Sung YS-2118B + Wonder Stick (c) ???? Yun Sung YS-2320 + + driver by Pierpaolo Prazzoli + + +Stephh's notes (based on the games M68000 code and some tests) : + +1) 'nmg5' + + - On title screen, there's a 1998 release date. + However, ending "Tong Boy" shows a 1997 copyright, + and there's even a 1996 date in the PRG ROMS : + look at addresses 0x0565bc to 0x0565bf to see it. + - There's sort of "protection" routine at address 0x000366. + Its effect is unknown but prevents the game to boot. + - Here are what the inputs which are read in "Test Mode" do : + * COIN1 : adds 1 coin (you can hear the sound) + * COIN2 : adds 1 coin (you can hear the sound) + * Player 2 BUTTON3 : + . if SW2-1 is ON, it goes to "Test Mode" routine + . if SW2-1 is OFF, it goes back to the game + WITHOUT resetting the number of coins / credits + * Player 2 BUTTON2 : toggles "Slideshow Mode" ON/OFF + - Here are what the additional inputs which are read in "Slideshow Mode" do : + * Player 1 BUTTON1 : (picture++)%0x1c (next) + * Player 1 BUTTON2 : (picture--)%0x1c (previous) + - Here are what the buttons do for each sub-game : + * Rocktris : + . BUTTON1 : Rotate counterclockwise + . BUTTON2 : Rotate counterclockwise (same as BUTTON1) + . BUTTON3 : UNUSED + * Bubble Gum : + . BUTTON1 : Fire + . BUTTON2 : UNUSED + . BUTTON3 : UNUSED + * Tong Boy : + . BUTTON1 : Jump / Fire (depending on stages) + . BUTTON2 : UNUSED + . BUTTON3 : UNUSED + * Cross Point : + . BUTTON1 : Rotate counterclockwise + . BUTTON2 : Help + . BUTTON3 : UNUSED + * Box Logic : + . BUTTON1 : Tag as good + . BUTTON2 : Tag as bad / Untag (switch) + . BUTTON3 : Help + - It is difficult to find a name for DSW1-6 and DSW1-7. + All I can tell is that it seems to affects the crocodiles + patterns in "Tong Boy". Watch the demo and see what you find. + - Unused DSW2-4 is told to be "Flip Screen" in "Test Mode", + but is in fact not read in-game. Leftover from another game ? + +2) 'nmg5e' + + - On title screen, there's a 1997 release date. + However, there's a 1996 date in the PRG ROMS : + look at addresses 0x0564a4 to 0x0564a7 to see it. + - There are 2 main differences with the other set : + * The code for the "protection" routine doesn't exist + * Player 2 BUTTON2 is tested but has no visible effect + (there is no "Slideshow Mode" and code which tests + Player 1 BUTTON1 and Player 1 BUTTON2 doesn't exist) + +3) 'searchey' + + - Here are what the buttons do : + * BUTTON1 : spot + * BUTTON2 : help + - It's difficult to find a good description for DSW2-1 ! + All I can tell is that it affects the number of items to find : + * OFF : table at 0x024cae (4 items for level 1) + * ON : table at 0x024d3c (3 items for level 1) + +4) 'searchp2' + + - Here are what the buttons do : + * BUTTON1 : spot + * BUTTON2 : help + - The "Test Mode" Dip Switch points only to a black screen. + I can't tell if it's a bug, but there is no text for it as in 'searchey'. + - There is no "Demo Sounds" Dip Switch : sound is ALWAYS OFF in "Demo Mode". + - It is difficult to find a name for DSW2-6 and DSW2-7. + All I can tell is that it affects the rolls in "Lucky Chance". + Look at code from 0x006c08 to 0x006de8 and tables from 0x01db10 to 0x01db27 + (4 tables - each table is 3 * 3 words = 6 bytes wide). + - The "Language" Dip Switch only affects the "how to play" instructions + in "Demo Mode" as well as the text which tells how many items to find. + - It's difficult to find a good description for DSW2-2 ! + All I can tell is that it affects the "Lucky" timer : + when ON, you have 5 "seconds" less than when OFF. + - It's difficult to find a good description for DSW2-1 ! + All I can tell is that it affects the number of items to find : + when ON, you have 1 item less than when OFF. + +5) 'psclubys*' + + - Here are what the buttons do for each sub-game : + * Magic Eye : + . BUTTON1 : Fire + . BUTTON2 : Fire (same as BUTTON1) + . BUTTON3 : UNUSED + * Box Logic : + . BUTTON1 : Tag as good + . BUTTON2 : Tag as bad / Untag (switch) + . BUTTON3 : Help + * Mad Ball : + . BUTTON1 : Jump / Launch ball + . BUTTON2 : Fire + . BUTTON3 : UNUSED + * Magic Bubble : + . BUTTON1 : Fire + . BUTTON2 : UNUSED + . BUTTON3 : UNUSED + * Bogle Puyo : + . BUTTON1 : Rotate counterclockwise + . BUTTON2 : Rotate clockwise + . BUTTON3 : UNUSED + * Rocktris : + . BUTTON1 : Rotate counterclockwise + . BUTTON2 : Rotate counterclockwise (same as BUTTON1) + . BUTTON3 : UNUSED + - DSW1-6 only affects "Magic Bubble", "Bogle Puyo" and "Rocktris" sub-games. + - There are 72 gals pics, 36 of them are "soft" (sort girls are even not nude) + and the 36 others are "hard". + When nudity set to "Soft only", the game will only display "soft" gals pics. + When nudity set to "Soft and High", the game will alternate "soft" and "hard" gals pics. + There is no gals pics (thus no nudity) in "Magic Eye" and "Bogle Puyo" sub-games. + "Girl view" choice in "Test Mode" is also affected by DSW1-5. + - As there is no nudity in "Magic Eye" sub-game, I haven't been able + to determine effect of DSW1-5. Have a look at routine at 0x006dc8 ('pclubys') + or 0x006dc4 ('pclubysa') and see what you find. + +6) 'garogun' + + - Here are what the buttons do : + * BUTTON1 : spot + * BUTTON2 : help + - The game starts as soon as you have inserted enough coins. + However, the START button is needed when you want to continue play. + - There are 12 main levels and 3 bonus levels : + * levels 1 to 6 : 3 sub-levels each - 1 bonus level after 2 full main levels + * levels 7 to 9 : 5 sub-levels each - 1 bonus level after 1 full main level + * levels 10 to 12 : 5 sub-levels each - 1 bonus level after 1 full main level + (there is no bonus game when you end full main level 12) + - There's an ingame bug when timer for bonus game is displayed : + * Level is stored at address 0x2056c8 : + . 0x00 to 0x0b : main levels 1 to 12 + . 0x0c : bonus level 3 + . 0x0d : bonus level 2 + . 0x0e : bonus level 1 + * Routine that handles starting time begins at address 0x010a22. + * The problem is that when time is displayed in bonus game screen, + the value stored at 0x2056c8 is still the one from the main level + instead of being the one from the bonus game. So the time which + is displayed is incorrect and it sometimes causes graphics glitches. + However, when bonus game starts, value stored at 0x2056c8 is good. + - Depending on "Helps" Dip Switch, you get 1 to 4 helps at start. + Then, depending on your starting level, you get additional helps : + * level 1 : +0 + * level 3 : +1 + * level 5 : +2 + +7) '7ordi' + + - Here are what the buttons do in "Test Mode" : + * START1 : back + * BUTTON1 : left + * BUTTON2 : right + * BUTTON3 : fire + * BUTTON4 : down + * BUTTON5 : up + - Here are what the buttons do outside "Test Mode" : + * COIN1 : adds 50 to 1000 credits depending on "Coinage" settings + * SERVICE1 : adds 10000 credits + * SERVICE2 : reset game AND number of credits + (but Dip Switches aren't read again) + - Here are what the buttons do when the cards are just drawn : + * BUTTON1 : select card 1 + * BUTTON2 : select card 2 + * BUTTON3 : select card 3 + - Here are what the buttons do when in-game : + * BUTTON1 : die + * BUTTON2 : check/call + * BUTTON3 : bet/raise + - Here are what the buttons do when you win a hand : + * BUTTON2 : bonus game + * BUTTON3 : take + - Here are what the buttons do when you play bonus game : + * START1 : pool + * BUTTON1 : low (Ace, 2, 3, 4, 5, 6) + * BUTTON6 : high (8, 9, 10, Jack, Queen, King) + - Here are what the buttons do when you collect and + "Winnings" Dip Switch set to "Medals and Credits" + ("do you want to draw a medal ?" question) : + * BUTTON5 : Yes + * BUTTON6 : No + - As hopper and other mecanisms aren't emulated, you can't + draw a medal (winnings are always converted to credits). + I hope that someone will be able to fix that as I can't do it. + +8) 'wondstck' + + - Here are what the buttons do : + * BUTTON1 : trace + * BUTTON2 : help + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/m68000/m68000.h" +#include "sound/okim6295.h" +#include "sound/3812intf.h" + + +class nmg5_state : public driver_device +{ +public: + nmg5_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) { } + + /* memory pointers */ + UINT16 * m_fg_videoram; + UINT16 * m_bg_videoram; + UINT16 * m_scroll_ram; + UINT16 * m_bitmap; + UINT16 * m_spriteram; +// UINT16 * m_paletteram; // currently this uses generic palette handling + size_t m_spriteram_size; + + /* video-related */ + tilemap_t *m_bg_tilemap; + tilemap_t *m_fg_tilemap; + + /* misc */ + UINT8 m_prot_val; + UINT8 m_input_data; + UINT8 m_priority_reg; + UINT8 m_gfx_bank; + + /* devices */ + device_t *m_maincpu; + device_t *m_soundcpu; +}; + + + +static WRITE16_HANDLER( fg_videoram_w ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + COMBINE_DATA(&state->m_fg_videoram[offset]); + tilemap_mark_tile_dirty(state->m_fg_tilemap, offset); +} + +static WRITE16_HANDLER( bg_videoram_w ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + COMBINE_DATA(&state->m_bg_videoram[offset]); + tilemap_mark_tile_dirty(state->m_bg_tilemap, offset); +} + +static WRITE16_HANDLER( nmg5_soundlatch_w ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + + if (ACCESSING_BITS_0_7) + { + soundlatch_w(space, 0, data & 0xff); + device_set_input_line(state->m_soundcpu, INPUT_LINE_NMI, PULSE_LINE); + } +} + +static READ16_HANDLER( prot_r ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + return state->m_prot_val | state->m_input_data; +} + +static WRITE16_HANDLER( prot_w ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + state->m_input_data = data & 0x0f; +} + +static WRITE16_HANDLER( gfx_bank_w ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + + if (state->m_gfx_bank != (data & 3)) + { + state->m_gfx_bank = data & 3; + tilemap_mark_all_tiles_dirty_all(space->machine()); + } +} + +static WRITE16_HANDLER( priority_reg_w ) +{ + nmg5_state *state = space->machine().driver_data<nmg5_state>(); + + state->m_priority_reg = data & 7; + + if (state->m_priority_reg == 4 || state->m_priority_reg == 5 || state->m_priority_reg == 6) + popmessage("unknown priority_reg value = %d\n", state->m_priority_reg); +} + +static WRITE8_DEVICE_HANDLER( oki_banking_w ) +{ + downcast<okim6295_device *>(device)->set_bank_base((data & 1) ? 0x40000 : 0); +} + +/******************************************************************* + + Main Cpu + +********************************************************************/ + +static ADDRESS_MAP_START( nmg5_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_ROM + AM_RANGE(0x120000, 0x12ffff) AM_RAM + AM_RANGE(0x140000, 0x1407ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x160000, 0x1607ff) AM_RAM AM_BASE_SIZE_MEMBER(nmg5_state, m_spriteram, m_spriteram_size) + AM_RANGE(0x180000, 0x180001) AM_WRITE(nmg5_soundlatch_w) + AM_RANGE(0x180002, 0x180003) AM_WRITENOP + AM_RANGE(0x180004, 0x180005) AM_READWRITE(prot_r, prot_w) + AM_RANGE(0x180006, 0x180007) AM_WRITE(gfx_bank_w) + AM_RANGE(0x180008, 0x180009) AM_READ_PORT("DSW") + AM_RANGE(0x18000a, 0x18000b) AM_READ_PORT("SYSTEM") + AM_RANGE(0x18000c, 0x18000d) AM_READ_PORT("INPUTS") + AM_RANGE(0x18000e, 0x18000f) AM_WRITE(priority_reg_w) + AM_RANGE(0x300002, 0x300009) AM_WRITEONLY AM_BASE_MEMBER(nmg5_state, m_scroll_ram) + AM_RANGE(0x30000a, 0x30000f) AM_WRITENOP + AM_RANGE(0x320000, 0x321fff) AM_RAM_WRITE(bg_videoram_w) AM_BASE_MEMBER(nmg5_state, m_bg_videoram) + AM_RANGE(0x322000, 0x323fff) AM_RAM_WRITE(fg_videoram_w) AM_BASE_MEMBER(nmg5_state, m_fg_videoram) + AM_RANGE(0x800000, 0x80ffff) AM_RAM AM_BASE_MEMBER(nmg5_state, m_bitmap) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( pclubys_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0fffff) AM_ROM + AM_RANGE(0x200000, 0x20ffff) AM_RAM + AM_RANGE(0x440000, 0x4407ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x460000, 0x4607ff) AM_RAM AM_BASE_SIZE_MEMBER(nmg5_state, m_spriteram, m_spriteram_size) + AM_RANGE(0x480000, 0x480001) AM_WRITE(nmg5_soundlatch_w) + AM_RANGE(0x480002, 0x480003) AM_WRITENOP + AM_RANGE(0x480004, 0x480005) AM_READWRITE(prot_r, prot_w) + AM_RANGE(0x480006, 0x480007) AM_WRITE(gfx_bank_w) + AM_RANGE(0x480008, 0x480009) AM_READ_PORT("DSW") + AM_RANGE(0x48000a, 0x48000b) AM_READ_PORT("SYSTEM") + AM_RANGE(0x48000c, 0x48000d) AM_READ_PORT("INPUTS") + AM_RANGE(0x48000e, 0x48000f) AM_WRITE(priority_reg_w) + AM_RANGE(0x500002, 0x500009) AM_WRITEONLY AM_BASE_MEMBER(nmg5_state, m_scroll_ram) + AM_RANGE(0x520000, 0x521fff) AM_RAM_WRITE(bg_videoram_w) AM_BASE_MEMBER(nmg5_state, m_bg_videoram) + AM_RANGE(0x522000, 0x523fff) AM_RAM_WRITE(fg_videoram_w) AM_BASE_MEMBER(nmg5_state, m_fg_videoram) + AM_RANGE(0x800000, 0x80ffff) AM_RAM AM_BASE_MEMBER(nmg5_state, m_bitmap) +ADDRESS_MAP_END + +/******************************************************************* + + Sound Cpu + +********************************************************************/ + +static ADDRESS_MAP_START( nmg5_sound_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xdfff) AM_ROM + AM_RANGE(0xe000, 0xe7ff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( pclubys_sound_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xf7ff) AM_ROM + AM_RANGE(0xf800, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_io_map, AS_IO, 8 ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x00, 0x00) AM_DEVWRITE("oki", oki_banking_w) + AM_RANGE(0x10, 0x11) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w) + AM_RANGE(0x18, 0x18) AM_READ(soundlatch_r) + AM_RANGE(0x1c, 0x1c) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write) +ADDRESS_MAP_END + +static INPUT_PORTS_START( nmg5 ) + PORT_START("DSW") + PORT_DIPNAME( 0x0001, 0x0001, "Game Title" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x0001, "Multi 5" ) + PORT_DIPSETTING( 0x0000, "New Multi Game 5" ) + PORT_DIPNAME( 0x0006, 0x0006, "Crocodiles (Tong Boy)" ) PORT_DIPLOCATION("SW1:7,6") // See notes + PORT_DIPSETTING( 0x0006, "Pattern 1" ) + PORT_DIPSETTING( 0x0002, "Pattern 2" ) + PORT_DIPSETTING( 0x0004, "Pattern 3" ) + PORT_DIPSETTING( 0x0000, "Pattern 4" ) + PORT_DIPNAME( 0x0018, 0x0018, "License" ) PORT_DIPLOCATION("SW1:5,4") + PORT_DIPSETTING( 0x0000, "New Impeuropex Corp. S.R.L." ) + PORT_DIPSETTING( 0x0008, "BNS Enterprises" ) + PORT_DIPSETTING( 0x0010, "Nova Games" ) + PORT_DIPSETTING( 0x0018, DEF_STR( None ) ) + PORT_DIPNAME( 0x0020, 0x0020, "1P Vs 2P Rounds (Bubble Gum)" ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x0020, "Best of 1" ) /* 1 winning round needed */ + PORT_DIPSETTING( 0x0000, "Best of 3" ) /* 2 winning rounds needed */ + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x0040, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:8,7") + PORT_DIPSETTING( 0x0200, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0100, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:6,5") + PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_NOTEQUALS,0x00) + PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW",0x4000,PORTCOND_EQUALS,0x00) + PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) // See notes + PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, "Coin Type" ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x4000, "1" ) + PORT_DIPSETTING( 0x0000, "2" ) + PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:1" ) + + PORT_START("SYSTEM") /* Coins */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0050, IP_ACTIVE_HIGH, IPT_SPECIAL ) // otherwise it doesn't boot (unneeded for 'nmg5e' - see notes) + PORT_BIT( 0xffac, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( searchey ) + PORT_START("DSW") + PORT_DIPNAME( 0x0003, 0x0003, "Timer Speed" ) PORT_DIPLOCATION("SW1:8,7") + PORT_DIPSETTING( 0x0003, "Slowest" ) + PORT_DIPSETTING( 0x0002, "Slow" ) + PORT_DIPSETTING( 0x0001, "Fast" ) + PORT_DIPSETTING( 0x0000, "Fastest" ) + PORT_DIPNAME( 0x000c, 0x0000, "Helps" ) PORT_DIPLOCATION("SW1:6,5") + PORT_DIPSETTING( 0x000c, "1" ) + PORT_DIPSETTING( 0x0008, "2" ) + PORT_DIPSETTING( 0x0004, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,3") + PORT_DIPSETTING( 0x0020, "3" ) + PORT_DIPSETTING( 0x0010, "4" ) + PORT_DIPSETTING( 0x0030, "5" ) + PORT_DIPSETTING( 0x0000, "6" ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) + PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) + PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) + PORT_DIPSETTING( 0x2000, "Korean" ) + PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:2" ) + PORT_DIPNAME( 0x8000, 0x8000, "Items to find" ) PORT_DIPLOCATION("SW2:1") // See notes + PORT_DIPSETTING( 0x0000, "Less" ) + PORT_DIPSETTING( 0x8000, "More" ) + + PORT_START("SYSTEM") /* Coins */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( searchp2 ) + PORT_START("DSW") + PORT_DIPNAME( 0x0003, 0x0003, "Timer Speed" ) PORT_DIPLOCATION("SW1:8,7") + PORT_DIPSETTING( 0x0003, "Slowest" ) + PORT_DIPSETTING( 0x0002, "Slow" ) + PORT_DIPSETTING( 0x0001, "Fast" ) + PORT_DIPSETTING( 0x0000, "Fastest" ) + PORT_DIPNAME( 0x000c, 0x0000, "Helps" ) PORT_DIPLOCATION("SW1:6,5") + PORT_DIPSETTING( 0x000c, "1" ) + PORT_DIPSETTING( 0x0008, "2" ) + PORT_DIPSETTING( 0x0004, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4,3") + PORT_DIPSETTING( 0x0020, "3" ) + PORT_DIPSETTING( 0x0010, "4" ) + PORT_DIPSETTING( 0x0030, "5" ) + PORT_DIPSETTING( 0x0000, "6" ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) + PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) + PORT_DIPNAME( 0x0600, 0x0600, "Lucky Chance" ) PORT_DIPLOCATION("SW2:7,6") // See notes + PORT_DIPSETTING( 0x0600, "Table 1" ) + PORT_DIPSETTING( 0x0400, "Table 2" ) + PORT_DIPSETTING( 0x0200, "Table 3" ) + PORT_DIPSETTING( 0x0000, "Table 4" ) + PORT_DIPNAME( 0x3800, 0x3000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:5,4,3") // See notes +// PORT_DIPSETTING( 0x3800, "Korean" ) + PORT_DIPSETTING( 0x3000, DEF_STR( English ) ) + PORT_DIPSETTING( 0x2800, DEF_STR( Japanese ) ) + PORT_DIPSETTING( 0x2000, "Chinese" ) + PORT_DIPSETTING( 0x1800, DEF_STR( Italian ) ) + PORT_DIPSETTING( 0x1000, "Korean" ) +// PORT_DIPSETTING( 0x0800, "Korean" ) +// PORT_DIPSETTING( 0x0000, "Korean" ) + PORT_DIPNAME( 0x4000, 0x4000, "Lucky Timer" ) PORT_DIPLOCATION("SW2:2") // See notes + PORT_DIPSETTING( 0x0000, "Less" ) + PORT_DIPSETTING( 0x4000, "More" ) + PORT_DIPNAME( 0x8000, 0x8000, "Items to find" ) PORT_DIPLOCATION("SW2:1") // See notes + PORT_DIPSETTING( 0x0000, "Less" ) + PORT_DIPSETTING( 0x8000, "More" ) + + PORT_START("SYSTEM") /* Coins */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( pclubys ) + PORT_START("DSW") + PORT_DIPNAME( 0x0001, 0x0000, "Lives (Mad Ball)" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x0000, "3" ) + PORT_DIPSETTING( 0x0001, "4" ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, "1P Vs 2P Rounds" ) PORT_DIPLOCATION("SW1:6") // See notes + PORT_DIPSETTING( 0x0000, "Best of 1" ) /* 1 winning round needed */ + PORT_DIPSETTING( 0x0004, "Best of 3" ) /* 2 winning rounds needed */ + PORT_DIPNAME( 0x0008, 0x0000, "Nudity" ) PORT_DIPLOCATION("SW1:5") // See notes + PORT_DIPSETTING( 0x0008, "Soft only" ) + PORT_DIPSETTING( 0x0000, "Soft and Hard" ) + PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,3") + PORT_DIPSETTING( 0x0030, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) + PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) + PORT_DIPUNUSED_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW2:7" ) + PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPNAME( 0x3000, 0x3000, "Timer Speed (Magic Eye)" ) PORT_DIPLOCATION("SW2:4,3") + PORT_DIPSETTING( 0x3000, "Slowest" ) + PORT_DIPSETTING( 0x2000, "Slow" ) + PORT_DIPSETTING( 0x1000, "Fast" ) + PORT_DIPSETTING( 0x0000, "Fastest" ) + PORT_DIPNAME( 0x4000, 0x0000, "Lives (Magic Eye)" ) PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x0000, "3" ) + PORT_DIPSETTING( 0x4000, "4" ) + PORT_DIPNAME( 0x8000, 0x8000, "Timer Speed (Box Logic)" ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x8000, "Slow" ) + PORT_DIPSETTING( 0x0000, "Fast" ) + + PORT_START("SYSTEM") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( garogun ) + PORT_START("DSW") + PORT_DIPNAME( 0x0003, 0x0003, "Helps" ) PORT_DIPLOCATION("SW1:8,7") + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0x0001, "2" ) + PORT_DIPSETTING( 0x0002, "3" ) + PORT_DIPSETTING( 0x0003, "4" ) + PORT_DIPNAME( 0x000c, 0x000c, "Timer Speed (Bonus Levels)" ) PORT_DIPLOCATION("SW1:6,5") + PORT_DIPSETTING( 0x000c, "Slowest" ) + PORT_DIPSETTING( 0x0008, "Slow" ) + PORT_DIPSETTING( 0x0004, "Fast" ) + PORT_DIPSETTING( 0x0000, "Fastest" ) + PORT_DIPNAME( 0x0030, 0x0030, "Timer Speed (Main Levels)" ) PORT_DIPLOCATION("SW1:4,3") + PORT_DIPSETTING( 0x0030, "Slowest" ) + PORT_DIPSETTING( 0x0020, "Slow" ) + PORT_DIPSETTING( 0x0010, "Fast" ) + PORT_DIPSETTING( 0x0000, "Fastest" ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) + PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) + PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:3" ) + PORT_DIPUNUSED_DIPLOC( 0x4000, IP_ACTIVE_LOW, "SW2:2" ) + PORT_DIPUNUSED_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:1" ) + + PORT_START("SYSTEM") /* Coins */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xff40, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode +INPUT_PORTS_END + + +static INPUT_PORTS_START( 7ordi ) + PORT_START("DSW") + PORT_DIPNAME( 0x0001, 0x0001, "High-Low Error" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x0001, "-500" ) + PORT_DIPSETTING( 0x0000, "Lose All" ) + PORT_DIPNAME( 0x0002, 0x0002, "Minimum Credits" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x0002, "300" ) + PORT_DIPSETTING( 0x0000, "500" ) + PORT_DIPNAME( 0x000c, 0x0000, "Credit Limit" ) PORT_DIPLOCATION("SW1:6,5") + PORT_DIPSETTING( 0x000c, "10000" ) + PORT_DIPSETTING( 0x0008, "30000" ) + PORT_DIPSETTING( 0x0004, "50000" ) + PORT_DIPSETTING( 0x0000, "100000" ) + PORT_DIPNAME( 0x0030, 0x0030, "Bet" ) PORT_DIPLOCATION("SW1:4,3") + PORT_DIPSETTING( 0x0030, "50 Credits" ) + PORT_DIPSETTING( 0x0020, "100 Credits" ) + PORT_DIPSETTING( 0x0010, "150 Credits" ) + PORT_DIPSETTING( 0x0000, "200 Credits" ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x00c0, "1 Coin 50 Credits" ) + PORT_DIPSETTING( 0x0080, "1 Coin 100 Credits" ) + PORT_DIPSETTING( 0x0040, "1 Coin 500 Credits" ) + PORT_DIPSETTING( 0x0000, "1 Coin 1000 Credits" ) + PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") // Not even sure it is used + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0000, "Winnings" ) PORT_DIPLOCATION("SW2:6") // See notes + PORT_DIPSETTING( 0x0400, "Medals and Credits" ) + PORT_DIPSETTING( 0x0000, "Credits only" ) + PORT_DIPNAME( 0x1800, 0x1800, "Medals Table" ) PORT_DIPLOCATION("SW2:5,4") // To be confirmed + PORT_DIPSETTING( 0x1800, "x1.0" ) /* 50 35 25 15 5 */ + PORT_DIPSETTING( 0x1000, "x1.4" ) /* 70 50 35 20 7 */ + PORT_DIPSETTING( 0x0800, "x2.0" ) /* 100 70 50 30 10 */ + PORT_DIPSETTING( 0x0000, "x3.0" ) /* 150 100 75 45 15 */ + PORT_DIPNAME( 0xe000, 0xe000, "Payout %" ) PORT_DIPLOCATION("SW2:3,2,1") + PORT_DIPSETTING( 0xe000, "90%" ) + PORT_DIPSETTING( 0xc000, "85%" ) + PORT_DIPSETTING( 0xa000, "80%" ) + PORT_DIPSETTING( 0x8000, "75%" ) + PORT_DIPSETTING( 0x6000, "70%" ) + PORT_DIPSETTING( 0x4000, "65%" ) + PORT_DIPSETTING( 0x2000, "60%" ) + PORT_DIPSETTING( 0x0000, "55%" ) + + PORT_START("SYSTEM") /* Coins */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME( "Reset Credits" ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( wondstck ) + PORT_START("DSW") + PORT_DIPUNUSED_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:8" ) + PORT_DIPUNUSED_DIPLOC( 0x0002, IP_ACTIVE_LOW, "SW1:7" ) + PORT_DIPUNUSED_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:6" ) + PORT_DIPUNUSED_DIPLOC( 0x0008, IP_ACTIVE_LOW, "SW1:5" ) + PORT_DIPNAME( 0x0010, 0x0010, "Helps" ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x0010, "3" ) + PORT_DIPSETTING( 0x0000, "5" ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x0020, "3" ) + PORT_DIPSETTING( 0x0000, "5" ) + PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,1") + PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) ) + PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW2:8" ) + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPUNUSED_DIPLOC( 0x1000, IP_ACTIVE_LOW, "SW2:4" ) + PORT_DIPUNUSED_DIPLOC( 0x2000, IP_ACTIVE_LOW, "SW2:3" ) + PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,1") + PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0xc000, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + + PORT_START("SYSTEM") /* Coins */ + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfffe, IP_ACTIVE_LOW, IPT_UNUSED ) // tested in service mode + + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) +INPUT_PORTS_END + + +INLINE void get_tile_info( running_machine &machine, tile_data *tileinfo, int tile_index, UINT16 *vram, int color ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + SET_TILE_INFO(0, vram[tile_index] | (state->m_gfx_bank << 16), color, 0); +} + +static TILE_GET_INFO( fg_get_tile_info ) { nmg5_state *state = machine.driver_data<nmg5_state>(); get_tile_info(machine, tileinfo, tile_index, state->m_fg_videoram, 0); } +static TILE_GET_INFO( bg_get_tile_info ) { nmg5_state *state = machine.driver_data<nmg5_state>(); get_tile_info(machine, tileinfo, tile_index, state->m_bg_videoram, 1); } + +static VIDEO_START( nmg5 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + + state->m_bg_tilemap = tilemap_create(machine, bg_get_tile_info, tilemap_scan_rows, 8, 8, 64, 64); + state->m_fg_tilemap = tilemap_create(machine, fg_get_tile_info, tilemap_scan_rows, 8, 8, 64, 64); + tilemap_set_transparent_pen(state->m_fg_tilemap, 0); +} + +static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + UINT16 *spriteram = state->m_spriteram; + int offs; + + for (offs = 0; offs < state->m_spriteram_size / 2; offs += 4) + { + int sx, sy, code, color, flipx, flipy, height, y; + + sx = spriteram[offs + 2]; + sy = spriteram[offs + 0]; + code = spriteram[offs + 1]; + color = (spriteram[offs + 2] >> 9) & 0xf; + height = 1 << ((spriteram[offs + 0] & 0x0600) >> 9); + flipx = spriteram[offs + 0] & 0x2000; + flipy = spriteram[offs + 0] & 0x4000; + + for (y = 0; y < height; y++) + { + drawgfx_transpen(bitmap,cliprect,machine.gfx[1], + code + (flipy ? height-1 - y : y), + color, + flipx,flipy, + sx & 0x1ff,248 - ((sy + 0x10 * (height - y)) & 0x1ff),0); + + /* wrap around */ + drawgfx_transpen(bitmap,cliprect,machine.gfx[1], + code + (flipy ? height-1 - y : y), + color, + flipx,flipy, + (sx & 0x1ff) - 512,248 - ((sy + 0x10 * (height - y)) & 0x1ff),0); + } + } +} + +static void draw_bitmap( running_machine &machine, bitmap_t *bitmap ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + int yyy = 256; + int xxx = 512 / 4; + UINT16 x, y, count; + int xoff = -12; + int yoff = -9; + int pix; + + count = 0; + for (y = 0; y < yyy; y++) + { + for (x = 0; x < xxx; x++) + { + pix = (state->m_bitmap[count] & 0xf000) >> 12; + if (pix) *BITMAP_ADDR16(bitmap, y + yoff, x * 4 + 0 + xoff) = pix + 0x300; + pix = (state->m_bitmap[count] & 0x0f00) >> 8; + if (pix) *BITMAP_ADDR16(bitmap, y + yoff, x * 4 + 1 + xoff) = pix + 0x300; + pix = (state->m_bitmap[count] & 0x00f0) >> 4; + if (pix) *BITMAP_ADDR16(bitmap, y + yoff, x * 4 + 2 + xoff) = pix + 0x300; + pix = (state->m_bitmap[count] & 0x000f) >> 0; + if (pix) *BITMAP_ADDR16(bitmap, y + yoff, x * 4 + 3 + xoff) = pix + 0x300; + + count++; + } + } +} + + +static SCREEN_UPDATE( nmg5 ) +{ + nmg5_state *state = screen->machine().driver_data<nmg5_state>(); + + tilemap_set_scrolly(state->m_bg_tilemap, 0, state->m_scroll_ram[3] + 9); + tilemap_set_scrollx(state->m_bg_tilemap, 0, state->m_scroll_ram[2] + 3); + tilemap_set_scrolly(state->m_fg_tilemap, 0, state->m_scroll_ram[1] + 9); + tilemap_set_scrollx(state->m_fg_tilemap, 0, state->m_scroll_ram[0] - 1); + + tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0); + + if (state->m_priority_reg == 0) + { + draw_sprites(screen->machine(), bitmap, cliprect); + tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); + draw_bitmap(screen->machine(), bitmap); + } + else if (state->m_priority_reg == 1) + { + draw_bitmap(screen->machine(), bitmap); + draw_sprites(screen->machine(), bitmap, cliprect); + tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); + } + else if (state->m_priority_reg == 2) + { + draw_sprites(screen->machine(), bitmap, cliprect); + draw_bitmap(screen->machine(), bitmap); + tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); + } + else if (state->m_priority_reg == 3) + { + tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); + draw_sprites(screen->machine(), bitmap, cliprect); + draw_bitmap(screen->machine(), bitmap); + } + else if (state->m_priority_reg == 7) + { + tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0); + draw_bitmap(screen->machine(), bitmap); + draw_sprites(screen->machine(), bitmap, cliprect); + } + return 0; +} + + +static const gfx_layout nmg5_layout_8x8x8 = +{ + 8,8, + RGN_FRAC(1,8), + 8, + { RGN_FRAC(7,8),RGN_FRAC(6,8),RGN_FRAC(5,8),RGN_FRAC(4,8),RGN_FRAC(3,8),RGN_FRAC(2,8),RGN_FRAC(1,8),RGN_FRAC(0,8) }, + { 0,1,2,3,4,5,6,7 }, + { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 }, + 8*8 +}; + +static const gfx_layout pclubys_layout_8x8x8 = +{ + 8,8, + RGN_FRAC(1,4), + 8, + { RGN_FRAC(1,4)+8,RGN_FRAC(2,4)+0,RGN_FRAC(0,4)+8,RGN_FRAC(0,4)+0,RGN_FRAC(3,4)+8,RGN_FRAC(3,4)+0,RGN_FRAC(2,4)+8,RGN_FRAC(1,4)+0 }, + { 0,1,2,3,4,5,6,7 }, + { 0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16 }, + 8*16 +}; + +static const gfx_layout layout_16x16x5 = +{ + 16,16, + RGN_FRAC(1,5), + 5, + { RGN_FRAC(2,5),RGN_FRAC(3,5),RGN_FRAC(1,5),RGN_FRAC(4,5),RGN_FRAC(0,5) }, + { 7,6,5,4,3,2,1,0,135,134,133,132,131,130,129,128 }, + { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 }, + 32*8 +}; + +static GFXDECODE_START( nmg5 ) + GFXDECODE_ENTRY( "gfx1", 0, nmg5_layout_8x8x8, 0x000, 2 ) + GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x5, 0x200, 16 ) +GFXDECODE_END + +static GFXDECODE_START( pclubys ) + GFXDECODE_ENTRY( "gfx1", 0, pclubys_layout_8x8x8, 0x000, 2 ) + GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x5, 0x200, 16 ) +GFXDECODE_END + + +static void soundirq( device_t *device, int state ) +{ + nmg5_state *driver_state = device->machine().driver_data<nmg5_state>(); + device_set_input_line(driver_state->m_soundcpu, 0, state); +} + +static const ym3812_interface ym3812_intf = +{ + soundirq /* IRQ Line */ +}; + +static MACHINE_START( nmg5 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + + state->m_maincpu = machine.device("maincpu"); + state->m_soundcpu = machine.device("soundcpu"); + + state->save_item(NAME(state->m_gfx_bank)); + state->save_item(NAME(state->m_priority_reg)); + state->save_item(NAME(state->m_input_data)); +} + +static MACHINE_RESET( nmg5 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + + /* some games don't set the priority register so it should be hard-coded to a normal layout */ + state->m_priority_reg = 7; + + state->m_gfx_bank = 0; + state->m_input_data = 0; +} + +static MACHINE_CONFIG_START( nmg5, nmg5_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */ + MCFG_CPU_PROGRAM_MAP(nmg5_map) + MCFG_CPU_VBLANK_INT("screen", irq6_line_hold) + + MCFG_CPU_ADD("soundcpu", Z80, 4000000) /* 4 MHz */ + MCFG_CPU_PROGRAM_MAP(nmg5_sound_map) + MCFG_CPU_IO_MAP(sound_io_map) + + MCFG_MACHINE_START(nmg5) + MCFG_MACHINE_RESET(nmg5) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(320, 256) + MCFG_SCREEN_VISIBLE_AREA(0, 319, 0, 239) + MCFG_SCREEN_UPDATE(nmg5) + + MCFG_GFXDECODE(nmg5) + MCFG_PALETTE_LENGTH(0x400) + + MCFG_VIDEO_START(nmg5) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ymsnd", YM3812, 4000000) /* 4MHz */ + MCFG_SOUND_CONFIG(ym3812_intf) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_OKIM6295_ADD("oki", 1000000 , OKIM6295_PIN7_HIGH) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( garogun, nmg5 ) + + /* basic machine hardware */ + + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(pclubys_map) + + MCFG_CPU_MODIFY("soundcpu") + MCFG_CPU_PROGRAM_MAP(pclubys_sound_map) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( pclubys, nmg5 ) + + /* basic machine hardware */ + + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(pclubys_map) + + MCFG_CPU_MODIFY("soundcpu") + MCFG_CPU_PROGRAM_MAP(pclubys_sound_map) + + MCFG_GFXDECODE(pclubys) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( searchp2, nmg5 ) + + /* basic machine hardware */ + + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_REFRESH_RATE(55) // ! + + MCFG_GFXDECODE(pclubys) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( 7ordi, nmg5 ) + + /* basic machine hardware */ + + MCFG_CPU_MODIFY("soundcpu") + MCFG_CPU_PROGRAM_MAP(pclubys_sound_map) +MACHINE_CONFIG_END + + +/* + +Multi 5 / New Multi Game 5 +Yunsung, 1997/1998 + +PCB Layout +---------- + +YS-1300 ++------------------------------------------+ +| 4.000MHz 6116 xra1 ufa1 | +| xh15 M6295 uj1 | +| YM3014 YM3812 Z8400AB1 uf1 | +| uh1 | +|J uf2 | +|A DIP1 62256 | +|M 62256 Actel srom5 srom6| +|M A1020B srom7 srom8| +|A ub15 Actel srom2 srom1| +| ub16 A1020B srom4 srom3| +|DIP2 MC68HC000P16 6264| +| 6264| +| 16.00MHz 14.31818MHz | ++------------------------------------------+ + +Notes: + 68000 16MHz + Z80A 4MHz + K-664/K-666 & AD-65 (YM3014/YM3812 & OKI M6295) + Actel A1020B PL84C (x2) + 4.000MHz, 16.000MHz & 14.31818MHz OSCs + +*/ + +ROM_START( nmg5 ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "ub15.bin", 0x000000, 0x80000, CRC(36af3e2f) SHA1(735aaa901290b1d921242869e81e59649905eb30) ) + ROM_LOAD16_BYTE( "ub16.bin", 0x000001, 0x80000, CRC(2d9923d4) SHA1(e27549da311244db14ae1d3ad5e814a731a0f440) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "xh15.bin", 0x00000, 0x10000, CRC(12d047c4) SHA1(3123b1856219380ff598a2fad97a66863e30d80f) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "srom1.bin", 0x000000, 0x80000, CRC(6771b694) SHA1(115e5eb45bb05f7a8021b3af3b8e709bbdcae55e) ) + ROM_LOAD( "srom2.bin", 0x080000, 0x80000, CRC(362d33af) SHA1(abf66ab9eabdd40fcd47bc291d60e7e4903cde74) ) + ROM_LOAD( "srom3.bin", 0x100000, 0x80000, CRC(8bad69d1) SHA1(c68d6b318e86b6deb64cc0cd5b51a2ea3ce04fb8) ) + ROM_LOAD( "srom4.bin", 0x180000, 0x80000, CRC(e73a7fcb) SHA1(b6213c0da61ba1c6dbe975365bcde17c71ea3388) ) + ROM_LOAD( "srom5.bin", 0x200000, 0x80000, CRC(7300494e) SHA1(031a74d7a82d23cdd5976b88379b9119322da1a0) ) + ROM_LOAD( "srom6.bin", 0x280000, 0x80000, CRC(74b5fdf9) SHA1(1c0e82a0e3cc1006b902e509076bbea04618320b) ) + ROM_LOAD( "srom7.bin", 0x300000, 0x80000, CRC(bd2b9036) SHA1(28c2d86c9645e6738811f3ece7c2fa02cd6ae4a1) ) + ROM_LOAD( "srom8.bin", 0x380000, 0x80000, CRC(dd38360e) SHA1(be7cb62369513b972c4370adf78df6fcf8caea0a) ) + + ROM_REGION( 0x140000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "uf1.bin", 0x000000, 0x40000, CRC(9a9fb6f4) SHA1(4541d33493b9bba11b8e5ed35431271790763db4) ) + ROM_LOAD( "uf2.bin", 0x040000, 0x40000, CRC(66954d63) SHA1(62a315640beb8b063886ea6ed1433a18f75e8d0d) ) + ROM_LOAD( "ufa1.bin",0x080000, 0x40000, CRC(ba73ed2d) SHA1(efd2548fb0ada11ff98b73335689d2394cbf42a4) ) + ROM_LOAD( "uh1.bin", 0x0c0000, 0x40000, CRC(f7726e8e) SHA1(f28669725609ffab7c6c3bfddbe293c55ddd0155) ) + ROM_LOAD( "uj1.bin", 0x100000, 0x40000, CRC(54f7486e) SHA1(88a237a1005b1fd70b6d8544ef60a0d16cb38e6f) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ + ROM_LOAD( "xra1.bin", 0x00000, 0x20000, CRC(c74a4f3e) SHA1(2f6165c1d5bdd3e816b95ffd9303dd4bd07f7ac8) ) +ROM_END + +ROM_START( nmg5e ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "ub15.rom", 0x000000, 0x80000, CRC(578516e2) SHA1(87785e0071c62f17664e875d95cd6124984b8080) ) + ROM_LOAD16_BYTE( "ub16.rom", 0x000001, 0x80000, CRC(12fab483) SHA1(3b6a410b730d8bf5a81470ec9cdc46c05da0721b) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "xh15.bin", 0x00000, 0x10000, CRC(12d047c4) SHA1(3123b1856219380ff598a2fad97a66863e30d80f) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "srom1.rom", 0x000000, 0x80000, CRC(6df3e0c2) SHA1(855e7d3a75d18c92cfb18ddbe7d110ae6879870d) ) + ROM_LOAD( "srom2.rom", 0x080000, 0x80000, CRC(3caf65f9) SHA1(da0d417ab6b57fb33e7ed62d4e00b47698764e11) ) + ROM_LOAD( "srom3.rom", 0x100000, 0x80000, CRC(812f3f87) SHA1(157270343674265ef7d6415a970084ba05daf061) ) + ROM_LOAD( "srom4.rom", 0x180000, 0x80000, CRC(edb8299d) SHA1(ab5c1195bf2229b50992994031eb8e9a6847b652) ) + ROM_LOAD( "srom5.rom", 0x200000, 0x80000, CRC(79821f18) SHA1(228de566f47339d30caf5908f78368ed45ba8da3) ) + ROM_LOAD( "srom6.rom", 0x280000, 0x80000, CRC(7e37abaf) SHA1(16361d08f6da49b5ee57185febd1dc14a609f415) ) + ROM_LOAD( "srom7.rom", 0x300000, 0x80000, CRC(b7a9c660) SHA1(d4f39e99813cd2635a95bd05a3776587a2f9351b) ) + ROM_LOAD( "srom8.rom", 0x380000, 0x80000, CRC(d7ba6058) SHA1(31739fc233ad9b565631b72aab7f9f5a70eca15f) ) + + ROM_REGION( 0x140000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "uf1.rom", 0x000000, 0x40000, CRC(502dbd65) SHA1(b44c7fa61180c807b55f5fd12ef9cba82b0fe18b) ) + ROM_LOAD( "uf2.rom", 0x040000, 0x40000, CRC(6744cca0) SHA1(f1a45c9b5cd6f4131511910199f71e98a79a4d97) ) + ROM_LOAD( "ufa1.rom",0x080000, 0x40000, CRC(7110677f) SHA1(8a644223bbf87af446796347d6b0309b439b43dc) ) + ROM_LOAD( "uh1.rom", 0x0c0000, 0x40000, CRC(f6a3ef4d) SHA1(9d5c011ec5eb69822905d0872d5baf55dc76ca39) ) + ROM_LOAD( "uj1.rom", 0x100000, 0x40000, CRC(0595d8ef) SHA1(b2f2fbd8cf6dce6358db9cd976aa7d117cafb5ae) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ + ROM_LOAD( "xra1.bin", 0x00000, 0x20000, CRC(c74a4f3e) SHA1(2f6165c1d5bdd3e816b95ffd9303dd4bd07f7ac8) ) +ROM_END + +ROM_START( searchey ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "u7.bin", 0x000000, 0x40000, CRC(287ce3dd) SHA1(32305f7b09c58b7f126d41b5b1991e349884cc02) ) + ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x40000, CRC(b574f033) SHA1(8603926cef9df2495e97a071f08bbf418b9e01a8) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "u128.bin", 0x00000, 0x10000, CRC(85bae10c) SHA1(a1e58d8b8c8718cc346aae400bb4eadf6873b86d) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "u63.bin", 0x000000, 0x80000, CRC(1b0b7b7d) SHA1(092855407fef95da69fcd6e608b8b3aa720d8bcd) ) + ROM_LOAD( "u68.bin", 0x080000, 0x80000, CRC(ae18b2aa) SHA1(f1b2d3c1bafe99ec8b7e8e587ae0a0f9fa410a5a) ) + ROM_LOAD( "u73.bin", 0x100000, 0x80000, CRC(ab7f8716) SHA1(c8cc3c1e9c37add31af28c43130b66f7fdd28042) ) + ROM_LOAD( "u79.bin", 0x180000, 0x80000, CRC(7f2c8b83) SHA1(4f25bf5652ad3327efe63d960b987e581d20afbb) ) + ROM_LOAD( "u64.bin", 0x200000, 0x80000, CRC(322a903c) SHA1(e3b00576edf58c7743854de95102d3d36ce3b775) ) + ROM_LOAD( "u69.bin", 0x280000, 0x80000, CRC(d546eaf8) SHA1(de6c80b733c31ef2c0c64d25d46f1cff9a262c42) ) + ROM_LOAD( "u74.bin", 0x300000, 0x80000, CRC(e6134d84) SHA1(d639f44ef404e206b25a0b4f71ded3854836c60f) ) + ROM_LOAD( "u80.bin", 0x380000, 0x80000, CRC(9a160918) SHA1(aac63dcb6005eaad7088d4e4e584825a6e232764) ) + + ROM_REGION( 0x0a0000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "u83.bin", 0x000000, 0x20000, CRC(c5a1c647) SHA1(c8d1cc631b0286a4caa35dce6552c4206e58b620) ) + ROM_LOAD( "u82.bin", 0x020000, 0x20000, CRC(25b2ae62) SHA1(02a1bd8719ca1792c2e4ff52fd5d4845e19fedb7) ) + ROM_LOAD( "u105.bin",0x040000, 0x20000, CRC(b4207ef0) SHA1(e70a73b98e5399221208d81a324fab6b942470c8) ) + ROM_LOAD( "u96.bin", 0x060000, 0x20000, CRC(8c40818a) SHA1(fe2c0da42154261ae1734ddb6cb9ddf33dd58510) ) + ROM_LOAD( "u97.bin", 0x080000, 0x20000, CRC(5dc7f231) SHA1(5e57e436a24dfa14228bac7b8ae5f000393926b9) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ + ROM_LOAD( "u137.bin", 0x00000, 0x40000, CRC(49105e23) SHA1(99543fbbccf5df5b15a0470eac641b4158024c6a) ) +ROM_END + +/* + +Search Eye Plus V2.0 +Yunsung, 1999 + +PCB Layout +---------- + +YS-1905 +|----------------------------------------------------| +| U128 U137 U7 62256 U97 | +| 6116 Z80 M6295 U2 62256 | +| YM3812 PAL U96 | +| YM3014 16MHz PAL PAL | +| 324 |-----| U105 | +| 62256 |68000| | +|J 62256 6116 | | U83 | +|A 6116 |-----| | +|M 6116 |------| 6116 U82 | +|M 6116 |QL2003| 14.31818MHz| +|A 62256 | | 6116 PAL PAL | +| 62256 |------| PAL | +| |------| PAL | +| |QL2003| |--------| PAL | +|DSW1 DSW2 | | |QL12X16B| PAL | +| |------| | | | +| | | | +|0.U1 2.U3 |------| |--------| | +| |QL2003| PAL | +|1.U2 3.U4 | | PAL | +| |------| PAL | +|----------------------------------------------------| + +Notes: + 68000 @ 16MHz + Z80 @ 4.0MHz [16/4] + YM3812 @ 4.0MHz [16/4] (badged as U6612 & U6614 for YM3014) + M6295 @ 1.0MHz [16/16]. Pin 7 HIGH + VSync 55Hz + HSync 25.0kHz (!) + +*/ + +ROM_START( searchp2 ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "u7", 0x000000, 0x80000, CRC(37fe9e18) SHA1(ddb5c8d7cc68823850af8a186a4500688115b00f) ) + ROM_LOAD16_BYTE( "u2", 0x000001, 0x80000, CRC(8278513b) SHA1(a48870dc27147e0e9d9d76286028fab1088fa57a) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "u128", 0x00000, 0x10000, CRC(85bae10c) SHA1(a1e58d8b8c8718cc346aae400bb4eadf6873b86d) ) + + ROM_REGION( 0x1000000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "0.u1", 0x000000, 0x400000, CRC(28a50dcf) SHA1(d00992675115e0187a9ca2193edfccdc6e03a0ed) ) + ROM_LOAD( "2.u3", 0x400000, 0x400000, CRC(30d46e19) SHA1(e3b3d0c5eed29e104f2ecf89541fb74da4f2980f) ) + ROM_LOAD( "1.u2", 0x800000, 0x400000, CRC(f9c4e824) SHA1(2b3216054060bc349dba87401ce9d8c5e0b60101) ) + ROM_LOAD( "3.u4", 0xc00000, 0x400000, CRC(619f142f) SHA1(6568e8b2d103bf6aded1314f270c2d288700815e) ) + + ROM_REGION( 0x140000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "u83", 0x000000, 0x40000, CRC(2bae34cb) SHA1(8d18ca44033e064dbf20381158f5bd53931a7362) ) + ROM_LOAD( "u82", 0x040000, 0x40000, CRC(5cb773f0) SHA1(f3b69073998c9521661c3cffa5d6d022172f30e6) ) + ROM_LOAD( "u105",0x080000, 0x40000, CRC(e8adb15e) SHA1(f80a030c394fa4e48d569bbcfe945bb22551d542) ) + ROM_LOAD( "u96", 0x0c0000, 0x40000, CRC(67efb536) SHA1(fb7a829245f1418865637329cbb78acf63e5640b) ) + ROM_LOAD( "u97", 0x100000, 0x40000, CRC(f7b63826) SHA1(457b836b765c31dc7a162e0d072524de4bebba31) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ + ROM_LOAD( "u137", 0x00000, 0x40000, CRC(cd037524) SHA1(1f4accc909d73068fe16feb27dfe0c6f19234af1) ) +ROM_END + +/* + +Puzzle Club +Yunsung, 2000 + +PCB Layout +---------- + +YS-2113 +|----------------------------------------------| +|ROM1.128 ROM2.137 ROM3.7 62256 ROM5.97 | +| 6116 Z80 6295 ROM4.2 62256 ROM6.95 | +| YM3812 16MHz PAL ROM7.105 | +| YM3014 PAL PAL ROM8.83 | +| 62256 68000 ROM9.82 | +| 62256 6116 14.38383MHz| +| 6116 PAL PAL | +|J 6116 QL2003 PAL | +|A 6116 PAL | +|M 6116 QL12X16B PAL | +|M DIP1 6116 PAL | +|A DIP2 | +| 62256 QL2003 | +| 62256 | +| | +| ROM11.166 ROM10.167 | +| QL2003 PAL | +| ROM13.164 ROM12.165 PAL | +|----------------------------------------------| + +Notes: + 68000 clock : 16.000MHz + Z80 clock : 4.000MHz (16/4) + M6295 clock : 1.000MHz (16/16). Sample Rate = 1000000 / 132 + YM3812 clock: 4.000MHz (16/4). + VSync : 60Hz + +*/ + +ROM_START( pclubys ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "rom3.7", 0x000000, 0x80000, CRC(62e28e6d) SHA1(30307dfbb6bd02d78fb06d3c3522b41115f1c27a) ) + ROM_LOAD16_BYTE( "rom4.2", 0x000001, 0x80000, CRC(b51dab41) SHA1(2ad3929c8cf2b66c36289c2c851769190916b718) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "rom1.128", 0x00000, 0x10000, CRC(25cd27f8) SHA1(97af1368381234361bbd97f4552209c435652372) ) + + ROM_REGION( 0x1000000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "rom10.167", 0x000000, 0x400000, CRC(d67e8e84) SHA1(197d1bdb321cf7ac986b5dbfa061494ffd4db6e4) ) + ROM_LOAD( "rom12.165", 0x400000, 0x400000, CRC(6be8b733) SHA1(bdbbec77938828ac9831537c00abd5c31dc56284) ) + ROM_LOAD( "rom11.166", 0x800000, 0x400000, CRC(672501a4) SHA1(193e1965c2f21f469e5c6c514d3cdcab3ffdf629) ) + ROM_LOAD( "rom13.164", 0xc00000, 0x400000, CRC(fc725ce7) SHA1(d997a31a975ae67efa071720c58235c738ebbbe3) ) + + ROM_REGION( 0x280000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "rom8.83", 0x000000, 0x80000, CRC(651af101) SHA1(350698bd7ee65fc1ed084382db7f66ffb83c23c6) ) + ROM_LOAD( "rom9.82", 0x080000, 0x80000, CRC(2535b4d6) SHA1(85af6a042e83f8a7abb78c5edfd4497a9018ed68) ) + ROM_LOAD( "rom7.105",0x100000, 0x80000, CRC(f7536c52) SHA1(546976f52c6f064f5172736988ada053c1c1183f) ) + ROM_LOAD( "rom6.95", 0x180000, 0x80000, CRC(3c078a52) SHA1(be8936bcafbfd77e491c81a3d215a53dad78d652) ) + ROM_LOAD( "rom5.97", 0x200000, 0x80000, CRC(20eae2f8) SHA1(ad9ac6e5e0331fb19652f6578dbb2f532bb22b3d) ) + + ROM_REGION( 0x80000, "oki", 0 ) /* Samples */ + ROM_LOAD( "rom2.137", 0x00000, 0x80000, CRC(4ff97ad1) SHA1(d472c8298e428cb9659ce90a8ce9402c119bdb0f) ) +ROM_END + +ROM_START( pclubysa ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "rom3a.7", 0x000000, 0x80000, CRC(885aa07a) SHA1(a0af5b0704f7fb18ed21f42979a40a8b419377b1) ) + ROM_LOAD16_BYTE( "rom4a.2", 0x000001, 0x80000, CRC(9bfbdeac) SHA1(263341b05883d4a9125da69d9d8d6f4d654f3475) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "rom1.128", 0x00000, 0x10000, CRC(25cd27f8) SHA1(97af1368381234361bbd97f4552209c435652372) ) + + ROM_REGION( 0x1000000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "rom10.167", 0x000000, 0x400000, CRC(d67e8e84) SHA1(197d1bdb321cf7ac986b5dbfa061494ffd4db6e4) ) + ROM_LOAD( "rom12.165", 0x400000, 0x400000, CRC(6be8b733) SHA1(bdbbec77938828ac9831537c00abd5c31dc56284) ) + ROM_LOAD( "rom11.166", 0x800000, 0x400000, CRC(672501a4) SHA1(193e1965c2f21f469e5c6c514d3cdcab3ffdf629) ) + ROM_LOAD( "rom13.164", 0xc00000, 0x400000, CRC(fc725ce7) SHA1(d997a31a975ae67efa071720c58235c738ebbbe3) ) + + ROM_REGION( 0x280000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "rom8.83", 0x000000, 0x80000, CRC(651af101) SHA1(350698bd7ee65fc1ed084382db7f66ffb83c23c6) ) + ROM_LOAD( "rom9.82", 0x080000, 0x80000, CRC(2535b4d6) SHA1(85af6a042e83f8a7abb78c5edfd4497a9018ed68) ) + ROM_LOAD( "rom7.105",0x100000, 0x80000, CRC(f7536c52) SHA1(546976f52c6f064f5172736988ada053c1c1183f) ) + ROM_LOAD( "rom6.95", 0x180000, 0x80000, CRC(3c078a52) SHA1(be8936bcafbfd77e491c81a3d215a53dad78d652) ) + ROM_LOAD( "rom5.97", 0x200000, 0x80000, CRC(20eae2f8) SHA1(ad9ac6e5e0331fb19652f6578dbb2f532bb22b3d) ) + + ROM_REGION( 0x80000, "oki", 0 ) /* Samples */ + ROM_LOAD( "rom2.137", 0x00000, 0x80000, CRC(4ff97ad1) SHA1(d472c8298e428cb9659ce90a8ce9402c119bdb0f) ) +ROM_END + +ROM_START( wondstck ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(9995b743) SHA1(178afd9c54758dd4fb4fb7debe4da2af5c10410a) ) + ROM_LOAD16_BYTE( "u4.bin", 0x000000, 0x20000, CRC(46a3e9f6) SHA1(f39b6457b2c5772db16a5ba29d9114671e3d9749) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "u128.bin", 0x00000, 0x10000, CRC(86dba085) SHA1(6dedfb4bcf890490848409b6d9bce69e72bf1bba) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "u63.bin", 0x000000, 0x80000, CRC(c6cf09b4) SHA1(d3341c1effa7874b0554e5c79985b32198571767) ) + ROM_LOAD( "u68.bin", 0x080000, 0x80000, CRC(2e9e9a5e) SHA1(27bae2d913ad4c569f4c476d954c47665456e818) ) + ROM_LOAD( "u73.bin", 0x100000, 0x80000, CRC(3a828604) SHA1(562ecfc1b485218b861512c62225e7d0e148a6df) ) + ROM_LOAD( "u79.bin", 0x180000, 0x80000, CRC(0cca46af) SHA1(a22dcc9f59953cc0c75048b0fa3d7834eea76432) ) + ROM_LOAD( "u64.bin", 0x200000, 0x80000, CRC(dcec9ac5) SHA1(3619d7643932264eac2fbbf95581f6ff3e2829b1) ) + ROM_LOAD( "u69.bin", 0x280000, 0x80000, CRC(27b9d708) SHA1(930f6b742b45b09c5cba80c78bf64eb2b01243e0) ) + ROM_LOAD( "u74.bin", 0x300000, 0x80000, CRC(7eff8e2f) SHA1(a08d188fc1a549ba684e69adb277ef684c6d875c) ) + ROM_LOAD( "u80.bin", 0x380000, 0x80000, CRC(1160a0c2) SHA1(b23f6fb256b927a5606a1aacf004727b984807de) ) + + ROM_REGION( 0x280000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "u83.bin", 0x000000, 0x80000, CRC(f51cf9c6) SHA1(6d0fc749bab918ff6a9d7fae8be7c65823349283) ) + ROM_LOAD( "u82.bin", 0x080000, 0x80000, CRC(ddd3c60c) SHA1(19b68a44c877d0bf630d07b18541ef9636f5adac) ) + ROM_LOAD( "u105.bin",0x100000, 0x80000, CRC(a7fc624d) SHA1(b336ab6e16555db30f9366bf5b797b5ba3ea767c) ) + ROM_LOAD( "u96.bin", 0x180000, 0x80000, CRC(2369d8a3) SHA1(4224f50c9c31624dfcac6215d60a2acdd39bb477) ) + ROM_LOAD( "u97.bin", 0x200000, 0x80000, CRC(aba1bd94) SHA1(28dce35ad92547a54912c5645e9979c0876d6fe8) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* Samples */ + ROM_LOAD( "u137.bin", 0x000000, 0x40000, CRC(294b6cbd) SHA1(1498a3298c53d62f56f9c85c82035d09a5bb8b4a) ) +ROM_END + +ROM_START( garogun ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "p1.u7", 0x000000, 0x80000, CRC(9b5627f8) SHA1(d336d4f34de7fdf5ba16bc76223e701369d24a5e) ) + ROM_LOAD16_BYTE( "p2.u2", 0x000001, 0x80000, CRC(1d2ff271) SHA1(6b875be42f945b5793ba41ff20e23dacf8eb6a9a) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "rom.u128", 0x00000, 0x10000, CRC(117b31ce) SHA1(1681aea60111274599c86b7050d46ea497878f9e) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "8.u63", 0x000000, 0x80000, CRC(2d152d32) SHA1(7dd3b0bb9db8cec8ff8a75099375fbad51ee5676) ) + ROM_LOAD( "11.u68", 0x080000, 0x80000, CRC(60ec7f67) SHA1(9c6c3f5a5be244fe5ac24da3642fd666def11120) ) + ROM_LOAD( "9.u73", 0x100000, 0x80000, CRC(a4b16319) SHA1(8f7976f58ecbccd728cf1a01d0fcd1cef6b90d47) ) + ROM_LOAD( "13.u79", 0x180000, 0x80000, CRC(2dc14fb6) SHA1(d6a01e8bb0ce2f94c1562d8302f62fbbb86e5fa0) ) + ROM_LOAD( "6.u64", 0x200000, 0x80000, CRC(a0fc7547) SHA1(91249226b9491085d15216c11e00f39b03f9128a) ) + ROM_LOAD( "10.u69", 0x280000, 0x80000, CRC(e5dc36c3) SHA1(370b5f93d2f425fe59a519dafce9cb859bd7b609) ) + ROM_LOAD( "7.u74", 0x300000, 0x80000, CRC(a0574f8d) SHA1(3016dd5ee2c78eb2e16b396cedcdc69151312a06) ) + ROM_LOAD( "12.u80", 0x380000, 0x80000, CRC(94d66169) SHA1(4a84d46caa7da98ac376965d6e1ebe1d26fda542) ) + + ROM_REGION( 0x280000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "4.u83", 0x000000, 0x40000, CRC(3d1d46ff) SHA1(713beb8cb5b105900d59380f760d759e94f4b0b2) ) + ROM_LOAD( "5.u82", 0x080000, 0x40000, CRC(2a7b2fb5) SHA1(f860047d78f625592605f425e9e066c3e595be62) ) + ROM_LOAD( "3.u105",0x100000, 0x40000, CRC(cd20e39c) SHA1(beb129a44223cc542906f96e5bb17aabfe4c4c49) ) + ROM_LOAD( "2.u96", 0x180000, 0x40000, CRC(4df3b502) SHA1(638138e09d69390c899f48ae59dcd116c1b338c7) ) + ROM_LOAD( "1.u97", 0x200000, 0x40000, CRC(591b3efe) SHA1(ea7d2f2802effa6895e02f50cc9f7c189a720ef5) ) + + ROM_REGION( 0x80000, "oki", 0 ) /* Samples */ + ROM_LOAD( "s.u137", 0x00000, 0x80000, CRC(3eadc21a) SHA1(b1c131c3f59adbc370696b277f8f04681212761d) ) +ROM_END + +/* + +7 Ordi +Yunsung, 2002 (Sticker is printed 2002. 1. 05) + +PCB Layout +---------- + +YS-2118B ++----------------------------------------------+ +| 5.u128 3.u137 p1.u7 62256 1.u97 | +| 6116 Z80 6295 p2.u2 62256 2.u95 | +| YM3812 16MHz PAL 3.u105 | +| YM3014 PAL PAL 4.u83 | +| 62256 68000 BAT 5.u82 | +| 62256 14.38383MHz| +| 6116 PAL PAL | +|J 6116 6116 PAL | +|A 6116 A40MX04-F PAL | +|M 6116 PAL | +|M 6116 PAL | +|A DIP1 DIP2 | +| 62256 QL12X16B | +| 62256 | +| | +| 6.u64 10.u69 A40MX04-F | +| 7.u74 11.u68 | +| SW1 8.u63 12.u80 A40MX04-F PAL | +| 9.u73 13.u79 PAL | ++----------------------------------------------+ + +Notes (originaly for YS-2113, but should apply): + 68000 clock : 16.000MHz + Z80 clock : 4.000MHz (16/4) + M6295 clock : 1.000MHz (16/16). Sample Rate = 1000000 / 132 + YM3812 clock: 4.000MHz (16/4). (badged as U6612 and U6614 for the YM3014) + VSync : 60Hz + +*/ + +ROM_START( 7ordi ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */ + ROM_LOAD16_BYTE( "p1.u7", 0x000000, 0x20000, CRC(ebf21862) SHA1(ffbea41adb3f2ab276b2785bd6f98bb6ac622edd) ) + ROM_LOAD16_BYTE( "p2.u2", 0x000001, 0x20000, CRC(f7943a6a) SHA1(1d36d92c0d349394ba71929215b704d34e5be87e) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */ + ROM_LOAD( "4.u128", 0x00000, 0x10000, CRC(ed73b565) SHA1(cb473b2b4ca9b9facf3bcb033f1ca9667bb5c587) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* 8x8x8 */ + ROM_LOAD( "8.u63", 0x000000, 0x80000, CRC(ed8dfe5d) SHA1(a4ac6bf80682b978158c44a62c8abb117f25c4db) ) + ROM_LOAD( "11.u68", 0x080000, 0x80000, CRC(742764a7) SHA1(c38a7ea76034d5c34d30f6caa6dc12b1253de2a8) ) + ROM_LOAD( "9.u73", 0x100000, 0x80000, CRC(2b76efd0) SHA1(3ae0b708a94ed04516f451be833ea02d9ee8d645) ) + ROM_LOAD( "13.u79", 0x180000, 0x80000, CRC(3892b356) SHA1(2be4479bdce2cbff6cfa26ab1d58aef2923614cd) ) + ROM_LOAD( "6.u64", 0x200000, 0x80000, CRC(5c0b0838) SHA1(f91be789ea90c64871a09ca246dcd680fe986ef1) ) + ROM_LOAD( "10.u69", 0x280000, 0x80000, CRC(c15db1a4) SHA1(3377c2ffd46ac5e3b4e7852a43aa9eaad3b0b8f8) ) + ROM_LOAD( "7.u74", 0x300000, 0x80000, CRC(6910f754) SHA1(b0c29a205e66f21ff1bebac79505d1d3170d923f) ) + ROM_LOAD( "12.u80", 0x380000, 0x80000, CRC(4c5dd9ef) SHA1(e22b2d5652ad97c8d84168f8c4851437e3f07c97) ) + + ROM_REGION( 0x280000, "gfx2", 0 ) /* 16x16x5 */ + ROM_LOAD( "4.u83", 0x000000, 0x80000, CRC(a2569cf4) SHA1(7f65a0ea79c38aa89d06466b0ce5e3846073c676) ) + ROM_LOAD( "5.u82", 0x080000, 0x80000, CRC(045e548e) SHA1(7135ce56c3987f3d7e0514670836603fc95dfc84) ) + ROM_LOAD( "3.u105", 0x100000, 0x80000, CRC(04c1dbf9) SHA1(afca98aeac6095992611eaaa958952a40a0ffd23) ) + ROM_LOAD( "2.u96", 0x180000, 0x80000, CRC(11fa7de8) SHA1(a5a29589f37899720901c6f802390f91ce308d87) ) + ROM_LOAD( "1.u97", 0x200000, 0x80000, CRC(cd1ffe88) SHA1(f5dfc119f2811e7cae920637a24c25f9d1f7e8df) ) + + ROM_REGION( 0x80000, "oki", 0 ) /* Samples */ + ROM_LOAD( "3.u137", 0x00000, 0x20000, CRC(669ed310) SHA1(f93dc3c20f86bd6a0bff9947d805358c82a04c97) ) + ROM_RELOAD(0x20000,0x20000) + ROM_RELOAD(0x40000,0x20000) // it attempts to bank the sample rom even tho there is only 1 bank + ROM_RELOAD(0x60000,0x20000) +ROM_END + +static DRIVER_INIT( prot_val_00 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + state->m_prot_val = 0x00; +} + +static DRIVER_INIT( prot_val_10 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + state->m_prot_val = 0x10; +} + +static DRIVER_INIT( prot_val_20 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + state->m_prot_val = 0x20; +} + +static DRIVER_INIT( prot_val_40 ) +{ + nmg5_state *state = machine.driver_data<nmg5_state>(); + state->m_prot_val = 0x40; +} + +GAME( 1998, nmg5, 0, nmg5, nmg5, prot_val_10, ROT0, "Yun Sung", "Multi 5 / New Multi Game 5", GAME_SUPPORTS_SAVE ) +GAME( 1997, nmg5e, nmg5, nmg5, nmg5, prot_val_10, ROT0, "Yun Sung", "Multi 5 / New Multi Game 5 (earlier)", GAME_SUPPORTS_SAVE ) +GAME( 1999, searchey, 0, nmg5, searchey, prot_val_10, ROT0, "Yun Sung", "Search Eye", GAME_SUPPORTS_SAVE ) +GAME( 1999, searchp2, 0, searchp2, searchp2, prot_val_10, ROT0, "Yun Sung", "Search Eye Plus V2.0", GAME_SUPPORTS_SAVE ) +GAME( 2000, pclubys, 0, pclubys, pclubys, prot_val_10, ROT0, "Yun Sung", "Puzzle Club (Yun Sung, set 1)", GAME_SUPPORTS_SAVE ) +GAME( 2000, pclubysa, pclubys, pclubys, pclubys, prot_val_10, ROT0, "Yun Sung", "Puzzle Club (Yun Sung, set 2)", GAME_SUPPORTS_SAVE ) +GAME( 2000, garogun, 0, garogun, garogun, prot_val_40, ROT0, "Yun Sung", "Garogun Seroyang (Korea)", GAME_SUPPORTS_SAVE ) +GAME( 2002, 7ordi, 0, 7ordi, 7ordi, prot_val_20, ROT0, "Yun Sung", "7 Ordi (Korea)", GAME_SUPPORTS_SAVE ) +GAME( ????, wondstck, 0, nmg5, wondstck, prot_val_00, ROT0, "Yun Sung", "Wonder Stick", GAME_SUPPORTS_SAVE ) |