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Diffstat (limited to 'trunk/src/mame/drivers/missb2.c')
-rw-r--r--trunk/src/mame/drivers/missb2.c594
1 files changed, 594 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/missb2.c b/trunk/src/mame/drivers/missb2.c
new file mode 100644
index 00000000000..f2682232214
--- /dev/null
+++ b/trunk/src/mame/drivers/missb2.c
@@ -0,0 +1,594 @@
+/* Miss Bubble 2 / Bubble Pong Pong
+
+A rather odd bootleg of Bubble Bobble with level select, redesigned levels,
+redesigned (8bpp!) graphics and different sound hardware... Crazy
+
+Miss Bubble 2 notes:
+
+The Sound NMI and/or Interrupts aren't likely to be right. The Sound CPU
+starts writing to unusual memory ports - either because the NMI/Interrupt
+timing is out, or the sheer fact that the Sound CPU code is rather poorly
+written, so it may be normal behaviour.
+
+Also, the OKI M6295 seems to be playing the wrong samples, however the current
+OKI M6295 sound ROM dump is bad.
+
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/okim6295.h"
+#include "sound/3526intf.h"
+#include "includes/bublbobl.h"
+
+
+class missb2_state : public bublbobl_state
+{
+public:
+ missb2_state(const machine_config &mconfig, device_type type, const char *tag)
+ : bublbobl_state(mconfig, type, tag) { }
+
+ UINT8 * m_bgvram;
+ UINT8 * m_bg_paletteram;
+};
+
+
+/* Video Hardware */
+
+static SCREEN_UPDATE( missb2 )
+{
+ missb2_state *state = screen->machine().driver_data<missb2_state>();
+ int offs;
+ int sx, sy, xc, yc;
+ int gfx_num, gfx_attr, gfx_offs;
+ const UINT8 *prom;
+ const UINT8 *prom_line;
+ UINT16 bg_offs;
+
+ /* Bubble Bobble doesn't have a real video RAM. All graphics (characters */
+ /* and sprites) are stored in the same memory region, and information on */
+ /* the background character columns is stored in the area dd00-dd3f */
+
+ bitmap_fill(bitmap, cliprect, 255);
+
+ if (!state->m_video_enable)
+ return 0;
+
+ /* background map register */
+ //popmessage("%02x",(*state->m_bgvram) & 0x1f);
+ for (bg_offs = ((*state->m_bgvram) << 4); bg_offs < (((*state->m_bgvram) << 4) | 0xf); bg_offs++)
+ {
+ drawgfx_opaque(bitmap,cliprect,screen->machine().gfx[1],
+ bg_offs,
+ 1,
+ 0,0,
+ 0,(bg_offs & 0xf) * 0x10);
+ }
+
+
+ sx = 0;
+
+ prom = screen->machine().region("proms")->base();
+ for (offs = 0; offs < state->m_objectram_size; offs += 4)
+ {
+ /* skip empty sprites */
+ /* this is dword aligned so the UINT32 * cast shouldn't give problems */
+ /* on any architecture */
+ if (*(UINT32 *)(&state->m_objectram[offs]) == 0)
+ continue;
+
+ gfx_num = state->m_objectram[offs + 1];
+ gfx_attr = state->m_objectram[offs + 3];
+ prom_line = prom + 0x80 + ((gfx_num & 0xe0) >> 1);
+
+ gfx_offs = ((gfx_num & 0x1f) * 0x80);
+ if ((gfx_num & 0xa0) == 0xa0)
+ gfx_offs |= 0x1000;
+
+ sy = -state->m_objectram[offs + 0];
+
+ for (yc = 0; yc < 32; yc++)
+ {
+ if (prom_line[yc / 2] & 0x08) continue; /* NEXT */
+
+ if (!(prom_line[yc / 2] & 0x04)) /* next column */
+ {
+ sx = state->m_objectram[offs + 2];
+ if (gfx_attr & 0x40) sx -= 256;
+ }
+
+ for (xc = 0; xc < 2; xc++)
+ {
+ int goffs, code, /*color,*/ flipx, flipy, x, y;
+
+ goffs = gfx_offs + xc * 0x40 + (yc & 7) * 0x02 +
+ (prom_line[yc/2] & 0x03) * 0x10;
+ code = state->m_videoram[goffs] + 256 * (state->m_videoram[goffs + 1] & 0x03) + 1024 * (gfx_attr & 0x0f);
+ //color = (state->m_videoram[goffs + 1] & 0x3c) >> 2;
+ flipx = state->m_videoram[goffs + 1] & 0x40;
+ flipy = state->m_videoram[goffs + 1] & 0x80;
+ x = sx + xc * 8;
+ y = (sy + yc * 8) & 0xff;
+
+ if (flip_screen_get(screen->machine()))
+ {
+ x = 248 - x;
+ y = 248 - y;
+ flipx = !flipx;
+ flipy = !flipy;
+ }
+
+ drawgfx_transpen(bitmap,cliprect,screen->machine().gfx[0],
+ code,
+ 0,
+ flipx,flipy,
+ x,y,0xff);
+ }
+ }
+
+ sx += 16;
+ }
+ return 0;
+}
+
+INLINE void bg_changecolor_RRRRGGGGBBBBxxxx( running_machine &machine, pen_t color, int data )
+{
+ palette_set_color_rgb(machine, color + 256, pal4bit(data >> 12), pal4bit(data >> 8), pal4bit(data >> 4));
+}
+
+static WRITE8_HANDLER( bg_paletteram_RRRRGGGGBBBBxxxx_be_w )
+{
+ missb2_state *state = space->machine().driver_data<missb2_state>();
+ state->m_bg_paletteram[offset] = data;
+ bg_changecolor_RRRRGGGGBBBBxxxx(space->machine(), offset / 2, state->m_bg_paletteram[offset | 1] | (state->m_bg_paletteram[offset & ~1] << 8));
+}
+
+static WRITE8_HANDLER( missb2_bg_bank_w )
+{
+ int bank;
+
+ // I don't know how this is really connected, bit 1 is always high afaik...
+ bank = ((data & 2) ? 1 : 0) | ((data & 1) ? 4 : 0);
+
+ memory_set_bank(space->machine(), "bank2", bank);
+ memory_set_bank(space->machine(), "bank3", bank);
+}
+
+/* Memory Maps */
+
+static ADDRESS_MAP_START( master_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xdcff) AM_RAM AM_BASE_SIZE_MEMBER(missb2_state, m_videoram, m_videoram_size)
+ AM_RANGE(0xdd00, 0xdfff) AM_RAM AM_BASE_SIZE_MEMBER(missb2_state, m_objectram, m_objectram_size)
+ AM_RANGE(0xe000, 0xf7ff) AM_RAM AM_SHARE("share1")
+ AM_RANGE(0xf800, 0xf9ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram)
+ AM_RANGE(0xfa00, 0xfa00) AM_WRITE(bublbobl_sound_command_w)
+ AM_RANGE(0xfa03, 0xfa03) AM_WRITENOP // sound cpu reset
+ AM_RANGE(0xfa80, 0xfa80) AM_WRITENOP
+ AM_RANGE(0xfb40, 0xfb40) AM_WRITE(bublbobl_bankswitch_w)
+ AM_RANGE(0xfc00, 0xfcff) AM_RAM
+ AM_RANGE(0xfd00, 0xfdff) AM_RAM // ???
+ AM_RANGE(0xfe00, 0xfe03) AM_RAM // ???
+ AM_RANGE(0xfe80, 0xfe83) AM_RAM // ???
+ AM_RANGE(0xff00, 0xff00) AM_READ_PORT("DSW1")
+ AM_RANGE(0xff01, 0xff01) AM_READ_PORT("DSW2")
+ AM_RANGE(0xff02, 0xff02) AM_READ_PORT("P1")
+ AM_RANGE(0xff03, 0xff03) AM_READ_PORT("P2")
+ AM_RANGE(0xff94, 0xff94) AM_WRITENOP // ???
+ AM_RANGE(0xff98, 0xff98) AM_WRITENOP // ???
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( slave_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x9000, 0x9fff) AM_ROMBANK("bank2") // ROM data for the background palette ram
+ AM_RANGE(0xa000, 0xafff) AM_ROMBANK("bank3") // ROM data for the background palette ram
+ AM_RANGE(0xb000, 0xb1ff) AM_ROM // banked ???
+ AM_RANGE(0xc000, 0xc1ff) AM_RAM_WRITE(bg_paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_MEMBER(missb2_state, m_bg_paletteram)
+ AM_RANGE(0xc800, 0xcfff) AM_RAM // main ???
+ AM_RANGE(0xd000, 0xd000) AM_WRITE(missb2_bg_bank_w)
+ AM_RANGE(0xd002, 0xd002) AM_WRITENOP
+ AM_RANGE(0xd003, 0xd003) AM_RAM AM_BASE_MEMBER(missb2_state, m_bgvram)
+ AM_RANGE(0xe000, 0xf7ff) AM_RAM AM_SHARE("share1")
+ADDRESS_MAP_END
+
+// Looks like the original bublbobl code modified to support the OKI M6295.
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x8fff) AM_RAM
+ AM_RANGE(0x9000, 0x9000) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write)
+ AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym3526_r, ym3526_w)
+ AM_RANGE(0xb000, 0xb000) AM_READ(soundlatch_r) AM_WRITENOP // message for main cpu
+ AM_RANGE(0xb001, 0xb001) AM_READNOP AM_WRITE(bublbobl_sh_nmi_enable_w) // bit 0: message pending for main cpu, bit 1: message pending for sound cpu
+ AM_RANGE(0xb002, 0xb002) AM_WRITE(bublbobl_sh_nmi_disable_w)
+ AM_RANGE(0xe000, 0xefff) AM_ROM // space for diagnostic ROM?
+ADDRESS_MAP_END
+
+/* Input Ports */
+
+static INPUT_PORTS_START( missb2 )
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Language ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Japanese ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( On ) )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x08, "20K 80K" )
+ PORT_DIPSETTING( 0x0c, "30K 100K" )
+ PORT_DIPSETTING( 0x04, "40K 200K" )
+ PORT_DIPSETTING( 0x00, "50K 250K" )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x10, "1" )
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0x30, "3" )
+ PORT_DIPSETTING( 0x20, "5" )
+ PORT_DIPNAME( 0xc0, 0x00, "Monster Speed" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( High ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( Very_High ) )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) // ???
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+/* Graphics Layouts */
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 8,
+ { RGN_FRAC(0,4)+0, RGN_FRAC(0,4)+4, RGN_FRAC(1,4)+0, RGN_FRAC(1,4)+4, RGN_FRAC(2,4)+0, RGN_FRAC(2,4)+4, RGN_FRAC(3,4)+0, RGN_FRAC(3,4)+4 },
+ { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*8
+};
+
+static const UINT32 bglayout_xoffset[256] =
+{
+ 0*8, 1*8, 2048*8, 2049*8, 8*8, 9*8, 2056*8, 2057*8,
+ 4*8, 5*8, 2052*8, 2053*8, 12*8, 13*8, 2060*8, 2061*8,
+ 256*8 , 257*8, 2304*8, 2305*8, 264*8, 265*8, 2312*8, 2313*8,
+ 260*8 , 261*8, 2308*8, 2309*8, 268*8, 269*8, 2316*8, 2317*8,
+ 1024*8, 1025*8, 3072*8, 3073*8, 1032*8, 1033*8, 3080*8, 3081*8,
+ 1028*8, 1029*8, 3076*8, 3077*8, 1036*8, 1037*8, 3084*8, 3085*8,
+ 1280*8, 1281*8, 3328*8, 3329*8, 1288*8, 1289*8, 3336*8, 3337*8,
+ 1284*8, 1285*8, 3332*8, 3333*8, 1292*8, 1293*8, 3340*8, 3341*8,
+ 512*8, 513*8, 2560*8, 2561*8, 520*8, 521*8, 2568*8, 2569*8,
+ 516*8, 517*8, 2564*8, 2565*8, 524*8, 525*8, 2572*8, 2573*8,
+ 768*8, 769*8, 2816*8, 2817*8, 776*8, 777*8, 2824*8, 2825*8,
+ 772*8, 773*8, 2820*8, 2821*8, 780*8, 781*8, 2828*8, 2829*8,
+ 1536*8, 1537*8, 3584*8, 3585*8, 1544*8, 1545*8, 3592*8, 3593*8,
+ 1540*8, 1541*8, 3588*8, 3589*8, 1548*8, 1549*8, 3596*8, 3597*8,
+ 1792*8, 1793*8, 3840*8, 3841*8, 1800*8, 1801*8, 3848*8, 3849*8,
+ 1796*8, 1797*8, 3844*8, 3845*8, 1804*8, 1805*8, 3852*8, 3853*8,
+ 2*8, 3*8, 2050*8, 2051*8, 10*8, 11*8, 2058*8, 2059*8,
+ 6*8, 7*8, 2054*8, 2055*8, 14*8, 15*8, 2062*8, 2063*8,
+ 258*8, 259*8, 2306*8, 2307*8, 266*8, 267*8, 2314*8, 2315*8,
+ 262*8, 263*8, 2310*8, 2311*8, 270*8, 271*8, 2318*8, 2319*8,
+ 1026*8, 1027*8, 3074*8, 3075*8, 1034*8, 1035*8, 3082*8, 3083*8,
+ 1030*8, 1031*8, 3078*8, 3079*8, 1038*8, 1039*8, 3086*8, 3087*8,
+ 1282*8, 1283*8, 3330*8, 3331*8, 1290*8, 1291*8, 3338*8, 3339*8,
+ 1286*8, 1287*8, 3334*8, 3335*8, 1294*8, 1295*8, 3342*8, 3343*8,
+ 514*8, 515*8, 2562*8, 2563*8, 522*8, 523*8, 2570*8, 2571*8,
+ 518*8, 519*8, 2566*8, 2567*8, 526*8, 527*8, 2574*8, 2575*8,
+ 770*8, 771*8, 2818*8, 2819*8, 778*8, 779*8, 2826*8, 2827*8,
+ 774*8, 775*8, 2822*8, 2823*8, 782*8, 783*8, 2830*8, 2831*8,
+ 1538*8, 1539*8, 3586*8, 3587*8, 1546*8, 1547*8, 3594*8, 3595*8,
+ 1542*8, 1543*8, 3590*8, 3591*8, 1550*8, 1551*8, 3598*8, 3599*8,
+ 1794*8, 1795*8, 3842*8, 3843*8, 1802*8, 1803*8, 3850*8, 3851*8,
+ 1798*8, 1799*8, 3846*8, 3847*8, 1806*8, 1807*8, 3854*8, 3855*8
+};
+
+static const gfx_layout bglayout =
+{
+ 256,16,
+ RGN_FRAC(1,1),
+ 8,
+ { 0,1,2,3,4,5,6,7 },
+ EXTENDED_XOFFS,
+ { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
+ 256*128,
+ bglayout_xoffset,
+ NULL
+};
+
+static const UINT32 bglayout_xoffset_alt[256] =
+{
+ (256*0+0)*8 , (256*0+1)*8 , (256*0+2)*8 , (256*0+3)*8 , (256*0+4)*8 , (256*0+5)*8 , (256*0+6)*8 , (256*0+7)*8,
+ (256*0+8)*8 , (256*0+9)*8 , (256*0+10)*8, (256*0+11)*8, (256*0+12)*8, (256*0+13)*8, (256*0+14)*8, (256*0+15)*8,
+ (256*1+0)*8 , (256*1+1)*8 , (256*1+2)*8 , (256*1+3)*8 , (256*1+4)*8 , (256*1+5)*8 , (256*1+6)*8 , (256*1+7)*8,
+ (256*1+8)*8 , (256*1+9)*8 , (256*1+10)*8, (256*1+11)*8, (256*1+12)*8, (256*1+13)*8, (256*1+14)*8, (256*1+15)*8,
+ (256*2+0)*8 , (256*2+1)*8 , (256*2+2)*8 , (256*2+3)*8 , (256*2+4)*8 , (256*2+5)*8 , (256*2+6)*8 , (256*2+7)*8,
+ (256*2+8)*8 , (256*2+9)*8 , (256*2+10)*8, (256*2+11)*8, (256*2+12)*8, (256*2+13)*8, (256*2+14)*8, (256*2+15)*8,
+ (256*3+0)*8 , (256*3+1)*8 , (256*3+2)*8 , (256*3+3)*8 , (256*3+4)*8 , (256*3+5)*8 , (256*3+6)*8 , (256*3+7)*8,
+ (256*3+8)*8 , (256*3+9)*8 , (256*3+10)*8, (256*3+11)*8, (256*3+12)*8, (256*3+13)*8, (256*3+14)*8, (256*3+15)*8,
+
+ (256*4+0)*8 , (256*4+1)*8 , (256*4+2)*8 , (256*4+3)*8 , (256*4+4)*8 , (256*4+5)*8 , (256*4+6)*8 , (256*4+7)*8,
+ (256*4+8)*8 , (256*4+9)*8 , (256*4+10)*8, (256*4+11)*8, (256*4+12)*8, (256*4+13)*8, (256*4+14)*8, (256*4+15)*8,
+ (256*5+0)*8 , (256*5+1)*8 , (256*5+2)*8 , (256*5+3)*8 , (256*5+4)*8 , (256*5+5)*8 , (256*5+6)*8 , (256*5+7)*8,
+ (256*5+8)*8 , (256*5+9)*8 , (256*5+10)*8, (256*5+11)*8, (256*5+12)*8, (256*5+13)*8, (256*5+14)*8, (256*5+15)*8,
+ (256*6+0)*8 , (256*6+1)*8 , (256*6+2)*8 , (256*6+3)*8 , (256*6+4)*8 , (256*6+5)*8 , (256*6+6)*8 , (256*6+7)*8,
+ (256*6+8)*8 , (256*6+9)*8 , (256*6+10)*8, (256*6+11)*8, (256*6+12)*8, (256*6+13)*8, (256*6+14)*8, (256*6+15)*8,
+ (256*7+0)*8 , (256*7+1)*8 , (256*7+2)*8 , (256*7+3)*8 , (256*7+4)*8 , (256*7+5)*8 , (256*7+6)*8 , (256*7+7)*8,
+ (256*7+8)*8 , (256*7+9)*8 , (256*7+10)*8, (256*7+11)*8, (256*7+12)*8, (256*7+13)*8, (256*7+14)*8, (256*7+15)*8,
+
+ (256*8+0)*8 , (256*8+1)*8 , (256*8+2)*8 , (256*8+3)*8 , (256*8+4)*8 , (256*8+5)*8 , (256*8+6)*8 , (256*8+7)*8,
+ (256*8+8)*8 , (256*8+9)*8 , (256*8+10)*8, (256*8+11)*8, (256*8+12)*8, (256*8+13)*8, (256*8+14)*8, (256*8+15)*8,
+ (256*9+0)*8 , (256*9+1)*8 , (256*9+2)*8 , (256*9+3)*8 , (256*9+4)*8 , (256*9+5)*8 , (256*9+6)*8 , (256*9+7)*8,
+ (256*9+8)*8 , (256*9+9)*8 , (256*9+10)*8, (256*9+11)*8, (256*9+12)*8, (256*9+13)*8, (256*9+14)*8, (256*9+15)*8,
+ (256*10+0)*8 , (256*10+1)*8 , (256*10+2)*8 , (256*10+3)*8 , (256*10+4)*8 , (256*10+5)*8 , (256*10+6)*8 , (256*10+7)*8,
+ (256*10+8)*8 , (256*10+9)*8 , (256*10+10)*8, (256*10+11)*8, (256*10+12)*8, (256*10+13)*8, (256*10+14)*8, (256*10+15)*8,
+ (256*11+0)*8 , (256*11+1)*8 , (256*11+2)*8 , (256*11+3)*8 , (256*11+4)*8 , (256*11+5)*8 , (256*11+6)*8 , (256*11+7)*8,
+ (256*11+8)*8 , (256*11+9)*8 , (256*11+10)*8, (256*11+11)*8, (256*11+12)*8, (256*11+13)*8, (256*11+14)*8, (256*11+15)*8,
+
+ (256*12+0)*8 , (256*12+1)*8 , (256*12+2)*8 , (256*12+3)*8 , (256*12+4)*8 , (256*12+5)*8 , (256*12+6)*8 , (256*12+7)*8,
+ (256*12+8)*8 , (256*12+9)*8 , (256*12+10)*8, (256*12+11)*8, (256*12+12)*8, (256*12+13)*8, (256*12+14)*8, (256*12+15)*8,
+ (256*13+0)*8 , (256*13+1)*8 , (256*13+2)*8 , (256*13+3)*8 , (256*13+4)*8 , (256*13+5)*8 , (256*13+6)*8 , (256*13+7)*8,
+ (256*13+8)*8 , (256*13+9)*8 , (256*13+10)*8, (256*13+11)*8, (256*13+12)*8, (256*13+13)*8, (256*13+14)*8, (256*13+15)*8,
+ (256*14+0)*8 , (256*14+1)*8 , (256*14+2)*8 , (256*14+3)*8 , (256*14+4)*8 , (256*14+5)*8 , (256*14+6)*8 , (256*14+7)*8,
+ (256*14+8)*8 , (256*14+9)*8 , (256*14+10)*8, (256*14+11)*8, (256*14+12)*8, (256*14+13)*8, (256*14+14)*8, (256*14+15)*8,
+ (256*15+0)*8 , (256*15+1)*8 , (256*15+2)*8 , (256*15+3)*8 , (256*15+4)*8 , (256*15+5)*8 , (256*15+6)*8 , (256*15+7)*8,
+ (256*15+8)*8 , (256*15+9)*8 , (256*15+10)*8, (256*15+11)*8, (256*15+12)*8, (256*15+13)*8, (256*15+14)*8, (256*15+15)*8,
+
+};
+
+
+static const gfx_layout bglayout_alt =
+{
+ 256,16,
+ RGN_FRAC(1,1),
+ 8,
+ { 0,1,2,3,4,5,6,7 },
+ EXTENDED_XOFFS,
+ { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 },
+ 256*128,
+ bglayout_xoffset_alt,
+ NULL
+};
+
+
+/* Graphics Decode Information */
+
+static GFXDECODE_START( missb2 )
+ GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 1 )
+ GFXDECODE_ENTRY( "gfx2", 0x00000, bglayout, 0, 2 )
+GFXDECODE_END
+
+static GFXDECODE_START( bublpong )
+ GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 1 )
+ GFXDECODE_ENTRY( "gfx2", 0x00000, bglayout_alt, 0, 2 )
+GFXDECODE_END
+
+#define MAIN_XTAL 24000000 // not sure about this
+
+/* Sound Interfaces */
+
+// Handler called by the 3526 emulator when the internal timers cause an IRQ
+static void irqhandler(device_t *device, int irq)
+{
+ logerror("YM3526 firing an IRQ\n");
+// cputag_set_input_line(device->machine(), "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static const ym3526_interface ym3526_config =
+{
+ irqhandler
+};
+
+/* Interrupt Generator */
+
+static INTERRUPT_GEN( missb2_interrupt )
+{
+ device_set_input_line(device, 0, HOLD_LINE);
+}
+
+/* Machine Driver */
+
+static MACHINE_START( missb2 )
+{
+ missb2_state *state = machine.driver_data<missb2_state>();
+
+ state->m_maincpu = machine.device("maincpu");
+ state->m_audiocpu = machine.device("audiocpu");
+ state->m_slave = machine.device("slave");
+ state->m_mcu = NULL;
+
+ state->save_item(NAME(state->m_sound_nmi_enable));
+ state->save_item(NAME(state->m_pending_nmi));
+ state->save_item(NAME(state->m_sound_status));
+ state->save_item(NAME(state->m_video_enable));
+}
+
+static MACHINE_RESET( missb2 )
+{
+ missb2_state *state = machine.driver_data<missb2_state>();
+
+ state->m_sound_nmi_enable = 0;
+ state->m_pending_nmi = 0;
+ state->m_sound_status = 0;
+}
+
+static MACHINE_CONFIG_START( missb2, missb2_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, MAIN_XTAL/4) // 6 MHz
+ MCFG_CPU_PROGRAM_MAP(master_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("slave", Z80, MAIN_XTAL/4) // 6 MHz
+ MCFG_CPU_PROGRAM_MAP(slave_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, MAIN_XTAL/8) // 3 MHz
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+// MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+ MCFG_CPU_VBLANK_INT("screen", missb2_interrupt)
+
+ MCFG_QUANTUM_TIME(attotime::from_hz(6000)) // 100 CPU slices per frame - a high value to ensure proper synchronization of the CPUs
+
+ MCFG_MACHINE_START(missb2)
+ MCFG_MACHINE_RESET(missb2)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(missb2)
+
+ MCFG_GFXDECODE(missb2)
+ MCFG_PALETTE_LENGTH(512)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM3526, MAIN_XTAL/8)
+ MCFG_SOUND_CONFIG(ym3526_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
+
+ MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( bublpong, missb2 )
+ MCFG_GFXDECODE(bublpong)
+MACHINE_CONFIG_END
+
+/* ROMs */
+
+ROM_START( missb2 )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "msbub2-u.204", 0x00000, 0x10000, CRC(b633bdde) SHA1(29a389c52ff06718f1c4c39f6a854856c237356b) ) /* FIRST AND SECOND HALF IDENTICAL */
+ /* ROMs banked at 8000-bfff */
+ ROM_LOAD( "msbub2-u.203", 0x10000, 0x10000, CRC(29fd8afe) SHA1(94ead80d20cd3974dd4fb0358915e3bd8b793158) )
+ /* 20000-2ffff empty */
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for the second CPU */
+ ROM_LOAD( "msbub2-u.11", 0x0000, 0x10000, CRC(003dc092) SHA1(dff3c2b31d0804a308e5c42cf9705cd3d6144ad7) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the third CPU */
+ ROM_LOAD( "msbub2-u.211", 0x0000, 0x08000, CRC(08e5d846) SHA1(8509a71df984f0348bdc6ab60eb2ba7ceb9b1246) )
+
+ ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "msbub2-u.14", 0x00000, 0x40000, CRC(b3164b47) SHA1(083a63010515b0aa43b482938ae302b2df985312) )
+ ROM_LOAD( "msbub2-u.126", 0x40000, 0x40000, CRC(b0a9a353) SHA1(40d7f4c970d8571de319231c295fa0d2836efcf7) )
+ ROM_LOAD( "msbub2-u.124", 0x80000, 0x40000, CRC(4b0d8e5b) SHA1(218da3edcfea228e6df1ac59bc24217713d79410) )
+ ROM_LOAD( "msbub2-u.125", 0xc0000, 0x40000, CRC(77b710e2) SHA1(f6f46804a23de6c930bc40a3f45ac70e160f0645) )
+
+ ROM_REGION( 0x200000, "gfx2", 0 ) /* background images */
+ ROM_LOAD16_BYTE( "msbub2-u.ic1", 0x100001, 0x80000, CRC(d621cbc3) SHA1(36343d85bdde0e40dfe0f0e4e646546f175903f8) )
+ ROM_LOAD16_BYTE( "msbub2-u.ic3", 0x100000, 0x80000, CRC(90e56035) SHA1(8fa18d97a05890178c52b97ff75aed300344a93e) )
+ ROM_LOAD16_BYTE( "msbub2-u.ic2", 0x000001, 0x80000, CRC(694c2783) SHA1(401dc8713a02130289f364786c38e70c4c4f9b2e) )
+ ROM_LOAD16_BYTE( "msbub2-u.ic4", 0x000000, 0x80000, CRC(be71c9f0) SHA1(1961e931017f644486cea0ce431d50973679c848) )
+
+ ROM_REGION( 0x40000, "oki", 0 ) /* samples */
+ ROM_LOAD( "msbub2-u.13", 0x00000, 0x20000, BAD_DUMP CRC(14f07386) SHA1(097897d92226f900e11dbbdd853aff3ac46ff016) )
+
+ /* I doubt this prom is on the board, it's loaded so we can share video emulation with bubble bobble */
+ ROM_REGION( 0x0100, "proms", 0 )
+ ROM_LOAD( "a71-25.bin", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing - taken from bublbobl */
+ROM_END
+
+ROM_START( bublpong )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "u204", 0x00000, 0x8000, CRC(daeff303) SHA1(1bb2637b4f5555e0a4209b4549e1992501060909) )
+ /* ROMs banked at 8000-bfff */
+ ROM_LOAD( "u203", 0x10000, 0x10000, CRC(29fd8afe) SHA1(94ead80d20cd3974dd4fb0358915e3bd8b793158) )
+ /* 20000-2ffff empty */
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for the second CPU */
+ ROM_LOAD( "ic11", 0x0000, 0x10000, CRC(dc1c72ba) SHA1(89b3835884f46bea1ca49356a1faeddd87f772c9) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the third CPU */
+ ROM_LOAD( "s-1.u21", 0x0000, 0x08000, CRC(08e5d846) SHA1(8509a71df984f0348bdc6ab60eb2ba7ceb9b1246) )
+
+ ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "mp-6.ic14", 0x00000, 0x40000, CRC(00f4896b) SHA1(3d3d267c9c400de6898d362a230355792ca081ef) )
+ ROM_LOAD( "mp-5.ic126", 0x40000, 0x40000, CRC(1fd30a32) SHA1(9ebffe1087752079627c0f42427019c376ca595b) )
+ ROM_LOAD( "5.ic124", 0x80000, 0x40000, CRC(55666102) SHA1(db1d8b763324e0d93c53df0308506cdc1e857cf4) )
+ ROM_LOAD( "6.ic125", 0xc0000, 0x40000, CRC(aa1c4c32) SHA1(6c6f7c8e0ac34f8e07c454644f01586fef3e0a1a) )
+
+ ROM_REGION( 0x200000, "gfx2", 0 ) /* background images */
+ ROM_LOAD16_BYTE( "4.ic1", 0x100001, 0x80000, CRC(652a49f8) SHA1(53d2d73f95ba3b51576bd317b54ccb2653358f4e) )
+ ROM_LOAD16_BYTE( "2.ic3", 0x100000, 0x80000, CRC(f8b52c29) SHA1(4f6468cdad91d1f4d68f2dbd38a1fe79d60b8a58) )
+ ROM_LOAD16_BYTE( "3.ic2", 0x000001, 0x80000, CRC(10263373) SHA1(700589d583dc609a6dba0cc51d8fa7f55df32e71) )
+ ROM_LOAD16_BYTE( "1.ic4", 0x000000, 0x80000, CRC(9e19ad78) SHA1(b45c305152a7a3c58416837812f64f606d1ab610) )
+
+ ROM_REGION( 0x40000, "oki", 0 ) /* samples */
+ ROM_LOAD( "ic13", 0x00000, 0x20000, CRC(7a4f4272) SHA1(07712494f5166bcc8156a2152ae552a74f2184eb) )
+
+ /* todo: verify if it has a prom */
+ ROM_REGION( 0x0100, "proms", 0 )
+ ROM_LOAD( "a71-25.bin", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing - taken from bublbobl */
+ROM_END
+
+
+static void configure_banks( running_machine& machine )
+{
+ UINT8 *ROM = machine.region("maincpu")->base();
+ UINT8 *SLAVE = machine.region("slave")->base();
+
+ memory_configure_bank(machine, "bank1", 0, 8, &ROM[0x10000], 0x4000);
+
+ /* 2009-11 FP: isn't there a way to configure both at once? */
+ memory_configure_bank(machine, "bank2", 0, 7, &SLAVE[0x8000], 0x1000);
+ memory_configure_bank(machine, "bank3", 0, 7, &SLAVE[0x9000], 0x1000);
+}
+
+static DRIVER_INIT( missb2 )
+{
+ missb2_state *state = machine.driver_data<missb2_state>();
+
+ configure_banks(machine);
+ state->m_video_enable = 0;
+}
+
+/* Game Drivers */
+
+GAME( 1996, missb2, 0, missb2, missb2, missb2, ROT0, "Alpha Co.", "Miss Bubble II", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1996, bublpong, missb2, bublpong, missb2, missb2, ROT0, "Top Ltd.", "Bubble Pong Pong", GAME_SUPPORTS_SAVE )