diff options
Diffstat (limited to 'trunk/src/mame/drivers/magic10.c')
-rw-r--r-- | trunk/src/mame/drivers/magic10.c | 1257 |
1 files changed, 1257 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/magic10.c b/trunk/src/mame/drivers/magic10.c new file mode 100644 index 00000000000..751f4c6a27f --- /dev/null +++ b/trunk/src/mame/drivers/magic10.c @@ -0,0 +1,1257 @@ +/**************************************************************************** + + MAGIC'S 10 + ---------- + + Driver by Pierpaolo Prazzoli. + Additional work by Roberto Fresca. + + + Supported games: + + Magic's 10 (ver. 16.15), 1995, AWP Games. + Magic's 10 (ver. 16.45), 1995, AWP Games. + Magic's 10 (ver. 16.55), 1995, AWP Games. + Magic's 10 2, 1997, ABM Games. + Music Sort (ver 2.02, English), 1995, ABM Games. + Super Pool (9743 rev.01), 1997, ABM Games. + Hot Slot (ver. 05.01), 1996, ABM Electronics. + Magic Colors (ver. 1.7a), 1999, Unknown. + Super Gran Safari (ver 3.11), 1996, New Impeuropex Corp. + + +***************************************************************************** + + + Game Notes + ========== + + + * Magic's 10 + + First time boot instructions: + + - Switch "Disable Free Play" to ON + - Enter a coin + - Press Collect to get the 1st game over + + + + * Super Gran Safari + + There is a input sequence to initialize the game. + + The code expects a mask of 0x4c00 in the DIP switches port to allow + enter the sequence, so DIP switches must be on default position. + + When you see the black screen, enter the following sequence: + HOLD 4 (key V), HOLD 2 (key X), HOLD 5 (key B), START (key 1). + + The code is checking for a 5th entry. In fact expects HOLD 3 as the first + entry, then the rest listed above. I don't know why bypass the first one. + Input port bits are checked in the following order: 2, 3, 1, 4, 5. + + The player can play the "Super Game" to grab the points. + In this subgame, you must to hit the lion to get the prize. + For now, you must miss the shot till hopper & ticket dispenser are properly emulated. + + +***************************************************************************** + + + TODO: + + - Ticket / Hopper support. + - Some unknown writes + - Finish magic10_2 (association coin - credits handling its inputs + and some reads that drive the note displayed?) + - Dump/decap/trojan the MCU in the later games (magic102, suprpool, hotslot, mcolors). + The MCU shares memory addresses at $500000-$50001f (in magic102) + It can't be simulated with a high level of confidence because all the game logic is + in there, including rngs for the cards and combinations for the points. + - Priorities,likely to be hardwired with the color writes (0=tile has the + highest priority). + - Define parent/clone relationship between Magic's 10 and Music Sort. + + +****************************************************************************/ + + +#include "emu.h" +#include "cpu/m68000/m68000.h" +#include "sound/okim6295.h" +#include "machine/nvram.h" +#include "sgsafari.lh" +#include "musicsrt.lh" + + +class magic10_state : public driver_device +{ +public: + magic10_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) { } + + tilemap_t *m_layer0_tilemap; + tilemap_t *m_layer1_tilemap; + tilemap_t *m_layer2_tilemap; + UINT16 *m_layer0_videoram; + UINT16 *m_layer1_videoram; + UINT16 *m_layer2_videoram; + int m_layer2_offset[2]; + UINT16 *m_vregs; + UINT16 m_magic102_ret; +}; + + +/*************************** +* Video Hardware * +***************************/ + +static WRITE16_HANDLER( layer0_videoram_w ) +{ + magic10_state *state = space->machine().driver_data<magic10_state>(); + COMBINE_DATA(&state->m_layer0_videoram[offset]); + tilemap_mark_tile_dirty( state->m_layer0_tilemap, offset >> 1); +} + +static WRITE16_HANDLER( layer1_videoram_w ) +{ + magic10_state *state = space->machine().driver_data<magic10_state>(); + COMBINE_DATA(&state->m_layer1_videoram[offset]); + tilemap_mark_tile_dirty( state->m_layer1_tilemap, offset >> 1); +} + +static WRITE16_HANDLER( layer2_videoram_w ) +{ + magic10_state *state = space->machine().driver_data<magic10_state>(); + COMBINE_DATA(&state->m_layer2_videoram[offset]); + tilemap_mark_tile_dirty( state->m_layer2_tilemap, offset >> 1); +} + +static WRITE16_HANDLER( paletteram_w ) +{ + data = COMBINE_DATA(&space->machine().generic.paletteram.u16[offset]); + palette_set_color_rgb( space->machine(), offset, pal4bit(data >> 4), pal4bit(data >> 0), pal4bit(data >> 8)); +} + + +static TILE_GET_INFO( get_layer0_tile_info ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + SET_TILE_INFO + ( + 1, + state->m_layer0_videoram[tile_index * 2], + state->m_layer0_videoram[tile_index * 2 + 1] & 0x0f, + TILE_FLIPYX((state->m_layer0_videoram[tile_index * 2 + 1] & 0xc0) >> 6) + ); +} + +static TILE_GET_INFO( get_layer1_tile_info ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + SET_TILE_INFO + ( + 1, + state->m_layer1_videoram[tile_index * 2], + state->m_layer1_videoram[tile_index * 2 + 1] & 0x0f, + TILE_FLIPYX((state->m_layer1_videoram[tile_index * 2 + 1] & 0xc0) >> 6) + ); +} + +static TILE_GET_INFO( get_layer2_tile_info ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + SET_TILE_INFO + ( + 0, + state->m_layer2_videoram[tile_index * 2], + state->m_layer2_videoram[tile_index * 2 + 1] & 0x0f, + 0 + ); +} + + +static VIDEO_START( magic10 ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + state->m_layer0_tilemap = tilemap_create(machine, get_layer0_tile_info, tilemap_scan_rows, 16, 16, 32, 32); + state->m_layer1_tilemap = tilemap_create(machine, get_layer1_tile_info, tilemap_scan_rows, 16, 16, 32, 32); + state->m_layer2_tilemap = tilemap_create(machine, get_layer2_tile_info, tilemap_scan_rows, 8, 8, 64, 64); + + tilemap_set_transparent_pen(state->m_layer1_tilemap, 0); + tilemap_set_transparent_pen(state->m_layer2_tilemap, 0); +} + +static SCREEN_UPDATE( magic10 ) +{ + magic10_state *state = screen->machine().driver_data<magic10_state>(); + /*TODO: understand where this comes from. */ + tilemap_set_scrollx(state->m_layer2_tilemap, 0, state->m_layer2_offset[0]); + tilemap_set_scrolly(state->m_layer2_tilemap, 0, state->m_layer2_offset[1]); + + /* + 4 and 6 are y/x global register writes. + 0 and 2 are y/x writes for the scrolling layer. + */ + tilemap_set_scrolly(state->m_layer1_tilemap, 0, (state->m_vregs[0/2] - state->m_vregs[4/2])+0); + tilemap_set_scrollx(state->m_layer1_tilemap, 0, (state->m_vregs[2/2] - state->m_vregs[6/2])+4); + + tilemap_draw(bitmap, cliprect, state->m_layer0_tilemap, 0, 0); + tilemap_draw(bitmap, cliprect, state->m_layer1_tilemap, 0, 0); + tilemap_draw(bitmap, cliprect, state->m_layer2_tilemap, 0, 0); + + return 0; +} + + +/*************************** +* R/W Handlers * +***************************/ + +static READ16_HANDLER( magic102_r ) +{ + magic10_state *state = space->machine().driver_data<magic10_state>(); + state->m_magic102_ret ^= 0x20; + return state->m_magic102_ret; +} + +static READ16_HANDLER( hotslot_copro_r ) +{ + return 0x80; +} + +static WRITE16_HANDLER( hotslot_copro_w ) +{ + logerror("Writing to copro: %d \n", data); +} + +static WRITE16_HANDLER( magic10_out_w ) +{ +/* + ---------------------------------------------- + --- Super Gran Safari & Magic's 10 Outputs --- + ---------------------------------------------- + + 0x0000 - Normal State (lamps off). + 0x0001 - Hold 1 lamp. + 0x0002 - Hold 2 lamp. + 0x0004 - Hold 3 lamp. + 0x0008 - Hold 4 lamp. + 0x0010 - Hold 5 lamp. + 0x0020 - Start lamp. + 0x0040 - Play (Bet/Take/Cancel) lamp. + 0x0100 - Payout lamp. + 0x0400 - Coin counter. + + + - Lbits - + 7654 3210 + ========= + ---- ---x Hold1 lamp. + ---- --x- Hold2 lamp. + ---- -x-- Hold3 lamp. + ---- x--- Hold4 lamp. + ---x ---- Hold5 lamp. + --x- ---- Start lamp. + -x-- ---- Play (Bet/Take/Cancel) lamp. + + - Hbits - + 7654 3210 + ========= + ---- ---x Payout lamp. + ---- -x-- Coin counter. + +*/ + +// popmessage("lamps: %02X", data); + + output_set_lamp_value(1, (data & 1)); /* Lamp 1 - HOLD 1 */ + output_set_lamp_value(2, (data >> 1) & 1); /* Lamp 2 - HOLD 2 */ + output_set_lamp_value(3, (data >> 2) & 1); /* Lamp 3 - HOLD 3 */ + output_set_lamp_value(4, (data >> 3) & 1); /* Lamp 4 - HOLD 4 */ + output_set_lamp_value(5, (data >> 4) & 1); /* Lamp 5 - HOLD 5 */ + output_set_lamp_value(6, (data >> 5) & 1); /* Lamp 6 - START */ + output_set_lamp_value(7, (data >> 6) & 1); /* Lamp 7 - PLAY (BET/TAKE/CANCEL) */ + output_set_lamp_value(8, (data >> 8) & 1); /* Lamp 8 - PAYOUT/SUPERGAME */ + + coin_counter_w(space->machine(), 0, data & 0x400); +} + +/*************************** +* Memory Maps * +***************************/ + +static ADDRESS_MAP_START( magic10_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer1_videoram) + AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(layer0_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer0_videoram) + AM_RANGE(0x102000, 0x103fff) AM_RAM_WRITE(layer2_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer2_videoram) + AM_RANGE(0x200000, 0x2007ff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0x300000, 0x3001ff) AM_RAM_WRITE(paletteram_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x400000, 0x400001) AM_READ_PORT("INPUTS") + AM_RANGE(0x400002, 0x400003) AM_READ_PORT("DSW") + AM_RANGE(0x400008, 0x400009) AM_WRITE(magic10_out_w) + AM_RANGE(0x40000a, 0x40000b) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) + AM_RANGE(0x40000e, 0x40000f) AM_WRITENOP + AM_RANGE(0x400080, 0x400087) AM_RAM AM_BASE_MEMBER(magic10_state, m_vregs) + AM_RANGE(0x600000, 0x603fff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( magic10a_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer1_videoram) + AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(layer0_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer0_videoram) + AM_RANGE(0x102000, 0x103fff) AM_RAM_WRITE(layer2_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer2_videoram) + AM_RANGE(0x200000, 0x2007ff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0x300000, 0x3001ff) AM_RAM_WRITE(paletteram_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x500000, 0x500001) AM_READ_PORT("INPUTS") + AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW") + AM_RANGE(0x500008, 0x500009) AM_WRITE(magic10_out_w) + AM_RANGE(0x50000a, 0x50000b) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) + AM_RANGE(0x50000e, 0x50000f) AM_WRITENOP + AM_RANGE(0x500080, 0x500087) AM_RAM AM_BASE_MEMBER(magic10_state, m_vregs) // video registers? + AM_RANGE(0x600000, 0x603fff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( magic102_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer1_videoram) + AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(layer0_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer0_videoram) + AM_RANGE(0x102000, 0x103fff) AM_RAM_WRITE(layer2_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer2_videoram) + AM_RANGE(0x200000, 0x2007ff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0x400000, 0x4001ff) AM_RAM_WRITE(paletteram_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x500000, 0x500001) AM_READ(magic102_r) + AM_RANGE(0x500004, 0x500005) AM_READNOP // gives credits + AM_RANGE(0x500006, 0x500007) AM_READNOP // gives credits + AM_RANGE(0x50001a, 0x50001b) AM_READ_PORT("IN0") + AM_RANGE(0x50001c, 0x50001d) AM_READ_PORT("IN1") + AM_RANGE(0x500002, 0x50001f) AM_READNOP + AM_RANGE(0x500002, 0x50001f) AM_WRITENOP + AM_RANGE(0x600000, 0x603fff) AM_RAM + AM_RANGE(0x700000, 0x700001) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) + AM_RANGE(0x700080, 0x700087) AM_RAM AM_BASE_MEMBER(magic10_state, m_vregs) // video registers? +ADDRESS_MAP_END + +static ADDRESS_MAP_START( hotslot_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer1_videoram) + AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(layer0_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer0_videoram) + AM_RANGE(0x102000, 0x103fff) AM_RAM_WRITE(layer2_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer2_videoram) + AM_RANGE(0x200000, 0x2007ff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0x400000, 0x4001ff) AM_RAM_WRITE(paletteram_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x500004, 0x500005) AM_READWRITE(hotslot_copro_r, hotslot_copro_w) // copro comm + AM_RANGE(0x500006, 0x500011) AM_RAM + AM_RANGE(0x500012, 0x500013) AM_READ_PORT("IN0") + AM_RANGE(0x500014, 0x500015) AM_READ_PORT("IN1") + AM_RANGE(0x500016, 0x500017) AM_READ_PORT("IN2") + AM_RANGE(0x500018, 0x500019) AM_READ_PORT("DSW1") + AM_RANGE(0x50001a, 0x50001d) AM_WRITENOP + AM_RANGE(0x600000, 0x603fff) AM_RAM + AM_RANGE(0x70000a, 0x70000b) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) + AM_RANGE(0x700080, 0x700087) AM_RAM AM_BASE_MEMBER(magic10_state, m_vregs) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sgsafari_map, AS_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x03ffff) AM_ROM + AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(layer1_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer1_videoram) + AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(layer0_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer0_videoram) + AM_RANGE(0x102000, 0x103fff) AM_RAM_WRITE(layer2_videoram_w) AM_BASE_MEMBER(magic10_state, m_layer2_videoram) + AM_RANGE(0x200000, 0x203fff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0x300000, 0x3001ff) AM_RAM_WRITE(paletteram_w) AM_BASE_GENERIC(paletteram) + AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW1") + AM_RANGE(0x500008, 0x500009) AM_WRITE(magic10_out_w) + AM_RANGE(0x50000a, 0x50000b) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff) + AM_RANGE(0x50000e, 0x50000f) AM_READ_PORT("IN0") + AM_RANGE(0x500080, 0x500087) AM_RAM AM_BASE_MEMBER(magic10_state, m_vregs) // video registers? + AM_RANGE(0x600000, 0x603fff) AM_RAM +ADDRESS_MAP_END +/* + + SGSafari unimplemented writes: + + 0x500000 - 0x500007 ; unknown. + 0x50000c - 0x50007f ; unknown. + 0x500080 - 0x500083 ; video registers (layer scroll) + 0x500084 - 0x500087 ; video registers (unknown) + 0x500088 - 0x5000ff ; unknown. + +*/ + +/*************************** +* Input Ports * +***************************/ + +static INPUT_PORTS_START( magic10 ) + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)") + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Lots FC") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A") + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") + PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Out Hole") PORT_CODE(KEYCODE_D) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") + + PORT_START("DSW") + PORT_DIPNAME( 0x0001, 0x0001, "Display Logo" ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Yes ) ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SPECIAL ) // empty dispenser + PORT_DIPNAME( 0x00ee, 0x00ee, "Disable Free Play" ) + PORT_DIPSETTING( 0x00ee, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) + PORT_DIPNAME( 0x0c00, 0x0000, "Notes Settings" ) + PORT_DIPSETTING( 0x0000, "Note A: 10 - Note B: 20 - Note C: 50 - Note D: 100" ) + PORT_DIPSETTING( 0x0800, "Note A: 20 - Note B: 40 - Note C: 100 - Note D: 200" ) + PORT_DIPSETTING( 0x0400, "Note A: 50 - Note B: 100 - Note C: 500 - Note D: 1000" ) + PORT_DIPSETTING( 0x0c00, "Note A: 100 - Note B: 200 - Note C: 1000 - Note D: 2000" ) + PORT_DIPNAME( 0x3000, 0x3000, "Lots At" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0xc000) + PORT_DIPSETTING( 0x0000, "50 200 500 1000 2000" ) + PORT_DIPSETTING( 0x1000, "100 300 1000 3000 5000" ) + PORT_DIPSETTING( 0x2000, "200 500 2000 3000 5000" ) + PORT_DIPSETTING( 0x3000, "500 1000 2000 4000 8000" ) + PORT_DIPNAME( 0x3000, 0x3000, "1 Ticket Won" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x8000) +// PORT_DIPSETTING( 0x0000, "Every 100 Score" ) +// PORT_DIPSETTING( 0x1000, "Every 100 Score" ) +// PORT_DIPSETTING( 0x2000, "Every 100 Score" ) + PORT_DIPSETTING( 0x3000, "Every 100 Score" ) + PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x4000) + PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x4000) + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x3000, 0x3000, "1 Play Won" ) PORT_CONDITION("DSW", 0xc000, PORTCOND_EQUALS, 0x0000) +// PORT_DIPSETTING( 0x0000, "Every 10 Score" ) +// PORT_DIPSETTING( 0x1000, "Every 10 Score" ) +// PORT_DIPSETTING( 0x2000, "Every 10 Score" ) + PORT_DIPSETTING( 0x3000, "Every 10 Score" ) + PORT_DIPNAME( 0xc000, 0xc000, "Dispenser Type" ) + PORT_DIPSETTING( 0x0000, "MKII Hopper - Supergame" ) + PORT_DIPSETTING( 0x4000, "10 Tokens" ) + PORT_DIPSETTING( 0x8000, "Tickets Dispenser" ) + PORT_DIPSETTING( 0xc000, "Lots Dispenser" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( magic102 ) + PORT_START("IN0") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A") + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) + PORT_SERVICE_NO_TOGGLE( 0x0020, IP_ACTIVE_LOW ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect") + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) + +/* + credits inputs + + PORT_START("CRED1") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("CRED2") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNUSED ) +*/ +INPUT_PORTS_END + +static INPUT_PORTS_START( musicsrt ) + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Heads") + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tails") + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble") + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)") + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Door") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Aux A") + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Aux B") + PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_D) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Aux C") PORT_CODE(KEYCODE_9) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("OK") + + PORT_START("DSW") + PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1: 1, 2") + PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1: 3, 4") + PORT_DIPSETTING( 0x0000, "Coin A: 50 - Coin B: 50" ) + PORT_DIPSETTING( 0x0800, "Coin A: 50 - Coin B: 50" ) + PORT_DIPSETTING( 0x0400, "Coin A: 100 - Coin B: 100" ) + PORT_DIPSETTING( 0x0c00, "Coin A: 100 - Coin B: 100" ) + PORT_DIPNAME( 0x3000, 0x3000, "Bonus?" ) PORT_DIPLOCATION("SW1: 5, 6") + PORT_DIPSETTING( 0x3000, "1000= 1 Play; 2000= 2 Play; 3000= 3 Play" ) + PORT_DIPSETTING( 0x2000, "2000= 1 Play; 4000= 2 Play; 6000= 3 Play" ) + PORT_DIPSETTING( 0x1000, "2500= 1 Play; 5000= 2 Play; 7500= 3 Play" ) + PORT_DIPSETTING( 0x0000, "5000= 1 Play; 10000= 2 Play; 15000= 3 Play" ) + PORT_DIPNAME( 0x4000, 0x4000, "Hopper" ) PORT_DIPLOCATION("SW1: 7") + PORT_DIPSETTING( 0x0000, "Disabled" ) + PORT_DIPSETTING( 0x4000, "Enabled" ) + PORT_DIPNAME( 0x8000, 0x8000, "Score" ) PORT_DIPLOCATION("SW1: 8") + PORT_DIPSETTING( 0x0000, "Play Score" ) + PORT_DIPSETTING( 0x8000, "No Play Score" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( hotslot ) + PORT_START("IN0") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Win-Tab") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("1/2 Win") + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A") + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") + PORT_SERVICE_NO_TOGGLE( 0x0010, IP_ACTIVE_LOW ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) + PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN2") + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, "Coin A=10; B=10" ) + PORT_DIPSETTING( 0x08, "Coin A=10; B=20" ) + PORT_DIPSETTING( 0x04, "Coin A=10; B=50" ) + PORT_DIPSETTING( 0x0c, "Coin A=10; B=100" ) + PORT_DIPNAME( 0x10, 0x10, "Bet Max" ) + PORT_DIPSETTING( 0x10, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x20, 0x20, "Cum" ) + PORT_DIPSETTING( 0x20, "10" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0xc0, 0xc0, "Payout" ) + PORT_DIPSETTING( 0x00, "Replay Only" ) + PORT_DIPSETTING( 0x40, "Tokens Only" ) + PORT_DIPSETTING( 0x80, "Tickets Only" ) + PORT_DIPSETTING( 0xc0, "Tickets & Tokens" ) + PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( sgsafari ) + PORT_START("IN0") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Head") + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tail") + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble") + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take / Cancel)") + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1") + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin 2") + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B") + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C") + PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Payout / Super Game") + + PORT_START("DSW1") + PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x0300, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_1C ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" ) + PORT_DIPNAME( 0x3000, 0x0000, "Payout Options" ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x3000, "Pay at 100 points" ) + PORT_DIPSETTING( 0x2000, "Pay at 200 points" ) + PORT_DIPSETTING( 0x1000, "Pay at 400 points" ) + PORT_DIPSETTING( 0x0000, "Pay at 500 points" ) + PORT_DIPNAME( 0x4000, 0x4000, "Tickets" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x8000, 0x0000, "Hopper" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + + +/**************************** +* Graphics Layouts * +****************************/ + +static const gfx_layout tiles8x8_layout = +{ + 8,8, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static const gfx_layout tiles16x16_layout = +{ + 16,16, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) }, + { 0, 1, 2, 3, 4, 5, 6, 7, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 +}; + + +/**************************** +* Graphics Decode * +****************************/ + +static GFXDECODE_START( magic10 ) + GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 ) + GFXDECODE_ENTRY( "gfx1", 0, tiles16x16_layout, 0, 16 ) +GFXDECODE_END + + +/**************************** +* Machine Drivers * +****************************/ + +static MACHINE_CONFIG_START( magic10, magic10_state ) + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68000, 10000000) // ? + MCFG_CPU_PROGRAM_MAP(magic10_map) + MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) + + MCFG_NVRAM_ADD_0FILL("nvram") + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(64*8, 64*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 2*8, 32*8-1) + MCFG_SCREEN_UPDATE(magic10) + + MCFG_PALETTE_LENGTH(0x100) + MCFG_GFXDECODE(magic10) + + MCFG_VIDEO_START(magic10) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) /* clock frequency & pin 7 not verified */ + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( magic10a, magic10 ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(magic10a_map) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( magic102, magic10 ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(magic102_map) + + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 30*8-1) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( hotslot, magic10 ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(hotslot_map) + + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_VISIBLE_AREA(8*8, 56*8-1, 2*8, 32*8-1) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( sgsafari, magic10 ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(sgsafari_map) + MCFG_CPU_VBLANK_INT("screen", irq2_line_hold) /* L1 interrupts */ + + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1) +MACHINE_CONFIG_END + + +/**************************** +* Rom Loads * +****************************/ + +/* + +Magic 10 (videopoker) + +1x 68k +1x 20mhz OSC near 68k +1x Oki M6295 +1x 30mhz OSC near oki chip +2x fpga +1x bank of Dipswitch +1x Dallas Ds1220y-200 Nonvolatile ram + +*/ +ROM_START( magic10 ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "u3.bin", 0x000000, 0x20000, CRC(191a46f4) SHA1(65bc22cdcc4b2f102d3eef595626819af709cacb) ) + ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(a03a80bc) SHA1(a21da8912f1d2c8c2fa4a8d3ce4d43da8a934e21) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ + ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) + ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) + ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) + ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) +ROM_END + +ROM_START( magic10a ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "u3_1645.bin", 0x00000, 0x20000, CRC(7f2549e4) SHA1(6578ad29273c357faae7c6be3fa1b49087e088a2) ) + ROM_LOAD16_BYTE( "u2_1645.bin", 0x00001, 0x20000, CRC(c075234e) SHA1(d9bc38f0b984082a77088fbb52b02c8f5c49846c) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ + ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) + ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) + ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) + ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) +ROM_END + +/* + +Magic's 10 (ver. 16.15) + +1995, A.W.P. Games +Version: 16.15 + +CPU: +1x TS68000P12 (main)(u1) +2x TPC1020AFN-084C (PLD)(not dumped)(u41,u60) + +Sound: +1x OKI M6295 (u21) +1x TDA2003 (u24) +1x LM358N + +1x oscillator 20.000000MHz (close to main)(osc1) +1x oscillator 30.000MHz (close to sound)(osc2) +1x orange resonator 1000J (close to sound)(xtal1) + +ROMs: +1x M27C2001 (1) +6x M27C1001 (2,3,5,6,7) +1x TMS27C010A (4) +1x PALCE16V8H (read protected) + +Note: +1x 28x2 edge connector +1x trimmer (volume) +1x 8x2 switches dip +1x battery + +*/ +ROM_START( magic10b ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(32c12ad6) SHA1(93340df2c0f4c260837bd6649008e26a17a22015) ) + ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(a9945aaa) SHA1(97d4f6441b96618f2e3ce14095ffc5628cb14f0e) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ + ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) ) + ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) ) + ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) ) + ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) +ROM_END + +/* + +pcb is marked: Copyright ABM - 9605 Rev.02 + +1x 68000 +1x osc 30mhz +1x osc 20mhz (near the 68k) +1x h8/330 HD6473308cp10 +1x dipswitch +1x battery +1x fpga by Actel +1x oki6295 + +*/ +ROM_START( magic102 ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "2.u3", 0x00000, 0x20000, CRC(6fc55fe4) SHA1(392ad92e55aeac9bf5235cceb6b0b415942105a4) ) + ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x20000, CRC(501507af) SHA1(ceed50c9380a9838cd3d171d2387334edfeff77f) ) + + ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ + ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ + ROM_LOAD( "3.u35", 0x00000, 0x20000, CRC(df47bb12) SHA1(b8bcbc9ab764d3159344d93776d13a14c9154086) ) + ROM_LOAD( "4.u36", 0x20000, 0x20000, CRC(dc242034) SHA1(6a2983c79776df07f29b77f23799fef6f20df24f) ) + ROM_LOAD( "5.u37", 0x40000, 0x20000, CRC(a048e26e) SHA1(788c28470298896902120e74fd8b9b283b8e9b79) ) + ROM_LOAD( "6.u38", 0x60000, 0x20000, CRC(469efb34) SHA1(b16646fb0c4757132e272b3877cf546b6f616786) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "7.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) ) +ROM_END + +/* + +Super Pool + +ABM (Nazionale Elettronica Giochi S.A.S.), 1998. +9743 Rev.01 + +1x MC68HC000P10 +1x ACTEL A1020B-PL84C +1x HD6473308CP10 (label says: do not remove version 1.2) +1x U6295 (sound) +1x LM358N (sound) +1x TDA2003 (sound) +1x oscillator 20.000MHz +1x oscillator 30.0000MHz +1x blu resonator 1000J (close to sound) + +1x M27C2001 (1) (Sound) +2x TMS27C010A (2,3) (main) +4x TMS27C010A (4,5,6,7) (gfx) +1x PALCE22V10H (not dumped) +1x PALCE16V8H (not dumped) + +1x 28x2 JAMMA edge connector +1x 12 legs connector (J1) +1x trimmer (volume) +1x 8x2 switches dip +1x lithium battery + + + STATUS: + + Memory map = done. + Inputs = done. + Machine = done. + + OKI 6295 = ok. + Screen size = ok. + Fixed layers = yes. + +*/ +ROM_START( suprpool ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "2-1.22a.u3", 0x00000, 0x20000,CRC(5d15037a) SHA1(74cab79a1b08910267262a4c6b501126a4df6cda) ) + ROM_LOAD16_BYTE( "3-1.22a.u2", 0x00001, 0x20000,CRC(c762cd1c) SHA1(ee05a9e8147d613eb14333e6e7b743fc05982e7c) ) + + ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ + ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ + ROM_LOAD( "7.u35", 0x00000, 0x20000, CRC(357d145f) SHA1(9fea0d0c5d6c27bf520c4f81eb0f48a65ff60142) ) + ROM_LOAD( "6.u36", 0x20000, 0x20000, CRC(c4448813) SHA1(6e168eb8503b852179f2d743f1cba935592e0a60) ) + ROM_LOAD( "5.u37", 0x40000, 0x20000, CRC(6e99af07) SHA1(85e7a76724fd9ce8d07b5088cb6e0d933fd95692) ) + ROM_LOAD( "4.u38", 0x60000, 0x20000, CRC(0660a169) SHA1(1cb34b3da4b144028519a3c5b32ef7da44af0624) ) + + ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "1.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) ) +ROM_END + +/* + +Hot Slot + +CPU: +1x HD6473308CP10 (u24)(main) +1x A40MX04-PL84-9828 (u50)(main) +1x missing PLD (u1) + +1x 6295 (u31)(sound) +1x KA358 (u33)(sound) +1x TDA2003 (u34)(sound) + +1x oscillator 20.0000MHz (OSC1) +1x 1000J blu resonator (XTAL1) + +ROMs: +3x 27C2001 (1,4,6) +2x 27C020 (5,7) +2x 27C010 (2,3) +1x GAL16V8D (as PAL16R4)(read protected) +1x missing PAL22V10 + +Note: +1x 28x2 edge connector +1x trimmer (volume) +1n trimmer (unknown) +3x 12 legs connector (J1,J2,J3) +1x 8x2 switches DIP + +- Co-processor is unknown, but fits in a QFP68 socket. +- The system RAM test need the bit 7 of offset 0x500005 activated to be successful. + This offset seems to be a kind of port. + + code: + + 0x00f550 move.b #$b, $500005 + 0x00f558 btst #$7, $500005 + 0x00f560 beq $f558 + .... + + seems to copy some bytes (maybe commands) and wait for the status on bit 7 + + + STATUS: + + Memory map = done. + Inputs = done. + Machine = done. + + OKI 6295 = ok. + Screen size = ok. + Fixed layers = yes. + +*/ +ROM_START( hotslot ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "hotslot2.u3", 0x00000, 0x20000, CRC(676cbe32) SHA1(78721326f3334fcdfdaffb72dbcacfb8bb591d51) ) + ROM_LOAD16_BYTE( "hotslot3.u2", 0x00001, 0x20000, CRC(2c362765) SHA1(c41741c97fe8e5b3a66eb08ebf68d24c6c771ba8) ) + + ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ + ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) + + ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics */ + ROM_LOAD( "hotslot7.u35", 0x00000, 0x40000, CRC(715073c2) SHA1(39085871fee182a9b22c3e042211e76da0ee3024) ) + ROM_LOAD( "hotslot6.u36", 0x40000, 0x40000, CRC(8ef2e25a) SHA1(d4a3288878fabab7ea193d5dadde1fe9fea6bc8a) ) + ROM_LOAD( "hotslot5.u37", 0x80000, 0x40000, CRC(98375b25) SHA1(2167f3374bdfc5e1fef7b9ec4361bc68223876b8) ) + ROM_LOAD( "hotslot4.u38", 0xc0000, 0x40000, CRC(cc8a241a) SHA1(8c6ea51d5f7475be79775df0b976ffddc5a960ed) ) + + ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "hotslot1.u32", 0x00000, 0x40000, CRC(ae880970) SHA1(3c302b3f6f6bbf72a522889592add3b6ef8ce1b0) ) +ROM_END + +/* + +Magic Colors + +CPU: +1x HD6473308CP10 (u24)(main) +1x A40MX04-PL84-9828 (u50)(main) +1x missing PLD (u1) + +1x M6295 (u31)(sound) +1x KA358 (u33)(sound) +1x TDA2003 (u34)(sound) + +1x oscillator 20.0000MHz (OSC1) +1x 1000J blu resonator (XTAL1) + +ROMs: +6x 27C010 (2,3,4,5,6,7) +1x 27C020 (1) +1x GAL16V8D (as PAL16R4)(read protected) +1x missing PAL22V10 + +Note: +1x 28x2 edge connector +1x trimmer (volume) +1x 12 legs connector (J1,J2,J3) + + + STATUS: + + Memory map = done. + Inputs = done. + Machine = done. + + OKI 6295 = ok. + Screen size = ok. + Fixed layers = yes. + +*/ +ROM_START( mcolors ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "m.colors1.7a-2.u3", 0x00000, 0x20000, CRC(02ce6aab) SHA1(349cb639024a818cb88e911788a0146f48d25333) ) + ROM_LOAD16_BYTE( "m.colors1.7a-3.u2", 0x00001, 0x20000, CRC(076b9680) SHA1(856d1cfaca886d78a36e129a7b41455362932e66) ) + + ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */ + ROM_LOAD( "mcu", 0x00000, 0x10000, NO_DUMP ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ + ROM_LOAD( "m.colors1.7-7.u35", 0x00000, 0x20000, CRC(ec44b289) SHA1(269c965112f0ba308bb5f02d965e32df70310b2c) ) + ROM_LOAD( "m.colors1.7-6.u36", 0x20000, 0x20000, CRC(44e550e2) SHA1(abfc05b386efb0f9ad7479ff53079e6ecbaec137) ) + ROM_LOAD( "m.colors1.7-5.u37", 0x40000, 0x20000, CRC(ec363d0d) SHA1(283f0bf3e3d76d64389f0abdffbeaa3d538b8991) ) + ROM_LOAD( "m.colors1.7-4.u38", 0x60000, 0x20000, CRC(7845667d) SHA1(66b1409b8b661b95e2658385da9c2662430d8030) ) + + ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "m.color1.u32", 0x00000, 0x40000, CRC(db8d6769) SHA1(2ab7730fd8ae9522e5452fe1f535002e11db5e7b) ) +ROM_END + +/* + +Super Gran Safari +1996 - New Impeuropex Corp. + +CPU: +1x MC68000P12 (main) +2x A1020B-PL84C (not dumped) + +1x M6295 (sound) +1x TDA2002 (sound) +1x GL324 (sound) + +1x oscillator 30.000MHz + +ROMs: +2x M27C512 (1,2) +1x M27C2001 (3) +4x M27C1001 (4,5,6,7) + +Note: +1x JAMMA edge connector +1x 12 legs connector (j2) +1x 8x2 switches dip +1x 4 legs jumper (j3) +1x 2 legs jumper (j4) +1x trimmer (volume) + + + STATUS: + + Memory map = done. + Inputs = done. + Machine = done. + + OKI 6295 = ok. + Screen size = ok. + Fixed layers = yes. + +*/ +ROM_START( sgsafari ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "2.u7", 0x00000, 0x10000, CRC(797ceeac) SHA1(19055b6700f8523785790992adfeb67faa2358e0) ) + ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x10000, CRC(549872f5) SHA1(2228c51541e3b059d5b16f50387e4215b82f78f6) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */ + ROM_LOAD( "4.u15", 0x00000, 0x20000, CRC(f9233481) SHA1(1d1aca9a61f0285a6f6f12f6169d9cfc2c5e6991) ) + ROM_LOAD( "5.u18", 0x20000, 0x20000, CRC(9561aa47) SHA1(140e0d9104c677de911d4d12ff617d84449d907b) ) + ROM_LOAD( "6.u16", 0x40000, 0x20000, CRC(91c22541) SHA1(e419a2d5e71b6c64992a08fa9bd82718350ca7da) ) + ROM_LOAD( "7.u19", 0x60000, 0x20000, CRC(3e3a5fbd) SHA1(c3511b488ecb4759a5fdea478007a4a1c2b5f9e0) ) + + ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "3.u39", 0x00000, 0x40000, CRC(43257bb5) SHA1(993fbeb6ee0a8a4da185303ec24eee8424b90cd0) ) +ROM_END + +/* + +Music Sort (Ver. 2.02). +Same PCB than Magic's 10 (ver. 16.15) + +CPU: +1x TS68000P12 (main) +2x TPC1020AFN-084C (PLD)(not dumped) + +Sound: +1x OKI M6295 +1x TDA2003 +1x LM358N + +1x oscillator 20.000000MHz (close to main) +1x oscillator 30.000MHz (close to sound) +1x orange resonator 1000J (close to sound) + +Note: +1x 28x2 edge connector +1x trimmer (volume) +1x 8x2 switches dip +1x battery + +*/ +ROM_START( musicsrt ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(6a5cd39f) SHA1(c7ec0d9a640ff876bd9362bfe896ebc09795b418) ) + ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(7af68760) SHA1(08d333037a70cda60df9b0c288e9f6eb6fa7eb84) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */ + ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(9bcf89a6) SHA1(5b16ef9482249585a714cf2d3efffddd3f0e5834) ) + ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(b9397659) SHA1(f809f612fd6a7ecfdb0fa55260ef7a57f00c0733) ) + ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(36d7aeb3) SHA1(2c0863f2f366008640e8a19587460a30fda4ad6e) ) + ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(a03e750b) SHA1(046e3eb5671bed09d9e5fd3572a8d41ac9e8b69e) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) ) + + ROM_REGION( 0x0800, "nvram", 0 ) /* default Non Volatile RAM */ + ROM_LOAD( "musicsrt_nv.bin", 0x0000, 0x0800, CRC(f4e063cf) SHA1(a60bbd960bb7dcf023417e8c7164303b6ce71014) ) +ROM_END + + +/**************************** +* Driver Init * +****************************/ + +static DRIVER_INIT( magic10 ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + state->m_layer2_offset[0] = 32; + state->m_layer2_offset[1] = 2; +} + +static DRIVER_INIT( magic102 ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + state->m_layer2_offset[0] = 8; + state->m_layer2_offset[1] = 20; +} + +static DRIVER_INIT( suprpool ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + state->m_layer2_offset[0] = 8; + state->m_layer2_offset[1] = 16; +} + +static DRIVER_INIT( hotslot ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); +/* a value of -56 center the playfield, but displace the intro and initial screen. + a value of -64 center the intro and initial screen, but displace the playfield. +*/ + state->m_layer2_offset[0] = -56; // X offset. + state->m_layer2_offset[1] = 0; // Y offset. +} + +static DRIVER_INIT( sgsafari ) +{ + magic10_state *state = machine.driver_data<magic10_state>(); + state->m_layer2_offset[0] = 16; + state->m_layer2_offset[1] = 20; +} + + +/****************************** +* Game Drivers * +******************************/ + +/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */ +GAMEL( 1995, magic10, 0, magic10, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.55)", 0, layout_sgsafari ) +GAMEL( 1995, magic10a, magic10, magic10a, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.45)", 0, layout_sgsafari ) +GAMEL( 1995, magic10b, magic10, magic10a, magic10, magic10, ROT0, "A.W.P. Games", "Magic's 10 (ver. 16.15)", 0, layout_sgsafari ) +GAME( 1997, magic102, 0, magic102, magic102, magic102, ROT0, "ABM Games", "Magic's 10 2 (ver 1.1)", GAME_NOT_WORKING ) +GAME( 1997, suprpool, 0, magic102, magic102, suprpool, ROT0, "ABM Games", "Super Pool (9743 rev.01)", GAME_NOT_WORKING ) +GAME( 1996, hotslot, 0, hotslot, hotslot, hotslot, ROT0, "ABM Electronics", "Hot Slot (ver. 05.01)", GAME_NOT_WORKING ) +GAME( 1999, mcolors, 0, magic102, magic102, magic102, ROT0, "<unknown>", "Magic Colors (ver. 1.7a)", GAME_NOT_WORKING ) +GAMEL( 1996, sgsafari, 0, sgsafari, sgsafari, sgsafari, ROT0, "New Impeuropex Corp.", "Super Gran Safari (ver 3.11)", 0, layout_sgsafari ) +GAMEL( 1995, musicsrt, 0, magic10a, musicsrt, magic10, ROT0, "ABM Games", "Music Sort (ver 2.02, English)", 0, layout_musicsrt ) |