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-rw-r--r--trunk/src/mame/drivers/limenko.c1092
1 files changed, 1092 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/limenko.c b/trunk/src/mame/drivers/limenko.c
new file mode 100644
index 00000000000..234daabbcf7
--- /dev/null
+++ b/trunk/src/mame/drivers/limenko.c
@@ -0,0 +1,1092 @@
+/*
+
+ Limenko Power System 2
+
+ driver by Pierpaolo Prazzoli and Tomasz Slanina
+
+ Power System 2 General specs:
+ - Cartridge Based System
+ - Hyperstone E1-32XN CPU
+ - QDSP QS1000 Sound Hardware
+
+ Games Supported:
+ - Dynamite Bomber (Korea) (Rev 1.5)
+ - Legend of Heroes
+ - Super Bubble 2003 (2 sets)
+
+ Known Games Not Dumped:
+ - Happy Hunter (shooting themed prize game)
+
+ To Do:
+ - QDSP QS1000 sound core
+ - Legend of Heroes link up, 2 cabinets can be linked for a 4 player game
+
+*/
+
+#include "emu.h"
+#include "cpu/e132xs/e132xs.h"
+#include "machine/eeprom.h"
+#include "sound/okim6295.h"
+#include "cpu/mcs51/mcs51.h"
+
+
+class limenko_state : public driver_device
+{
+public:
+ limenko_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag) { }
+
+ UINT32 *m_spriteram;
+ UINT32 *m_spriteram2;
+ size_t m_spriteram_size;
+ tilemap_t *m_bg_tilemap;
+ tilemap_t *m_md_tilemap;
+ tilemap_t *m_fg_tilemap;
+ UINT32 *m_bg_videoram;
+ UINT32 *m_md_videoram;
+ UINT32 *m_fg_videoram;
+ UINT32 *m_videoreg;
+ UINT32 *m_mainram;
+ int m_spriteram_bit;
+ bitmap_t *m_sprites_bitmap;
+ bitmap_t *m_sprites_bitmap_pri;
+ int m_prev_sprites_count;
+ UINT8 m_spotty_sound_cmd;
+};
+
+
+static void draw_sprites(running_machine &machine, UINT32 *sprites, const rectangle *cliprect, int count);
+
+/*****************************************************************************************************
+ MISC FUNCTIONS
+*****************************************************************************************************/
+
+static WRITE32_HANDLER( limenko_coincounter_w )
+{
+ coin_counter_w(space->machine(),0,data & 0x10000);
+}
+
+static WRITE32_HANDLER( limenko_paletteram_w )
+{
+ UINT16 paldata;
+ COMBINE_DATA(&space->machine().generic.paletteram.u32[offset]);
+
+ if(ACCESSING_BITS_0_15)
+ {
+ paldata = space->machine().generic.paletteram.u32[offset] & 0x7fff;
+ palette_set_color_rgb(space->machine(), offset * 2 + 1, pal5bit(paldata >> 0), pal5bit(paldata >> 5), pal5bit(paldata >> 10));
+ }
+
+ if(ACCESSING_BITS_16_31)
+ {
+ paldata = (space->machine().generic.paletteram.u32[offset] >> 16) & 0x7fff;
+ palette_set_color_rgb(space->machine(), offset * 2 + 0, pal5bit(paldata >> 0), pal5bit(paldata >> 5), pal5bit(paldata >> 10));
+ }
+}
+
+static WRITE32_HANDLER( bg_videoram_w )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ COMBINE_DATA(&state->m_bg_videoram[offset]);
+ tilemap_mark_tile_dirty(state->m_bg_tilemap,offset);
+}
+
+static WRITE32_HANDLER( md_videoram_w )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ COMBINE_DATA(&state->m_md_videoram[offset]);
+ tilemap_mark_tile_dirty(state->m_md_tilemap,offset);
+}
+
+static WRITE32_HANDLER( fg_videoram_w )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ COMBINE_DATA(&state->m_fg_videoram[offset]);
+ tilemap_mark_tile_dirty(state->m_fg_tilemap,offset);
+}
+
+static WRITE32_HANDLER( spotty_soundlatch_w )
+{
+ soundlatch_w(space, 0, (data >> 16) & 0xff);
+}
+
+static CUSTOM_INPUT( spriteram_bit_r )
+{
+ limenko_state *state = field.machine().driver_data<limenko_state>();
+ return state->m_spriteram_bit;
+}
+
+static WRITE32_HANDLER( spriteram_buffer_w )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ rectangle clip;
+ clip.min_x = 0;
+ clip.max_x = 383;
+ clip.min_y = 0;
+ clip.max_y = 239;
+
+ bitmap_fill(state->m_sprites_bitmap_pri,&clip,0);
+ bitmap_fill(state->m_sprites_bitmap,&clip,0);
+
+ // toggle spriterams location in the memory map
+ state->m_spriteram_bit ^= 1;
+
+ if(state->m_spriteram_bit)
+ {
+ // draw the sprites to the frame buffer
+ draw_sprites(space->machine(),state->m_spriteram2,&clip,state->m_prev_sprites_count);
+ }
+ else
+ {
+ // draw the sprites to the frame buffer
+ draw_sprites(space->machine(),state->m_spriteram,&clip,state->m_prev_sprites_count);
+ }
+
+ // buffer the next number of sprites to draw
+ state->m_prev_sprites_count = (state->m_videoreg[0] & 0x1ff0000) >> 16;
+}
+
+/*****************************************************************************************************
+ MEMORY MAPS
+*****************************************************************************************************/
+
+static ADDRESS_MAP_START( limenko_map, AS_PROGRAM, 32 )
+ AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_mainram)
+ AM_RANGE(0x40000000, 0x403fffff) AM_ROM AM_REGION("user2",0)
+ AM_RANGE(0x80000000, 0x80007fff) AM_RAM_WRITE(fg_videoram_w) AM_BASE_MEMBER(limenko_state, m_fg_videoram)
+ AM_RANGE(0x80008000, 0x8000ffff) AM_RAM_WRITE(md_videoram_w) AM_BASE_MEMBER(limenko_state, m_md_videoram)
+ AM_RANGE(0x80010000, 0x80017fff) AM_RAM_WRITE(bg_videoram_w) AM_BASE_MEMBER(limenko_state, m_bg_videoram)
+ AM_RANGE(0x80018000, 0x80018fff) AM_RAM AM_BASE_SIZE_MEMBER(limenko_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0x80019000, 0x80019fff) AM_RAM AM_BASE_MEMBER(limenko_state, m_spriteram2)
+ AM_RANGE(0x8001c000, 0x8001dfff) AM_RAM_WRITE(limenko_paletteram_w) AM_BASE_GENERIC(paletteram)
+ AM_RANGE(0x8001e000, 0x8001ebff) AM_RAM // ? not used
+ AM_RANGE(0x8001ffec, 0x8001ffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_videoreg)
+ AM_RANGE(0x8003e000, 0x8003e003) AM_WRITE(spriteram_buffer_w)
+ AM_RANGE(0xffe00000, 0xffffffff) AM_ROM AM_REGION("user1",0)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( limenko_io_map, AS_IO, 32 )
+ AM_RANGE(0x0000, 0x0003) AM_READ_PORT("IN0")
+ AM_RANGE(0x0800, 0x0803) AM_READ_PORT("IN1")
+ AM_RANGE(0x1000, 0x1003) AM_READ_PORT("IN2")
+ AM_RANGE(0x4000, 0x4003) AM_WRITE(limenko_coincounter_w)
+ AM_RANGE(0x4800, 0x4803) AM_WRITE_PORT("EEPROMOUT")
+ AM_RANGE(0x5000, 0x5003) AM_WRITENOP // sound latch
+ADDRESS_MAP_END
+
+
+/* Spotty memory map */
+
+static ADDRESS_MAP_START( spotty_map, AS_PROGRAM, 32 )
+ AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_mainram)
+ AM_RANGE(0x40002000, 0x400024d3) AM_RAM //?
+ AM_RANGE(0x80000000, 0x80007fff) AM_RAM_WRITE(fg_videoram_w) AM_BASE_MEMBER(limenko_state, m_fg_videoram)
+ AM_RANGE(0x80008000, 0x8000ffff) AM_RAM_WRITE(md_videoram_w) AM_BASE_MEMBER(limenko_state, m_md_videoram)
+ AM_RANGE(0x80010000, 0x80017fff) AM_RAM_WRITE(bg_videoram_w) AM_BASE_MEMBER(limenko_state, m_bg_videoram)
+ AM_RANGE(0x80018000, 0x80018fff) AM_RAM AM_BASE_SIZE_MEMBER(limenko_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0x80019000, 0x80019fff) AM_RAM AM_BASE_MEMBER(limenko_state, m_spriteram2)
+ AM_RANGE(0x8001c000, 0x8001dfff) AM_RAM_WRITE(limenko_paletteram_w) AM_BASE_GENERIC(paletteram)
+ AM_RANGE(0x8001e000, 0x8001ebff) AM_RAM // ? not used
+ AM_RANGE(0x8001ffec, 0x8001ffff) AM_RAM AM_BASE_MEMBER(limenko_state, m_videoreg)
+ AM_RANGE(0x8003e000, 0x8003e003) AM_WRITE(spriteram_buffer_w)
+ AM_RANGE(0xfff00000, 0xffffffff) AM_ROM AM_REGION("user1",0)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( spotty_io_map, AS_IO, 32 )
+ AM_RANGE(0x0000, 0x0003) AM_READ_PORT("IN0")
+ AM_RANGE(0x0800, 0x0803) AM_READ_PORT("IN1")
+ AM_RANGE(0x0800, 0x0803) AM_WRITENOP // hopper related
+ AM_RANGE(0x1000, 0x1003) AM_READ_PORT("IN2")
+ AM_RANGE(0x4800, 0x4803) AM_WRITE_PORT("EEPROMOUT")
+ AM_RANGE(0x5000, 0x5003) AM_WRITE(spotty_soundlatch_w)
+ADDRESS_MAP_END
+
+static WRITE8_HANDLER( spotty_sound_cmd_w )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ state->m_spotty_sound_cmd = data;
+}
+
+static READ8_HANDLER( spotty_sound_cmd_r )
+{
+ return 0; //??? some status bit? if set it executes a jump in the code
+}
+
+static READ8_HANDLER( spotty_sound_r )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ // check state->m_spotty_sound_cmd bits...
+
+ if(state->m_spotty_sound_cmd == 0xf7)
+ return soundlatch_r(space,0);
+ else
+ return space->machine().device<okim6295_device>("oki")->read(*space,0);
+}
+
+static ADDRESS_MAP_START( spotty_sound_io_map, AS_IO, 8 )
+ AM_RANGE(MCS51_PORT_P1, MCS51_PORT_P1) AM_READ(spotty_sound_r) AM_DEVWRITE_MODERN("oki", okim6295_device, write) //? sound latch and ?
+ AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_READWRITE(spotty_sound_cmd_r, spotty_sound_cmd_w) //not sure about anything...
+ADDRESS_MAP_END
+
+/*****************************************************************************************************
+ VIDEO HARDWARE EMULATION
+*****************************************************************************************************/
+
+static TILE_GET_INFO( get_bg_tile_info )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ int tile = state->m_bg_videoram[tile_index] & 0x7ffff;
+ int color = (state->m_bg_videoram[tile_index]>>28) & 0xf;
+ SET_TILE_INFO(0,tile,color,0);
+}
+
+static TILE_GET_INFO( get_md_tile_info )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ int tile = state->m_md_videoram[tile_index] & 0x7ffff;
+ int color = (state->m_md_videoram[tile_index]>>28) & 0xf;
+ SET_TILE_INFO(0,tile,color,0);
+}
+
+static TILE_GET_INFO( get_fg_tile_info )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ int tile = state->m_fg_videoram[tile_index] & 0x7ffff;
+ int color = (state->m_fg_videoram[tile_index]>>28) & 0xf;
+ SET_TILE_INFO(0,tile,color,0);
+}
+
+static void draw_single_sprite(bitmap_t *dest_bmp,const rectangle *clip,const gfx_element *gfx,
+ UINT32 code,UINT32 color,int flipx,int flipy,int sx,int sy,
+ int priority)
+{
+ limenko_state *state = gfx->machine().driver_data<limenko_state>();
+ int pal_base = gfx->color_base + gfx->color_granularity * (color % gfx->total_colors);
+ const UINT8 *source_base = gfx_element_get_data(gfx, code % gfx->total_elements);
+
+ int sprite_screen_height = ((1<<16)*gfx->height+0x8000)>>16;
+ int sprite_screen_width = ((1<<16)*gfx->width+0x8000)>>16;
+
+ if (sprite_screen_width && sprite_screen_height)
+ {
+ /* compute sprite increment per screen pixel */
+ int dx = (gfx->width<<16)/sprite_screen_width;
+ int dy = (gfx->height<<16)/sprite_screen_height;
+
+ int ex = sx+sprite_screen_width;
+ int ey = sy+sprite_screen_height;
+
+ int x_index_base;
+ int y_index;
+
+ if( flipx )
+ {
+ x_index_base = (sprite_screen_width-1)*dx;
+ dx = -dx;
+ }
+ else
+ {
+ x_index_base = 0;
+ }
+
+ if( flipy )
+ {
+ y_index = (sprite_screen_height-1)*dy;
+ dy = -dy;
+ }
+ else
+ {
+ y_index = 0;
+ }
+
+ if( clip )
+ {
+ if( sx < clip->min_x)
+ { /* clip left */
+ int pixels = clip->min_x-sx;
+ sx += pixels;
+ x_index_base += pixels*dx;
+ }
+ if( sy < clip->min_y )
+ { /* clip top */
+ int pixels = clip->min_y-sy;
+ sy += pixels;
+ y_index += pixels*dy;
+ }
+ /* NS 980211 - fixed incorrect clipping */
+ if( ex > clip->max_x+1 )
+ { /* clip right */
+ int pixels = ex-clip->max_x-1;
+ ex -= pixels;
+ }
+ if( ey > clip->max_y+1 )
+ { /* clip bottom */
+ int pixels = ey-clip->max_y-1;
+ ey -= pixels;
+ }
+ }
+
+ if( ex>sx )
+ { /* skip if inner loop doesn't draw anything */
+ int y;
+
+ for( y=sy; y<ey; y++ )
+ {
+ const UINT8 *source = source_base + (y_index>>16) * gfx->line_modulo;
+ UINT16 *dest = BITMAP_ADDR16(dest_bmp, y, 0);
+ UINT8 *pri = BITMAP_ADDR8(state->m_sprites_bitmap_pri, y, 0);
+
+ int x, x_index = x_index_base;
+ for( x=sx; x<ex; x++ )
+ {
+ int c = source[x_index>>16];
+ if( c != 0 )
+ {
+ if (pri[x]<priority)
+ {
+ dest[x] = pal_base+c;
+ pri[x] = priority;
+ }
+
+ }
+ x_index += dx;
+ }
+
+ y_index += dy;
+ }
+ }
+ }
+}
+
+// sprites aren't tile based (except for 8x8 ones)
+static void draw_sprites(running_machine &machine, UINT32 *sprites, const rectangle *cliprect, int count)
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ int i;
+
+ UINT8 *base_gfx = machine.region("gfx1")->base();
+ UINT8 *gfx_max = base_gfx + machine.region("gfx1")->bytes();
+
+ UINT8 *gfxdata;
+ gfx_element gfx(machine);
+
+ for(i = 0; i <= count*2; i += 2)
+ {
+ int x, width, flipx, y, height, flipy, code, color, pri;
+
+ if(~sprites[i] & 0x80000000) continue;
+
+ x = ((sprites[i] & 0x1ff0000) >> 16);
+ width = (((sprites[i] & 0xe000000) >> 25) + 1) * 8;
+ flipx = sprites[i] & 0x10000000;
+ y = sprites[i] & 0x1ff;
+ height = (((sprites[i] & 0xe00) >> 9) + 1) * 8;
+ flipy = sprites[i] & 0x1000;
+ code = sprites[i + 1] & 0x7ffff;
+ color = (sprites[i + 1] & 0xf0000000) >> 28;
+
+ if(sprites[i + 1] & 0x04000000)
+ {
+ // below fg
+ pri = 1;
+ }
+ else
+ {
+ // above everything
+ pri = 2;
+ }
+
+ gfxdata = base_gfx + 64 * code;
+
+ /* Bounds checking */
+ if ( (gfxdata + width * height - 1) >= gfx_max )
+ continue;
+
+ /* prepare GfxElement on the fly */
+ gfx_element_build_temporary(&gfx, machine, gfxdata, width, height, width, 0, 256, 0);
+
+ draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x,y,pri);
+
+ // wrap around x
+ draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x-512,y,pri);
+
+ // wrap around y
+ draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x,y-512,pri);
+
+ // wrap around x and y
+ draw_single_sprite(state->m_sprites_bitmap,cliprect,&gfx,0,color,flipx,flipy,x-512,y-512,pri);
+ }
+}
+
+static void copy_sprites(running_machine &machine, bitmap_t *bitmap, bitmap_t *sprites_bitmap, bitmap_t *priority_bitmap, const rectangle *cliprect)
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ int y;
+ for( y=cliprect->min_y; y<=cliprect->max_y; y++ )
+ {
+ UINT16 *source = BITMAP_ADDR16(sprites_bitmap, y, 0);
+ UINT16 *dest = BITMAP_ADDR16(bitmap, y, 0);
+ UINT8 *dest_pri = BITMAP_ADDR8(priority_bitmap, y, 0);
+ UINT8 *source_pri = BITMAP_ADDR8(state->m_sprites_bitmap_pri, y, 0);
+
+ int x;
+ for( x=cliprect->min_x; x<=cliprect->max_x; x++ )
+ {
+ if( source[x]!= 0 )
+ {
+ if(dest_pri[x] < source_pri[x])
+ dest[x] = source[x];
+ }
+ }
+ }
+}
+
+static VIDEO_START( limenko )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info,tilemap_scan_rows,8,8,128,64);
+ state->m_md_tilemap = tilemap_create(machine, get_md_tile_info,tilemap_scan_rows,8,8,128,64);
+ state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info,tilemap_scan_rows,8,8,128,64);
+
+ tilemap_set_transparent_pen(state->m_md_tilemap,0);
+ tilemap_set_transparent_pen(state->m_fg_tilemap,0);
+
+ state->m_sprites_bitmap = auto_bitmap_alloc(machine,384,240,BITMAP_FORMAT_INDEXED16);
+ state->m_sprites_bitmap_pri = auto_bitmap_alloc(machine,384,240,BITMAP_FORMAT_INDEXED8);
+}
+
+static SCREEN_UPDATE( limenko )
+{
+ limenko_state *state = screen->machine().driver_data<limenko_state>();
+ // state->m_videoreg[4] ???? It always has this value: 0xffeffff8 (2 signed bytes? values: -17 and -8 ?)
+
+ bitmap_fill(screen->machine().priority_bitmap,cliprect,0);
+
+ tilemap_set_enable(state->m_bg_tilemap, state->m_videoreg[0] & 4);
+ tilemap_set_enable(state->m_md_tilemap, state->m_videoreg[0] & 2);
+ tilemap_set_enable(state->m_fg_tilemap, state->m_videoreg[0] & 1);
+
+ tilemap_set_scrolly(state->m_bg_tilemap, 0, state->m_videoreg[3] & 0xffff);
+ tilemap_set_scrolly(state->m_md_tilemap, 0, state->m_videoreg[2] & 0xffff);
+ tilemap_set_scrolly(state->m_fg_tilemap, 0, state->m_videoreg[1] & 0xffff);
+
+ tilemap_set_scrollx(state->m_bg_tilemap, 0, (state->m_videoreg[3] & 0xffff0000) >> 16);
+ tilemap_set_scrollx(state->m_md_tilemap, 0, (state->m_videoreg[2] & 0xffff0000) >> 16);
+ tilemap_set_scrollx(state->m_fg_tilemap, 0, (state->m_videoreg[1] & 0xffff0000) >> 16);
+
+ tilemap_draw(bitmap,cliprect,state->m_bg_tilemap,0,0);
+ tilemap_draw(bitmap,cliprect,state->m_md_tilemap,0,0);
+ tilemap_draw(bitmap,cliprect,state->m_fg_tilemap,0,1);
+
+ if(state->m_videoreg[0] & 8)
+ copy_sprites(screen->machine(), bitmap, state->m_sprites_bitmap, screen->machine().priority_bitmap, cliprect);
+
+ return 0;
+}
+
+/*****************************************************************************************************
+ INPUT PORTS
+*****************************************************************************************************/
+
+static INPUT_PORTS_START( legendoh )
+ PORT_START("IN0")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
+ PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
+ PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
+ PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
+ PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
+ PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
+ PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
+ PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
+ PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
+ PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
+ PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
+ PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
+ PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4)
+ PORT_BIT( 0x0000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW )
+ PORT_BIT( 0x00400000, IP_ACTIVE_HIGH, IPT_SPECIAL ) //security bit
+ PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit)
+ PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_START3 )
+ PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_START4 )
+ PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_COIN3 )
+ PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_COIN4 )
+ PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_SERVICE2 )
+ PORT_DIPNAME( 0x20000000, 0x00000000, "Sound Enable" )
+ PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(spriteram_bit_r, NULL) //changes spriteram location
+ PORT_BIT( 0x4000ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START( "EEPROMOUT" )
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line)
+ PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line)
+ PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit)
+// PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // 0x80000 -> video disabled?
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( sb2003 )
+ PORT_START("IN0")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+ PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW )
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_SPECIAL ) //security bit
+ PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit)
+ PORT_DIPNAME( 0x20000000, 0x00000000, "Sound Enable" )
+ PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_BIT( 0x80000000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(spriteram_bit_r, NULL) //changes spriteram location
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_SERVICE1 ) // checked in dynabomb I/O test, but doesn't work in game
+ PORT_BIT( 0x5f00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START( "EEPROMOUT" )
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line)
+ PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line)
+ PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit)
+// PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // 0x80000 -> video disabled?
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( spotty )
+ PORT_START("IN0")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Hold 1")
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Hold 2")
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME("Hold 3")
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME("Hold 4")
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet")
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Stop")
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Change")
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Prize Hopper 1")
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Prize Hopper 2")
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Prize Hopper 3")
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0xff00ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(spriteram_bit_r, NULL) //changes spriteram location
+ PORT_SERVICE_NO_TOGGLE( 0x00200000, IP_ACTIVE_LOW )
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_SPECIAL ) //security bit
+ PORT_BIT( 0x00800000, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_device, read_bit)
+ PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x20000000, DEF_STR( On ) )
+ PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x5f10ffff, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START( "EEPROMOUT" )
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_cs_line)
+ PORT_BIT( 0x00020000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, set_clock_line)
+ PORT_BIT( 0x00040000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_device, write_bit)
+// PORT_BIT( 0x00080000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // 0x80000 -> video disabled?
+INPUT_PORTS_END
+
+/*****************************************************************************************************
+ GRAPHICS DECODES
+*****************************************************************************************************/
+
+
+static const gfx_layout tile_layout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 8,
+ { 0,1,2,3,4,5,6,7 },
+ { 0,8,16,24,32,40,48,56 },
+ { 64*0,64*1,64*2,64*3,64*4,64*5,64*6,64*7 },
+ 64*8,
+};
+
+static GFXDECODE_START( limenko )
+ GFXDECODE_ENTRY( "gfx1", 0, tile_layout, 0, 16 ) /* tiles */
+GFXDECODE_END
+
+
+/*****************************************************************************************************
+ MACHINE DRIVERS
+*****************************************************************************************************/
+
+
+static MACHINE_CONFIG_START( limenko, limenko_state )
+ MCFG_CPU_ADD("maincpu", E132XN, 20000000*4) /* 4x internal multiplier */
+ MCFG_CPU_PROGRAM_MAP(limenko_map)
+ MCFG_CPU_IO_MAP(limenko_io_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_EEPROM_93C46_ADD("eeprom")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(384, 240)
+ MCFG_SCREEN_VISIBLE_AREA(0, 383, 0, 239)
+ MCFG_SCREEN_UPDATE(limenko)
+
+ MCFG_GFXDECODE(limenko)
+ MCFG_PALETTE_LENGTH(0x1000)
+
+ MCFG_VIDEO_START(limenko)
+
+ /* sound hardware */
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_START( spotty, limenko_state )
+ MCFG_CPU_ADD("maincpu", GMS30C2232, 20000000) /* 20 MHz, no internal multiplier */
+ MCFG_CPU_PROGRAM_MAP(spotty_map)
+ MCFG_CPU_IO_MAP(spotty_io_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", AT89C4051, 4000000) /* 4 MHz */
+ MCFG_CPU_IO_MAP(spotty_sound_io_map)
+
+ MCFG_EEPROM_93C46_ADD("eeprom")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(384, 240)
+ MCFG_SCREEN_VISIBLE_AREA(0, 383, 0, 239)
+ MCFG_SCREEN_UPDATE(limenko)
+
+ MCFG_GFXDECODE(limenko)
+ MCFG_PALETTE_LENGTH(0x1000)
+
+ MCFG_VIDEO_START(limenko)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_OKIM6295_ADD("oki", 4000000 / 4 , OKIM6295_PIN7_HIGH) //?
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+/*****************************************************************************************************
+ ROM LOADING
+*****************************************************************************************************/
+
+/*
+
+Dynamite Bomber
+Limenko
+
+The main board is identical to the one used on the other Limenko games.
+The ROM board is slightly different (much simpler)
+
+REV : LMSYS_B
+SEL : B1-06-00
+|-----------------------------------------------------------|
+| U4+ U20(DIP40)& |
+||-| U19+& |-||
+|| | | ||
+|| | | ||
+|| | U3+ U6+ | ||
+|| | | ||
+|| | U18(DIP32) | ||
+|| | U5+ | ||
+|| | U2+ | ||
+|| | U17(DIP32) | ||
+|| | | ||
+|| | | ||
+||-| U1+ U16(DIP32) |-||
+| |
+|-----------------------------------------------------------|
+Notes:
+ + - These ROMs surface mounted, type MX29F1610 16MBit SOP44
+ & - These locations not populated
+
+*/
+
+ROM_START( dynabomb )
+ ROM_REGION32_BE( 0x200000, "user1", 0 ) /* Hyperstone CPU Code */
+ ROM_LOAD16_WORD_SWAP( "rom.u6", 0x000000, 0x200000, CRC(457e015d) SHA1(3afb56cdf903c9084c1f283dc50ec504ce3e199f) )
+
+ ROM_REGION32_BE( 0x400000, "user2", ROMREGION_ERASEFF )
+ ROM_LOAD16_WORD_SWAP( "rom.u5", 0x000000, 0x200000, CRC(7e837adf) SHA1(8613fa187b8d4574b3935aa439aec2515033d64c) )
+
+ ROM_REGION( 0x220000, "cpu1", 0 ) /* sound cpu + data */
+ ROM_LOAD( "rom.u16", 0x000000, 0x020000, CRC(f66d7e4d) SHA1(44f1851405ba525f1ed53521f4de12545ea9c46a) )
+ ROM_LOAD( "rom.u17", 0x020000, 0x080000, CRC(20f2417c) SHA1(1bdc0b03215f5002eed4c25d670bbb5411189907) )
+ ROM_LOAD( "rom.u18", 0x020000, 0x080000, CRC(50d76732) SHA1(6179c7365b62df620a10a1253d524807408821de) )
+ // u19 empty
+
+ ROM_REGION( 0x800000, "gfx1", 0 )
+ ROM_LOAD32_BYTE( "rom.u1", 0x000000, 0x200000, CRC(bf33eff6) SHA1(089b6d88d6d744bcfa036c6869f0444d6ceb26c9) )
+ ROM_LOAD32_BYTE( "rom.u2", 0x000001, 0x200000, CRC(790bbcd5) SHA1(fc52c15fffc77dc3b3bc89a9606223c4fbaa578c) )
+ ROM_LOAD32_BYTE( "rom.u3", 0x000002, 0x200000, CRC(ec094b12) SHA1(13c105df066ff308cc7e1842907644790946e5b5) )
+ ROM_LOAD32_BYTE( "rom.u4", 0x000003, 0x200000, CRC(88b24e3c) SHA1(5f267f08144b413b55ef5e15c52e9cda096b80e7) )
+
+ ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */
+ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) )
+
+ // u20 empty
+ROM_END
+
+ROM_START( sb2003 ) /* No specific Country/Region */
+ ROM_REGION32_BE( 0x200000, "user1", 0 ) /* Hyperstone CPU Code */
+ ROM_LOAD16_WORD_SWAP( "sb2003_05.u6", 0x00000000, 0x200000, CRC(8aec4554) SHA1(57a12b142eb7bf08dd1e78d3c79222001bbaa636) )
+
+ ROM_REGION32_BE( 0x400000, "user2", ROMREGION_ERASEFF )
+ // u5 empty
+
+ ROM_REGION( 0x220000, "cpu1", 0 ) /* sound cpu + data */
+ ROM_LOAD( "07.u16", 0x000000, 0x020000, CRC(78acc607) SHA1(30a1aed40d45233dce88c6114989c71aa0f99ff7) )
+ // u17 empty
+ ROM_LOAD( "06.u18", 0x020000, 0x200000, CRC(b6ad0d32) SHA1(33e73963ea25e131801dc11f25be6ab18bef03ed) )
+ // u19 empty
+
+ ROM_REGION( 0x800000, "gfx1", 0 )
+ ROM_LOAD32_BYTE( "01.u1", 0x000000, 0x200000, CRC(d2c7091a) SHA1(deff050eb0aee89f60d5ad13053e4f1bd4d35961) )
+ ROM_LOAD32_BYTE( "02.u2", 0x000001, 0x200000, CRC(a0734195) SHA1(8947f351434e2f750c4bdf936238815baaeb8402) )
+ ROM_LOAD32_BYTE( "03.u3", 0x000002, 0x200000, CRC(0f020280) SHA1(2c10baec8dbb201ee5e1c4c9d6b962e2ed02df7d) )
+ ROM_LOAD32_BYTE( "04.u4", 0x000003, 0x200000, CRC(fc2222b9) SHA1(c7ee8cffbbee1673a9f107f3f163d029c3900230) )
+
+ ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */
+ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) )
+
+ // u20 (S-ROM) empty
+ROM_END
+
+ROM_START( sb2003a ) /* Asia Region */
+ ROM_REGION32_BE( 0x200000, "user1", 0 ) /* Hyperstone CPU Code */
+ ROM_LOAD16_WORD_SWAP( "sb2003a_05.u6", 0x000000, 0x200000, CRC(265e45a7) SHA1(b9c8b63aa89c08f3d9d404621e301b122f85389a) )
+
+ ROM_REGION32_BE( 0x400000, "user2", ROMREGION_ERASEFF )
+ // u5 empty
+
+ ROM_REGION( 0x220000, "cpu1", 0 ) /* sound cpu + data */
+ ROM_LOAD( "07.u16", 0x000000, 0x020000, CRC(78acc607) SHA1(30a1aed40d45233dce88c6114989c71aa0f99ff7) )
+ // u17 empty
+ ROM_LOAD( "06.u18", 0x020000, 0x200000, CRC(b6ad0d32) SHA1(33e73963ea25e131801dc11f25be6ab18bef03ed) )
+ // u19 empty
+
+ ROM_REGION( 0x800000, "gfx1", 0 )
+ ROM_LOAD32_BYTE( "01.u1", 0x000000, 0x200000, CRC(d2c7091a) SHA1(deff050eb0aee89f60d5ad13053e4f1bd4d35961) )
+ ROM_LOAD32_BYTE( "02.u2", 0x000001, 0x200000, CRC(a0734195) SHA1(8947f351434e2f750c4bdf936238815baaeb8402) )
+ ROM_LOAD32_BYTE( "03.u3", 0x000002, 0x200000, CRC(0f020280) SHA1(2c10baec8dbb201ee5e1c4c9d6b962e2ed02df7d) )
+ ROM_LOAD32_BYTE( "04.u4", 0x000003, 0x200000, CRC(fc2222b9) SHA1(c7ee8cffbbee1673a9f107f3f163d029c3900230) )
+
+ ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */
+ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) )
+
+ // u20 (S-ROM) empty
+ROM_END
+
+/*
+
+Legend Of Heroes
+Limenko, 2000
+
+This game runs on a cartridge-based system with Hyperstone E1-32XN CPU and
+QDSP QS1000 sound hardware.
+
+PCB Layout
+----------
+
+LIMENKO MAIN BOARD SYSTEM
+MODEL : LMSYS
+REV : LM-003B
+SEL : B3-06-00
+|-----------------------------------------------------------|
+| |
+||-| IS61C256 |--------| IS41C16256 |-||
+|| | |SYS | | ||
+|| | |------| |L2D_HYP | | ||
+|| | QS1003 |QS1000| |VER1.0 | | ||
+|| | | |24kHz |--------| IC41C16256 | ||
+|| | |------| | ||
+|| | 32MHz 20MHz | ||
+|| | | ||
+|| | PAL | ||
+|| |DA1311 |--------| IS41C16105 | ||
+|| | IS61C6416 |E1-32XN | | ||
+||-| | | |-||
+| TL084 | | |
+| |--------| IC41C16105 |
+| |
+| TL082 93C46 PWR_LED|
+| RUN_LED|
+|VOL |
+| KIA6280 RESET_SW|
+| TEST_SW|
+| |
+|---| JAMMA |------| 22-WAY |---|
+ |---------------------------| |----------------|
+
+
+ROM Board
+---------
+
+REV : LMSYS_D
+SEL : D2-09-00
+|-----------------------------------------------------------|
+| +&*SYS_ROM7 SOU_ROM2 SOU_PRG |
+||-|+&*SYS_ROM8 |-||
+|| | +SYS_ROM6 SOU_ROM1 | ||
+|| | +SYS_ROM5 +CG_ROM10 | ||
+|| | &SYS_ROM1 CG_ROM12 +*CG_ROM11 | ||
+|| | | ||
+|| | +CG_ROM20 | ||
+|| | &SYS_ROM2 CG_ROM22 +*CG_ROM21 | ||
+|| | | ||
+|| | +CG_ROM30 | ||
+|| | &SYS_ROM3 CG_ROM32 +*CG_ROM31 | ||
+|| | | ||
+||-| +CG_ROM40 |-||
+| SYS_ROM4 CG_ROM42 +*CG_ROM41 |
+|-----------------------------------------------------------|
+Notes:
+ * - These ROMs located on the other side of the PCB
+ + - These ROMs surface mounted, type MX29F1610 16MBit SOP44
+ & - These locations not populated
+
+Link up 2 cabinets, up to 4 players can play at a time as a team
+
+*/
+
+ROM_START( legendoh )
+ ROM_REGION32_BE( 0x200000, "user1", ROMREGION_ERASEFF ) /* Hyperstone CPU Code */
+ /* sys_rom1 empty */
+ /* sys_rom2 empty */
+ /* sys_rom3 empty */
+ ROM_LOAD16_WORD_SWAP( "01.sys_rom4", 0x180000, 0x80000, CRC(49b4a91f) SHA1(21619e8cd0b2fba8c2e08158497575a1760f52c5) )
+
+ ROM_REGION32_BE( 0x400000, "user2", 0 )
+ ROM_LOAD16_WORD_SWAP( "sys_rom6", 0x000000, 0x200000, CRC(5c13d467) SHA1(ed07b7e1b22293e256787ab079d00c2fb070bf4f) )
+ ROM_LOAD16_WORD_SWAP( "sys_rom5", 0x200000, 0x200000, CRC(19dc8d23) SHA1(433687c6aa24b9456436eecb1dcb57814af3009d) )
+ /* sys_rom8 empty */
+ /* sys_rom7 empty */
+
+ ROM_REGION( 0x1200000, "gfx1", 0 )
+ ROM_LOAD32_BYTE( "cg_rom10", 0x0000000, 0x200000, CRC(93a48489) SHA1(a14157d31b4e9c8eb7ebe1b2f1b707ec8c8561a0) )
+ ROM_LOAD32_BYTE( "cg_rom20", 0x0000001, 0x200000, CRC(1a6c0258) SHA1(ac7c3b8c2fdfb542103032144a30293d44759fd1) )
+ ROM_LOAD32_BYTE( "cg_rom30", 0x0000002, 0x200000, CRC(a0559ef4) SHA1(6622f7107b374c9da816b9814fe93347e7422190) )
+ ROM_LOAD32_BYTE( "cg_rom40", 0x0000003, 0x200000, CRC(a607b2b5) SHA1(9a6b867d6a777cbc910b98d505367819e0c20077) )
+ ROM_LOAD32_BYTE( "cg_rom11", 0x0800000, 0x200000, CRC(a9fd5a50) SHA1(d15fc4d1697c1505aa98979af09bcfbbc2521145) )
+ ROM_LOAD32_BYTE( "cg_rom21", 0x0800001, 0x200000, CRC(b05cdeb2) SHA1(43115146496ee3a820278ffc0b5f0325d6af6335) )
+ ROM_LOAD32_BYTE( "cg_rom31", 0x0800002, 0x200000, CRC(a9a0d386) SHA1(501af14ea1af70be4862172701af4850750d3f36) )
+ ROM_LOAD32_BYTE( "cg_rom41", 0x0800003, 0x200000, CRC(1c014f45) SHA1(a76246e90b41cc892575f3a3dc26d8d674e3fc3a) )
+ ROM_LOAD32_BYTE( "02.cg_rom12", 0x1000000, 0x080000, CRC(8b2e8cbc) SHA1(6ed6db843e27d715e473752dd3853a28bb81a368) )
+ ROM_LOAD32_BYTE( "03.cg_rom22", 0x1000001, 0x080000, CRC(a35960c8) SHA1(86914701930512cae81d1ad892d482264f80f695) )
+ ROM_LOAD32_BYTE( "04.cg_rom32", 0x1000002, 0x080000, CRC(3f486cab) SHA1(6507d4bb9b4aa7d43f1026e932c82629d4fa44dd) )
+ ROM_LOAD32_BYTE( "05.cg_rom42", 0x1000003, 0x080000, CRC(5d807bec) SHA1(c72c77ed0478f705018519cf68a54d22524d05fd) )
+
+ ROM_REGION( 0x200000, "sfx", 0 ) /* sounds */
+ ROM_LOAD( "sou_prg.06", 0x000000, 0x80000, CRC(bfafe7aa) SHA1(3e65869fe0970bafb59a0225642834042fdedfa6) )
+ ROM_LOAD( "sou_rom.07", 0x000000, 0x80000, CRC(4c6eb6d2) SHA1(58bced7bd944e03b0e3dfe1107c01819a33b2b31) )
+ ROM_LOAD( "sou_rom.08", 0x000000, 0x80000, CRC(42c32dd5) SHA1(4702771288ba40119de63feb67eed85667235d81) )
+
+ ROM_REGION( 0x200000, "wavetable", 0 ) /* QDSP wavetable rom */
+ ROM_LOAD( "qs1003.u4", 0x000000, 0x200000, CRC(19e4b469) SHA1(9460e5b6a0fbf3fdd6a9fa0dcbf5062a2e07fe02) )
+ROM_END
+
+/*
+
+Spotty
+
++---------------------------------+
+| GMS30C2232 16256 |
+| 16256 |
+|J M6295 SOU_ROM1 20MHz |
+|A AT89C4051 |
+|M GAL 4MHz SYS_ROM1* |
+|M 93C46 SYS_ROM2 |
+|A 16256x3 CG_ROM1 |
+| L2DHYP CG_ROM2* |
+| SW1 SW2 32MHz CG_ROM3 |
++---------------------------------+
+
+Hyundia GMS30C2232 (Hyperstone core)
+Atmel AT89C4051 (8051 MCU with internal code)
+SYS L2D HYP Ver 1.0 ASIC Express
+EEPROM 93C46
+SW1 = Test
+SW2 = Reset
+* Unpopulated
+
+*/
+
+ROM_START( spotty )
+ ROM_REGION32_BE( 0x100000, "user1", ROMREGION_ERASEFF ) /* Hyperstone CPU Code */
+ /* sys_rom1 empty */
+ ROM_LOAD16_WORD_SWAP( "sys_rom2", 0x080000, 0x80000, CRC(6ded8d9b) SHA1(547c532f4014d818c4412244b60dbc439496de20) )
+
+ ROM_REGION( 0x01000, "audiocpu", 0 )
+ ROM_LOAD( "at89c4051.mcu", 0x000000, 0x01000, CRC(82ceab26) SHA1(9bbc454bdcbc70dc01f10a13c9fc01c884918fe8) )
+
+ /* Expand the gfx roms here */
+ ROM_REGION( 0x200000, "gfx1", ROMREGION_ERASE00 )
+
+ ROM_REGION( 0x200000, "user2", ROMREGION_ERASE00 )
+ ROM_LOAD32_BYTE( "gc_rom1", 0x000000, 0x80000, CRC(ea03f9c5) SHA1(5038c03c519c774da253f9ae4fa205e7eeaa2780) )
+ ROM_LOAD32_BYTE( "gc_rom3", 0x000001, 0x80000, CRC(0ddac0b9) SHA1(f4ac8e6dd7f1cbdeb97139008982e6c17a3d18b9) )
+ /* gc_rom2 empty */
+
+ ROM_REGION( 0x40000, "oki", 0 )
+ ROM_LOAD( "sou_rom1", 0x000000, 0x40000, CRC(5791195b) SHA1(de0df8f89f395cbf3508b01aeea05675e110ad04) )
+ROM_END
+
+
+
+static READ32_HANDLER( dynabomb_speedup_r )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ if(space->machine().firstcpu->pc() == 0xc25b8)
+ {
+ space->machine().firstcpu->eat_cycles(50);
+ }
+
+ return state->m_mainram[0xe2784/4];
+}
+
+static READ32_HANDLER( legendoh_speedup_r )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ if(space->machine().firstcpu->pc() == 0x23e32)
+ {
+ space->machine().firstcpu->eat_cycles(50);
+ }
+
+ return state->m_mainram[0x32ab0/4];
+}
+
+static READ32_HANDLER( sb2003_speedup_r )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ if(space->machine().firstcpu->pc() == 0x26da4)
+ {
+ space->machine().firstcpu->eat_cycles(50);
+ }
+
+ return state->m_mainram[0x135800/4];
+}
+
+static READ32_HANDLER( spotty_speedup_r )
+{
+ limenko_state *state = space->machine().driver_data<limenko_state>();
+ if(space->machine().firstcpu->pc() == 0x8560)
+ {
+ space->machine().firstcpu->eat_cycles(50);
+ }
+
+ return state->m_mainram[0x6626c/4];
+}
+
+static DRIVER_INIT( dynabomb )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0xe2784, 0xe2787, FUNC(dynabomb_speedup_r) );
+
+ state->m_spriteram_bit = 1;
+}
+
+static DRIVER_INIT( legendoh )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x32ab0, 0x32ab3, FUNC(legendoh_speedup_r) );
+
+ state->m_spriteram_bit = 1;
+}
+
+static DRIVER_INIT( sb2003 )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x135800, 0x135803, FUNC(sb2003_speedup_r) );
+
+ state->m_spriteram_bit = 1;
+}
+
+static DRIVER_INIT( spotty )
+{
+ limenko_state *state = machine.driver_data<limenko_state>();
+ UINT8 *dst = machine.region("gfx1")->base();
+ UINT8 *src = machine.region("user2")->base();
+ int x;
+
+ /* expand 4bpp roms to 8bpp space */
+ for (x=0; x<0x200000;x+=4)
+ {
+ dst[x+1] = (src[x+0]&0xf0) >> 4;
+ dst[x+0] = (src[x+0]&0x0f) >> 0;
+ dst[x+3] = (src[x+1]&0xf0) >> 4;
+ dst[x+2] = (src[x+1]&0x0f) >> 0;
+ }
+
+ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x6626c, 0x6626f, FUNC(spotty_speedup_r) );
+
+ state->m_spriteram_bit = 1;
+}
+
+GAME( 2000, dynabomb, 0, limenko, sb2003, dynabomb, ROT0, "Limenko", "Dynamite Bomber (Korea, Rev 1.5)", GAME_NO_SOUND )
+GAME( 2000, legendoh, 0, limenko, legendoh, legendoh, ROT0, "Limenko", "Legend of Heroes", GAME_NO_SOUND )
+GAME( 2003, sb2003, 0, limenko, sb2003, sb2003, ROT0, "Limenko", "Super Bubble 2003 (World, Ver 1.0)", GAME_NO_SOUND )
+GAME( 2003, sb2003a, sb2003, limenko, sb2003, sb2003, ROT0, "Limenko", "Super Bubble 2003 (Asia, Ver 1.0)", GAME_NO_SOUND )
+
+// this game only use the same graphics chip used in limenko's system
+GAME( 2001, spotty, 0, spotty, spotty, spotty, ROT0, "Prince Co.", "Spotty (Ver. 2.0.2)", GAME_NO_SOUND )