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-rw-r--r--trunk/src/mame/drivers/ksayakyu.c356
1 files changed, 356 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/ksayakyu.c b/trunk/src/mame/drivers/ksayakyu.c
new file mode 100644
index 00000000000..525a6c96dbd
--- /dev/null
+++ b/trunk/src/mame/drivers/ksayakyu.c
@@ -0,0 +1,356 @@
+/*
+Kusayakyuu (Sandlot Baseball)
+(c)1985 Taito
+
+driver by Tomasz Slanina
+
+TODO:
+- sprite glitches (sometimes) .. missing vertical flip flag? <- (*)
+- sound cpu int freq (timer ? $a010 writes ?)
+
+(*) this looks a BTANB, when the player slide the relative sand drawing is made with the text tilemap and it's virtually impossible
+to fix it without breaking anything else. -AS
+
+M6100097A
+
+---------------
+CPU/Sound board
+---------------
+AGC-1 ECB-405010 ASY-410011
+
+CPU : Zilog Z8400APS(Z80A)
+Sound: Zilog Z8400APS(Z80A) AY-3-8910(x2) DAC
+OSC : 18.432MHz
+
+ROMs:
+ 1.3A [6607976d] - Main program (27128)
+ 2.3B [a289de5c] |
+ 3.3C [bb4104a5] /
+ 4.3D [db0ca023] - Main program (2764)
+
+ 5.5F [b0b21817] - Samples
+ 6.5H [17986662] |
+ 7.5J [ad242eda] /
+ 8.5L [3fbae535] - Samples + Sound program?
+
+SRAM:
+Hitachi HM6116 (x1)
+
+-----------
+Video Board
+-----------
+AGC-1 ECB-405011 ASY-410011
+
+ROMs:
+ 9.3J [ef8411dd] - Graphics (2764)
+10.3K [1bdee573] |
+11.3L [c5859887] /
+
+12.7N [ae8d6ed2] - Graphics (2764)
+13.7R [0acb8c61] /
+
+14.9J [982d06f0] - Graphics (2764)
+15.9K [dc126df9] |
+16.9M [574a172d] |
+17.9N [a4c4e4ce] |
+18.9R [9d75b104] /
+
+PROM:
+6309-1.9F
+
+SRAM:
+93422(256x4) (x4)
+
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/ay8910.h"
+#include "sound/dac.h"
+#include "includes/ksayakyu.h"
+
+#define MAIN_CLOCK XTAL_18_432MHz
+
+
+static WRITE8_HANDLER( bank_select_w )
+{
+ /*
+ bits:
+ 76543210
+ x - ROM bank
+ xxxxxxx - unused ?
+
+ */
+ memory_set_bank(space->machine(), "bank1", data & 0x01);
+}
+
+static WRITE8_HANDLER( latch_w )
+{
+ ksayakyu_state *state = space->machine().driver_data<ksayakyu_state>();
+ state->m_sound_status &= ~0x80;
+ soundlatch_w(space, 0, data | 0x80);
+}
+
+static READ8_HANDLER (sound_status_r)
+{
+ ksayakyu_state *state = space->machine().driver_data<ksayakyu_state>();
+ return state->m_sound_status | 4;
+}
+
+static WRITE8_HANDLER(tomaincpu_w)
+{
+ ksayakyu_state *state = space->machine().driver_data<ksayakyu_state>();
+ state->m_sound_status |= 0x80;
+ soundlatch_w(space, 0, data);
+}
+
+static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1")
+ AM_RANGE(0x8000, 0x9fff) AM_ROM
+ AM_RANGE(0xa000, 0xa7ff) AM_RAM
+ AM_RANGE(0xa800, 0xa800) AM_READ_PORT("P1")
+ AM_RANGE(0xa801, 0xa801) AM_READ_PORT("P2")
+ AM_RANGE(0xa802, 0xa802) AM_READ_PORT("DSW")
+ AM_RANGE(0xa803, 0xa803) AM_READNOP /* watchdog ? */
+ AM_RANGE(0xa804, 0xa804) AM_WRITE(ksayakyu_videoctrl_w)
+ AM_RANGE(0xa805, 0xa805) AM_WRITE(latch_w)
+ AM_RANGE(0xa806, 0xa806) AM_READ(sound_status_r)
+ AM_RANGE(0xa807, 0xa807) AM_READNOP /* watchdog ? */
+ AM_RANGE(0xa808, 0xa808) AM_WRITE(bank_select_w)
+ AM_RANGE(0xb000, 0xb7ff) AM_RAM_WRITE(ksayakyu_videoram_w) AM_BASE_MEMBER(ksayakyu_state, m_videoram)
+ AM_RANGE(0xb800, 0xbfff) AM_RAM AM_BASE_SIZE_MEMBER(ksayakyu_state, m_spriteram, m_spriteram_size)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( soundcpu_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x83ff) AM_RAM
+ AM_RANGE(0xa001, 0xa001) AM_DEVREAD("ay1", ay8910_r)
+ AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("ay1", ay8910_data_address_w)
+ AM_RANGE(0xa006, 0xa007) AM_DEVWRITE("ay2", ay8910_data_address_w)
+ AM_RANGE(0xa008, 0xa008) AM_DEVWRITE("dac", dac_w)
+ AM_RANGE(0xa00c, 0xa00c) AM_WRITE(tomaincpu_w)
+ AM_RANGE(0xa010, 0xa010) AM_WRITENOP //a timer of some sort?
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( ksayakyu )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN) PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP) PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 )
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_DIPNAME( 0x040, 0x00, "Continue" )
+ PORT_DIPSETTING( 0x00, "7th inning" )
+ PORT_DIPSETTING( 0x040, "1st inning" )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
+INPUT_PORTS_END
+
+static WRITE8_DEVICE_HANDLER(dummy1_w)
+{
+// printf("%02x 1\n", data);
+}
+
+static WRITE8_DEVICE_HANDLER(dummy2_w)
+{
+// printf("%02x 2\n", data);
+}
+
+static WRITE8_DEVICE_HANDLER(dummy3_w)
+{
+// printf("%02x 3\n", data);
+}
+
+
+static const ay8910_interface ay8910_interface_1 =
+{
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_MEMORY_HANDLER("audiocpu", PROGRAM, soundlatch_r),
+ DEVCB_NULL,
+ DEVCB_NULL,
+ DEVCB_HANDLER(dummy1_w)
+};
+
+static const ay8910_interface ay8910_interface_2 =
+{
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_NULL,
+ DEVCB_NULL,
+ DEVCB_HANDLER(dummy2_w),
+ DEVCB_HANDLER(dummy3_w)
+};
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
+ { 0,1,2,3,4,5,6,7 },
+ { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
+ 8*8
+};
+
+
+static const gfx_layout charlayout2 =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 2,
+ { RGN_FRAC(0,2), RGN_FRAC(1,2)},
+ { 0,1,2,3,4,5,6,7 },
+ { 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
+ 8*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 8*8*4
+};
+
+static GFXDECODE_START( ksayakyu )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx3", 0, charlayout2, 0x80, 32 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+static MACHINE_START( ksayakyu )
+{
+ ksayakyu_state *state = machine.driver_data<ksayakyu_state>();
+ UINT8 *ROM = machine.region("maincpu")->base();
+
+ memory_configure_bank(machine, "bank1", 0, 2, &ROM[0x10000], 0x4000);
+
+ state->save_item(NAME(state->m_sound_status));
+ state->save_item(NAME(state->m_video_ctrl));
+ state->save_item(NAME(state->m_flipscreen));
+}
+
+static MACHINE_RESET( ksayakyu )
+{
+ ksayakyu_state *state = machine.driver_data<ksayakyu_state>();
+
+ state->m_sound_status = 0xff;
+ state->m_video_ctrl = 0;
+ state->m_flipscreen = 0;
+}
+
+static MACHINE_CONFIG_START( ksayakyu, ksayakyu_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,MAIN_CLOCK/8) //divider is guessed
+ MCFG_CPU_PROGRAM_MAP(maincpu_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, MAIN_CLOCK/8) //divider is guessed, controls DAC tempo
+ MCFG_CPU_PROGRAM_MAP(soundcpu_map)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold,60) //guess, controls music tempo
+
+ MCFG_QUANTUM_TIME(attotime::from_hz(60000))
+
+ MCFG_MACHINE_START(ksayakyu)
+ MCFG_MACHINE_RESET(ksayakyu)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(256, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(ksayakyu)
+
+ MCFG_GFXDECODE(ksayakyu)
+ MCFG_PALETTE_INIT(ksayakyu)
+ MCFG_PALETTE_LENGTH(256)
+
+ MCFG_VIDEO_START(ksayakyu)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ay1", AY8910, MAIN_CLOCK/16) //unknown clock
+ MCFG_SOUND_CONFIG(ay8910_interface_1)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MCFG_SOUND_ADD("ay2", AY8910, MAIN_CLOCK/16) //unknown clock
+ MCFG_SOUND_CONFIG(ay8910_interface_2)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+
+ MCFG_SOUND_ADD("dac", DAC, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
+MACHINE_CONFIG_END
+
+ROM_START( ksayakyu )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "1.3a", 0x00000, 0x4000, CRC(6607976d) SHA1(23b15cae04922e54faf35a5a499ba5064b18ed46) )
+ ROM_LOAD( "2.3b", 0x04000, 0x4000, CRC(a289de5c) SHA1(d3b14364ef77ca74ac79c5099cf0e8f3baa97612) )
+ ROM_RELOAD( 0x10000, 0x4000 )
+ ROM_LOAD( "4.3d", 0x08000, 0x2000, CRC(db0ca023) SHA1(1356fa0239209dea6a4ac0af177fe8be47f12cd0) )
+ ROM_LOAD( "3.3c", 0x14000, 0x4000, CRC(bb4104a5) SHA1(1f793c4431a3476eeb92556228bf855efb73fb83) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "8.5l", 0x0000, 0x2000, CRC(3fbae535) SHA1(87b66091e33eee66f4d63c213a5a19b70e7b1e5a) )
+ ROM_LOAD( "7.5j", 0x2000, 0x2000, CRC(ad242eda) SHA1(928c04e4a48077ec9db148cb71d52ebfe01efa53) )
+ ROM_LOAD( "6.5h", 0x4000, 0x2000, CRC(17986662) SHA1(81b65e381b923c5544f4708efef09f0894c716b2) )
+ ROM_LOAD( "5.5f", 0x6000, 0x2000, CRC(b0b21817) SHA1(da2a1a6865dbc335775fa2e0ad0fb899be95af03) )
+
+ ROM_REGION( 0x6000, "gfx1", 0 )
+ ROM_LOAD( "9.3j", 0x0000, 0x2000, CRC(ef8411dd) SHA1(1dbc959d3aec9face19b2a5ae873ca34bfeff5cd) )
+ ROM_LOAD( "10.3k", 0x2000, 0x2000, CRC(1bdee573) SHA1(7b92a8133cb83404505d21f462e3ca6c85647dca) )
+ ROM_LOAD( "11.3l", 0x4000, 0x2000, CRC(c5859887) SHA1(41685fb8f8e7c44acd5e0e3ccc629e5f64a59fbd) )
+
+ ROM_REGION( 0x6000, "gfx2", 0 )
+ ROM_LOAD( "14.9j", 0x0000, 0x2000, CRC(982d06f0) SHA1(e107c56ee4f2695a790b8cec6d52337ba9d8b2ad) )
+ ROM_LOAD( "15.9k", 0x2000, 0x2000, CRC(dc126df9) SHA1(368efb36bf197e3eac23ef543e25e9f4efba785e) )
+ ROM_LOAD( "16.9m", 0x4000, 0x2000, CRC(574a172d) SHA1(7dee073b5c8ff5825062e30cff29343dc767daaa) )
+
+ ROM_REGION( 0x4000, "gfx3", 0 )
+ ROM_LOAD( "17.9n", 0x0000, 0x2000, CRC(a4c4e4ce) SHA1(f8b0a8dfab972e23f268c69fd9ef30fc80f62533) )
+ ROM_LOAD( "18.9r", 0x2000, 0x2000, CRC(9d75b104) SHA1(062884fdca9f705f555b828aff136d8f52fbf6eb) )
+
+ ROM_REGION( 0x4000, "user1", 0 )
+ ROM_LOAD( "13.7r", 0x0000, 0x2000, CRC(0acb8c61) SHA1(0ca3b07b21501d4c8feda2b4295f534da2a1c745) )
+ ROM_LOAD( "12.7n", 0x2000, 0x2000, CRC(ae8d6ed2) SHA1(92d6484040a9b82f77b92f3dd452333fd618eb0d) )
+
+ ROM_REGION( 0x100, "proms", 0 )
+ ROM_LOAD( "9f.bin", 0x0000, 0x0100, CRC(ff71b27f) SHA1(6aad2bd2be997595a05ddb81d24df8fe1435910b) )
+ROM_END
+
+GAME( 1985, ksayakyu, 0, ksayakyu, ksayakyu, 0, ORIENTATION_FLIP_Y, "Taito Corporation", "Kusayakyuu", GAME_SUPPORTS_SAVE )