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Diffstat (limited to 'trunk/src/mame/drivers/jailbrek.c')
-rw-r--r--trunk/src/mame/drivers/jailbrek.c434
1 files changed, 434 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/jailbrek.c b/trunk/src/mame/drivers/jailbrek.c
new file mode 100644
index 00000000000..0b573b3f71f
--- /dev/null
+++ b/trunk/src/mame/drivers/jailbrek.c
@@ -0,0 +1,434 @@
+/***************************************************************************
+
+Jailbreak - (c) 1986 Konami
+
+Ernesto Corvi
+ernesto@imagina.com
+
+
+Konami designated Jail Break with the label of GX507. (There is also
+the label PWB 300394A silk screened onto the board.)
+
+
+Board Parts:
+
+ Konami A082 @ 11a (Encrypted 6809 CPU)
+ VLM5030 @ 6a
+ Konami 005849 @ 8e
+ 18.432000MHz @ OSC
+ 3.579545MHz @ XTAL
+ SN76489AN @ 6d
+ 6301 @ 6f and 7f (PROM's)
+ 6331 @ 1f and 2f (PROM's)
+
+Jail Break
+Konami 1986
+
+PCB Layout
+----------
+
+GX507
+PWB 300394A
+|----------------------------------------|
+| KONAMI-1 507P03.11D 6264 4416 |
+| 507P02.9D |-------| 4416 |
+| |KONAMI | 4416 |
+| 507L01.8C |005849 | 4416 |
+| |-------| |
+| VLM5030 507J13.7F|
+| SN76489 507J12.6F|
+| 3.579545MHz 18.432MHz |
+| DSW3 507J09.5F|
+| 507L08.4F|
+| DSW2 507J07.3F|
+| UPC324 |
+| DSW1 507J11.2F|
+| LA4460 507J10.1F|
+| 005273 005273 |
+| 005273 005273 |
+| VOL 18-WAY CN1 |
+|----------------------------------------|
+Notes:
+ KONAMI1 - Custom encrypted 6809 CPU, clock 1.536MHz [18.432/12] (DIP42)
+ VLM5030 - Sanyo VLM5030 speech chip, clock 3.579545MHz (DIP40)
+ SN76489 - Texas Instruments SN76489 noise generator IC, clock 1.536MHz [18.432/12] (DIP16)
+ UPC324 - NEC UPC324 op amp. Also compatible with LM324 and Mitsubishi M5224P (DIP14)
+ LA4460 - Power amp IC
+ DSW1/2 - 8-position dip switches
+ DSW3 - 4-position dip switch
+ CN1 - 4-pin connector for monitors that require separate syncs. Pin 1 is negative vertical sync output.
+ Horizontal sync is taken from the regular composite sync on the PCB on pin B14.
+ 18-WAY - 18-way edge connector. Pinout matches standard Konami 18-way pinout (Scramble/Frogger/Yie-Ar Kung Fu etc)
+ 6264 - 8kx8 SRAM (DIP28)
+ 4416 - 16kx4 DRAM (DIP18)
+ 005849 - Konami custom graphics generator (PGA179)
+ 005273 - Konami custom resistor array (SIL10)
+ 507J12/13 - MMI 63S141 256x4 Bipolar PROM (= 82S129 & 6301 etc)
+ 507J10/11 - MMI 63S081 32x8 Bipolar PROM (= 82S123 & 6331 etc)
+ All ROMs type 27C128. Pin 26 of 8C is tied high, the lower half is empty.
+
+ Measurements
+ ------------
+ Xtal - 3.57867MHz
+ OSC - 18.43199MHz
+ HSync - 15.5185kHz
+ VSync - 60.6059Hz
+
+
+****************************************************************************
+
+ TODO:
+
+ - coin counters
+
+***************************************************************************/
+
+#include "emu.h"
+#include "machine/konami1.h"
+#include "cpu/m6809/m6809.h"
+#include "sound/sn76496.h"
+#include "sound/vlm5030.h"
+#include "includes/konamipt.h"
+#include "includes/jailbrek.h"
+
+
+static WRITE8_HANDLER( ctrl_w )
+{
+ jailbrek_state *state = space->machine().driver_data<jailbrek_state>();
+
+ state->m_nmi_enable = data & 0x01;
+ state->m_irq_enable = data & 0x02;
+ flip_screen_set(space->machine(), data & 0x08);
+}
+
+static INTERRUPT_GEN( jb_interrupt )
+{
+ jailbrek_state *state = device->machine().driver_data<jailbrek_state>();
+
+ if (state->m_irq_enable)
+ device_set_input_line(device, 0, HOLD_LINE);
+}
+
+static INTERRUPT_GEN( jb_interrupt_nmi )
+{
+ jailbrek_state *state = device->machine().driver_data<jailbrek_state>();
+
+ if (state->m_nmi_enable)
+ device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+
+static READ8_DEVICE_HANDLER( jailbrek_speech_r )
+{
+ return (vlm5030_bsy(device) ? 1 : 0);
+}
+
+static WRITE8_DEVICE_HANDLER( jailbrek_speech_w )
+{
+ /* bit 0 could be latch direction like in yiear */
+ vlm5030_st(device, (data >> 1) & 1);
+ vlm5030_rst(device, (data >> 2) & 1);
+}
+
+static ADDRESS_MAP_START( jailbrek_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x07ff) AM_RAM_WRITE(jailbrek_colorram_w) AM_BASE_MEMBER(jailbrek_state, m_colorram)
+ AM_RANGE(0x0800, 0x0fff) AM_RAM_WRITE(jailbrek_videoram_w) AM_BASE_MEMBER(jailbrek_state, m_videoram)
+ AM_RANGE(0x1000, 0x10bf) AM_RAM AM_BASE_SIZE_MEMBER(jailbrek_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0x10c0, 0x14ff) AM_RAM /* ??? */
+ AM_RANGE(0x1500, 0x1fff) AM_RAM /* work ram */
+ AM_RANGE(0x2000, 0x203f) AM_RAM AM_BASE_MEMBER(jailbrek_state, m_scroll_x)
+ AM_RANGE(0x2040, 0x2040) AM_WRITENOP /* ??? */
+ AM_RANGE(0x2041, 0x2041) AM_WRITENOP /* ??? */
+ AM_RANGE(0x2042, 0x2042) AM_RAM AM_BASE_MEMBER(jailbrek_state, m_scroll_dir) /* bit 2 = scroll direction */
+ AM_RANGE(0x2043, 0x2043) AM_WRITENOP /* ??? */
+ AM_RANGE(0x2044, 0x2044) AM_WRITE(ctrl_w) /* irq, nmi enable, screen flip */
+ AM_RANGE(0x3000, 0x307f) AM_RAM /* related to sprites? */
+ AM_RANGE(0x3100, 0x3100) AM_READ_PORT("DSW2") AM_DEVWRITE("snsnd", sn76496_w)
+ AM_RANGE(0x3200, 0x3200) AM_READ_PORT("DSW3") AM_WRITENOP /* mirror of the previous? */
+ AM_RANGE(0x3300, 0x3300) AM_READ_PORT("SYSTEM") AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0x3301, 0x3301) AM_READ_PORT("P1")
+ AM_RANGE(0x3302, 0x3302) AM_READ_PORT("P2")
+ AM_RANGE(0x3303, 0x3303) AM_READ_PORT("DSW1")
+ AM_RANGE(0x4000, 0x4000) AM_DEVWRITE("vlm", jailbrek_speech_w) /* speech pins */
+ AM_RANGE(0x5000, 0x5000) AM_DEVWRITE("vlm", vlm5030_data_w) /* speech data */
+ AM_RANGE(0x6000, 0x6000) AM_DEVREAD("vlm", jailbrek_speech_r)
+ AM_RANGE(0x8000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( jailbrek )
+ PORT_START("SYSTEM") /* $3300 */
+ KONAMI8_SYSTEM_10
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("P1") /* $3301 */
+ KONAMI8_B12_UNK(1) // button1 = shoot, button2 = select
+
+ PORT_START("P2") /* $3302 */
+ KONAMI8_B12_UNK(2)
+
+ PORT_START("DSW1") /* $3303 */
+ KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
+ /* "Invalid" = both coin slots disabled */
+
+ PORT_START("DSW2") /* $3100 */
+ PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION( "SW2:1,2" )
+ PORT_DIPSETTING( 0x03, "1" )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "SW2:3" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "SW2:4" )
+ PORT_DIPSETTING( 0x08, "30K 70K+" )
+ PORT_DIPSETTING( 0x00, "40K 80K+" )
+ PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:5,6" )
+ PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW2:7" )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW3") /* $3200 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "SW3:1" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION( "SW3:2" )
+ PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW3:3" )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW3:4" )
+INPUT_PORTS_END
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 1024, /* 1024 characters */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every char takes 32 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 512, /* 512 sprites */
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
+ 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static GFXDECODE_START( jailbrek )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* characters */
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 ) /* sprites */
+GFXDECODE_END
+
+
+
+static MACHINE_START( jailbrek )
+{
+ jailbrek_state *state = machine.driver_data<jailbrek_state>();
+ state->save_item(NAME(state->m_irq_enable));
+ state->save_item(NAME(state->m_nmi_enable));
+}
+
+static MACHINE_RESET( jailbrek )
+{
+ jailbrek_state *state = machine.driver_data<jailbrek_state>();
+ state->m_irq_enable = 0;
+ state->m_nmi_enable = 0;
+}
+
+static MACHINE_CONFIG_START( jailbrek, jailbrek_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/12)
+ MCFG_CPU_PROGRAM_MAP(jailbrek_map)
+ MCFG_CPU_VBLANK_INT("screen", jb_interrupt)
+ MCFG_CPU_PERIODIC_INT(jb_interrupt_nmi, 500) /* ? */
+
+ MCFG_MACHINE_START(jailbrek)
+ MCFG_MACHINE_RESET(jailbrek)
+
+ /* video hardware */
+ MCFG_GFXDECODE(jailbrek)
+ MCFG_PALETTE_LENGTH(512)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/3, 396, 8, 248, 256, 16, 240)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_UPDATE(jailbrek)
+
+ MCFG_PALETTE_INIT(jailbrek)
+ MCFG_VIDEO_START(jailbrek)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("snsnd", SN76489A, MASTER_CLOCK/12)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MCFG_SOUND_ADD("vlm", VLM5030, VOICE_CLOCK)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( jailbrek )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "507p03.11d", 0x8000, 0x4000, CRC(a0b88dfd) SHA1(f999e382b9d3b812fca41f4d0da3ea692fef6b19) )
+ ROM_LOAD( "507p02.9d", 0xc000, 0x4000, CRC(444b7d8e) SHA1(c708b67c2d249448dae9a3d10c24d13ba6849597) )
+
+ ROM_REGION( 0x08000, "gfx1", 0 )
+ ROM_LOAD( "507l08.4f", 0x0000, 0x4000, CRC(e3b7a226) SHA1(c19a02a2def65648bf198fccec98ebbd2fc7c0fb) ) /* characters */
+ ROM_LOAD( "507j09.5f", 0x4000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 )
+ ROM_LOAD( "507j04.3e", 0x0000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */
+ ROM_LOAD( "507j05.4e", 0x4000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) )
+ ROM_LOAD( "507j06.5e", 0x8000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) )
+ ROM_LOAD( "507j07.3f", 0xc000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) )
+
+ ROM_REGION( 0x0240, "proms", 0 )
+ ROM_LOAD( "507j10.1f", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
+ ROM_LOAD( "507j11.2f", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
+ ROM_LOAD( "507j13.7f", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
+ ROM_LOAD( "507j12.6f", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
+
+ ROM_REGION( 0x4000, "vlm", 0 ) /* speech rom */
+ ROM_LOAD( "507l01.8c", 0x0000, 0x4000, CRC(0c8a3605) SHA1(d886b66d3861c3a90a1825ccf5bf0011831ca366) )
+ROM_END
+
+ROM_START( manhatan )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "507n03.11d", 0x8000, 0x4000, CRC(e5039f7e) SHA1(0f12484ed40444d978e0405c27bdd027ae2e2a0b) )
+ ROM_LOAD( "507n02.9d", 0xc000, 0x4000, CRC(143cc62c) SHA1(9520dbb1b6f1fa439e03d4caa9bed96ef8f805f2) )
+
+ ROM_REGION( 0x08000, "gfx1", 0 )
+ ROM_LOAD( "507j08.4f", 0x0000, 0x4000, CRC(175e1b49) SHA1(4cfe982cdf7729bd05c6da803480571876320bf6) ) /* characters */
+ ROM_LOAD( "507j09.5f", 0x4000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 )
+ ROM_LOAD( "507j04.3e", 0x0000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */
+ ROM_LOAD( "507j05.4e", 0x4000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) )
+ ROM_LOAD( "507j06.5e", 0x8000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) )
+ ROM_LOAD( "507j07.3f", 0xc000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) )
+
+ ROM_REGION( 0x0240, "proms", 0 )
+ ROM_LOAD( "507j10.1f", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
+ ROM_LOAD( "507j11.2f", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
+ ROM_LOAD( "507j13.7f", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
+ ROM_LOAD( "507j12.6f", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
+
+ ROM_REGION( 0x4000, "vlm", 0 ) /* speech rom */
+ ROM_LOAD( "507p01.8c", 0x0000, 0x4000, CRC(973fa351) SHA1(ac360d05ed4d03334e00c80e70d5ae939d93af5f) )
+ROM_END
+
+/*
+ Jail Break Bootleg Chip Locations Map (Not to scale)
+
+ |--------------------------------------------|
+ | |
+ A | |
+ | |
+ B | |
+ | |
+ C | |
+ | |
+ D | |
+ | |
+ E |-| |
+ | |
+ |-| |
+ F | |
+ | <=- Edge Connector |
+ G | |
+ |-| |
+ | |
+ H |-| |
+ | |
+ I | |
+ | |
+ J | |
+ | |
+ K | |
+ | |
+ L | |
+ | |
+ |--------------------------------------------|
+ 1 2 3 4 5 6 7 8 9 1 1 1 1 1
+ 0 1 2 3 4
+*/
+
+ROM_START( jailbrekb )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "1.k6", 0x8000, 0x8000, CRC(df0e8fc7) SHA1(62e59dbb3941ed8af365e96906315318d9aee060) )
+
+ ROM_REGION( 0x08000, "gfx1", 0 ) /* characters */
+ ROM_LOAD( "3.h6", 0x0000, 0x8000, CRC(bf67a8ff) SHA1(9aca8de7e2c2cc0ff9fe3f316a9300574df4ff06) )
+
+ ROM_REGION( 0x10000, "gfx2", 0 ) /* sprites */
+ ROM_LOAD( "5.f6", 0x0000, 0x8000, CRC(081d2eea) SHA1(dae66b2607d1a56e72e9cb456bdb3c0c21337d6c) )
+ ROM_LOAD( "4.g6", 0x8000, 0x8000, CRC(e34b93b8) SHA1(fb6ed12ab017ac1e5006165f435cf0ed95a49c17) )
+
+ ROM_REGION( 0x0240, "proms", 0 )
+ ROM_LOAD( "prom.j2", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
+ ROM_LOAD( "prom.i2", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
+ ROM_LOAD( "prom.d6", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
+ ROM_LOAD( "prom.e6", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
+
+ ROM_REGION( 0x2000, "vlm", 0 ) /* speech rom */
+ ROM_LOAD( "2.i6", 0x0000, 0x2000, CRC(d91d15e3) SHA1(475fe50aafbf8f2fb79880ef0e2c25158eda5270) )
+
+ ROM_REGION( 0x0004, "plds", 0 )
+ ROM_LOAD( "k4.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16L8 */
+ ROM_LOAD( "a7.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R4 */
+ ROM_LOAD( "g9.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R6 */
+ ROM_LOAD( "k8.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16L8 */
+ROM_END
+
+static DRIVER_INIT( jailbrek )
+{
+ UINT8 *SPEECH_ROM = machine.region("vlm")->base();
+ int ind;
+
+ /*
+ Check if the rom used for the speech is not a 2764, but a 27128. If a
+ 27128 is used then the data is stored in the upper half of the eprom.
+ (The schematics and board refer to a 2764, but all the boards I have seen
+ use a 27128. According to the schematics pin 26 is tied high so if a 2764
+ is used then the pin is ignored, but if a 27128 is used then pin 26
+ represents address line A13.)
+ */
+
+ if (machine.region("vlm")->bytes() == 0x4000)
+ {
+ for (ind = 0; ind < 0x2000; ++ind)
+ {
+ SPEECH_ROM[ind] = SPEECH_ROM[ind + 0x2000];
+ }
+ }
+
+ konami1_decode(machine, "maincpu");
+}
+
+GAME( 1986, jailbrek, 0, jailbrek, jailbrek, jailbrek, ROT0, "Konami", "Jail Break", GAME_SUPPORTS_SAVE )
+GAME( 1986, jailbrekb,jailbrek, jailbrek, jailbrek, jailbrek, ROT0, "bootleg","Jail Break (bootleg)", GAME_SUPPORTS_SAVE )
+GAME( 1986, manhatan, jailbrek, jailbrek, jailbrek, jailbrek, ROT0, "Konami", "Manhattan 24 Bunsyo (Japan)", GAME_SUPPORTS_SAVE )