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Diffstat (limited to 'trunk/src/mame/drivers/homerun.c')
-rw-r--r--trunk/src/mame/drivers/homerun.c320
1 files changed, 320 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/homerun.c b/trunk/src/mame/drivers/homerun.c
new file mode 100644
index 00000000000..032ea1a97ca
--- /dev/null
+++ b/trunk/src/mame/drivers/homerun.c
@@ -0,0 +1,320 @@
+/*
+ Moero Pro Yakyuu Homerun - (c) 1988 Jaleco
+ Dynamic Shooting - (c) 1988 Jaleco
+ Driver by Tomasz Slanina
+
+ *weird* hardware - based on NES version
+ (gfx bank changed in the middle of screen,
+ sprites in NES format etc)
+
+Todo :
+ - voice ( unemulated D7756C )
+ - controls/dips
+ - better emulation of gfx bank switching
+ - is there 2 player mode ?
+
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "machine/8255ppi.h"
+#include "sound/2203intf.h"
+#include "includes/homerun.h"
+
+
+static WRITE8_DEVICE_HANDLER(pa_w)
+{
+ homerun_state *state = device->machine().driver_data<homerun_state>();
+ state->m_xpa = data;
+}
+
+static WRITE8_DEVICE_HANDLER(pb_w)
+{
+ homerun_state *state = device->machine().driver_data<homerun_state>();
+ state->m_xpb = data;
+}
+
+static WRITE8_DEVICE_HANDLER(pc_w)
+{
+ homerun_state *state = device->machine().driver_data<homerun_state>();
+ state->m_xpc = data;
+}
+
+
+
+static const ppi8255_interface ppi8255_intf =
+{
+ DEVCB_NULL,
+ DEVCB_NULL,
+ DEVCB_NULL,
+ DEVCB_HANDLER(pa_w),
+ DEVCB_HANDLER(pb_w),
+ DEVCB_HANDLER(pc_w)
+};
+
+
+static ADDRESS_MAP_START( homerun_memmap, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1")
+ AM_RANGE(0x8000, 0x9fff) AM_RAM_WRITE(homerun_videoram_w) AM_BASE_MEMBER(homerun_state, m_videoram)
+ AM_RANGE(0xa000, 0xa0ff) AM_RAM AM_BASE_SIZE_MEMBER(homerun_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0xb000, 0xb0ff) AM_WRITE(homerun_color_w)
+ AM_RANGE(0xc000, 0xdfff) AM_RAM
+ADDRESS_MAP_END
+
+static CUSTOM_INPUT( homerun_40_r )
+{
+ UINT8 ret = (field.machine().primary_screen->vpos() > 116) ? 1 : 0;
+
+ return ret;
+}
+
+static ADDRESS_MAP_START( homerun_iomap, AS_IO, 8 )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x10, 0x10) AM_WRITENOP /* ?? */
+ AM_RANGE(0x20, 0x20) AM_WRITENOP /* ?? */
+ AM_RANGE(0x30, 0x33) AM_DEVREADWRITE("ppi8255", ppi8255_r, ppi8255_w)
+ AM_RANGE(0x40, 0x40) AM_READ_PORT("IN0")
+ AM_RANGE(0x50, 0x50) AM_READ_PORT("IN2")
+ AM_RANGE(0x60, 0x60) AM_READ_PORT("IN1")
+ AM_RANGE(0x70, 0x71) AM_DEVREADWRITE("ymsnd", ym2203_r, ym2203_w)
+ADDRESS_MAP_END
+
+static const ym2203_interface ym2203_config =
+{
+ {
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_INPUT_PORT("DSW"),
+ DEVCB_NULL,
+ DEVCB_NULL,
+ DEVCB_HANDLER(homerun_banking_w)
+ },
+ NULL
+};
+
+
+static INPUT_PORTS_START( homerun )
+ PORT_START("IN0")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(homerun_40_r, NULL)
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( dynashot )
+ PORT_START("IN0")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(homerun_40_r, NULL)
+ PORT_BIT( 0xb7, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
+
+ PORT_START("IN2")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0xdf, IP_ACTIVE_HIGH, IPT_UNUSED )
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
+
+ PORT_DIPNAME( 0x7c, 0x7c, "Collisions ?" ) //not all bits
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x7c, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+static const gfx_layout gfxlayout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { 8*8,0},
+ { 0, 1, 2, 3, 4, 5, 6, 7},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8},
+ 8*8*2
+};
+
+
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 2,
+ { 8*8,0},
+ { 0, 1, 2, 3, 4, 5, 6, 7,0+8*8*2,1+8*8*2,2+8*8*2,3+8*8*2,4+8*8*2,5+8*8*2,6+8*8*2,7+8*8*2},
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 0*8+2*8*8*2,1*8+2*8*8*2,2*8+2*8*8*2,3*8+2*8*8*2,4*8+2*8*8*2,5*8+2*8*8*2,6*8+2*8*8*2,7*8+2*8*8*2},
+ 8*8*2*4
+};
+
+static GFXDECODE_START( homerun )
+ GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+static MACHINE_START( homerun )
+{
+ homerun_state *state = machine.driver_data<homerun_state>();
+ UINT8 *ROM = machine.region("maincpu")->base();
+
+ memory_configure_bank(machine, "bank1", 0, 1, &ROM[0x00000], 0x4000);
+ memory_configure_bank(machine, "bank1", 1, 7, &ROM[0x10000], 0x4000);
+
+ state->save_item(NAME(state->m_gfx_ctrl));
+ state->save_item(NAME(state->m_gc_up));
+ state->save_item(NAME(state->m_gc_down));
+ state->save_item(NAME(state->m_xpa));
+ state->save_item(NAME(state->m_xpb));
+ state->save_item(NAME(state->m_xpc));
+}
+
+static MACHINE_RESET( homerun )
+{
+ homerun_state *state = machine.driver_data<homerun_state>();
+
+ state->m_gfx_ctrl = 0;
+ state->m_gc_up = 0;
+ state->m_gc_down = 0;
+ state->m_xpa = 0;
+ state->m_xpb = 0;
+ state->m_xpc = 0;
+}
+
+static MACHINE_CONFIG_START( homerun, homerun_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, 5000000)
+ MCFG_CPU_PROGRAM_MAP(homerun_memmap)
+ MCFG_CPU_IO_MAP(homerun_iomap)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_MACHINE_START(homerun)
+ MCFG_MACHINE_RESET(homerun)
+
+ MCFG_PPI8255_ADD( "ppi8255", ppi8255_intf )
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(256, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0, 256-25)
+ MCFG_SCREEN_UPDATE(homerun)
+
+ MCFG_GFXDECODE(homerun)
+ MCFG_PALETTE_LENGTH(16*4)
+
+ MCFG_VIDEO_START(homerun)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM2203, 6000000/2)
+ MCFG_SOUND_CONFIG(ym2203_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+
+MACHINE_CONFIG_END
+
+
+/*
+Moero Pro Yakyuu Homerun Kyousou
+Jaleco, 1988
+
+PCB Layout
+----------
+
+HR-8847
+-----------------------------------
+| YM2203 Z80B 6264 |
+|YM3014 DSW(8) HOMERUN.43 |
+| D7756C 6264 |
+| |
+|J 640KhZ HOMERUN.60 |
+|A 2018 |
+|M 2018 2018 8255|
+|M 2018 |
+|A |
+| |
+| |
+| HOMERUN.120 20MHz|
+-----------------------------------
+
+Notes:
+ Z80 clock: 5.000MHz
+ VSync: 60Hz
+ HSync: 15.21kHz
+*/
+
+ROM_START( homerun )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "homerun.43", 0x0000, 0x4000, CRC(e759e476) SHA1(ad4f356ff26209033320a3e6353e4d4d9beb59c1) )
+ ROM_CONTINUE( 0x10000,0x1c000)
+
+ ROM_REGION( 0x010000, "gfx1", 0 )
+ ROM_LOAD( "homerun.60", 0x00000, 0x10000, CRC(69a720d1) SHA1(0f0a4877578f358e9e829ece8c31e23f01adcf83) )
+
+ ROM_REGION( 0x020000, "gfx2", 0 )
+ ROM_LOAD( "homerun.120", 0x00000, 0x20000, CRC(52f0709b) SHA1(19e675bcccadb774f60ec5929fc1fb5cf0d3f617) )
+
+ ROM_REGION( 0x01000, "d7756c", 0 )
+ ROM_LOAD( "homerun.snd", 0x00000, 0x1000, NO_DUMP ) /* D7756C internal rom */
+
+ROM_END
+
+ROM_START( dynashot )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "1.ic43", 0x0000, 0x4000, CRC(bf3c9586) SHA1(439effbda305f5fa265e5897c81dc1447e5d867d) )
+ ROM_CONTINUE( 0x10000,0x1c000)
+
+ ROM_REGION( 0x010000, "gfx1", 0 )
+ ROM_LOAD( "3.ic60", 0x00000, 0x10000, CRC(77d6a608) SHA1(a31ff343a5d4d6f20301c030ecc2e252149bcf9d) )
+
+ ROM_REGION( 0x020000, "gfx2", 0 )
+ ROM_LOAD( "2.ic120", 0x00000, 0x20000, CRC(bedf7b98) SHA1(cb6c5fcaf8df5f5c7636c3c8f79b9dda78e30c2e) )
+
+ ROM_REGION( 0x01000, "d7756c", 0 )
+ ROM_LOAD( "dynashot.snd", 0x00000, 0x1000, NO_DUMP ) /* D7756C internal rom */
+
+ROM_END
+
+
+GAME( 1988, homerun, 0, homerun, homerun, 0, ROT0, "Jaleco", "Moero Pro Yakyuu Homerun", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1988, dynashot, 0, homerun, dynashot, 0, ROT0, "Jaleco", "Dynamic Shooting", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )