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-rw-r--r--trunk/src/mame/drivers/gunsmoke.c541
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diff --git a/trunk/src/mame/drivers/gunsmoke.c b/trunk/src/mame/drivers/gunsmoke.c
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+++ b/trunk/src/mame/drivers/gunsmoke.c
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+/***************************************************************************
+
+ Gun.Smoke
+ Capcom
+
+ driver by Paul Leaman
+
+ Games supported:
+ * Gun.Smoke (World)
+ * Gun.Smoke (Japan)
+ * Gun.Smoke (US set 1)
+ * Gun.Smoke (US set 2)
+
+****************************************************************************
+
+ GUNSMOKE
+ ========
+
+ Driver provided by Paul Leaman
+
+
+Stephh's notes (based on the games Z80 code and some tests) :
+
+0) all games
+
+ - There is some code that allows you to select your starting level
+ (at 0x08dc in 'gunsmoka' and at 0x08d2 in the other sets).
+ To do so, once the game has booted (after the "notice" screen),
+ turn the "service" mode Dip Switch ON, and change Dip Switches
+ DSW 1-0 to 1-3 (which are used by coinage).
+ - About the ingame bug at the end of level 2 : enemy's energy
+ (stored at 0xf790) is in fact not infinite, but it turns back to
+ 0xff, so when it reaches 0 again, the boss is dead.
+
+
+1) 'gunsmoke'
+
+ - World version.
+ You can enter 3 chars for your initials.
+
+
+2) 'gunsmokej'
+
+ - Japan version (but English text though).
+ You can enter 8 chars for your initials.
+
+
+3) 'gunsmokeu'
+
+ - US version licensed to Romstar.
+ You can enter 3 chars for your initials.
+
+
+4) 'gunsmokeua'
+
+ - US version licensed to Romstar.
+ You can enter 3 chars for your initials.
+ - This is probably a later version of the game because some code
+ has been added for the "Lives" Dip Switch that replaces the
+ "Demonstation" one (so demonstration is always OFF).
+ - Other changes :
+ * Year is 1986 instead of 1985.
+ * High score is 110000 instead of 100000.
+ * Levels 3 and 6 are swapped.
+
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/2203intf.h"
+#include "includes/gunsmoke.h"
+
+
+/* Read/Write Handlers */
+
+static READ8_HANDLER( gunsmoke_protection_r )
+{
+ /*
+ The routine at 0x0e69 tries to read data starting at 0xc4c9.
+ If this value is zero, it interprets the next two bytes as a
+ jump address.
+
+ This was resulting in a reboot which happens at the end of level 3
+ if you go too far to the right of the screen when fighting the level boss.
+
+ A non-zero for the first byte seems to be harmless
+ (although it may not be the correct behaviour).
+
+ This could be some devious protection or it could be a bug in the
+ arcade game. It's hard to tell without pulling the code apart.
+ */
+
+ static const UINT8 gunsmoke_fixed_data[] = { 0xff, 0x00, 0x00 };
+ return gunsmoke_fixed_data[offset];
+}
+
+/* Memory Maps */
+
+static ADDRESS_MAP_START( gunsmoke_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xc000) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P1")
+ AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P2")
+ AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW1")
+ AM_RANGE(0xc004, 0xc004) AM_READ_PORT("DSW2")
+ AM_RANGE(0xc4c9, 0xc4cb) AM_READ(gunsmoke_protection_r)
+ AM_RANGE(0xc800, 0xc800) AM_WRITE(soundlatch_w)
+ AM_RANGE(0xc804, 0xc804) AM_WRITE(gunsmoke_c804_w) // ROM bank switch, screen flip
+ AM_RANGE(0xc806, 0xc806) AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0xd000, 0xd3ff) AM_RAM_WRITE(gunsmoke_videoram_w) AM_BASE_MEMBER(gunsmoke_state, m_videoram)
+ AM_RANGE(0xd400, 0xd7ff) AM_RAM_WRITE(gunsmoke_colorram_w) AM_BASE_MEMBER(gunsmoke_state, m_colorram)
+ AM_RANGE(0xd800, 0xd801) AM_RAM AM_BASE_MEMBER(gunsmoke_state, m_scrollx)
+ AM_RANGE(0xd802, 0xd802) AM_RAM AM_BASE_MEMBER(gunsmoke_state, m_scrolly)
+ AM_RANGE(0xd806, 0xd806) AM_WRITE(gunsmoke_d806_w) // sprites and bg enable
+ AM_RANGE(0xe000, 0xefff) AM_RAM
+ AM_RANGE(0xf000, 0xffff) AM_RAM AM_BASE_SIZE_MEMBER(gunsmoke_state, m_spriteram, m_spriteram_size)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM
+ AM_RANGE(0xc800, 0xc800) AM_READ(soundlatch_r)
+ AM_RANGE(0xe000, 0xe001) AM_DEVWRITE("ym1", ym2203_w)
+ AM_RANGE(0xe002, 0xe003) AM_DEVWRITE("ym2", ym2203_w)
+ADDRESS_MAP_END
+
+/* Input Ports */
+
+static INPUT_PORTS_START( gunsmoke )
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SPECIAL ) // VBLANK
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x01, "30K 80K 80K+" )
+ PORT_DIPSETTING( 0x03, "30K 100K 100K+" )
+ PORT_DIPSETTING( 0x00, "30K 100K 150K+" )
+ PORT_DIPSETTING( 0x02, "30K 100K")
+ PORT_DIPNAME( 0x04, 0x04, "Demo" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
+ PORT_DIPNAME( 0x40, 0x40, "Freeze" )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x80, IP_ACTIVE_LOW ) // Also "debug mode"
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( gunsmokeua )
+ PORT_INCLUDE(gunsmoke)
+
+ // Same as 'gunsmoke', but "Lives" Dip Switch instead of "Demonstration" Dip Switch
+ PORT_MODIFY("DSW1")
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x04, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+INPUT_PORTS_END
+
+/* Graphics Layouts */
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 1024, /* 1024 characters */
+ 2, /* 2 bits per pixel */
+ { 4, 0 },
+ { 8+3, 8+2, 8+1, 8+0, 3, 2, 1, 0 },
+ { 7*16, 6*16, 5*16, 4*16, 3*16, 2*16, 1*16, 0*16 },
+ 16*8 /* every char takes 16 consecutive bytes */
+};
+
+static const gfx_layout tilelayout =
+{
+ 32,32, /* 32*32 tiles */
+ 512, /* 512 tiles */
+ 4, /* 4 bits per pixel */
+ { 512*256*8+4, 512*256*8+0, 4, 0 },
+ { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
+ 64*8+0, 64*8+1, 64*8+2, 64*8+3, 65*8+0, 65*8+1, 65*8+2, 65*8+3,
+ 128*8+0, 128*8+1, 128*8+2, 128*8+3, 129*8+0, 129*8+1, 129*8+2, 129*8+3,
+ 192*8+0, 192*8+1, 192*8+2, 192*8+3, 193*8+0, 193*8+1, 193*8+2, 193*8+3 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
+ 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16,
+ 16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16,
+ 24*16, 25*16, 26*16, 27*16, 28*16, 29*16, 30*16, 31*16 },
+ 256*8 /* every tile takes 256 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 2048, /* 2048 sprites */
+ 4, /* 4 bits per pixel */
+ { 2048*64*8+4, 2048*64*8+0, 4, 0 },
+ { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
+ 32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
+ 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
+ 64*8 /* every sprite takes 64 consecutive bytes */
+};
+
+/* Graphics Decode Info */
+
+static GFXDECODE_START( gunsmoke )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 )
+ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 32*4, 16 )
+ GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 32*4+16*16, 16 )
+GFXDECODE_END
+
+/* Machine Driver */
+
+static MACHINE_START( gunsmoke )
+{
+ gunsmoke_state *state = machine.driver_data<gunsmoke_state>();
+ UINT8 *rombase = machine.region("maincpu")->base();
+
+ memory_configure_bank(machine, "bank1", 0, 4, &rombase[0x10000], 0x4000);
+
+ state->save_item(NAME(state->m_chon));
+ state->save_item(NAME(state->m_objon));
+ state->save_item(NAME(state->m_bgon));
+ state->save_item(NAME(state->m_sprite3bank));
+}
+
+static MACHINE_RESET( gunsmoke )
+{
+ gunsmoke_state *state = machine.driver_data<gunsmoke_state>();
+
+ state->m_chon = 0;
+ state->m_objon = 0;
+ state->m_bgon = 0;
+ state->m_sprite3bank = 0;
+}
+
+static MACHINE_CONFIG_START( gunsmoke, gunsmoke_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, 4000000) // 4 MHz
+ MCFG_CPU_PROGRAM_MAP(gunsmoke_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, 3000000) // 3 MHz
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold, 4*60)
+
+ MCFG_MACHINE_START(gunsmoke)
+ MCFG_MACHINE_RESET(gunsmoke)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+
+ MCFG_GFXDECODE(gunsmoke)
+ MCFG_PALETTE_LENGTH(32*4+16*16+16*16)
+
+ MCFG_PALETTE_INIT(gunsmoke)
+ MCFG_VIDEO_START(gunsmoke)
+ MCFG_SCREEN_UPDATE(gunsmoke)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ym1", YM2203, 1500000)
+ MCFG_SOUND_ROUTE(0, "mono", 0.22)
+ MCFG_SOUND_ROUTE(1, "mono", 0.22)
+ MCFG_SOUND_ROUTE(2, "mono", 0.22)
+ MCFG_SOUND_ROUTE(3, "mono", 0.14)
+
+ MCFG_SOUND_ADD("ym2", YM2203, 1500000)
+ MCFG_SOUND_ROUTE(0, "mono", 0.22)
+ MCFG_SOUND_ROUTE(1, "mono", 0.22)
+ MCFG_SOUND_ROUTE(2, "mono", 0.22)
+ MCFG_SOUND_ROUTE(3, "mono", 0.14)
+MACHINE_CONFIG_END
+
+/* ROMs */
+
+ROM_START( gunsmoke )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "09n_gs03.bin", 0x00000, 0x8000, CRC(40a06cef) SHA1(3e2a52d476298b7252f0adaefdb42090351e921c) ) /* Code 0000-7fff */
+ ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, CRC(8d4b423f) SHA1(149274c2ed1526ca1f419fdf8a24059ff138f7f2) ) /* Paged code */
+ ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, CRC(2b5667fb) SHA1(5b689bca1e76d803b4cae22feaa7744fa528e93f) ) /* Paged code */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, CRC(cd7a2c38) SHA1(c76c471f694b76015370f0eacf5350e652f526ff) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, CRC(b61ece9b) SHA1(eb3fc62644cc5b5a2b9cbe67c393d4a0e2a59ca9) ) /* Characters */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, CRC(f6769fc5) SHA1(d192ec176425327ca4b7e25fc8432fc47837ba29) ) /* 32x32 tiles planes 2-3 */
+ ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, CRC(d997b78c) SHA1(3b4a9b6f9e57ecfb4ab9734379bd0ee765fd6daa) )
+ ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, CRC(125ba58e) SHA1(cf6931653cebd051564bed8121ab8713a55095c5) )
+ ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, CRC(f469c13c) SHA1(54eda52d6fce58771c0adfe2c88292a41d5a9b99) )
+ ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, CRC(539f182d) SHA1(4190c0adbecc57b92f4d002e121acb77e8c5d8d8) ) /* 32x32 tiles planes 0-1 */
+ ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, CRC(e87e526d) SHA1(d10068addf30322424a85bbc6382cb762ae3fbe2) )
+ ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, CRC(4382c0d2) SHA1(8615e62bc57b40d082f6ca211d64f22185bed1fd) )
+ ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, CRC(4cafe7a6) SHA1(fe501f3a5e9ce9e82e9708f1cd297f4c94ef0f81) )
+
+ ROM_REGION( 0x40000, "gfx3", 0 )
+ ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, CRC(dc9c508c) SHA1(920505dd4c63b177918feb4e54cca8a7948ec9d9) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, CRC(68883749) SHA1(c7bf2bf49c53feddf8f30b4001dc2d59b52b1c28) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, CRC(0be932ed) SHA1(1c5af5884a23112dbc36579515d1cb497992da2f) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, CRC(63072f93) SHA1(cb3a2729782cf2855558d081fe92d28366228b8e) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, CRC(f69a3c7c) SHA1(e9eb9dfa7d53aa7b728150f91d05bfc3bf6f1e75) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, CRC(4e98562a) SHA1(0341b8a79be1d71a57d0d76ed890e15f9f92259e) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, CRC(0d99c3b3) SHA1(436c566b76f632242448671e3b6319f7d9f65322) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, CRC(7f14270e) SHA1(dd06c333c2ea097e25185a1423cd61e1b7afc42b) ) /* Sprites planes 0-1 */
+
+ ROM_REGION( 0x8000, "gfx4", 0 ) /* background tilemaps */
+ ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, CRC(0af4f7eb) SHA1(24a98fdeedeeaf1035b4af52d5a8dd5e47a5e62d) )
+
+ ROM_REGION( 0x0a00, "proms", 0 )
+ ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, CRC(02f55589) SHA1(8a3f98304aedf3aba1c08b615bf457752a480edc) ) /* red component */
+ ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, CRC(e1e36dd9) SHA1(5bd88a35898a2d973045bdde8311aac3a12826de) ) /* green component */
+ ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, CRC(989399c0) SHA1(e408e391f49ed0c7b9e16479fea44b809440fefc) ) /* blue component */
+ ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, CRC(906612b5) SHA1(7b727a6200c088538180758320ede84aa7e5b96d) ) /* char lookup table */
+ ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, CRC(4a9da18b) SHA1(fed3b81b56aab2ed0a21ed1fcebe3f1ae095a13b) ) /* tile lookup table */
+ ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, CRC(cb9394fc) SHA1(8ad0fde6a8ef8326d2da4b6dbf3b51f5f6c668c8) ) /* tile palette bank */
+ ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, CRC(3cee181e) SHA1(3f95bdb12391cb9b3673191bda8d09c84b36b4d3) ) /* sprite lookup table */
+ ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, CRC(ef91cdd2) SHA1(90b9191c9f10a153d64055a4238eb6e15b8c12bc) ) /* sprite palette bank */
+ ROM_LOAD( "02j_g-10.bin", 0x0800, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */
+ ROM_LOAD( "01f_g-05.bin", 0x0900, 0x0100, CRC(25c90c2a) SHA1(42893572bab757ec01e181fc418cb911638d37e0) ) /* priority? (not used) */
+ROM_END
+
+ROM_START( gunsmokej )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "gs03_9n.rom", 0x00000, 0x8000, CRC(b56b5df6) SHA1(0295a3ef491b6b8ee9c198fd08dddc29d88bbef6) ) /* Code 0000-7fff */
+ ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, CRC(8d4b423f) SHA1(149274c2ed1526ca1f419fdf8a24059ff138f7f2) ) /* Paged code */
+ ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, CRC(2b5667fb) SHA1(5b689bca1e76d803b4cae22feaa7744fa528e93f) ) /* Paged code */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, CRC(cd7a2c38) SHA1(c76c471f694b76015370f0eacf5350e652f526ff) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, CRC(b61ece9b) SHA1(eb3fc62644cc5b5a2b9cbe67c393d4a0e2a59ca9) ) /* Characters */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, CRC(f6769fc5) SHA1(d192ec176425327ca4b7e25fc8432fc47837ba29) ) /* 32x32 tiles planes 2-3 */
+ ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, CRC(d997b78c) SHA1(3b4a9b6f9e57ecfb4ab9734379bd0ee765fd6daa) )
+ ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, CRC(125ba58e) SHA1(cf6931653cebd051564bed8121ab8713a55095c5) )
+ ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, CRC(f469c13c) SHA1(54eda52d6fce58771c0adfe2c88292a41d5a9b99) )
+ ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, CRC(539f182d) SHA1(4190c0adbecc57b92f4d002e121acb77e8c5d8d8) ) /* 32x32 tiles planes 0-1 */
+ ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, CRC(e87e526d) SHA1(d10068addf30322424a85bbc6382cb762ae3fbe2) )
+ ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, CRC(4382c0d2) SHA1(8615e62bc57b40d082f6ca211d64f22185bed1fd) )
+ ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, CRC(4cafe7a6) SHA1(fe501f3a5e9ce9e82e9708f1cd297f4c94ef0f81) )
+
+ ROM_REGION( 0x40000, "gfx3", 0 )
+ ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, CRC(dc9c508c) SHA1(920505dd4c63b177918feb4e54cca8a7948ec9d9) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, CRC(68883749) SHA1(c7bf2bf49c53feddf8f30b4001dc2d59b52b1c28) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, CRC(0be932ed) SHA1(1c5af5884a23112dbc36579515d1cb497992da2f) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, CRC(63072f93) SHA1(cb3a2729782cf2855558d081fe92d28366228b8e) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, CRC(f69a3c7c) SHA1(e9eb9dfa7d53aa7b728150f91d05bfc3bf6f1e75) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, CRC(4e98562a) SHA1(0341b8a79be1d71a57d0d76ed890e15f9f92259e) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, CRC(0d99c3b3) SHA1(436c566b76f632242448671e3b6319f7d9f65322) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, CRC(7f14270e) SHA1(dd06c333c2ea097e25185a1423cd61e1b7afc42b) ) /* Sprites planes 0-1 */
+
+ ROM_REGION( 0x8000, "gfx4", 0 ) /* background tilemaps */
+ ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, CRC(0af4f7eb) SHA1(24a98fdeedeeaf1035b4af52d5a8dd5e47a5e62d) )
+
+ ROM_REGION( 0x0a00, "proms", 0 )
+ ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, CRC(02f55589) SHA1(8a3f98304aedf3aba1c08b615bf457752a480edc) ) /* red component */
+ ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, CRC(e1e36dd9) SHA1(5bd88a35898a2d973045bdde8311aac3a12826de) ) /* green component */
+ ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, CRC(989399c0) SHA1(e408e391f49ed0c7b9e16479fea44b809440fefc) ) /* blue component */
+ ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, CRC(906612b5) SHA1(7b727a6200c088538180758320ede84aa7e5b96d) ) /* char lookup table */
+ ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, CRC(4a9da18b) SHA1(fed3b81b56aab2ed0a21ed1fcebe3f1ae095a13b) ) /* tile lookup table */
+ ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, CRC(cb9394fc) SHA1(8ad0fde6a8ef8326d2da4b6dbf3b51f5f6c668c8) ) /* tile palette bank */
+ ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, CRC(3cee181e) SHA1(3f95bdb12391cb9b3673191bda8d09c84b36b4d3) ) /* sprite lookup table */
+ ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, CRC(ef91cdd2) SHA1(90b9191c9f10a153d64055a4238eb6e15b8c12bc) ) /* sprite palette bank */
+ ROM_LOAD( "02j_g-10.bin", 0x0800, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */
+ ROM_LOAD( "01f_g-05.bin", 0x0900, 0x0100, CRC(25c90c2a) SHA1(42893572bab757ec01e181fc418cb911638d37e0) ) /* priority? (not used) */
+ROM_END
+
+ROM_START( gunsmokeu )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "9n_gs03.bin", 0x00000, 0x8000, CRC(592f211b) SHA1(8de44b3cafa3d2ce9aba515cf3ec4bac0bcdeb5b) ) /* Code 0000-7fff */
+ ROM_LOAD( "10n_gs04.bin", 0x10000, 0x8000, CRC(8d4b423f) SHA1(149274c2ed1526ca1f419fdf8a24059ff138f7f2) ) /* Paged code */
+ ROM_LOAD( "12n_gs05.bin", 0x18000, 0x8000, CRC(2b5667fb) SHA1(5b689bca1e76d803b4cae22feaa7744fa528e93f) ) /* Paged code */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, CRC(cd7a2c38) SHA1(c76c471f694b76015370f0eacf5350e652f526ff) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, CRC(b61ece9b) SHA1(eb3fc62644cc5b5a2b9cbe67c393d4a0e2a59ca9) ) /* Characters */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, CRC(f6769fc5) SHA1(d192ec176425327ca4b7e25fc8432fc47837ba29) ) /* 32x32 tiles planes 2-3 */
+ ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, CRC(d997b78c) SHA1(3b4a9b6f9e57ecfb4ab9734379bd0ee765fd6daa) )
+ ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, CRC(125ba58e) SHA1(cf6931653cebd051564bed8121ab8713a55095c5) )
+ ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, CRC(f469c13c) SHA1(54eda52d6fce58771c0adfe2c88292a41d5a9b99) )
+ ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, CRC(539f182d) SHA1(4190c0adbecc57b92f4d002e121acb77e8c5d8d8) ) /* 32x32 tiles planes 0-1 */
+ ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, CRC(e87e526d) SHA1(d10068addf30322424a85bbc6382cb762ae3fbe2) )
+ ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, CRC(4382c0d2) SHA1(8615e62bc57b40d082f6ca211d64f22185bed1fd) )
+ ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, CRC(4cafe7a6) SHA1(fe501f3a5e9ce9e82e9708f1cd297f4c94ef0f81) )
+
+ ROM_REGION( 0x40000, "gfx3", 0 )
+ ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, CRC(dc9c508c) SHA1(920505dd4c63b177918feb4e54cca8a7948ec9d9) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, CRC(68883749) SHA1(c7bf2bf49c53feddf8f30b4001dc2d59b52b1c28) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, CRC(0be932ed) SHA1(1c5af5884a23112dbc36579515d1cb497992da2f) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, CRC(63072f93) SHA1(cb3a2729782cf2855558d081fe92d28366228b8e) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, CRC(f69a3c7c) SHA1(e9eb9dfa7d53aa7b728150f91d05bfc3bf6f1e75) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, CRC(4e98562a) SHA1(0341b8a79be1d71a57d0d76ed890e15f9f92259e) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, CRC(0d99c3b3) SHA1(436c566b76f632242448671e3b6319f7d9f65322) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, CRC(7f14270e) SHA1(dd06c333c2ea097e25185a1423cd61e1b7afc42b) ) /* Sprites planes 0-1 */
+
+ ROM_REGION( 0x8000, "gfx4", 0 ) /* background tilemaps */
+ ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, CRC(0af4f7eb) SHA1(24a98fdeedeeaf1035b4af52d5a8dd5e47a5e62d) )
+
+ ROM_REGION( 0x0a00, "proms", 0 )
+ ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, CRC(02f55589) SHA1(8a3f98304aedf3aba1c08b615bf457752a480edc) ) /* red component */
+ ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, CRC(e1e36dd9) SHA1(5bd88a35898a2d973045bdde8311aac3a12826de) ) /* green component */
+ ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, CRC(989399c0) SHA1(e408e391f49ed0c7b9e16479fea44b809440fefc) ) /* blue component */
+ ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, CRC(906612b5) SHA1(7b727a6200c088538180758320ede84aa7e5b96d) ) /* char lookup table */
+ ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, CRC(4a9da18b) SHA1(fed3b81b56aab2ed0a21ed1fcebe3f1ae095a13b) ) /* tile lookup table */
+ ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, CRC(cb9394fc) SHA1(8ad0fde6a8ef8326d2da4b6dbf3b51f5f6c668c8) ) /* tile palette bank */
+ ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, CRC(3cee181e) SHA1(3f95bdb12391cb9b3673191bda8d09c84b36b4d3) ) /* sprite lookup table */
+ ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, CRC(ef91cdd2) SHA1(90b9191c9f10a153d64055a4238eb6e15b8c12bc) ) /* sprite palette bank */
+ ROM_LOAD( "02j_g-10.bin", 0x0800, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */
+ ROM_LOAD( "01f_g-05.bin", 0x0900, 0x0100, CRC(25c90c2a) SHA1(42893572bab757ec01e181fc418cb911638d37e0) ) /* priority? (not used) */
+ROM_END
+
+ROM_START( gunsmokeua )
+ ROM_REGION( 0x20000, "maincpu", 0 )
+ ROM_LOAD( "gs03.9n", 0x00000, 0x8000, CRC(51dc3f76) SHA1(2a188fee73c3662b665b56a825eb908b7b42dcd0) ) /* Code 0000-7fff */
+ ROM_LOAD( "gs04.10n", 0x10000, 0x8000, CRC(5ecf31b8) SHA1(34ec9727330821a45b497c78c970a1a4f14ff4ee) ) /* Paged code */
+ ROM_LOAD( "gs05.12n", 0x18000, 0x8000, CRC(1c9aca13) SHA1(eb92c373d2241aea4c59248e1b82717733105ac0) ) /* Paged code */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "14h_gs02.bin", 0x00000, 0x8000, CRC(cd7a2c38) SHA1(c76c471f694b76015370f0eacf5350e652f526ff) )
+
+ ROM_REGION( 0x04000, "gfx1", 0 )
+ ROM_LOAD( "11f_gs01.bin", 0x00000, 0x4000, CRC(b61ece9b) SHA1(eb3fc62644cc5b5a2b9cbe67c393d4a0e2a59ca9) ) /* Characters */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "06c_gs13.bin", 0x00000, 0x8000, CRC(f6769fc5) SHA1(d192ec176425327ca4b7e25fc8432fc47837ba29) ) /* 32x32 tiles planes 2-3 */
+ ROM_LOAD( "05c_gs12.bin", 0x08000, 0x8000, CRC(d997b78c) SHA1(3b4a9b6f9e57ecfb4ab9734379bd0ee765fd6daa) )
+ ROM_LOAD( "04c_gs11.bin", 0x10000, 0x8000, CRC(125ba58e) SHA1(cf6931653cebd051564bed8121ab8713a55095c5) )
+ ROM_LOAD( "02c_gs10.bin", 0x18000, 0x8000, CRC(f469c13c) SHA1(54eda52d6fce58771c0adfe2c88292a41d5a9b99) )
+ ROM_LOAD( "06a_gs09.bin", 0x20000, 0x8000, CRC(539f182d) SHA1(4190c0adbecc57b92f4d002e121acb77e8c5d8d8) ) /* 32x32 tiles planes 0-1 */
+ ROM_LOAD( "05a_gs08.bin", 0x28000, 0x8000, CRC(e87e526d) SHA1(d10068addf30322424a85bbc6382cb762ae3fbe2) )
+ ROM_LOAD( "04a_gs07.bin", 0x30000, 0x8000, CRC(4382c0d2) SHA1(8615e62bc57b40d082f6ca211d64f22185bed1fd) )
+ ROM_LOAD( "02a_gs06.bin", 0x38000, 0x8000, CRC(4cafe7a6) SHA1(fe501f3a5e9ce9e82e9708f1cd297f4c94ef0f81) )
+
+ ROM_REGION( 0x40000, "gfx3", 0 )
+ ROM_LOAD( "06n_gs22.bin", 0x00000, 0x8000, CRC(dc9c508c) SHA1(920505dd4c63b177918feb4e54cca8a7948ec9d9) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "04n_gs21.bin", 0x08000, 0x8000, CRC(68883749) SHA1(c7bf2bf49c53feddf8f30b4001dc2d59b52b1c28) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "03n_gs20.bin", 0x10000, 0x8000, CRC(0be932ed) SHA1(1c5af5884a23112dbc36579515d1cb497992da2f) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "01n_gs19.bin", 0x18000, 0x8000, CRC(63072f93) SHA1(cb3a2729782cf2855558d081fe92d28366228b8e) ) /* Sprites planes 2-3 */
+ ROM_LOAD( "06l_gs18.bin", 0x20000, 0x8000, CRC(f69a3c7c) SHA1(e9eb9dfa7d53aa7b728150f91d05bfc3bf6f1e75) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "04l_gs17.bin", 0x28000, 0x8000, CRC(4e98562a) SHA1(0341b8a79be1d71a57d0d76ed890e15f9f92259e) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "03l_gs16.bin", 0x30000, 0x8000, CRC(0d99c3b3) SHA1(436c566b76f632242448671e3b6319f7d9f65322) ) /* Sprites planes 0-1 */
+ ROM_LOAD( "01l_gs15.bin", 0x38000, 0x8000, CRC(7f14270e) SHA1(dd06c333c2ea097e25185a1423cd61e1b7afc42b) ) /* Sprites planes 0-1 */
+
+ ROM_REGION( 0x8000, "gfx4", 0 ) /* background tilemaps */
+ ROM_LOAD( "11c_gs14.bin", 0x00000, 0x8000, CRC(0af4f7eb) SHA1(24a98fdeedeeaf1035b4af52d5a8dd5e47a5e62d) )
+
+ ROM_REGION( 0x0a00, "proms", 0 )
+ ROM_LOAD( "03b_g-01.bin", 0x0000, 0x0100, CRC(02f55589) SHA1(8a3f98304aedf3aba1c08b615bf457752a480edc) ) /* red component */
+ ROM_LOAD( "04b_g-02.bin", 0x0100, 0x0100, CRC(e1e36dd9) SHA1(5bd88a35898a2d973045bdde8311aac3a12826de) ) /* green component */
+ ROM_LOAD( "05b_g-03.bin", 0x0200, 0x0100, CRC(989399c0) SHA1(e408e391f49ed0c7b9e16479fea44b809440fefc) ) /* blue component */
+ ROM_LOAD( "09d_g-04.bin", 0x0300, 0x0100, CRC(906612b5) SHA1(7b727a6200c088538180758320ede84aa7e5b96d) ) /* char lookup table */
+ ROM_LOAD( "14a_g-06.bin", 0x0400, 0x0100, CRC(4a9da18b) SHA1(fed3b81b56aab2ed0a21ed1fcebe3f1ae095a13b) ) /* tile lookup table */
+ ROM_LOAD( "15a_g-07.bin", 0x0500, 0x0100, CRC(cb9394fc) SHA1(8ad0fde6a8ef8326d2da4b6dbf3b51f5f6c668c8) ) /* tile palette bank */
+ ROM_LOAD( "09f_g-09.bin", 0x0600, 0x0100, CRC(3cee181e) SHA1(3f95bdb12391cb9b3673191bda8d09c84b36b4d3) ) /* sprite lookup table */
+ ROM_LOAD( "08f_g-08.bin", 0x0700, 0x0100, CRC(ef91cdd2) SHA1(90b9191c9f10a153d64055a4238eb6e15b8c12bc) ) /* sprite palette bank */
+ ROM_LOAD( "02j_g-10.bin", 0x0800, 0x0100, CRC(0eaf5158) SHA1(bafd4108708f66cd7b280e47152b108f3e254fc9) ) /* video timing (not used) */
+ ROM_LOAD( "01f_g-05.bin", 0x0900, 0x0100, CRC(25c90c2a) SHA1(42893572bab757ec01e181fc418cb911638d37e0) ) /* priority? (not used) */
+ROM_END
+
+/* Game Drivers */
+
+GAME( 1985, gunsmoke, 0, gunsmoke, gunsmoke, 0, ROT270, "Capcom", "Gun.Smoke (World)", GAME_SUPPORTS_SAVE )
+GAME( 1985, gunsmokej, gunsmoke, gunsmoke, gunsmoke, 0, ROT270, "Capcom", "Gun.Smoke (Japan)", GAME_SUPPORTS_SAVE )
+GAME( 1985, gunsmokeu, gunsmoke, gunsmoke, gunsmoke, 0, ROT270, "Capcom (Romstar license)", "Gun.Smoke (US set 1)", GAME_SUPPORTS_SAVE )
+GAME( 1986, gunsmokeua,gunsmoke, gunsmoke, gunsmokeua,0, ROT270, "Capcom (Romstar license)", "Gun.Smoke (US set 2)", GAME_SUPPORTS_SAVE )