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Diffstat (limited to 'trunk/src/mame/drivers/gotya.c')
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diff --git a/trunk/src/mame/drivers/gotya.c b/trunk/src/mame/drivers/gotya.c
new file mode 100644
index 00000000000..ea0b15b17da
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+++ b/trunk/src/mame/drivers/gotya.c
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+/****************************************************************************
+
+ Gotya / The Hand driver by Zsolt Vasvari
+
+
+TODO: Emulated sound
+
+ Hitachi HD38880BP
+ HD38882PA06
+
+ I think HD38880 is a CPU/MCU, because the game just sends it a sound command (0-0x1a)
+
+ couriersud:
+ The chips above are speech synthesis chips. HD38880 is the main chip
+ whereas HD38882 is an eprom interface. PARCOR based.
+ http://www.freepatentsonline.com/4435832.html
+ Datasheet lists no parcor coefficients
+
+****************************************************************************/
+
+/****************************************************************************
+ About GotYa (from the board owner)
+
+ I believe it is a prototype for several reasons.
+ There were quite a few jumpers on the board, hand written labels with
+ the dates on them. I also have the manual, the game name is clearly Got-Ya
+ and is a Game-A-Tron game. The game itself had a few flyers from GAT inside
+ so I have a hard time believing it was a bootleg.
+
+----
+
+ so despite the fact that 'gotya' might look like its a bootleg of thehand,
+ its more likely just a prototype / alternate version, its hard to tell
+****************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/samples.h"
+#include "includes/gotya.h"
+
+
+static ADDRESS_MAP_START( gotya_map, AS_PROGRAM, 8, gotya_state )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x5000, 0x5fff) AM_RAM
+ AM_RANGE(0x6000, 0x6000) AM_READ_PORT("P1")
+ AM_RANGE(0x6001, 0x6001) AM_READ_PORT("P2")
+ AM_RANGE(0x6002, 0x6002) AM_READ_PORT("DSW")
+ AM_RANGE(0x6004, 0x6004) AM_WRITE(gotya_video_control_w)
+ AM_RANGE(0x6005, 0x6005) AM_WRITE(gotya_soundlatch_w)
+ AM_RANGE(0x6006, 0x6006) AM_WRITEONLY AM_SHARE("scroll")
+ AM_RANGE(0x6007, 0x6007) AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(gotya_videoram_w) AM_SHARE("videoram")
+ AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(gotya_colorram_w) AM_SHARE("colorram")
+ AM_RANGE(0xd000, 0xd3df) AM_RAM AM_SHARE("videoram2")
+ AM_RANGE(0xd3e0, 0xd3ff) AM_RAM AM_SHARE("spriteram")
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( gotya )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
+ PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Paper") PORT_PLAYER(1)
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Scissors") PORT_PLAYER(1)
+ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Rock") PORT_PLAYER(1)
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_DIPNAME( 0x10, 0x10, "Sound Test" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P2 Paper") PORT_PLAYER(2)
+ PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P2 Scissors") PORT_PLAYER(2)
+ PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P2 Rock") PORT_PLAYER(2)
+
+ PORT_START("DSW")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+ PORT_DIPSETTING( 0x20, "15000" )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00, "3" )
+ PORT_DIPSETTING( 0x40, "5" )
+ PORT_DIPNAME( 0x80, 0x80, "Game Type" ) /* Manual Says: Before main switch on: Test Pattern */
+ PORT_DIPSETTING( 0x80, DEF_STR( Normal ) ) /* After main switch on: Endless game */
+ PORT_DIPSETTING( 0x00, "Endless" )
+INPUT_PORTS_END
+
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 characters */
+ 256, /* 256 characters */
+ 2, /* 2 bits per pixel */
+ { 0, 4 }, /* the bitplanes are packed in one byte */
+ { 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
+ { 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
+ 16*8 /* every char takes 16 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 characters */
+ 64, /* 64 characters */
+ 2, /* 2 bits per pixel */
+ { 0, 4 }, /* the bitplanes are packed in one byte */
+ { 0, 1, 2, 3, 24*8+0, 24*8+1, 24*8+2, 24*8+3,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
+ { 39*8, 38*8, 37*8, 36*8, 35*8, 34*8, 33*8, 32*8,
+ 7*8, 6*8, 5*8, 4*8, 3*8, 2*8, 1*8, 0*8 },
+ 64*8 /* every char takes 64 consecutive bytes */
+};
+
+static GFXDECODE_START( gotya )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+static const char *const sample_names[] =
+{ // Address triggered at
+ "*thehand",
+ "01", /* game start tune */ // 075f
+ "02", /* coin in */ // 0074
+ "03", /* eat dot */ // 0e45
+ "05", /* eat dollar sign */ // 0e45
+
+ "06", /* door open */ // 19e1
+ "07", /* door close */ // 1965
+
+ "08", /* theme song */ // 0821
+ //"09" // 1569
+
+ /* one of these two is played after eating the last dot */
+ "0a", /* piccolo */ // 17af
+ "0b", /* tune */ // 17af
+
+ //"0f" // 08ee
+ "10", /* 'We're even. Bye Bye!' */ // 162a
+ "11", /* 'You got me!' */ // 1657
+ "12", /* 'You have lost out' */ // 085e
+
+ "13", /* 'Rock' */ // 14de
+ "14", /* 'Scissors' */ // 14f3
+ "15", /* 'Paper' */ // 1508
+
+ /* one of these is played when going by the girl between levels */
+ "16", /* 'Very good!' */ // 194a
+ "17", /* 'Wonderful!' */ // 194a
+ "18", /* 'Come on!' */ // 194a
+ "19", /* 'I love you!' */ // 194a
+ "1a", /* 'See you again!' */ // 194a
+ 0
+};
+
+static const samples_interface gotya_samples_interface =
+{
+ 4, /* 4 channels */
+ sample_names
+};
+
+
+static MACHINE_START( gotya )
+{
+ gotya_state *state = machine.driver_data<gotya_state>();
+
+ state->m_samples = machine.device<samples_device>("samples");
+
+ state->save_item(NAME(state->m_scroll_bit_8));
+ state->save_item(NAME(state->m_theme_playing));
+}
+
+static MACHINE_RESET( gotya )
+{
+ gotya_state *state = machine.driver_data<gotya_state>();
+
+ state->m_scroll_bit_8 = 0;
+ state->m_theme_playing = 0;
+}
+
+static MACHINE_CONFIG_START( gotya, gotya_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,18432000/6) /* 3.072 MHz ??? */
+ MCFG_CPU_PROGRAM_MAP(gotya_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_MACHINE_START(gotya)
+ MCFG_MACHINE_RESET(gotya)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
+ MCFG_SCREEN_SIZE(36*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0, 36*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_STATIC(gotya)
+
+ MCFG_GFXDECODE(gotya)
+ MCFG_PALETTE_LENGTH(16*4)
+
+ MCFG_PALETTE_INIT(gotya)
+ MCFG_VIDEO_START(gotya)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SAMPLES_ADD("samples", gotya_samples_interface)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( thehand )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "hand6.bin", 0x0000, 0x1000, CRC(a33b806c) SHA1(1e552af5362e7b003f55e78bb59589e1db55557c) )
+ ROM_LOAD( "hand5.bin", 0x1000, 0x1000, CRC(89bcde82) SHA1(d074bb6a1975160eb533d5fd9289170a68209046) )
+ ROM_LOAD( "hand4.bin", 0x2000, 0x1000, CRC(c6844a83) SHA1(84e220dce3f5ddee9dd0377f3bebdd4027fc9108) )
+ ROM_LOAD( "gb-03.bin", 0x3000, 0x1000, CRC(f34d90ab) SHA1(bec5f6a34a273f308083a280f2b425d9c273c69b) )
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) /* characters */
+ ROM_LOAD( "hand12.bin", 0x0000, 0x1000, CRC(95773b46) SHA1(db8d7ace4eafd4c72edfeff6003ca6e96e0239b5) )
+
+ ROM_REGION( 0x1000, "gfx2", 0 ) /* sprites */
+ ROM_LOAD( "gb-11.bin", 0x0000, 0x1000, CRC(5d5eca1b) SHA1(d7c6b5f4d398d5e33cc411ed593d6f53a9979493) )
+
+ ROM_REGION( 0x0120, "proms", 0 )
+ ROM_LOAD( "prom.1a", 0x0000, 0x0020, CRC(4864a5a0) SHA1(5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c) ) /* color PROM */
+ ROM_LOAD( "prom.4c", 0x0020, 0x0100, CRC(4745b5f6) SHA1(02a7f759e9bc8089cbd9213a71bbe671f9641638) ) /* lookup table */
+
+ ROM_REGION( 0x1000, "user1", 0 ) /* no idea what these are */
+ ROM_LOAD( "hand1.bin", 0x0000, 0x0800, CRC(ccc537e0) SHA1(471fd49225aa14b91d085178e1b58b6c4ae76481) )
+ ROM_LOAD( "gb-02.bin", 0x0800, 0x0800, CRC(65a7e284) SHA1(91e9c34dcf20608863ad5475dc0c4309971c8eee) )
+
+ ROM_REGION( 0x4000, "user2", 0 ) /* HD38880 code? */
+ ROM_LOAD( "gb-10.bin", 0x0000, 0x1000, CRC(8101915f) SHA1(c4d21b1938ea7e0d47c48e74037f005280ac101b) )
+ ROM_LOAD( "gb-09.bin", 0x1000, 0x1000, CRC(619bba76) SHA1(2a2deffe6f058fc840329fbfffbc0c70a0147c14) )
+ ROM_LOAD( "gb-08.bin", 0x2000, 0x1000, CRC(82f59528) SHA1(6bfa2329eb291040bfc229c56420865253b0132a) )
+ ROM_LOAD( "hand7.bin", 0x3000, 0x1000, CRC(fbf1c5de) SHA1(dd3181a8da1972e3c997678bb868256a10f33d04) )
+ROM_END
+
+ROM_START( gotya )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "gb-06.bin", 0x0000, 0x1000, CRC(7793985a) SHA1(23aa8bd161e700bea59b92075423cdf55e9a26c3) )
+ ROM_LOAD( "gb-05.bin", 0x1000, 0x1000, CRC(683d188b) SHA1(5341c62f5cf384c73be0d7a0a230bb8cebfbe709) )
+ ROM_LOAD( "gb-04.bin", 0x2000, 0x1000, CRC(15b72f09) SHA1(bd941722ed1310d5c8ca8a44899368cba3815f3b) )
+ ROM_LOAD( "gb-03.bin", 0x3000, 0x1000, CRC(f34d90ab) SHA1(bec5f6a34a273f308083a280f2b425d9c273c69b) ) /* this is the only ROM that passes the ROM test */
+
+ ROM_REGION( 0x1000, "gfx1", 0 ) /* characters */
+ ROM_LOAD( "gb-12.bin", 0x0000, 0x1000, CRC(4993d735) SHA1(9e47876238a8af3659721191a5f75c33507ed1a5) )
+
+ ROM_REGION( 0x1000, "gfx2", 0 ) /* sprites */
+ ROM_LOAD( "gb-11.bin", 0x0000, 0x1000, CRC(5d5eca1b) SHA1(d7c6b5f4d398d5e33cc411ed593d6f53a9979493) )
+
+ ROM_REGION( 0x0120, "proms", 0 )
+ ROM_LOAD( "prom.1a", 0x0000, 0x0020, CRC(4864a5a0) SHA1(5b49f60b085fa026d4e8d4a5ad28ee7037a8ff9c) ) /* color PROM */
+ ROM_LOAD( "prom.4c", 0x0020, 0x0100, CRC(4745b5f6) SHA1(02a7f759e9bc8089cbd9213a71bbe671f9641638) ) /* lookup table */
+
+ ROM_REGION( 0x1000, "user1", 0 ) /* no idea what these are */
+ ROM_LOAD( "gb-01.bin", 0x0000, 0x0800, CRC(c31dba64) SHA1(15ae54b7d475ca3f0a3acc45cd8da2916c5fdef2) )
+ ROM_LOAD( "gb-02.bin", 0x0800, 0x0800, CRC(65a7e284) SHA1(91e9c34dcf20608863ad5475dc0c4309971c8eee) )
+
+ ROM_REGION( 0x4000, "user2", 0 ) /* HD38880 code? */
+ ROM_LOAD( "gb-10.bin", 0x0000, 0x1000, CRC(8101915f) SHA1(c4d21b1938ea7e0d47c48e74037f005280ac101b) )
+ ROM_LOAD( "gb-09.bin", 0x1000, 0x1000, CRC(619bba76) SHA1(2a2deffe6f058fc840329fbfffbc0c70a0147c14) )
+ ROM_LOAD( "gb-08.bin", 0x2000, 0x1000, CRC(82f59528) SHA1(6bfa2329eb291040bfc229c56420865253b0132a) )
+ ROM_LOAD( "gb-07.bin", 0x3000, 0x1000, CRC(92a9f8bf) SHA1(9231cd86f24f1e6a585c3a919add50c1f8e42a4c) )
+ROM_END
+
+GAME( 1981, thehand, 0, gotya, gotya, 0, ROT270, "T.I.C.", "The Hand", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1981, gotya, thehand, gotya, gotya, 0, ROT270, "Game-A-Tron", "Got-Ya (12/24/1981, prototype?)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )