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Diffstat (limited to 'trunk/src/mame/drivers/ginganin.c')
-rw-r--r--trunk/src/mame/drivers/ginganin.c396
1 files changed, 396 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/ginganin.c b/trunk/src/mame/drivers/ginganin.c
new file mode 100644
index 00000000000..4e953bb6a2d
--- /dev/null
+++ b/trunk/src/mame/drivers/ginganin.c
@@ -0,0 +1,396 @@
+/***************************************************************************
+
+ Ginga NinkyouDen
+ (C) 1987 Jaleco
+
+ driver by Luca Elia (l.elia@tin.it)
+
+CPU : 68000 68B09
+SOUND : YM2149 Y8950(MSX AUDIO)
+OSC. : 6.000MHz 3.579545MHz
+
+* CTC uses MB-8873E (MC-6840)
+
+ Interesting routines (main cpu)
+ -------------------------------
+
+Interrupts: 1-7] d17a: clears 20018 etc.
+
+f4b2 print string: a1->(char)*,0x25(%) d7.w=color a0->screen (30000)
+f5d6 print 7 digit BCD number: d0.l to (a1)+ color $3000
+
+
+ Interesting locations (main cpu)
+ --------------------------------
+
+20014 # of players (1-2)
+20018 cleared by interrupts
+2001c credits (max 9)
+20020 internal timer?
+20024 initial lives
+20058 current lives p1
+2005c current lives p2
+20070 coins
+200a4 time
+200a8 energy
+
+60008 values: 0 1 ffff
+6000c bit: 0 flip sceen? <- 70002>>14
+ 1 ? <-
+
+6000e soundlatch <- 20038 2003c 20040
+
+
+ To Do
+ -----
+
+- game doesn't init paletteram / tilemaps properly, ending up with MAME
+ palette defaults at start-up and missing text layer if you coin it up
+ too soon.
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "cpu/m6809/m6809.h"
+#include "sound/ay8910.h"
+#include "sound/8950intf.h"
+#include "includes/ginganin.h"
+#include "machine/6840ptm.h"
+
+
+#define MAIN_CLOCK XTAL_6MHz
+#define SOUND_CLOCK XTAL_3_579545MHz
+
+
+/*
+**
+** Main cpu data
+**
+*/
+
+
+static ADDRESS_MAP_START( ginganin_map, AS_PROGRAM, 16, ginganin_state )
+/* The ROM area: 10000-13fff is written with: 0000 0000 0000 0001, at startup only. Why? */
+ AM_RANGE(0x000000, 0x01ffff) AM_ROM
+ AM_RANGE(0x020000, 0x023fff) AM_RAM
+ AM_RANGE(0x030000, 0x0307ff) AM_RAM_WRITE(ginganin_txtram16_w) AM_SHARE("txtram")
+ AM_RANGE(0x040000, 0x0407ff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0x050000, 0x0507ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_word_w) AM_SHARE("paletteram")
+ AM_RANGE(0x060000, 0x06000f) AM_RAM_WRITE(ginganin_vregs16_w) AM_SHARE("vregs")
+ AM_RANGE(0x068000, 0x06bfff) AM_RAM_WRITE(ginganin_fgram16_w) AM_SHARE("fgram")
+ AM_RANGE(0x070000, 0x070001) AM_READ_PORT("P1_P2")
+ AM_RANGE(0x070002, 0x070003) AM_READ_PORT("DSW")
+ADDRESS_MAP_END
+
+
+/*
+**
+** Sound cpu data
+**
+*/
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, ginganin_state )
+ AM_RANGE(0x0000, 0x07ff) AM_RAM
+ AM_RANGE(0x0800, 0x0807) AM_DEVREADWRITE("6840ptm", ptm6840_device, read, write)
+ AM_RANGE(0x1800, 0x1800) AM_READ(soundlatch_byte_r)
+ AM_RANGE(0x2000, 0x2001) AM_DEVWRITE_LEGACY("ymsnd", y8950_w)
+ AM_RANGE(0x2800, 0x2801) AM_DEVWRITE_LEGACY("aysnd", ay8910_address_data_w)
+ AM_RANGE(0x4000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+/* Input Ports */
+
+static INPUT_PORTS_START( ginganin )
+ PORT_START("P1_P2") /* 70000.w */
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START("DSW") /* 70002.w */
+ PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x0040, 0x0040, "Infinite Lives")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, "Free Play & Invulnerability")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0000, "2")
+ PORT_DIPSETTING( 0x0300, "3")
+ PORT_DIPSETTING( 0x0100, "4")
+ PORT_DIPSETTING( 0x0200, "5")
+ PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) /* probably unused */
+ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) /* it does something */
+ PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x8000, 0x8000, "Freeze" )
+ PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+
+/*
+**
+** Gfx data
+**
+*/
+
+
+#define layout16x16(_name_,_romsize_) \
+static const gfx_layout _name_ =\
+{\
+ 16,16,\
+ (_romsize_)*8/(16*16*4),\
+ 4,\
+ {0, 1, 2, 3},\
+ {0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4,\
+ 0*4+32*16,1*4+32*16,2*4+32*16,3*4+32*16,4*4+32*16,5*4+32*16,6*4+32*16,7*4+32*16},\
+ {0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32,\
+ 8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32},\
+ 16*16*4\
+};
+
+#define layout8x8(_name_,_romsize_) \
+static const gfx_layout _name_ =\
+{\
+ 8,8,\
+ (_romsize_)*8/(8*8*4),\
+ 4,\
+ {0, 1, 2, 3},\
+ {0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4}, \
+ {0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32},\
+ 8*8*4\
+};
+
+layout16x16(tilelayout, 0x20000)
+layout8x8 (txtlayout, 0x04000)
+layout16x16(spritelayout,0x50000)
+
+static GFXDECODE_START( ginganin )
+ GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 256*3, 16 ) /* [0] bg */
+ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 256*2, 16 ) /* [1] fg */
+ GFXDECODE_ENTRY( "gfx3", 0, txtlayout, 256*0, 16 ) /* [2] txt */
+ GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 256*1, 16 ) /* [3] sprites */
+GFXDECODE_END
+
+
+
+
+
+
+
+
+
+static MACHINE_START( ginganin )
+{
+ ginganin_state *state = machine.driver_data<ginganin_state>();
+
+ state->m_audiocpu = machine.device("audiocpu");
+
+ state->save_item(NAME(state->m_layers_ctrl));
+ state->save_item(NAME(state->m_flipscreen));
+}
+
+static MACHINE_RESET( ginganin )
+{
+ ginganin_state *state = machine.driver_data<ginganin_state>();
+
+ state->m_layers_ctrl = 0;
+ state->m_flipscreen = 0;
+}
+
+
+static WRITE8_DEVICE_HANDLER( ptm_irq )
+{
+ cputag_set_input_line(device->machine(), "audiocpu", 0, (data & 1) ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static const ptm6840_interface ptm_intf =
+{
+ SOUND_CLOCK/2,
+ { 0, 0, 0 },
+ { DEVCB_HANDLER(ptm_irq), DEVCB_NULL, DEVCB_NULL },
+ DEVCB_NULL
+};
+
+static MACHINE_CONFIG_START( ginganin, ginganin_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, MAIN_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(ginganin_map)
+ MCFG_CPU_VBLANK_INT("screen", irq1_line_hold) /* ? (vectors 1-7 cointain the same address) */
+
+ MCFG_CPU_ADD("audiocpu", M6809, SOUND_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+
+ MCFG_MACHINE_START(ginganin)
+ MCFG_MACHINE_RESET(ginganin)
+
+ MCFG_PTM6840_ADD("6840ptm", ptm_intf)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(256, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 255, 0 + 16 , 255 - 16)
+ MCFG_SCREEN_UPDATE_STATIC(ginganin)
+
+ MCFG_GFXDECODE(ginganin)
+ MCFG_PALETTE_LENGTH(1024)
+
+ MCFG_VIDEO_START(ginganin)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("aysnd", AY8910, SOUND_CLOCK / 2)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)
+
+ MCFG_SOUND_ADD("ymsnd", Y8950, SOUND_CLOCK) /* The Y8950 is basically a YM3526 with ADPCM built in */
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( ginganin )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* main cpu */
+ ROM_LOAD16_BYTE( "gn_02.bin", 0x00000, 0x10000, CRC(4a4e012f) SHA1(7c94a5b6b71e037af355f3aa4623be1f585db8dc) )
+ ROM_LOAD16_BYTE( "gn_01.bin", 0x00001, 0x10000, CRC(30256fcb) SHA1(dc15e0da88ae5cabe0150f7290508c3d58c06c11) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
+ ROM_LOAD( "gn_05.bin", 0x00000, 0x10000, CRC(e76e10e7) SHA1(b16f10a1a01b7b04221c9bf1b0d157e936bc5fb5) )
+
+ ROM_REGION( 0x20000, "gfx1", 0 )
+ ROM_LOAD( "gn_15.bin", 0x000000, 0x10000, CRC(1b8ac9fb) SHA1(1e5ee2a565fa262f1e48c1088d84c6f42d84b4e3) ) /* bg */
+ ROM_LOAD( "gn_14.bin", 0x010000, 0x10000, CRC(e73fe668) SHA1(fa39fddd7448d3fc6b539506e33b951db205afa1) )
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ ROM_LOAD( "gn_12.bin", 0x000000, 0x10000, CRC(c134a1e9) SHA1(8bace0f0169e61f1b7254393fa9cad6dca09c335) ) /* fg */
+ ROM_LOAD( "gn_13.bin", 0x010000, 0x10000, CRC(1d3bec21) SHA1(305823c78cad9288f918178e1c24cb0459ba2a6e) )
+
+ ROM_REGION( 0x04000, "gfx3", 0 )
+ ROM_LOAD( "gn_10.bin", 0x000000, 0x04000, CRC(ae371b2d) SHA1(d5e03b085586ed2bf40713f432bcf12e07318226) ) /* txt */
+
+ ROM_REGION( 0x50000, "gfx4", 0 )
+ ROM_LOAD( "gn_06.bin", 0x000000, 0x10000, CRC(bdc65835) SHA1(53222fc3ec15e641289abb754657b0d59b88b66b) ) /* sprites */
+ ROM_CONTINUE( 0x040000, 0x10000 )
+ ROM_LOAD( "gn_07.bin", 0x010000, 0x10000, CRC(c2b8eafe) SHA1(a042a200efd4e7361e9ab516085c9fc8067e28b4) )
+ ROM_LOAD( "gn_08.bin", 0x020000, 0x10000, CRC(f7c73c18) SHA1(102700e2217bcd1532af56ee6a00ad608c8217db) )
+ ROM_LOAD( "gn_09.bin", 0x030000, 0x10000, CRC(a5e07c3b) SHA1(cdda02cd847330575612cb33d1bb38a5d50a3e6d) )
+
+ ROM_REGION( 0x08000, "gfx5", 0 ) /* background tilemaps */
+ ROM_LOAD( "gn_11.bin", 0x00000, 0x08000, CRC(f0d0e605) SHA1(0c541e8e036573be1d99ecb71fdb4568ca8cc269) )
+
+ ROM_REGION( 0x20000, "ymsnd", 0 ) /* samples */
+ ROM_LOAD( "gn_04.bin", 0x00000, 0x10000, CRC(0ed9133b) SHA1(77f628e8ec28016efac2d906146865ca4ec54bd5) )
+ ROM_LOAD( "gn_03.bin", 0x10000, 0x10000, CRC(f1ba222c) SHA1(780c0bd0045bac1e1bb3209576383db90504fbf3) )
+
+ROM_END
+
+ROM_START( ginganina )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* main cpu */
+ ROM_LOAD16_BYTE( "2.bin", 0x00000, 0x10000, CRC(6da1d8a3) SHA1(ea81f2934fa7901563e886f3d600edd08ec0ea24) )
+ ROM_LOAD16_BYTE( "1.bin", 0x00001, 0x10000, CRC(0bd32d59) SHA1(5ab2c0e4a1d9cafbd3448d981103508debd7ed96) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
+ ROM_LOAD( "gn_05.bin", 0x00000, 0x10000, CRC(e76e10e7) SHA1(b16f10a1a01b7b04221c9bf1b0d157e936bc5fb5) )
+
+ ROM_REGION( 0x20000, "gfx1", 0 )
+ ROM_LOAD( "gn_15.bin", 0x000000, 0x10000, CRC(1b8ac9fb) SHA1(1e5ee2a565fa262f1e48c1088d84c6f42d84b4e3) ) /* bg */
+ ROM_LOAD( "gn_14.bin", 0x010000, 0x10000, CRC(e73fe668) SHA1(fa39fddd7448d3fc6b539506e33b951db205afa1) )
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ ROM_LOAD( "gn_12.bin", 0x000000, 0x10000, CRC(c134a1e9) SHA1(8bace0f0169e61f1b7254393fa9cad6dca09c335) ) /* fg */
+ ROM_LOAD( "gn_13.bin", 0x010000, 0x10000, CRC(1d3bec21) SHA1(305823c78cad9288f918178e1c24cb0459ba2a6e) )
+
+ ROM_REGION( 0x04000, "gfx3", 0 )
+ ROM_LOAD( "10.bin", 0x000000, 0x04000, CRC(48a20745) SHA1(69855b0402feca4ba9632142e569c652ca05b9fa) ) /* txt */
+
+ ROM_REGION( 0x50000, "gfx4", 0 )
+ ROM_LOAD( "gn_06.bin", 0x000000, 0x10000, CRC(bdc65835) SHA1(53222fc3ec15e641289abb754657b0d59b88b66b) ) /* sprites */
+ ROM_CONTINUE( 0x040000, 0x10000 )
+ ROM_LOAD( "gn_07.bin", 0x010000, 0x10000, CRC(c2b8eafe) SHA1(a042a200efd4e7361e9ab516085c9fc8067e28b4) )
+ ROM_LOAD( "gn_08.bin", 0x020000, 0x10000, CRC(f7c73c18) SHA1(102700e2217bcd1532af56ee6a00ad608c8217db) )
+ ROM_LOAD( "gn_09.bin", 0x030000, 0x10000, CRC(a5e07c3b) SHA1(cdda02cd847330575612cb33d1bb38a5d50a3e6d) )
+
+ ROM_REGION( 0x08000, "gfx5", 0 ) /* background tilemaps */
+ ROM_LOAD( "gn_11.bin", 0x00000, 0x08000, CRC(f0d0e605) SHA1(0c541e8e036573be1d99ecb71fdb4568ca8cc269) )
+
+ ROM_REGION( 0x20000, "ymsnd", 0 ) /* samples */
+ ROM_LOAD( "gn_04.bin", 0x00000, 0x10000, CRC(0ed9133b) SHA1(77f628e8ec28016efac2d906146865ca4ec54bd5) )
+ ROM_LOAD( "gn_03.bin", 0x10000, 0x10000, CRC(f1ba222c) SHA1(780c0bd0045bac1e1bb3209576383db90504fbf3) )
+ROM_END
+
+
+
+static DRIVER_INIT( ginganin )
+{
+ UINT16 *rom;
+
+ /* main cpu patches */
+ rom = (UINT16 *)machine.root_device().memregion("maincpu")->base();
+ /* avoid writes to rom getting to the log */
+ rom[0x408 / 2] = 0x6000;
+ rom[0x40a / 2] = 0x001c;
+
+
+ /* sound cpu patches */
+ /* let's clear the RAM: ROM starts at 0x4000 */
+ memset(machine.root_device().memregion("audiocpu")->base(), 0, 0x800);
+}
+
+
+GAME( 1987, ginganin, 0, ginganin, ginganin, ginganin, ROT0, "Jaleco", "Ginga NinkyouDen (set 1)", GAME_SUPPORTS_SAVE )
+GAME( 1987, ginganina, ginganin, ginganin, ginganin, ginganin, ROT0, "Jaleco", "Ginga NinkyouDen (set 2)", GAME_SUPPORTS_SAVE )