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Diffstat (limited to 'trunk/src/mame/drivers/gcpinbal.c')
-rw-r--r--trunk/src/mame/drivers/gcpinbal.c500
1 files changed, 500 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/gcpinbal.c b/trunk/src/mame/drivers/gcpinbal.c
new file mode 100644
index 00000000000..52c5ffc279d
--- /dev/null
+++ b/trunk/src/mame/drivers/gcpinbal.c
@@ -0,0 +1,500 @@
+/***************************************************************************
+
+Grand Cross Pinball
+===================
+
+Made from Raine source
+
+
+Code
+----
+
+Inputs get tested at $4aca2 on
+
+
+TODO
+----
+
+Screen flipping support
+
+Understand role of bit 5 of IN1
+
+Eprom?
+
+BGMs (controlled by MSM-6585 sound chip)
+
+Stephh's notes (based on the game M68000 code and some tests) :
+
+ - Reset the game while pressing START1 to enter the "test mode"
+
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "sound/okim6295.h"
+#include "sound/msm5205.h"
+#include "includes/gcpinbal.h"
+
+
+
+/***********************************************************
+ INTERRUPTS
+***********************************************************/
+
+static TIMER_CALLBACK( gcpinbal_interrupt1 )
+{
+ gcpinbal_state *state = machine.driver_data<gcpinbal_state>();
+ device_set_input_line(state->m_maincpu, 1, HOLD_LINE);
+}
+
+#ifdef UNUSED_FUNCTION
+static TIMER_CALLBACK( gcpinbal_interrupt3 )
+{
+ gcpinbal_state *state = machine.driver_data<gcpinbal_state>();
+ // IRQ3 is from the M6585
+// if (!ADPCM_playing(0))
+ {
+ device_set_input_line(state->m_maincpu, 3, HOLD_LINE);
+ }
+}
+#endif
+
+static INTERRUPT_GEN( gcpinbal_interrupt )
+{
+ /* Unsure of actual sequence */
+
+ device->machine().scheduler().timer_set(downcast<cpu_device *>(device)->cycles_to_attotime(500), FUNC(gcpinbal_interrupt1));
+// device->machine().scheduler().timer_set(downcast<cpu_device *>(device)->cycles_to_attotime(1000), FUNC(gcpinbal_interrupt3));
+ device_set_input_line(device, 4, HOLD_LINE);
+}
+
+
+/***********************************************************
+ IOC
+***********************************************************/
+
+READ16_MEMBER(gcpinbal_state::ioc_r)
+{
+
+ /* 20 (only once), 76, a0 are read in log */
+
+ switch (offset)
+ {
+ case 0x80/2:
+ return ioport("DSW")->read();
+
+ case 0x84/2:
+ return ioport("IN0")->read();
+
+ case 0x86/2:
+ return ioport("IN1")->read();
+
+ case 0x50:
+ case 0x51:
+ return m_oki->read(space, 0) << 8;
+
+ }
+
+//logerror("CPU #0 PC %06x: warning - read unmapped ioc offset %06x\n",cpu_get_pc(&space.device()),offset);
+
+ return m_ioc_ram[offset];
+}
+
+
+WRITE16_MEMBER(gcpinbal_state::ioc_w)
+{
+ COMBINE_DATA(&m_ioc_ram[offset]);
+
+// switch (offset)
+// {
+// case 0x??: /* */
+// return;
+//
+// case 0x88/2: /* coin control (+ others) ??? */
+// coin_lockout_w(machine(), 0, ~data & 0x01);
+// coin_lockout_w(machine(), 1, ~data & 0x02);
+//popmessage(" address %04x value %04x", offset, data);
+// }
+
+ switch (offset)
+ {
+ // these are all written every frame
+ case 0x3b:
+ case 0xa:
+ case 0xc:
+ case 0xb:
+ case 0xd:
+ case 0xe:
+ case 0xf:
+ case 0x10:
+ case 0x47:
+ break;
+
+ // MSM6585 bank, coin LEDs, maybe others?
+ case 0x44:
+ m_msm_bank = data & 0x1000 ? 0x100000 : 0;
+ m_oki->set_bank_base(0x40000 * ((data & 0x800 )>> 11));
+ break;
+
+ case 0x45:
+ //m_adpcm_idle = 1;
+ break;
+
+ // OKIM6295
+ case 0x50:
+ case 0x51:
+ m_oki->write(space, 0, data >> 8);
+ break;
+
+ // MSM6585 ADPCM - mini emulation
+ case 0x60:
+ m_msm_start &= 0xffff00;
+ m_msm_start |= (data >> 8);
+ break;
+ case 0x61:
+ m_msm_start &= 0xff00ff;
+ m_msm_start |= data;
+ break;
+ case 0x62:
+ m_msm_start &= 0x00ffff;
+ m_msm_start |= (data << 8);
+ break;
+ case 0x63:
+ m_msm_end &= 0xffff00;
+ m_msm_end |= (data >> 8);
+ break;
+ case 0x64:
+ m_msm_end &= 0xff00ff;
+ m_msm_end |= data;
+ break;
+ case 0x65:
+ m_msm_end &= 0x00ffff;
+ m_msm_end |= (data << 8);
+ break;
+ case 0x66:
+ if (m_msm_start < m_msm_end)
+ {
+ /* data written here is adpcm param? */
+ //popmessage("%08x %08x", m_msm_start + m_msm_bank, m_msm_end);
+ m_adpcm_idle = 0;
+ msm5205_reset_w(m_msm, 0);
+ m_adpcm_start = m_msm_start + m_msm_bank;
+ m_adpcm_end = m_msm_end;
+// ADPCM_stop(0);
+// ADPCM_play(0, start+bank, end-start);
+ }
+ break;
+
+ default:
+ logerror("CPU #0 PC %06x: warning - write ioc offset %06x with %04x\n", cpu_get_pc(&space.device()), offset, data);
+ break;
+ }
+
+}
+
+
+/************************************************
+ SOUND
+************************************************/
+
+
+/* Controlled through ioc? */
+static void gcp_adpcm_int( device_t *device )
+{
+ gcpinbal_state *state = device->machine().driver_data<gcpinbal_state>();
+
+ if (state->m_adpcm_idle)
+ msm5205_reset_w(device, 1);
+ if (state->m_adpcm_start >= 0x200000 || state->m_adpcm_start > state->m_adpcm_end)
+ {
+ //msm5205_reset_w(device,1);
+ state->m_adpcm_start = state->m_msm_start + state->m_msm_bank;
+ state->m_adpcm_trigger = 0;
+ }
+ else
+ {
+ UINT8 *ROM = device->machine().root_device().memregion("msm")->base();
+
+ state->m_adpcm_data = ((state->m_adpcm_trigger ? (ROM[state->m_adpcm_start] & 0x0f) : (ROM[state->m_adpcm_start] & 0xf0) >> 4));
+ msm5205_data_w(device, state->m_adpcm_data & 0xf);
+ state->m_adpcm_trigger ^= 1;
+ if (state->m_adpcm_trigger == 0)
+ state->m_adpcm_start++;
+ }
+}
+
+
+/***********************************************************
+ MEMORY STRUCTURES
+***********************************************************/
+
+static ADDRESS_MAP_START( gcpinbal_map, AS_PROGRAM, 16, gcpinbal_state )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM
+ AM_RANGE(0xc00000, 0xc03fff) AM_READWRITE(gcpinbal_tilemaps_word_r, gcpinbal_tilemaps_word_w) AM_SHARE("tilemapram")
+ AM_RANGE(0xc80000, 0xc80fff) AM_RAM AM_SHARE("spriteram") /* sprite ram */
+ AM_RANGE(0xd00000, 0xd00fff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBRGBx_word_w) AM_SHARE("paletteram")
+ AM_RANGE(0xd80000, 0xd800ff) AM_READWRITE(ioc_r, ioc_w) AM_SHARE("ioc_ram")
+ AM_RANGE(0xff0000, 0xffffff) AM_RAM /* RAM */
+ADDRESS_MAP_END
+
+
+
+/***********************************************************
+ INPUT PORTS, DIPs
+***********************************************************/
+
+static INPUT_PORTS_START( gcpinbal )
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x0004, "300k" )
+ PORT_DIPSETTING( 0x0008, "500k" )
+ PORT_DIPSETTING( 0x000c, "1000k" )
+ PORT_DIPSETTING( 0x0000, DEF_STR( None ) )
+ PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) ) // to be confirmed - code at 0x000508
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) // to be confirmed - code at 0x00b6d0, 0x00b7e4, 0x00bae4
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0300, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0100, "2 Coins/1 Credit 3/2 4/3 6/5" )
+ PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0500, "1 Coin/1 Credit 2/3" )
+ PORT_DIPSETTING( 0x0000, "1 Coin/1 Credit 5/6" )
+ PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0800, "2 Coins/1 Credit 3/2 4/3 6/5" )
+ PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x2800, "1 Coin/1 Credit 2/3" )
+ PORT_DIPSETTING( 0x0000, "1 Coin/1 Credit 5/6" )
+ PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0xc000, "3" )
+ PORT_DIPSETTING( 0x8000, "4" )
+ PORT_DIPSETTING( 0x4000, "5" )
+
+ PORT_START("IN0")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1) // Item right
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // Inner flipper right
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) // Outer flipper right
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_PLAYER(1) // Tilt right
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) // Item left
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // Inner flipper left
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // Outer flipper left
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_PLAYER(1) // Tilt left
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // This bit gets tested (search for d8 00 87)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+
+/**************************************************************
+ GFX DECODING
+**************************************************************/
+
+static const gfx_layout charlayout =
+{
+ 16,16, /* 16*16 characters */
+ RGN_FRAC(1,1),
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static const gfx_layout char_8x8_layout =
+{
+ 8,8, /* 8*8 characters */
+ RGN_FRAC(1,1),
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static const gfx_layout tilelayout =
+{
+ 16,16, /* 16*16 sprites */
+ RGN_FRAC(1,1),
+ 4, /* 4 bits per pixel */
+// { 16, 48, 0, 32 },
+ { 48, 16, 32, 0 },
+ { 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static GFXDECODE_START( gcpinbal )
+ GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0, 256 ) /* sprites & playfield */
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) /* sprites & playfield */
+ GFXDECODE_ENTRY( "gfx2", 0, char_8x8_layout, 0, 256 ) /* sprites & playfield */
+GFXDECODE_END
+
+
+/**************************************************************
+ (SOUND)
+**************************************************************/
+
+static const msm5205_interface msm5205_config =
+{
+ gcp_adpcm_int, /* VCK function */
+ MSM5205_S48_4B /* 8 kHz */
+};
+
+/***********************************************************
+ MACHINE DRIVERS
+***********************************************************/
+
+static MACHINE_START( gcpinbal )
+{
+ gcpinbal_state *state = machine.driver_data<gcpinbal_state>();
+
+ state->save_item(NAME(state->m_scrollx));
+ state->save_item(NAME(state->m_scrolly));
+ state->save_item(NAME(state->m_bg0_gfxset));
+ state->save_item(NAME(state->m_bg1_gfxset));
+ state->save_item(NAME(state->m_msm_start));
+ state->save_item(NAME(state->m_msm_end));
+ state->save_item(NAME(state->m_msm_bank));
+ state->save_item(NAME(state->m_adpcm_start));
+ state->save_item(NAME(state->m_adpcm_end));
+ state->save_item(NAME(state->m_adpcm_idle));
+ state->save_item(NAME(state->m_adpcm_trigger));
+ state->save_item(NAME(state->m_adpcm_data));
+}
+
+static MACHINE_RESET( gcpinbal )
+{
+ gcpinbal_state *state = machine.driver_data<gcpinbal_state>();
+ int i;
+
+ for (i = 0; i < 3; i++)
+ {
+ state->m_scrollx[i] = 0;
+ state->m_scrolly[i] = 0;
+ }
+
+ state->m_adpcm_idle = 1;
+ state->m_adpcm_start = 0;
+ state->m_adpcm_end = 0;
+ state->m_adpcm_trigger = 0;
+ state->m_adpcm_data = 0;
+ state->m_bg0_gfxset = 0;
+ state->m_bg1_gfxset = 0;
+ state->m_msm_start = 0;
+ state->m_msm_end = 0;
+ state->m_msm_bank = 0;
+}
+
+static MACHINE_CONFIG_START( gcpinbal, gcpinbal_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, 32000000/2) /* 16 MHz ? */
+ MCFG_CPU_PROGRAM_MAP(gcpinbal_map)
+ MCFG_CPU_VBLANK_INT("screen", gcpinbal_interrupt)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* frames per second, vblank duration */)
+ MCFG_SCREEN_SIZE(40*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_STATIC(gcpinbal)
+
+ MCFG_MACHINE_START(gcpinbal)
+ MCFG_MACHINE_RESET(gcpinbal)
+
+ MCFG_GFXDECODE(gcpinbal)
+ MCFG_PALETTE_LENGTH(4096)
+
+ MCFG_VIDEO_START(gcpinbal)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+
+ MCFG_SOUND_ADD("msm", MSM5205, 384000)
+ MCFG_SOUND_CONFIG(msm5205_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+
+/***************************************************************************
+ DRIVERS
+***************************************************************************/
+
+ROM_START( gcpinbal )
+ ROM_REGION( 0x200000, "maincpu", 0 ) /* 512k for 68000 program */
+ ROM_LOAD16_WORD_SWAP( "u43.2", 0x000000, 0x80000, CRC(d174bd7f) SHA1(0e6c17265e1400de941e3e2ca3be835aaaff6695) )
+ ROM_FILL ( 0x80000, 0x080000, 0x0 )
+ ROM_LOAD16_WORD_SWAP( "u45.3", 0x100000, 0x80000, CRC(0511ad56) SHA1(e0602ece514126ce719ebc9de6649ebe907be904) )
+ ROM_LOAD16_WORD_SWAP( "u46.4", 0x180000, 0x80000, CRC(e0f3a1b4) SHA1(761dddf374a92c1a1e4a211ead215d5be461a082) )
+
+ ROM_REGION( 0x200000, "gfx1", 0 )
+ ROM_LOAD( "u1", 0x000000, 0x100000, CRC(afa459bb) SHA1(7a7c64bcb80d71b8cf3fdd3209ef109997b6417c) ) /* BG0 (16 x 16) */
+ ROM_LOAD( "u6", 0x100000, 0x100000, CRC(c3f024e5) SHA1(d197e2b715b154fc64ff9a61f8c6df111d6fd446) )
+
+ ROM_REGION( 0x020000, "gfx2", 0 )
+ ROM_LOAD( "u10.1", 0x000000, 0x020000, CRC(79321550) SHA1(61f1b772ed8cf95bfee9df8394b0c3ff727e8702) ) /* FG0 (8 x 8) */
+
+ ROM_REGION( 0x200000, "gfx3", 0 )
+ ROM_LOAD( "u13", 0x000000, 0x200000, CRC(62f3952f) SHA1(7dc9ccb753d46b6aaa791bcbf6e18e6d872f6b79) ) /* Sprites (16 x 16) */
+
+ ROM_REGION( 0x080000, "oki", 0 ) /* M6295 acc to Raine */
+ ROM_LOAD( "u55", 0x000000, 0x080000, CRC(b3063351) SHA1(825e63e8a824d67d235178897528e5b0b41e4485) )
+
+ ROM_REGION( 0x200000, "msm", 0 ) /* M6585 acc to Raine */
+ ROM_LOAD( "u56", 0x000000, 0x200000, CRC(092b2c0f) SHA1(2ec1904e473ddddb50dbeaa0b561642064d45336) )
+ROM_END
+
+
+
+GAME( 1994, gcpinbal, 0, gcpinbal, gcpinbal, 0, ROT270, "Excellent System", "Grand Cross", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )