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Diffstat (limited to 'trunk/src/mame/drivers/galspnbl.c')
-rw-r--r--trunk/src/mame/drivers/galspnbl.c327
1 files changed, 327 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/galspnbl.c b/trunk/src/mame/drivers/galspnbl.c
new file mode 100644
index 00000000000..54df3a174e6
--- /dev/null
+++ b/trunk/src/mame/drivers/galspnbl.c
@@ -0,0 +1,327 @@
+/***************************************************************************
+
+Hot Pinball
+Gals Pinball
+
+driver by Nicola Salmoria
+
+Notes:
+- to start a 2 or more players game, press the start button multiple times
+- the sprite graphics contain a "(c) Tecmo", and the sprite system is
+ indeed similar to other Tecmo games like Ninja Gaiden.
+- Clearly based on Temco's Super Pinball Action (see spbactn.c)
+- There seems to be a bug in Hot Pinball's Demo Sounds. If you start the
+ game normally you get no demo sounds. However if you select the "Slide
+ Show" and run all the way through the game will start with demo sounds.
+ Gals Pinball's Demo Sounds works as expected according to DSW setting.
+
+TODO:
+- scrolling is wrong.
+- sprite/tile priority might be wrong. There is an unknown bit in the fg
+ tilemap, marking some tiles that I'm not currently drawing.
+
+Manuals for both games define the controls as 4 push buttons:
+
+ Left Push Buttons Right Push Buttons
+
+| o | o | | o | o |
+|--------+--------------+-------------+------------------------|
+| Select | Set | Select Mode | |
+| Stage | Stage | | |
+|--------+--------------+-------------+---------+--------------|
+|Flipper | Shot & Shake | Game Mode | Flipper | Shot & Shake |
+| Left | Left | | Right | Right |
+|--------+--------------+-------------+---------+--------------|
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "cpu/z80/z80.h"
+#include "sound/okim6295.h"
+#include "sound/3812intf.h"
+#include "includes/galspnbl.h"
+
+
+WRITE16_MEMBER(galspnbl_state::soundcommand_w)
+{
+
+ if (ACCESSING_BITS_0_7)
+ {
+ soundlatch_byte_w(space,offset,data & 0xff);
+ device_set_input_line(m_audiocpu, INPUT_LINE_NMI, PULSE_LINE);
+ }
+}
+
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, galspnbl_state )
+ AM_RANGE(0x000000, 0x3fffff) AM_ROM
+ AM_RANGE(0x700000, 0x703fff) AM_RAM /* galspnbl work RAM */
+ AM_RANGE(0x708000, 0x70ffff) AM_RAM /* galspnbl work RAM, bitmaps are decompressed here */
+ AM_RANGE(0x800000, 0x803fff) AM_RAM /* hotpinbl work RAM */
+ AM_RANGE(0x808000, 0x80ffff) AM_RAM /* hotpinbl work RAM, bitmaps are decompressed here */
+ AM_RANGE(0x880000, 0x880fff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0x8ff400, 0x8fffff) AM_WRITENOP /* ??? */
+ AM_RANGE(0x900000, 0x900fff) AM_RAM AM_SHARE("colorram")
+ AM_RANGE(0x901000, 0x903fff) AM_WRITENOP /* ??? */
+ AM_RANGE(0x904000, 0x904fff) AM_RAM AM_SHARE("videoram")
+ AM_RANGE(0x905000, 0x907fff) AM_WRITENOP /* ??? */
+ AM_RANGE(0x980000, 0x9bffff) AM_RAM AM_SHARE("bgvideoram")
+ AM_RANGE(0xa00000, 0xa00fff) AM_WRITENOP /* more palette ? */
+ AM_RANGE(0xa01000, 0xa017ff) AM_WRITE(paletteram_xxxxBBBBGGGGRRRR_word_w) AM_SHARE("paletteram")
+ AM_RANGE(0xa01800, 0xa027ff) AM_WRITENOP /* more palette ? */
+ AM_RANGE(0xa80000, 0xa80001) AM_READ_PORT("IN0")
+ AM_RANGE(0xa80010, 0xa80011) AM_READ_PORT("IN1") AM_WRITE(soundcommand_w)
+ AM_RANGE(0xa80020, 0xa80021) AM_READ_PORT("SYSTEM") AM_WRITENOP /* w - could be watchdog, but causes resets when picture is shown */
+ AM_RANGE(0xa80030, 0xa80031) AM_READ_PORT("DSW1") AM_WRITENOP /* w - irq ack? */
+ AM_RANGE(0xa80040, 0xa80041) AM_READ_PORT("DSW2")
+ AM_RANGE(0xa80050, 0xa80051) AM_WRITEONLY AM_SHARE("scroll") /* ??? */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8, galspnbl_state )
+ AM_RANGE(0x0000, 0xefff) AM_ROM
+ AM_RANGE(0xf000, 0xf7ff) AM_RAM
+ AM_RANGE(0xf800, 0xf800) AM_DEVREADWRITE("oki", okim6295_device, read, write)
+ AM_RANGE(0xf810, 0xf811) AM_DEVWRITE_LEGACY("ymsnd", ym3812_w)
+ AM_RANGE(0xfc00, 0xfc00) AM_NOP /* irq ack ?? */
+ AM_RANGE(0xfc20, 0xfc20) AM_READ(soundlatch_byte_r)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( galspnbl )
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tested at 0x0016c6 - doesn't seem tilt related */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tested at 0x0016d2 - doesn't seem tilt related */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Left Flippers" )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Launch Ball / Shake (Left Side)" )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* uncalled (?) code at 0x007ed2 ('hotpinbl') or 0x008106 ('galspnbl') */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Launch Ball / Shake (Right Side)" )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Right Flippers" )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* uncalled (?) code at 0x007e90 ('hotpinbl') or 0x0080c4 ('galspnbl') */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME( "Start" ) /* needed to avoid confusion with # of players. Press mulitple times for multiple players */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("DSW1") /* 0x700018.b */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") /* see code at 0x0085c6 ('hotpinbl') or 0x008994 ('galspnbl') */
+ PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
+ PORT_DIPNAME( 0x0c, 0x0c, "Extra Ball" ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x04, "100K 500K" )
+ PORT_DIPSETTING( 0x0c, "200K 800K" )
+ PORT_DIPSETTING( 0x08, "200K only" )
+ PORT_DIPSETTING( 0x00, DEF_STR( None ) )
+ PORT_DIPNAME( 0x10, 0x10, "Hit Difficulty" ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x20, 0x20, "Slide Show" ) PORT_DIPLOCATION("SW2:6") /* Listed as unused on manuals for both games */
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
+
+ PORT_START("DSW2") /* 0x700019.b */
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x01, "2 Coins/1 Credit 3/2" )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x06, "1 Coin/1 Credit 2/3" )
+ PORT_DIPSETTING( 0x00, "1 Coin/1 Credit 5/6" )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
+ PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x08, "2 Coins/1 Credit 3/2" )
+ PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 2/3" )
+ PORT_DIPSETTING( 0x00, "1 Coin/1 Credit 5/6" )
+ PORT_DIPSETTING( 0x28, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0xc0, 0xc0, "Balls" ) PORT_DIPLOCATION("SW1:7,8")
+ PORT_DIPSETTING( 0x00, "2" )
+ PORT_DIPSETTING( 0xc0, "3" )
+ PORT_DIPSETTING( 0x80, "4" )
+ PORT_DIPSETTING( 0x40, "5" )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( hotpinbl )
+ PORT_INCLUDE( galspnbl )
+
+ PORT_MODIFY("IN1")
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Right Flippers" )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME( "Launch Ball / Shake (Right Side)" )
+INPUT_PORTS_END
+
+
+static const gfx_layout tilelayout =
+{
+ 16,8,
+ RGN_FRAC(1,2),
+ 4,
+ { 0, 1, 2, 3 },
+ { 0*4, 1*4, RGN_FRAC(1,2)+0*4, RGN_FRAC(1,2)+1*4, 2*4, 3*4, RGN_FRAC(1,2)+2*4, RGN_FRAC(1,2)+3*4,
+ 16*8+0*4, 16*8+1*4, 16*8+RGN_FRAC(1,2)+0*4, 16*8+RGN_FRAC(1,2)+1*4, 16*8+2*4, 16*8+3*4, 16*8+RGN_FRAC(1,2)+2*4, 16*8+RGN_FRAC(1,2)+3*4 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 32*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 4,
+ { 0, 1, 2, 3 },
+ { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 8+0, 8+4, 8+RGN_FRAC(1,2)+0, 8+RGN_FRAC(1,2)+4 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*8
+};
+
+static GFXDECODE_START( galspnbl )
+ GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 512, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+
+static void irqhandler( device_t *device, int linestate )
+{
+ galspnbl_state *state = device->machine().driver_data<galspnbl_state>();
+ device_set_input_line(state->m_audiocpu, 0, linestate);
+}
+
+static const ym3812_interface ym3812_config =
+{
+ irqhandler
+};
+
+
+static MACHINE_START( galspnbl )
+{
+ galspnbl_state *state = machine.driver_data<galspnbl_state>();
+
+ state->m_audiocpu = machine.device("audiocpu");
+}
+
+static MACHINE_CONFIG_START( galspnbl, galspnbl_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_12MHz) /* 12 MHz ??? - Use value from Temco's Super Pinball Action - NEEDS VERIFICATION!! */
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_CPU_VBLANK_INT("screen", irq3_line_hold)/* also has vector for 6, but it does nothing */
+
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_4MHz) /* 4 MHz ??? - Use value from Temco's Super Pinball Action - NEEDS VERIFICATION!! */
+ MCFG_CPU_PROGRAM_MAP(audio_map)
+ /* NMI is caused by the main CPU */
+
+ MCFG_MACHINE_START(galspnbl)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(512, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 240-1)
+ MCFG_SCREEN_UPDATE_STATIC(galspnbl)
+
+ MCFG_GFXDECODE(galspnbl)
+ MCFG_PALETTE_LENGTH(1024 + 32768)
+
+ MCFG_PALETTE_INIT(galspnbl)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM3812, XTAL_4MHz) /* Use value from Super Pinball Action - NEEDS VERIFICATION!! */
+ MCFG_SOUND_CONFIG(ym3812_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MCFG_OKIM6295_ADD("oki", XTAL_4MHz/4, OKIM6295_PIN7_HIGH) /* Use value from Super Pinball Action - clock frequency & pin 7 not verified */
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+MACHINE_CONFIG_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( galspnbl )
+ ROM_REGION( 0x400000, "maincpu", 0 ) /* 68000 code */
+ ROM_LOAD16_BYTE( "7.rom", 0x000000, 0x80000, CRC(ce0189bf) SHA1(06d8cc6f5b819fe2ca536ce553db6986547a15ba) )
+ ROM_LOAD16_BYTE( "3.rom", 0x000001, 0x80000, CRC(9b0a8744) SHA1(ac80f22b8b2f4c559c225bf203af698bf59699e7) )
+ ROM_LOAD16_BYTE( "8.rom", 0x100000, 0x80000, CRC(eee2f087) SHA1(37285ae7b49c9d20ad92b3971db89ba593975154) )
+ ROM_LOAD16_BYTE( "4.rom", 0x100001, 0x80000, CRC(56298489) SHA1(6dce296d752fa5579e8a3c1db3e563c4f98b6bae) )
+ ROM_LOAD16_BYTE( "9.rom", 0x200000, 0x80000, CRC(d9e4964c) SHA1(0bb63384ed57a6ee1d45d1f2c181172a3f0b39df) )
+ ROM_LOAD16_BYTE( "5.rom", 0x200001, 0x80000, CRC(a5e71ee4) SHA1(f41ea4ab07be263157d6c1f4a96ef45c9bccfe39) )
+ ROM_LOAD16_BYTE( "10.rom", 0x300000, 0x80000, CRC(3a20e1e5) SHA1(850be621547bc9c7519055211392f2684e440462) )
+ ROM_LOAD16_BYTE( "6.rom", 0x300001, 0x80000, CRC(94927d20) SHA1(0ea1a179956ad9a93a99cccec92f0490044ad1d3) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */
+ ROM_LOAD( "2.rom", 0x0000, 0x10000, CRC(fae688a7) SHA1(e1ef7abd18f6a820d1a7f0ceb9a9b1a2c7de41f0) )
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ ROM_LOAD( "17.rom", 0x00000, 0x40000, CRC(7d435701) SHA1(f6a2241c95f101d09b18f550689d125abd3ea9c4) )
+ ROM_LOAD( "18.rom", 0x40000, 0x40000, CRC(136adaac) SHA1(5f5e70a66d256cad9fcdbc5a7fff035f9a3279b9) )
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "15.rom", 0x00000, 0x20000, CRC(4beb840d) SHA1(351cd8da361a55794595d2cf7b0fed9233d0a5a0) )
+ ROM_LOAD( "16.rom", 0x20000, 0x20000, CRC(93d3c610) SHA1(0cf1f311ec2646a436c37e121634731646c06437) )
+
+ ROM_REGION( 0x40000, "oki", 0 ) /* OKIM6295 samples */
+ ROM_LOAD( "1.rom", 0x00000, 0x40000, CRC(93c06d3d) SHA1(8620d274ca7824e7e72a1ad1da3eaa804d550653) )
+ROM_END
+
+ROM_START( hotpinbl )
+ ROM_REGION( 0x400000, "maincpu", 0 ) /* 68000 code */
+ ROM_LOAD16_BYTE( "hp_07.bin", 0x000000, 0x80000, CRC(978cc13e) SHA1(0060aaf7259fdeeacb07e9ced01bdf69c27bdfb6) )
+ ROM_LOAD16_BYTE( "hp_03.bin", 0x000001, 0x80000, CRC(68388726) SHA1(d8dca9050403be70097a0f833ba189bd2fa87e80) )
+ ROM_LOAD16_BYTE( "hp_08.bin", 0x100000, 0x80000, CRC(bd16be12) SHA1(36e64705efba8ecdc96a62f55d68e959022fb98f) )
+ ROM_LOAD16_BYTE( "hp_04.bin", 0x100001, 0x80000, CRC(655b0cf0) SHA1(4348d774155c61b1a29c2618f472a0032f4be9c0) )
+ ROM_LOAD16_BYTE( "hp_09.bin", 0x200000, 0x80000, CRC(a6368624) SHA1(fa0b3dc4eb33a4b2d00e30676e59feec2fa64c3d) )
+ ROM_LOAD16_BYTE( "hp_05.bin", 0x200001, 0x80000, CRC(48efd028) SHA1(8c968c4a73069a8f64e7bc339bab0eeb5254c580) )
+ ROM_LOAD16_BYTE( "hp_10.bin", 0x300000, 0x80000, CRC(a5c63e34) SHA1(de27cfe20e09e8c13ee28d6eb42bfab1ebe33149) )
+ ROM_LOAD16_BYTE( "hp_06.bin", 0x300001, 0x80000, CRC(513eda91) SHA1(14a43c00ad1f55bff525a14cd53913dd78e80f0c) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */
+ ROM_LOAD( "hp_02.bin", 0x0000, 0x10000, CRC(82698269) SHA1(5e27e89f1bdd7c3793d40867c50981f5fac0a7fb) )
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ ROM_LOAD( "hp_13.bin", 0x00000, 0x40000, CRC(d53b64b9) SHA1(347b6ec908e23f848e98eed46fb34b49b728556b) )
+ ROM_LOAD( "hp_14.bin", 0x40000, 0x40000, CRC(2fe3fcee) SHA1(29f96aa3dded6cb0b2fe3d9507fb5638e9778ef3) )
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "hp_11.bin", 0x00000, 0x20000, CRC(deecd7f1) SHA1(752c944d941bfe8f21d32881f32676999ebc5a7f) )
+ ROM_LOAD( "hp_12.bin", 0x20000, 0x20000, CRC(5fd603c2) SHA1(864686cd1ba5beb6cebfd394b60620106c929abd) )
+
+ ROM_REGION( 0x40000, "oki", 0 ) /* OKIM6295 samples */
+ ROM_LOAD( "hp_01.bin", 0x00000, 0x40000, CRC(93c06d3d) SHA1(8620d274ca7824e7e72a1ad1da3eaa804d550653) )
+ROM_END
+
+
+GAME( 1995, hotpinbl, 0, galspnbl, hotpinbl, 0, ROT90, "Comad & New Japan System", "Hot Pinball", GAME_SUPPORTS_SAVE )
+GAME( 1996, galspnbl, 0, galspnbl, galspnbl, 0, ROT90, "Comad", "Gals Pinball", GAME_SUPPORTS_SAVE )