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Diffstat (limited to 'trunk/src/mame/drivers/fuukifg2.c')
-rw-r--r--trunk/src/mame/drivers/fuukifg2.c687
1 files changed, 687 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/fuukifg2.c b/trunk/src/mame/drivers/fuukifg2.c
new file mode 100644
index 00000000000..8220ffbacff
--- /dev/null
+++ b/trunk/src/mame/drivers/fuukifg2.c
@@ -0,0 +1,687 @@
+/***************************************************************************
+
+ -= Fuuki 16 Bit Games =-
+
+ driver by Luca Elia (l.elia@tin.it)
+
+
+Main CPU : M68000
+Sound Chips : YM2203 + YM3812 + M6295
+Video Chips : FI-002K (208pin PQFP, GA2)
+ FI-003K (208pin PQFP, GA3)
+Other : Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1)
+
+
+---------------------------------------------------------------------------
+Year + Game
+---------------------------------------------------------------------------
+95 Go Go! Mile Smile
+96 Gyakuten!! Puzzle Bancho
+---------------------------------------------------------------------------
+
+Do NOT trust the Service Mode for dipswitch settings for Go Go! Mile Smile:
+ Service Mode shows Coin A as SW2:3-5 & Coin B as SW2:6-8, but the game ignores the
+ setting of Coin B and only uses the settings for Coin A, except for Coin B "Free Play"
+ The game says Press 1 or 2, and will start the game, but jumps right to the Game Over
+ and "Continue" countdown.
+The Service Mode is WAY off on effects of dipswitches for the Japanese set!!! It reports
+ the effects of MAME's SW1:3-8 have been moved to SW1:2-7 and Demo Sound has moved to
+ SW2:7. What MAME shows as settings are according to actual game effect and reflect what
+ the manual states.
+
+
+To Do:
+
+- Raster effects (level 5 interrupt is used for that). In pbancho
+ they involve changing the *vertical* scroll value of the layers
+ each scanline (when you are about to die, in the solo game).
+ In gogomile they weave the water backgrounds and do some
+ parallactic scrolling on later levels. *partly done, could do with
+ some tweaking
+
+- The scroll values are generally wrong when flip screen is on and rasters are often incorrect
+
+- gogomile M6295 banking is incorrect (the story sequence should have speech)
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "cpu/m68000/m68000.h"
+#include "sound/2203intf.h"
+#include "sound/3812intf.h"
+#include "sound/okim6295.h"
+#include "includes/fuukifg2.h"
+
+
+/***************************************************************************
+
+
+ Memory Maps - Main CPU
+
+
+***************************************************************************/
+
+static WRITE16_HANDLER( fuuki16_vregs_w )
+{
+ fuuki16_state *state = space->machine().driver_data<fuuki16_state>();
+ UINT16 old_data = state->m_vregs[offset];
+ UINT16 new_data = COMBINE_DATA(&state->m_vregs[offset]);
+ if ((offset == 0x1c/2) && old_data != new_data)
+ {
+ const rectangle &visarea = space->machine().primary_screen->visible_area();
+ attotime period = space->machine().primary_screen->frame_period();
+ state->m_raster_interrupt_timer->adjust(space->machine().primary_screen->time_until_pos(new_data, visarea.max_x + 1), 0, period);
+ }
+}
+
+static WRITE16_HANDLER( fuuki16_sound_command_w )
+{
+ fuuki16_state *state = space->machine().driver_data<fuuki16_state>();
+ if (ACCESSING_BITS_0_7)
+ {
+ soundlatch_w(space,0,data & 0xff);
+ device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE);
+// device_spin_until_time(&space->device(), attotime::from_usec(50)); // Allow the other CPU to reply
+ space->machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(50)); // Fixes glitching in rasters
+ }
+}
+
+static ADDRESS_MAP_START( fuuki16_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
+ AM_RANGE(0x400000, 0x40ffff) AM_RAM // RAM
+ AM_RANGE(0x500000, 0x501fff) AM_RAM_WRITE(fuuki16_vram_0_w) AM_BASE_MEMBER(fuuki16_state, m_vram[0]) // Layers
+ AM_RANGE(0x502000, 0x503fff) AM_RAM_WRITE(fuuki16_vram_1_w) AM_BASE_MEMBER(fuuki16_state, m_vram[1]) //
+ AM_RANGE(0x504000, 0x505fff) AM_RAM_WRITE(fuuki16_vram_2_w) AM_BASE_MEMBER(fuuki16_state, m_vram[2]) //
+ AM_RANGE(0x506000, 0x507fff) AM_RAM_WRITE(fuuki16_vram_3_w) AM_BASE_MEMBER(fuuki16_state, m_vram[3]) //
+ AM_RANGE(0x600000, 0x601fff) AM_MIRROR(0x008000) AM_RAM AM_BASE_SIZE_MEMBER(fuuki16_state, m_spriteram, m_spriteram_size) // Sprites, mirrored?
+ AM_RANGE(0x700000, 0x703fff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE_GENERIC(paletteram) // Palette
+ AM_RANGE(0x800000, 0x800001) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0x810000, 0x810001) AM_READ_PORT("P1_P2")
+ AM_RANGE(0x880000, 0x880001) AM_READ_PORT("DSW")
+ AM_RANGE(0x8a0000, 0x8a0001) AM_WRITE(fuuki16_sound_command_w) // To Sound CPU
+ AM_RANGE(0x8c0000, 0x8c001f) AM_RAM_WRITE(fuuki16_vregs_w) AM_BASE_MEMBER(fuuki16_state, m_vregs ) // Video Registers
+ AM_RANGE(0x8d0000, 0x8d0003) AM_RAM AM_BASE_MEMBER(fuuki16_state, m_unknown) //
+ AM_RANGE(0x8e0000, 0x8e0001) AM_RAM AM_BASE_MEMBER(fuuki16_state, m_priority) //
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+
+ Memory Maps - Sound CPU
+
+
+***************************************************************************/
+
+static WRITE8_HANDLER( fuuki16_sound_rombank_w )
+{
+ if (data <= 2)
+ memory_set_bank(space->machine(), "bank1", data);
+ else
+ logerror("CPU #1 - PC %04X: unknown bank bits: %02X\n", cpu_get_pc(&space->device()), data);
+}
+
+static WRITE8_DEVICE_HANDLER( fuuki16_oki_banking_w )
+{
+ /*
+ data & 0x06 is always equals to data & 0x60
+ data & 0x10 is always set
+ */
+
+ okim6295_device *oki = downcast<okim6295_device *>(device);
+ oki->set_bank_base(((data & 6) >> 1) * 0x40000);
+}
+
+static ADDRESS_MAP_START( fuuki16_sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x5fff) AM_ROM // ROM
+ AM_RANGE(0x6000, 0x7fff) AM_RAM // RAM
+ AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1") // Banked ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( fuuki16_sound_io_map, AS_IO, 8 )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x00) AM_WRITE(fuuki16_sound_rombank_w) // ROM Bank
+ AM_RANGE(0x11, 0x11) AM_READ(soundlatch_r) AM_WRITENOP // From Main CPU / ? To Main CPU ?
+ AM_RANGE(0x20, 0x20) AM_DEVWRITE("oki", fuuki16_oki_banking_w) // Oki Banking
+ AM_RANGE(0x30, 0x30) AM_WRITENOP // ? In the NMI routine
+ AM_RANGE(0x40, 0x41) AM_DEVWRITE("ym1", ym2203_w)
+ AM_RANGE(0x50, 0x51) AM_DEVREADWRITE("ym2", ym3812_r, ym3812_w)
+ AM_RANGE(0x60, 0x60) AM_DEVREAD_MODERN("oki", okim6295_device, read) // M6295
+ AM_RANGE(0x61, 0x61) AM_DEVWRITE_MODERN("oki", okim6295_device, write) // M6295
+ADDRESS_MAP_END
+
+
+/***************************************************************************
+
+
+ Input Ports
+
+
+***************************************************************************/
+
+static INPUT_PORTS_START( gogomile )
+ PORT_START("SYSTEM") // $800000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0xfe00, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P1_P2") // $810000.w
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) // There's code that uses
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // these unknown bits
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("DSW") // $880000.w
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
+ PORT_DIPNAME( 0x0002, 0x0002, "Demo Music" ) PORT_DIPLOCATION("SW1:2") /* Game play sounds still play, only effects Music */
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
+ PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) )
+ PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") /* Default Language: English */
+ PORT_DIPSETTING( 0x0010, "Chinese" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
+ PORT_DIPSETTING( 0x0000, "Korean" )
+ PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
+ PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8")
+ PORT_DIPSETTING( 0x0000, "2" )
+ PORT_DIPSETTING( 0x00c0, "3" )
+ PORT_DIPSETTING( 0x0080, "4" )
+ PORT_DIPSETTING( 0x0040, "5" )
+
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) /* Manual states this dip is "Unused" */
+ PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,4,5")
+ PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" )
+ PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" )
+ PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" )
+/*
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
+ PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+*/
+INPUT_PORTS_END
+
+/* Same as gogomile, but the default country is different and the coinage settings too. */
+static INPUT_PORTS_START( gogomilej )
+ PORT_INCLUDE( gogomile )
+
+ PORT_MODIFY("DSW") // $880000.w
+ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") /* Default Language: Japanese */
+ PORT_DIPSETTING( 0x0010, "Chinese" )
+ PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
+ PORT_DIPSETTING( 0x0000, "Korean" )
+ PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
+
+ PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
+ PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+/*
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
+ PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+*/
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( pbancho )
+ PORT_INCLUDE( gogomile )
+
+ PORT_MODIFY("SYSTEM") // $800000.w
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 )
+
+ PORT_MODIFY("DSW") // $880000.w
+ PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5")
+ PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1
+ PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2
+ PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3
+ PORT_DIPSETTING( 0x0018, DEF_STR( Hard ) ) // 4
+ PORT_DIPSETTING( 0x0004, DEF_STR( Hardest ) ) // 5
+// PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3
+// PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3
+// PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3
+ PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPLOCATION("SW1:6,7")
+ PORT_DIPSETTING( 0x0000, "1" ) // 1 1
+ PORT_DIPSETTING( 0x0060, "2" ) // 2 3
+// PORT_DIPSETTING( 0x0020, "2" ) // 2 3
+ PORT_DIPSETTING( 0x0040, "3" ) // 3 5
+ PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+
+ PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
+ PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x0200, 0x0200, "Allow Versus Mode" ) PORT_DIPLOCATION("SW2:2") // "unused" in the manual?
+ PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
+ PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+ PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
+ PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
+INPUT_PORTS_END
+
+
+
+/***************************************************************************
+
+
+ Graphics Layouts
+
+
+***************************************************************************/
+
+/* 8x8x4 */
+static const gfx_layout layout_8x8x4 =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4 },
+ { STEP8(0,8*4) },
+ 8*8*4
+};
+
+/* 16x16x4 */
+static const gfx_layout layout_16x16x4 =
+{
+ 16,16,
+ RGN_FRAC(1,1),
+ 4,
+ { STEP4(0,1) },
+ { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4,
+ 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 },
+ { STEP16(0,16*4) },
+ 16*16*4
+};
+
+/* 16x16x8 */
+static const gfx_layout layout_16x16x8 =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 8,
+ { STEP4(RGN_FRAC(1,2),1), STEP4(0,1) },
+ { 2*4,3*4, 0*4,1*4, 6*4,7*4, 4*4,5*4,
+ 10*4,11*4, 8*4,9*4, 14*4,15*4, 12*4,13*4 },
+ { STEP16(0,16*4) },
+ 16*16*4
+};
+
+static GFXDECODE_START( fuuki16 )
+ GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4, 0x400*2, 0x40 ) // [0] Sprites
+ GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0x400*0, 0x40 ) // [1] Layer 0
+ GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [2] Layer 1
+ GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [3] Layer 2
+ GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x4, 0x400*3, 0x40 ) // [4] Layer 3 (GFX4!)
+GFXDECODE_END
+
+
+/***************************************************************************
+
+
+ Machine Drivers
+
+
+***************************************************************************/
+
+static void soundirq( device_t *device, int state )
+{
+ fuuki16_state *fuuki16 = device->machine().driver_data<fuuki16_state>();
+ device_set_input_line(fuuki16->m_audiocpu, 0, state);
+}
+
+static const ym3812_interface fuuki16_ym3812_intf =
+{
+ soundirq /* IRQ Line */
+};
+
+/*
+ - Interrupts (pbancho) -
+
+ Lev 1: Sets bit 5 of $400010. Prints "credit .." with sprites.
+ Lev 2: Sets bit 7 of $400010. Clears $8c0012.
+ It seems unused by the game.
+ Lev 3: VBlank.
+ Lev 5: Programmable to happen on a raster line. Used to do raster
+ effects when you die and its clearing the blocks
+ also used for water effects and titlescreen linescroll on gogomile
+*/
+
+static TIMER_CALLBACK( level_1_interrupt_callback )
+{
+ fuuki16_state *state = machine.driver_data<fuuki16_state>();
+ device_set_input_line(state->m_maincpu, 1, HOLD_LINE);
+ machine.scheduler().timer_set(machine.primary_screen->time_until_pos(248), FUNC(level_1_interrupt_callback));
+}
+
+
+static TIMER_CALLBACK( vblank_interrupt_callback )
+{
+ fuuki16_state *state = machine.driver_data<fuuki16_state>();
+ device_set_input_line(state->m_maincpu, 3, HOLD_LINE); // VBlank IRQ
+ machine.scheduler().timer_set(machine.primary_screen->time_until_vblank_start(), FUNC(vblank_interrupt_callback));
+}
+
+
+static TIMER_CALLBACK( raster_interrupt_callback )
+{
+ fuuki16_state *state = machine.driver_data<fuuki16_state>();
+ device_set_input_line(state->m_maincpu, 5, HOLD_LINE); // Raster Line IRQ
+ machine.primary_screen->update_partial(machine.primary_screen->vpos());
+ state->m_raster_interrupt_timer->adjust(machine.primary_screen->frame_period());
+}
+
+
+static MACHINE_START( fuuki16 )
+{
+ fuuki16_state *state = machine.driver_data<fuuki16_state>();
+ UINT8 *ROM = machine.region("audiocpu")->base();
+
+ memory_configure_bank(machine, "bank1", 0, 3, &ROM[0x10000], 0x8000);
+
+ state->m_maincpu = machine.device("maincpu");
+ state->m_audiocpu = machine.device("audiocpu");
+
+ state->m_raster_interrupt_timer = machine.scheduler().timer_alloc(FUNC(raster_interrupt_callback));
+}
+
+
+static MACHINE_RESET( fuuki16 )
+{
+ fuuki16_state *state = machine.driver_data<fuuki16_state>();
+ const rectangle &visarea = machine.primary_screen->visible_area();
+
+ machine.scheduler().timer_set(machine.primary_screen->time_until_pos(248), FUNC(level_1_interrupt_callback));
+ machine.scheduler().timer_set(machine.primary_screen->time_until_vblank_start(), FUNC(vblank_interrupt_callback));
+ state->m_raster_interrupt_timer->adjust(machine.primary_screen->time_until_pos(0, visarea.max_x + 1));
+}
+
+
+static MACHINE_CONFIG_START( fuuki16, fuuki16_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, 16000000)
+ MCFG_CPU_PROGRAM_MAP(fuuki16_map)
+
+ MCFG_CPU_ADD("audiocpu", Z80, 3000000) /* ? */
+ MCFG_CPU_PROGRAM_MAP(fuuki16_sound_map)
+ MCFG_CPU_IO_MAP(fuuki16_sound_io_map)
+
+ MCFG_MACHINE_START(fuuki16)
+ MCFG_MACHINE_RESET(fuuki16)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(320, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-16-1)
+ MCFG_SCREEN_UPDATE(fuuki16)
+
+ MCFG_GFXDECODE(fuuki16)
+ MCFG_PALETTE_LENGTH(0x800*4)
+
+ MCFG_VIDEO_START(fuuki16)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_SOUND_ADD("ym1", YM2203, 4000000)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.15)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.15)
+
+ MCFG_SOUND_ADD("ym2", YM3812, 4000000)
+ MCFG_SOUND_CONFIG(fuuki16_ym3812_intf)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30)
+
+ MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.85)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.85)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+
+ ROMs Loading
+
+
+***************************************************************************/
+
+/***************************************************************************
+
+ Go! Go! Mile Smile / Susume! Mile Smile
+
+(c)1995 Fuuki
+FG-1C AI AM-2 (same board as Gyakuten Puzzle Banchou)
+
+CPU : TMP68HC000P-16
+Sound: Z80 YM2203C YM3812 M6295 Y3014Bx2
+OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1)
+
+ROMs:
+fp2.2 - Main programs (27c4000)
+fp1.1 /
+
+lh538n1d.25 - Samples (Sharp mask, read as 27c8001)
+fs1.24 - Sound program (27c010)
+
+lh5370h8.11 - Sprites? (Sharp Mask, read as 27c160)
+lh5370ha.12 |
+lh5370h7.15 |
+lh5370h9.16 /
+
+lh537k2r.20 - Tiles? (Sharp Mask, read as 27c160)
+lh5370hb.19 |
+lh5370h6.3 /
+
+Custom chips:
+FI-002K (208pin PQFP, GA2)
+FI-003K (208pin PQFP, GA3)
+
+
+Others:
+Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1)
+4 GALs (16V8B, not dumped)
+
+***************************************************************************/
+
+ROM_START( gogomile )
+ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "fp2n", 0x000000, 0x080000, CRC(e73583a0) SHA1(05c6ee5cb2c151b32c462e8b920f9a57fb6cce5b) )
+ ROM_LOAD16_BYTE( "fp1n", 0x000001, 0x080000, CRC(7b110824) SHA1(980e326d3b9e113ed522be3076663a249da4e739) )
+
+ ROM_REGION( 0x28000, "audiocpu", 0 ) /* Z80 Code */
+ ROM_LOAD( "fs1.24", 0x00000, 0x08000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) ) // same as japanese version
+ ROM_CONTINUE( 0x10000, 0x18000 )
+
+ ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 Sprites */
+ ROM_LOAD( "lh537k2r.20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) )
+
+ ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */
+ ROM_LOAD( "lh5370h6.3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */
+ ROM_LOAD( "lh5370h8.11", 0x000000, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) )
+ ROM_LOAD( "lh5370ha.12", 0x200000, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) )
+ ROM_LOAD( "lh5370h7.15", 0x400000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) )
+ ROM_LOAD( "lh5370h9.16", 0x600000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) )
+
+ ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */
+ ROM_LOAD( "lh5370hb.19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL
+
+ /* 0x40000 * 4: sounds+speech (japanese),sounds+speech (english) */
+ ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
+ ROM_LOAD( "lh538n1d.25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4
+ROM_END
+
+ROM_START( gogomilej )
+ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "fp2.2", 0x000000, 0x080000, CRC(28fd3e4e) SHA1(3303e5759c0781035c74354587e1916719695754) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
+ ROM_LOAD16_BYTE( "fp1.1", 0x000001, 0x080000, CRC(35a5fc45) SHA1(307207791cee7f40e88feffc5805ac25008a8566) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x28000, "audiocpu", 0 ) /* Z80 Code */
+ ROM_LOAD( "fs1.24", 0x00000, 0x08000, CRC(4e4bd371) SHA1(429e776135ce8960e147762763d952d16ed3f9d4) )
+ ROM_CONTINUE( 0x10000, 0x18000 )
+
+ ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 Sprites */
+ ROM_LOAD( "lh537k2r.20", 0x000000, 0x200000, CRC(525dbf51) SHA1(f21876676cc60ed65bc86884da894b24830826bb) )
+
+ ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */
+ ROM_LOAD( "lh5370h6.3", 0x000000, 0x200000, CRC(e2ca7107) SHA1(7174c2e1e2106275ad41b53af22651dca492367a) ) // x11xxxxxxxxxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x800000, "gfx3", 0 ) /* 16x16x8 Tiles */
+ ROM_LOAD( "lh5370h8.11", 0x000000, 0x200000, CRC(9961c925) SHA1(c47b4f19f090527b3e0c04dd046aa9cd51ca0e16) )
+ ROM_LOAD( "lh5370ha.12", 0x200000, 0x200000, CRC(5f2a87de) SHA1(d7ed8f01b40aaf58126aaeee10ec7d948a144080) )
+ ROM_LOAD( "lh5370h7.15", 0x400000, 0x200000, CRC(34921680) SHA1(d9862f106caa14ea6ad925174e6bf2d542511593) )
+ ROM_LOAD( "lh5370h9.16", 0x600000, 0x200000, CRC(e0118483) SHA1(36f9068e6c81c171b4426c3794277742bbc926f5) )
+
+ ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */
+ ROM_LOAD( "lh5370hb.19", 0x000000, 0x200000, CRC(bd1e896f) SHA1(075f7600cbced1d285cf32fc196844720eb12671) ) // FIRST AND SECOND HALF IDENTICAL
+
+ /* 0x40000 * 4: sounds+speech (japanese),sounds+speech (english) */
+ ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
+ ROM_LOAD( "lh538n1d.25", 0x000000, 0x100000, CRC(01622a95) SHA1(8d414bfc6dcfab1cf9cfe5738eb5c2ff31b77df6) ) // 0x40000 * 4
+ROM_END
+
+
+
+/***************************************************************************
+
+ Gyakuten!! Puzzle Bancho
+
+(c)1996 Fuuki
+FG-1C AI AM-2
+
+CPU : TMP68HC000P-16
+Sound: Z80 YM2203 YM3812 M6295
+OSC : 32.00000MHz(OSC1) 28.64000MHz(OSC2) 12.000MHz(Xtal1)
+
+ROMs:
+rom2.no1 - Main program (even)(27c4000)
+rom1.no2 - Main program (odd) (27c4000)
+
+rom25.no3 - Samples (27c2001)
+rom24.no4 - Sound program (27c010)
+
+rom11.61 - Graphics (Mask, read as 27c160)
+rom15.59 |
+rom20.58 |
+rom3.60 /
+
+Custom chips:
+FI-002K (208pin PQFP, GA2)
+FI-003K (208pin PQFP, GA3)
+
+Others:
+Mitsubishi M60067-0901FP 452100 (208pin PQFP, GA1)
+
+***************************************************************************/
+
+ROM_START( pbancho )
+ ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
+ ROM_LOAD16_BYTE( "rom2.no1", 0x000000, 0x080000, CRC(1b4fd178) SHA1(02cf3d2554b29cd253470d68ea959738f3b98dbe) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
+ ROM_LOAD16_BYTE( "rom1.no2", 0x000001, 0x080000, CRC(9cf510a5) SHA1(08e79b5bbd1c011c32f82dd15fba42d7898861be) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x28000, "audiocpu", 0 ) /* Z80 Code */
+ ROM_LOAD( "rom24.no4", 0x00000, 0x08000, CRC(dfbfdb81) SHA1(84b0cbe843a9bbae43975afdbd029a9b76fd488b) )
+ ROM_CONTINUE( 0x10000, 0x18000 )
+
+ ROM_REGION( 0x200000, "gfx1", 0 ) /* 16x16x4 Sprites */
+ ROM_LOAD( "rom20.58", 0x000000, 0x200000, CRC(4dad0a2e) SHA1(a4f70557503110a5457b9096a79a5f249095fa55) )
+
+ ROM_REGION( 0x200000, "gfx2", 0 ) /* 16x16x4 Tiles */
+ ROM_LOAD( "rom3.60", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) )
+
+ ROM_REGION( 0x400000, "gfx3", 0 ) /* 16x16x8 Tiles */
+ ROM_LOAD( "rom11.61", 0x000000, 0x200000, CRC(7f1213b9) SHA1(f8d6432b270c4d0954602e430ddd26841eb05656) )
+ ROM_LOAD( "rom15.59", 0x200000, 0x200000, CRC(b83dcb70) SHA1(b0b9df451535d85612fa095b4f694cf2e7930bca) )
+
+ ROM_REGION( 0x200000, "gfx4", 0 ) /* 16x16x4 Tiles */
+ ROM_LOAD( "rom3.60", 0x000000, 0x200000, CRC(a50a3c1b) SHA1(a2b30f9f83f5dc2e069d7559aefbda9929fc640c) ) // ?maybe?
+
+ ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
+ ROM_LOAD( "rom25.no3", 0x000000, 0x040000, CRC(a7bfb5ea) SHA1(61937eae4f8855bc09c494aff52d76d41dc3b76a) )
+ROM_END
+
+
+/***************************************************************************
+
+
+ Game Drivers
+
+
+***************************************************************************/
+
+GAME( 1995, gogomile, 0, fuuki16, gogomile, 0, ROT0, "Fuuki", "Go Go! Mile Smile", GAME_IMPERFECT_SOUND )
+GAME( 1995, gogomilej,gogomile, fuuki16, gogomilej,0, ROT0, "Fuuki", "Susume! Mile Smile (Japan)", GAME_IMPERFECT_SOUND )
+GAME( 1996, pbancho, 0, fuuki16, pbancho, 0, ROT0, "Fuuki", "Gyakuten!! Puzzle Bancho (Japan)", 0)