summaryrefslogtreecommitdiffstatshomepage
path: root/trunk/src/mame/drivers/flower.c
diff options
context:
space:
mode:
Diffstat (limited to 'trunk/src/mame/drivers/flower.c')
-rw-r--r--trunk/src/mame/drivers/flower.c378
1 files changed, 378 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/flower.c b/trunk/src/mame/drivers/flower.c
new file mode 100644
index 00000000000..b18b6f66f7b
--- /dev/null
+++ b/trunk/src/mame/drivers/flower.c
@@ -0,0 +1,378 @@
+/*
+
+Flower (c)1986 Komax (USA license)
+ (c)1986 Sega/Alpha (Sega game number 834-5998)
+
+ - Driver by InsideOutBoy, further improvements by MAME team
+
+There is a PCB picture that shows two stickers, the first says
+ "Flower (c) 1986 Clarue" while the second one is an original
+ serial number tag also showing "Clarue". GFX ROM contents also
+ show (C) 1986 CLARUE. A Wood Place Inc. spinoff perhaps?
+
+
+todo:
+
+fix sound and timing
+
+
+ FLOWER CHIP PLACEMENT
+
+XTAL: 18.4320 MHz
+USES THREE Z80A CPU'S
+
+CHIP # POSITION TYPE
+------------------------
+1 5J 27256 CONN BD
+2 5F 27256 "
+3 D9 27128 "
+4 12A 27128 "
+5 16A 27256 "
+6 7E 2764 BOTTOM BD
+15 9E " "
+8 10E " "
+9 12E " "
+10 13E " "
+11 14E " "
+12 16E " "
+13 17E " "
+14 19E " "
+
+ Upright or Cocktail cabinet
+ Two 8-Way joysticks with three (3) fire buttons each
+
+ Button 1: Laser Button 2: Missle Button 3: Cutter
+
+ 44 Pin Edge Connector
+ Solder Side | Parts Side
+------------------------------------------------------------------
+ GND | 1 | 2 | GND
+ GND | 3 | 4 | GND
+ +5V | 5 | 6 | +5V
+ +5V | 7 | 8 | +5V
+ +12V | 9 | 10 | +5V
+ Speaker (-) | 11 | 12 | Speaker (+)
+ Player 1 - Up | 13 | 14 | Player 1 - Down
+ Player 1 - Left | 15 | 16 | Player 1 - Right
+ Player 1 - Laser | 17 | 18 | Player 1 - Missile
+ Player 1 - Cutter | 19 | 20 |
+ Player 2 - Up | 21 | 22 | Player 2 - Down
+ Player 2 - Left | 23 | 24 | Player 2 - Right
+ Player 2 - Laser | 25 | 26 | Player 2 - Missile
+ Player 2 - Cutter | 27 | 28 |
+ Coin Switch 1 | 29 | 30 | Player 1 Start
+ Player 2 Start | 31 | 32 |
+ | 33 | 34 |
+ Coin Counter 1 | 35 | 36 |
+ Video Sync | 37 | 38 | Video Blue
+ Video Green | 39 | 40 | Video Red
+ GND | 41 | 42 | GND
+ GND | 43 | 44 | GND
+*/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "includes/flower.h"
+
+
+WRITE8_MEMBER(flower_state::flower_maincpu_irq_ack)
+{
+ cputag_set_input_line(machine(), "maincpu", 0, CLEAR_LINE);
+}
+
+WRITE8_MEMBER(flower_state::flower_subcpu_irq_ack)
+{
+ cputag_set_input_line(machine(), "subcpu", 0, CLEAR_LINE);
+}
+
+WRITE8_MEMBER(flower_state::flower_soundcpu_irq_ack)
+{
+ cputag_set_input_line(machine(), "audiocpu", 0, CLEAR_LINE);
+}
+
+WRITE8_MEMBER(flower_state::flower_coin_counter_w)
+{
+ coin_counter_w(machine(), 0, data & 1);
+}
+
+WRITE8_MEMBER(flower_state::flower_coin_lockout_w)
+{
+ coin_lockout_global_w(machine(), ~data & 1);
+}
+
+WRITE8_MEMBER(flower_state::sound_command_w)
+{
+ soundlatch_byte_w(space, 0, data);
+
+ if (*m_sn_nmi_enable & 1)
+ cputag_set_input_line(machine(), "audiocpu", INPUT_LINE_NMI, PULSE_LINE);
+}
+
+static ADDRESS_MAP_START( flower_cpu1_2, AS_PROGRAM, 8, flower_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xa000, 0xa000) AM_WRITE(flower_coin_lockout_w)
+ AM_RANGE(0xa001, 0xa001) AM_WRITE(flower_flipscreen_w)
+ AM_RANGE(0xa002, 0xa002) AM_WRITE(flower_maincpu_irq_ack)
+ AM_RANGE(0xa003, 0xa003) AM_WRITE(flower_subcpu_irq_ack)
+ AM_RANGE(0xa004, 0xa004) AM_WRITE(flower_coin_counter_w)
+ AM_RANGE(0xa005, 0xa005) AM_WRITENOP // subcpu nmi (unused)
+ AM_RANGE(0xa100, 0xa100) AM_READ_PORT("IN0CPU1")
+ AM_RANGE(0xa101, 0xa101) AM_READ_PORT("IN1CPU1")
+ AM_RANGE(0xa102, 0xa102) AM_READ_PORT("IN0CPU0")
+ AM_RANGE(0xa103, 0xa103) AM_READ_PORT("IN1CPU0")
+ AM_RANGE(0xa400, 0xa400) AM_WRITE(sound_command_w)
+ AM_RANGE(0xc000, 0xddff) AM_RAM AM_SHARE("mainram1")
+ AM_RANGE(0xde00, 0xdfff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(flower_textram_w) AM_SHARE("textram")
+ AM_RANGE(0xe000, 0xefff) AM_RAM AM_SHARE("mainram2") // only cleared?
+ AM_RANGE(0xf000, 0xf1ff) AM_RAM_WRITE(flower_bg0ram_w) AM_SHARE("bg0ram")
+ AM_RANGE(0xf200, 0xf200) AM_RAM AM_SHARE("bg0_scroll")
+ AM_RANGE(0xf800, 0xf9ff) AM_RAM_WRITE(flower_bg1ram_w) AM_SHARE("bg1ram")
+ AM_RANGE(0xfa00, 0xfa00) AM_RAM AM_SHARE("bg1_scroll")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( flower_sound_cpu, AS_PROGRAM, 8, flower_state )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x4000, 0x4000) AM_WRITE(flower_soundcpu_irq_ack)
+ AM_RANGE(0x4001, 0x4001) AM_WRITEONLY AM_SHARE("sn_nmi_enable")
+ AM_RANGE(0x6000, 0x6000) AM_READ(soundlatch_byte_r)
+ AM_RANGE(0x8000, 0x803f) AM_DEVWRITE_LEGACY("flower", flower_sound1_w)
+ AM_RANGE(0xa000, 0xa03f) AM_DEVWRITE_LEGACY("flower", flower_sound2_w)
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM
+ADDRESS_MAP_END
+
+
+INPUT_CHANGED_MEMBER(flower_state::coin_inserted)
+{
+ cputag_set_input_line(machine(), "maincpu", INPUT_LINE_NMI, newval ? CLEAR_LINE : ASSERT_LINE);
+}
+
+static INPUT_PORTS_START( flower )
+ PORT_START("IN0CPU0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, flower_state,coin_inserted, 0)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_DIPNAME( 0x08, 0x08, "Energy Decrease" ) PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x08, "Slow" )
+ PORT_DIPSETTING( 0x00, "Fast" )
+ PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, "Keep Weapons When Destroyed" ) PORT_DIPLOCATION("SW2:6") // check code at 0x74a2
+ PORT_DIPSETTING( 0x20, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7") // "Enemy Bullets"
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
+ PORT_DIPNAME( 0x80, 0x80, "Shot Range" ) PORT_DIPLOCATION("SW2:8") // check code at 0x75f9
+ PORT_DIPSETTING( 0x80, "Short" )
+ PORT_DIPSETTING( 0x00, "Long" )
+
+ PORT_START("IN1CPU0")
+ PORT_DIPNAME( 0x07, 0x05, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPSETTING( 0x07, "1" )
+ PORT_DIPSETTING( 0x06, "2" )
+ PORT_DIPSETTING( 0x05, "3" )
+ PORT_DIPSETTING( 0x04, "4" )
+ PORT_DIPSETTING( 0x03, "5" )
+ PORT_DIPSETTING( 0x02, "6" )
+ PORT_DIPSETTING( 0x01, "7" )
+ PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6") // check code at 0x759f
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x80, "30k, then every 50k" )
+ PORT_DIPSETTING( 0x00, "50k, then every 80k" )
+
+ PORT_START("IN0CPU1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Laser")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Missile")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Cutter")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("IN1CPU1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Laser")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Missile")
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Cutter")
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static const gfx_layout flower_charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { STEP4(0,1), STEP4(8,1) },
+ { STEP8(0,16) },
+ 8*8*2
+};
+
+static const gfx_layout flower_tilelayout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 4,
+ { 0, 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
+ { STEP4(0,1), STEP4(8,1), STEP4(8*8*2,1), STEP4(8*8*2+8,1) },
+ { STEP8(0,16), STEP8(8*8*4,16) },
+ 16*16*2
+};
+
+static GFXDECODE_START( flower )
+ GFXDECODE_ENTRY( "gfx1", 0, flower_charlayout, 0, 64 )
+ GFXDECODE_ENTRY( "gfx2", 0, flower_tilelayout, 0, 16 )
+ GFXDECODE_ENTRY( "gfx3", 0, flower_tilelayout, 0, 16 )
+GFXDECODE_END
+
+
+static MACHINE_CONFIG_START( flower, flower_state )
+
+ /* basic machine hardware */
+ // clock divider (of all cpus) is unknown. /6 (3.072 MHz) is too slow
+ // cpus are Z80 "A" type, official maximum speed of 4 MHz, but 4.6 MHz has been proven to work in practice
+ MCFG_CPU_ADD("maincpu", Z80,XTAL_18_432MHz/4)
+ MCFG_CPU_PROGRAM_MAP(flower_cpu1_2)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("subcpu", Z80,XTAL_18_432MHz/4)
+ MCFG_CPU_PROGRAM_MAP(flower_cpu1_2)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold, 120) // controls game speed? irqsource and frequency unknown
+
+ MCFG_CPU_ADD("audiocpu", Z80,XTAL_18_432MHz/4)
+ MCFG_CPU_PROGRAM_MAP(flower_sound_cpu)
+ MCFG_CPU_PERIODIC_INT(irq0_line_hold, 90) // controls music speed. irqsource and frequency unknown, same as subcpu perhaps?
+
+ // tight sync, slowdowns otherwise
+// MCFG_QUANTUM_PERFECT_CPU("maincpu")
+ MCFG_QUANTUM_TIME(attotime::from_hz(6000))
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60) // ?
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(34*8, 33*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 0*8, 28*8-1)
+ MCFG_SCREEN_UPDATE_STATIC(flower)
+
+ MCFG_GFXDECODE(flower)
+
+ MCFG_PALETTE_INIT(flower)
+ MCFG_PALETTE_LENGTH(256)
+
+ MCFG_VIDEO_START(flower)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("flower", FLOWER, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+ROM_START( flower ) /* Komax version */
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu */
+ ROM_LOAD( "1.5j", 0x0000, 0x8000, CRC(a4c3af78) SHA1(d149b0e0d82318273dd9cc5a143b175cdc818d0d) )
+
+ ROM_REGION( 0x10000, "subcpu", 0 ) /* sub cpu */
+ ROM_LOAD( "2.5f", 0x0000, 0x8000, CRC(7c7ee2d8) SHA1(1e67bfe0f3585be5a6e6719ccf9db764bafbcb01) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
+ ROM_LOAD( "3.d9", 0x0000, 0x4000, CRC(8866c2b0) SHA1(d00f31994673e8087a1406f98e8832d07cedeb66) ) // 1xxxxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT ) /* tx layer */
+ ROM_LOAD( "10.13e", 0x0000, 0x2000, CRC(62f9b28c) SHA1(d57d06b99e72a4f68f197a5b6c042c926cc70ca0) ) // FIRST AND SECOND HALF IDENTICAL
+
+ ROM_REGION( 0x8000, "gfx2", ROMREGION_INVERT ) /* sprites */
+ ROM_LOAD( "14.19e", 0x0000, 0x2000, CRC(11b491c5) SHA1(be1c4a0fbe8fd4e124c21e0f700efa0428376691) )
+ ROM_LOAD( "13.17e", 0x2000, 0x2000, CRC(ea743986) SHA1(bbef4fd0f7d21cc89a52061fa50d7c2ea37287bd) )
+ ROM_LOAD( "12.16e", 0x4000, 0x2000, CRC(e3779f7f) SHA1(8e12d06b3cdc2fcb7b77cc35f8eca45544cc4873) )
+ ROM_LOAD( "11.14e", 0x6000, 0x2000, CRC(8801b34f) SHA1(256059fcd16b21e076db1c18fd9669128df1d658) )
+
+ ROM_REGION( 0x8000, "gfx3", ROMREGION_INVERT ) /* bg layers */
+ ROM_LOAD( "8.10e", 0x0000, 0x2000, CRC(f85eb20f) SHA1(699edc970c359143dee6de2a97cc2a552454785b) )
+ ROM_LOAD( "6.7e", 0x2000, 0x2000, CRC(3e97843f) SHA1(4e4e5625dbf78eca97536b1428b2e49ad58c618f) )
+ ROM_LOAD( "9.12e", 0x4000, 0x2000, CRC(f1d9915e) SHA1(158e1cc8c402f9ae3906363d99f2b25c94c64212) )
+ ROM_LOAD( "15.9e", 0x6000, 0x2000, CRC(1cad9f72) SHA1(c38dbea266246ed4d47d12bdd8f9fae22a5f8bb8) )
+
+ ROM_REGION( 0x8000, "sound1", 0 )
+ ROM_LOAD( "4.12a", 0x0000, 0x8000, CRC(851ed9fd) SHA1(5dc048b612e45da529502bf33d968737a7b0a646) ) /* 8-bit samples */
+
+ ROM_REGION( 0x4000, "sound2", 0 )
+ ROM_LOAD( "5.16a", 0x0000, 0x4000, CRC(42fa2853) SHA1(cc1e8b8231d6f27f48b05d59390e93ea1c1c0e4c) ) /* volume tables? */
+
+ ROM_REGION( 0x300, "proms", 0 ) /* RGB proms */
+ ROM_LOAD( "82s129.k1", 0x0200, 0x0100, CRC(d311ed0d) SHA1(1d530c874aecf93133d610ab3ce668548712913a) ) // r
+ ROM_LOAD( "82s129.k2", 0x0100, 0x0100, CRC(ababb072) SHA1(a9d46d12534c8662c6b54df94e96907f3a156968) ) // g
+ ROM_LOAD( "82s129.k3", 0x0000, 0x0100, CRC(5aab7b41) SHA1(8d44639c7c9f1ba34fe9c4e74c8a38b6453f7ac0) ) // b
+
+ ROM_REGION( 0x0520, "user1", 0 ) /* Other proms, (zoom table?) */
+ ROM_LOAD( "82s147.d7", 0x0000, 0x0200, CRC(f0dbb2a7) SHA1(03cd8fd41d6406894c6931e883a9ac6a4a4effc9) )
+ ROM_LOAD( "82s147.j18", 0x0200, 0x0200, CRC(d7de0860) SHA1(5d3d8c5476b1edffdacde09d592c64e78d2b90c0) )
+ ROM_LOAD( "82s123.k7", 0x0400, 0x0020, CRC(ea9c65e4) SHA1(1bdd77a7f3ef5f8ec4dbb9524498c0c4a356f089) )
+ ROM_LOAD( "82s129.a1", 0x0420, 0x0100, CRC(c8dad3fc) SHA1(8e852efac70223d02e45b20ed8a12e38c5010a78) )
+ROM_END
+
+ROM_START( flowerj ) /* Sega/Alpha version. Sega game number 834-5998 */
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu */
+ ROM_LOAD( "1", 0x0000, 0x8000, CRC(63a2ef04) SHA1(0770f5a18d58b780abcda7e000c2a5e46f96d319) ) // hacked? "AKINA.N" changed to "JUKYUNG"
+
+ ROM_REGION( 0x10000, "subcpu", 0 ) /* sub cpu */
+ ROM_LOAD( "2.5f", 0x0000, 0x8000, CRC(7c7ee2d8) SHA1(1e67bfe0f3585be5a6e6719ccf9db764bafbcb01) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
+ ROM_LOAD( "3.d9", 0x0000, 0x4000, CRC(8866c2b0) SHA1(d00f31994673e8087a1406f98e8832d07cedeb66) ) // 1xxxxxxxxxxxxx = 0xFF
+
+ ROM_REGION( 0x2000, "gfx1", ROMREGION_INVERT ) /* tx layer */
+ ROM_LOAD( "10.13e", 0x0000, 0x2000, CRC(62f9b28c) SHA1(d57d06b99e72a4f68f197a5b6c042c926cc70ca0) ) // FIRST AND SECOND HALF IDENTICAL
+
+ ROM_REGION( 0x8000, "gfx2", ROMREGION_INVERT ) /* sprites */
+ ROM_LOAD( "14.19e", 0x0000, 0x2000, CRC(11b491c5) SHA1(be1c4a0fbe8fd4e124c21e0f700efa0428376691) )
+ ROM_LOAD( "13.17e", 0x2000, 0x2000, CRC(ea743986) SHA1(bbef4fd0f7d21cc89a52061fa50d7c2ea37287bd) )
+ ROM_LOAD( "12.16e", 0x4000, 0x2000, CRC(e3779f7f) SHA1(8e12d06b3cdc2fcb7b77cc35f8eca45544cc4873) )
+ ROM_LOAD( "11.14e", 0x6000, 0x2000, CRC(8801b34f) SHA1(256059fcd16b21e076db1c18fd9669128df1d658) )
+
+ ROM_REGION( 0x8000, "gfx3", ROMREGION_INVERT ) /* bg layers */
+ ROM_LOAD( "8.10e", 0x0000, 0x2000, CRC(f85eb20f) SHA1(699edc970c359143dee6de2a97cc2a552454785b) )
+ ROM_LOAD( "6.7e", 0x2000, 0x2000, CRC(3e97843f) SHA1(4e4e5625dbf78eca97536b1428b2e49ad58c618f) )
+ ROM_LOAD( "9.12e", 0x4000, 0x2000, CRC(f1d9915e) SHA1(158e1cc8c402f9ae3906363d99f2b25c94c64212) )
+ ROM_LOAD( "7.9e", 0x6000, 0x2000, CRC(e350f36c) SHA1(f97204dc95b4000c268afc053a2333c1629e07d8) )
+
+ ROM_REGION( 0x8000, "sound1", 0 )
+ ROM_LOAD( "4.12a", 0x0000, 0x8000, CRC(851ed9fd) SHA1(5dc048b612e45da529502bf33d968737a7b0a646) ) /* 8-bit samples */
+
+ ROM_REGION( 0x4000, "sound2", 0 )
+ ROM_LOAD( "5.16a", 0x0000, 0x4000, CRC(42fa2853) SHA1(cc1e8b8231d6f27f48b05d59390e93ea1c1c0e4c) ) /* volume tables? */
+
+ ROM_REGION( 0x300, "proms", 0 ) /* RGB proms */
+ ROM_LOAD( "82s129.k1", 0x0200, 0x0100, CRC(d311ed0d) SHA1(1d530c874aecf93133d610ab3ce668548712913a) ) // r
+ ROM_LOAD( "82s129.k2", 0x0100, 0x0100, CRC(ababb072) SHA1(a9d46d12534c8662c6b54df94e96907f3a156968) ) // g
+ ROM_LOAD( "82s129.k3", 0x0000, 0x0100, CRC(5aab7b41) SHA1(8d44639c7c9f1ba34fe9c4e74c8a38b6453f7ac0) ) // b
+
+ ROM_REGION( 0x0520, "user1", 0 ) /* Other proms, (zoom table?) */
+ ROM_LOAD( "82s147.d7", 0x0000, 0x0200, CRC(f0dbb2a7) SHA1(03cd8fd41d6406894c6931e883a9ac6a4a4effc9) )
+ ROM_LOAD( "82s147.j18", 0x0200, 0x0200, CRC(d7de0860) SHA1(5d3d8c5476b1edffdacde09d592c64e78d2b90c0) )
+ ROM_LOAD( "82s123.k7", 0x0400, 0x0020, CRC(ea9c65e4) SHA1(1bdd77a7f3ef5f8ec4dbb9524498c0c4a356f089) )
+ ROM_LOAD( "82s129.a1", 0x0420, 0x0100, CRC(c8dad3fc) SHA1(8e852efac70223d02e45b20ed8a12e38c5010a78) )
+ROM_END
+
+
+GAME( 1986, flower, 0, flower, flower, 0, ROT0, "Clarue (Komax license)", "Flower (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
+GAME( 1986, flowerj, flower, flower, flower, 0, ROT0, "Clarue (Sega / Alpha Denshi Co. license)", "Flower (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE)