diff options
Diffstat (limited to 'trunk/src/mame/drivers/fastlane.c')
-rw-r--r-- | trunk/src/mame/drivers/fastlane.c | 271 |
1 files changed, 271 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/fastlane.c b/trunk/src/mame/drivers/fastlane.c new file mode 100644 index 00000000000..4f60d6a0412 --- /dev/null +++ b/trunk/src/mame/drivers/fastlane.c @@ -0,0 +1,271 @@ +/*************************************************************************** + + Fast Lane (GX752) (c) 1987 Konami + + Driver by Manuel Abadia <manu@teleline.es> + + TODO: + - verify that sound is correct (volume and bank switching) + +***************************************************************************/ + +#include "emu.h" +#include "cpu/hd6309/hd6309.h" +#include "sound/k007232.h" +#include "video/konicdev.h" +#include "includes/konamipt.h" +#include "includes/fastlane.h" + +static TIMER_DEVICE_CALLBACK( fastlane_scanline ) +{ + fastlane_state *state = timer.machine().driver_data<fastlane_state>(); + int scanline = param; + + if(scanline == 240 && k007121_ctrlram_r(state->m_k007121, 7) & 0x02) // vblank irq + device_set_input_line(state->m_maincpu, HD6309_IRQ_LINE, HOLD_LINE); + else if(((scanline % 32) == 0) && k007121_ctrlram_r(state->m_k007121, 7) & 0x01) // timer irq + device_set_input_line(state->m_maincpu, INPUT_LINE_NMI, PULSE_LINE); +} + + +WRITE8_MEMBER(fastlane_state::k007121_registers_w) +{ + + if (offset < 8) + k007121_ctrl_w(m_k007121, offset, data); + else /* scroll registers */ + m_k007121_regs[offset] = data; +} + +WRITE8_MEMBER(fastlane_state::fastlane_bankswitch_w) +{ + + /* bits 0 & 1 coin counters */ + coin_counter_w(machine(), 0,data & 0x01); + coin_counter_w(machine(), 1,data & 0x02); + + /* bits 2 & 3 = bank number */ + membank("bank1")->set_entry((data & 0x0c) >> 2); + + /* bit 4: bank # for the 007232 (chip 2) */ + k007232_set_bank(m_konami2, 0 + ((data & 0x10) >> 4), 2 + ((data & 0x10) >> 4)); + + /* other bits seems to be unused */ +} + +/* Read and write handlers for one K007232 chip: + even and odd register are mapped swapped */ + +static READ8_DEVICE_HANDLER( fastlane_k007232_r ) +{ + return k007232_r(device, offset ^ 1); +} + +static WRITE8_DEVICE_HANDLER( fastlane_k007232_w ) +{ + k007232_w(device, offset ^ 1, data); +} + + +static ADDRESS_MAP_START( fastlane_map, AS_PROGRAM, 8, fastlane_state ) + AM_RANGE(0x0000, 0x005f) AM_RAM_WRITE(k007121_registers_w) AM_SHARE("k007121_regs") /* 007121 registers */ + AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW3") + AM_RANGE(0x0801, 0x0801) AM_READ_PORT("P2") + AM_RANGE(0x0802, 0x0802) AM_READ_PORT("P1") + AM_RANGE(0x0803, 0x0803) AM_READ_PORT("SYSTEM") + AM_RANGE(0x0900, 0x0900) AM_READ_PORT("DSW1") + AM_RANGE(0x0901, 0x0901) AM_READ_PORT("DSW2") + AM_RANGE(0x0b00, 0x0b00) AM_WRITE(watchdog_reset_w) /* watchdog reset */ + AM_RANGE(0x0c00, 0x0c00) AM_WRITE(fastlane_bankswitch_w) /* bankswitch control */ + AM_RANGE(0x0d00, 0x0d0d) AM_DEVREADWRITE_LEGACY("konami1", fastlane_k007232_r, fastlane_k007232_w) /* 007232 registers (chip 1) */ + AM_RANGE(0x0e00, 0x0e0d) AM_DEVREADWRITE_LEGACY("konami2", fastlane_k007232_r, fastlane_k007232_w) /* 007232 registers (chip 2) */ + AM_RANGE(0x0f00, 0x0f1f) AM_DEVREADWRITE_LEGACY("k051733", k051733_r, k051733_w) /* 051733 (protection) */ + AM_RANGE(0x1000, 0x17ff) AM_RAM AM_SHARE("paletteram") /* Palette RAM */ + AM_RANGE(0x1800, 0x1fff) AM_RAM /* Work RAM */ + AM_RANGE(0x2000, 0x27ff) AM_RAM_WRITE(fastlane_vram1_w) AM_SHARE("videoram1") /* Video RAM (chip 1) */ + AM_RANGE(0x2800, 0x2fff) AM_RAM_WRITE(fastlane_vram2_w) AM_SHARE("videoram2") /* Video RAM (chip 2) */ + AM_RANGE(0x3000, 0x3fff) AM_RAM AM_SHARE("spriteram") /* Sprite RAM */ + AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM */ + AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ +ADDRESS_MAP_END + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +/* verified from HD6309 code */ +static INPUT_PORTS_START( fastlane ) + PORT_START("DSW1") + KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) + /* "No Coin B" = coins produce sound, but no effect on coin counter */ + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x03, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x01, "4" ) + PORT_DIPSETTING( 0x00, "7" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + /* The bonus life affects the starting high score too, 20000 or 30000 */ + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x18, "20k 100k 200k 400k 800k" ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x10, "30k 150k 300k 600k" ) + PORT_DIPSETTING( 0x08, "20k only" ) + PORT_DIPSETTING( 0x00, "30k only" ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW3") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") + PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4") + PORT_DIPSETTING( 0x08, "3 Times" ) + PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SYSTEM") + KONAMI8_SYSTEM_UNK + + PORT_START("P1") + KONAMI8_B12_UNK(1) + + PORT_START("P2") + KONAMI8_B12_UNK(2) +INPUT_PORTS_END + +static const gfx_layout gfxlayout = +{ + 8,8, + 0x80000/32, + 4, + { 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static GFXDECODE_START( fastlane ) + GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 64*16 ) +GFXDECODE_END + +/*************************************************************************** + + Machine Driver + +***************************************************************************/ + +static void volume_callback0(device_t *device, int v) +{ + k007232_set_volume(device, 0, (v >> 4) * 0x11, 0); + k007232_set_volume(device, 1, 0, (v & 0x0f) * 0x11); +} + +static void volume_callback1(device_t *device, int v) +{ + k007232_set_volume(device, 0, (v >> 4) * 0x11, 0); + k007232_set_volume(device, 1, 0, (v & 0x0f) * 0x11); +} + +static const k007232_interface k007232_interface_1 = +{ + volume_callback0 +}; + +static const k007232_interface k007232_interface_2 = +{ + volume_callback1 +}; + +static MACHINE_START( fastlane ) +{ + fastlane_state *state = machine.driver_data<fastlane_state>(); + UINT8 *ROM = state->memregion("maincpu")->base(); + + state->membank("bank1")->configure_entries(0, 4, &ROM[0x10000], 0x4000); + + state->m_konami2 = machine.device("konami2"); + state->m_k007121 = machine.device("k007121"); +} + +static MACHINE_CONFIG_START( fastlane, fastlane_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 24MHz/8? */ + MCFG_CPU_PROGRAM_MAP(fastlane_map) + MCFG_TIMER_ADD_SCANLINE("scantimer", fastlane_scanline, "screen", 0, 1) + + MCFG_MACHINE_START(fastlane) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(37*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_STATIC(fastlane) + + MCFG_GFXDECODE(fastlane) + MCFG_PALETTE_LENGTH(1024*16) + + MCFG_PALETTE_INIT(fastlane) + MCFG_VIDEO_START(fastlane) + + MCFG_K007121_ADD("k007121") + MCFG_K051733_ADD("k051733") + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("konami1", K007232, 3579545) + MCFG_SOUND_CONFIG(k007232_interface_1) + MCFG_SOUND_ROUTE(0, "mono", 0.50) + MCFG_SOUND_ROUTE(1, "mono", 0.50) + + MCFG_SOUND_ADD("konami2", K007232, 3579545) + MCFG_SOUND_CONFIG(k007232_interface_2) + MCFG_SOUND_ROUTE(0, "mono", 0.50) + MCFG_SOUND_ROUTE(1, "mono", 0.50) +MACHINE_CONFIG_END + + +/*************************************************************************** + + Game ROMs + +***************************************************************************/ + +ROM_START( fastlane ) + ROM_REGION( 0x21000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "752_m02.9h", 0x08000, 0x08000, CRC(e1004489) SHA1(615b608d22abc3611f1620503cd6a8c9a6218db8) ) /* fixed ROM */ + ROM_LOAD( "752_e01.10h", 0x10000, 0x10000, CRC(ff4d6029) SHA1(b5c5d8654ce728300d268628bd3dd878570ba7b8) ) /* banked ROM */ + + ROM_REGION( 0x80000, "gfx1", 0 ) + ROM_LOAD( "752e04.2i", 0x00000, 0x80000, CRC(a126e82d) SHA1(6663230c2c36dec563969bccad8c62e3d454d240) ) /* tiles + sprites */ + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "752e03.6h", 0x0000, 0x0100, CRC(44300aeb) SHA1(580c6e88cbb3b6d8156ea0b9103834f199ec2747) ) + + ROM_REGION( 0x20000, "konami1", 0 ) /* 007232 data */ + ROM_LOAD( "752e06.4c", 0x00000, 0x20000, CRC(85d691ed) SHA1(7f8d05562a68c75672141fc80ce7e7acb80588b9) ) /* chip 1 */ + + ROM_REGION( 0x80000, "konami2", 0 ) /* 007232 data */ + ROM_LOAD( "752e05.12b", 0x00000, 0x80000, CRC(119e9cbf) SHA1(21e3def9ab10b210632df11b6df4699140c473db) ) /* chip 2 */ +ROM_END + + +GAME( 1987, fastlane, 0, fastlane, fastlane, 0, ROT90, "Konami", "Fast Lane", GAME_NO_COCKTAIL | GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE ) |