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Diffstat (limited to 'trunk/src/mame/drivers/dominob.c')
-rw-r--r--trunk/src/mame/drivers/dominob.c367
1 files changed, 367 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/dominob.c b/trunk/src/mame/drivers/dominob.c
new file mode 100644
index 00000000000..712c3a5fbc5
--- /dev/null
+++ b/trunk/src/mame/drivers/dominob.c
@@ -0,0 +1,367 @@
+/***************************************************************************
+
+ Domino Block
+ Domino Block ver.2
+
+ Driver by Tomasz Slanina
+ some bits by David Haywood
+ Fixed Dip Switches and additional infos by Stephh
+
+ Based on the Arkanoid driver
+
+ This is a hacked up version of Arkanoid with high colour backgrounds
+ and gameplay modifications. It runs on custom Korean hardware.
+
+ Button 1 = 'use Domino' - The ball will bounce along the bricks in a
+ horizontal line without coming down
+ until a "hole" or a grey or gold brick
+
+ Button 2 = 'use Rocket' - Your paddle will jump to the top of the screen
+ then back down, destroying everything in its path
+
+ Bonus Lives always at 200000, 500000, then every 300000 (no Dip Switch)
+
+ There are 6 stages of 5 rounds. When these 30 levels are completed,
+ you'll have to complete round 1 of each stage with a smaller bat.
+ When this stage 7 is completed, the game ends but you can't enter
+ your initials if you have achieved a high score !
+
+ It's funny to see that this game, as 'arkanoid', does NOT allow you
+ to enter "SEX" as initials (which will be replaced by "H !") ;)
+
+PCB Layout:
+
+
+|--------------------------------------|
+|UPC1241 U114 2016 |
+|DSW(8) VOL U113 |
+| YM2149 U112 |
+| U111 6116 |
+| 6116 |
+| 6116 |
+|J MC4584 |
+|A 6116 6116 |
+|M |-------| |
+|M |ACTEL | |
+|A |A1020B | |
+| | | |
+| |-------| |
+| 6116 U35 |
+|CN1 U34 12MHz|
+| Z80 U83 U33 |
+|--------------------------------------|
+Notes:
+ CN1 - 4 pin connector for spinner controls
+ Z80 - clock 6.000MHz [12/2]
+ YM2149 - clock 3.000MHz [12/4]
+ VSync - 59.1524Hz
+ HSync - 15.616kHz
+
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/ay8910.h"
+
+class dominob_state : public driver_device
+{
+public:
+ dominob_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag) ,
+ m_videoram(*this, "videoram"),
+ m_spriteram(*this, "spriteram"),
+ m_bgram(*this, "bgram"){ }
+
+ /* memory pointers */
+ required_shared_ptr<UINT8> m_videoram;
+ required_shared_ptr<UINT8> m_spriteram;
+ required_shared_ptr<UINT8> m_bgram;
+// UINT8 * m_paletteram; // currently this uses generic palette handling
+
+ /* input-related */
+ //UINT8 m_paddle_select;
+ //UINT8 m_paddle_value;
+ DECLARE_WRITE8_MEMBER(dominob_d008_w);
+ DECLARE_READ8_MEMBER(dominob_unk_port02_r);
+};
+
+static VIDEO_START( dominob )
+{
+ machine.gfx[0]->color_granularity = 8;
+}
+
+static void draw_sprites( running_machine &machine, bitmap_ind16 &bitmap, const rectangle &cliprect )
+{
+ dominob_state *state = machine.driver_data<dominob_state>();
+ int offs;
+
+ for (offs = 0; offs < state->m_spriteram.bytes(); offs += 4)
+ {
+ int sx, sy, code;
+
+ sx = state->m_spriteram[offs];
+ sy = 248 - state->m_spriteram[offs + 1];
+ if (state->flip_screen_x()) sx = 248 - sx;
+ if (state->flip_screen_y()) sy = 248 - sy;
+
+ code = state->m_spriteram[offs + 3] + ((state->m_spriteram[offs + 2] & 0x03) << 8) ;
+
+ drawgfx_transpen(bitmap,cliprect,machine.gfx[0],
+ 2 * code,
+ ((state->m_spriteram[offs + 2] & 0xf8) >> 3) ,
+ state->flip_screen_x(),state->flip_screen_y(),
+ sx,sy + (state->flip_screen_y() ? 8 : -8),0);
+ drawgfx_transpen(bitmap,cliprect,machine.gfx[0],
+ 2 * code + 1,
+ ((state->m_spriteram[offs + 2] & 0xf8) >> 3) ,
+ state->flip_screen_x(),state->flip_screen_y(),
+ sx,sy,0);
+ }
+}
+
+
+static SCREEN_UPDATE_IND16( dominob )
+{
+ dominob_state *state = screen.machine().driver_data<dominob_state>();
+ int x,y;
+ int index = 0;
+
+ /* Convert to tilemaps? */
+ for (y = 0; y < 256 / 32; y++)
+ {
+ for (x = 0; x < 256 / 32; x++)
+ {
+ drawgfx_opaque(bitmap,
+ cliprect,
+ screen.machine().gfx[1],
+ state->m_bgram[index] + 256 * (state->m_bgram[index + 1] & 0xf),
+ state->m_bgram[index + 1] >> 4,
+ 0, 0,
+ x * 32, y * 32);
+ index += 2;
+ }
+ }
+
+ for (y = 0; y < 32; y++)
+ {
+ for (x = 0; x < 32; x++)
+ {
+ drawgfx_transpen( bitmap,
+ cliprect,
+ screen.machine().gfx[0],
+ state->m_videoram[(y * 32 + x) * 2 + 1] + (state->m_videoram[(y * 32 + x) * 2] & 7) * 256,
+ (state->m_videoram[(y * 32 + x) * 2] >> 3),
+ 0, 0,
+ x * 8, y * 8,0);
+ }
+ }
+
+ draw_sprites(screen.machine(), bitmap, cliprect);
+
+ return 0;
+}
+
+
+WRITE8_MEMBER(dominob_state::dominob_d008_w)
+{
+ /* is there a purpose on this ? always set to 0x00 (read from 0xc47b in RAM) */
+}
+
+static ADDRESS_MAP_START( memmap, AS_PROGRAM, 8, dominob_state )
+ AM_RANGE(0x0000, 0xbfff) AM_ROM AM_WRITENOP // there are some garbage writes to ROM
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM
+
+ AM_RANGE(0xd000, 0xd001) AM_DEVWRITE_LEGACY("aysnd", ay8910_address_data_w)
+ AM_RANGE(0xd001, 0xd001) AM_DEVREAD_LEGACY("aysnd", ay8910_r)
+ AM_RANGE(0xd008, 0xd008) AM_WRITE(dominob_d008_w)
+ AM_RANGE(0xd00c, 0xd00c) AM_READ_PORT("IN0")
+ AM_RANGE(0xd010, 0xd010) AM_READ_PORT("IN1") AM_WRITENOP
+ AM_RANGE(0xd018, 0xd018) AM_READ_PORT("IN2") AM_WRITENOP
+
+ AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_SHARE("videoram")
+ AM_RANGE(0xe800, 0xe83f) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xe840, 0xefff) AM_RAM
+ AM_RANGE(0xf000, 0xf07f) AM_RAM AM_SHARE("bgram")
+ AM_RANGE(0xf080, 0xf7ff) AM_RAM
+ AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(paletteram_xxxxRRRRGGGGBBBB_byte_le_w) AM_SHARE("paletteram")
+ AM_RANGE(0xfc00, 0xffff) AM_RAM
+ADDRESS_MAP_END
+
+/* I don't know if this has a purpose - also read in 'arkatayt' but not handled */
+READ8_MEMBER(dominob_state::dominob_unk_port02_r)
+{
+ return 0xff;
+}
+
+static ADDRESS_MAP_START( portmap, AS_IO, 8, dominob_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x02, 0x02) AM_READ(dominob_unk_port02_r)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( dominob )
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) /* works (subs 2 credits), but starts a 1 player game as START1 */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) /* SERVICE1 in 'arkanoid' */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TILT in 'arkanoid' */
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COIN1 in 'arkanoid' */
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* COIN2 in 'arkanoid' */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* also works in "demo mode" ! */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* also works in "demo mode" ! */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* player 2 BUTTON1 in 'arkanoid' - only read to select the girl */
+ PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("IN2") /* Spinner Player 1 */
+ PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15)
+
+ PORT_START("IN3") /* Spinner Player 2 */ /* No Player 2 */
+// PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_COCKTAIL
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
+ PORT_DIPNAME( 0x06, 0x06, "Difficulty 1" ) /* code at 0x1a82 - table at 0x1aa4 (4 * 8 bytes) */
+ PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) /* starting speed = 0x02/0x03/0x03/0x03/0x03 - max speed = 0x09 */
+ PORT_DIPSETTING( 0x04, DEF_STR( Medium ) ) /* starting speed = 0x03/0x04/0x04/0x04/0x04 - max speed = 0x09 */
+ PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) /* starting speed = 0x03/0x04/0x05/0x05/0x05 - max speed = 0x0b */
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* starting speed = 0x04/0x05/0x06/0x06/0x06 - max speed = 0x0b */
+ PORT_DIPNAME( 0x18, 0x18, "Difficulty 2" ) /* code at 0x03b5 - table at 0x040c (4 * 16 bytes) */
+ PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) /* increase speed when 0x30/0x30/0x30/0x40/0x40/0x50/0x50/0x50/0x50/0x80 - when max speed, speed = 0x06 */
+ PORT_DIPSETTING( 0x10, DEF_STR( Medium ) ) /* increase speed when 0x30/0x30/0x30/0x30/0x40/0x40/0x40/0x40/0x40/0x90 - when max speed, speed = 0x07 */
+ PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) /* increase speed when 0x30/0x30/0x20/0x20/0x30/0x30/0x30/0x40/0x40/0xa0 - when max speed, speed = 0x08 */
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* increase speed when 0x20/0x20/0x20/0x20/0x20/0x30/0x30/0x30/0x40/0xc0 - when max speed, speed = 0x09 */
+ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x60, "1" )
+ PORT_DIPSETTING( 0x40, "3" )
+ PORT_DIPSETTING( 0x20, "5" )
+ PORT_DIPSETTING( 0x00, "7" )
+ PORT_DIPNAME( 0x80, 0x80, "Striptease" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3)},
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout bglayout =
+{
+ 32,32,
+ RGN_FRAC(1,4),
+ 4,
+ {
+ RGN_FRAC(3,4),
+ RGN_FRAC(2,4),
+ RGN_FRAC(1,4),
+ RGN_FRAC(0,4) },
+ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 ,8*32,9*32,10*32,11*32,12*32,13*32,14*32,15*32,
+ 16*32,17*32,18*32,19*32,20*32,21*32,22*32,23*32,24*32,25*32,26*32,27*32,28*32,29*32,30*32,31*32},
+ 16*32*2
+};
+
+static GFXDECODE_START( dominob )
+ GFXDECODE_ENTRY("gfx1", 0, charlayout, 0, 0x20)
+ GFXDECODE_ENTRY("gfx2", 0, bglayout, 0x100, 0x10)
+GFXDECODE_END
+
+
+static const ay8910_interface ay8910_config =
+{
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_NULL,
+ DEVCB_INPUT_PORT("DSW"),
+ DEVCB_NULL,
+ DEVCB_NULL
+};
+
+
+static MACHINE_CONFIG_START( dominob, dominob_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,XTAL_12MHz/2)
+ MCFG_CPU_PROGRAM_MAP(memmap)
+ MCFG_CPU_IO_MAP(portmap)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(59.1524)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 32*8-1)
+ MCFG_SCREEN_UPDATE_STATIC(dominob)
+
+ MCFG_GFXDECODE(dominob)
+ MCFG_PALETTE_LENGTH(512)
+
+ MCFG_VIDEO_START(dominob)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("aysnd", AY8910, XTAL_12MHz/4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30)
+MACHINE_CONFIG_END
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( dominob )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "u81", 0x0000, 0x10000, CRC(709b7a29) SHA1(7c95cbaf669a0885101a48e937868c245f87567e) )
+
+ ROM_REGION( 0x18000, "gfx1", 0 )
+ ROM_LOAD( "u33", 0x00000, 0x8000, CRC(359c98de) SHA1(5c96dfb538c6b25530582f8c2a0cb20d85c39f68) )
+ ROM_LOAD( "u34", 0x08000, 0x8000, CRC(0031f713) SHA1(9341f84081e2d8954e476236e93e49b4d8819b8f) )
+ ROM_LOAD( "u35", 0x10000, 0x8000, CRC(6eb87657) SHA1(40ff9d6f21ade48b16f0cefea08a9364a4ee9144) )
+
+ ROM_REGION( 0x100000, "gfx2", 0 )
+ ROM_LOAD( "u111", 0x00000, 0x40000, CRC(b835be84) SHA1(bbb744a28df00017f81d6eac12b00b5f3aca3a8b) )
+ ROM_CONTINUE(0x00000,0x40000) // 1ST AND 2ND HALF IDENTICAL
+ ROM_LOAD( "u112", 0x40000, 0x40000, CRC(60d7bfd7) SHA1(9f6475ce717e3d5a42aaaacc3ec340e74b7e40b4) )
+ ROM_CONTINUE(0x40000,0x40000) // 1ST AND 2ND HALF IDENTICAL
+ ROM_LOAD( "u113", 0x80000, 0x40000, CRC(3c999d1e) SHA1(e10c61d7868d9c902e337c9947506761878e31a5) )
+ ROM_CONTINUE(0x80000,0x40000) // 1ST AND 2ND HALF IDENTICAL
+ ROM_LOAD( "u114", 0xc0000, 0x40000, CRC(2364124e) SHA1(55dc6c46f54655c574a96f5c920e4e1f2e05fd5d) )
+ ROM_CONTINUE(0xc0000,0x40000) // 1ST AND 2ND HALF IDENTICAL
+ROM_END
+
+
+ROM_START( dominobv2 )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "u81v2", 0x0000, 0x10000, CRC(a27473c0) SHA1(87b4da27e5279fefb6ce37b3ed94a800b1d105c3) )
+
+ ROM_REGION( 0x18000, "gfx1", 0 )
+ ROM_LOAD( "u33", 0x00000, 0x8000, CRC(359c98de) SHA1(5c96dfb538c6b25530582f8c2a0cb20d85c39f68) )
+ ROM_LOAD( "u34", 0x08000, 0x8000, CRC(0031f713) SHA1(9341f84081e2d8954e476236e93e49b4d8819b8f) )
+ ROM_LOAD( "u35", 0x10000, 0x8000, CRC(6eb87657) SHA1(40ff9d6f21ade48b16f0cefea08a9364a4ee9144) )
+
+ ROM_REGION( 0x100000, "gfx2", 0 )
+ ROM_LOAD( "u111v2", 0x00000, 0x40000, CRC(597e43bf) SHA1(782661c0dacff39d8bf9100a4edc60284bb3b558) )
+ ROM_LOAD( "u112v2", 0x40000, 0x40000, CRC(b149b015) SHA1(e062eab8c61350ca996afd0fc8b2e78fda312d32) )
+ ROM_LOAD( "u113v2", 0x80000, 0x40000, CRC(0b804675) SHA1(284eb4377f8334ec09be9a9ba9faad854ab5385e) )
+ ROM_LOAD( "u114v2", 0xc0000, 0x40000, CRC(df17ee65) SHA1(1cb434719a8c406726d2c966392be03a2dc1d758) )
+ROM_END
+
+GAME( 1996, dominob, 0, dominob, dominob, 0, ROT0, "Wonwoo Systems", "Domino Block", GAME_SUPPORTS_SAVE )
+GAME( 1996, dominobv2,dominob, dominob, dominob, 0, ROT0, "Wonwoo Systems", "Domino Block ver.2", GAME_SUPPORTS_SAVE )