diff options
Diffstat (limited to 'trunk/src/mame/drivers/dmndrby.c')
-rw-r--r-- | trunk/src/mame/drivers/dmndrby.c | 645 |
1 files changed, 645 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/dmndrby.c b/trunk/src/mame/drivers/dmndrby.c new file mode 100644 index 00000000000..439e9b853cf --- /dev/null +++ b/trunk/src/mame/drivers/dmndrby.c @@ -0,0 +1,645 @@ +/******************************************************************************************* + +Diamond Derby - G4001 board (c) 1986 Electrocoin + +driver by David Haywood,Mike Green & Angelo Salese + +Notes: +-Press Collect Button to "get the money"; + +TODO: +-Enters into Service Mode (?) if you let it go in attract mode after some time; +-Fix remaining graphic issues; +-Fix colors (check bar test on the first Service Mode menu); +============================================================================================ + +G4001 +Diamond Derby - Electrocoin on an SNK board + +SWP gambling game base on horse racing + +SNK/Electrocoin 1986 +Re-released in 1994 (see dderbya) for changed uk gaming rules. + +-------------------------------------------- +G4001UP01 + +SWA SWB C1 DD1 + DD2 + + 6116 DD4 + Z80 DD5 + DD6 + DD3 6116 + 8910 Z80 6116 6116 + +--------------------------------------------- +G4001UP02 + +DD7 DD11 DD15 K1 +DD8 DD12 DD16 DD19 +DD9 DD13 DD17 DD20 +DD10 DD14 DD18 H5 DD21 + + + DD22 + DD23 + 2114 2148 2148 + 2114 H10 + +*******************************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/ay8910.h" +#include "machine/nvram.h" +#include "video/resnet.h" + + +class dmndrby_state : public driver_device +{ +public: + dmndrby_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) , + m_scroll_ram(*this, "scroll_ram"), + m_sprite_ram(*this, "sprite_ram"), + m_dderby_vidchars(*this, "vidchars"), + m_dderby_vidattribs(*this, "vidattribs"){ } + + required_shared_ptr<UINT8> m_scroll_ram; + required_shared_ptr<UINT8> m_sprite_ram; + required_shared_ptr<UINT8> m_dderby_vidchars; + required_shared_ptr<UINT8> m_dderby_vidattribs; + UINT8 *m_racetrack_tilemap_rom; + tilemap_t *m_racetrack_tilemap; + UINT8 m_io_port[8]; + int m_bg; + DECLARE_WRITE8_MEMBER(dderby_sound_w); + DECLARE_READ8_MEMBER(input_r); + DECLARE_WRITE8_MEMBER(output_w); +}; + + +WRITE8_MEMBER(dmndrby_state::dderby_sound_w) +{ + soundlatch_byte_w(space,0,data); + cputag_set_input_line(machine(), "audiocpu", 0, HOLD_LINE); +} + + +READ8_MEMBER(dmndrby_state::input_r) +{ + switch(offset & 7) + { + case 0: return ioport("IN0")->read(); + case 1: return ioport("IN1")->read(); + case 2: return ioport("IN2")->read(); + case 3: return ioport("IN3")->read(); + case 4: return ioport("IN4")->read(); + case 5: return ioport("IN5")->read(); + case 6: return ioport("IN6")->read(); + case 7: return ioport("IN7")->read(); + } + + return 0xff; +} + +WRITE8_MEMBER(dmndrby_state::output_w) +{ + /* + ---- x--- refill meter [4] + ---- x--- token out meter [5] + ---- x--- token in meter [6] + ---- x--- cash out meter [7] + ---- -x-- coin out (meter) [0-3] + ---- -x-- coin lockout token [4] + ---- -x-- coin counter (meter) [5] + ---- --x- coin lockout [0-3] + ---- ---x lamp [0-6] + */ + m_io_port[offset] = data; +// popmessage("%02x|%02x|%02x|%02x|%02x|%02x|%02x|%02x|",m_io_port[0],m_io_port[1],m_io_port[2],m_io_port[3],m_io_port[4],m_io_port[5],m_io_port[6],m_io_port[7]); +} + +static ADDRESS_MAP_START( memmap, AS_PROGRAM, 8, dmndrby_state ) + AM_RANGE(0x0000, 0x5fff) AM_ROM + AM_RANGE(0x8000, 0x8fff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0xc000, 0xc007) AM_READ(input_r) + AM_RANGE(0xc000, 0xc007) AM_WRITE(output_w) + AM_RANGE(0xc802, 0xc802) AM_READ_PORT("DSW1") + AM_RANGE(0xc803, 0xc803) AM_READ_PORT("DSW2") + AM_RANGE(0xca00, 0xca00) AM_WRITENOP//(vblank_irq_w) //??? + AM_RANGE(0xca01, 0xca01) AM_WRITENOP //watchdog + AM_RANGE(0xca02, 0xca02) AM_RAM_WRITE(dderby_sound_w) + AM_RANGE(0xca03, 0xca03) AM_WRITENOP//(timer_irq_w) //??? + AM_RANGE(0xcc00, 0xcc05) AM_RAM AM_SHARE("scroll_ram") + AM_RANGE(0xce08, 0xce1f) AM_RAM AM_SHARE("sprite_ram") // horse sprites + AM_RANGE(0xd000, 0xd3ff) AM_RAM AM_SHARE("vidchars") // char ram + AM_RANGE(0xd400, 0xd7ff) AM_RAM AM_SHARE("vidattribs") // colours/ attrib ram +ADDRESS_MAP_END + +static ADDRESS_MAP_START( dderby_sound_map, AS_PROGRAM, 8, dmndrby_state ) + AM_RANGE(0x0000, 0x0fff) AM_ROM + AM_RANGE(0x1000, 0x1000) AM_RAM //??? + AM_RANGE(0x4000, 0x4001) AM_DEVWRITE_LEGACY("ay1", ay8910_address_data_w) + AM_RANGE(0x4000, 0x4000) AM_READ(soundlatch_byte_r) + AM_RANGE(0x4001, 0x4001) AM_DEVREAD_LEGACY("ay1", ay8910_r) + AM_RANGE(0x6000, 0x67ff) AM_RAM +ADDRESS_MAP_END + +static INPUT_PORTS_START( dderby ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN4 ) + PORT_DIPNAME( 0x0002, 0x0002, "Out Coin 1" )//out coin 1 + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("BET Horse 5") PORT_CODE(KEYCODE_B) + PORT_BIT( 0xf4, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_DIPNAME( 0x0002, 0x0002, "Out Coin 2" )//out coin 2 + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("BET Horse 6") PORT_CODE(KEYCODE_N) + PORT_BIT( 0xf4, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_DIPNAME( 0x0002, 0x0002, "Out Coin 3" )//out coin 3 + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Collect") PORT_CODE(KEYCODE_2_PAD) //to get coins + PORT_BIT( 0xf4, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN4") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Refill Key") PORT_CODE(KEYCODE_1_PAD) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("BET Horse 4") PORT_CODE(KEYCODE_V) + PORT_BIT( 0xf5, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN5") + PORT_SERVICE_NO_TOGGLE( 0x02, IP_ACTIVE_LOW ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("BET Horse 3") PORT_CODE(KEYCODE_C) + PORT_BIT( 0xf5, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN6") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Back Door") PORT_CODE(KEYCODE_3_PAD) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("BET Horse 2") PORT_CODE(KEYCODE_X) + PORT_BIT( 0xf5, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN7") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Token Coin") PORT_CODE(KEYCODE_0) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("BET Horse 1") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0xf5, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x01, " Unknown 1-1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, " Unknown 1-2" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x00, "Max Prize" ) + PORT_DIPSETTING( 0x06, "240p (cash)" ) + PORT_DIPSETTING( 0x02, "300p (cash)" ) + PORT_DIPSETTING( 0x04, "480p (cash + tokens)" ) + PORT_DIPSETTING( 0x00, "600p (cash + tokens)" ) + PORT_DIPNAME( 0x30, 0x00, "Percentage Payout" ) + PORT_DIPSETTING( 0x00, "76%" ) PORT_CONDITION("DSW1", 0xc0, LESSTHAN, 0x80) + PORT_DIPSETTING( 0x10, "80%" ) PORT_CONDITION("DSW1", 0xc0, LESSTHAN, 0x80) + PORT_DIPSETTING( 0x20, "86%" ) PORT_CONDITION("DSW1", 0xc0, LESSTHAN, 0x80) + PORT_DIPSETTING( 0x30, "88%" ) PORT_CONDITION("DSW1", 0xc0, LESSTHAN, 0x80) + PORT_DIPSETTING( 0x00, "78%" ) PORT_CONDITION("DSW1", 0xc0, NOTLESSTHAN, 0x80) + PORT_DIPSETTING( 0x10, "82%" ) PORT_CONDITION("DSW1", 0xc0, NOTLESSTHAN, 0x80) + PORT_DIPSETTING( 0x20, "86%" ) PORT_CONDITION("DSW1", 0xc0, NOTLESSTHAN, 0x80) + PORT_DIPSETTING( 0x30, "90%" ) PORT_CONDITION("DSW1", 0xc0, NOTLESSTHAN, 0x80) + PORT_DIPNAME( 0xc0, 0x80, "Price Per Game" ) + PORT_DIPSETTING( 0x00, "2p" ) + PORT_DIPSETTING( 0x40, "5p" ) + PORT_DIPSETTING( 0x80, "10p" ) + PORT_DIPSETTING( 0xc0, "20p" ) + + PORT_START("DSW2") /* 8bit */ + PORT_DIPNAME( 0x01, 0x01, "Show Results") + PORT_DIPSETTING( 0x01, "Last Race" ) + PORT_DIPSETTING( 0x00, "Last 6 Races" ) + PORT_DIPNAME( 0x02, 0x02, " Unknown 2-2" ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, " Unknown 2-3" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, " Unknown 2-4" ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, " Unknown 2-5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, " Unknown 2-6" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, " Unknown 2-7" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, " Unknown 2-8" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dderbya ) + PORT_INCLUDE( dderby ) + PORT_MODIFY("DSW1") /* 8bit */ + PORT_DIPNAME( 0x01, 0x01, "Price Per Play") + PORT_DIPSETTING( 0x01, "5p" ) + PORT_DIPSETTING( 0x00, "10p" ) + PORT_DIPNAME( 0x06, 0x02, "Max Prize" ) + PORT_DIPSETTING( 0x00, "400p (cash + tokens)" ) + PORT_DIPSETTING( 0x04, "300p (cash + tokens)" ) + PORT_DIPSETTING( 0x02, "200p (cash)" ) + PORT_DIPSETTING( 0x06, "150p (cash)" ) + PORT_DIPNAME( 0x18, 0x08, "Percentage" ) + PORT_DIPSETTING( 0x00, "76%" ) + PORT_DIPSETTING( 0x08, "80%" ) + PORT_DIPSETTING( 0x10, "84%" ) + PORT_DIPSETTING( 0x18, "88%" ) + PORT_DIPNAME( 0x20, 0x20, " Unknown 1-2" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, " Unknown 1-3" ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, " Unknown 1-4" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static const gfx_layout tiles8x8_layout = +{ + 8,8, + RGN_FRAC(1,2), + 3, + { RGN_FRAC(1,2),4,0 }, + { 0, 1, 2, 3,8,9,10,11 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 +}; + +static const gfx_layout tiles16x16_layout = +{ + 16,16, /* 16*16 sprites */ + RGN_FRAC(1,3), /* 256 sprites */ + 3, /* 3 bits per pixel */ + { 0, RGN_FRAC(1,3), RGN_FRAC(2,3) }, // the three bitplanes are separated + { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 // every sprite takes 32 consecutive bytes + +}; + +static const gfx_layout tiles8x8_layout2 = +{ + 8,8, // 8x8 chars + RGN_FRAC(1,3), + 3, + { 0,RGN_FRAC(1,3),RGN_FRAC(2,3) }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + {0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8}, + 8*8, +}; + +static GFXDECODE_START( dmndrby ) + GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 32*16, 32 ) + GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout2, 0, 8) + GFXDECODE_ENTRY( "gfx3", 0, tiles16x16_layout, 16*16, 32 ) +GFXDECODE_END + +static TILE_GET_INFO( get_dmndrby_tile_info ) +{ + dmndrby_state *state = machine.driver_data<dmndrby_state>(); + int code = state->m_racetrack_tilemap_rom[tile_index]; + int attr = state->m_racetrack_tilemap_rom[tile_index+0x2000]; + + int col = attr&0x1f; + int flipx = (attr&0x40)>>6; + + + SET_TILE_INFO( + 2, + code, + col, + TILE_FLIPYX(flipx) ); +} + + +static VIDEO_START(dderby) +{ + dmndrby_state *state = machine.driver_data<dmndrby_state>(); + state->m_racetrack_tilemap_rom = state->memregion("user1")->base(); + state->m_racetrack_tilemap = tilemap_create(machine,get_dmndrby_tile_info,tilemap_scan_rows,16,16, 16, 512); + state->m_racetrack_tilemap->mark_all_dirty(); + +} + +static SCREEN_UPDATE_IND16(dderby) +{ + dmndrby_state *state = screen.machine().driver_data<dmndrby_state>(); + int x,y,count; + int off,scrolly; + const gfx_element *gfx = screen.machine().gfx[0]; + const gfx_element *sprites = screen.machine().gfx[1]; + const gfx_element *track = screen.machine().gfx[2]; + + bitmap.fill(get_black_pen(screen.machine()), cliprect); + + +/* Draw racetrack + +racetrack seems to be stored in 4th and 5th prom. +can we draw it with the tilemap? maybe not, the layout is a litle strange + +*/ +// base = state->m_scroll_ram[0]; + + off=0x1900-(state->m_bg*0x100)+(state->m_scroll_ram[1])*0x100; + scrolly = 0xff-(state->m_scroll_ram[0]); + if(state->m_scroll_ram[1]==0xff) off=0x1800; + for(x=0;x<16;x++) { + for(y=0;y<16;y++) { + int chr = state->m_racetrack_tilemap_rom[off]; + int col = state->m_racetrack_tilemap_rom[off+0x2000]&0x1f; + int flipx = state->m_racetrack_tilemap_rom[off+0x2000]&0x40; + drawgfx_opaque(bitmap,cliprect,track,chr,col,flipx,0,y*16+scrolly,x*16); + // draw another bit of track + // a rubbish way of doing it + chr = state->m_racetrack_tilemap_rom[off-0x100]; + col = state->m_racetrack_tilemap_rom[off+0x1f00]&0x1f; + flipx = state->m_racetrack_tilemap_rom[off+0x1f00]&0x40; + drawgfx_opaque(bitmap,cliprect,track,chr,col,flipx,0,y*16-256+scrolly,x*16); + off++; + } + } + + +//return 0; + +/* draw sprites + + guess work again! seems to work fine and horse labels match up +wouldnt like to say its the most effective way though... + -- maybe they should be decoded as 'big sprites' instead? + +*/ + for (count=5;count>=0;count-- ) + { + int a=0; + int b=0; + int base = count*4; + int sprx=state->m_sprite_ram[base+3]; + int spry=state->m_sprite_ram[base+2]; + //state->m_sprite_ram[base+1]; + int col = (state->m_sprite_ram[base+1]&0x1f); + int anim = (state->m_sprite_ram[base]&0x3)*0x40; // animation frame - probably wrong but seems right + int horse = (state->m_sprite_ram[base+1]&0x7)*8+7; // horse label from 1 - 6 + + for (a=0;a<8 ;a++) + { + for(b=0;b<7;b++) { + drawgfx_transpen(bitmap,cliprect,sprites,anim+a*8+b,col,0,0,sprx+a*8,spry+b*8,0); + } + } + // draw the horse number + a=3; + b=3; + drawgfx_transpen(bitmap,cliprect,sprites,anim+horse,col,0,0,sprx+a*8,spry+b*8,0); + + + } + + /*TODO: Fix / understand how the transparency works properly. */ + count=0; + for (y=0;y<32;y++) + { + for(x=0;x<32;x++) + { + int tileno,bank,color; + tileno=state->m_dderby_vidchars[count]; + bank=(state->m_dderby_vidattribs[count]&0x20)>>5; + tileno|=(bank<<8); + color=((state->m_dderby_vidattribs[count])&0x1f); + + drawgfx_transpen(bitmap,cliprect,gfx,tileno,color,0,0,x*8,y*8,(tileno == 0x38) ? 0 : -1); + + count++; + } + } + + + return 0; +} + +// copied from elsewhere. surely incorrect +static PALETTE_INIT( dmnderby ) +{ + const UINT8 *color_prom = machine.root_device().memregion("proms")->base(); + static const int resistances_rg[3] = { 1000, 470, 220 }; + static const int resistances_b [2] = { 470, 220 }; + double rweights[3], gweights[3], bweights[2]; + int i; + + /* compute the color output resistor weights */ + compute_resistor_weights(0, 255, -1.0, + 3, &resistances_rg[0], rweights, 470, 0, + 3, &resistances_rg[0], gweights, 470, 0, + 2, &resistances_b[0], bweights, 470, 0); + + /* allocate the colortable */ + machine.colortable = colortable_alloc(machine, 0x20); + + /* create a lookup table for the palette */ + for (i = 0; i < 0x20; i++) + { + int bit0, bit1, bit2; + int r, g, b; + + /* red component */ + bit0 = (color_prom[i] >> 0) & 0x01; + bit1 = (color_prom[i] >> 1) & 0x01; + bit2 = (color_prom[i] >> 2) & 0x01; + r = combine_3_weights(rweights, bit0, bit1, bit2); + + /* green component */ + bit0 = (color_prom[i] >> 3) & 0x01; + bit1 = (color_prom[i] >> 4) & 0x01; + bit2 = (color_prom[i] >> 5) & 0x01; + g = combine_3_weights(gweights, bit0, bit1, bit2); + + /* blue component */ + bit0 = (color_prom[i] >> 6) & 0x01; + bit1 = (color_prom[i] >> 7) & 0x01; + b = combine_2_weights(bweights, bit0, bit1); + + colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b)); + } + + /* color_prom now points to the beginning of the lookup table */ + color_prom = machine.root_device().memregion("proms2")->base(); + + /* normal tiles use colors 0-15 */ + for (i = 0x000; i < 0x300; i++) + { + UINT8 ctabentry = color_prom[i]; + colortable_entry_set_value(machine.colortable, i, ctabentry); + } +} + +/*Main Z80 is IM 0,HW-latched irqs. */ +static INTERRUPT_GEN( dderby_irq ) +{ + cputag_set_input_line_and_vector(device->machine(), "maincpu", 0, HOLD_LINE, 0xd7); /* RST 10h */ +} + +static INTERRUPT_GEN( dderby_timer_irq ) +{ + cputag_set_input_line_and_vector(device->machine(), "maincpu", 0, HOLD_LINE, 0xcf); /* RST 08h */ +} + +static MACHINE_CONFIG_START( dderby, dmndrby_state ) + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */ + MCFG_CPU_PROGRAM_MAP(memmap) + MCFG_CPU_VBLANK_INT("screen", dderby_irq) + MCFG_CPU_PERIODIC_INT(dderby_timer_irq, 244/2) + + MCFG_CPU_ADD("audiocpu", Z80, 4000000) /* verified on schematics */ + MCFG_CPU_PROGRAM_MAP(dderby_sound_map) + + MCFG_QUANTUM_TIME(attotime::from_hz(6000)) + MCFG_NVRAM_ADD_0FILL("nvram") + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(256, 256) + MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) + MCFG_SCREEN_UPDATE_STATIC(dderby) + + MCFG_GFXDECODE(dmndrby) + MCFG_PALETTE_LENGTH(0x300) + MCFG_PALETTE_INIT(dmnderby) + + MCFG_VIDEO_START(dderby) + + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ay1", AY8910, 1789750) // frequency guessed + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35) +MACHINE_CONFIG_END + + +ROM_START( dmndrby ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu */ + ROM_LOAD( "dd04.m6", 0x00000, 0x02000, CRC(a3cfd28e) SHA1(7ba14876fa4409634a699e049bce3bc457522932) ) + ROM_LOAD( "dd05.m7", 0x02000, 0x02000, CRC(16f7ac0b) SHA1(030b8c2b294a0287f3aaf72424304fc191315888) ) + ROM_LOAD( "dd06.m8", 0x04000, 0x02000, CRC(914ba8f5) SHA1(d1b3f3d5d2625e42ea6cb5c777942cec7faea58e) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */ + ROM_LOAD( "dd03.j9", 0x00000, 0x01000, CRC(660f0cae) SHA1(b3b414e52342de877a5c20886a87002a63310a94) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) /* tiles */ + ROM_LOAD( "dd01.e1", 0x00000, 0x02000, CRC(2e120288) SHA1(0ea29aff07e956b19080f05bd18b427195694ce8) ) + ROM_LOAD( "dd02.e2", 0x02000, 0x02000, CRC(ca028c8c) SHA1(f882eea2191cf1f3ea57d49fd6862f98401555be) ) + + ROM_REGION( 0x4000, "user1", 0 ) // tracerack data + ROM_LOAD( "dd22.n6", 0x00000, 0x02000, CRC(db6b13fc) SHA1(3415deb2ffa86679e4f8abb644b75963e5368ba0) ) + ROM_LOAD( "dd23.n7", 0x02000, 0x02000, CRC(595fdb9b) SHA1(133d227bb156be52337da974e37973b049722e49) ) + + ROM_REGION( 0x18000, "gfx2", 0 ) /* horse sprites (kinda) */ + ROM_LOAD( "dd07.b1", 0x00000, 0x02000, CRC(207a534a) SHA1(ddbd292f79cc9fb7bd9f0ee9874da87909147789) ) + ROM_LOAD( "dd08.b2", 0x02000, 0x02000, CRC(f380e2c4) SHA1(860a6557ae8b81d310c353f88f9194e1ffd551ec) ) + ROM_LOAD( "dd09.b3", 0x04000, 0x02000, CRC(68ebf74c) SHA1(959ee6c4ce700cff86af39442063dc79b8f8913e) ) + ROM_LOAD( "dd10.b5", 0x06000, 0x01000, CRC(38b1568a) SHA1(f7e04db49708dfc8c8512026d3460af0f3fb6780) ) + ROM_LOAD( "dd11.d1", 0x08000, 0x02000, CRC(fe615561) SHA1(808f703d0ca1576feb78f21c380e4006dd634a9c) ) + ROM_LOAD( "dd12.d2", 0x0a000, 0x02000, CRC(4df63aae) SHA1(a0b224fb1157fc25c21f9f0664bb8385e94e5c77) ) + ROM_LOAD( "dd13.d4", 0x0c000, 0x02000, CRC(cace0dfc) SHA1(41902f3ee2fa18798e3b441ee18f7b953d977b93) ) + ROM_LOAD( "dd14.d5", 0x0e000, 0x01000, CRC(2c602cbe) SHA1(78ffe79e3f2c4a3e9c6adc8f4635ed1a93528dc8) ) + ROM_LOAD( "dd15.e1", 0x10000, 0x02000, CRC(2ce23b64) SHA1(5cbeabc015cb167c7fd485ab4d9f1329bc2e94b3) ) + ROM_LOAD( "dd16.e2", 0x12000, 0x02000, CRC(6af9796c) SHA1(4cd818d488ac85fd6f8732fdca80cc29db86d3f4) ) + ROM_LOAD( "dd17.e4", 0x14000, 0x02000, CRC(b451cde2) SHA1(1c7340cc39d9beca1640c88000112c898d3de941) ) + ROM_LOAD( "dd18.e5", 0x16000, 0x01000, CRC(56228aaf) SHA1(74e96ebefc1b69310b23e47a35affbb7cd7d9acc) ) + + ROM_REGION( 0x6000, "gfx3", 0 ) + ROM_LOAD( "dd19.n2", 0x00000, 0x02000, CRC(fd536051) SHA1(556dfe064eeb9be1db751410ec128385c463e706) ) + ROM_LOAD( "dd20.n3", 0x02000, 0x02000, CRC(1497e52f) SHA1(f08c20c97c8d2148fcc705297cf1129bc65c9b83) ) + ROM_LOAD( "dd21.n4", 0x04000, 0x02000, CRC(87605d44) SHA1(c985fb15eac7bcc89e92909cf588b5982d0cabd0) ) + + ROM_REGION( 0x020, "proms", 0 ) // palette + ROM_LOAD( "ddprom3.h5", 0x0000, 0x0020, CRC(aea3cff6) SHA1(1139dd52c127436873a674be8a14527190091a82) ) + + ROM_REGION( 0x300, "proms2", 0 ) // lookup + ROM_LOAD( "ddprom4.h10",0x0000, 0x0100, CRC(7280f000) SHA1(bfad2b547b8abe6c67928bec08e7d00431c539d5) ) // HORSES + ROM_LOAD( "ddprom5.k1", 0x0100, 0x0100, CRC(15edbdac) SHA1(298640afb24830d32f54c0c7c5960d777f51f2bd) ) // TILES? + ROM_LOAD( "ddprom1.c1", 0x0200, 0x0100, CRC(e1c2fa1b) SHA1(6b8b0b2c1ac4b2796070452c923ba96dd8b29048) ) // ??? + + ROM_REGION( 0x200, "proms3", 0 ) // other + ROM_LOAD( "ddprom2.j5", 0x0000, 0x0100, CRC(3e5402dc) SHA1(2f497333f49064c54995cec8919f3aebdc17e977) ) + ROM_LOAD( "ddprom6.m12",0x0100, 0x0100, CRC(7f677b7d) SHA1(946014cb01f5954a3cb196796741ee174a0de641) ) +ROM_END + +ROM_START( dmndrbya ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "dd4", 0x00000, 0x02000, CRC(29b06e0f) SHA1(301fc2fe25ce47c2ad5112f0b795cd6bae605071) ) + ROM_LOAD( "dd5", 0x02000, 0x02000, CRC(5299d020) SHA1(678d338d2cee5250154454be97456d5f80bb4759) ) + ROM_LOAD( "dd6", 0x04000, 0x02000, CRC(f7e30ec0) SHA1(bf898987366ee9def190e3575108395b0aaef2d6) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */ + ROM_LOAD( "dd03.j9", 0x00000, 0x01000, CRC(660f0cae) SHA1(b3b414e52342de877a5c20886a87002a63310a94) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "dd1", 0x00000, 0x02000, CRC(7fe475a6) SHA1(008bbaff87baad7f4c2497e40bf5e3fc95f993b4) ) + ROM_LOAD( "dd2", 0x02000, 0x02000, CRC(54def3ee) SHA1(fb88852ada2b5b555c0e8c0a082ed9978ff27434) ) + + ROM_REGION( 0x4000, "user1", 0 ) // tracerack data + ROM_LOAD( "dd22.n6", 0x00000, 0x02000, CRC(db6b13fc) SHA1(3415deb2ffa86679e4f8abb644b75963e5368ba0) ) + ROM_LOAD( "dd23.n7", 0x02000, 0x02000, CRC(595fdb9b) SHA1(133d227bb156be52337da974e37973b049722e49) ) + + ROM_REGION( 0x18000, "gfx2", 0 ) + ROM_LOAD( "dd07.b1", 0x00000, 0x02000, CRC(207a534a) SHA1(ddbd292f79cc9fb7bd9f0ee9874da87909147789) ) + ROM_LOAD( "dd08.b2", 0x02000, 0x02000, CRC(f380e2c4) SHA1(860a6557ae8b81d310c353f88f9194e1ffd551ec) ) + ROM_LOAD( "dd09.b3", 0x04000, 0x02000, CRC(68ebf74c) SHA1(959ee6c4ce700cff86af39442063dc79b8f8913e) ) + ROM_LOAD( "dd10.b5", 0x06000, 0x01000, CRC(38b1568a) SHA1(f7e04db49708dfc8c8512026d3460af0f3fb6780) ) + ROM_LOAD( "dd11.d1", 0x08000, 0x02000, CRC(fe615561) SHA1(808f703d0ca1576feb78f21c380e4006dd634a9c) ) + ROM_LOAD( "dd12.d2", 0x0a000, 0x02000, CRC(4df63aae) SHA1(a0b224fb1157fc25c21f9f0664bb8385e94e5c77) ) + ROM_LOAD( "dd13.d4", 0x0c000, 0x02000, CRC(cace0dfc) SHA1(41902f3ee2fa18798e3b441ee18f7b953d977b93) ) + ROM_LOAD( "dd14.d5", 0x0e000, 0x01000, CRC(2c602cbe) SHA1(78ffe79e3f2c4a3e9c6adc8f4635ed1a93528dc8) ) + ROM_LOAD( "dd15.e1", 0x10000, 0x02000, CRC(2ce23b64) SHA1(5cbeabc015cb167c7fd485ab4d9f1329bc2e94b3) ) + ROM_LOAD( "dd16.e2", 0x12000, 0x02000, CRC(6af9796c) SHA1(4cd818d488ac85fd6f8732fdca80cc29db86d3f4) ) + ROM_LOAD( "dd17.e4", 0x14000, 0x02000, CRC(b451cde2) SHA1(1c7340cc39d9beca1640c88000112c898d3de941) ) + ROM_LOAD( "dd18.e5", 0x16000, 0x01000, CRC(56228aaf) SHA1(74e96ebefc1b69310b23e47a35affbb7cd7d9acc) ) + + ROM_REGION( 0x6000, "gfx3", 0 ) + ROM_LOAD( "dd19.n2", 0x00000, 0x02000, CRC(fd536051) SHA1(556dfe064eeb9be1db751410ec128385c463e706) ) + ROM_LOAD( "dd20.n3", 0x02000, 0x02000, CRC(1497e52f) SHA1(f08c20c97c8d2148fcc705297cf1129bc65c9b83) ) + ROM_LOAD( "dd21.n4", 0x04000, 0x02000, CRC(87605d44) SHA1(c985fb15eac7bcc89e92909cf588b5982d0cabd0) ) + + ROM_REGION( 0x020, "proms", 0 ) // palette + ROM_LOAD( "ddprom3.h5", 0x0000, 0x0020, CRC(aea3cff6) SHA1(1139dd52c127436873a674be8a14527190091a82) ) + + ROM_REGION( 0x300, "proms2", 0 ) // lookup + ROM_LOAD( "ddprom4.h10",0x0000, 0x0100, CRC(7280f000) SHA1(bfad2b547b8abe6c67928bec08e7d00431c539d5) ) // HORSES + ROM_LOAD( "ddprom5.k1", 0x0100, 0x0100, CRC(15edbdac) SHA1(298640afb24830d32f54c0c7c5960d777f51f2bd) ) // TILES? + ROM_LOAD( "ddprom1.c1", 0x0200, 0x0100, CRC(e1c2fa1b) SHA1(6b8b0b2c1ac4b2796070452c923ba96dd8b29048) ) // ??? + + ROM_REGION( 0x200, "proms3", 0 ) // other + ROM_LOAD( "ddprom2.j5", 0x0000, 0x0100, CRC(3e5402dc) SHA1(2f497333f49064c54995cec8919f3aebdc17e977) ) + ROM_LOAD( "ddprom6.m12",0x0100, 0x0100, CRC(7f677b7d) SHA1(946014cb01f5954a3cb196796741ee174a0de641) ) +ROM_END + + +/* YEAR, NAME, PARENT, MACHINE, INPUT, INIT, MONITOR, COMPANY, FULLNAME */ +GAME( 1994, dmndrby, 0, dderby, dderby, 0, ROT0, "Electrocoin", "Diamond Derby (Newer)",GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_COLORS|GAME_NOT_WORKING ) // hack? +GAME( 1986, dmndrbya, dmndrby, dderby, dderbya, 0, ROT0, "Electrocoin", "Diamond Derby (Original)",GAME_IMPERFECT_GRAPHICS|GAME_IMPERFECT_COLORS|GAME_NOT_WORKING ) |