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Diffstat (limited to 'trunk/src/mame/drivers/discoboy.c')
-rw-r--r--trunk/src/mame/drivers/discoboy.c555
1 files changed, 555 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/discoboy.c b/trunk/src/mame/drivers/discoboy.c
new file mode 100644
index 00000000000..6b5aa5f638d
--- /dev/null
+++ b/trunk/src/mame/drivers/discoboy.c
@@ -0,0 +1,555 @@
+/*
+ Disco Boy
+
+Similar to mitchell.c / egghunt.c .. clearly derived from that hardware
+
+PCB Layout
+----------
+
+SOFT ART CO. 1993 NO - 1021
+PROGRAM NO-93-01-14-0024
++------------------------------------------+
+| YM3014 YM3812 10MHz 5.u94 |
+| 6116 6.u124 |
+| 1.u45 7.u95 |
+| M5205 2.u28 8.u125 |
+|J Z8400B 6116|
+|A 6116 6116 TPC1020AFN |
+|M 6116 6116|
+|M DSW2 |
+|A DSW1 6264 |
+| 6264 u80 u81 |
+|12MHz u2 u50 u5 |
+| u18 u78 u79 |
+| Z0840004PSC u46 u49 |
++------------------------------------------+
+
+Notes:
+ Zilog Z0840004PSC (Z80 cpu, main program CPU)
+ Goldstar Z8400B PS (Z80 cpu, sound CPU)
+ Yamaha YM3014/YM3812 (rebadged as 83142/5A12)
+ OKI M5205
+ TI TPC1020AFN-084C
+ 10.000MHz & 12.000MHz OSCs
+
+*/
+
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/msm5205.h"
+#include "sound/3812intf.h"
+
+
+
+class discoboy_state : public driver_device
+{
+public:
+ discoboy_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag) { }
+
+ /* video-related */
+ UINT8 m_ram_bank;
+ UINT8 m_gfxbank;
+ UINT8 m_port_00;
+ int m_adpcm_data;
+
+ /* devices */
+ device_t *m_audiocpu;
+
+ /* memory */
+ UINT8 m_ram_1[0x800];
+ UINT8 m_ram_2[0x800];
+ UINT8 m_ram_3[0x1000];
+ UINT8 m_ram_4[0x1000];
+ UINT8 m_ram_att[0x800];
+};
+
+
+
+static VIDEO_START( discoboy )
+{
+}
+
+static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
+{
+ discoboy_state *state = machine.driver_data<discoboy_state>();
+ int flipscreen = 0;
+ int offs, sx, sy;
+
+ for (offs = 0x1000 - 0x40; offs >= 0; offs -= 0x20)
+ {
+ int code = state->m_ram_4[offs];
+ int attr = state->m_ram_4[offs + 1];
+ int color = attr & 0x0f;
+ sx = state->m_ram_4[offs + 3] + ((attr & 0x10) << 4);
+ sy = ((state->m_ram_4[offs + 2] + 8) & 0xff) - 8;
+ code += (attr & 0xe0) << 3;
+
+ if (code >= 0x400)
+ {
+ if ((state->m_gfxbank & 0x30) == 0x00)
+ {
+ code = 0x400 + (code & 0x3ff);
+ }
+ else if ((state->m_gfxbank & 0x30) == 0x10)
+ {
+ code = 0x400 + (code & 0x3ff) + 0x400;
+ }
+ else if ((state->m_gfxbank & 0x30) == 0x20)
+ {
+ code = 0x400 + (code & 0x3ff) + 0x800;
+ }
+ else if ((state->m_gfxbank & 0x30) == 0x30)
+ {
+ code = 0x400 + (code & 0x3ff) + 0xc00;
+ }
+ else
+ {
+ code = machine.rand();
+ }
+ }
+
+ drawgfx_transpen(bitmap,cliprect,machine.gfx[0],
+ code,
+ color,
+ flipscreen,0,
+ sx,sy,15);
+ }
+}
+
+
+static SCREEN_UPDATE( discoboy )
+{
+ discoboy_state *state = screen->machine().driver_data<discoboy_state>();
+ UINT16 x, y;
+ int i;
+ int count = 0;
+
+ for (i = 0; i < 0x800; i += 2)
+ {
+ UINT16 pal;
+ int r, g, b;
+ pal = state->m_ram_1[i] | (state->m_ram_1[i + 1] << 8);
+
+ b = ((pal >> 0) & 0xf) << 4;
+ g = ((pal >> 4) & 0xf) << 4;
+ r = ((pal >> 8) & 0xf) << 4;
+
+ palette_set_color(screen->machine(), i / 2, MAKE_RGB(r, g, b));
+ }
+
+ for (i = 0; i < 0x800; i += 2)
+ {
+ UINT16 pal;
+ int r,g,b;
+ pal = state->m_ram_2[i] | (state->m_ram_2[i + 1] << 8);
+
+ b = ((pal >> 0) & 0xf) << 4;
+ g = ((pal >> 4) & 0xf) << 4;
+ r = ((pal >> 8) & 0xf) << 4;
+
+ palette_set_color(screen->machine(), (i / 2) + 0x400, MAKE_RGB(r, g, b));
+ }
+
+ bitmap_fill(bitmap, cliprect, 0x3ff);
+
+ for (y = 0; y < 32; y++)
+ {
+ for (x = 0; x < 64; x++)
+ {
+ UINT16 tileno = state->m_ram_3[count] | (state->m_ram_3[count + 1] << 8);
+
+ if (tileno > 0x2000)
+ {
+ if ((state->m_gfxbank & 0x40) == 0x40)
+ tileno = 0x2000 + (tileno & 0x1fff) + 0x2000;
+ else
+ tileno = 0x2000 + (tileno & 0x1fff) + 0x0000;
+ }
+
+ drawgfx_opaque(bitmap, cliprect, screen->machine().gfx[1], tileno, state->m_ram_att[count / 2], 0, 0, x*8, y*8);
+ count += 2;
+ }
+ }
+
+ draw_sprites(screen->machine(), bitmap, cliprect);
+
+ return 0;
+}
+
+#ifdef UNUSED_FUNCTION
+void discoboy_setrombank( running_machine &machine, UINT8 data )
+{
+ UINT8 *ROM = machine.region("maincpu")->base();
+ data &= 0x2f;
+ memory_set_bankptr(space->machine(), "bank1", &ROM[0x6000 + (data * 0x1000)] );
+}
+#endif
+
+static WRITE8_HANDLER( rambank_select_w )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+ state->m_ram_bank = data;
+ if (data &= 0x83) logerror("rambank_select_w !!!!!");
+}
+
+static WRITE8_HANDLER( discoboy_port_00_w )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+ if (data & 0xfe) logerror("unk discoboy_port_00_w %02x\n",data);
+ state->m_port_00 = data;
+}
+
+static WRITE8_HANDLER( discoboy_port_01_w )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+
+ // 00 10 20 30 during gameplay 1,2,3 other times?? title screen bit 0x40 toggle
+ //printf("unk discoboy_port_01_w %02x\n",data);
+ // discoboy gfxbank
+ state->m_gfxbank = data & 0xf0;
+
+ memory_set_bank(space->machine(), "bank1", data & 0x07);
+}
+
+static WRITE8_HANDLER( discoboy_port_03_w ) // sfx? (to sound cpu)
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+ // printf("unk discoboy_port_03_w %02x\n", data);
+ // device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, HOLD_LINE);
+ soundlatch_w(space, 0, data);
+ device_set_input_line(state->m_audiocpu, 0, HOLD_LINE);
+}
+
+static WRITE8_HANDLER( discoboy_port_06_w )
+{
+ //printf("unk discoboy_port_06_w %02x\n",data);
+ if (data != 0) logerror("port 06!!!! %02x\n",data);
+}
+
+
+static WRITE8_HANDLER( rambank_w )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+
+ if (state->m_ram_bank & 0x20)
+ state->m_ram_2[offset] = data;
+ else
+ state->m_ram_1[offset] = data;
+}
+
+static READ8_HANDLER( rambank_r )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+
+ if (state->m_ram_bank & 0x20)
+ return state->m_ram_2[offset];
+ else
+ return state->m_ram_1[offset];
+}
+
+static READ8_HANDLER( rambank2_r )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+
+ if (state->m_port_00 == 0x00)
+ return state->m_ram_3[offset];
+ else if (state->m_port_00 == 0x01)
+ return state->m_ram_4[offset];
+ else
+ printf("unk rb2_r\n");
+
+ return space->machine().rand();
+}
+
+static WRITE8_HANDLER( rambank2_w )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+
+ if (state->m_port_00 == 0x00)
+ state->m_ram_3[offset] = data;
+ else if (state->m_port_00 == 0x01)
+ state->m_ram_4[offset] = data;
+ else
+ printf("unk rb2_w\n");
+}
+
+static READ8_HANDLER( discoboy_ram_att_r )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+ return state->m_ram_att[offset];
+}
+
+static WRITE8_HANDLER( discoboy_ram_att_w )
+{
+ discoboy_state *state = space->machine().driver_data<discoboy_state>();
+ state->m_ram_att[offset] = data;
+}
+
+static ADDRESS_MAP_START( discoboy_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xc7ff) AM_READWRITE(rambank_r, rambank_w)
+ AM_RANGE(0xc800, 0xcfff) AM_READWRITE(discoboy_ram_att_r, discoboy_ram_att_w)
+ AM_RANGE(0xd000, 0xdfff) AM_READWRITE(rambank2_r, rambank2_w)
+ AM_RANGE(0xe000, 0xefff) AM_RAM
+ AM_RANGE(0xf000, 0xffff) AM_RAM
+ADDRESS_MAP_END
+
+
+static READ8_HANDLER( discoboy_port_06_r )
+{
+ return 0x00;
+}
+
+static ADDRESS_MAP_START( io_map, AS_IO, 8 )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x00) AM_READ_PORT("DSWA") AM_WRITE(discoboy_port_00_w)
+ AM_RANGE(0x01, 0x01) AM_READ_PORT("SYSTEM") AM_WRITE(discoboy_port_01_w)
+ AM_RANGE(0x02, 0x02) AM_READ_PORT("P1")
+ AM_RANGE(0x03, 0x03) AM_READ_PORT("P2") AM_WRITE(discoboy_port_03_w)
+ AM_RANGE(0x04, 0x04) AM_READ_PORT("DSWB")
+ AM_RANGE(0x06, 0x06) AM_READWRITE(discoboy_port_06_r, discoboy_port_06_w) // ???
+ AM_RANGE(0x07, 0x07) AM_WRITE(rambank_select_w) // 0x20 is palette bank bit.. others?
+ADDRESS_MAP_END
+
+/* Sound */
+
+//static WRITE8_HANDLER( splash_adpcm_data_w ){
+// state->m_adpcm_data = data;
+//}
+
+static void splash_msm5205_int( device_t *device )
+{
+ discoboy_state *state = device->machine().driver_data<discoboy_state>();
+ msm5205_data_w(device, state->m_adpcm_data >> 4);
+// state->m_adpcm_data = (state->m_adpcm_data << 4) & 0xf0;
+}
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xf000, 0xf7ff) AM_RAM
+ AM_RANGE(0xec00, 0xec01) AM_DEVWRITE("ymsnd", ym3812_w)
+ AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( discoboy )
+ PORT_START("DSWA")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:6,7,8")
+ PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 2C_3C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5")
+ PORT_DIPSETTING( 0x08, "Every 150000" )
+ PORT_DIPSETTING( 0x00, "Every 300000" )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:4")
+ PORT_DIPSETTING( 0x10, "3" )
+ PORT_DIPSETTING( 0x00, "4" )
+ PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:2,3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hardest ) )
+ PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+
+ PORT_START("DSWB")
+ PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SWB:8" )
+ PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SWB:7" )
+ PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SWB:6" )
+ PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SWB:5" )
+ PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SWB:4" )
+ PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SWB:3" )
+ PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SWB:2" )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+static const gfx_layout tiles8x8_layout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 4,
+ { RGN_FRAC(1,2)+4,RGN_FRAC(1,2), RGN_FRAC(0,2)+4,RGN_FRAC(0,2) },
+ { 0, 1, 2, 3, 8, 9, 10, 11, 256, 257, 258, 259, 264,265,266,267 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
+ 16*32
+};
+
+static const gfx_layout tiles8x8_layout2 =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(1,4), RGN_FRAC(0,4),RGN_FRAC(3,4),RGN_FRAC(2,4) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static GFXDECODE_START( discoboy )
+ GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0x000, 128 )
+ GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout2, 0x000, 128 )
+GFXDECODE_END
+
+
+
+static const msm5205_interface discoboy_msm5205_interface =
+{
+ splash_msm5205_int, /* IRQ handler */
+ MSM5205_S48_4B /* ??? unknown hz */
+};
+
+
+static MACHINE_START( discoboy )
+{
+ discoboy_state *state = machine.driver_data<discoboy_state>();
+
+ state->m_audiocpu = machine.device("audiocpu");
+
+ state->save_item(NAME(state->m_ram_bank));
+ state->save_item(NAME(state->m_port_00));
+ state->save_item(NAME(state->m_gfxbank));
+ state->save_item(NAME(state->m_adpcm_data));
+}
+
+static MACHINE_RESET( discoboy )
+{
+ discoboy_state *state = machine.driver_data<discoboy_state>();
+
+ state->m_ram_bank = 0;
+ state->m_port_00 = 0;
+ state->m_gfxbank = 0;
+ state->m_adpcm_data = 0x80;
+}
+
+static MACHINE_CONFIG_START( discoboy, discoboy_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,12000000/2) /* 6 MHz? */
+ MCFG_CPU_PROGRAM_MAP(discoboy_map)
+ MCFG_CPU_IO_MAP(io_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80,10000000/2) /* 5 MHz? */
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+ MCFG_CPU_PERIODIC_INT(nmi_line_pulse,32*60)
+
+ MCFG_MACHINE_START( discoboy )
+ MCFG_MACHINE_RESET( discoboy )
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(512, 256)
+ MCFG_SCREEN_VISIBLE_AREA(8*8, 512-1-8*8, 0+8, 256-1-8)
+ MCFG_SCREEN_UPDATE(discoboy)
+
+ MCFG_GFXDECODE(discoboy)
+ MCFG_PALETTE_LENGTH(0x1000)
+
+ MCFG_VIDEO_START(discoboy)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM3812, 2500000)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
+
+
+ MCFG_SOUND_ADD("msm", MSM5205, 384000) // ???? unknown
+ MCFG_SOUND_CONFIG(discoboy_msm5205_interface)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
+MACHINE_CONFIG_END
+
+
+ROM_START( discoboy )
+ ROM_REGION( 0x30000, "maincpu", 0 )
+ ROM_LOAD( "u2", 0x00000, 0x10000, CRC(44a4fefa) SHA1(29b74bb739afffb7baefb5ed4da09cdb1559b011) )
+ ROM_LOAD( "u18", 0x10000, 0x20000, CRC(88d1282d) SHA1(1f11dad0f577198c54a1dc182ba7502e398b998f) )
+
+ ROM_REGION( 0x20000, "audiocpu", 0 )
+ ROM_LOAD( "2.u28", 0x00000, 0x10000, CRC(7c2ed174) SHA1(ace209dc4cc7a4ffca062842defd84cefc5b10d2))
+ ROM_LOAD( "1.u45", 0x10000, 0x10000, CRC(c266c6df) SHA1(f76e38ded43f56a486cf6569c679ddb57a4165fb) )
+
+ ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT )
+ ROM_LOAD( "5.u94", 0x00000, 0x10000, CRC(dbd20836) SHA1(d97651626b1dc16b93f8aed28bac19fd177e626f) )
+ ROM_LOAD( "6.u124", 0x10000, 0x40000, CRC(e20d41f8) SHA1(792294a34840867072bc484d6f3cae3502c8bc28) )
+ ROM_LOAD( "7.u95", 0x80000, 0x10000, CRC(1d5617a2) SHA1(6b6bd50c1984748dc8bf6600431d9bb6fe443873) )
+ ROM_LOAD( "8.u125", 0x90000, 0x40000, CRC(30be1340) SHA1(e4765b75c8f774c6f7f7b5496a50c33ee3950550) )
+
+ ROM_REGION( 0x100000, "gfx2", ROMREGION_INVERT )
+ ROM_LOAD( "u80", 0x00000, 0x10000, CRC(4cc642ae) SHA1(2a59ebc8ab27bf7c3c1aa389ea32fb01d5cfdce8) )
+ ROM_LOAD( "u50", 0x10000, 0x20000, CRC(1557ca92) SHA1(5a0afbeede6f0ae1c75bdec446132c673aeb0fe7) )
+ ROM_LOAD( "u81", 0x40000, 0x10000, CRC(9e04274e) SHA1(70c28212b242335353e6dd48b7eb176146bec457) )
+ ROM_LOAD( "u5", 0x50000, 0x20000, CRC(a07df669) SHA1(7f09b2508b9bffed7a4cd191f707af3c0c2a1de2) )
+ ROM_LOAD( "u78", 0x80000, 0x10000, CRC(04571f70) SHA1(afdc7d84f7804c2ced413d13e6985a05f841e79e) )
+ ROM_LOAD( "u46", 0x90000, 0x20000, CRC(764ffde4) SHA1(637df403a6ac73456892add3f2403a92afb67f19) )
+ ROM_LOAD( "u79", 0xc0000, 0x10000, CRC(646f0f83) SHA1(d5cd050872d4b8c2fc89c3c0f434b1d66e5f1c59) )
+ ROM_LOAD( "u49", 0xd0000, 0x20000, CRC(0b6c0d8d) SHA1(820a12c84af4fd5a04e1eca3cbace0002d3024b6) )
+ROM_END
+
+
+static DRIVER_INIT( discoboy )
+{
+ discoboy_state *state = machine.driver_data<discoboy_state>();
+ UINT8 *ROM = machine.region("maincpu")->base();
+
+ memset(state->m_ram_1, 0, sizeof(state->m_ram_1));
+ memset(state->m_ram_2, 0, sizeof(state->m_ram_2));
+ memset(state->m_ram_att,0, sizeof(state->m_ram_att));
+ memset(state->m_ram_3, 0, sizeof(state->m_ram_3));
+ memset(state->m_ram_4, 0, sizeof(state->m_ram_4));
+
+ state->save_item(NAME(state->m_ram_1));
+ state->save_item(NAME(state->m_ram_2));
+ state->save_item(NAME(state->m_ram_att));
+ state->save_item(NAME(state->m_ram_3));
+ state->save_item(NAME(state->m_ram_4));
+
+ memory_configure_bank(machine, "bank1", 0, 8, &ROM[0x10000], 0x4000);
+ memory_set_bank(machine, "bank1", 0);
+}
+
+
+GAME( 1993, discoboy, 0, discoboy, discoboy, discoboy, ROT270, "Soft Art Co.", "Disco Boy", GAME_SUPPORTS_SAVE )