diff options
Diffstat (limited to 'trunk/src/mame/drivers/decocass.c')
-rw-r--r-- | trunk/src/mame/drivers/decocass.c | 1418 |
1 files changed, 1418 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/decocass.c b/trunk/src/mame/drivers/decocass.c new file mode 100644 index 00000000000..153a2acc800 --- /dev/null +++ b/trunk/src/mame/drivers/decocass.c @@ -0,0 +1,1418 @@ +/*********************************************************************** + + DECO Cassette System driver + by Juergen Buchmueller + with contributions by: + David Widel + Nicola Salmoria + Aaron Giles + Brian Troha + Fabio Priuli + Lord Nightmare + The Dumping Union + + The DECO cassette system consists of three PCBS in a card cage: + Early boardset: (1980-1983) (proms unknown for this boardset, no schematics for this boardset) + One RMS-3 pcb with a 6502 processor, two ay-3-8910s, and one 2716 eprom holding the audio bios. (audio) + One DSP-3 pcb with a 6502 processor, two 2716 eproms (main processor and bios, graphics, dipswitches?) + One BIO-3 pcb with an 8041 MCU (cassette control) + TODO: get more info about this older boardset: D. Widel has some info about it on his page at http://www.widel.com/stuff/decopin.htm + + Later boardset: (1984 onward, schematic is dated 10/83) + One DE-0097C-0 RMS-8 pcb with a 6502 processor, two ay-3-8910s, two eproms (2716 and 2732) plus one prom, and 48k worth of 4116 16kx1 DRAMs; the 6502 processor has its own 4K of SRAM. (audio processor and RAM, Main processor's dram, dipswitches) + One DE-0096C-0 DSP-8 board with a 'DECO 222' custom on it (labeled '8049 // C10707-2') which appears to really be a 'cleverly' disguised 6502, and two proms, plus 4K of sram, and three hm2511-1 1kx1 srams. (main processor and graphics) + One DE-0098C-0 B10-8 (BIO-8 on schematics) board with an 8041, an analog devices ADC0908 8-bit adc, and 4K of SRAM on it (cassette control, inputs) + + + The actual cassettes use a custom player hooked to the BIO board, and are roughly microcassette form factor, but are larger and will not fit in a conventional microcassette player. + Each cassette has two tracks on it: a clock track and a data track, for a form of synchronous serial. The data is stored in blocks with headers and checksums. + + + + ***********************************************************************/ + +#include "emu.h" +#include "cpu/m6502/m6502.h" +#include "cpu/mcs48/mcs48.h" +#include "machine/decocass.h" +#include "sound/ay8910.h" + +#define MASTER_CLOCK XTAL_12MHz +#define HCLK (MASTER_CLOCK/2) +#define HCLK1 (HCLK/2) +#define HCLK2 (HCLK1/2) +#define HCLK4 (HCLK2/2) + + +/*************************************************************************** + * + * write decrypted opcodes + * + ***************************************************************************/ + +INLINE int swap_bits_5_6(int data) +{ + return (data & 0x9f) | ((data & 0x20) << 1) | ((data & 0x40) >> 1); +} + +static WRITE8_HANDLER( ram_w ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + state->m_decrypted[0x0000 + offset] = swap_bits_5_6(data); + state->m_rambase[0x0000 + offset] = data; +} + +static WRITE8_HANDLER( charram_w ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + state->m_decrypted[0x6000 + offset] = swap_bits_5_6(data); + decocass_charram_w(space, offset, data); +} + +static WRITE8_HANDLER( fgvideoram_w ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + state->m_decrypted[0xc000 + offset] = swap_bits_5_6(data); + decocass_fgvideoram_w(space, offset, data); +} + +static WRITE8_HANDLER( fgcolorram_w ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + state->m_decrypted[0xc400 + offset] = swap_bits_5_6(data); + decocass_colorram_w(space, offset, data); +} + +static WRITE8_HANDLER( tileram_w ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + state->m_decrypted[0xd000 + offset] = swap_bits_5_6(data); + decocass_tileram_w(space, offset, data); +} + +static WRITE8_HANDLER( objectram_w ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + state->m_decrypted[0xd800 + offset] = swap_bits_5_6(data); + decocass_objectram_w(space, offset, data); +} + +static WRITE8_HANDLER( mirrorvideoram_w ) { offset = ((offset >> 5) & 0x1f) | ((offset & 0x1f) << 5); fgvideoram_w(space, offset, data); } +static WRITE8_HANDLER( mirrorcolorram_w ) { offset = ((offset >> 5) & 0x1f) | ((offset & 0x1f) << 5); fgcolorram_w(space, offset, data); } + +static READ8_HANDLER( mirrorvideoram_r ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + offset = ((offset >> 5) & 0x1f) | ((offset & 0x1f) << 5); + return state->m_fgvideoram[offset]; +} + +static READ8_HANDLER( mirrorcolorram_r ) +{ + decocass_state *state = space->machine().driver_data<decocass_state>(); + offset = ((offset >> 5) & 0x1f) | ((offset & 0x1f) << 5); + return state->m_colorram[offset]; +} + + +static ADDRESS_MAP_START( decocass_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x5fff) AM_RAM_WRITE(ram_w) AM_BASE_MEMBER(decocass_state, m_rambase) + AM_RANGE(0x6000, 0xbfff) AM_RAM_WRITE(charram_w) AM_BASE_MEMBER(decocass_state, m_charram) /* still RMS3 RAM */ + AM_RANGE(0xc000, 0xc3ff) AM_RAM_WRITE(fgvideoram_w) AM_BASE_SIZE_MEMBER(decocass_state, m_fgvideoram, m_fgvideoram_size) /* DSP3 RAM */ + AM_RANGE(0xc400, 0xc7ff) AM_RAM_WRITE(fgcolorram_w) AM_BASE_SIZE_MEMBER(decocass_state, m_colorram, m_colorram_size) + AM_RANGE(0xc800, 0xcbff) AM_READWRITE(mirrorvideoram_r, mirrorvideoram_w) + AM_RANGE(0xcc00, 0xcfff) AM_READWRITE(mirrorcolorram_r, mirrorcolorram_w) + AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(tileram_w) AM_BASE_SIZE_MEMBER(decocass_state, m_tileram, m_tileram_size) + AM_RANGE(0xd800, 0xdbff) AM_RAM_WRITE(objectram_w) AM_BASE_SIZE_MEMBER(decocass_state, m_objectram, m_objectram_size) + AM_RANGE(0xe000, 0xe0ff) AM_RAM_WRITE(decocass_paletteram_w) AM_BASE_MEMBER(decocass_state, m_paletteram) + AM_RANGE(0xe300, 0xe300) AM_READ_PORT("DSW1") AM_WRITE(decocass_watchdog_count_w) + AM_RANGE(0xe301, 0xe301) AM_READ_PORT("DSW2") AM_WRITE(decocass_watchdog_flip_w) + AM_RANGE(0xe302, 0xe302) AM_WRITE(decocass_color_missiles_w) + AM_RANGE(0xe400, 0xe400) AM_WRITE(decocass_reset_w) + +/* BIO-3 board */ + AM_RANGE(0xe402, 0xe402) AM_WRITE(decocass_mode_set_w) + AM_RANGE(0xe403, 0xe403) AM_WRITE(decocass_back_h_shift_w) + AM_RANGE(0xe404, 0xe404) AM_WRITE(decocass_back_vl_shift_w) + AM_RANGE(0xe405, 0xe405) AM_WRITE(decocass_back_vr_shift_w) + AM_RANGE(0xe406, 0xe406) AM_WRITE(decocass_part_h_shift_w) + AM_RANGE(0xe407, 0xe407) AM_WRITE(decocass_part_v_shift_w) + + AM_RANGE(0xe410, 0xe410) AM_WRITE(decocass_color_center_bot_w) + AM_RANGE(0xe411, 0xe411) AM_WRITE(decocass_center_h_shift_space_w) + AM_RANGE(0xe412, 0xe412) AM_WRITE(decocass_center_v_shift_w) + AM_RANGE(0xe413, 0xe413) AM_WRITE(decocass_coin_counter_w) + AM_RANGE(0xe414, 0xe414) AM_WRITE(decocass_sound_command_w) + AM_RANGE(0xe415, 0xe416) AM_WRITE(decocass_quadrature_decoder_reset_w) + AM_RANGE(0xe417, 0xe417) AM_WRITE(decocass_nmi_reset_w) + AM_RANGE(0xe420, 0xe42f) AM_WRITE(decocass_adc_w) + + AM_RANGE(0xe500, 0xe5ff) AM_READWRITE(decocass_e5xx_r, decocass_e5xx_w) /* read data from 8041/status */ + + AM_RANGE(0xe600, 0xe6ff) AM_READ(decocass_input_r) /* inputs */ + AM_RANGE(0xe700, 0xe700) AM_READ(decocass_sound_data_r) /* read sound CPU data */ + AM_RANGE(0xe701, 0xe701) AM_READ(decocass_sound_ack_r) /* read sound CPU ack status */ + + AM_RANGE(0xf000, 0xffff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( decocass_sound_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_RAM + AM_RANGE(0x1000, 0x17ff) AM_READWRITE(decocass_sound_nmi_enable_r, decocass_sound_nmi_enable_w) + AM_RANGE(0x1800, 0x1fff) AM_READWRITE(decocass_sound_data_ack_reset_r, decocass_sound_data_ack_reset_w) + AM_RANGE(0x2000, 0x2fff) AM_DEVWRITE("ay1", ay8910_data_w) + AM_RANGE(0x4000, 0x4fff) AM_DEVWRITE("ay1", ay8910_address_w) + AM_RANGE(0x6000, 0x6fff) AM_DEVWRITE("ay2", ay8910_data_w) + AM_RANGE(0x8000, 0x8fff) AM_DEVWRITE("ay2", ay8910_address_w) + AM_RANGE(0xa000, 0xafff) AM_READ(decocass_sound_command_r) + AM_RANGE(0xc000, 0xcfff) AM_WRITE(decocass_sound_data_w) + AM_RANGE(0xf800, 0xffff) AM_ROM +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( decocass_mcu_portmap, AS_IO, 8 ) + AM_RANGE(MCS48_PORT_P1, MCS48_PORT_P1) AM_READWRITE(i8041_p1_r, i8041_p1_w) + AM_RANGE(MCS48_PORT_P2, MCS48_PORT_P2) AM_READWRITE(i8041_p2_r, i8041_p2_w) +ADDRESS_MAP_END + +static INPUT_PORTS_START( decocass ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH,IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH,IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH,IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH,IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_JOYSTICK_LEFT ) PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_HIGH,IPT_JOYSTICK_UP ) PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_HIGH,IPT_JOYSTICK_DOWN ) PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_HIGH,IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_HIGH,IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_HIGH,IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH,IPT_UNUSED ) + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH,IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH,IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH,IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH,IPT_START1 ) PORT_IMPULSE(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH,IPT_START2 ) PORT_IMPULSE(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH,IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) + + PORT_START("AN0") + PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(1) + + PORT_START("AN1") + PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(1) + + PORT_START("AN2") + PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_START("AN3") + PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x30, 0x30, "Type of Tape" ) PORT_DIPLOCATION("SW1:5,6") /* Used by the "bios" */ + PORT_DIPSETTING( 0x00, "MT (Big)" ) /* Was listed as "Board Type" with this being "OLD" */ + PORT_DIPSETTING( 0x10, "invalid?" ) + PORT_DIPSETTING( 0x20, "invalid?" ) + PORT_DIPSETTING( 0x30, "MD (Small)" ) /* Was listed as "Board Type" with this being "NEW" */ + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK) + + PORT_START("DSW2") /* Start with all Unknown as each can change per game, except for Country Code */ + PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1") /* Most Dipswitch Settings sheets show this as "Number of Players" (Lives) */ + PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:2") /* Most Dipswitch Settings sheets show 2 & 3 as "Bonus Players" */ + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:3") + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4") /* Most Dipswitch Settings sheets show 4 (with/without 5) as some form of Diffculty */ + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:5") + PORT_DIPNAME( 0xe0, 0xe0, "Country Code" ) PORT_DIPLOCATION("SW2:6,7,8") /* Always Listed as "DON'T CHANGE" */ + PORT_DIPSETTING( 0xe0, "A" ) + PORT_DIPSETTING( 0xc0, "B" ) + PORT_DIPSETTING( 0xa0, "C" ) + PORT_DIPSETTING( 0x80, "D" ) + PORT_DIPSETTING( 0x60, "E" ) + PORT_DIPSETTING( 0x40, "F" ) +INPUT_PORTS_END + +static INPUT_PORTS_START( cbtime ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x06, "20000" ) + PORT_DIPSETTING( 0x04, "30000" ) + PORT_DIPSETTING( 0x02, "40000" ) + PORT_DIPSETTING( 0x00, "50000" ) + PORT_DIPNAME( 0x08, 0x08, "Enemies" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x10, 0x10, "End of Level Pepper" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( cnightst ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x06, "When Night Star Completed (First 2 Times)" ) + PORT_DIPSETTING( 0x04, "When Night Star Completed (First Time Only)" ) + PORT_DIPSETTING( 0x02, "Every 70000" ) + PORT_DIPSETTING( 0x00, "30000 Only" ) + PORT_DIPNAME( 0x08, 0x08, "Number of Missles" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, "Few" ) + PORT_DIPSETTING( 0x00, "Many" ) + PORT_DIPNAME( 0x10, 0x10, "Enemy's Speed" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( ctornado ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "10000" ) + PORT_DIPSETTING( 0x04, "20000" ) + PORT_DIPSETTING( 0x02, "30000" ) + PORT_DIPNAME( 0x08, 0x08, "Crash Bombs" ) PORT_DIPLOCATION("SW2:4") /* Printed English translation "Hero Destructor" */ + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x10, 0x10, "Alens' Speed" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cbdash ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "20000" ) + PORT_DIPSETTING( 0x04, "30000" ) + PORT_DIPSETTING( 0x02, "40000" ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) /* Number of Diamonds Little, Timer: Long */ + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) /* Number of Diamonds Little, Timer: Long */ + PORT_DIPSETTING( 0x08, DEF_STR( Harder ) ) /* Number of Diamonds Many, Timer: Short */ + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) /* Number of Diamonds Many, Timer: Short */ + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cprogolf ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "2" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") /* You must shoot equal to or under the listed value for a bonus */ + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x02, "6 Under" ) + PORT_DIPSETTING( 0x04, "3 Under" ) + PORT_DIPSETTING( 0x06, "1 Under" ) + PORT_DIPNAME( 0x08, 0x08, "Number of Strokes" ) PORT_DIPLOCATION("SW2:4") /* You must shoot equal to or under to continue, else you lose a life */ + PORT_DIPSETTING( 0x00, "Par +2" ) + PORT_DIPSETTING( 0x08, "Par +3" ) + PORT_DIPNAME( 0x10, 0x10, "Show Stroke Power/Ball Direction" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( csuperas ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "20000" ) + PORT_DIPSETTING( 0x04, "30000" ) + PORT_DIPSETTING( 0x02, "40000" ) + PORT_DIPNAME( 0x08, 0x08, "Alien Craft Movement" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cscrtry ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "2" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "30000" ) + PORT_DIPSETTING( 0x04, "50000" ) + PORT_DIPSETTING( 0x02, "70000" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + /* Switches 5, 6, 7 & 8 are listed as "Special Purpose" and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cprosocc ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") /* Listed as "Number of Balls" */ + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, "Number of Nice Goal" ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "5" ) + PORT_DIPSETTING( 0x04, "10" ) + PORT_DIPSETTING( 0x02, "20" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4") /* Listed as "Class" */ + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cterrani ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "3000" ) + PORT_DIPSETTING( 0x04, "5000" ) + PORT_DIPSETTING( 0x02, "7000" ) + PORT_DIPNAME( 0x08, 0x08, "Player's Rocket Movement" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + PORT_DIPNAME( 0x10, 0x10, "Alien Craft Movement" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + /* Switches 6, 7 & 8 are shown as completly blank */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cmissnx ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "5000" ) + PORT_DIPSETTING( 0x04, "10000" ) + PORT_DIPSETTING( 0x02, "15000" ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5") /* Listed as "Game Level" */ + PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cfghtice ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Very_Difficult ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x04, DEF_STR( Very_Easy ) ) + PORT_DIPSETTING( 0x06, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Very_Difficult ) ) + PORT_DIPNAME( 0x08, 0x08, "Enemy's Speed" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, "Fast" ) + PORT_SERVICE_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) /* Listed as Test Mode, but doesn't seem to work??? */ + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( clocknch ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "15000" ) + PORT_DIPSETTING( 0x04, "20000" ) + PORT_DIPSETTING( 0x02, "30000" ) + /* Switches 4, 5, 6, 7 & 8 are listed as "Not Used" and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cgraplop ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "20000" ) + PORT_DIPSETTING( 0x04, "50000" ) + PORT_DIPSETTING( 0x02, "70000" ) + PORT_DIPNAME( 0x08, 0x08, "Number of UPs" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, "Few" ) + PORT_DIPSETTING( 0x00, "Many" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5") /* Listed as "Falling Speed" */ + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + /* Switches 6, 7 & 8 are listed as "Not Used" and "Don't Change" */ +INPUT_PORTS_END + +static INPUT_PORTS_START( cexplore ) + PORT_INCLUDE( decocass ) + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x06, "10000" ) + PORT_DIPSETTING( 0x04, "1500000" ) + PORT_DIPSETTING( 0x02, "30000" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4") /* Listed as "Missle" */ + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) ) + PORT_DIPNAME( 0x10, 0x10, "Number of UFOs" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, "Few" ) + PORT_DIPSETTING( 0x00, "Many" ) + /* Switches 6, 7 & 8 are listed as "Country Code" A through F and "Don't Change" */ +INPUT_PORTS_END + + +static const gfx_layout charlayout = +{ + 8,8, + 1024, + 3, + { 2*1024*8*8, 1*1024*8*8, 0*1024*8*8 }, + { STEP8(0,1) }, + { STEP8(0,8) }, + 8*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + 256, + 3, + { 2*256*16*16, 1*256*16*16, 0*256*16*16 }, + { STEP8(16*8,1), STEP8(0*8,1) }, + { STEP16(0,8) }, + 32*8 +}; + +static const gfx_layout tilelayout = +{ + 16,16, + 16+1, /* 16 tiles (+1 empty tile used in the half-width bg tilemaps) */ + 3, + { 2*16*16*16+4, 2*16*16*16+0, 4 }, + { STEP4(3*16*8,1), STEP4(2*16*8,1), STEP4(1*16*8,1), STEP4(0*16*8,1) }, + { STEP16(0,8) }, + 2*16*16 +}; + +static const UINT32 objlayout_xoffset[64] = +{ + STEP8(7*8,1), STEP8(6*8,1), STEP8(5*8,1), STEP8(4*8,1), + STEP8(3*8,1), STEP8(2*8,1), STEP8(1*8,1), STEP8(0*8,1) +}; + +static const UINT32 objlayout_yoffset[64] = +{ + STEP32(63*2*64, -1*2*64), + STEP32(31*2*64, -1*2*64) +}; + +static const gfx_layout objlayout = +{ + 64,64, /* 64x64 object */ + 2, /* 2 objects */ + 1, /* 1 bits per pixel */ + { 0 }, + EXTENDED_XOFFS, + EXTENDED_YOFFS, + 8*8, /* object takes 8 consecutive bytes */ + objlayout_xoffset, + objlayout_yoffset +}; + +static GFXDECODE_START( decocass ) + GFXDECODE_ENTRY( NULL, 0x6000, charlayout, 0, 4 ) /* char set #1 */ + GFXDECODE_ENTRY( NULL, 0x6000, spritelayout, 0, 4 ) /* sprites */ + GFXDECODE_ENTRY( NULL, 0xd000, tilelayout, 32, 2 ) /* background tiles */ + GFXDECODE_ENTRY( NULL, 0xd800, objlayout, 48, 4 ) /* object */ +GFXDECODE_END + +static PALETTE_INIT( decocass ) +{ + int i; + + machine.colortable = colortable_alloc(machine, 32); + + /* set up 32 colors 1:1 pens */ + for (i = 0; i < 32; i++) + colortable_entry_set_value(machine.colortable, i, i); + + /* setup straight/flipped colors for background tiles (D7 of color_center_bot ?) */ + for (i = 0; i < 8; i++) + { + colortable_entry_set_value(machine.colortable, 32+i, 3*8+i); + colortable_entry_set_value(machine.colortable, 40+i, 3*8+((i << 1) & 0x04) + ((i >> 1) & 0x02) + (i & 0x01)); + } + + /* setup 4 colors for 1bpp object */ + colortable_entry_set_value(machine.colortable, 48+0*2+0, 0); + colortable_entry_set_value(machine.colortable, 48+0*2+1, 25); /* testtape red from 4th palette section? */ + colortable_entry_set_value(machine.colortable, 48+1*2+0, 0); + colortable_entry_set_value(machine.colortable, 48+1*2+1, 28); /* testtape blue from 4th palette section? */ + colortable_entry_set_value(machine.colortable, 48+2*2+0, 0); + colortable_entry_set_value(machine.colortable, 48+2*2+1, 26); /* testtape green from 4th palette section? */ + colortable_entry_set_value(machine.colortable, 48+3*2+0, 0); + colortable_entry_set_value(machine.colortable, 48+3*2+1, 23); /* ???? */ +} + + +static MACHINE_CONFIG_START( decocass, decocass_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M6502, HCLK4) + MCFG_CPU_PROGRAM_MAP(decocass_map) + + MCFG_CPU_ADD("audiocpu", M6502, HCLK1/3/2) + MCFG_CPU_PROGRAM_MAP(decocass_sound_map) + MCFG_TIMER_ADD_SCANLINE("audionmi", decocass_audio_nmi_gen, "screen", 0, 8) + + MCFG_CPU_ADD("mcu", I8041, HCLK) + MCFG_CPU_IO_MAP(decocass_mcu_portmap) + + MCFG_QUANTUM_TIME(attotime::from_hz(4200)) /* interleave CPUs */ + + MCFG_MACHINE_START(decocass) + MCFG_MACHINE_RESET(decocass) + + MCFG_DECOCASS_TAPE_ADD("cassette") + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_RAW_PARAMS(HCLK, 384, 8, 248, 272, 8, 248) + MCFG_SCREEN_UPDATE(decocass) + + MCFG_GFXDECODE(decocass) + MCFG_PALETTE_LENGTH(32+2*8+2*4) + + MCFG_PALETTE_INIT(decocass) + MCFG_VIDEO_START(decocass) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ay1", AY8910, HCLK2) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) + + MCFG_SOUND_ADD("ay2", AY8910, HCLK2) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( ctsttape, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(ctsttape) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( chwy, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(chwy) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( clocknch, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(clocknch) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( ctisland, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(ctisland) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( csuperas, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(csuperas) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( castfant, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(castfant) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cluckypo, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cluckypo) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cterrani, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cterrani) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cexplore, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cexplore) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cprogolf, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cprogolf) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cmissnx, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cmissnx) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cdiscon1, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cdiscon1) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cptennis, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cptennis) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( ctornado, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(ctornado) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cbnj, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cbnj) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cburnrub, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cburnrub) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cbtime, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cbtime) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cgraplop, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cgraplop) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cgraplop2, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cgraplop2) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( clapapa, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(clapapa) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cfghtice, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cfghtice) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cprobowl, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cprobowl) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cnightst, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cnightst) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cprosocc, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cprosocc) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cppicf, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cppicf) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cbdash, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cbdash) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cscrtry, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cscrtry) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cflyball, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(cflyball) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( czeroize, decocass ) + + /* basic machine hardware */ + MCFG_MACHINE_RESET(czeroize) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_VISIBLE_AREA(1*8, 32*8-1, 1*8, 31*8-1) +MACHINE_CONFIG_END + + +#define ROM_LOAD_BIOS(bios,name,offset,length,hash) \ + ROMX_LOAD(name, offset, length, hash, ROM_BIOS(bios+1)) /* Note '+1' */ + + +#define DECOCASS_BIOS \ + ROM_REGION( 0x10000, "maincpu", 0 ) \ + ROM_SYSTEM_BIOS( 0, "bios1", "rms8.7e, New boardset bios, revision B" ) \ + ROM_LOAD_BIOS( 0, "rms8.7e", 0xf000, 0x1000, CRC(23d929b7) SHA1(063f83020ba3d6f43ab8471f95ca919767b93aa4) ) /* from RMS-8 board: 2732 EPROM @7E w/unknown label (probably 'V0B', needs checking; has HDRB01HDR string in it), bios code */ \ + ROM_SYSTEM_BIOS( 1, "bios0", "v0a.7e, New boardset bios, revision A" ) \ + ROM_LOAD_BIOS( 1, "v0a.7e", 0xf000, 0x1000, CRC(3D33AC34) SHA1(909D59E7A993AFFD10224402B4370E82A5F5545C) ) /* from RMS-8 board: 2732 EPROM @7E w/'V0A' label (has HDRA01HDR string inside it), bios code; doesn't seem to work properly yet (gives cassette 01 error, might use a different mcu revision?) */ \ + ROM_SYSTEM_BIOS( 2, "bios2", "dsp3.p0b/p1b, Old boardset bios, revision B?" ) /* from DSP-3 board? has HDRB01x string in it, 2x 2716 EPROM? */ \ + ROM_LOAD_BIOS( 2, "dsp3.p0b", 0xf000, 0x0800, CRC(b67a91d9) SHA1(681c040be0f0ed1ba0a50161b36d0ad8e1c8c5cb) ) \ + ROM_LOAD_BIOS( 2, "dsp3.p1b", 0xf800, 0x0800, CRC(3bfff5f3) SHA1(4e9437cb1b76d64da6b37f01bd6e879fb399e8ce) ) \ + +#define DECOCASS_COMMON_ROMS \ + DECOCASS_BIOS \ +\ + ROM_REGION( 0x10000, "audiocpu", 0 ) \ + ROM_LOAD( "v1.5a", 0xf800, 0x0800, CRC(b66b2c2a) SHA1(0097f38beb4872e735e560148052e258a26b08fd) ) /* from RMS-8 board: 2716 eprom @5A w/V1 label, contains audio cpu code */ \ +\ + ROM_REGION( 0x10000, "mcu", 0 ) /* 4k for the 8041 MCU (actually 1K ROM + 64 bytes RAM @ 0x800) */ \ + ROM_LOAD( "cassmcu.1c", 0x0000, 0x0400, CRC(a6df18fd) SHA1(1f9ea47e372d31767c936c15852b43df2b0ee8ff) ) /* from B10-B board: "NEC // JAPAN // X1202D-108 // D8041C 535" 8041 MCU @1C, handles cassette and other stuff; This info needs additional verification, as the d8041-535 mcu has not been dumped yet to prove code is the same. */ \ +\ + ROM_REGION( 0x00060, "proms", 0 ) /* PROMS */ \ + ROM_LOAD( "v2.3m", 0x0000, 0x0020, CRC(238fdb40) SHA1(b88e8fabb82092105c3828154608ea067acbf2e5) ) /* from DSP-8 board: M3-7603-5 (82s123 equiv, 32x8 TS) PROM @3M w/'V2' stamp, unknown purpose (gfx related: row/interrupt/vblank related? vertical counter related) */ \ + ROM_LOAD( "v4.10d", 0x0020, 0x0020, CRC(3b5836b4) SHA1(b630bb277d9ec09d46ef26b944014dd6165b35d8) ) /* from DSP-8 board: M3-7603-5 (82s123 equiv, 32x8 TS) PROM @10D w/'V4' stamp, unknown purpose (gfx related: tile banking? horizontal counter related) */ \ + ROM_LOAD( "v3.3j", 0x0040, 0x0020, CRC(51eef657) SHA1(eaedce5caf55624ad6ae706aedf82c5717c60f1f) ) /* from RMS-8 board: M3-7603-5 (82s123 equiv, 32x8 TS) PROM @3J w/'V3' stamp, handles DRAM banking and timing */ \ + + +ROM_START( decocass ) + DECOCASS_COMMON_ROMS + +ROM_END + +/* The Following use Dongle Type 1 (DE-0061) + (dongle data same for each game) */ + +ROM_START( ctsttape ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "testtape.cas", 0x0000, 0x2000, CRC(4f9d8efb) SHA1(5b77747dad1033e5703f06c0870441b54b4256c5) ) +ROM_END + +ROM_START( chwy ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + /* The dongle data is reverse engineered from manual decryption */ + ROM_LOAD( "chwy.pro", 0x0000, 0x0020, BAD_DUMP CRC(2fae678e) SHA1(4a7de851442d4c1d690de03262f0e136a52fca35) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "chwy.cas", 0x0000, 0x8000, CRC(68a48064) SHA1(7e389737972fd0c54f398d296159c561f5ec3a93) ) +ROM_END + +ROM_START( clocknch ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "clocknch.cas", 0x0000, 0x8000, CRC(c9d163a4) SHA1(3ef55a8d8f603059e263776c08eb81f2cf18b75c) ) +ROM_END + +ROM_START( ctisland ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "ctisland.cas", 0x0000, 0x8000, CRC(3f63b8f8) SHA1(2fd0679ef9750a228ebb098672ab6091fda75804) ) + + ROM_REGION( 0x4000, "user3", 0 ) /* roms from the overlay pcb */ + ROM_LOAD( "deco-ti.x1", 0x0000, 0x1000, CRC(a7f8aeba) SHA1(0c9ba1a46d0636b36f40fad31638db89f374f778) ) + ROM_LOAD( "deco-ti.x2", 0x1000, 0x1000, CRC(2a0d3c91) SHA1(552d08fcddddbea5b52fa1e8decd188ae49c86ea) ) + ROM_LOAD( "deco-ti.x3", 0x2000, 0x1000, CRC(3a26b97c) SHA1(f57e76077806e149a9e455c85e5431eac2d42bc3) ) + ROM_LOAD( "deco-ti.x4", 0x3000, 0x1000, CRC(1cbe43de) SHA1(8f26ad224e96c87da810c60d3dd88d415400b9fc) ) +ROM_END + +ROM_START( ctisland2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "ctislnd2.cas", 0x0000, 0x8000, CRC(2854b4c0) SHA1(d3b4e0031dbb2340fbbe396a1ff9b8fbfd63663e) ) + + ROM_REGION( 0x4000, "user3", 0 ) /* roms from the overlay pcb */ + ROM_LOAD( "deco-ti.x1", 0x0000, 0x1000, CRC(a7f8aeba) SHA1(0c9ba1a46d0636b36f40fad31638db89f374f778) ) + ROM_LOAD( "deco-ti.x2", 0x1000, 0x1000, CRC(2a0d3c91) SHA1(552d08fcddddbea5b52fa1e8decd188ae49c86ea) ) + ROM_LOAD( "deco-ti.x3", 0x2000, 0x1000, CRC(3a26b97c) SHA1(f57e76077806e149a9e455c85e5431eac2d42bc3) ) + ROM_LOAD( "deco-ti.x4", 0x3000, 0x1000, CRC(1cbe43de) SHA1(8f26ad224e96c87da810c60d3dd88d415400b9fc) ) +ROM_END + +ROM_START( ctisland3 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "ctislnd3.cas", 0x0000, 0x8000, CRC(45464e1e) SHA1(03275694d963c7ab0e0f5525e248e69da5f9b591) ) + + ROM_REGION( 0x4000, "user3", 0 ) /* roms from the overlay pcb */ + ROM_LOAD( "deco-ti.x1", 0x0000, 0x1000, CRC(a7f8aeba) SHA1(0c9ba1a46d0636b36f40fad31638db89f374f778) ) + ROM_LOAD( "deco-ti.x2", 0x1000, 0x1000, CRC(2a0d3c91) SHA1(552d08fcddddbea5b52fa1e8decd188ae49c86ea) ) + ROM_LOAD( "deco-ti.x3", 0x2000, 0x1000, CRC(3a26b97c) SHA1(f57e76077806e149a9e455c85e5431eac2d42bc3) ) + ROM_LOAD( "deco-ti.x4", 0x3000, 0x1000, CRC(1cbe43de) SHA1(8f26ad224e96c87da810c60d3dd88d415400b9fc) ) +ROM_END + +ROM_START( csuperas ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "csuperas.cas", 0x0000, 0x8000, CRC(fabcd07f) SHA1(4070c668ad6725f0710cf7fe6df0d5f80272a449) ) +ROM_END + +ROM_START( castfant ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "castfant.cas", 0x0000, 0x8000, CRC(6d77d1b5) SHA1(821bd65fbe887cbeac9281a2ad3f88595918f886) ) +ROM_END + +ROM_START( cluckypo ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cluckypo.cas", 0x0000, 0x8000, CRC(2070c243) SHA1(cd3af309af8eb27937756c1fe6fd0504be5aaaf5) ) +ROM_END + +ROM_START( cterrani ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cterrani.cas", 0x0000, 0x8000, CRC(eb71adbc) SHA1(67becfde39c034d4b8edc2eb100050de102773da) ) +ROM_END + +ROM_START( cexplore ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + /* The dongle data is reverse engineered by table analysis */ + ROM_LOAD( "cexplore.pro", 0x0000, 0x0020, BAD_DUMP CRC(c7a9ac8f) SHA1(b0a566d948f71a4eddcde0dd5e9e69ca96f71c36) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cexplore.cas", 0x0000, 0x8000, CRC(fae49c66) SHA1(4ae69e2f706fdf30204f0aa1277619395cacc21b) ) + + ROM_REGION( 0x4000, "user3", 0 ) /* roms from the overlay pcb */ + ROM_LOAD( "cexplore_overlay_roms", 0x0000, 0x4000, NO_DUMP ) +ROM_END + +ROM_START( cprogolf ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00020, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "de-0061.pro", 0x0000, 0x0020, CRC(e09ae5de) SHA1(7dec067d0739a6dad2607132641b66880a5b7751) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cprogolf.cas", 0x0000, 0x8000, CRC(02123cd1) SHA1(e4c630ed293725f23d539cb43beb97953558dabd) ) +ROM_END + +/* The Following use Dongle Type 2 (CS82-007) + (dongle data differs for each game) */ + +ROM_START( cmissnx ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00800, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cmissnx.pro", 0x0000, 0x0800, CRC(8a41c071) SHA1(7b16d933707bf21d25dcd11db6a6c28834b11c5b) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cmissnx.cas", 0x0000, 0x8000, CRC(3a094e11) SHA1(c355fe14838187cbde19a799e5c60083c82615ac) ) +ROM_END + +ROM_START( cdiscon1 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00800, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cdiscon1.pro", 0x0000, 0x0800, CRC(0f793fab) SHA1(331f1b1b482fcd10f42c388a503f9af62d705401) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cdiscon1.cas", 0x0000, 0x8000, CRC(1429a397) SHA1(12f9e03fcda31dc6161a39bf5c3315a1e9e94565) ) +ROM_END + +ROM_START( csweetht ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00800, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cdiscon1.pro", 0x0000, 0x0800, CRC(0f793fab) SHA1(331f1b1b482fcd10f42c388a503f9af62d705401) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "csweetht.cas", 0x0000, 0x8000, CRC(175ef706) SHA1(49b86233f69d0daf54a6e59b86e69b8159e8f6cc) ) +ROM_END + +ROM_START( cptennis ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00800, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cptennis.pro", 0x0000, 0x0800, CRC(59b8cede) SHA1(514861a652b5256a11477fc357bc01dfd87f712b) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cptennis.cas", 0x0000, 0x8000, CRC(6bb257fe) SHA1(7554bf1996bc9e9c04a276aab050708d70103f54) ) +ROM_END + +ROM_START( ctornado ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x00800, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "ctornado.pro", 0x0000, 0x0800, CRC(c9a91697) SHA1(3f7163291edbdf1a596e3cd2b7a16bbb140ffb36) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "ctornado.cas", 0x0000, 0x8000, CRC(e4e36ce0) SHA1(48a11823121fb2e3de31ae08e453c0124fc4f7f3) ) +ROM_END + +/* The Following use Dongle Type 3 (unknown part number?) + (dongle data differs for each game) */ + +ROM_START( cburnrub ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cburnrub.pro", 0x0000, 0x1000, CRC(9f396832) SHA1(0e302fd094474ac792882948a018c73ce76e0759) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cburnrub.cas", 0x0000, 0x8000, CRC(4528ac22) SHA1(dc0fcc5e5fd21c1c858a90f43c175e36a24b3c3d) ) +ROM_END + +ROM_START( cburnrub2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cburnrub.pro", 0x0000, 0x1000, CRC(9f396832) SHA1(0e302fd094474ac792882948a018c73ce76e0759) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cburnrb2.cas", 0x0000, 0x8000, CRC(84a9ed66) SHA1(a9c536e46b89fc6b9c6271776292fed1241d2f3f) ) +ROM_END + +ROM_START( cbnj ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cburnrub.pro", 0x0000, 0x1000, CRC(9f396832) SHA1(0e302fd094474ac792882948a018c73ce76e0759) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cbnj.cas", 0x0000, 0x8000, CRC(eed41560) SHA1(85d5df76efac33cd10427f659c4259afabb3daaf) ) +ROM_END + +ROM_START( cbtime ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cbtime.pro", 0x0000, 0x1000, CRC(25bec0f0) SHA1(9fb1f9699f37937421e26d4fb8fdbcd21a5ddc5c) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cbtime.cas", 0x0000, 0x8000, CRC(56d7dc58) SHA1(34b2513c9ca7ab40f532b6d6d911aa3012113632) ) +ROM_END + +ROM_START( cgraplop ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cgraplop.pro", 0x0000, 0x1000, CRC(ee93787d) SHA1(0c753d62fdce2fdbd5b329a5aa259a967d07a651) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cgraplop.cas", 0x0000, 0x8000, CRC(d2c1c1bb) SHA1(db67304caa11540363735e7d4bf03507ccbe9980) ) +ROM_END + +ROM_START( cgraplop2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cgraplop.pro", 0x0000, 0x1000, CRC(ee93787d) SHA1(0c753d62fdce2fdbd5b329a5aa259a967d07a651) ) /* is this right for this set? */ + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cgraplop2.cas", 0x0000, 0x8000, CRC(2e728981) SHA1(83ba90d95858d647315a1c311b8643672afea5f7) ) +ROM_END + +ROM_START( clapapa ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "clapapa.pro", 0x0000, 0x1000, CRC(e172819a) SHA1(3492775f4f0a0b31ce5a1a998076829b3f264e98) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "clapapa.cas", 0x0000, 0x8000, CRC(4ffbac24) SHA1(1ec0d7ac1886d4b430dc12be27f387e9d952d235) ) +ROM_END + +ROM_START( clapapa2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "clapapa.pro", 0x0000, 0x1000, CRC(e172819a) SHA1(3492775f4f0a0b31ce5a1a998076829b3f264e98) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "clapapa2.cas", 0x0000, 0x8000, CRC(069dd3c4) SHA1(5a19392c7ac5aea979187c96267e73bf5126307e) ) +ROM_END + +ROM_START( cfghtice ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cfghtice.pro", 0x0000, 0x1000, CRC(5abd27b5) SHA1(2ab1c171adffd491759036d6ce2433706654aad2) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cfghtice.cas", 0x0000, 0x10000, CRC(906dd7fb) SHA1(894a7970d5476ed035edd15656e5cf10d6ddcf57) ) +ROM_END + +ROM_START( cprobowl ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cprobowl.pro", 0x0000, 0x1000, CRC(e3a88e60) SHA1(e6e9a2e5ab26e0463c63201a15f7d5a429ec836e) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cprobowl.cas", 0x0000, 0x8000, CRC(cb86c5e1) SHA1(66c467418cff2ed6d7c121a8b1650ee97ae48fe9) ) +ROM_END + +ROM_START( cnightst ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cnightst.pro", 0x0000, 0x1000, CRC(553b0fbc) SHA1(2cdf4560992b62e59b6de760d7996be4ed25f505) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cnightst.cas", 0x0000, 0x8000, CRC(c6f844cb) SHA1(5fc6154c20ee4e2f4049a78df6f3cacbb96b0dc0) ) +ROM_END + +ROM_START( cnightst2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cnightst.pro", 0x0000, 0x1000, CRC(553b0fbc) SHA1(2cdf4560992b62e59b6de760d7996be4ed25f505) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cnights2.cas", 0x0000, 0x8000, CRC(1a28128c) SHA1(4b620a1919d02814f734aba995115c09dc2db930) ) +ROM_END + +ROM_START( cprosocc ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cprosocc.pro", 0x0000, 0x1000, CRC(919fabb2) SHA1(3d6a0676cea7b0be0fe69d06e04ca08c36b2851a) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cprosocc.cas", 0x0000, 0x10000, CRC(76b1ad2c) SHA1(6188667e5bc001dfdf83deaf7251eae794de4702) ) +ROM_END + +ROM_START( cppicf ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cppicf.pro", 0x0000, 0x1000, CRC(0b1a1ecb) SHA1(2106da6837c78812c102b0eaaa1127fcc21ea780) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cppicf.cas", 0x0000, 0x8000, CRC(8c02f160) SHA1(03430dd8d4b2e6ca931986dac4d39be6965ffa6f) ) +ROM_END + +ROM_START( cppicf2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cppicf.pro", 0x0000, 0x1000, CRC(0b1a1ecb) SHA1(2106da6837c78812c102b0eaaa1127fcc21ea780) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cppicf2.cas", 0x0000, 0x8000, CRC(78ffa1bc) SHA1(d15f2a240ae7b45885d32b5f507243f82e820d4b) ) +ROM_END + +/* The Following use Dongle Type 4 (unknown part number?) + (dongle data probably differs for each game, but only one is known using it atm) */ + +ROM_START( cscrtry ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x08000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cscrtry.pro", 0x0000, 0x8000, CRC(7bc3460b) SHA1(7c5668ff9a5073e27f4a83b02d79892eb4df6b92) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cscrtry.cas", 0x0000, 0x8000, CRC(5625f0ca) SHA1(f4b0a6f2ca908880386838f06b626479b4b74134) ) +ROM_END + +ROM_START( cscrtry2 ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x08000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "cscrtry.pro", 0x0000, 0x8000, CRC(7bc3460b) SHA1(7c5668ff9a5073e27f4a83b02d79892eb4df6b92) ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cscrtry2.cas", 0x0000, 0x8000, CRC(04597842) SHA1(7f1fc3e06b61df880debe9056bdfbbb8600af739) ) +ROM_END + +/* The Following use Dongle Type 5 (unknown part number?) + (dongle data not read) */ + +ROM_START( cbdash ) + DECOCASS_COMMON_ROMS + +/* ROM_REGION( 0x01000, "dongle", 0 ) */ /* (max) 4k for dongle data */ + /* no proms */ + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cbdash.cas", 0x0000, 0x8000, CRC(cba4c1af) SHA1(5d163d8e31c58b20679c6be06b1aa02df621822b) ) +ROM_END + +/* The Following have no Dongles at all */ + +ROM_START( cflyball ) + DECOCASS_COMMON_ROMS + + /* no dongle data */ + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "cflyball.cas", 0x0000, 0x10000, CRC(cb40d043) SHA1(57698bac7e0d552167efa99d08116bf19a3b29c9) ) +ROM_END + +/* The Following have unknown Dongles + (dongle data not read) */ + +ROM_START( czeroize ) + DECOCASS_COMMON_ROMS + + ROM_REGION( 0x01000, "dongle", 0 ) /* dongle data */ + ROM_LOAD( "czeroize.pro", 0x0000, 0x1000, NO_DUMP ) + + ROM_REGION( 0x10000, "cassette", 0 ) /* (max) 64k for cassette image */ + ROM_LOAD( "czeroize.cas", 0x0000, 0x10000, CRC(3ef0a406) SHA1(645b34cd477e0bb5539c8fe937a7a2dbd8369003) ) +ROM_END + + +static DRIVER_INIT( decocass ) +{ + decocass_state *state = machine.driver_data<decocass_state>(); + address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM); + UINT8 *rom = machine.region("maincpu")->base(); + int A; + + /* allocate memory and mark all RAM regions with their decrypted pointers */ + state->m_decrypted = auto_alloc_array(machine, UINT8, 0x10000); + space->set_decrypted_region(0x0000, 0xc7ff, &state->m_decrypted[0x0000]); + space->set_decrypted_region(0xd000, 0xdbff, &state->m_decrypted[0xd000]); + space->set_decrypted_region(0xf000, 0xffff, &state->m_decrypted[0xf000]); + + /* Swap bits 5 & 6 for opcodes */ + for (A = 0xf000; A < 0x10000; A++) + state->m_decrypted[A] = swap_bits_5_6(rom[A]); + + state->save_pointer(NAME(state->m_decrypted), 0x10000); + + /* Call the state save setup code in machine/decocass.c */ + decocass_machine_state_save_init(machine); + /* and in video/decocass.c, too */ + decocass_video_state_save_init(machine); +} + +static DRIVER_INIT( decocrom ) +{ + decocass_state *state = machine.driver_data<decocass_state>(); + int romlength = machine.region("user3")->bytes(); + UINT8 *rom = machine.region("user3")->base(); + int i; + + state->m_decrypted2 = auto_alloc_array(machine, UINT8, romlength); + + /* standard init */ + DRIVER_INIT_CALL(decocass); + + /* decrypt the ROMs */ + for (i = 0; i < romlength; i++) + state->m_decrypted2[i] = swap_bits_5_6(rom[i]); + + /* convert charram to a banked ROM */ + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_bank(0x6000, 0xafff, "bank1"); + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x6000, 0xafff, FUNC(decocass_de0091_w)); + memory_configure_bank(machine, "bank1", 0, 1, state->m_charram, 0); + memory_configure_bank(machine, "bank1", 1, 1, machine.region("user3")->base(), 0); + memory_configure_bank_decrypted(machine, "bank1", 0, 1, &state->m_decrypted[0x6000], 0); + memory_configure_bank_decrypted(machine, "bank1", 1, 1, state->m_decrypted2, 0); + memory_set_bank(machine, "bank1", 0); + + /* install the bank selector */ + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(0xe900, 0xe900, FUNC(decocass_e900_w)); + + state->save_pointer(NAME(state->m_decrypted2), romlength); +} + + + GAME( 1981, decocass, 0, decocass, decocass, decocass, ROT270, "Data East Corporation", "DECO Cassette System", GAME_IS_BIOS_ROOT ) + GAME( 1981, ctsttape, decocass, ctsttape, decocass, decocass, ROT270, "Data East Corporation", "Test Tape (Cassette)", 0 ) +/* 01 */ GAME( 1980, chwy, decocass, chwy, decocass, decocass, ROT270, "Data East Corporation", "Highway Chase (Cassette)", 0 ) +/* 04 */ GAME( 1981, cterrani, decocass, cterrani, cterrani, decocass, ROT270, "Data East Corporation", "Terranean (Cassette)", 0 ) +/* 07 */ GAME( 1981, castfant, decocass, castfant, decocass, decocass, ROT270, "Data East Corporation", "Astro Fantasia (Cassette)", 0 ) +/* 09 */ GAME( 1981, csuperas, decocass, csuperas, csuperas, decocass, ROT270, "Data East Corporation", "Super Astro Fighter (Cassette)", 0 ) +/* 11 */ GAME( 1981, clocknch, decocass, clocknch, clocknch, decocass, ROT270, "Data East Corporation", "Lock'n'Chase (Cassette)", 0 ) +/* 13 */ GAME( 1981, cprogolf, decocass, cprogolf, cprogolf, decocass, ROT270, "Data East Corporation", "Tournament Pro Golf (Cassette)", 0 ) +/* 15 */ GAME( 1981, cluckypo, decocass, cluckypo, decocass, decocass, ROT270, "Data East Corporation", "Lucky Poker (Cassette)", 0 ) +/* 16 */ GAME( 1981, ctisland, decocass, ctisland, decocass, decocrom, ROT270, "Data East Corporation", "Treasure Island (Cassette, set 1)", 0 ) +/* 16 */ GAME( 1981, ctisland2,ctisland, ctisland, decocass, decocrom, ROT270, "Data East Corporation", "Treasure Island (Cassette, set 2)", 0 ) +/* 16 */ GAME( 1981, ctisland3,ctisland, ctisland, decocass, decocrom, ROT270, "Data East Corporation", "Treasure Island (Cassette, set 3)", GAME_NOT_WORKING ) /* Different Bitswap? */ +/* 18 */ GAME( 1982, cexplore, decocass, cexplore, cexplore, decocass, ROT270, "Data East Corporation", "Explorer (Cassette)", GAME_NOT_WORKING ) +/* 19 */ GAME( 1982, cdiscon1, decocass, cdiscon1, decocass, decocass, ROT270, "Data East Corporation", "Disco No.1 (Cassette)", 0 ) +/* 19 */ GAME( 1982, csweetht, cdiscon1, cdiscon1, decocass, decocass, ROT270, "Data East Corporation", "Sweet Heart (Cassette)", 0 ) +/* 20 */ GAME( 1982, ctornado, decocass, ctornado, ctornado, decocass, ROT270, "Data East Corporation", "Tornado (Cassette)", 0 ) +/* 21 */ GAME( 1982, cmissnx, decocass, cmissnx, cmissnx, decocass, ROT270, "Data East Corporation", "Mission-X (Cassette)", 0 ) +/* 22 */ GAME( 1982, cptennis, decocass, cptennis, decocass, decocass, ROT270, "Data East Corporation", "Pro Tennis (Cassette)", 0 ) +/* 26 */ GAME( 1983, cbtime, decocass, cbtime, cbtime, decocass, ROT270, "Data East Corporation", "Burger Time (Cassette)", 0 ) +/* 27 */ GAME( 1982, cburnrub, decocass, cburnrub, decocass, decocass, ROT270, "Data East Corporation", "Burnin' Rubber (Cassette, set 1)", 0 ) +/* 27 */ GAME( 1982, cburnrub2,cburnrub, cburnrub, decocass, decocass, ROT270, "Data East Corporation", "Burnin' Rubber (Cassette, set 2)", 0 ) +/* 27 */ GAME( 1982, cbnj, cburnrub, cbnj, decocass, decocass, ROT270, "Data East Corporation", "Bump 'n' Jump (Cassette)", 0 ) +/* 28 */ GAME( 1983, cgraplop, decocass, cgraplop, cgraplop, decocass, ROT270, "Data East Corporation", "Cluster Buster / Graplop (Cassette, set 1)", 0 ) +/* 28 */ GAME( 1983, cgraplop2,cgraplop, cgraplop2,cgraplop, decocass, ROT270, "Data East Corporation", "Cluster Buster / Graplop (Cassette, set 2)", GAME_NOT_WORKING ) +/* 29 */ GAME( 1983, clapapa, decocass, clapapa, decocass, decocass, ROT270, "Data East Corporation", "Rootin' Tootin' / La-Pa-Pa (Cassette)" , 0) /* Displays 'La-Pa-Pa during attract */ +/* 29 */ GAME( 1983, clapapa2, clapapa, clapapa, decocass, decocass, ROT270, "Data East Corporation", "Rootin' Tootin' (Cassette)" , 0) /* Displays 'Rootin' Tootin' during attract */ +/* 31 */ GAME( 1983, cprobowl, decocass, cprobowl, decocass, decocass, ROT270, "Data East Corporation", "Pro Bowling (Cassette)", 0 ) +/* 32 */ GAME( 1983, cnightst, decocass, cnightst, cnightst, decocass, ROT270, "Data East Corporation", "Night Star (Cassette, set 1)", 0 ) +/* 32 */ GAME( 1983, cnightst2,cnightst, cnightst, cnightst, decocass, ROT270, "Data East Corporation", "Night Star (Cassette, set 2)", 0 ) +/* 33 */ GAME( 1983, cprosocc, decocass, cprosocc, cprosocc, decocass, ROT270, "Data East Corporation", "Pro Soccer (Cassette)", 0 ) +/* 37 */ GAME( 1983, czeroize, decocass, czeroize, decocass, decocass, ROT270, "Data East Corporation", "Zeroize (Cassette)", 0 ) +/* 38 */ GAME( 1984, cscrtry, decocass, cscrtry, cscrtry, decocass, ROT270, "Data East Corporation", "Scrum Try (Cassette, set 1)", 0 ) +/* 38 */ GAME( 1984, cscrtry2, cscrtry, cscrtry, cscrtry, decocass, ROT270, "Data East Corporation", "Scrum Try (Cassette, set 2)", 0 ) +/* 39 */ GAME( 1984, cppicf, decocass, cppicf, decocass, decocass, ROT270, "Data East Corporation", "Peter Pepper's Ice Cream Factory (Cassette, set 1)", 0 ) +/* 39 */ GAME( 1984, cppicf2, cppicf, cppicf, decocass, decocass, ROT270, "Data East Corporation", "Peter Pepper's Ice Cream Factory (Cassette, set 2)", 0 ) +/* 40 */ GAME( 1984, cfghtice, decocass, cfghtice, cfghtice, decocass, ROT270, "Data East Corporation", "Fighting Ice Hockey (Cassette)", 0 ) +/* 44 */ GAME( 1985, cbdash, decocass, cbdash, cbdash, decocass, ROT270, "Data East Corporation", "Boulder Dash (Cassette)", 0 ) + GAME( 1985, cflyball, decocass, cflyball, decocass, decocass, ROT270, "Data East Corporation", "Flying Ball (Cassette)", 0 ) |