diff options
Diffstat (limited to 'trunk/src/mame/drivers/dassault.c')
-rw-r--r-- | trunk/src/mame/drivers/dassault.c | 869 |
1 files changed, 869 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/dassault.c b/trunk/src/mame/drivers/dassault.c new file mode 100644 index 00000000000..2702d286e72 --- /dev/null +++ b/trunk/src/mame/drivers/dassault.c @@ -0,0 +1,869 @@ +/*************************************************************************** + + Thunder Zone (c) 1991 Data East Corporation (World 2 players) + Desert Assault (c) 1991 Data East Corporation (USA 4 players) + Desert Assault (c) 1991 Data East Corporation (USA 2 players) + + Emulation by Bryan McPhail, mish@tendril.co.uk + + +Stephh's notes (based on the games M68000 code and some tests) : + +0) all games + + - If the "Flip Screen" Dip Switch is correct, screen flipping is handled by + a write to 0x220000.w (dassault_control_1[0]) which isn't supported yet. + - I can't confirm the "Demo Sounds" Dip Switch, but the routine is the same + in all games (but different addresses) and it writes something to 0x180000.w + (see 'WRITE16_HANDLER( dassault_sound_w )'). + + +1) 'thndzone' + + - "Max Players" Dip Switch set to "2" : + + * COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch + * COIN3 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * SERVICE1 : adds 4 coins/credits + + * START1 : starts a game for player 1 + * START2 : starts a game for player 2 + + * BUTTON1n : "fire" + * BUTTON2n : "nuke" + + - "Max Players" Dip Switch set to "4" : + + * COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch + * COIN3 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * SERVICE1 : adds 4 coins/credits + + * START1 : starts a game for player 1 + * START2 : starts a game for player 2 + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + +2) 'dassault' + + - "Max Players" Dip Switch set to "2" : + + * COIN1 : adds coin(s)/credit(s) depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) depending on "Coin B" Dip Switch + * COIN3 : NO EFFECT ! + * COIN4 : NO EFFECT ! + * SERVICE1 : adds 1 coin/credit + + * START1 : starts a game for player 1 + * START2 : starts a game for player 2 + + * BUTTON1n : "fire" + * BUTTON2n : "nuke" + + - "Max Players" Dip Switch set to "3" : + + * COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coin A" Dip Switch + * COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) for FAKE player 4 depending on "Coin A" Dip Switch + * SERVICE1 : adds 1 coin/credit for all players (including FAKE player 4 !) + + * START1 : NO EFFECT ! + * START2 : NO EFFECT ! + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + - "Max Players" Dip Switch set to "4" : + + * COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coin A" Dip Switch + * COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coin A" Dip Switch + * COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coin A" Dip Switch + * COIN4 : adds coin(s)/credit(s) for player 4 depending on "Coin A" Dip Switch + * SERVICE1 : adds 1 coin/credit for all players + + * START1 : NO EFFECT ! + * START2 : NO EFFECT ! + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + +3) 'dassault4' + + - always 4 players : + + * COIN1 : adds coin(s)/credit(s) for player 1 depending on "Coinage" Dip Switch + * COIN2 : adds coin(s)/credit(s) for player 2 depending on "Coinage" Dip Switch + * COIN3 : adds coin(s)/credit(s) for player 3 depending on "Coinage" Dip Switch + * COIN4 : adds coin(s)/credit(s) for player 4 depending on "Coinage" Dip Switch + * SERVICE1 : adds 1 coin/credit + + * NO START1 ! + * NO START2 ! + + * BUTTON1n : "fire" + starts a game for player n + * BUTTON2n : "nuke" + + +2008-08 +Dip locations verified with US conversion kit manual. + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m68000/m68000.h" +#include "cpu/h6280/h6280.h" +#include "includes/dassault.h" +#include "sound/2203intf.h" +#include "sound/2151intf.h" +#include "sound/okim6295.h" +#include "video/deco16ic.h" +#include "video/decocomn.h" +#include "video/decospr.h" + +/**********************************************************************************/ + +READ16_MEMBER(dassault_state::dassault_control_r) +{ + switch (offset << 1) + { + case 0: /* Player 1 & Player 2 joysticks & fire buttons */ + return ioport("P1_P2")->read(); + + case 2: /* Player 3 & Player 4 joysticks & fire buttons */ + return ioport("P3_P4")->read(); + + case 4: /* Dip 1 (stored at 0x3f8035) */ + return ioport("DSW1")->read(); + + case 6: /* Dip 2 (stored at 0x3f8034) */ + return ioport("DSW2")->read(); + + case 8: /* VBL, Credits */ + return ioport("SYSTEM")->read(); + } + + return 0xffff; +} + +WRITE16_MEMBER(dassault_state::dassault_control_w) +{ + coin_counter_w(machine(), 0, data & 1); + if (data & 0xfffe) + logerror("Coin cointrol %04x\n", data); +} + +READ16_MEMBER(dassault_state::dassault_sub_control_r) +{ + return ioport("VBLANK1")->read(); +} + +WRITE16_MEMBER(dassault_state::dassault_sound_w) +{ + soundlatch_byte_w(space, 0, data & 0xff); + device_set_input_line(m_audiocpu, 0, HOLD_LINE); /* IRQ1 */ +} + +/* The CPU-CPU irq controller is overlaid onto the end of the shared memory */ +READ16_MEMBER(dassault_state::dassault_irq_r) +{ + switch (offset) + { + case 0: device_set_input_line(m_maincpu, 5, CLEAR_LINE); break; + case 1: device_set_input_line(m_subcpu, 6, CLEAR_LINE); break; + } + return m_shared_ram[(0xffc / 2) + offset]; /* The values probably don't matter */ +} + +WRITE16_MEMBER(dassault_state::dassault_irq_w) +{ + switch (offset) + { + case 0: device_set_input_line(m_maincpu, 5, ASSERT_LINE); break; + case 1: device_set_input_line(m_subcpu, 6, ASSERT_LINE); break; + } + + COMBINE_DATA(&m_shared_ram[(0xffc / 2) + offset]); /* The values probably don't matter */ +} + +WRITE16_MEMBER(dassault_state::shared_ram_w) +{ + COMBINE_DATA(&m_shared_ram[offset]); +} + +READ16_MEMBER(dassault_state::shared_ram_r) +{ + return m_shared_ram[offset]; +} + +/**********************************************************************************/ + +static ADDRESS_MAP_START( dassault_map, AS_PROGRAM, 16, dassault_state ) + AM_RANGE(0x000000, 0x07ffff) AM_ROM + + AM_RANGE(0x100000, 0x103fff) AM_RAM_DEVWRITE_LEGACY("deco_common", decocomn_nonbuffered_palette_w) AM_SHARE("paletteram") + + AM_RANGE(0x140004, 0x140007) AM_WRITENOP /* ? */ + AM_RANGE(0x180000, 0x180001) AM_WRITE(dassault_sound_w) + + AM_RANGE(0x1c0000, 0x1c000f) AM_READ(dassault_control_r) + AM_RANGE(0x1c000a, 0x1c000b) AM_DEVWRITE_LEGACY("deco_common", decocomn_priority_w) + AM_RANGE(0x1c000c, 0x1c000d) AM_DEVWRITE("spriteram2", buffered_spriteram16_device, write) + AM_RANGE(0x1c000e, 0x1c000f) AM_WRITE(dassault_control_w) + + AM_RANGE(0x200000, 0x201fff) AM_DEVREADWRITE_LEGACY("tilegen1", deco16ic_pf1_data_r, deco16ic_pf1_data_w) + AM_RANGE(0x202000, 0x203fff) AM_DEVREADWRITE_LEGACY("tilegen1", deco16ic_pf2_data_r, deco16ic_pf2_data_w) + AM_RANGE(0x212000, 0x212fff) AM_WRITEONLY AM_SHARE("pf2_rowscroll") + AM_RANGE(0x220000, 0x22000f) AM_DEVWRITE_LEGACY("tilegen1", deco16ic_pf_control_w) + + AM_RANGE(0x240000, 0x240fff) AM_DEVREADWRITE_LEGACY("tilegen2", deco16ic_pf1_data_r, deco16ic_pf1_data_w) + AM_RANGE(0x242000, 0x242fff) AM_DEVREADWRITE_LEGACY("tilegen2", deco16ic_pf2_data_r, deco16ic_pf2_data_w) + AM_RANGE(0x252000, 0x252fff) AM_WRITEONLY AM_SHARE("pf4_rowscroll") + AM_RANGE(0x260000, 0x26000f) AM_DEVWRITE_LEGACY("tilegen2", deco16ic_pf_control_w) + + AM_RANGE(0x3f8000, 0x3fbfff) AM_RAM AM_SHARE("ram") /* Main ram */ + AM_RANGE(0x3fc000, 0x3fcfff) AM_RAM AM_SHARE("spriteram2") /* Spriteram (2nd) */ + AM_RANGE(0x3feffc, 0x3fefff) AM_READWRITE(dassault_irq_r, dassault_irq_w) + AM_RANGE(0x3fe000, 0x3fefff) AM_READWRITE(shared_ram_r, shared_ram_w) AM_SHARE("shared_ram") /* Shared ram */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( dassault_sub_map, AS_PROGRAM, 16, dassault_state ) + AM_RANGE(0x000000, 0x07ffff) AM_ROM + + AM_RANGE(0x100000, 0x100001) AM_DEVWRITE("spriteram", buffered_spriteram16_device, write) + AM_RANGE(0x100002, 0x100007) AM_WRITENOP /* ? */ + AM_RANGE(0x100004, 0x100005) AM_READ(dassault_sub_control_r) + + AM_RANGE(0x3f8000, 0x3fbfff) AM_RAM AM_SHARE("ram2") /* Sub cpu ram */ + AM_RANGE(0x3fc000, 0x3fcfff) AM_RAM AM_SHARE("spriteram") /* Sprite ram */ + AM_RANGE(0x3feffc, 0x3fefff) AM_READWRITE(dassault_irq_r, dassault_irq_w) + AM_RANGE(0x3fe000, 0x3fefff) AM_READWRITE(shared_ram_r, shared_ram_w) +ADDRESS_MAP_END + +/******************************************************************************/ + +static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, dassault_state ) + AM_RANGE(0x000000, 0x00ffff) AM_ROM + AM_RANGE(0x100000, 0x100001) AM_DEVREADWRITE_LEGACY("ym1", ym2203_r, ym2203_w) + AM_RANGE(0x110000, 0x110001) AM_DEVREADWRITE_LEGACY("ym2", ym2151_r, ym2151_w) + AM_RANGE(0x120000, 0x120001) AM_DEVREADWRITE("oki1", okim6295_device, read, write) + AM_RANGE(0x130000, 0x130001) AM_DEVREADWRITE("oki2", okim6295_device, read, write) + AM_RANGE(0x140000, 0x140001) AM_READ(soundlatch_byte_r) + AM_RANGE(0x1f0000, 0x1f1fff) AM_RAMBANK("bank8") + AM_RANGE(0x1fec00, 0x1fec01) AM_WRITE_LEGACY(h6280_timer_w) + AM_RANGE(0x1ff400, 0x1ff403) AM_WRITE_LEGACY(h6280_irq_status_w) +ADDRESS_MAP_END + +/**********************************************************************************/ + +static INPUT_PORTS_START( common ) + PORT_START("P1_P2") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("P3_P4") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_8WAY + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 ) + + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_8WAY + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 ) + + PORT_START("VBLANK1") /* Cpu 1 vblank */ + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") +INPUT_PORTS_END + +static INPUT_PORTS_START( thndzone ) + PORT_INCLUDE( common ) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Adds 4 credits/coins ! + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) /* OFF & Not to be changed, according to manual */ + PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) /* OFF & Not to be changed, according to manual */ + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) /* OFF & Not to be changed, according to manual */ + PORT_DIPNAME( 0x20, 0x20, "Max Players" ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, "2" ) + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) /* OFF & Not to be changed, according to manual */ + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // Check code at 0x001490 + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dassault ) + PORT_INCLUDE( common ) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + + PORT_START("DSW1") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) + PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x30, 0x30, "Max Players" ) PORT_DIPLOCATION("SW2:5,6") + PORT_DIPSETTING( 0x30, "2" ) + PORT_DIPSETTING( 0x20, "3" ) + PORT_DIPSETTING( 0x10, "4" ) +// PORT_DIPSETTING( 0x00, "4 (buggy)" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // Check code at 0x0014bc + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dassault4 ) + PORT_INCLUDE( common ) + + PORT_MODIFY("P1_P2") + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + + PORT_START("DSW1") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_6C ) ) + PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:4" ) + PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW1:5" ) + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW1:6" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" ) + PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // Check code at 0x0014a4 + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +/**********************************************************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 +}; + +static const gfx_layout tilelayout = +{ + 16,16, + RGN_FRAC(1,2), + 4, + { RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 }, + { 32*8+0, 32*8+1, 32*8+2, 32*8+3, 32*8+4, 32*8+5, 32*8+6, 32*8+7, + 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, + 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, + 64*8 +}; + +static GFXDECODE_START( dassault ) + /* "gfx1" is copied to "gfx2" at runtime */ + GFXDECODE_ENTRY( "gfx2", 0, charlayout, 0, 32 ) /* Characters 8x8 */ + GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 32 ) /* Tiles 16x16 */ + GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 512, 32 ) /* Tiles 16x16 */ + GFXDECODE_ENTRY( "gfx4", 0, tilelayout, 0/*1024*/, 64 ) /* Sprites 16x16 */ + GFXDECODE_ENTRY( "gfx5", 0, tilelayout, 0/*2048*/, 64 ) /* Sprites 16x16 */ +GFXDECODE_END + +/**********************************************************************************/ + +static void sound_irq(device_t *device, int state) +{ + dassault_state *driver_state = device->machine().driver_data<dassault_state>(); + device_set_input_line(driver_state->m_audiocpu, 1, state); +} + +static WRITE8_DEVICE_HANDLER( sound_bankswitch_w ) +{ + dassault_state *state = device->machine().driver_data<dassault_state>(); + + /* the second OKIM6295 ROM is bank switched */ + state->m_oki2->set_bank_base((data & 1) * 0x40000); +} + +static const ym2151_interface ym2151_config = +{ + DEVCB_LINE(sound_irq), + DEVCB_HANDLER(sound_bankswitch_w) +}; + +/**********************************************************************************/ + +static const decocomn_interface dassault_decocomn_intf = +{ + "screen", +}; + +static int dassault_bank_callback( const int bank ) +{ + return ((bank >> 4) & 0xf) << 12; +} + +static const deco16ic_interface dassault_deco16ic_tilegen1_intf = +{ + "screen", + 0, 1, + 0x0f, 0x0f, /* trans masks (default values) */ + 0, 16, /* color base (default values) */ + 0x0f, 0x0f, /* color masks (default values) */ + dassault_bank_callback, + dassault_bank_callback, + 0,1, +}; + +static const deco16ic_interface dassault_deco16ic_tilegen2_intf = +{ + "screen", + 0, 1, + 0x0f, 0x0f, /* trans masks (default values) */ + 0, 16, /* color base (default values) */ + 0x0f, 0x0f, /* color masks (default values) */ + dassault_bank_callback, + dassault_bank_callback, + 0,2, +}; + + +static MACHINE_CONFIG_START( dassault, dassault_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68000, 14000000) /* Accurate */ + MCFG_CPU_PROGRAM_MAP(dassault_map) + MCFG_CPU_VBLANK_INT("screen", irq4_line_hold) + + MCFG_CPU_ADD("sub", M68000, 14000000) /* Accurate */ + MCFG_CPU_PROGRAM_MAP(dassault_sub_map) + MCFG_CPU_VBLANK_INT("screen", irq5_line_hold) + + MCFG_CPU_ADD("audiocpu", H6280,32220000/8) /* Accurate */ + MCFG_CPU_PROGRAM_MAP(sound_map) + +// MCFG_QUANTUM_TIME(attotime::from_hz(8400)) /* 140 CPU slices per frame */ + MCFG_QUANTUM_PERFECT_CPU("maincpu") // I was seeing random lockups.. let's see if this helps + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529)) + MCFG_SCREEN_SIZE(40*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1) + MCFG_SCREEN_UPDATE_STATIC(dassault) + + MCFG_VIDEO_START(dassault) + + MCFG_GFXDECODE(dassault) + MCFG_PALETTE_LENGTH(4096) + + MCFG_BUFFERED_SPRITERAM16_ADD("spriteram") + MCFG_BUFFERED_SPRITERAM16_ADD("spriteram2") + + MCFG_DECOCOMN_ADD("deco_common", dassault_decocomn_intf) + + MCFG_DECO16IC_ADD("tilegen1", dassault_deco16ic_tilegen1_intf) + MCFG_DECO16IC_ADD("tilegen2", dassault_deco16ic_tilegen2_intf) + + MCFG_DEVICE_ADD("spritegen1", DECO_SPRITE, 0) + decospr_device::set_gfx_region(*device, 3); + + MCFG_DEVICE_ADD("spritegen2", DECO_SPRITE, 0) + decospr_device::set_gfx_region(*device, 4); + + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_SOUND_ADD("ym1", YM2203, 32220000/8) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40) + + MCFG_SOUND_ADD("ym2", YM2151, 32220000/9) + MCFG_SOUND_CONFIG(ym2151_config) + MCFG_SOUND_ROUTE(0, "lspeaker", 0.45) + MCFG_SOUND_ROUTE(1, "rspeaker", 0.45) + + MCFG_OKIM6295_ADD("oki1", 1023924, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) + + MCFG_OKIM6295_ADD("oki2", 2047848, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.25) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.25) +MACHINE_CONFIG_END + +/**********************************************************************************/ + +ROM_START( dassault ) + ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("01.bin", 0x00000, 0x20000, CRC(14f17ea7) SHA1(0bb8b7dba05f1ea42e68838861f0d4c263eac6b3) ) + ROM_LOAD16_BYTE("03.bin", 0x00001, 0x20000, CRC(bed1b90c) SHA1(c100f89b69025e2ff885b35a733abc627da98a07) ) + ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) + ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) + + ROM_REGION(0x80000, "sub", 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("hc10-1.bin", 0x00000, 0x20000, CRC(ac5ac770) SHA1(bf6640900c2f9c8091168bf106edf85350c34652) ) + ROM_LOAD16_BYTE("hc08-1.bin", 0x00001, 0x20000, CRC(864dca56) SHA1(0967f613684b539d10b67e4f6033c890e2134ea2) ) + ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) ) + ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) ) + + ROM_REGION(0x10000, "audiocpu", 0 ) /* Sound CPU */ + ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) + + ROM_REGION(0x020000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) ) + ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) ) + + ROM_REGION(0x120000, "gfx2", 0 ) + ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, "gfx3", 0 ) + ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, "gfx4", 0 ) /* sprites chip 1 */ + ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, "gfx5", 0 ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x40000, "oki1", 0 ) /* Oki samples */ + ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, "oki2", 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */ + /* Above prom also at 16s and 17s */ + + ROM_REGION( 0x1000, "plds", 0 ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +ROM_START( dassault4 ) + ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("gs01", 0x00000, 0x20000, CRC(8613634d) SHA1(69b64e54fde3b5f1ee3435d7327b84e7a7d43f6d) ) + ROM_LOAD16_BYTE("gs03", 0x00001, 0x20000, CRC(ea860bd4) SHA1(6e4e2d004433ad5842b4bc895eaa8f55bd1ee168) ) + ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) + ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) + + ROM_REGION(0x80000, "sub", 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("gs10", 0x00000, 0x20000, CRC(285f72a3) SHA1(d01972aec500805ca1abed14983064cd14e942d4) ) + ROM_LOAD16_BYTE("gs08", 0x00001, 0x20000, CRC(16691ede) SHA1(dc481dfc6104833a6fd18be6275e77ecc0510165) ) + ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) ) + ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) ) + + ROM_REGION(0x10000, "audiocpu", 0 ) /* Sound CPU */ + ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) + + ROM_REGION(0x020000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) ) + ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) ) + + ROM_REGION(0x120000, "gfx2", 0 ) + ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, "gfx3", 0 ) + ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, "gfx4", 0 ) /* sprites chip 1 */ + ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, "gfx5", 0 ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x40000, "oki1", 0 ) /* Oki samples */ + ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, "oki2", 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */ + /* Above prom also at 16s and 17s */ + + ROM_REGION( 0x1000, "plds", 0 ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +ROM_START( thndzone ) + ROM_REGION(0x80000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE("gz_01.bin", 0x00000, 0x20000, CRC(15e8c328) SHA1(8876b5fde77604c2fe4654271ceb341a8fa460c1) ) + ROM_LOAD16_BYTE("gz_03.bin", 0x00001, 0x20000, CRC(aab5c86e) SHA1(c3560b15360ddf14e8444d9f70724e698b2bd42f) ) + ROM_LOAD16_BYTE("gs00", 0x40000, 0x20000, CRC(b7277175) SHA1(ffb19c4dd12e0391f01de57c46a7998885fe22bf) ) /* Aka GT00 */ + ROM_LOAD16_BYTE("gs02", 0x40001, 0x20000, CRC(cde31e35) SHA1(0219845308c9f46e73b0504bd2aefa2fa74f388e) ) /* Aka GT02 etc */ + + ROM_REGION(0x80000, "sub", 0 ) /* 68000 code (Sub cpu) */ + ROM_LOAD16_BYTE("gz_10.bin", 0x00000, 0x20000, CRC(79f919e9) SHA1(b6793173e310b1df07cf3e9209da1fbec3a8a05b) ) + ROM_LOAD16_BYTE("gz_08.bin", 0x00001, 0x20000, CRC(d47d7836) SHA1(8a5d3e8b89f5dfd6bac83f7b093ddb03d5ecef73) ) + ROM_LOAD16_BYTE("gs11", 0x40000, 0x20000, CRC(80cb23de) SHA1(d52426460eea2285c57cfc3fe37aa6dc79990e25) ) + ROM_LOAD16_BYTE("gs09", 0x40001, 0x20000, CRC(0a8fa7e1) SHA1(330ae9602b5f56b5dc4961a41991b64412a59880) ) + + ROM_REGION(0x10000, "audiocpu", 0 ) /* Sound CPU */ + ROM_LOAD( "gs04", 0x00000, 0x10000, CRC(81c29ebf) SHA1(1b241277a8e35cdeaeb120970d14a09d33032459) ) + + ROM_REGION(0x020000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "gs05", 0x000000, 0x10000, CRC(0aae996a) SHA1(d37a12b057e9934212362d7eafa575c961819a27) ) + ROM_LOAD16_BYTE( "gs06", 0x000001, 0x10000, CRC(4efdf03d) SHA1(835d22829c6d0f4efc76801b449f9a779f460f1c) ) + + ROM_REGION(0x120000, "gfx2", 0 ) + ROM_LOAD( "maj-02", 0x000000, 0x100000, CRC(383bbc37) SHA1(c537ab147a2770ce28ee185b08dd62d35249bfa9) ) + /* Other 0x20000 filled in later */ + + ROM_REGION(0x200000, "gfx3", 0 ) + ROM_LOAD( "maj-01", 0x000000, 0x100000, CRC(9840a204) SHA1(096c351769da5184c3d9a05495370134acc9507a) ) + ROM_LOAD( "maj-00", 0x100000, 0x100000, CRC(87ea8d16) SHA1(db47123aa2ebbb800cfc5cfcf50309bc39cadbcd) ) + + ROM_REGION( 0x400000, "gfx4", 0 ) /* sprites chip 1 */ + ROM_LOAD( "maj-04", 0x000000, 0x80000, CRC(36e49b19) SHA1(bfbc45b635bf3d46ff8b8a514a3f352bf3a95535) ) + ROM_LOAD( "maj-05", 0x080000, 0x80000, CRC(80fc71cc) SHA1(65b15afbe5d628051b012777d486b6ce92a3795c) ) + ROM_LOAD( "maj-06", 0x100000, 0x80000, CRC(2e7a684b) SHA1(cffeda1a816dad30d6b1cb12458661188d625d40) ) + ROM_LOAD( "maj-07", 0x180000, 0x80000, CRC(3acc1f78) SHA1(87ec65b4f54a66370754534d03f4c9217531b42f) ) + ROM_LOAD( "maj-08", 0x200000, 0x80000, CRC(1958a36d) SHA1(466a30dcd2ea13028272ed2187f890ee20d6636b) ) + ROM_LOAD( "maj-09", 0x280000, 0x80000, CRC(c21087a1) SHA1(b769c5f2f9b9c525d121902fe9557a6bfc077b99) ) + ROM_LOAD( "maj-10", 0x300000, 0x80000, CRC(a02fa641) SHA1(14b999a441964e612700bf21945a948eaebb253e) ) + ROM_LOAD( "maj-11", 0x380000, 0x80000, CRC(dabe9305) SHA1(44d69fe55e674de7f4c610d295d4528d4b2eb150) ) + + ROM_REGION( 0x80000, "gfx5", 0 ) /* sprites chip 2 */ + ROM_LOAD16_BYTE( "gs12", 0x000000, 0x20000, CRC(9a86a015) SHA1(968576b8422393ab9a93d98c15428b1c11417b3d) ) + ROM_LOAD16_BYTE( "gs13", 0x000001, 0x20000, CRC(f4709905) SHA1(697842a3d7bc2588c77833c3af8938e6f0b1238d) ) + ROM_LOAD16_BYTE( "gs14", 0x040000, 0x20000, CRC(750fc523) SHA1(ef8794359ff3a44a97ab402821fbe205a0be8f6a) ) + ROM_LOAD16_BYTE( "gs15", 0x040001, 0x20000, CRC(f14edd3d) SHA1(802d576df6dac2c9bf99f963f1955fc3a7ffdac0) ) + + ROM_REGION(0x40000, "oki1", 0 ) /* Oki samples */ + ROM_LOAD( "gs07", 0x00000, 0x20000, CRC(750b7e5d) SHA1(d33b17a1d8c9b05d5c1daf0c80fed6381e04b167) ) + + ROM_REGION(0x80000, "oki2", 0 ) /* Extra Oki samples */ + ROM_LOAD( "maj-03", 0x00000, 0x80000, CRC(31dcfac3) SHA1(88c7fc139f871991defbc8dc2c9c66b150dd6f6f) ) /* banked */ + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "mb7128y.10m", 0x00000, 0x800, CRC(bde780a2) SHA1(94ea9fe6c3a421e976d077e67f564ca5c37a5e88) ) /* Priority? Unused */ + ROM_LOAD( "mb7128y.16p", 0x00800, 0x800, CRC(c44d2751) SHA1(7c195650689d5cbbdccba696e0e7d3dc5bb7c506) ) /* Timing?? Unused */ + /* Above prom also at 16s and 17s */ + + ROM_REGION( 0x1000, "plds", 0 ) + ROM_LOAD( "pal16r8a 1h", 0x0000, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7c", 0x0200, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7d", 0x0400, 0x0104, CRC(199e83fd) SHA1(ebb5d66f29935b0a58e79b0db30611b5dce328a6) ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7e", 0x0600, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.7l", 0x0800, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.8e", 0x0a00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.9d", 0x0c00, 0x0104, NO_DUMP ) /* PAL is read protected */ + ROM_LOAD( "pal16l8b.10c", 0x0e00, 0x0104, NO_DUMP ) /* PAL is read protected */ +ROM_END + +/**********************************************************************************/ + + +static DRIVER_INIT( dassault ) +{ + const UINT8 *src = machine.root_device().memregion("gfx1")->base(); + UINT8 *dst = machine.root_device().memregion("gfx2")->base(); + UINT8 *tmp = auto_alloc_array(machine, UINT8, 0x80000); + + /* Playfield 4 also has access to the char graphics, make things easier + by just copying the chars to both banks (if I just used a different gfx + bank then the colours would be wrong). */ + memcpy(tmp + 0x000000, dst + 0x80000, 0x80000); + memcpy(dst + 0x090000, tmp + 0x00000, 0x80000); + memcpy(dst + 0x080000, src + 0x00000, 0x10000); + memcpy(dst + 0x110000, src + 0x10000, 0x10000); + + auto_free(machine, tmp); +} + +static DRIVER_INIT( thndzone ) +{ + const UINT8 *src = machine.root_device().memregion("gfx1")->base(); + UINT8 *dst = machine.root_device().memregion("gfx2")->base(); + UINT8 *tmp = auto_alloc_array(machine, UINT8, 0x80000); + + /* Playfield 4 also has access to the char graphics, make things easier + by just copying the chars to both banks (if I just used a different gfx + bank then the colours would be wrong). */ + memcpy(tmp + 0x000000, dst + 0x80000, 0x80000); + memcpy(dst + 0x090000, tmp + 0x00000, 0x80000); + memcpy(dst + 0x080000, src + 0x00000, 0x10000); + memcpy(dst + 0x110000, src + 0x10000, 0x10000); + + auto_free(machine, tmp); +} + +/**********************************************************************************/ + +GAME( 1991, thndzone, 0, dassault, thndzone, thndzone, ROT0, "Data East Corporation", "Thunder Zone (World)", GAME_SUPPORTS_SAVE ) +GAME( 1991, dassault, thndzone, dassault, dassault, dassault, ROT0, "Data East Corporation", "Desert Assault (US)", GAME_SUPPORTS_SAVE ) +GAME( 1991, dassault4,thndzone, dassault, dassault4,dassault, ROT0, "Data East Corporation", "Desert Assault (US 4 Players)", GAME_SUPPORTS_SAVE ) |