diff options
Diffstat (limited to 'trunk/src/mame/drivers/d9final.c')
-rw-r--r-- | trunk/src/mame/drivers/d9final.c | 325 |
1 files changed, 325 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/d9final.c b/trunk/src/mame/drivers/d9final.c new file mode 100644 index 00000000000..3fba62bc63d --- /dev/null +++ b/trunk/src/mame/drivers/d9final.c @@ -0,0 +1,325 @@ +/******************************************************************************************* + + Dream 9 Final (c) 1992 Excellent Systems + + driver by Angelo Salese & David Haywood + + TODO: + - Don't know where the ES8712 & RTC62421b chips routes; + - A bunch of missing port outputs; + - screen disable? Start-up fading looks horrible; + - Game looks IGS-esque, is there any correlation? + +============================================================================================ + + PCB: ES-9112 + + Main Chips: Z80, ES8712, 24Mhz OSC, RTC62421B 9262, YM2413, 4x8DSW + +*******************************************************************************************/ + + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/2413intf.h" + + +class d9final_state : public driver_device +{ +public: + d9final_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) , + m_lo_vram(*this, "lo_vram"), + m_hi_vram(*this, "hi_vram"), + m_cram(*this, "cram"){ } + + required_shared_ptr<UINT8> m_lo_vram; + required_shared_ptr<UINT8> m_hi_vram; + required_shared_ptr<UINT8> m_cram; + tilemap_t *m_sc0_tilemap; + DECLARE_WRITE8_MEMBER(sc0_lovram); + DECLARE_WRITE8_MEMBER(sc0_hivram); + DECLARE_WRITE8_MEMBER(sc0_cram); + DECLARE_WRITE8_MEMBER(d9final_bank_w); + DECLARE_READ8_MEMBER(prot_latch_r); +}; + + + +static TILE_GET_INFO( get_sc0_tile_info ) +{ + d9final_state *state = machine.driver_data<d9final_state>(); + int tile = ((state->m_hi_vram[tile_index] & 0x3f)<<8) | state->m_lo_vram[tile_index]; + int color = state->m_cram[tile_index] & 0x3f; + + SET_TILE_INFO( + 0, + tile, + color, + 0); +} + +static VIDEO_START(d9final) +{ + d9final_state *state = machine.driver_data<d9final_state>(); + state->m_sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,64,32); +} + +static SCREEN_UPDATE_IND16(d9final) +{ + d9final_state *state = screen.machine().driver_data<d9final_state>(); + state->m_sc0_tilemap->draw(bitmap, cliprect, 0,0); + return 0; +} + +WRITE8_MEMBER(d9final_state::sc0_lovram) +{ + m_lo_vram[offset] = data; + m_sc0_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(d9final_state::sc0_hivram) +{ + m_hi_vram[offset] = data; + m_sc0_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(d9final_state::sc0_cram) +{ + m_cram[offset] = data; + m_sc0_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(d9final_state::d9final_bank_w) +{ + UINT8 *ROM = memregion("maincpu")->base(); + UINT32 bankaddress; + + bankaddress = 0x10000+(0x4000 * (data & 0x7)); + membank("bank1")->set_base(&ROM[bankaddress]); +} + +/* game checks this after three attract cycles, otherwise coin inputs stop to work. */ +READ8_MEMBER(d9final_state::prot_latch_r) +{ +// printf("PC=%06x\n",cpu_get_pc(&space.device())); + + return 0x04; +} + + +static ADDRESS_MAP_START( d9final_map, AS_PROGRAM, 8, d9final_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") + AM_RANGE(0xc000, 0xc7ff) AM_RAM + AM_RANGE(0xc800, 0xcbff) AM_RAM_WRITE(paletteram_xxxxBBBBRRRRGGGG_byte_split_lo_w) AM_SHARE("paletteram") + AM_RANGE(0xcc00, 0xcfff) AM_RAM_WRITE(paletteram_xxxxBBBBRRRRGGGG_byte_split_hi_w) AM_SHARE("paletteram2") + AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(sc0_lovram) AM_SHARE("lo_vram") + AM_RANGE(0xd800, 0xdfff) AM_RAM_WRITE(sc0_hivram) AM_SHARE("hi_vram") + AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(sc0_cram) AM_SHARE("cram") + AM_RANGE(0xf000, 0xf000) AM_READ(prot_latch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( d9final_io, AS_IO, 8, d9final_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) +// AM_RANGE(0x00, 0x00) AM_WRITENOP //bit 0: irq enable? screen enable? + AM_RANGE(0x00, 0x00) AM_READ_PORT("DSWA") + AM_RANGE(0x20, 0x20) AM_READ_PORT("DSWB") + AM_RANGE(0x40, 0x40) AM_READ_PORT("DSWC") + AM_RANGE(0x40, 0x41) AM_DEVWRITE_LEGACY("ymsnd",ym2413_w) + AM_RANGE(0x60, 0x60) AM_READ_PORT("DSWD") + AM_RANGE(0x80, 0x80) AM_READ_PORT("IN0") + AM_RANGE(0xa0, 0xa0) AM_READ_PORT("IN1") AM_WRITE(d9final_bank_w) + AM_RANGE(0xe0, 0xe0) AM_READ_PORT("IN2") +ADDRESS_MAP_END + +static INPUT_PORTS_START( d9final ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset") + PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Analyzer") + + PORT_START("IN1") + PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) //another reset button + PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START("DSWA") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x32, 0x32, "Credit Limit" ) PORT_DIPLOCATION("SW1:2,5,6") + PORT_DIPSETTING( 0x32, "1000" ) + PORT_DIPSETTING( 0x12, "5000" ) + PORT_DIPSETTING( 0x22, "10000" ) + PORT_DIPSETTING( 0x00, "20000" ) + PORT_DIPSETTING( 0x02, "50000" ) +// 0x10 20000 +// 0x30 20000 + PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW1:3" ) + PORT_DIPNAME( 0x08, 0x08, "Auto Start" ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Hopper Switch" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( High ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Low ) ) + PORT_DIPNAME( 0x80, 0x80, "Payout" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSWB") //odd rates / difficulty stuff + PORT_DIPNAME( 0x07, 0x07, "Win Percentage" ) PORT_DIPLOCATION("SW2:1,2,3") + PORT_DIPSETTING( 0x00, "60%" ) + PORT_DIPSETTING( 0x04, "65%" ) + PORT_DIPSETTING( 0x02, "70%" ) + PORT_DIPSETTING( 0x06, "75%" ) + PORT_DIPSETTING( 0x01, "80%" ) + PORT_DIPSETTING( 0x05, "85%" ) + PORT_DIPSETTING( 0x03, "90%" ) + PORT_DIPSETTING( 0x07, "95%" ) + PORT_DIPNAME( 0x18, 0x18, "Bet Max" ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x18, "8" ) + PORT_DIPSETTING( 0x08, "16" ) + PORT_DIPSETTING( 0x10, "32" ) + PORT_DIPSETTING( 0x00, "64" ) + PORT_DIPNAME( 0x60, 0x60, "Double-Up Difficulty" ) PORT_DIPLOCATION("SW2:6,7") + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) + + PORT_START("DSWD") //coinage C & D + PORT_DIPNAME( 0x0f, 0x0e, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW3:1,2,3,4") + PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" ) + PORT_DIPSETTING( 0x08, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x04, "5 Coins / 2 Credits" ) + PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0d, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x0b, "1 Coin / 25 Credits" ) + PORT_DIPSETTING( 0x07, "1 Coin / 50 Credits" ) + PORT_DIPSETTING( 0x0f, "1 Coin / 100 Credits" ) + PORT_DIPNAME( 0x70, 0x30, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW3:5,6,7") + PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" ) + PORT_DIPSETTING( 0x40, DEF_STR( 9C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 6C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x70, "1 Coin / 50 Credits" ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW3:8" ) + + PORT_START("DSWC") //coinage C & Key In Coinage + PORT_DIPNAME( 0x07, 0x00, "Coin C" ) PORT_DIPLOCATION("SW4:1,2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x01, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x05, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x03, "1 Coin / 25 Credits" ) + PORT_DIPSETTING( 0x07, "1 Coin / 50 Credits" ) + PORT_DIPNAME( 0x38, 0x00, "Key In Credit" ) PORT_DIPLOCATION("SW4:4,5,6") + PORT_DIPSETTING( 0x00, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x20, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x10, "1 Coin / 40 Credits" ) + PORT_DIPSETTING( 0x30, "1 Coin / 50 Credits" ) + PORT_DIPSETTING( 0x08, "1 Coin / 100 Credits" ) + PORT_DIPSETTING( 0x28, "1 Coin / 200 Credits" ) + PORT_DIPSETTING( 0x18, "1 Coin / 250 Credits" ) + PORT_DIPSETTING( 0x38, "1 Coin / 500 Credits" ) + PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW4:7" ) + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW4:8" ) +INPUT_PORTS_END + +static const gfx_layout tiles16x8_layout = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 8, 0, 12, 4, 24, 16, 28, 20 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static GFXDECODE_START( d9final ) + GFXDECODE_ENTRY( "gfx1", 0, tiles16x8_layout, 0, 16*4 ) +GFXDECODE_END + +static MACHINE_RESET( d9final ) +{ + UINT8 *ROM = machine.root_device().memregion("maincpu")->base(); + + machine.root_device().membank("bank1")->set_base(&ROM[0x10000]); +} + +static MACHINE_CONFIG_START( d9final, d9final_state ) + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, 24000000/4)/* ? MHz */ + MCFG_CPU_PROGRAM_MAP(d9final_map) + MCFG_CPU_IO_MAP(d9final_io) + MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) + + MCFG_MACHINE_RESET( d9final ) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(512, 256) + MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 256-16-1) + MCFG_SCREEN_UPDATE_STATIC(d9final) + + MCFG_GFXDECODE(d9final) + MCFG_PALETTE_LENGTH(0x400) + MCFG_PALETTE_INIT(all_black) + + MCFG_VIDEO_START(d9final) + + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ymsnd", YM2413, XTAL_3_579545MHz) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5) +MACHINE_CONFIG_END + + +ROM_START( d9final ) + ROM_REGION( 0x30000, "maincpu", 0 ) + ROM_LOAD( "2.4h", 0x00000, 0x8000, CRC(a8d838c8) SHA1(85b2cd1b73569e0e4fc13bfff537cfc2b4d569a1) ) + ROM_CONTINUE( 0x10000, 0x08000 ) + ROM_COPY( "maincpu", 0x10000, 0x18000, 0x08000 ) //or just 0xff + ROM_LOAD( "1.2h", 0x20000, 0x10000, CRC(901281ec) SHA1(7b4cae343f1b025d988a507141c0fa8229a0fea1) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "3.13h", 0x00001, 0x40000, CRC(a2de0cce) SHA1(d510671b75417c10ce479663f6f21367121384b4) ) + ROM_LOAD16_BYTE( "4.15h", 0x00000, 0x40000, CRC(859b7105) SHA1(1b36f84706473afaa50b6546d7373a2ee6602b9a) ) +ROM_END + + + +GAME( 1992, d9final, 0, d9final, d9final, 0, ROT0, "Excellent System", "Dream 9 Final (v2.24)", 0 ) |