diff options
Diffstat (limited to 'trunk/src/mame/drivers/cultures.c')
-rw-r--r-- | trunk/src/mame/drivers/cultures.c | 490 |
1 files changed, 490 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/cultures.c b/trunk/src/mame/drivers/cultures.c new file mode 100644 index 00000000000..7706ef11723 --- /dev/null +++ b/trunk/src/mame/drivers/cultures.c @@ -0,0 +1,490 @@ +/* + Jibun wo Migaku Culture School Mahjong Hen + (c)1994 Face + + driver by Pierpaolo Prazzoli + + thanks to David Haywood for some precious advice + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/okim6295.h" + +#define MCLK 16000000 + +class cultures_state : public driver_device +{ +public: + cultures_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) , + m_bg0_videoram(*this, "bg0_videoram"), + m_bg0_regs_x(*this, "bg0_regs_x"), + m_bg0_regs_y(*this, "bg0_regs_y"), + m_bg1_regs_x(*this, "bg1_regs_x"), + m_bg1_regs_y(*this, "bg1_regs_y"), + m_bg2_regs_x(*this, "bg2_regs_x"), + m_bg2_regs_y(*this, "bg2_regs_y"){ } + + UINT8 m_paletteram[0x4000]; + /* memory pointers */ + required_shared_ptr<UINT8> m_bg0_videoram; + required_shared_ptr<UINT8> m_bg0_regs_x; + required_shared_ptr<UINT8> m_bg0_regs_y; + required_shared_ptr<UINT8> m_bg1_regs_x; + required_shared_ptr<UINT8> m_bg1_regs_y; + required_shared_ptr<UINT8> m_bg2_regs_x; + required_shared_ptr<UINT8> m_bg2_regs_y; + + /* video-related */ + tilemap_t *m_bg0_tilemap; + tilemap_t *m_bg1_tilemap; + tilemap_t *m_bg2_tilemap; + int m_video_bank; + int m_irq_enable; + int m_bg1_bank; + int m_bg2_bank; + int m_old_bank; + DECLARE_WRITE8_MEMBER(cpu_bankswitch_w); + DECLARE_WRITE8_MEMBER(bg0_videoram_w); + DECLARE_WRITE8_MEMBER(misc_w); + DECLARE_WRITE8_MEMBER(bg_bank_w); +}; + + + +static TILE_GET_INFO( get_bg1_tile_info ) +{ + cultures_state *state = machine.driver_data<cultures_state>(); + UINT8 *region = state->memregion("gfx3")->base() + 0x200000 + 0x80000 * state->m_bg1_bank; + int code = region[tile_index * 2] + (region[tile_index * 2 + 1] << 8); + SET_TILE_INFO(2, code, code >> 12, 0); +} + +static TILE_GET_INFO( get_bg2_tile_info ) +{ + cultures_state *state = machine.driver_data<cultures_state>(); + UINT8 *region = state->memregion("gfx2")->base() + 0x200000 + 0x80000 * state->m_bg2_bank; + int code = region[tile_index * 2] + (region[tile_index * 2 + 1] << 8); + SET_TILE_INFO(1, code, code >> 12, 0); +} + +static TILE_GET_INFO( get_bg0_tile_info ) +{ + cultures_state *state = machine.driver_data<cultures_state>(); + int code = state->m_bg0_videoram[tile_index * 2] + (state->m_bg0_videoram[tile_index * 2 + 1] << 8); + SET_TILE_INFO(0, code, code >> 12, 0); +} + +static VIDEO_START( cultures ) +{ + cultures_state *state = machine.driver_data<cultures_state>(); + state->m_bg0_tilemap = tilemap_create(machine, get_bg0_tile_info,tilemap_scan_rows, 8, 8, 64, 128); + state->m_bg1_tilemap = tilemap_create(machine, get_bg1_tile_info,tilemap_scan_rows, 8, 8, 512, 512); + state->m_bg2_tilemap = tilemap_create(machine, get_bg2_tile_info,tilemap_scan_rows, 8, 8, 512, 512); + + state->m_bg1_tilemap->set_transparent_pen(0); + state->m_bg0_tilemap->set_transparent_pen(0); + + state->m_bg0_tilemap->set_scrolldx(502, 10); + state->m_bg1_tilemap->set_scrolldx(502, 10); + state->m_bg2_tilemap->set_scrolldx(502, 10); + + state->m_bg0_tilemap->set_scrolldy(255, 0); + state->m_bg1_tilemap->set_scrolldy(255, 0); + state->m_bg2_tilemap->set_scrolldy(255, 0); +} + +static SCREEN_UPDATE_IND16( cultures ) +{ + cultures_state *state = screen.machine().driver_data<cultures_state>(); + int attr; + + // tilemaps attributes + attr = (state->m_bg0_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (state->m_bg0_regs_y[3] & 1 ? TILEMAP_FLIPY : 0); + state->m_bg0_tilemap->set_flip(attr); + + attr = (state->m_bg1_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (state->m_bg1_regs_y[3] & 1 ? TILEMAP_FLIPY : 0); + state->m_bg1_tilemap->set_flip(attr); + + attr = (state->m_bg2_regs_x[3] & 1 ? TILEMAP_FLIPX : 0) | (state->m_bg2_regs_y[3] & 1 ? TILEMAP_FLIPY : 0); + state->m_bg2_tilemap->set_flip(attr); + + // tilemaps scrolls + state->m_bg0_tilemap->set_scrollx(0, (state->m_bg0_regs_x[2] << 8) + state->m_bg0_regs_x[0]); + state->m_bg1_tilemap->set_scrollx(0, (state->m_bg1_regs_x[2] << 8) + state->m_bg1_regs_x[0]); + state->m_bg2_tilemap->set_scrollx(0, (state->m_bg2_regs_x[2] << 8) + state->m_bg2_regs_x[0]); + state->m_bg0_tilemap->set_scrolly(0, (state->m_bg0_regs_y[2] << 8) + state->m_bg0_regs_y[0]); + state->m_bg1_tilemap->set_scrolly(0, (state->m_bg1_regs_y[2] << 8) + state->m_bg1_regs_y[0]); + state->m_bg2_tilemap->set_scrolly(0, (state->m_bg2_regs_y[2] << 8) + state->m_bg2_regs_y[0]); + + state->m_bg2_tilemap->draw(bitmap, cliprect, 0, 0); + state->m_bg0_tilemap->draw(bitmap, cliprect, 0, 0); + state->m_bg1_tilemap->draw(bitmap, cliprect, 0, 0); + + return 0; +} + +WRITE8_MEMBER(cultures_state::cpu_bankswitch_w) +{ + membank("bank1")->set_entry(data & 0x0f); + m_video_bank = ~data & 0x20; +} + +WRITE8_MEMBER(cultures_state::bg0_videoram_w) +{ + if (m_video_bank == 0) + { + int r, g, b, datax; + m_paletteram[offset] = data; + offset >>= 1; + datax = m_paletteram[offset * 2] + 256 * m_paletteram[offset * 2 + 1]; + + r = ((datax >> 7) & 0x1e) | ((datax & 0x4000) ? 0x1 : 0); + g = ((datax >> 3) & 0x1e) | ((datax & 0x2000) ? 0x1 : 0); + b = ((datax << 1) & 0x1e) | ((datax & 0x1000) ? 0x1 : 0); + + palette_set_color_rgb(machine(), offset, pal5bit(r), pal5bit(g), pal5bit(b)); + } + else + { + m_bg0_videoram[offset] = data; + m_bg0_tilemap->mark_tile_dirty(offset >> 1); + } +} + +WRITE8_MEMBER(cultures_state::misc_w) +{ + int new_bank = data & 0xf; + + if (m_old_bank != new_bank) + { + // oki banking + UINT8 *src = memregion("oki")->base() + 0x40000 + 0x20000 * new_bank; + UINT8 *dst = memregion("oki")->base() + 0x20000; + memcpy(dst, src, 0x20000); + + m_old_bank = new_bank; + } + + m_irq_enable = data & 0x80; +} + +WRITE8_MEMBER(cultures_state::bg_bank_w) +{ + if (m_bg1_bank != (data & 3)) + { + m_bg1_bank = data & 3; + m_bg1_tilemap->mark_all_dirty(); + } + + if (m_bg2_bank != ((data & 0xc) >> 2)) + { + m_bg2_bank = (data & 0xc) >> 2; + m_bg2_tilemap->mark_all_dirty(); + } + coin_counter_w(machine(), 0, data & 0x10); +} + +static ADDRESS_MAP_START( cultures_map, AS_PROGRAM, 8, cultures_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") + AM_RANGE(0x8000, 0xbfff) AM_RAM_WRITE(bg0_videoram_w) AM_SHARE("bg0_videoram") + AM_RANGE(0xc000, 0xdfff) AM_RAM + AM_RANGE(0xf000, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( cultures_io_map, AS_IO, 8, cultures_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x00, 0x03) AM_RAM + AM_RANGE(0x10, 0x13) AM_RAM + AM_RANGE(0x20, 0x23) AM_RAM AM_SHARE("bg0_regs_x") + AM_RANGE(0x30, 0x33) AM_RAM AM_SHARE("bg0_regs_y") + AM_RANGE(0x40, 0x43) AM_RAM AM_SHARE("bg1_regs_x") + AM_RANGE(0x50, 0x53) AM_RAM AM_SHARE("bg1_regs_y") + AM_RANGE(0x60, 0x63) AM_RAM AM_SHARE("bg2_regs_x") + AM_RANGE(0x70, 0x73) AM_RAM AM_SHARE("bg2_regs_y") + AM_RANGE(0x80, 0x80) AM_WRITE(cpu_bankswitch_w) + AM_RANGE(0x90, 0x90) AM_WRITE(misc_w) + AM_RANGE(0xa0, 0xa0) AM_WRITE(bg_bank_w) + AM_RANGE(0xc0, 0xc0) AM_DEVREADWRITE("oki", okim6295_device, read, write) + AM_RANGE(0xd0, 0xd0) AM_READ_PORT("SW1_A") + AM_RANGE(0xd1, 0xd1) AM_READ_PORT("SW1_B") + AM_RANGE(0xd2, 0xd2) AM_READ_PORT("SW2_A") + AM_RANGE(0xd3, 0xd3) AM_READ_PORT("SW2_B") + AM_RANGE(0xe0, 0xe0) AM_READ_PORT("KEY0") + AM_RANGE(0xe1, 0xe1) AM_READ_PORT("KEY1") + AM_RANGE(0xe2, 0xe2) AM_READ_PORT("KEY2") + AM_RANGE(0xe3, 0xe3) AM_READ_PORT("KEY3") + AM_RANGE(0xe4, 0xe4) AM_READ_PORT("KEY4") + AM_RANGE(0xe5, 0xe5) AM_READ_PORT("START") + AM_RANGE(0xf0, 0xf0) AM_READ_PORT("UNUSED1") + AM_RANGE(0xf1, 0xf1) AM_READ_PORT("UNUSED2") + AM_RANGE(0xf2, 0xf2) AM_READ_PORT("UNUSED3") + AM_RANGE(0xf3, 0xf3) AM_READ_PORT("UNUSED4") + AM_RANGE(0xf7, 0xf7) AM_READ_PORT("COINS") +ADDRESS_MAP_END + + +static INPUT_PORTS_START( cultures ) + PORT_START("SW1_A") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x00, "10 Coins / 1 Credit" ) + PORT_DIPSETTING( 0x01, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW1_B") + PORT_DIPNAME( 0x01, 0x01, "Auto Mode After Reach" ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x02, 0x02, "Attract Mode" ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x02, "Partial" ) + PORT_DIPSETTING( 0x00, "Full" ) + PORT_DIPNAME( 0x04, 0x04, "Open Hands After Noten" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x08, 0x08, "Datsui Count After Continue" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x08, "Not Cleared" ) + PORT_DIPSETTING( 0x00, "Cleared" ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW2_A") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Game Background Music" ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Yes ) ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW2_B") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x02, 0x02, "Machihai Display" ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Yes ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:7" ) // "always off" + PORT_SERVICE_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:8" ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("KEY0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_C ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_D ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("KEY1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_E ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_G ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_H ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("KEY2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_I ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_J ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_L ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("KEY3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_M ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_N ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("KEY4") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("START") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("UNUSED1") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("UNUSED2") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("UNUSED3") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("UNUSED4") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("COINS") + PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) // "Test" + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) +INPUT_PORTS_END + +/*** GFX Decode ***/ + + +static const gfx_layout gfxlayout = +{ + 8,8, + RGN_FRAC(1,1), + 8, + { 0,1,2,3,4,5,6,7 }, + { 1*8, 0*8, 3*8, 2*8, 5*8, 4*8, 7*8, 6*8 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 }, + 8*64, +}; + +static GFXDECODE_START( culture ) + GFXDECODE_ENTRY("gfx1", 0, gfxlayout, 0x0000, 0x10 ) + GFXDECODE_ENTRY("gfx2", 0, gfxlayout, 0x1000, 0x10 ) + GFXDECODE_ENTRY("gfx3", 0, gfxlayout, 0x1000, 0x10 ) +GFXDECODE_END + +static INTERRUPT_GEN( cultures_interrupt ) +{ + cultures_state *state = device->machine().driver_data<cultures_state>(); + if (state->m_irq_enable) + device_set_input_line(device, 0, HOLD_LINE); +} + +static MACHINE_START( cultures ) +{ + cultures_state *state = machine.driver_data<cultures_state>(); + UINT8 *ROM = state->memregion("maincpu")->base(); + + state->membank("bank1")->configure_entries(0, 16, &ROM[0x0000], 0x4000); + + state->save_item(NAME(state->m_paletteram)); + state->save_item(NAME(state->m_old_bank)); + state->save_item(NAME(state->m_video_bank)); + state->save_item(NAME(state->m_irq_enable)); + state->save_item(NAME(state->m_bg1_bank)); + state->save_item(NAME(state->m_bg2_bank)); +} + +static MACHINE_RESET( cultures ) +{ + cultures_state *state = machine.driver_data<cultures_state>(); + state->m_old_bank = -1; + state->m_video_bank = 0; + state->m_irq_enable = 0; + state->m_bg1_bank = 0; + state->m_bg2_bank = 0; +} + +static MACHINE_CONFIG_START( cultures, cultures_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, MCLK/2) /* 8.000 MHz */ + MCFG_CPU_PROGRAM_MAP(cultures_map) + MCFG_CPU_IO_MAP(cultures_io_map) + MCFG_CPU_VBLANK_INT("screen", cultures_interrupt) + + MCFG_MACHINE_START(cultures) + MCFG_MACHINE_RESET(cultures) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 0*8, 30*8-1) + MCFG_SCREEN_UPDATE_STATIC(cultures) + + MCFG_GFXDECODE(culture) + MCFG_PALETTE_LENGTH(0x2000) + + MCFG_VIDEO_START(cultures) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_OKIM6295_ADD("oki", (MCLK/1024)*132, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.30) +MACHINE_CONFIG_END + +/* + +Jibun wo Migaku Culture School Mahjong Hen +(c)1994 Face + +CPU: Z80 +Sound: M6295 +OSC: 16.000MHz +EEPROM: 93C46 +Custom: FACE AV44 4HA0G (x3) + +ROMs: +MA01.U12 +PCM.U87 +BG0C.U45 +BG0C2.U46 +BG1C.U80 +BG1T.U67 +BG2C.U68 +BG2T.U79 + +-----mahjong connector----- + empty +amp OSC BG0C +6295 GAL BG0C2 +G PCM SS S +A MA01 G RR R +L A AA A + Z80 L MM custom M + +D GGG +I AAA +P LLL +D +I custom BG2C BG1C +P custom custom +93C46 BG1T BG2T + +*/ + +ROM_START( cultures ) + ROM_REGION( 0x40000, "maincpu", 0 ) + ROM_LOAD( "ma01.u12", 0x000000, 0x040000, CRC(f57417b3) SHA1(9a2a50222f54e5da9bc5c66863b8be16e33b171f) ) + + ROM_REGION( 0x300000, "gfx1", 0 ) + ROM_LOAD( "bg0c.u45", 0x000000, 0x200000, CRC(ad2e1263) SHA1(b28a3d82aaa0421a7b4df837814147b109e7d1a5) ) + ROM_LOAD( "bg0c2.u46", 0x200000, 0x100000, CRC(97c71c09) SHA1(ffbcee1d9cb39d0824f3aa652c3a24579113cf2e) ) + + ROM_REGION( 0x400000, "gfx2", ROMREGION_ERASE00 ) + ROM_LOAD( "bg1c.u80", 0x000000, 0x200000, CRC(9ab99bd9) SHA1(bce41b6f5d83c8262ba8d37b2dfcd5d7a5e7ace7) ) + ROM_LOAD( "bg2t.u79", 0x200000, 0x100000, CRC(0610a79f) SHA1(9fc6b2e5c573ed682b2f7fa462c8f42ff99da5ba) ) + /* 0x300000 - 0x3fffff empty */ + + ROM_REGION( 0x400000, "gfx3", ROMREGION_ERASE00 ) + ROM_LOAD( "bg2c.u68", 0x000000, 0x200000, CRC(fa598644) SHA1(532249e456c34f18a787d5a028df82f2170f604d) ) + ROM_LOAD( "bg1t.u67", 0x200000, 0x100000, CRC(d2e594ee) SHA1(a84b5ab62dec1867d433ccaeb1381e7593958cf0) ) + /* 0x300000 - 0x3fffff empty */ + + ROM_REGION( 0x240000, "oki", 0 ) + ROM_LOAD( "pcm.u87", 0x040000, 0x200000, CRC(84206475) SHA1(d1423bd5c7425e121fb4e7845cf57801e9afa7b3) ) + ROM_RELOAD( 0x000000, 0x020000 ) +ROM_END + + +GAME( 1994, cultures, 0, cultures, cultures, 0, ROT0, "Face", "Jibun wo Migaku Culture School Mahjong Hen", GAME_SUPPORTS_SAVE ) |