diff options
Diffstat (limited to 'trunk/src/mame/drivers/crimfght.c')
-rw-r--r-- | trunk/src/mame/drivers/crimfght.c | 428 |
1 files changed, 428 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/crimfght.c b/trunk/src/mame/drivers/crimfght.c new file mode 100644 index 00000000000..0bafc4d4c3b --- /dev/null +++ b/trunk/src/mame/drivers/crimfght.c @@ -0,0 +1,428 @@ +/*************************************************************************** + + Crime Fighters (Konami GX821) (c) 1989 Konami + + Preliminary driver by: + Manuel Abadia <manu@teleline.es> + + + 2008-08 + Dip locations verified with manual (US) + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/konami/konami.h" /* for the callback and the firq irq definition */ +#include "video/konicdev.h" +#include "sound/2151intf.h" +#include "sound/k007232.h" +#include "includes/konamipt.h" +#include "includes/crimfght.h" + +/* prototypes */ +static KONAMI_SETLINES_CALLBACK( crimfght_banking ); + + +static WRITE8_HANDLER( crimfght_coin_w ) +{ + coin_counter_w(space->machine(), 0, data & 1); + coin_counter_w(space->machine(), 1, data & 2); +} + +static WRITE8_HANDLER( crimfght_sh_irqtrigger_w ) +{ + crimfght_state *state = space->machine().driver_data<crimfght_state>(); + soundlatch_w(space, offset, data); + device_set_input_line_and_vector(state->m_audiocpu, 0, HOLD_LINE, 0xff); +} + +static WRITE8_DEVICE_HANDLER( crimfght_snd_bankswitch_w ) +{ + /* b1: bank for channel A */ + /* b0: bank for channel B */ + + crimfght_state *state = device->machine().driver_data<crimfght_state>(); + int bank_A = BIT(data, 1); + int bank_B = BIT(data, 0); + + k007232_set_bank(state->m_k007232, bank_A, bank_B ); +} + +static READ8_HANDLER( k052109_051960_r ) +{ + crimfght_state *state = space->machine().driver_data<crimfght_state>(); + + if (k052109_get_rmrd_line(state->m_k052109) == CLEAR_LINE) + { + if (offset >= 0x3800 && offset < 0x3808) + return k051937_r(state->m_k051960, offset - 0x3800); + else if (offset < 0x3c00) + return k052109_r(state->m_k052109, offset); + else + return k051960_r(state->m_k051960, offset - 0x3c00); + } + else + return k052109_r(state->m_k052109, offset); +} + +static WRITE8_HANDLER( k052109_051960_w ) +{ + crimfght_state *state = space->machine().driver_data<crimfght_state>(); + + if (offset >= 0x3800 && offset < 0x3808) + k051937_w(state->m_k051960, offset - 0x3800, data); + else if (offset < 0x3c00) + k052109_w(state->m_k052109, offset, data); + else + k051960_w(state->m_k051960, offset - 0x3c00, data); +} + +/********************************************/ + +static ADDRESS_MAP_START( crimfght_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x03ff) AM_RAMBANK("bank1") /* banked RAM */ + AM_RANGE(0x0400, 0x1fff) AM_RAM /* RAM */ + AM_RANGE(0x3f80, 0x3f80) AM_READ_PORT("SYSTEM") + AM_RANGE(0x3f81, 0x3f81) AM_READ_PORT("P1") + AM_RANGE(0x3f82, 0x3f82) AM_READ_PORT("P2") + AM_RANGE(0x3f83, 0x3f83) AM_READ_PORT("DSW2") + AM_RANGE(0x3f84, 0x3f84) AM_READ_PORT("DSW3") + AM_RANGE(0x3f85, 0x3f85) AM_READ_PORT("P3") + AM_RANGE(0x3f86, 0x3f86) AM_READ_PORT("P4") + AM_RANGE(0x3f87, 0x3f87) AM_READ_PORT("DSW1") + AM_RANGE(0x3f88, 0x3f88) AM_READWRITE(watchdog_reset_r, crimfght_coin_w) /* watchdog reset */ + AM_RANGE(0x3f8c, 0x3f8c) AM_WRITE(crimfght_sh_irqtrigger_w) /* cause interrupt on audio CPU? */ + AM_RANGE(0x2000, 0x5fff) AM_READWRITE(k052109_051960_r, k052109_051960_w) /* video RAM + sprite RAM */ + AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank2") /* banked ROM */ + AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( crimfght_sound_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM 821l01.h4 */ + AM_RANGE(0x8000, 0x87ff) AM_RAM /* RAM */ + AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym2151_r, ym2151_w) /* YM2151 */ + AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r) /* soundlatch_r */ + AM_RANGE(0xe000, 0xe00d) AM_DEVREADWRITE("k007232", k007232_r, k007232_w) /* 007232 registers */ +ADDRESS_MAP_END + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +static INPUT_PORTS_START( crimfght ) + PORT_START("DSW1") + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4") + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00, "1 Coin/99 Credits" ) + PORT_DIPUNUSED_DIPLOC( 0xf0, 0xf0, "SW1:5,6,7,8" ) /* Manual says these are unused */ + + PORT_START("DSW2") + PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Manual says these are unused */ + PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW2:2" ) /* Manual says these are unused */ + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Manual says these are unused */ + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Manual says these are unused */ + PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Manual says these are unused */ + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW3") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW3:2" ) /* Manual says these are unused */ + PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, "SW3:3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW3:4" ) /* Manual says these are unused */ + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("P1") + KONAMI8_B12_UNK(1) + + PORT_START("P2") + KONAMI8_B12_UNK(2) + + PORT_START("P3") + KONAMI8_B12_UNK(3) + + PORT_START("P4") + KONAMI8_B12_UNK(4) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE3 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE4 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( crimfghtj ) + PORT_INCLUDE( crimfght ) + + PORT_MODIFY("DSW1") + KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) + /* "No Coin B" = coins produce sound, but no effect on coin counter */ + + PORT_MODIFY("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "4" ) + + PORT_MODIFY("P1") + KONAMI8_B123_START(1) + + PORT_MODIFY("P2") + KONAMI8_B123_START(2) + + PORT_MODIFY("P3") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("P4") + PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_MODIFY("SYSTEM") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + + +/*************************************************************************** + + Machine Driver + +***************************************************************************/ + +static const ym2151_interface ym2151_config = +{ + 0, + crimfght_snd_bankswitch_w +}; + +static void volume_callback( device_t *device, int v ) +{ + k007232_set_volume(device, 0, (v & 0x0f) * 0x11, 0); + k007232_set_volume(device, 1, 0, (v >> 4) * 0x11); +} + +static const k007232_interface k007232_config = +{ + volume_callback /* external port callback */ +}; + + +static const k052109_interface crimfght_k052109_intf = +{ + "gfx1", 0, + NORMAL_PLANE_ORDER, + KONAMI_ROM_DEINTERLEAVE_2, + crimfght_tile_callback +}; + +static const k051960_interface crimfght_k051960_intf = +{ + "gfx2", 1, + NORMAL_PLANE_ORDER, + KONAMI_ROM_DEINTERLEAVE_2, + crimfght_sprite_callback +}; + +static MACHINE_START( crimfght ) +{ + crimfght_state *state = machine.driver_data<crimfght_state>(); + UINT8 *ROM = machine.region("maincpu")->base(); + + memory_configure_bank(machine, "bank2", 0, 12, &ROM[0x10000], 0x2000); + memory_set_bank(machine, "bank2", 0); + + state->m_maincpu = machine.device("maincpu"); + state->m_audiocpu = machine.device("audiocpu"); + state->m_k052109 = machine.device("k052109"); + state->m_k051960 = machine.device("k051960"); + state->m_k007232 = machine.device("k007232"); +} + +static MACHINE_RESET( crimfght ) +{ + konami_configure_set_lines(machine.device("maincpu"), crimfght_banking); +} + +static MACHINE_CONFIG_START( crimfght, crimfght_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", KONAMI, 3000000) /* ? */ + MCFG_CPU_PROGRAM_MAP(crimfght_map) + MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) + + MCFG_CPU_ADD("audiocpu", Z80, 3579545) /* verified with PCB */ + MCFG_CPU_PROGRAM_MAP(crimfght_sound_map) + + MCFG_MACHINE_START(crimfght) + MCFG_MACHINE_RESET(crimfght) + + /* video hardware */ + MCFG_VIDEO_ATTRIBUTES(VIDEO_HAS_SHADOWS) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(54) /* adjusted - compared with PCB speed */ + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 ) + MCFG_SCREEN_UPDATE(crimfght) + + MCFG_PALETTE_LENGTH(512) + + MCFG_VIDEO_START(crimfght) + + MCFG_K052109_ADD("k052109", crimfght_k052109_intf) + MCFG_K051960_ADD("k051960", crimfght_k051960_intf) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_SOUND_ADD("ymsnd", YM2151, 3579545) /* verified with PCB */ + MCFG_SOUND_CONFIG(ym2151_config) + MCFG_SOUND_ROUTE(0, "lspeaker", 1.0) + MCFG_SOUND_ROUTE(1, "rspeaker", 1.0) + + MCFG_SOUND_ADD("k007232", K007232, 3579545) + MCFG_SOUND_CONFIG(k007232_config) + MCFG_SOUND_ROUTE(0, "lspeaker", 0.20) + MCFG_SOUND_ROUTE(0, "rspeaker", 0.20) + MCFG_SOUND_ROUTE(1, "lspeaker", 0.20) + MCFG_SOUND_ROUTE(1, "rspeaker", 0.20) +MACHINE_CONFIG_END + +/*************************************************************************** + + Game ROMs + +***************************************************************************/ + +ROM_START( crimfght ) + ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "821l02.f24", 0x10000, 0x18000, CRC(588e7da6) SHA1(285febb3bcca31f82b34af3695a59eafae01cd30) ) + ROM_CONTINUE( 0x08000, 0x08000 ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "821l01.h4", 0x0000, 0x8000, CRC(0faca89e) SHA1(21c9c6d736b398a29e8709e1187c5bf3cacdc99d) ) + + ROM_REGION( 0x080000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ + ROM_LOAD( "821k06.k13", 0x000000, 0x040000, CRC(a1eadb24) SHA1(ca305b904b34e03918ad07281fda86ad63caa44f) ) /* characters */ + ROM_LOAD( "821k07.k19", 0x040000, 0x040000, CRC(060019fa) SHA1(c3bca007aaa5f1c534d2a75fe4f96d01a740dd58) ) + + ROM_REGION( 0x100000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ + ROM_LOAD( "821k04.k2", 0x000000, 0x080000, CRC(00e0291b) SHA1(39d5db6cf36826e47cdf5308eff9bfa8afc82050) ) /* sprites */ + ROM_LOAD( "821k05.k8", 0x080000, 0x080000, CRC(e09ea05d) SHA1(50ac9a2117ce63fe774c48d769ec445a83f1269e) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "821a08.i15", 0x0000, 0x0100, CRC(7da55800) SHA1(3826f73569c8ae0431510a355bdfa082152b74a5) ) /* priority encoder (not used) */ + + ROM_REGION( 0x40000, "k007232", 0 ) /* data for the 007232 */ + ROM_LOAD( "821k03.e5", 0x00000, 0x40000, CRC(fef8505a) SHA1(5c5121609f69001838963e961cb227d6b64e4f5f) ) +ROM_END + +ROM_START( crimfghtj ) + ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "821p02.bin", 0x10000, 0x18000, CRC(f33fa2e1) SHA1(00fc9e8250fa51386f3af2fca0f137bec9e1c220) ) + ROM_CONTINUE( 0x08000, 0x08000 ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "821l01.h4", 0x0000, 0x8000, CRC(0faca89e) SHA1(21c9c6d736b398a29e8709e1187c5bf3cacdc99d) ) + + ROM_REGION( 0x080000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ + ROM_LOAD( "821k06.k13", 0x000000, 0x040000, CRC(a1eadb24) SHA1(ca305b904b34e03918ad07281fda86ad63caa44f) ) /* characters */ + ROM_LOAD( "821k07.k19", 0x040000, 0x040000, CRC(060019fa) SHA1(c3bca007aaa5f1c534d2a75fe4f96d01a740dd58) ) + + ROM_REGION( 0x100000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ + ROM_LOAD( "821k04.k2", 0x000000, 0x080000, CRC(00e0291b) SHA1(39d5db6cf36826e47cdf5308eff9bfa8afc82050) ) /* sprites */ + ROM_LOAD( "821k05.k8", 0x080000, 0x080000, CRC(e09ea05d) SHA1(50ac9a2117ce63fe774c48d769ec445a83f1269e) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "821a08.i15", 0x0000, 0x0100, CRC(7da55800) SHA1(3826f73569c8ae0431510a355bdfa082152b74a5) ) /* priority encoder (not used) */ + + ROM_REGION( 0x40000, "k007232", 0 ) /* data for the 007232 */ + ROM_LOAD( "821k03.e5", 0x00000, 0x40000, CRC(fef8505a) SHA1(5c5121609f69001838963e961cb227d6b64e4f5f) ) +ROM_END + +ROM_START( crimfght2 ) +ROM_REGION( 0x28000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "crimefb.r02", 0x10000, 0x18000, CRC(4ecdd923) SHA1(78e5260c4bb9b18d7818fb6300d7e1d3a577fb63) ) + ROM_CONTINUE( 0x08000, 0x08000 ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "821l01.h4", 0x0000, 0x8000, CRC(0faca89e) SHA1(21c9c6d736b398a29e8709e1187c5bf3cacdc99d) ) + + ROM_REGION( 0x080000, "gfx1", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ + ROM_LOAD( "821k06.k13", 0x000000, 0x040000, CRC(a1eadb24) SHA1(ca305b904b34e03918ad07281fda86ad63caa44f) ) /* characters */ + ROM_LOAD( "821k07.k19", 0x040000, 0x040000, CRC(060019fa) SHA1(c3bca007aaa5f1c534d2a75fe4f96d01a740dd58) ) + + ROM_REGION( 0x100000, "gfx2", 0 ) /* graphics ( don't dispose as the program can read them, 0 ) */ + ROM_LOAD( "821k04.k2", 0x000000, 0x080000, CRC(00e0291b) SHA1(39d5db6cf36826e47cdf5308eff9bfa8afc82050) ) /* sprites */ + ROM_LOAD( "821k05.k8", 0x080000, 0x080000, CRC(e09ea05d) SHA1(50ac9a2117ce63fe774c48d769ec445a83f1269e) ) + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "821a08.i15", 0x0000, 0x0100, CRC(7da55800) SHA1(3826f73569c8ae0431510a355bdfa082152b74a5) ) /* priority encoder (not used) */ + + ROM_REGION( 0x40000, "k007232", 0 ) /* data for the 007232 */ + ROM_LOAD( "821k03.e5", 0x00000, 0x40000, CRC(fef8505a) SHA1(5c5121609f69001838963e961cb227d6b64e4f5f) ) +ROM_END + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +static KONAMI_SETLINES_CALLBACK( crimfght_banking ) +{ + crimfght_state *state = device->machine().driver_data<crimfght_state>(); + + /* bit 5 = select work RAM or palette */ + if (lines & 0x20) + { + device->memory().space(AS_PROGRAM)->install_read_bank(0x0000, 0x03ff, "bank3"); + device->memory().space(AS_PROGRAM)->install_legacy_write_handler(0x0000, 0x03ff, FUNC(paletteram_xBBBBBGGGGGRRRRR_be_w)); + memory_set_bankptr(device->machine(), "bank3", device->machine().generic.paletteram.v); + } + else + device->memory().space(AS_PROGRAM)->install_readwrite_bank(0x0000, 0x03ff, "bank1"); /* RAM */ + + /* bit 6 = enable char ROM reading through the video RAM */ + k052109_set_rmrd_line(state->m_k052109, (lines & 0x40) ? ASSERT_LINE : CLEAR_LINE); + + memory_set_bank(device->machine(), "bank2", lines & 0x0f); +} + +GAME( 1989, crimfght, 0, crimfght, crimfght, 0, ROT0, "Konami", "Crime Fighters (US 4 players)", GAME_SUPPORTS_SAVE ) +GAME( 1989, crimfght2, crimfght, crimfght, crimfghtj,0, ROT0, "Konami", "Crime Fighters (World 2 Players)", GAME_SUPPORTS_SAVE ) +GAME( 1989, crimfghtj, crimfght, crimfght, crimfghtj,0, ROT0, "Konami", "Crime Fighters (Japan 2 Players)", GAME_SUPPORTS_SAVE ) |