diff options
Diffstat (limited to 'trunk/src/mame/drivers/cosmic.c')
-rw-r--r-- | trunk/src/mame/drivers/cosmic.c | 1581 |
1 files changed, 1581 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/cosmic.c b/trunk/src/mame/drivers/cosmic.c new file mode 100644 index 00000000000..c7b2d9379ea --- /dev/null +++ b/trunk/src/mame/drivers/cosmic.c @@ -0,0 +1,1581 @@ +/*************************************************************************** + +Universal board numbers (found on the schematics) + +Cosmic Guerilla - 7907A +Cosmic Alien - 7910 +Magical Spot - 8013 +Magical Spot II - 8013 +Devil Zone - 8022 + +TODO: +- double check irq sources via schematics + +2008-08 +Dip locations verified with manuals for all the games. + + +Note on Coinage DSW (devzone and magspot only): + +According to manuals, coinage settings (see "DSW" port) should be set by +a physical DSW B but only read when SWA:3,4 are both set to OFF. Currently, + +* In magspot, SWA:3 affects the number of lives & SWA:4 seems to have no + effect +* In devzone, setting SWA:3,4 on anything but OFF,OFF results in no coins + accepted at all + +***************************************************************************/ + + +#include "emu.h" +#include "cpu/tms9900/tms9900.h" +#include "cpu/z80/z80.h" +#include "sound/samples.h" +#include "sound/dac.h" +#include "includes/cosmic.h" + + +/* Schematics show 12 triggers for discrete sound circuits */ + +WRITE8_MEMBER(cosmic_state::panic_sound_output_w) +{ + + /* Sound Enable / Disable */ + if (offset == 11) + { + int count; + if (data == 0) + for (count = 0; count < 9; count++) + m_samples->stop(count); + + m_sound_enabled = data; + } + + if (m_sound_enabled) + { + switch (offset) + { + case 0: if (data) m_samples->start(0, 0); break; /* Walk */ + case 1: if (data) m_samples->start(0, 5); break; /* Enemy Die 1 */ + case 2: if (data) /* Drop 1 */ + { + if (!m_samples->playing(1)) + { + m_samples->stop(2); + m_samples->start(1, 3); + } + } + else + m_samples->stop(1); + break; + + case 3: if (data && !m_samples->playing(6)) /* Oxygen */ + m_samples->start(6, 9, true); + break; + + case 4: break; /* Drop 2 */ + case 5: if (data) m_samples->start(0, 5); break; /* Enemy Die 2 (use same sample as 1) */ + case 6: if (data && !m_samples->playing(1) && !m_samples->playing(3)) /* Hang */ + m_samples->start(2, 2); + break; + + case 7: if (data) /* Escape */ + { + m_samples->stop(2); + m_samples->start(3, 4); + } + else + m_samples->stop(3); + break; + + case 8: if (data) m_samples->start(0, 1); break; /* Stairs */ + case 9: if (data) /* Extend */ + m_samples->start(4, 8); + else + m_samples->stop(4); + break; + + case 10: dac_data_w(m_dac, data); break;/* Bonus */ + case 15: if (data) m_samples->start(0, 6); break; /* Player Die */ + case 16: if (data) m_samples->start(5, 7); break; /* Enemy Laugh */ + case 17: if (data) m_samples->start(0, 10); break; /* Coin - Not triggered by software */ + } + } + + #ifdef MAME_DEBUG + logerror("Sound output %x=%x\n", offset, data); + #endif +} + +WRITE8_MEMBER(cosmic_state::panic_sound_output2_w) +{ + panic_sound_output_w(space, offset + 15, data); +} + +WRITE8_MEMBER(cosmic_state::cosmicg_output_w) +{ + + /* Sound Enable / Disable */ + if (offset == 12) + { + int count; + + m_sound_enabled = data; + if (data == 0) + for (count = 0; count < 9; count++) + m_samples->stop(count); + } + + if (m_sound_enabled) + { + switch (offset) + { + /* The schematics show a direct link to the sound amp */ + /* as other cosmic series games, but it never seems to */ + /* be used for anything. It is implemented for sake of */ + /* completness. Maybe it plays a tune if you win ? */ + case 1: dac_data_w(m_dac, -data); break; + case 2: if (data) m_samples->start(0, m_march_select); break; /* March Sound */ + case 3: m_march_select = (m_march_select & 0xfe) | data; break; + case 4: m_march_select = (m_march_select & 0xfd) | (data << 1); break; + case 5: m_march_select = (m_march_select & 0xfb) | (data << 2); break; + + case 6: if (data) /* Killer Attack (crawly thing at bottom of screen) */ + m_samples->start(1, 8, true); + else + m_samples->stop(1); + break; + + case 7: if (data) /* Bonus Chance & Got Bonus */ + { + m_samples->stop(4); + m_samples->start(4, 10); + } + break; + + case 8: if (data) + { + if (!m_samples->playing(4)) m_samples->start(4, 9, true); + } + else + m_samples->stop(4); + break; + + case 9: if (data) m_samples->start(3, 11); break; /* Got Ship */ +// case 11: watchdog_reset_w(0, 0); break; /* Watchdog */ + case 13: if (data) m_samples->start(8, 13 - m_gun_die_select); break; /* Got Monster / Gunshot */ + case 14: m_gun_die_select = data; break; + case 15: if (data) m_samples->start(5, 14); break; /* Coin Extend (extra base) */ + } + } + + #ifdef MAME_DEBUG + if (offset != 11) logerror("Output %x=%x\n", offset, data); + #endif +} + + +WRITE8_MEMBER(cosmic_state::cosmica_sound_output_w) +{ + + /* Sound Enable / Disable */ + if (offset == 11) + { + int count; + if (data == 0) + for (count = 0; count < 12; count++) + m_samples->stop(count); + else + { + m_samples->start(0, 0, true); /*Background Noise*/ + } + + m_sound_enabled = data; + } + + if (m_sound_enabled) + { + switch (offset) + { + case 0: if (data) m_samples->start(1, 2); break; /*Dive Bombing Type A*/ + + case 2: /*Dive Bombing Type B (Main Control)*/ + if (data) + { + switch (m_dive_bomb_b_select) + { + case 2: + if (m_samples->playing(2)) + { + m_samples->stop(2); + m_samples->start(2, 3); break; + } + else + m_samples->start(2, 3); break; + + case 3: + if (m_samples->playing(3)) + { + m_samples->stop(3); + m_samples->start(3, 4); break; + } + else + m_samples->start(3, 4); break; + + case 4: + if (m_samples->playing(4)) + { + m_samples->stop(4); + m_samples->start(4, 5); break; + } + else + m_samples->start(4, 5); break; + + case 5: + if (m_samples->playing(5)) + { + m_samples->stop(5); + m_samples->start(5, 6); break; + } + else + m_samples->start(5, 6); break; + + case 6: + if (m_samples->playing(6)) + { + m_samples->stop(6); + m_samples->start(6, 7); break; + } + else + m_samples->start(6, 7); break; + + case 7: + if (m_samples->playing(7)) + { + m_samples->stop(7); + m_samples->start(7, 8); break; + } + else + m_samples->start(7, 8); break; + } + } + + case 3: /*Dive Bombing Type B (G.S.B)*/ + if (data) + m_dive_bomb_b_select |= 0x04; + else + m_dive_bomb_b_select &= 0xfb; + break; + + + case 4: /*Dive Bombing Type B (M.S.B)*/ + if (data) + m_dive_bomb_b_select |= 0x02; + else + m_dive_bomb_b_select &= 0xfd; + break; + + case 5: /*Dive Bombing Type B (L.S.B)*/ + if (data) + m_dive_bomb_b_select |= 0x01; + else + m_dive_bomb_b_select &= 0xfe; + break; + + + case 6: if (data) m_samples->start(8, 9); break; /*Fire Control*/ + + case 7: if (data) m_samples->start(9, 10); break; /*Small Explosion*/ + + case 8: if (data) m_samples->start(10, 11); break; /*Loud Explosion*/ + + case 9: + if (data) + m_samples->start(11, 1, true); + else + m_samples->stop(11); + break; /*Extend Sound control*/ + + case 12: if (data) m_samples->start(11,12); break; /*Insert Coin*/ + } + } + + #ifdef MAME_DEBUG + logerror("Sound output %x=%x\n", offset, data); + #endif +} + + +READ8_MEMBER(cosmic_state::cosmica_pixel_clock_r) +{ + return (machine().primary_screen->vpos() >> 2) & 0x3f; +} + +READ8_MEMBER(cosmic_state::cosmicg_port_0_r) +{ + /* The top four address lines from the CRTC are bits 0-3 */ + return (ioport("IN0")->read() & 0xf0) | ((machine().primary_screen->vpos() & 0xf0) >> 4); +} + +READ8_MEMBER(cosmic_state::magspot_coinage_dip_r) +{ + return (ioport("DSW")->read_safe(0) & (1 << (7 - offset))) ? 0 : 1; +} + + +/* Has 8 way joystick, remap combinations to missing directions */ + +READ8_MEMBER(cosmic_state::nomnlnd_port_0_1_r) +{ + int control = ioport(offset ? "IN1" : "IN0")->read(); + int fire = ioport("IN3")->read(); + + /* If firing - stop tank */ + if ((fire & 0xc0) == 0) return 0xff; + + /* set bit according to 8 way direction */ + if ((control & 0x82) == 0 ) return 0xfe; /* Up & Left */ + if ((control & 0x0a) == 0 ) return 0xfb; /* Down & Left */ + if ((control & 0x28) == 0 ) return 0xef; /* Down & Right */ + if ((control & 0xa0) == 0 ) return 0xbf; /* Up & Right */ + + return control; +} + + + +WRITE8_MEMBER(cosmic_state::flip_screen_w) +{ + flip_screen_set(data & 0x80); +} + + +static ADDRESS_MAP_START( panic_map, AS_PROGRAM, 8, cosmic_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x5fff) AM_RAM AM_SHARE("videoram") + AM_RANGE(0x6000, 0x601f) AM_WRITEONLY AM_SHARE("spriteram") + AM_RANGE(0x6800, 0x6800) AM_READ_PORT("P1") + AM_RANGE(0x6801, 0x6801) AM_READ_PORT("P2") + AM_RANGE(0x6802, 0x6802) AM_READ_PORT("DSW") + AM_RANGE(0x6803, 0x6803) AM_READ_PORT("SYSTEM") + AM_RANGE(0x7000, 0x700b) AM_WRITE(panic_sound_output_w) + AM_RANGE(0x700c, 0x700e) AM_WRITE(cosmic_color_register_w) + AM_RANGE(0x700f, 0x700f) AM_WRITE(flip_screen_w) + AM_RANGE(0x7800, 0x7801) AM_WRITE(panic_sound_output2_w) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( cosmica_map, AS_PROGRAM, 8, cosmic_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x5fff) AM_RAM AM_SHARE("videoram") + AM_RANGE(0x6000, 0x601f) AM_WRITEONLY AM_SHARE("spriteram") + AM_RANGE(0x6800, 0x6800) AM_READ_PORT("P1") + AM_RANGE(0x6801, 0x6801) AM_READ_PORT("P2") + AM_RANGE(0x6802, 0x6802) AM_READ_PORT("DSW") + AM_RANGE(0x6803, 0x6803) AM_READ(cosmica_pixel_clock_r) + AM_RANGE(0x7000, 0x700b) AM_WRITE(cosmica_sound_output_w) + AM_RANGE(0x700c, 0x700d) AM_WRITE(cosmic_color_register_w) + AM_RANGE(0x700f, 0x700f) AM_WRITE(flip_screen_w) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( cosmicg_map, AS_PROGRAM, 8, cosmic_state ) + AM_RANGE(0x0000, 0x1fff) AM_ROM + AM_RANGE(0x2000, 0x3fff) AM_RAM AM_SHARE("videoram") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( cosmicg_io_map, AS_IO, 8, cosmic_state ) + AM_RANGE(0x00, 0x00) AM_READ(cosmicg_port_0_r) + AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") + AM_RANGE(0x00, 0x15) AM_WRITE(cosmicg_output_w) + AM_RANGE(0x16, 0x17) AM_WRITE(cosmic_color_register_w) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( magspot_map, AS_PROGRAM, 8, cosmic_state ) + AM_RANGE(0x0000, 0x2fff) AM_ROM + AM_RANGE(0x3800, 0x3807) AM_READ(magspot_coinage_dip_r) + AM_RANGE(0x4000, 0x401f) AM_WRITEONLY AM_SHARE("spriteram") + AM_RANGE(0x4800, 0x4800) AM_DEVWRITE_LEGACY("dac", dac_w) + AM_RANGE(0x480c, 0x480d) AM_WRITE(cosmic_color_register_w) + AM_RANGE(0x480f, 0x480f) AM_WRITE(flip_screen_w) + AM_RANGE(0x5000, 0x5000) AM_READ_PORT("IN0") + AM_RANGE(0x5001, 0x5001) AM_READ_PORT("IN1") + AM_RANGE(0x5002, 0x5002) AM_READ_PORT("IN2") + AM_RANGE(0x5003, 0x5003) AM_READ_PORT("IN3") + AM_RANGE(0x6000, 0x7fff) AM_RAM AM_SHARE("videoram") +ADDRESS_MAP_END + + + +INPUT_CHANGED_MEMBER(cosmic_state::panic_coin_inserted) +{ + panic_sound_output_w(*machine().device("maincpu")->memory().space(AS_PROGRAM), 17, newval == 0); +} + +static INPUT_PORTS_START( panic ) + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + + PORT_START("DSW") + PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW:6,5,4") + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + /* 0x06 and 0x07 disabled */ + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:3") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2") + PORT_DIPSETTING( 0x00, "3000" ) + PORT_DIPSETTING( 0x10, "5000" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:1") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x20, "4" ) + PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW:7,8") + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_3C ) ) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,panic_coin_inserted, 0) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,panic_coin_inserted, 0) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(cosmic_state::cosmica_coin_inserted) +{ + cputag_set_input_line(machine(), "maincpu", INPUT_LINE_NMI, newval ? ASSERT_LINE : CLEAR_LINE); +} + +static INPUT_PORTS_START( cosmica ) + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:6") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:5") + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:4,3") + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) ) +// PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2,1") + PORT_DIPSETTING( 0x30, "5000" ) + PORT_DIPSETTING( 0x20, "10000" ) + PORT_DIPSETTING( 0x10, "15000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("FAKE") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,cosmica_coin_inserted, 0) +INPUT_PORTS_END + +/* These are used for the CR handling - This can be used to */ +/* from 1 to 16 bits from any bit offset between 0 and 4096 */ + +/* Offsets are in BYTES, so bits 0-7 are at offset 0 etc. */ + +INPUT_CHANGED_MEMBER(cosmic_state::cosmicg_coin_inserted) +{ + cputag_set_input_line_and_vector(machine(), "maincpu", 0, newval ? ASSERT_LINE : CLEAR_LINE, 6); +} + +static INPUT_PORTS_START( cosmicg ) + PORT_START("IN0") /* 4-7 */ + PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_SPECIAL ) /* pixel clock */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + + PORT_START("IN1") /* 8-15 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_2WAY PORT_COCKTAIL + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:2,1") + PORT_DIPSETTING( 0x10, "1000" ) + PORT_DIPSETTING( 0x20, "1500" ) + PORT_DIPSETTING( 0x30, "2000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3") + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:4") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x80, "5" ) + + PORT_START("IN2") /* Hard wired settings */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,cosmicg_coin_inserted, 0) + + /* This dip switch is not read by the program at any time */ + /* but is wired to enable or disable the flip screen output */ + + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:5") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) ) + + /* This odd setting is marked as shown on the schematic, */ + /* and again, is not read by the program, but wired into */ + /* the watchdog circuit. The book says to leave it off */ + + PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "SW:6" ) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(cosmic_state::coin_inserted_irq0) +{ + cputag_set_input_line(machine(), "maincpu", 0, newval ? HOLD_LINE : CLEAR_LINE); +} + +INPUT_CHANGED_MEMBER(cosmic_state::coin_inserted_nmi) +{ + cputag_set_input_line(machine(), "maincpu", INPUT_LINE_NMI, newval ? ASSERT_LINE : CLEAR_LINE); +} + +static INPUT_PORTS_START( magspot ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_DIPNAME( 0xc0, 0x40, "Bonus Game" ) + PORT_DIPSETTING( 0x40, "5000" ) + PORT_DIPSETTING( 0x80, "10000" ) + PORT_DIPSETTING( 0xc0, "15000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN2") + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5,6") + PORT_DIPSETTING( 0x01, "2000" ) + PORT_DIPSETTING( 0x02, "3000" ) + PORT_DIPSETTING( 0x03, "5000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + /* According to the manual, bits 2-3 should control coinage like in devzone + and only bit 4 should control lives setting. */ +// PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3,4") +// PORT_DIPSETTING( 0x0c, "Use Coin A & B" ) +// PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) +// PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) +// PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) +// PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2") +// PORT_DIPSETTING( 0x00, "2" ) +// PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SWA:4" ) + PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,3") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x10, "4" ) + PORT_DIPSETTING( 0x18, "5" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("IN3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) + + /* Fake port to handle coins */ + PORT_START("COINS") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,coin_inserted_irq0, 0) PORT_IMPULSE(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,coin_inserted_nmi, 0) + + /* Fake port to handle coinage dip switches. Each bit goes to 3800-3807 */ + PORT_START("DSW") + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( devzone ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN2") + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5,6") + PORT_DIPSETTING( 0x01, "4000" ) + PORT_DIPSETTING( 0x02, "6000" ) + PORT_DIPSETTING( 0x03, "8000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3,4") + PORT_DIPSETTING( 0x0c, "Use Coin A & B" ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:1") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("IN3") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) + + /* Fake port to handle coins */ + PORT_START("COINS") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,coin_inserted_irq0, 0) PORT_IMPULSE(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,coin_inserted_nmi, 0) + + PORT_START("DSW") + PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 4C_2C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 4C_4C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 3C_3C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 4C_2C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 4C_4C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 3C_3C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_2C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( devzone2 ) + PORT_INCLUDE( devzone ) + + PORT_MODIFY("IN2") + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWA:5,6") + PORT_DIPSETTING( 0x01, "2000" ) + PORT_DIPSETTING( 0x02, "3000" ) + PORT_DIPSETTING( 0x03, "5000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( nomnlnd ) + PORT_START("IN0") /* Controls - Remapped for game */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL ) /* diagonals */ + + PORT_START("IN1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL + PORT_BIT( 0x55, IP_ACTIVE_LOW, IPT_SPECIAL ) /* diagonals */ + + PORT_START("IN2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:5,6") + PORT_DIPSETTING( 0x01, "2000" ) + PORT_DIPSETTING( 0x02, "3000" ) + PORT_DIPSETTING( 0x03, "5000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:3,4") + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 4C_4C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:2") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:1") + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("IN3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x1e, IP_ACTIVE_LOW, IPT_UNUSED ) /* always HI */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* reads what was written to 4808. Probably not used?? */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) + + /* Fake port to handle coin */ + PORT_START("COIN") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, cosmic_state,coin_inserted_nmi, 0) +INPUT_PORTS_END + + +static INPUT_PORTS_START( nomnlndg ) + PORT_INCLUDE( nomnlnd ) + + PORT_MODIFY("IN2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW:5,6") + PORT_DIPSETTING( 0x01, "3000" ) + PORT_DIPSETTING( 0x02, "5000" ) + PORT_DIPSETTING( 0x03, "8000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW:2") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x10, "3" ) +INPUT_PORTS_END + + +static const gfx_layout cosmic_spritelayout16 = +{ + 16,16, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(0,2), RGN_FRAC(1,2) }, + { 0*8+0, 0*8+1, 0*8+2, 0*8+3, 0*8+4, 0*8+5, 0*8+6, 0*8+7, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7}, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 +}; + +static const gfx_layout cosmic_spritelayout32 = +{ + 32,32, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(0,2), RGN_FRAC(1,2) }, + { 0*32*8+0, 0*32*8+1, 0*32*8+2, 0*32*8+3, 0*32*8+4, 0*32*8+5, 0*32*8+6, 0*32*8+7, + 1*32*8+0, 1*32*8+1, 1*32*8+2, 1*32*8+3, 1*32*8+4, 1*32*8+5, 1*32*8+6, 1*32*8+7, + 2*32*8+0, 2*32*8+1, 2*32*8+2, 2*32*8+3, 2*32*8+4, 2*32*8+5, 2*32*8+6, 2*32*8+7, + 3*32*8+0, 3*32*8+1, 3*32*8+2, 3*32*8+3, 3*32*8+4, 3*32*8+5, 3*32*8+6, 3*32*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, + 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, + 128*8 +}; + + +static GFXDECODE_START( panic ) + GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout16, 16, 8 ) + GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout32, 16, 8 ) +GFXDECODE_END + +static GFXDECODE_START( cosmica ) + GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout16, 8, 16 ) + GFXDECODE_ENTRY( "gfx1", 0, cosmic_spritelayout32, 8, 16 ) +GFXDECODE_END + + +static const char *const cosmica_sample_names[] = +{ + "*cosmica", + "backgr", + "extend", + "divea", + "diveb1", + "diveb2", + "diveb3", + "diveb4", + "diveb5", + "diveb6", + "fire", + "loudexp", + "smallexp", + "coin", + 0 /* end of array */ +}; + + +static const samples_interface cosmica_samples_interface = +{ + 13, /* 12 channels */ + cosmica_sample_names +}; + + +static const char *const panic_sample_names[] = +{ + "*panic", + "walk", + "upordown", + "trapped", + "falling", + "escaping", + "ekilled", + "death", + "elaugh", + "extral", + "oxygen", + "coin", + 0 +}; + +static const samples_interface panic_samples_interface = +{ + 9, /* 9 channels */ + panic_sample_names +}; + +static const char *const cosmicg_sample_names[] = +{ + "*cosmicg", + "cg_m0", /* 8 Different pitches of March Sound */ + "cg_m1", + "cg_m2", + "cg_m3", + "cg_m4", + "cg_m5", + "cg_m6", + "cg_m7", + "cg_att", /* Killer Attack */ + "cg_chnc", /* Bonus Chance */ + "cg_gotb", /* Got Bonus - have not got correct sound for */ + "cg_dest", /* Gun Destroy */ + "cg_gun", /* Gun Shot */ + "cg_gotm", /* Got Monster */ + "cg_ext", /* Coin Extend */ + 0 +}; + +static const samples_interface cosmicg_samples_interface = +{ + 9, /* 9 channels */ + cosmicg_sample_names +}; + + +static MACHINE_START( cosmic ) +{ + cosmic_state *state = machine.driver_data<cosmic_state>(); + + state->m_samples = machine.device<samples_device>("samples"); + state->m_dac = machine.device("dac"); + + state->save_item(NAME(state->m_sound_enabled)); + state->save_item(NAME(state->m_march_select)); + state->save_item(NAME(state->m_gun_die_select)); + state->save_item(NAME(state->m_dive_bomb_b_select)); + state->save_item(NAME(state->m_pixel_clock)); + + state->save_item(NAME(state->m_background_enable)); + state->save_item(NAME(state->m_color_registers)); +} + +static MACHINE_RESET( cosmic ) +{ + cosmic_state *state = machine.driver_data<cosmic_state>(); + + state->m_pixel_clock = 0; + state->m_background_enable = 0; + state->m_color_registers[0] = 0; + state->m_color_registers[1] = 0; + state->m_color_registers[2] = 0; +} + + +static MACHINE_CONFIG_START( cosmic, cosmic_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80,Z80_MASTER_CLOCK/6) /* 1.8026 MHz*/ + + MCFG_MACHINE_START(cosmic) + MCFG_MACHINE_RESET(cosmic) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1) +MACHINE_CONFIG_END + +static TIMER_DEVICE_CALLBACK( panic_scanline ) +{ + int scanline = param; + + if(scanline == 224) // vblank-out irq + cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE,0xd7); /* RST 10h */ + + if(scanline == 0) // vblank-in irq + cputag_set_input_line_and_vector(timer.machine(), "maincpu", 0, HOLD_LINE,0xcf); /* RST 08h */ +} + + +static MACHINE_CONFIG_DERIVED( panic, cosmic ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(panic_map) + MCFG_TIMER_ADD_SCANLINE("scantimer", panic_scanline, "screen", 0, 1) + + /* video hardware */ + MCFG_GFXDECODE(panic) + MCFG_PALETTE_LENGTH(16+8*4) + + MCFG_PALETTE_INIT(panic) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_STATIC(panic) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SAMPLES_ADD("samples", panic_samples_interface) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MCFG_SOUND_ADD("dac", DAC, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( cosmica, cosmic ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(cosmica_map) + + /* video hardware */ + MCFG_GFXDECODE(cosmica) + MCFG_PALETTE_LENGTH(8+16*4) + + MCFG_PALETTE_INIT(cosmica) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_STATIC(cosmica) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SAMPLES_ADD("samples", cosmica_samples_interface) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MCFG_SOUND_ADD("dac", DAC, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_START( cosmicg, cosmic_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS9980, COSMICG_MASTER_CLOCK/8) + /* 9.828 MHz Crystal */ + /* R Nabet : huh ? This would imply the crystal frequency is somehow divided by 2 before being + fed to the tms9904 or tms9980. Also, I have never heard of a tms9900/9980 operating under + 1.5MHz. So, if someone can check this... */ + MCFG_CPU_PROGRAM_MAP(cosmicg_map) + MCFG_CPU_IO_MAP(cosmicg_io_map) + + MCFG_MACHINE_START(cosmic) + MCFG_MACHINE_RESET(cosmic) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1) + MCFG_SCREEN_UPDATE_STATIC(cosmicg) + + MCFG_PALETTE_LENGTH(16) + + MCFG_PALETTE_INIT(cosmicg) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SAMPLES_ADD("samples", cosmicg_samples_interface) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MCFG_SOUND_ADD("dac", DAC, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( magspot, cosmic ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(magspot_map) + + /* video hardware */ + MCFG_GFXDECODE(panic) + MCFG_PALETTE_LENGTH(16+8*4) + + MCFG_PALETTE_INIT(magspot) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_STATIC(magspot) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("dac", DAC, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( devzone, magspot ) + + /* basic machine hardware */ + + /* video hardware */ + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_STATIC(devzone) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_DERIVED( nomnlnd, cosmic ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(magspot_map) + + /* video hardware */ + MCFG_GFXDECODE(panic) + MCFG_PALETTE_LENGTH(16+8*4) + + MCFG_PALETTE_INIT(nomnlnd) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_STATIC(nomnlnd) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("dac", DAC, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +ROM_START( panic ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "spe1", 0x0000, 0x0800, CRC(70ac0888) SHA1(bdc6dfb74b4643df36cae60923f9759751340c86) ) + ROM_LOAD( "spe2", 0x0800, 0x0800, CRC(2b910c48) SHA1(9ebb15694e068a4d8769ec5d312af1148818d472) ) + ROM_LOAD( "spe3", 0x1000, 0x0800, CRC(03810148) SHA1(768418bc0a3a5bc9f7ec07b8edd4099da69efac6) ) + ROM_LOAD( "spe4", 0x1800, 0x0800, CRC(119bbbfd) SHA1(2b3722300b1eebe1bffa4a4e39fceb45aefde24f) ) + ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) ) + ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) ) + ROM_LOAD( "spe7", 0x3000, 0x0800, CRC(2894106e) SHA1(625896225b0ec03ac12f3e8b97e801cb743f37e7) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) + ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) + ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) + ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) + + ROM_REGION( 0x0800, "user1", 0 ) /* color map */ + ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) +ROM_END + +ROM_START( panic2 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "spcpanic.1", 0x0000, 0x0800, CRC(405ae6f9) SHA1(92000f5f9bc1384ebae36dd30e715764747504d8) ) + ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) ) + ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) ) + ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) ) + ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) ) + ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) ) + ROM_LOAD( "spcpanic.7", 0x3000, 0x0800, CRC(fc27f4e5) SHA1(80064ccfb810d11f6d7d79bfd991adb2eb2f1c16) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) + ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) + ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) + ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) + + ROM_REGION( 0x0800, "user1", 0 ) /* color map */ + ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) +ROM_END + +ROM_START( panic3 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "panica.1", 0x0000, 0x0800, CRC(289720ce) SHA1(8601bda95ac32a55f17fe9c723796bfe8b2b2fa7) ) + ROM_LOAD( "spcpanic.2", 0x0800, 0x0800, CRC(b6a286c5) SHA1(b33beb1fbe622e9c90888d25d018fd5bef6cb65b) ) + ROM_LOAD( "spcpanic.3", 0x1000, 0x0800, CRC(85ae8b2e) SHA1(a5676d38e3c0ea0aeedc29bea0c04086e51da67f) ) + ROM_LOAD( "spcpanic.4", 0x1800, 0x0800, CRC(b6d4f52f) SHA1(431e5ef00768a633d17449a888ac9ce46975272d) ) + ROM_LOAD( "spcpanic.5", 0x2000, 0x0800, CRC(5b80f277) SHA1(b060e57c88679f547153aed041a5554dc26a83aa) ) + ROM_LOAD( "spcpanic.6", 0x2800, 0x0800, CRC(b73babf0) SHA1(229944a6b3653601bc20afea5a9aec787fd95ce0) ) + ROM_LOAD( "panica.7", 0x3000, 0x0800, CRC(3641cb7f) SHA1(94a5108233cf9517f782759bb396e4eab58b8551) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) + ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) + ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) + ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) + + ROM_REGION( 0x0800, "user1", 0 ) /* color map */ + ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) +ROM_END + +ROM_START( panich ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "sph1", 0x0000, 0x0800, CRC(f6e9c6ef) SHA1(90b5bba0fd726e4c6618793467eba8c18c63fd43) ) + ROM_LOAD( "sph2", 0x0800, 0x0800, CRC(58dbc49b) SHA1(f716e8cdbb7eb456bd7f2996241b5ebd03086de3) ) + ROM_LOAD( "sph3", 0x1000, 0x0800, CRC(c4f275ad) SHA1(446be24dc99e46f3c69cf2cfb657958053857b7d) ) + ROM_LOAD( "sph4", 0x1800, 0x0800, CRC(6e7785de) SHA1(d12326791cbcae37980e240e2bfc20d7618f3ef5) ) + ROM_LOAD( "sph5", 0x2000, 0x0800, CRC(1916c9b8) SHA1(ab4a353340f152d6ba181555ee211afeb7877509) ) + ROM_LOAD( "sph6", 0x2800, 0x0800, CRC(54b92314) SHA1(970ebae831ea0a1958b8d711ebc5956ef4f932fe) ) + ROM_LOAD( "sph7", 0x3000, 0x0800, CRC(8600b881) SHA1(2eed176de531f44d10b7755141621050d72ad7ac) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) + ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) + ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) + ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) + + ROM_REGION( 0x0800, "user1", 0 ) /* color map */ + ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) +ROM_END + +ROM_START( panicger ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "spacepan.001", 0x0000, 0x0800, CRC(a6d9515a) SHA1(20fe6fa4cb10e83f97b77e19d9d4f883aba73d1a) ) + ROM_LOAD( "spacepan.002", 0x0800, 0x0800, CRC(cfc22663) SHA1(44036a69ca3463759c56637c3435a3305b102879) ) + ROM_LOAD( "spacepan.003", 0x1000, 0x0800, CRC(e1f36893) SHA1(689b77b4df15dc980d35cf245aca1affe46d6b21) ) + ROM_LOAD( "spacepan.004", 0x1800, 0x0800, CRC(01be297c) SHA1(d22856ef192d8239a3520f16bbe5a6f7f4c3adc8) ) + ROM_LOAD( "spacepan.005", 0x2000, 0x0800, CRC(e0d54805) SHA1(5852f69cee9a8f9984b175268bcfafe4f3f124ba) ) + ROM_LOAD( "spacepan.006", 0x2800, 0x0800, CRC(aae1458e) SHA1(79dd5992b81f316cf86efdb2809b7002e824e0e7) ) + ROM_LOAD( "spacepan.007", 0x3000, 0x0800, CRC(14e46e70) SHA1(f49f09a12b796f7a7713d872ecd12e246c56c261) ) + + ROM_REGION( 0x2000, "gfx1", 0 ) + ROM_LOAD( "spcpanic.11", 0x0000, 0x0800, CRC(acea9df4) SHA1(7de2a82da8160ad1a01c32a516d10c19dc306051) ) + ROM_LOAD( "spcpanic.12", 0x0800, 0x0800, CRC(e83423d0) SHA1(eba1129537869f1ecb5afeeae19db19b134865f6) ) + ROM_LOAD( "spcpanic.10", 0x1000, 0x0800, CRC(c9631c2d) SHA1(e5ab95e19c1b22a798a70a1a6599bc1f5e853c60) ) + ROM_LOAD( "spcpanic.9", 0x1800, 0x0800, CRC(eec78b4c) SHA1(efd21d0a26b988a490c45315a7a121607f74d147) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "82s123.sp", 0x0000, 0x0020, CRC(35d43d2f) SHA1(2ce164c92ed7ba3ee26a907f0c5969ec3decca01) ) + + ROM_REGION( 0x0800, "user1", 0 ) /* color map */ + ROM_LOAD( "spcpanic.8", 0x0000, 0x0800, CRC(7da0b321) SHA1(b450cc02de9cc27e3f336c626221c90c6961b51e) ) +ROM_END + +ROM_START( cosmica ) /* later revision 7910-AII pcb; some roms are marked II-x; note that this set does NOT have the 1979 copyright date on the titlescreen! */ + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "ii-1.e3", 0x0000, 0x0800, CRC(535ee0c5) SHA1(3ec3056b7fabe07ef49a9179114aa74be44a943e) ) /* tms2516 */ + ROM_LOAD( "ii-2.e4", 0x0800, 0x0800, CRC(ed3cf8f7) SHA1(6ba1d98d82400519e844b950cb2fb1274c06d89a) ) /* tms2516; has an & stamped on the chip */ + ROM_LOAD( "ii-3.e5", 0x1000, 0x0800, CRC(6a111e5e) SHA1(593be409bc969cece2ff88623e53c166b4dc43cd) ) /* tms2516 */ + ROM_LOAD( "ii-4.e6", 0x1800, 0x0800, CRC(c9b5ca2a) SHA1(3384b98954b6bc9a64e753b95757f61ce1d3c52e) ) /* tms2516 */ + ROM_LOAD( "ii-5.e7", 0x2000, 0x0800, CRC(43666d68) SHA1(e44492360a77d93aeaaaa0f38f4ac19732998559) ) /* tms2516; has an & stamped on the chip */ + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "ii-7.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) ) // verify marking + ROM_LOAD( "ii-6.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) ) // verify marking + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "u7910.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) ) // verify marking + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "9.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) ) /* 2708 */ + + ROM_REGION( 0x0400, "user2", 0 ) /* starfield generator */ + ROM_LOAD( "8.k3", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) ) // verify marking +ROM_END + +ROM_START( cosmica2 ) /* this set appears to be an intermediate version between the 'II' (cosmica) version and the early cosmica1 version; It still has the (C) 1979 titlescreen (which was removed on the II version since it may have came out in 1980?), and on all tms2708 eproms on a special rom daughterboard called "7910-V3"; one possible reason is that 2708 eproms became cheaper than tms2516s for a time, so production was switched to them for a while between the early and II versions? */ +/* roms a-1 and b-2 match ii-1 from cosmica + * roms c-3 and d-4 are unique + * roms e-5 and f-6 match ii-3 from cosmica + * rom g-7 probably SHOULD match first half of ii-4 from cosmica (and the current 'bad dump' g-7 rom does) but the sum16 from mameinfo doesn't match. since the game works fine I (LN) suspect the sum on mameinfo was wrong. + * rom h-8 matches 2nd half of ii-4 from cosmica + * roms i-9 and j-0 are unique + */ + ROM_REGION( 0x10000, "maincpu", 0 ) /* all located on 7910-V3 sub pcb */ + ROM_LOAD( "a-1.e2", 0x0000, 0x0400, CRC(8a401b22) SHA1(9518fdbc09e935ede72af201028d80d09062a48d) ) /* tms2708 - sum16 6dd8 */ + ROM_LOAD( "b-2.d3", 0x0400, 0x0400, CRC(c8bf86b1) SHA1(324ce057ae9f152c7915d3af7837b09c8d48dec1) ) /* tms2708 - sum16 2fc0 */ + ROM_LOAD( "c-3.e3", 0x0800, 0x0400, CRC(699c849e) SHA1(90a58ab8ede9c31eec3df1f8f251b59858f85eb6) ) /* tms2708 - sum16 4767 */ + ROM_LOAD( "d-4.d4", 0x0c00, 0x0400, CRC(168e38da) SHA1(63c5f8346861aa7c70ad58a05977c7af413cbfaf) ) /* tms2708 - sum16 9148 */ + ROM_LOAD( "e-5.e4", 0x1000, 0x0400, CRC(80cc1fb8) SHA1(a301b236e372574ad3790aef72957cea249f18dc) ) /* tms2708 - sum16 afe2 */ + ROM_LOAD( "f-6.d5", 0x1400, 0x0400, CRC(0dc464f7) SHA1(9ad68fd100bd3021202c3831477c8715b4b8f6b8) ) /* tms2708 - sum16 b403 */ + ROM_LOAD( "g-7.e5", 0x1800, 0x0400, BAD_DUMP CRC(d5381c54) SHA1(57c170d02aa6d41f7cd4542e084af95ba3fcff7d) ) /* tms2708 - bad? sum16 should be d1aa according to mameinfo; is afda, but works fine... */ + ROM_LOAD( "h-8.d6", 0x1c00, 0x0400, CRC(2175fe6f) SHA1(930c70f5d1509f82581bbf760033eb97c34cfce6) ) /* tms2708 - sum16 a096 */ + ROM_LOAD( "i-9.e6", 0x2000, 0x0400, CRC(3bb57720) SHA1(2d1edcad57767a4fa2c7713726ed0cb1203f6fbc) ) /* tms2708 - sum16 9b55 */ + ROM_LOAD( "j-0.d7", 0x2400, 0x0400, CRC(4ff70f45) SHA1(791499be62a7b91bde75e7a7ab6c546f5fb63027) ) /* tms2708 - sum16 7c3c */ + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites, on mainboard (note: the locations of these two MIGHT be switched around) */ + ROM_LOAD( "k-8.n2", 0x0000, 0x0800, CRC(aa6c6079) SHA1(af4ab73e9e1c189290b26bf42adb511d5a347df9) ) /* Fujitsu MB8516 - sum16 4d9c */ + ROM_LOAD( "l-7.n1", 0x0800, 0x0800, CRC(431e866c) SHA1(b007cd3cc856360a0247bd78bb49d173f5cef321) ) /* Fujitsu MB8516 - sum16 bb6b */ + + ROM_REGION( 0x0020, "proms", 0 )/* on mainboard */ + ROM_LOAD( "u7910.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) ) /* MMI 6331-1 - sum16 0706 */ + + ROM_REGION( 0x0400, "user1", 0 ) /* color map, on mainboard */ + ROM_LOAD( "9-9.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) ) /* tms2708 - sum16 9027 */ + + ROM_REGION( 0x0400, "user2", 0 ) /* starfield generator */ + ROM_LOAD( "8-8.k3", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) ) /* tms2708; located on 7910-BII subpcb, sum16 97c8 */ +ROM_END + +ROM_START( cosmica1 ) /* earlier 7910-A pcb, had lots of rework; roms do NOT have 'II' markings stamped on them as on the cosmica set */ + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "1.e3", 0x0000, 0x0800, CRC(2e44f50e) SHA1(9d87c519a498c47296aa02453806fba95fc4c455) ) /* tms2516 */ + ROM_LOAD( "2.e4", 0x0800, 0x0800, CRC(9e5c5281) SHA1(eaf9ca2a37196df758453a73ee145c83e0e3c476) ) /* tms2516; has an & stamped on the chip */ + ROM_LOAD( "3.e5", 0x1000, 0x0800, CRC(9e1309db) SHA1(1afbaa8da68abc90bf6f4acd9df9e4d3610f10ce) ) /* tms2516 */ + ROM_LOAD( "4.e6", 0x1800, 0x0800, CRC(ba4a9295) SHA1(c7ed9daf48e01ef87253addb0a7e5c62fa1f37cd) ) /* tms2516 */ + ROM_LOAD( "5.e7", 0x2000, 0x0800, CRC(2106c82a) SHA1(fa807cf0321813e20dc2d2f2a8ae3778496fa97c) ) /* tms2516; has an & stamped on the chip */ + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "7.n2", 0x0000, 0x0800, CRC(ee3e86fc) SHA1(4fb5fbee06b2d590a83519761f63ec9d6b90efb3) ) /* tms2516 */ + ROM_LOAD( "6.n1", 0x0800, 0x0800, CRC(81c86ca0) SHA1(4cea1a61523ae1c3c681b1102b8e18ab26d0040a) ) /* tms2516 */ + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "u7910.d9", 0x0000, 0x0020, CRC(dfb60f19) SHA1(d510327ff3492f098659c551f7245835f61a2959) ) /* MMI 6331 */ + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "9.e2", 0x0000, 0x0400, CRC(ea4ee931) SHA1(d0a4afda4b493efb40286c2d67bf56a2a8b8da9d) ) /* 2708 */ + + ROM_REGION( 0x0400, "user2", 0 ) /* starfield generator */ + ROM_LOAD( "8.k3", 0x0000, 0x0400, CRC(acbd4e98) SHA1(d33fe8bdc77bb18a3ffb369ea692210d1b890771) ) /* 2708; located on sub pcb */ +ROM_END + +ROM_START( cosmicg ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 8k for code */ + ROM_LOAD( "cosmicg1.bin", 0x0000, 0x0400, CRC(e1b9f894) SHA1(bab7fd9b3db145a889542653191905b6efc5ce75) ) + ROM_LOAD( "cosmicg2.bin", 0x0400, 0x0400, CRC(35c75346) SHA1(4e50eaa0b50ab04802dc63992ad2600c227301ad) ) + ROM_LOAD( "cosmicg3.bin", 0x0800, 0x0400, CRC(82a49b48) SHA1(4cf9f684f3eb18b99a88ca879bb7083b1334f0cc) ) + ROM_LOAD( "cosmicg4.bin", 0x0c00, 0x0400, CRC(1c1c934c) SHA1(011b2b3ec4d31869fda13a3654c7bc51f3ce4dc2) ) + ROM_LOAD( "cosmicg5.bin", 0x1000, 0x0400, CRC(b1c00fbf) SHA1(136267f75e2d5b445695cabef4538f986e6f1b10) ) + ROM_LOAD( "cosmicg6.bin", 0x1400, 0x0400, CRC(f03454ce) SHA1(32c87f369475c7154fe3243d2c7be4a25444e530) ) + ROM_LOAD( "cosmicg7.bin", 0x1800, 0x0400, CRC(f33ebae7) SHA1(915bca53d5356e12c94ec765103ceced7306d1dd) ) + ROM_LOAD( "cosmicg8.bin", 0x1c00, 0x0400, CRC(472e4990) SHA1(d5797b9d89446aa6533f7515e6a5fc8368d82f91) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "cosmicg9.bin", 0x0000, 0x0400, CRC(689c2c96) SHA1(ddfdc3fd29c56fdebd3b1c3443a7c39f567d5355) ) +ROM_END + +/* rom 9 not dumped according to readme? */ +ROM_START( magspot ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "ms1.bin", 0x0000, 0x0800, CRC(59e9019d) SHA1(3c64ae956ec4eed988018b89c986ad8f6f065fe0) ) + ROM_LOAD( "ms2.bin", 0x0800, 0x0800, CRC(98b913b1) SHA1(2ce86f5069e2664e2ea44bda567ca26432fd59f7) ) + ROM_LOAD( "ms3.bin", 0x1000, 0x0800, CRC(ea58c124) SHA1(7551c14ed9563e3aed7220cc03f7bca4029b3a4e) ) + ROM_LOAD( "ms5.bin", 0x1800, 0x0800, CRC(4302a658) SHA1(9590be8db27b7122c87cfb27f8e09c2ecbf6fbd0) ) + ROM_LOAD( "ms4.bin", 0x2000, 0x0800, CRC(088582ab) SHA1(ad2d86184b4a6ee74464d1df40f4e841434c46c8) ) + ROM_LOAD( "ms6.bin", 0x2800, 0x0800, CRC(e6bf492c) SHA1(ada3a33c54b6c02f3fb9590181fceefafdc429bc) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "ms8.bin", 0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) ) + ROM_LOAD( "ms7.bin", 0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "ms.e2", 0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) ) +ROM_END + +ROM_START( magspot2 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "ms.e3", 0x0000, 0x0800, CRC(c0085ade) SHA1(ab60ba7c0e45ea2576d935135e930e2fdf165867) ) + ROM_LOAD( "ms.e4", 0x0800, 0x0800, CRC(d534a68b) SHA1(fd3b5e619b22a8c53e3c6f5f5351068a3f26eb61) ) + ROM_LOAD( "ms.e5", 0x1000, 0x0800, CRC(25513b2a) SHA1(c7f3d9a53cb7e7cf523ff710c333dbc744088e31) ) + ROM_LOAD( "ms.e7", 0x1800, 0x0800, CRC(8836bbc4) SHA1(9da6c1b4e9a446108bc324e7fc280bfaeaf50504) ) + ROM_LOAD( "ms.e6", 0x2000, 0x0800, CRC(6a08ab94) SHA1(5d9272a5304546cef6668c975e815f6750bcfa15) ) + ROM_LOAD( "ms.e8", 0x2800, 0x0800, CRC(77c6d109) SHA1(bb265bd56d4d597d2ef75d169d5d30db1499e3be) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "ms.n2", 0x0000, 0x0800, CRC(9e1d63a2) SHA1(d8642e515871da44880e105e6891c4b25222744f) ) + ROM_LOAD( "ms.n1", 0x0800, 0x0800, CRC(1ab338d3) SHA1(4e3bf93f94119fd10c40953245cec735db8417fb) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "ms.e2", 0x0000, 0x0400, CRC(89f23ebd) SHA1(a56bda82f8be8e541a50d2a411ada89a6d9c0373) ) +ROM_END + +ROM_START( devzone ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "dv1.e3", 0x0000, 0x0800, CRC(c70faf00) SHA1(d3f0f071e6c7552724eba64a7182637dae4438c7) ) + ROM_LOAD( "dv2.e4", 0x0800, 0x0800, CRC(eacfed61) SHA1(493c0d21fd1574b12978dd1f52e8735df6c1732c) ) + ROM_LOAD( "dv3.e5", 0x1000, 0x0800, CRC(7973317e) SHA1(d236e3dad8c991c32a2550e561518b522a4580bc) ) + ROM_LOAD( "dv5.e7", 0x1800, 0x0800, CRC(b71a3989) SHA1(aad14021ee569e221ea632416d6a006e60dd94e5) ) + ROM_LOAD( "dv4.e6", 0x2000, 0x0800, CRC(a58c5b8c) SHA1(7ff08007aedd2ff1d7ef64263da92a5b77ae2dc4) ) + ROM_LOAD( "dv6.e8", 0x2800, 0x0800, CRC(3930fb67) SHA1(919883e833d6caa8fe7c3ceaa184575a3b4932b6) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "dv8.n2", 0x0000, 0x0800, CRC(da1cbec1) SHA1(08a668f19c68335f4fc9f98cd53b44047dd8aad9) ) + ROM_LOAD( "dv7.n1", 0x0800, 0x0800, CRC(e7562fcf) SHA1(0a0833dbb8d4be69fbf8897aa3e045a87ae42024) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "dz9.e2", 0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) ) + + ROM_REGION( 0x0800, "user2", 0 ) /* grid horizontal line positions */ + ROM_LOAD( "ic12.sub", 0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) ) + + ROM_REGION( 0x0020, "user3", 0 ) /* grid vertical line positions */ + ROM_LOAD( "ic1.sub", 0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) ) +ROM_END + +ROM_START( devzone2 ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "p10_1.e3", 0x0000, 0x0800, BAD_DUMP CRC(38bd45a4) SHA1(192eee64ff53c20fb5b369703b52a5bb3976ba1d) ) + ROM_LOAD( "my4_2.e4", 0x0800, 0x0800, BAD_DUMP CRC(e1637800) SHA1(3705ce1f02f3fefec0285f5db6a7606e6cec1bac) ) + ROM_LOAD( "ms6_3.e5", 0x1000, 0x0800, BAD_DUMP CRC(c1952e2f) SHA1(d42f0f547e989a71254957e5e634ac359e72bb14) ) + ROM_LOAD( "mx6_5.e7", 0x1800, 0x0800, BAD_DUMP CRC(c5394215) SHA1(8c970f6a8d34963bc4848f2bef90cee850c9c28d) ) + ROM_LOAD( "my1_4.e6", 0x2000, 0x0800, BAD_DUMP CRC(5d965d93) SHA1(49fe79e4b5cec1c7aa2f8e1eb750b39bb7dda16c) ) + ROM_LOAD( "mz7_6.e8", 0x2800, 0x0800, BAD_DUMP CRC(8504e8c9) SHA1(40e08ff38673544c734a9fc19b38edaa8cc74f23) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "my8_8.n2", 0x0000, 0x0800, CRC(18abce02) SHA1(5cac11f4e6f1a4801bd02007399a906cdff66b85) ) + ROM_LOAD( "mx3_7.n1", 0x0800, 0x0800, CRC(c089c9e3) SHA1(2fb725338a19d5d4f9e445e7d46d105b8db9733c) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "ms.d9", 0x0000, 0x0020, CRC(36e2aa2a) SHA1(4813b013cb8260157858e3adc7323efc6654e170) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "dz9.e2", 0x0000, 0x0400, CRC(693855b6) SHA1(1c29d72be511c1d38b30b9534d647d0813b2ef57) ) + + ROM_REGION( 0x0800, "user2", 0 ) /* grid horizontal line positions */ + ROM_LOAD( "ic12.sub", 0x0000, 0x0800, CRC(f61c1c45) SHA1(9016710409ae2bccfc60f8e3d1131c125333c034) ) + + ROM_REGION( 0x0020, "user3", 0 ) /* grid vertical line positions */ + ROM_LOAD( "ic1.sub", 0x0000, 0x0020, CRC(df974878) SHA1(2ef2e1b771923f9a0bfe1841444de61200298605) ) +ROM_END + +ROM_START( nomnlnd ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "1.bin", 0x0000, 0x0800, CRC(ba117ba6) SHA1(7399e7ac8a585ed6502ea0d740850b1ed2dc5bcd) ) + ROM_LOAD( "2.bin", 0x0800, 0x0800, CRC(e5ed654f) SHA1(c26dc12ade6dc63392945ec0caca229d936f7f89) ) + ROM_LOAD( "3.bin", 0x1000, 0x0800, CRC(7fc42724) SHA1(0f8fdfad0a2557b9dd99ae3890c37bbc5c59bc89) ) + ROM_LOAD( "5.bin", 0x1800, 0x0800, CRC(9cc2f1d9) SHA1(453c67b613550c84364f445705019188bb580d64) ) + ROM_LOAD( "4.bin", 0x2000, 0x0800, CRC(0e8cd46a) SHA1(14cf9017e408b862a4ed63bb8acd37064b3919a8) ) + ROM_LOAD( "6.bin", 0x2800, 0x0800, CRC(ba472ba5) SHA1(49be1500b3805a19c7210e53ad5c2c4a5876bf4e) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "nml8.n2", 0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) ) + ROM_LOAD( "nml7.n1", 0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "nml.d9", 0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "nl9.e2", 0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) ) + + ROM_REGION( 0x0800, "user2", 0 ) /* tree + river */ + ROM_LOAD( "nl10.ic4", 0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) ) + ROM_LOAD( "nl11.ic7", 0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) ) +ROM_END + +ROM_START( nomnlndg ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "nml1.e3", 0x0000, 0x0800, CRC(e212ed91) SHA1(135c20fc97790769d5e1619d7ac844a1d3f6aace) ) + ROM_LOAD( "nml2.e4", 0x0800, 0x0800, CRC(f66ef3d8) SHA1(c42a325dd952cda074ef2857e7fa5154f0b7c7ce) ) + ROM_LOAD( "nml3.e5", 0x1000, 0x0800, CRC(d422fc8a) SHA1(18cafc462ce0800fea2af277439827dc1f4fc91b) ) + ROM_LOAD( "nml5.e7", 0x1800, 0x0800, CRC(d58952ac) SHA1(1c82a49cc1f0203e6436c5292ebd6e9004bd6a84) ) + ROM_LOAD( "nml4.e6", 0x2000, 0x0800, CRC(994c9afb) SHA1(c8e6af30d9b2cb5ca52fa325c6ac9a41413d067c) ) + ROM_LOAD( "nml6.e8", 0x2800, 0x0800, CRC(01ed2d8c) SHA1(bfa31e9100a1f9276c521ed8699e1cb0d067e0fa) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) /* sprites */ + ROM_LOAD( "nml8.n2", 0x0000, 0x0800, CRC(739009b4) SHA1(bbabd6ce7b1ded025f20120adaebdb97fb755ef0) ) + ROM_LOAD( "nml7.n1", 0x0800, 0x0800, CRC(d08ed22f) SHA1(33f450b6f63110bf804105280dc679f1591422f6) ) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD( "nml.d9", 0x0000, 0x0020, CRC(65e911f9) SHA1(6420a03195f63edeed17cc3a235e46e3f88d2037) ) + + ROM_REGION( 0x0400, "user1", 0 ) /* color map */ + ROM_LOAD( "nl9.e2", 0x0000, 0x0400, CRC(9e05f14e) SHA1(76fc0b2b12cc9a0a64b539d2e75edefdb4a2ae61) ) + + ROM_REGION( 0x0800, "user2", 0 ) /* tree + river */ + ROM_LOAD( "nl10.ic4", 0x0000, 0x0400, CRC(5b13f64e) SHA1(b04d2423fb443d46fff69c031b0312d956a5b789) ) + ROM_LOAD( "nl11.ic7", 0x0400, 0x0400, CRC(e717b241) SHA1(6d234a75514e22d484dc027db5bb85cf8b58f4f2) ) +ROM_END + + +static DRIVER_INIT( cosmicg ) +{ + /* Program ROMs have data pins connected different from normal */ + cosmic_state *state = machine.driver_data<cosmic_state>(); + offs_t offs, len; + UINT8 *rom; + len = state->memregion("maincpu")->bytes(); + rom = state->memregion("maincpu")->base(); + for (offs = 0; offs < len; offs++) + { + UINT8 scrambled = rom[offs]; + + UINT8 normal = (scrambled >> 3 & 0x11) + | (scrambled >> 1 & 0x22) + | (scrambled << 1 & 0x44) + | (scrambled << 3 & 0x88); + + rom[offs] = normal; + } + + state->m_sound_enabled = 0; + state->m_march_select = 0; + state->m_gun_die_select = 0; +} + + +static DRIVER_INIT( cosmica ) +{ + cosmic_state *state = machine.driver_data<cosmic_state>(); + state->m_sound_enabled = 1; + state->m_dive_bomb_b_select = 0; +} + + +static DRIVER_INIT( devzone ) +{ + cosmic_state *state = machine.driver_data<cosmic_state>(); + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_write_handler(0x4807, 0x4807,write8_delegate(FUNC(cosmic_state::cosmic_background_enable_w),state)); +} + + +static DRIVER_INIT( nomnlnd ) +{ + cosmic_state *state = machine.driver_data<cosmic_state>(); + device_t *dac = machine.device("dac"); + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_read_handler(0x5000, 0x5001, read8_delegate(FUNC(cosmic_state::nomnlnd_port_0_1_r),state)); + machine.device("maincpu")->memory().space(AS_PROGRAM)->nop_write(0x4800, 0x4800); + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_write_handler(0x4807, 0x4807, write8_delegate(FUNC(cosmic_state::cosmic_background_enable_w),state)); + machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_write_handler(*dac, 0x480a, 0x480a, FUNC(dac_w)); +} + +static DRIVER_INIT( panic ) +{ + cosmic_state *state = machine.driver_data<cosmic_state>(); + state->m_sound_enabled = 1; +} + + +GAME( 1979, cosmicg, 0, cosmicg, cosmicg, cosmicg, ROT270, "Universal", "Cosmic Guerilla", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE ) +GAME( 1979, cosmica, 0, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (version II)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1979, cosmica1, cosmica, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (first version)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1979, cosmica2, cosmica, cosmica, cosmica, cosmica, ROT270, "Universal", "Cosmic Alien (early version II?)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, nomnlnd, 0, nomnlnd, nomnlnd, nomnlnd, ROT270, "Universal", "No Man's Land", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, nomnlndg, nomnlnd, nomnlnd, nomnlndg, nomnlnd, ROT270, "Universal (Gottlieb license)", "No Man's Land (Gottlieb)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, magspot, 0, magspot, magspot, 0, ROT270, "Universal", "Magical Spot", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, magspot2, 0, magspot, magspot, 0, ROT270, "Universal", "Magical Spot II", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, panic, 0, panic, panic, panic, ROT270, "Universal", "Space Panic (version E)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, panic2, panic, panic, panic, panic, ROT270, "Universal", "Space Panic (set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, panic3, panic, panic, panic, panic, ROT270, "Universal", "Space Panic (set 3)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, panich, panic, panic, panic, panic, ROT270, "Universal", "Space Panic (harder)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, panicger, panic, panic, panic, panic, ROT270, "Universal (ADP Automaten license)", "Space Panic (German)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, devzone, 0, devzone, devzone, devzone, ROT270, "Universal", "Devil Zone", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) +GAME( 1980, devzone2, devzone, devzone, devzone2, devzone, ROT270, "Universal", "Devil Zone (easier)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE ) |