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-rw-r--r--trunk/src/mame/drivers/cchance.c265
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diff --git a/trunk/src/mame/drivers/cchance.c b/trunk/src/mame/drivers/cchance.c
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index 00000000000..e84d015d3b6
--- /dev/null
+++ b/trunk/src/mame/drivers/cchance.c
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+/***************************************************************************************************************************
+
+Cherry Chance (c) 1987 Taito Corporation?
+
+driver by David Haywood & Angelo Salese
+
+A cherry-type game that uses the tnzs video chip,might be a modified board as well.
+
+TODO:
+-imperfect hopper emulation makes this game to not coin up and gives "hopper time out errors" when you win (put dsw 1
+(0x01) and 8 (0x80) to enable hopper full-mode);
+-Wrong colors,caused by missing color proms;
+
+============================================================================================================================
+
+Cherry Chance Readme
+
+This one should be a simple project, it uses a Z80 and a Seta graphics chipset and a YM2149 for sound. It is a slot machine.
+
+There are 3 banks of dipswitches, 4,8,8. Battery backup of a 4364 cpu ram. 2 6264 video rams. All 5 eproms are 27512
+
+Chip checksum
+cpu $ba0d
+cha0 $2ed7
+cha1 $dc81
+cha2 $cca8
+cha3 $10d8
+
+2 color proms for the output. will get those dumped as well.
+
+
+*****************************************************************************************************************************/
+
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "includes/tnzs.h"
+#include "sound/ay8910.h"
+#include "video/seta001.h"
+
+class cchance_state : public tnzs_state
+{
+public:
+ cchance_state(const machine_config &mconfig, device_type type, const char *tag)
+ : tnzs_state(mconfig, type, tag) { }
+
+ UINT8 m_hop_io;
+ UINT8 m_bell_io;
+};
+
+
+static WRITE8_HANDLER( output_0_w )
+{
+
+ //---- --x- divider?
+ coin_lockout_w(space->machine(), 0, ~data & 1);
+
+// coin_counter_w(space->machine(), 0, ~data & 1);
+}
+
+
+static READ8_HANDLER( input_1_r )
+{
+ cchance_state *state = space->machine().driver_data<cchance_state>();
+ return (state->m_hop_io) | (state->m_bell_io) | (input_port_read(space->machine(), "SP") & 0xff);
+}
+
+static WRITE8_HANDLER( output_1_w )
+{
+ cchance_state *state = space->machine().driver_data<cchance_state>();
+
+ state->m_hop_io = (data & 0x40)>>4;
+ state->m_bell_io = (data & 0x80)>>4;
+}
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+
+ AM_RANGE(0xa000, 0xafff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodelow_r8, spritecodelow_w8)
+ AM_RANGE(0xb000, 0xbfff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodehigh_r8, spritecodehigh_w8)
+
+ AM_RANGE(0xc000, 0xdfff) AM_RAM
+
+ AM_RANGE(0xe000, 0xe2ff) AM_RAM AM_DEVREADWRITE("spritegen", spriteylow_r8, spriteylow_w8)
+ AM_RANGE(0xe300, 0xe303) AM_RAM AM_MIRROR(0xfc) AM_DEVWRITE("spritegen", spritectrl_w8) /* control registers (0x80 mirror used by Arkanoid 2) */
+ AM_RANGE(0xe800, 0xe800) AM_DEVWRITE("spritegen", spritebgflag_w8) /* enable / disable background transparency */
+
+ AM_RANGE(0xf000, 0xf000) AM_READNOP AM_WRITENOP //???
+ AM_RANGE(0xf001, 0xf001) AM_READ(input_1_r) AM_WRITE(output_0_w)
+ AM_RANGE(0xf002, 0xf002) AM_READ_PORT("IN0") AM_WRITE(output_1_w)
+ AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("aysnd", ay8910_address_data_w)
+ AM_RANGE(0xf801, 0xf801) AM_DEVREAD("aysnd", ay8910_r)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( cchance )
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet SW") PORT_CODE(KEYCODE_X)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Analyzer")
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout SW") PORT_CODE(KEYCODE_L)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_START("SP")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 1") PORT_CODE(KEYCODE_A)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 2") PORT_CODE(KEYCODE_S)
+// PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout") PORT_CODE(KEYCODE_D)
+// PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hop Over") PORT_CODE(KEYCODE_F)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Slottle") PORT_CODE(KEYCODE_Z)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Drop SW") PORT_CODE(KEYCODE_H)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Reset Key") PORT_CODE(KEYCODE_J)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Last Key") PORT_CODE(KEYCODE_K)
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, "DSW1" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_START("DSW2") //likely to be unused
+ PORT_DIPNAME( 0x01, 0x01, "DSW2" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+static const gfx_layout cchance_layout =
+{
+ 16,16,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8
+};
+
+
+
+static GFXDECODE_START( cchance )
+ GFXDECODE_ENTRY( "gfx1", 0, cchance_layout, 0x0, 32 )
+GFXDECODE_END
+
+static const ay8910_interface ay8910_config =
+{
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_INPUT_PORT("DSW1"),
+ DEVCB_INPUT_PORT("DSW2"),
+ DEVCB_NULL,
+ DEVCB_NULL
+};
+
+static MACHINE_START( cchance )
+{
+ cchance_state *state = machine.driver_data<cchance_state>();
+ state->m_mcu = NULL;
+
+ state->save_item(NAME(state->m_screenflip));
+ state->save_item(NAME(state->m_hop_io));
+ state->save_item(NAME(state->m_bell_io));
+}
+
+static MACHINE_RESET( cchance )
+{
+ cchance_state *state = machine.driver_data<cchance_state>();
+
+ state->m_screenflip = 0;
+ state->m_mcu_type = -1;
+ state->m_hop_io = 0;
+ state->m_bell_io = 0;
+
+}
+
+static MACHINE_CONFIG_START( cchance, cchance_state )
+
+ MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
+
+ MCFG_MACHINE_START(cchance)
+ MCFG_MACHINE_RESET(cchance)
+
+ MCFG_GFXDECODE(cchance)
+
+ MCFG_DEVICE_ADD("spritegen", SETA001_SPRITE, 0)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(57.5)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(tnzs)
+ MCFG_SCREEN_EOF(tnzs)
+
+ MCFG_PALETTE_LENGTH(512)
+ MCFG_PALETTE_INIT(arknoid2)
+
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("aysnd", AY8910, 1500000/2)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+ROM_START( cchance )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD("chance-cccpu.bin", 0x00000, 0x10000, CRC(77531028) SHA1(6f647dea3f1c5884c32a35e04ab6c8a61688171a) )
+
+ ROM_REGION( 0x40000, "gfx1", 0 )
+ ROM_LOAD("chance-cccha0.bin", 0x30000, 0x10000, CRC(df8403cf) SHA1(997a6e07079fcbcae2fb82bbd7af0db9b90a03e0))
+ ROM_LOAD("chance-cccha1.bin", 0x20000, 0x10000, CRC(26fddc7d) SHA1(d89757c28f14dccdc7d898e19fea59f41f4fa903) )
+ ROM_LOAD("chance-cccha2.bin", 0x10000, 0x10000, CRC(fa5ccf5b) SHA1(21957a6a7b88c315d1fbb82e98a924a637a28397) )
+ ROM_LOAD("chance-cccha3.bin", 0x00000, 0x10000, CRC(2a2979c9) SHA1(5036313e219ec561fa6753f0db6bb28c6fc97963) )
+
+ ROM_REGION( 0x0400, "proms", 0 ) /* color proms */
+ ROM_LOAD( "prom1", 0x0000, 0x0200, NO_DUMP )
+ ROM_LOAD( "prom2", 0x0200, 0x0200, NO_DUMP )
+ROM_END
+
+GAME( 1987?, cchance, 0, cchance, cchance, 0, ROT0, "<unknown>", "Cherry Chance", GAME_NOT_WORKING | GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )