diff options
Diffstat (limited to 'trunk/src/mame/drivers/cchance.c')
-rw-r--r-- | trunk/src/mame/drivers/cchance.c | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/cchance.c b/trunk/src/mame/drivers/cchance.c new file mode 100644 index 00000000000..e84d015d3b6 --- /dev/null +++ b/trunk/src/mame/drivers/cchance.c @@ -0,0 +1,265 @@ +/*************************************************************************************************************************** + +Cherry Chance (c) 1987 Taito Corporation? + +driver by David Haywood & Angelo Salese + +A cherry-type game that uses the tnzs video chip,might be a modified board as well. + +TODO: +-imperfect hopper emulation makes this game to not coin up and gives "hopper time out errors" when you win (put dsw 1 +(0x01) and 8 (0x80) to enable hopper full-mode); +-Wrong colors,caused by missing color proms; + +============================================================================================================================ + +Cherry Chance Readme + +This one should be a simple project, it uses a Z80 and a Seta graphics chipset and a YM2149 for sound. It is a slot machine. + +There are 3 banks of dipswitches, 4,8,8. Battery backup of a 4364 cpu ram. 2 6264 video rams. All 5 eproms are 27512 + +Chip checksum +cpu $ba0d +cha0 $2ed7 +cha1 $dc81 +cha2 $cca8 +cha3 $10d8 + +2 color proms for the output. will get those dumped as well. + + +*****************************************************************************************************************************/ + + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "includes/tnzs.h" +#include "sound/ay8910.h" +#include "video/seta001.h" + +class cchance_state : public tnzs_state +{ +public: + cchance_state(const machine_config &mconfig, device_type type, const char *tag) + : tnzs_state(mconfig, type, tag) { } + + UINT8 m_hop_io; + UINT8 m_bell_io; +}; + + +static WRITE8_HANDLER( output_0_w ) +{ + + //---- --x- divider? + coin_lockout_w(space->machine(), 0, ~data & 1); + +// coin_counter_w(space->machine(), 0, ~data & 1); +} + + +static READ8_HANDLER( input_1_r ) +{ + cchance_state *state = space->machine().driver_data<cchance_state>(); + return (state->m_hop_io) | (state->m_bell_io) | (input_port_read(space->machine(), "SP") & 0xff); +} + +static WRITE8_HANDLER( output_1_w ) +{ + cchance_state *state = space->machine().driver_data<cchance_state>(); + + state->m_hop_io = (data & 0x40)>>4; + state->m_bell_io = (data & 0x80)>>4; +} + +static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + + AM_RANGE(0xa000, 0xafff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodelow_r8, spritecodelow_w8) + AM_RANGE(0xb000, 0xbfff) AM_RAM AM_DEVREADWRITE("spritegen", spritecodehigh_r8, spritecodehigh_w8) + + AM_RANGE(0xc000, 0xdfff) AM_RAM + + AM_RANGE(0xe000, 0xe2ff) AM_RAM AM_DEVREADWRITE("spritegen", spriteylow_r8, spriteylow_w8) + AM_RANGE(0xe300, 0xe303) AM_RAM AM_MIRROR(0xfc) AM_DEVWRITE("spritegen", spritectrl_w8) /* control registers (0x80 mirror used by Arkanoid 2) */ + AM_RANGE(0xe800, 0xe800) AM_DEVWRITE("spritegen", spritebgflag_w8) /* enable / disable background transparency */ + + AM_RANGE(0xf000, 0xf000) AM_READNOP AM_WRITENOP //??? + AM_RANGE(0xf001, 0xf001) AM_READ(input_1_r) AM_WRITE(output_0_w) + AM_RANGE(0xf002, 0xf002) AM_READ_PORT("IN0") AM_WRITE(output_1_w) + AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("aysnd", ay8910_address_data_w) + AM_RANGE(0xf801, 0xf801) AM_DEVREAD("aysnd", ay8910_r) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( cchance ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Bet SW") PORT_CODE(KEYCODE_X) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Analyzer") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout SW") PORT_CODE(KEYCODE_L) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_START("SP") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 1") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Opt 2") PORT_CODE(KEYCODE_S) +// PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout") PORT_CODE(KEYCODE_D) +// PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hop Over") PORT_CODE(KEYCODE_F) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Slottle") PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Drop SW") PORT_CODE(KEYCODE_H) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Reset Key") PORT_CODE(KEYCODE_J) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Last Key") PORT_CODE(KEYCODE_K) + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x00, "DSW1" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_START("DSW2") //likely to be unused + PORT_DIPNAME( 0x01, 0x01, "DSW2" ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static const gfx_layout cchance_layout = +{ + 16,16, + RGN_FRAC(1,4), + 4, + { RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) }, + { 0, 1, 2, 3, 4, 5, 6, 7, + 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 }, + 32*8 +}; + + + +static GFXDECODE_START( cchance ) + GFXDECODE_ENTRY( "gfx1", 0, cchance_layout, 0x0, 32 ) +GFXDECODE_END + +static const ay8910_interface ay8910_config = +{ + AY8910_LEGACY_OUTPUT, + AY8910_DEFAULT_LOADS, + DEVCB_INPUT_PORT("DSW1"), + DEVCB_INPUT_PORT("DSW2"), + DEVCB_NULL, + DEVCB_NULL +}; + +static MACHINE_START( cchance ) +{ + cchance_state *state = machine.driver_data<cchance_state>(); + state->m_mcu = NULL; + + state->save_item(NAME(state->m_screenflip)); + state->save_item(NAME(state->m_hop_io)); + state->save_item(NAME(state->m_bell_io)); +} + +static MACHINE_RESET( cchance ) +{ + cchance_state *state = machine.driver_data<cchance_state>(); + + state->m_screenflip = 0; + state->m_mcu_type = -1; + state->m_hop_io = 0; + state->m_bell_io = 0; + +} + +static MACHINE_CONFIG_START( cchance, cchance_state ) + + MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */ + MCFG_CPU_PROGRAM_MAP(main_map) + MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) + + MCFG_MACHINE_START(cchance) + MCFG_MACHINE_RESET(cchance) + + MCFG_GFXDECODE(cchance) + + MCFG_DEVICE_ADD("spritegen", SETA001_SPRITE, 0) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(57.5) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE(tnzs) + MCFG_SCREEN_EOF(tnzs) + + MCFG_PALETTE_LENGTH(512) + MCFG_PALETTE_INIT(arknoid2) + + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("aysnd", AY8910, 1500000/2) + MCFG_SOUND_CONFIG(ay8910_config) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + +ROM_START( cchance ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD("chance-cccpu.bin", 0x00000, 0x10000, CRC(77531028) SHA1(6f647dea3f1c5884c32a35e04ab6c8a61688171a) ) + + ROM_REGION( 0x40000, "gfx1", 0 ) + ROM_LOAD("chance-cccha0.bin", 0x30000, 0x10000, CRC(df8403cf) SHA1(997a6e07079fcbcae2fb82bbd7af0db9b90a03e0)) + ROM_LOAD("chance-cccha1.bin", 0x20000, 0x10000, CRC(26fddc7d) SHA1(d89757c28f14dccdc7d898e19fea59f41f4fa903) ) + ROM_LOAD("chance-cccha2.bin", 0x10000, 0x10000, CRC(fa5ccf5b) SHA1(21957a6a7b88c315d1fbb82e98a924a637a28397) ) + ROM_LOAD("chance-cccha3.bin", 0x00000, 0x10000, CRC(2a2979c9) SHA1(5036313e219ec561fa6753f0db6bb28c6fc97963) ) + + ROM_REGION( 0x0400, "proms", 0 ) /* color proms */ + ROM_LOAD( "prom1", 0x0000, 0x0200, NO_DUMP ) + ROM_LOAD( "prom2", 0x0200, 0x0200, NO_DUMP ) +ROM_END + +GAME( 1987?, cchance, 0, cchance, cchance, 0, ROT0, "<unknown>", "Cherry Chance", GAME_NOT_WORKING | GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) |