diff options
Diffstat (limited to 'trunk/src/mame/drivers/caswin.c')
-rw-r--r-- | trunk/src/mame/drivers/caswin.c | 364 |
1 files changed, 364 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/caswin.c b/trunk/src/mame/drivers/caswin.c new file mode 100644 index 00000000000..d656397815a --- /dev/null +++ b/trunk/src/mame/drivers/caswin.c @@ -0,0 +1,364 @@ +/******************************************************************************************* + +Royal Casino (c) 1984 Dyna +Casino Winner (c) 1985 Aristocrat + +driver by Chris Hardy & Angelo Salese +original rcasino.c driver by Curt Coder + +TODO: +-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window + effect? +-Add lamps support; +-p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit? + +============================================================================================ + ---------------------------------------- + Casino Royal by Dyna Electronics CO. LTD + ---------------------------------------- + + Location Device File ID Checksum + -------------------------------------------- + 18B 2764 RI-W1 C62D + 16B 2764 RI-W2 AC85 + 15B 2732 RI-W3 70B7 + 11B 2732 RI-W4 0C21 + 9B 2764 RI-W5 EB59 + 8B 2764 RI-W6 C934 + 6B 2732 RI-W7 4130 + 9E 82S123 PROM1.BPR 0F29 + 8E 82S123 PROM2.BPR 0EE5 + + Notes: PCB No. D-2608208A1-2 + + Brief hardware overview + ----------------------- + + Main processor - Z80 + Sound - AY-3-8910 + + --- + +*******************************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/ay8910.h" +#include "machine/nvram.h" + + +class caswin_state : public driver_device +{ +public: + caswin_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) , + m_sc0_vram(*this, "sc0_vram"), + m_sc0_attr(*this, "sc0_attr"){ } + + required_shared_ptr<UINT8> m_sc0_vram; + required_shared_ptr<UINT8> m_sc0_attr; + tilemap_t *m_sc0_tilemap; + DECLARE_WRITE8_MEMBER(sc0_vram_w); + DECLARE_WRITE8_MEMBER(sc0_attr_w); + DECLARE_WRITE8_MEMBER(vvillage_scroll_w); + DECLARE_WRITE8_MEMBER(vvillage_vregs_w); + DECLARE_READ8_MEMBER(vvillage_rng_r); + DECLARE_WRITE8_MEMBER(vvillage_output_w); + DECLARE_WRITE8_MEMBER(vvillage_lamps_w); +}; + + + +static TILE_GET_INFO( get_sc0_tile_info ) +{ + caswin_state *state = machine.driver_data<caswin_state>(); + int tile = (state->m_sc0_vram[tile_index] | ((state->m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff; + int colour = state->m_sc0_attr[tile_index] & 0xf; + + SET_TILE_INFO( + 0, + tile, + colour, + 0); +} + +static VIDEO_START(vvillage) +{ + caswin_state *state = machine.driver_data<caswin_state>(); + state->m_sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,32,32); +} + +static SCREEN_UPDATE_IND16(vvillage) +{ + caswin_state *state = screen.machine().driver_data<caswin_state>(); + state->m_sc0_tilemap->draw(bitmap, cliprect, 0,0); + return 0; +} + +WRITE8_MEMBER(caswin_state::sc0_vram_w) +{ + m_sc0_vram[offset] = data; + m_sc0_tilemap->mark_tile_dirty(offset); +} + +WRITE8_MEMBER(caswin_state::sc0_attr_w) +{ + m_sc0_attr[offset] = data; + m_sc0_tilemap->mark_tile_dirty(offset); +} + +/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/ +WRITE8_MEMBER(caswin_state::vvillage_scroll_w) +{ + //... +} + +/*---- --x- window effect? */ +/*---- ---x flip screen */ +WRITE8_MEMBER(caswin_state::vvillage_vregs_w) +{ + flip_screen_set(data & 1); +} + +/********************** +* +* End of Video Hardware +* +**********************/ + +READ8_MEMBER(caswin_state::vvillage_rng_r) +{ + return machine().rand(); +} + +WRITE8_MEMBER(caswin_state::vvillage_output_w) +{ + coin_counter_w(machine(), 0,data & 1); + coin_counter_w(machine(), 1,data & 1); + // data & 4 payout counter + coin_lockout_w(machine(), 0,data & 0x20); + coin_lockout_w(machine(), 1,data & 0x20); +} + +WRITE8_MEMBER(caswin_state::vvillage_lamps_w) +{ + /* + ---x ---- lamp button 5 + ---- x--- lamp button 4 + ---- -x-- lamp button 3 + ---- --x- lamp button 2 + ---- ---x lamp button 1 + */ + set_led_status(machine(), 0, data & 0x01); + set_led_status(machine(), 1, data & 0x02); + set_led_status(machine(), 2, data & 0x04); + set_led_status(machine(), 3, data & 0x08); + set_led_status(machine(), 4, data & 0x10); +} + +static ADDRESS_MAP_START( vvillage_mem, AS_PROGRAM, 8, caswin_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r) //accessed by caswin only + AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(sc0_vram_w) AM_SHARE("sc0_vram") + AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(sc0_attr_w) AM_SHARE("sc0_attr") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( vvillage_io, AS_IO, 8, caswin_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x01,0x01) AM_DEVREAD_LEGACY("aysnd", ay8910_r) + AM_RANGE(0x02,0x03) AM_DEVWRITE_LEGACY("aysnd", ay8910_data_address_w) + AM_RANGE(0x10,0x10) AM_READ_PORT("IN0") + AM_RANGE(0x11,0x11) AM_READ_PORT("IN1") + AM_RANGE(0x10,0x10) AM_WRITE(vvillage_scroll_w) + AM_RANGE(0x11,0x11) AM_WRITE(vvillage_vregs_w) + AM_RANGE(0x12,0x12) AM_WRITE(vvillage_lamps_w) + AM_RANGE(0x13,0x13) AM_WRITE(vvillage_output_w) +ADDRESS_MAP_END + + +static INPUT_PORTS_START( vvillage ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout") + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x02, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x04, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x08, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, "Normal Game") + PORT_DIPSETTING( 0x00, "Double Game") + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7") + PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +static const gfx_layout tiles8x8_layout = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { 0,RGN_FRAC(1,2) }, + { 7, 6, 5, 4, 3, 2, 1, 0 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static GFXDECODE_START( vvillage ) + GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 ) +GFXDECODE_END + +static const ay8910_interface ay8910_config = +{ + AY8910_LEGACY_OUTPUT, + AY8910_DEFAULT_LOADS, + DEVCB_INPUT_PORT("DSW1"), + DEVCB_INPUT_PORT("DSW2"), + DEVCB_NULL, + DEVCB_NULL +}; + +static PALETTE_INIT( caswin ) +{ + const UINT8 *color_prom = machine.root_device().memregion("proms")->base(); + int bit0, bit1, bit2 , r, g, b; + int i; + + for (i = 0; i < 0x40; ++i) + { + bit0 = 0; + bit1 = (color_prom[0] >> 0) & 0x01; + bit2 = (color_prom[0] >> 1) & 0x01; + b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + bit0 = (color_prom[0] >> 2) & 0x01; + bit1 = (color_prom[0] >> 3) & 0x01; + bit2 = (color_prom[0] >> 4) & 0x01; + g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + bit0 = (color_prom[0] >> 5) & 0x01; + bit1 = (color_prom[0] >> 6) & 0x01; + bit2 = (color_prom[0] >> 7) & 0x01; + r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + + palette_set_color(machine, i, MAKE_RGB(r, g, b)); + color_prom++; + } +} + + +static MACHINE_CONFIG_START( vvillage, caswin_state ) + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */ + MCFG_CPU_PROGRAM_MAP(vvillage_mem) + MCFG_CPU_IO_MAP(vvillage_io) + MCFG_CPU_VBLANK_INT("screen", irq0_line_hold ) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(256, 256) + MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1) + MCFG_SCREEN_UPDATE_STATIC(vvillage) + + MCFG_NVRAM_ADD_0FILL("nvram") + + MCFG_GFXDECODE(vvillage) + MCFG_PALETTE_LENGTH(0x40) + MCFG_PALETTE_INIT(caswin) + + MCFG_VIDEO_START(vvillage) + + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("aysnd", AY8910, 4000000 / 4) + MCFG_SOUND_CONFIG(ay8910_config) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) +MACHINE_CONFIG_END + +ROM_START( caswin ) + ROM_REGION( 0x8000, "maincpu", 0 ) + ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) ) + ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) ) + + ROM_REGION( 0x8000, "gfx1", 0 ) + ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) ) + ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) ) + + ROM_REGION( 0x40, "proms", 0 ) + ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) ) + ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) +ROM_END + +ROM_START( rcasino ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) ) + ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) ) + ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) ) + + ROM_REGION( 0x6000, "gfx1", 0 ) + ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) ) + ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) ) + ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) ) + ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) ) + + ROM_REGION( 0x40, "proms", 0 ) + ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) ) + ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) ) +ROM_END + +GAME( 1984, rcasino, 0, vvillage, vvillage, 0, ROT270, "Dyna Electronics", "Royal Casino", GAME_IMPERFECT_GRAPHICS ) +GAME( 1985, caswin, rcasino, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_IMPERFECT_GRAPHICS ) |