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Diffstat (limited to 'trunk/src/mame/drivers/caswin.c')
-rw-r--r--trunk/src/mame/drivers/caswin.c364
1 files changed, 364 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/caswin.c b/trunk/src/mame/drivers/caswin.c
new file mode 100644
index 00000000000..d656397815a
--- /dev/null
+++ b/trunk/src/mame/drivers/caswin.c
@@ -0,0 +1,364 @@
+/*******************************************************************************************
+
+Royal Casino (c) 1984 Dyna
+Casino Winner (c) 1985 Aristocrat
+
+driver by Chris Hardy & Angelo Salese
+original rcasino.c driver by Curt Coder
+
+TODO:
+-Cherry-type subgames appears to have wrong graphics alignment,maybe it's some fancy window
+ effect?
+-Add lamps support;
+-p1 & p2 inputs are tied to the same port...maybe they are mux-ed with the flip screen bit?
+
+============================================================================================
+ ----------------------------------------
+ Casino Royal by Dyna Electronics CO. LTD
+ ----------------------------------------
+
+ Location Device File ID Checksum
+ --------------------------------------------
+ 18B 2764 RI-W1 C62D
+ 16B 2764 RI-W2 AC85
+ 15B 2732 RI-W3 70B7
+ 11B 2732 RI-W4 0C21
+ 9B 2764 RI-W5 EB59
+ 8B 2764 RI-W6 C934
+ 6B 2732 RI-W7 4130
+ 9E 82S123 PROM1.BPR 0F29
+ 8E 82S123 PROM2.BPR 0EE5
+
+ Notes: PCB No. D-2608208A1-2
+
+ Brief hardware overview
+ -----------------------
+
+ Main processor - Z80
+ Sound - AY-3-8910
+
+ ---
+
+*******************************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "sound/ay8910.h"
+#include "machine/nvram.h"
+
+
+class caswin_state : public driver_device
+{
+public:
+ caswin_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag) ,
+ m_sc0_vram(*this, "sc0_vram"),
+ m_sc0_attr(*this, "sc0_attr"){ }
+
+ required_shared_ptr<UINT8> m_sc0_vram;
+ required_shared_ptr<UINT8> m_sc0_attr;
+ tilemap_t *m_sc0_tilemap;
+ DECLARE_WRITE8_MEMBER(sc0_vram_w);
+ DECLARE_WRITE8_MEMBER(sc0_attr_w);
+ DECLARE_WRITE8_MEMBER(vvillage_scroll_w);
+ DECLARE_WRITE8_MEMBER(vvillage_vregs_w);
+ DECLARE_READ8_MEMBER(vvillage_rng_r);
+ DECLARE_WRITE8_MEMBER(vvillage_output_w);
+ DECLARE_WRITE8_MEMBER(vvillage_lamps_w);
+};
+
+
+
+static TILE_GET_INFO( get_sc0_tile_info )
+{
+ caswin_state *state = machine.driver_data<caswin_state>();
+ int tile = (state->m_sc0_vram[tile_index] | ((state->m_sc0_attr[tile_index] & 0x70)<<4)) & 0x7ff;
+ int colour = state->m_sc0_attr[tile_index] & 0xf;
+
+ SET_TILE_INFO(
+ 0,
+ tile,
+ colour,
+ 0);
+}
+
+static VIDEO_START(vvillage)
+{
+ caswin_state *state = machine.driver_data<caswin_state>();
+ state->m_sc0_tilemap = tilemap_create(machine, get_sc0_tile_info,tilemap_scan_rows,8,8,32,32);
+}
+
+static SCREEN_UPDATE_IND16(vvillage)
+{
+ caswin_state *state = screen.machine().driver_data<caswin_state>();
+ state->m_sc0_tilemap->draw(bitmap, cliprect, 0,0);
+ return 0;
+}
+
+WRITE8_MEMBER(caswin_state::sc0_vram_w)
+{
+ m_sc0_vram[offset] = data;
+ m_sc0_tilemap->mark_tile_dirty(offset);
+}
+
+WRITE8_MEMBER(caswin_state::sc0_attr_w)
+{
+ m_sc0_attr[offset] = data;
+ m_sc0_tilemap->mark_tile_dirty(offset);
+}
+
+/*These two are tested during the two cherry sub-games.I really don't know what is supposed to do...*/
+WRITE8_MEMBER(caswin_state::vvillage_scroll_w)
+{
+ //...
+}
+
+/*---- --x- window effect? */
+/*---- ---x flip screen */
+WRITE8_MEMBER(caswin_state::vvillage_vregs_w)
+{
+ flip_screen_set(data & 1);
+}
+
+/**********************
+*
+* End of Video Hardware
+*
+**********************/
+
+READ8_MEMBER(caswin_state::vvillage_rng_r)
+{
+ return machine().rand();
+}
+
+WRITE8_MEMBER(caswin_state::vvillage_output_w)
+{
+ coin_counter_w(machine(), 0,data & 1);
+ coin_counter_w(machine(), 1,data & 1);
+ // data & 4 payout counter
+ coin_lockout_w(machine(), 0,data & 0x20);
+ coin_lockout_w(machine(), 1,data & 0x20);
+}
+
+WRITE8_MEMBER(caswin_state::vvillage_lamps_w)
+{
+ /*
+ ---x ---- lamp button 5
+ ---- x--- lamp button 4
+ ---- -x-- lamp button 3
+ ---- --x- lamp button 2
+ ---- ---x lamp button 1
+ */
+ set_led_status(machine(), 0, data & 0x01);
+ set_led_status(machine(), 1, data & 0x02);
+ set_led_status(machine(), 2, data & 0x04);
+ set_led_status(machine(), 3, data & 0x08);
+ set_led_status(machine(), 4, data & 0x10);
+}
+
+static ADDRESS_MAP_START( vvillage_mem, AS_PROGRAM, 8, caswin_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0xa000, 0xa000) AM_READ(vvillage_rng_r) //accessed by caswin only
+ AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(sc0_vram_w) AM_SHARE("sc0_vram")
+ AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(sc0_attr_w) AM_SHARE("sc0_attr")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( vvillage_io, AS_IO, 8, caswin_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x01,0x01) AM_DEVREAD_LEGACY("aysnd", ay8910_r)
+ AM_RANGE(0x02,0x03) AM_DEVWRITE_LEGACY("aysnd", ay8910_data_address_w)
+ AM_RANGE(0x10,0x10) AM_READ_PORT("IN0")
+ AM_RANGE(0x11,0x11) AM_READ_PORT("IN1")
+ AM_RANGE(0x10,0x10) AM_WRITE(vvillage_scroll_w)
+ AM_RANGE(0x11,0x11) AM_WRITE(vvillage_vregs_w)
+ AM_RANGE(0x12,0x12) AM_WRITE(vvillage_lamps_w)
+ AM_RANGE(0x13,0x13) AM_WRITE(vvillage_output_w)
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( vvillage )
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note Acceptor")// Note
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Hopper Payout")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) // Hopper Micro
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // 1P FlipFlop
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // 2P FlipFlop
+ PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, "Poker Available" ) PORT_DIPLOCATION("SW1:1")
+ PORT_DIPSETTING( 0x01, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x02, 0x00, "Black Jack Available" ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x02, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x04, 0x00, "Hi & Low Available" ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x04, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x08, 0x00, "Five Line Available" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x08, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x10, 0x00, "Super Conti Available" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x10, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x20, "BlackJack, Even Rule" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Poker, Royal Flush Rule" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Poker, Jack or Better Rule") PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x01, 0x00, "Enable Hopper Payout" ) PORT_DIPLOCATION("SW2:1")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x00, "Enable Hopper Win Payout") PORT_DIPLOCATION("SW2:2")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, "Hi Lo, Royal Flush" ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Game Bet") PORT_DIPLOCATION("SW2:4")
+ PORT_DIPSETTING( 0x08, "Normal Game")
+ PORT_DIPSETTING( 0x00, "Double Game")
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPNAME( 0x80, 0x80, "Analyzer" ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+static const gfx_layout tiles8x8_layout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 2,
+ { 0,RGN_FRAC(1,2) },
+ { 7, 6, 5, 4, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static GFXDECODE_START( vvillage )
+ GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout, 0, 16 )
+GFXDECODE_END
+
+static const ay8910_interface ay8910_config =
+{
+ AY8910_LEGACY_OUTPUT,
+ AY8910_DEFAULT_LOADS,
+ DEVCB_INPUT_PORT("DSW1"),
+ DEVCB_INPUT_PORT("DSW2"),
+ DEVCB_NULL,
+ DEVCB_NULL
+};
+
+static PALETTE_INIT( caswin )
+{
+ const UINT8 *color_prom = machine.root_device().memregion("proms")->base();
+ int bit0, bit1, bit2 , r, g, b;
+ int i;
+
+ for (i = 0; i < 0x40; ++i)
+ {
+ bit0 = 0;
+ bit1 = (color_prom[0] >> 0) & 0x01;
+ bit2 = (color_prom[0] >> 1) & 0x01;
+ b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+ bit0 = (color_prom[0] >> 2) & 0x01;
+ bit1 = (color_prom[0] >> 3) & 0x01;
+ bit2 = (color_prom[0] >> 4) & 0x01;
+ g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+ bit0 = (color_prom[0] >> 5) & 0x01;
+ bit1 = (color_prom[0] >> 6) & 0x01;
+ bit2 = (color_prom[0] >> 7) & 0x01;
+ r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
+
+ palette_set_color(machine, i, MAKE_RGB(r, g, b));
+ color_prom++;
+ }
+}
+
+
+static MACHINE_CONFIG_START( vvillage, caswin_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,4000000) /* ? MHz */
+ MCFG_CPU_PROGRAM_MAP(vvillage_mem)
+ MCFG_CPU_IO_MAP(vvillage_io)
+ MCFG_CPU_VBLANK_INT("screen", irq0_line_hold )
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(256, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 16, 256-16-1)
+ MCFG_SCREEN_UPDATE_STATIC(vvillage)
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ MCFG_GFXDECODE(vvillage)
+ MCFG_PALETTE_LENGTH(0x40)
+ MCFG_PALETTE_INIT(caswin)
+
+ MCFG_VIDEO_START(vvillage)
+
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("aysnd", AY8910, 4000000 / 4)
+ MCFG_SOUND_CONFIG(ay8910_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
+MACHINE_CONFIG_END
+
+ROM_START( caswin )
+ ROM_REGION( 0x8000, "maincpu", 0 )
+ ROM_LOAD( "cw_v5_0_1.26", 0x0000, 0x4000, CRC(ae3d2cf0) SHA1(268572730389f12cf962782008690305fad1ac1b) )
+ ROM_LOAD( "cw_v5_0_2.24", 0x4000, 0x4000, CRC(2855b3b8) SHA1(f5cc0bbeee6c1fb0dc6aebc2e3af09dccdb248ad) )
+
+ ROM_REGION( 0x8000, "gfx1", 0 )
+ ROM_LOAD( "cw_4.19", 0x00000, 0x4000, CRC(d2deab75) SHA1(12cf3fd02dbad9a40cfa6cece0cb66ce2c4dc315) )
+ ROM_LOAD( "cw_3.22", 0x04000, 0x4000, CRC(7e79966c) SHA1(39190ee8cd7f3b8f895b32327f3a5555a0713315) )
+
+ ROM_REGION( 0x40, "proms", 0 )
+ ROM_LOAD( "clr1.bin", 0x00, 0x20, CRC(52e31046) SHA1(71a95a72b591ae7b75af4adff526fca9ae055c5b) )
+ ROM_LOAD( "clr2.bin", 0x20, 0x20, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
+ROM_END
+
+ROM_START( rcasino )
+ ROM_REGION( 0x10000, "maincpu", 0 )
+ ROM_LOAD( "ri-w1.18b", 0x0000, 0x2000, CRC(ed105d69) SHA1(951697e1050f72967f0710155aa8ff72db73fce1) )
+ ROM_LOAD( "ri-w2.16b", 0x2000, 0x2000, CRC(a1a80b33) SHA1(2f969713cae288de1985d7baa70cad50c4148970) )
+ ROM_LOAD( "ri-w3.15b", 0x4000, 0x1000, CRC(acf77a36) SHA1(599470e461a261130e942d174051648459f37a37) )
+
+ ROM_REGION( 0x6000, "gfx1", 0 )
+ ROM_LOAD( "ri-w6.8b", 0x0000, 0x2000, CRC(b2dd4e1e) SHA1(323dcfb26653c17951db65ce2ced3325d35489e4) )
+ ROM_LOAD( "ri-w7.6b", 0x2000, 0x1000, CRC(8e0d3b9c) SHA1(c5211d834b0db488839a5c53d00435a0b59cd4ca) )
+ ROM_LOAD( "ri-w5.9b", 0x3000, 0x2000, CRC(81d20577) SHA1(50a1e0231400c106539ffa78deb3e0e6c8afc3f5) )
+ ROM_LOAD( "ri-w4.11b", 0x5000, 0x1000, CRC(7ca0e78c) SHA1(163cfd1f76ecbd14219146963d1abc4c09c0ac8c) )
+
+ ROM_REGION( 0x40, "proms", 0 )
+ ROM_LOAD( "prom1.9e", 0x0000, 0x0020, CRC(93312432) SHA1(3c7abc165e6bc7e0c56ca97d89b0b5e06323b82e) )
+ ROM_LOAD( "prom2.8e", 0x0020, 0x0020, CRC(2b5c7826) SHA1(c0de392aebd6982e5846c12aeb2e871358be60d7) )
+ROM_END
+
+GAME( 1984, rcasino, 0, vvillage, vvillage, 0, ROT270, "Dyna Electronics", "Royal Casino", GAME_IMPERFECT_GRAPHICS )
+GAME( 1985, caswin, rcasino, vvillage, vvillage, 0, ROT270, "Aristocrat", "Casino Winner", GAME_IMPERFECT_GRAPHICS )