diff options
Diffstat (limited to 'trunk/src/mame/drivers/bsktball.c')
-rw-r--r-- | trunk/src/mame/drivers/bsktball.c | 309 |
1 files changed, 309 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/bsktball.c b/trunk/src/mame/drivers/bsktball.c new file mode 100644 index 00000000000..f85c529f703 --- /dev/null +++ b/trunk/src/mame/drivers/bsktball.c @@ -0,0 +1,309 @@ +/*************************************************************************** + + Atari Basketball hardware + + driver by Mike Balfour + + Games supported: + * Basketball + + Known issues: + * none at this time + +**************************************************************************** + + Note: The original hardware uses the Player 1 and Player 2 Start buttons + as the Jump/Shoot buttons. + + If you have any questions about how this driver works, don't hesitate to + ask. - Mike Balfour (mab22@po.cwru.edu) + + 2008-07 + Dip locations verified with manual + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6502/m6502.h" +#include "includes/bsktball.h" +#include "sound/discrete.h" + + +/************************************* + * + * Palette generation + * + *************************************/ + +static PALETTE_INIT( bsktball ) +{ + int i; + + machine.colortable = colortable_alloc(machine, 4); + + colortable_palette_set_color(machine.colortable,0,MAKE_RGB(0x00,0x00,0x00)); /* BLACK */ + colortable_palette_set_color(machine.colortable,1,MAKE_RGB(0x80,0x80,0x80)); /* LIGHT GREY */ + colortable_palette_set_color(machine.colortable,2,MAKE_RGB(0x50,0x50,0x50)); /* DARK GREY */ + colortable_palette_set_color(machine.colortable,3,MAKE_RGB(0xff,0xff,0xff)); /* WHITE */ + + /* playfield */ + for (i = 0; i < 2; i++) + { + colortable_entry_set_value(machine.colortable, i*4 + 0, 1); + colortable_entry_set_value(machine.colortable, i*4 + 1, 3 * i); + colortable_entry_set_value(machine.colortable, i*4 + 2, 3 * i); + colortable_entry_set_value(machine.colortable, i*4 + 3, 3 * i); + } + + /* motion */ + for (i = 0; i < 4*4*4; i++) + { + colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 0, 1); + colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 1, (i >> 2) & 3); + colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 2, (i >> 0) & 3); + colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 3, (i >> 4) & 3); + } +} + + + +/************************************* + * + * Main CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, bsktball_state ) + ADDRESS_MAP_GLOBAL_MASK(0x3fff) + AM_RANGE(0x0000, 0x01ff) AM_RAM /* Zero Page RAM */ + AM_RANGE(0x0800, 0x0800) AM_READ(bsktball_in0_r) + AM_RANGE(0x0802, 0x0802) AM_READ_PORT("IN1") + AM_RANGE(0x0803, 0x0803) AM_READ_PORT("DSW") + AM_RANGE(0x1000, 0x1000) AM_WRITENOP /* Timer Reset */ + AM_RANGE(0x1010, 0x1010) AM_DEVWRITE_LEGACY("discrete", bsktball_bounce_w) /* Crowd Amp / Bounce */ + AM_RANGE(0x1022, 0x1023) AM_WRITENOP /* Coin Counter */ + AM_RANGE(0x1024, 0x1025) AM_WRITE(bsktball_led1_w) /* LED 1 */ + AM_RANGE(0x1026, 0x1027) AM_WRITE(bsktball_led2_w) /* LED 2 */ + AM_RANGE(0x1028, 0x1029) AM_WRITE(bsktball_ld1_w) /* LD 1 */ + AM_RANGE(0x102a, 0x102b) AM_WRITE(bsktball_ld2_w) /* LD 2 */ + AM_RANGE(0x102c, 0x102d) AM_DEVWRITE_LEGACY("discrete", bsktball_noise_reset_w) /* Noise Reset */ + AM_RANGE(0x102e, 0x102f) AM_WRITE(bsktball_nmion_w) /* NMI On */ + AM_RANGE(0x1030, 0x1030) AM_DEVWRITE_LEGACY("discrete", bsktball_note_w) /* Music Ckt Note Dvsr */ + AM_RANGE(0x1800, 0x1bbf) AM_RAM_WRITE(bsktball_videoram_w) AM_SHARE("videoram") /* DISPLAY */ + AM_RANGE(0x1bc0, 0x1bff) AM_RAM AM_SHARE("motion") + AM_RANGE(0x1c00, 0x1cff) AM_RAM + AM_RANGE(0x2000, 0x3fff) AM_ROM /* PROGRAM */ +ADDRESS_MAP_END + + + +/************************************* + * + * Port definitions + * + *************************************/ + +static INPUT_PORTS_START( bsktball ) + PORT_START("TRACK0_X") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */ + + PORT_START("TRACK0_Y") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) + + PORT_START("TRACK1_X") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) /* Sensitivity, clip, min, max */ + + PORT_START("TRACK1_Y") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) + + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED ) + /* 0x04 - SPARE */ + /* 0x08 - SPARE */ + /* 0x10 - DR0 = PL2 H DIR */ + /* 0x20 - DR1 = PL2 V DIR */ + /* 0x40 - DR2 = PL1 H DIR */ + /* 0x80 - DR3 = PL1 V DIR */ + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SPARE */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TEST STEP */ + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* COIN 0 */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* COIN 1 */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) /* COIN 2 */ + + PORT_START("DSW") + PORT_DIPNAME( 0x07, 0x00, "Play Time per Credit" ) PORT_DIPLOCATION("SW:1,2,3") + PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x06, "2:30" ) + PORT_DIPSETTING( 0x05, "2:00" ) + PORT_DIPSETTING( 0x04, "1:30" ) + PORT_DIPSETTING( 0x03, "1:15" ) + PORT_DIPSETTING( 0x02, "0:45" ) + PORT_DIPSETTING( 0x01, "0:30" ) + PORT_DIPSETTING( 0x00, "1:00" ) + PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:4,5") + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x20, 0x00, "Cost" ) PORT_DIPLOCATION("SW:6") + PORT_DIPSETTING( 0x20, "Two Coin Minimum" ) + PORT_DIPSETTING( 0x00, "One Coin Minimum" ) + PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW:7,8") + PORT_DIPSETTING( 0xc0, DEF_STR( German ) ) + PORT_DIPSETTING( 0x80, DEF_STR( French ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Spanish ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) +INPUT_PORTS_END + + + +/************************************* + * + * Graphics layouts + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + 64, + 2, + { 0, 8*0x800 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + + +static const gfx_layout motionlayout = +{ + 8,32, + 64, + 2, + { 0, 8*0x800 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8, + 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8, + 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 }, + 32*8 +}; + + +static GFXDECODE_START( bsktball ) + GFXDECODE_ENTRY( "gfx1", 0x0600, charlayout, 0x00, 0x02 ) + GFXDECODE_ENTRY( "gfx1", 0x0000, motionlayout, 0x08, 0x40 ) +GFXDECODE_END + + +/************************************* + * + * Machine driver + * + *************************************/ + +static MACHINE_START( bsktball ) +{ + bsktball_state *state = machine.driver_data<bsktball_state>(); + + state->save_item(NAME(state->m_nmi_on)); +// state->save_item(NAME(state->m_i256v)); + state->save_item(NAME(state->m_ld1)); + state->save_item(NAME(state->m_ld2)); + state->save_item(NAME(state->m_dir0)); + state->save_item(NAME(state->m_dir1)); + state->save_item(NAME(state->m_dir2)); + state->save_item(NAME(state->m_dir3)); + state->save_item(NAME(state->m_last_p1_horiz)); + state->save_item(NAME(state->m_last_p1_vert)); + state->save_item(NAME(state->m_last_p2_horiz)); + state->save_item(NAME(state->m_last_p2_vert)); +} + +static MACHINE_RESET( bsktball ) +{ + bsktball_state *state = machine.driver_data<bsktball_state>(); + + state->m_nmi_on = 0; +// state->m_i256v = 0; + state->m_ld1 = 0; + state->m_ld2 = 0; + state->m_dir0 = 0; + state->m_dir1 = 0; + state->m_dir2 = 0; + state->m_dir3 = 0; + state->m_last_p1_horiz = 0; + state->m_last_p1_vert = 0; + state->m_last_p2_horiz = 0; + state->m_last_p2_vert = 0; +} + + +static MACHINE_CONFIG_START( bsktball, bsktball_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M6502,750000) + MCFG_CPU_PROGRAM_MAP(main_map) + MCFG_TIMER_ADD_SCANLINE("scantimer", bsktball_scanline, "screen", 0, 1) + + MCFG_MACHINE_START(bsktball) + MCFG_MACHINE_RESET(bsktball) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) + MCFG_SCREEN_SIZE(32*8, 28*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1) + MCFG_SCREEN_UPDATE_STATIC(bsktball) + + MCFG_GFXDECODE(bsktball) + MCFG_PALETTE_LENGTH(2*4 + 4*4*4*4) + + MCFG_PALETTE_INIT(bsktball) + MCFG_VIDEO_START(bsktball) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("discrete", DISCRETE, 0) + MCFG_SOUND_CONFIG_DISCRETE(bsktball) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +/************************************* + * + * ROM definitions + * + *************************************/ + +ROM_START( bsktball ) + ROM_REGION( 0x4000, "maincpu", 0 ) + ROM_LOAD( "034765.d1", 0x2000, 0x0800, CRC(798cea39) SHA1(b1b709a74258b01b21d7c2038a3b6abe879944c5) ) + ROM_LOAD( "034764.c1", 0x2800, 0x0800, CRC(a087109e) SHA1(f5d6dcccc4a54db35be3d8997bc51e73892747fb) ) + ROM_LOAD( "034766.f1", 0x3000, 0x0800, CRC(a82e9a9f) SHA1(9aca236c5145c04a8aaebb316179482bbdc9ddfc) ) + ROM_LOAD( "034763.b1", 0x3800, 0x0800, CRC(1fc69359) SHA1(a215ba3bb18ea2c57c443dfc4c4a0a3846bbedfe) ) + + ROM_REGION( 0x1000, "gfx1", 0 ) + ROM_LOAD( "034757.a6", 0x0000, 0x0800, CRC(010e8ad3) SHA1(43ce2c2089ec3011e2d28e8257a35efeed0e71c5) ) + ROM_LOAD( "034758.b6", 0x0800, 0x0800, CRC(f7bea344) SHA1(df544bff67bb0334f77cef11792199d9c3f5fdf4) ) +ROM_END + + + +/************************************* + * + * Game drivers + * + *************************************/ + +GAME( 1979, bsktball, 0, bsktball, bsktball, 0, ROT0, "Atari", "Basketball", GAME_SUPPORTS_SAVE ) |