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Diffstat (limited to 'trunk/src/mame/drivers/bsktball.c')
-rw-r--r--trunk/src/mame/drivers/bsktball.c309
1 files changed, 309 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/bsktball.c b/trunk/src/mame/drivers/bsktball.c
new file mode 100644
index 00000000000..f85c529f703
--- /dev/null
+++ b/trunk/src/mame/drivers/bsktball.c
@@ -0,0 +1,309 @@
+/***************************************************************************
+
+ Atari Basketball hardware
+
+ driver by Mike Balfour
+
+ Games supported:
+ * Basketball
+
+ Known issues:
+ * none at this time
+
+****************************************************************************
+
+ Note: The original hardware uses the Player 1 and Player 2 Start buttons
+ as the Jump/Shoot buttons.
+
+ If you have any questions about how this driver works, don't hesitate to
+ ask. - Mike Balfour (mab22@po.cwru.edu)
+
+ 2008-07
+ Dip locations verified with manual
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m6502/m6502.h"
+#include "includes/bsktball.h"
+#include "sound/discrete.h"
+
+
+/*************************************
+ *
+ * Palette generation
+ *
+ *************************************/
+
+static PALETTE_INIT( bsktball )
+{
+ int i;
+
+ machine.colortable = colortable_alloc(machine, 4);
+
+ colortable_palette_set_color(machine.colortable,0,MAKE_RGB(0x00,0x00,0x00)); /* BLACK */
+ colortable_palette_set_color(machine.colortable,1,MAKE_RGB(0x80,0x80,0x80)); /* LIGHT GREY */
+ colortable_palette_set_color(machine.colortable,2,MAKE_RGB(0x50,0x50,0x50)); /* DARK GREY */
+ colortable_palette_set_color(machine.colortable,3,MAKE_RGB(0xff,0xff,0xff)); /* WHITE */
+
+ /* playfield */
+ for (i = 0; i < 2; i++)
+ {
+ colortable_entry_set_value(machine.colortable, i*4 + 0, 1);
+ colortable_entry_set_value(machine.colortable, i*4 + 1, 3 * i);
+ colortable_entry_set_value(machine.colortable, i*4 + 2, 3 * i);
+ colortable_entry_set_value(machine.colortable, i*4 + 3, 3 * i);
+ }
+
+ /* motion */
+ for (i = 0; i < 4*4*4; i++)
+ {
+ colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 0, 1);
+ colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 1, (i >> 2) & 3);
+ colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 2, (i >> 0) & 3);
+ colortable_entry_set_value(machine.colortable, 2*4 + i*4 + 3, (i >> 4) & 3);
+ }
+}
+
+
+
+/*************************************
+ *
+ * Main CPU memory handlers
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, bsktball_state )
+ ADDRESS_MAP_GLOBAL_MASK(0x3fff)
+ AM_RANGE(0x0000, 0x01ff) AM_RAM /* Zero Page RAM */
+ AM_RANGE(0x0800, 0x0800) AM_READ(bsktball_in0_r)
+ AM_RANGE(0x0802, 0x0802) AM_READ_PORT("IN1")
+ AM_RANGE(0x0803, 0x0803) AM_READ_PORT("DSW")
+ AM_RANGE(0x1000, 0x1000) AM_WRITENOP /* Timer Reset */
+ AM_RANGE(0x1010, 0x1010) AM_DEVWRITE_LEGACY("discrete", bsktball_bounce_w) /* Crowd Amp / Bounce */
+ AM_RANGE(0x1022, 0x1023) AM_WRITENOP /* Coin Counter */
+ AM_RANGE(0x1024, 0x1025) AM_WRITE(bsktball_led1_w) /* LED 1 */
+ AM_RANGE(0x1026, 0x1027) AM_WRITE(bsktball_led2_w) /* LED 2 */
+ AM_RANGE(0x1028, 0x1029) AM_WRITE(bsktball_ld1_w) /* LD 1 */
+ AM_RANGE(0x102a, 0x102b) AM_WRITE(bsktball_ld2_w) /* LD 2 */
+ AM_RANGE(0x102c, 0x102d) AM_DEVWRITE_LEGACY("discrete", bsktball_noise_reset_w) /* Noise Reset */
+ AM_RANGE(0x102e, 0x102f) AM_WRITE(bsktball_nmion_w) /* NMI On */
+ AM_RANGE(0x1030, 0x1030) AM_DEVWRITE_LEGACY("discrete", bsktball_note_w) /* Music Ckt Note Dvsr */
+ AM_RANGE(0x1800, 0x1bbf) AM_RAM_WRITE(bsktball_videoram_w) AM_SHARE("videoram") /* DISPLAY */
+ AM_RANGE(0x1bc0, 0x1bff) AM_RAM AM_SHARE("motion")
+ AM_RANGE(0x1c00, 0x1cff) AM_RAM
+ AM_RANGE(0x2000, 0x3fff) AM_ROM /* PROGRAM */
+ADDRESS_MAP_END
+
+
+
+/*************************************
+ *
+ * Port definitions
+ *
+ *************************************/
+
+static INPUT_PORTS_START( bsktball )
+ PORT_START("TRACK0_X")
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) /* Sensitivity, clip, min, max */
+
+ PORT_START("TRACK0_Y")
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10)
+
+ PORT_START("TRACK1_X")
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2) /* Sensitivity, clip, min, max */
+
+ PORT_START("TRACK1_Y")
+ PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(100) PORT_KEYDELTA(10) PORT_PLAYER(2)
+
+ PORT_START("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
+ /* 0x04 - SPARE */
+ /* 0x08 - SPARE */
+ /* 0x10 - DR0 = PL2 H DIR */
+ /* 0x20 - DR1 = PL2 V DIR */
+ /* 0x40 - DR2 = PL1 H DIR */
+ /* 0x80 - DR3 = PL1 V DIR */
+
+ PORT_START("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* SPARE */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TEST STEP */
+ PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* COIN 0 */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* COIN 1 */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) /* COIN 2 */
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x07, 0x00, "Play Time per Credit" ) PORT_DIPLOCATION("SW:1,2,3")
+ PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x06, "2:30" )
+ PORT_DIPSETTING( 0x05, "2:00" )
+ PORT_DIPSETTING( 0x04, "1:30" )
+ PORT_DIPSETTING( 0x03, "1:15" )
+ PORT_DIPSETTING( 0x02, "0:45" )
+ PORT_DIPSETTING( 0x01, "0:30" )
+ PORT_DIPSETTING( 0x00, "1:00" )
+ PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:4,5")
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
+ PORT_DIPNAME( 0x20, 0x00, "Cost" ) PORT_DIPLOCATION("SW:6")
+ PORT_DIPSETTING( 0x20, "Two Coin Minimum" )
+ PORT_DIPSETTING( 0x00, "One Coin Minimum" )
+ PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW:7,8")
+ PORT_DIPSETTING( 0xc0, DEF_STR( German ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( French ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Spanish ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( English ) )
+INPUT_PORTS_END
+
+
+
+/*************************************
+ *
+ * Graphics layouts
+ *
+ *************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ 64,
+ 2,
+ { 0, 8*0x800 },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+
+static const gfx_layout motionlayout =
+{
+ 8,32,
+ 64,
+ 2,
+ { 0, 8*0x800 },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8,
+ 24*8, 25*8, 26*8, 27*8, 28*8, 29*8, 30*8, 31*8 },
+ 32*8
+};
+
+
+static GFXDECODE_START( bsktball )
+ GFXDECODE_ENTRY( "gfx1", 0x0600, charlayout, 0x00, 0x02 )
+ GFXDECODE_ENTRY( "gfx1", 0x0000, motionlayout, 0x08, 0x40 )
+GFXDECODE_END
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+static MACHINE_START( bsktball )
+{
+ bsktball_state *state = machine.driver_data<bsktball_state>();
+
+ state->save_item(NAME(state->m_nmi_on));
+// state->save_item(NAME(state->m_i256v));
+ state->save_item(NAME(state->m_ld1));
+ state->save_item(NAME(state->m_ld2));
+ state->save_item(NAME(state->m_dir0));
+ state->save_item(NAME(state->m_dir1));
+ state->save_item(NAME(state->m_dir2));
+ state->save_item(NAME(state->m_dir3));
+ state->save_item(NAME(state->m_last_p1_horiz));
+ state->save_item(NAME(state->m_last_p1_vert));
+ state->save_item(NAME(state->m_last_p2_horiz));
+ state->save_item(NAME(state->m_last_p2_vert));
+}
+
+static MACHINE_RESET( bsktball )
+{
+ bsktball_state *state = machine.driver_data<bsktball_state>();
+
+ state->m_nmi_on = 0;
+// state->m_i256v = 0;
+ state->m_ld1 = 0;
+ state->m_ld2 = 0;
+ state->m_dir0 = 0;
+ state->m_dir1 = 0;
+ state->m_dir2 = 0;
+ state->m_dir3 = 0;
+ state->m_last_p1_horiz = 0;
+ state->m_last_p1_vert = 0;
+ state->m_last_p2_horiz = 0;
+ state->m_last_p2_vert = 0;
+}
+
+
+static MACHINE_CONFIG_START( bsktball, bsktball_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6502,750000)
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_TIMER_ADD_SCANLINE("scantimer", bsktball_scanline, "screen", 0, 1)
+
+ MCFG_MACHINE_START(bsktball)
+ MCFG_MACHINE_RESET(bsktball)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
+ MCFG_SCREEN_SIZE(32*8, 28*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
+ MCFG_SCREEN_UPDATE_STATIC(bsktball)
+
+ MCFG_GFXDECODE(bsktball)
+ MCFG_PALETTE_LENGTH(2*4 + 4*4*4*4)
+
+ MCFG_PALETTE_INIT(bsktball)
+ MCFG_VIDEO_START(bsktball)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("discrete", DISCRETE, 0)
+ MCFG_SOUND_CONFIG_DISCRETE(bsktball)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+
+/*************************************
+ *
+ * ROM definitions
+ *
+ *************************************/
+
+ROM_START( bsktball )
+ ROM_REGION( 0x4000, "maincpu", 0 )
+ ROM_LOAD( "034765.d1", 0x2000, 0x0800, CRC(798cea39) SHA1(b1b709a74258b01b21d7c2038a3b6abe879944c5) )
+ ROM_LOAD( "034764.c1", 0x2800, 0x0800, CRC(a087109e) SHA1(f5d6dcccc4a54db35be3d8997bc51e73892747fb) )
+ ROM_LOAD( "034766.f1", 0x3000, 0x0800, CRC(a82e9a9f) SHA1(9aca236c5145c04a8aaebb316179482bbdc9ddfc) )
+ ROM_LOAD( "034763.b1", 0x3800, 0x0800, CRC(1fc69359) SHA1(a215ba3bb18ea2c57c443dfc4c4a0a3846bbedfe) )
+
+ ROM_REGION( 0x1000, "gfx1", 0 )
+ ROM_LOAD( "034757.a6", 0x0000, 0x0800, CRC(010e8ad3) SHA1(43ce2c2089ec3011e2d28e8257a35efeed0e71c5) )
+ ROM_LOAD( "034758.b6", 0x0800, 0x0800, CRC(f7bea344) SHA1(df544bff67bb0334f77cef11792199d9c3f5fdf4) )
+ROM_END
+
+
+
+/*************************************
+ *
+ * Game drivers
+ *
+ *************************************/
+
+GAME( 1979, bsktball, 0, bsktball, bsktball, 0, ROT0, "Atari", "Basketball", GAME_SUPPORTS_SAVE )