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Diffstat (limited to 'trunk/src/mame/drivers/brkthru.c')
-rw-r--r--trunk/src/mame/drivers/brkthru.c670
1 files changed, 670 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/brkthru.c b/trunk/src/mame/drivers/brkthru.c
new file mode 100644
index 00000000000..4b8974889fb
--- /dev/null
+++ b/trunk/src/mame/drivers/brkthru.c
@@ -0,0 +1,670 @@
+/***************************************************************************
+
+ Break Thru Doc. Data East (1986)
+
+ driver by Phil Stroffolino
+
+ UNK-1.1 (16Kb) Code (4000-7FFF)
+ UNK-1.2 (32Kb) Main 6809 (8000-FFFF)
+ UNK-1.3 (32Kb) Mapped (2000-3FFF)
+ UNK-1.4 (32Kb) Mapped (2000-3FFF)
+
+ UNK-1.5 (32Kb) Sound 6809 (8000-FFFF)
+
+ Background has 4 banks, with 256 16x16x8 tiles in each bank.
+ UNK-1.6 (32Kb) GFX Background
+ UNK-1.7 (32Kb) GFX Background
+ UNK-1.8 (32Kb) GFX Background
+
+ UNK-1.9 (32Kb) GFX Sprites
+ UNK-1.10 (32Kb) GFX Sprites
+ UNK-1.11 (32Kb) GFX Sprites
+
+ Text has 256 8x8x4 characters.
+ UNK-1.12 (8Kb) GFX Text
+
+ **************************************************************************
+ Memory Map for Main CPU by Carlos A. Lozano
+ **************************************************************************
+
+ MAIN CPU
+ 0000-03FF W Plane0
+ 0400-0BFF R/W RAM
+ 0C00-0FFF W Plane2(Background)
+ 1000-10FF W Plane1(sprites)
+ 1100-17FF R/W RAM
+ 1800-180F R/W In/Out
+ 1810-1FFF R/W RAM (unmapped?)
+ 2000-3FFF R ROM Mapped(*)
+ 4000-7FFF R ROM(UNK-1.1)
+ 8000-FFFF R ROM(UNK-1.2)
+
+ Interrupts: Reset, NMI, IRQ
+ The test routine is at F000
+
+ Sound: YM2203 and YM3526 driven by 6809. Sound added by Bryan McPhail, 1/4/98.
+
+ 2008-07
+ Dip locations verified with manual for brkthru (US conv. kit) and darwin
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m6809/m6809.h"
+#include "sound/2203intf.h"
+#include "sound/3526intf.h"
+#include "includes/brkthru.h"
+
+
+#define MASTER_CLOCK XTAL_12MHz
+
+
+/*************************************
+ *
+ * Memory handlers
+ *
+ *************************************/
+
+static WRITE8_HANDLER( brkthru_1803_w )
+{
+ brkthru_state *state = space->machine().driver_data<brkthru_state>();
+ /* bit 0 = NMI enable */
+ cpu_interrupt_enable(state->m_maincpu, ~data & 1);
+
+ /* bit 1 = ? maybe IRQ acknowledge */
+}
+static WRITE8_HANDLER( darwin_0803_w )
+{
+ brkthru_state *state = space->machine().driver_data<brkthru_state>();
+ /* bit 0 = NMI enable */
+ /*cpu_interrupt_enable(state->m_audiocpu, ~data & 1);*/
+ logerror("0803 %02X\n",data);
+ cpu_interrupt_enable(state->m_maincpu, data & 1);
+ /* bit 1 = ? maybe IRQ acknowledge */
+}
+
+static WRITE8_HANDLER( brkthru_soundlatch_w )
+{
+ brkthru_state *state = space->machine().driver_data<brkthru_state>();
+ soundlatch_w(space, offset, data);
+ device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE);
+}
+
+static INPUT_CHANGED( coin_inserted )
+{
+ brkthru_state *state = field.machine().driver_data<brkthru_state>();
+ /* coin insertion causes an IRQ */
+ device_set_input_line(state->m_maincpu, 0, newval ? CLEAR_LINE : ASSERT_LINE);
+}
+
+
+/*************************************
+ *
+ * Address maps
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( brkthru_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x03ff) AM_RAM_WRITE(brkthru_fgram_w) AM_BASE_SIZE_MEMBER(brkthru_state, m_fg_videoram, m_fg_videoram_size)
+ AM_RANGE(0x0400, 0x0bff) AM_RAM
+ AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(brkthru_bgram_w) AM_BASE_SIZE_MEMBER(brkthru_state, m_videoram, m_videoram_size)
+ AM_RANGE(0x1000, 0x10ff) AM_RAM AM_BASE_SIZE_MEMBER(brkthru_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0x1100, 0x17ff) AM_RAM
+ AM_RANGE(0x1800, 0x1800) AM_READ_PORT("P1")
+ AM_RANGE(0x1801, 0x1801) AM_READ_PORT("P2")
+ AM_RANGE(0x1802, 0x1802) AM_READ_PORT("DSW1")
+ AM_RANGE(0x1803, 0x1803) AM_READ_PORT("DSW2/COIN")
+ AM_RANGE(0x1800, 0x1801) AM_WRITE(brkthru_1800_w) /* bg scroll and color, ROM bank selection, flip screen */
+ AM_RANGE(0x1802, 0x1802) AM_WRITE(brkthru_soundlatch_w)
+ AM_RANGE(0x1803, 0x1803) AM_WRITE(brkthru_1803_w) /* NMI enable, + ? */
+ AM_RANGE(0x2000, 0x3fff) AM_ROMBANK("bank1")
+ AM_RANGE(0x4000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+/* same as brktrhu, but xor 0x1000 below 8k */
+static ADDRESS_MAP_START( darwin_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x1000, 0x13ff) AM_RAM_WRITE(brkthru_fgram_w) AM_BASE_SIZE_MEMBER(brkthru_state, m_fg_videoram, m_fg_videoram_size)
+ AM_RANGE(0x1400, 0x1bff) AM_RAM
+ AM_RANGE(0x1c00, 0x1fff) AM_RAM_WRITE(brkthru_bgram_w) AM_BASE_SIZE_MEMBER(brkthru_state, m_videoram, m_videoram_size)
+ AM_RANGE(0x0000, 0x00ff) AM_RAM AM_BASE_SIZE_MEMBER(brkthru_state, m_spriteram, m_spriteram_size)
+ AM_RANGE(0x0100, 0x01ff) AM_WRITENOP /*tidyup, nothing really here?*/
+ AM_RANGE(0x0800, 0x0800) AM_READ_PORT("P1")
+ AM_RANGE(0x0801, 0x0801) AM_READ_PORT("P2")
+ AM_RANGE(0x0802, 0x0802) AM_READ_PORT("DSW1")
+ AM_RANGE(0x0803, 0x0803) AM_READ_PORT("DSW2/COIN")
+ AM_RANGE(0x0800, 0x0801) AM_WRITE(brkthru_1800_w) /* bg scroll and color, ROM bank selection, flip screen */
+ AM_RANGE(0x0802, 0x0802) AM_WRITE(brkthru_soundlatch_w)
+ AM_RANGE(0x0803, 0x0803) AM_WRITE(darwin_0803_w) /* NMI enable, + ? */
+ AM_RANGE(0x2000, 0x3fff) AM_ROMBANK("bank1")
+ AM_RANGE(0x4000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_RAM
+ AM_RANGE(0x2000, 0x2001) AM_DEVWRITE("ym2", ym3526_w)
+ AM_RANGE(0x4000, 0x4000) AM_READ(soundlatch_r)
+ AM_RANGE(0x6000, 0x6001) AM_DEVREADWRITE("ym1", ym2203_r, ym2203_w)
+ AM_RANGE(0x8000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+
+/*************************************
+ *
+ * Input ports
+ *
+ *************************************/
+
+static INPUT_PORTS_START( brkthru )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK ) /* used only by the self test */
+
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
+ PORT_DIPNAME( 0x10, 0x10, "Enemy Vehicles" ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPSETTING( 0x10, "Slow" )
+ PORT_DIPSETTING( 0x00, "Fast" )
+ PORT_DIPNAME( 0x20, 0x20, "Enemy Bullets" ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x20, "Slow" )
+ PORT_DIPSETTING( 0x00, "Fast" )
+ PORT_DIPNAME( 0x40, 0x00, "Control Panel" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x40, "1 Player" )
+ PORT_DIPSETTING( 0x00, "2 Players" )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START("DSW2/COIN")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x03, "3" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPSETTING( 0x00, "99 (Cheat)")
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x00, "20000 Points Only" )
+ PORT_DIPSETTING( 0x04, "10000/20000 Points" )
+ PORT_DIPSETTING( 0x0c, "20000/30000 Points" )
+ PORT_DIPSETTING( 0x08, "20000/40000 Points" )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:5") /* Manual says ALWAYS OFF */
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
+ /* According to the manual, bit 5 should control Flip Screen */
+// PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6")
+// PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+// PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ /* SW2:7,8 ALWAYS OFF according to the manual */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED(coin_inserted, 0)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED(coin_inserted, 0)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( brkthruj )
+ PORT_INCLUDE( brkthru )
+
+ PORT_MODIFY("DSW2/COIN")
+ PORT_SERVICE_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( darwin )
+ PORT_INCLUDE( brkthru )
+
+ PORT_MODIFY("DSW1")
+ PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW1:5" ) /* Manual says must be OFF */
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW1:8" ) /* Manual says must be OFF */
+
+ PORT_MODIFY("DSW2/COIN") /* modified by Shingo Suzuki 1999/11/02 */
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1")
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:2")
+ PORT_DIPSETTING( 0x02, "20k, 50k and every 50k" )
+ PORT_DIPSETTING( 0x00, "30k, 80k and every 80k" )
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ /* According to the manual, bit 5 should control Flip Screen */
+// PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6")
+// PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+// PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ /* SW2:5,7,8 ALWAYS OFF according to the manual */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED(coin_inserted, 0)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CHANGED(coin_inserted, 0)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_CHANGED(coin_inserted, 0)
+INPUT_PORTS_END
+
+
+/*************************************
+ *
+ * Graphics definitions
+ *
+ *************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8*8 chars */
+ 256, /* 256 characters */
+ 3, /* 3 bits per pixel */
+ { 512*8*8+4, 0, 4 }, /* plane offset */
+ { 256*8*8+0, 256*8*8+1, 256*8*8+2, 256*8*8+3, 0, 1, 2, 3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8 /* every char takes 8 consecutive bytes */
+};
+
+static const gfx_layout tilelayout1 =
+{
+ 16,16, /* 16*16 tiles */
+ 128, /* 128 tiles */
+ 3, /* 3 bits per pixel */
+ { 0x4000*8+4, 0, 4 }, /* plane offset */
+ { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8 /* every tile takes 32 consecutive bytes */
+};
+
+static const gfx_layout tilelayout2 =
+{
+ 16,16, /* 16*16 tiles */
+ 128, /* 128 tiles */
+ 3, /* 3 bits per pixel */
+ { 0x3000*8+0, 0, 4 }, /* plane offset */
+ { 0, 1, 2, 3, 1024*8*8+0, 1024*8*8+1, 1024*8*8+2, 1024*8*8+3,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+1024*8*8+0, 16*8+1024*8*8+1, 16*8+1024*8*8+2, 16*8+1024*8*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8 /* every tile takes 32 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16, /* 16*16 sprites */
+ 1024, /* 1024 sprites */
+ 3, /* 3 bits per pixel */
+ { 2*1024*32*8, 1024*32*8, 0 }, /* plane offset */
+ { 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
+ 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static GFXDECODE_START( brkthru )
+ GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0x00, 1 ) /* use colors 0x00-0x07 */
+ GFXDECODE_ENTRY( "gfx2", 0x00000, tilelayout1, 0x80, 16 ) /* use colors 0x80-0xff */
+ GFXDECODE_ENTRY( "gfx2", 0x01000, tilelayout2, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0x08000, tilelayout1, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0x09000, tilelayout2, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0x10000, tilelayout1, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0x11000, tilelayout2, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0x18000, tilelayout1, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx2", 0x19000, tilelayout2, 0x80, 16 )
+ GFXDECODE_ENTRY( "gfx3", 0x00000, spritelayout, 0x40, 8 ) /* use colors 0x40-0x7f */
+GFXDECODE_END
+
+
+/*************************************
+ *
+ * Sound interface
+ *
+ *************************************/
+
+/* handler called by the 3812 emulator when the internal timers cause an IRQ */
+static void irqhandler( device_t *device, int linestate )
+{
+ brkthru_state *state = device->machine().driver_data<brkthru_state>();
+ device_set_input_line(state->m_audiocpu, M6809_IRQ_LINE, linestate);
+}
+
+static const ym3526_interface ym3526_config =
+{
+ irqhandler
+};
+
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+static MACHINE_START( brkthru )
+{
+ brkthru_state *state = machine.driver_data<brkthru_state>();
+
+ state->m_maincpu = machine.device("maincpu");
+ state->m_audiocpu = machine.device("audiocpu");
+
+ state->save_item(NAME(state->m_bgscroll));
+ state->save_item(NAME(state->m_bgbasecolor));
+ state->save_item(NAME(state->m_flipscreen));
+}
+
+static MACHINE_RESET( brkthru )
+{
+ brkthru_state *state = machine.driver_data<brkthru_state>();
+
+ state->m_bgscroll = 0;
+ state->m_bgbasecolor = 0;
+ state->m_flipscreen = 0;
+}
+
+static MACHINE_CONFIG_START( brkthru, brkthru_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/8) /* 1.5 MHz ? */
+ MCFG_CPU_PROGRAM_MAP(brkthru_map)
+ MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse)
+
+ MCFG_CPU_ADD("audiocpu", M6809, MASTER_CLOCK/8) /* 1.5 MHz ? */
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+
+ MCFG_MACHINE_START(brkthru)
+ MCFG_MACHINE_RESET(brkthru)
+
+ /* video hardware */
+ MCFG_GFXDECODE(brkthru)
+ MCFG_PALETTE_LENGTH(256)
+
+ /* not sure; assuming to be the same as darwin */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/2, 384, 8, 248, 272, 8, 248)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_UPDATE(brkthru)
+
+ MCFG_PALETTE_INIT(brkthru)
+ MCFG_VIDEO_START(brkthru)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ym1", YM2203, MASTER_CLOCK/8)
+ MCFG_SOUND_ROUTE(0, "mono", 0.10)
+ MCFG_SOUND_ROUTE(1, "mono", 0.10)
+ MCFG_SOUND_ROUTE(2, "mono", 0.10)
+ MCFG_SOUND_ROUTE(3, "mono", 0.50)
+
+ MCFG_SOUND_ADD("ym2", YM3526, MASTER_CLOCK/4)
+ MCFG_SOUND_CONFIG(ym3526_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_START( darwin, brkthru_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6809, MASTER_CLOCK/8) /* 1.5 MHz ? */
+ MCFG_CPU_PROGRAM_MAP(darwin_map)
+ MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse)
+
+ MCFG_CPU_ADD("audiocpu", M6809, MASTER_CLOCK/8) /* 1.5 MHz ? */
+ MCFG_CPU_PROGRAM_MAP(sound_map)
+
+ MCFG_MACHINE_START(brkthru)
+ MCFG_MACHINE_RESET(brkthru)
+
+ /* video hardware */
+ MCFG_GFXDECODE(brkthru)
+ MCFG_PALETTE_LENGTH(256)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/2, 384, 8, 248, 272, 8, 248)
+ /* frames per second, vblank duration
+ Horizontal video frequency:
+ HSync = Dot Clock / Horizontal Frame Length
+ = Xtal /2 / (HDisplay + HBlank)
+ = 12MHz/2 / (240 + 144)
+ = 15.625kHz
+ Vertical Video frequency:
+ VSync = HSync / Vertical Frame Length
+ = HSync / (VDisplay + VBlank)
+ = 15.625kHz / (240 + 32)
+ = 57.444855Hz
+ tuned by Shingo SUZUKI(VSyncMAME Project) 2000/10/19 */
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_UPDATE(brkthru)
+
+ MCFG_PALETTE_INIT(brkthru)
+ MCFG_VIDEO_START(brkthru)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ym1", YM2203, MASTER_CLOCK/8)
+ MCFG_SOUND_ROUTE(0, "mono", 0.10)
+ MCFG_SOUND_ROUTE(1, "mono", 0.10)
+ MCFG_SOUND_ROUTE(2, "mono", 0.10)
+ MCFG_SOUND_ROUTE(3, "mono", 0.50)
+
+ MCFG_SOUND_ADD("ym2", YM3526, MASTER_CLOCK/4)
+ MCFG_SOUND_CONFIG(ym3526_config)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+
+/*************************************
+ *
+ * ROM definition(s)
+ *
+ *************************************/
+
+ROM_START( brkthru )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for main CPU + 64k for banked ROMs */
+ ROM_LOAD( "brkthru.1", 0x04000, 0x4000, CRC(cfb4265f) SHA1(4cd748fa06fd2727de1694196912d605672d4883) )
+ ROM_LOAD( "brkthru.2", 0x08000, 0x8000, CRC(fa8246d9) SHA1(d6da03b2a3d8a83411191351ee110b89352a3ead) )
+ ROM_LOAD( "brkthru.4", 0x10000, 0x8000, CRC(8cabf252) SHA1(45e8847b2e6b278989f67e0b27b827a9b3b92581) )
+ ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) )
+
+ ROM_REGION( 0x02000, "gfx1", 0 )
+ ROM_LOAD( "brkthru.12", 0x00000, 0x2000, CRC(58c0b29b) SHA1(9dc075f8afae7e8fe164a9fe325e9948cdc7e4bb) ) /* characters */
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ /* background */
+ /* we do a lot of scatter loading here, to place the data in a format */
+ /* which can be decoded by MAME's standard functions */
+ ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */
+ ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
+ ROM_LOAD( "brkthru.6", 0x10000, 0x4000, CRC(fd3cee40) SHA1(3308b96bb69e0fa6dffbdff296273fafa16d5e70) ) /* bitplanes 1,2 for bank 5,6 */
+ ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
+ ROM_LOAD( "brkthru.8", 0x04000, 0x1000, CRC(f67ee64e) SHA1(75634bd481ae44b8aa02acb4f9b4d7ff973a4c71) ) /* bitplane 3 for bank 1,2 */
+ ROM_CONTINUE( 0x06000, 0x1000 )
+ ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
+ ROM_CONTINUE( 0x0e000, 0x1000 )
+ ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
+ ROM_CONTINUE( 0x16000, 0x1000 )
+ ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
+ ROM_CONTINUE( 0x1e000, 0x1000 )
+
+ ROM_REGION( 0x18000, "gfx3", 0 )
+ ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */
+ ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) )
+ ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */
+ ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) )
+ROM_END
+
+ROM_START( brkthruj )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for main CPU + 64k for banked ROMs */
+ ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) )
+ ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) )
+ ROM_LOAD( "4", 0x10000, 0x8000, CRC(b42b3359) SHA1(c1da550e0f7cc52721802c7c0f2770ef0087e28b) )
+ ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) )
+
+ ROM_REGION( 0x02000, "gfx1", 0 )
+ ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) /* characters */
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ /* background */
+ /* we do a lot of scatter loading here, to place the data in a format */
+ /* which can be decoded by MAME's standard functions */
+ ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */
+ ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
+ ROM_LOAD( "6", 0x10000, 0x4000, CRC(cb47b395) SHA1(bf5459d696e863644f13c8b0786b8f45caf6ceb6) ) /* bitplanes 1,2 for bank 5,6 */
+ ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
+ ROM_LOAD( "8", 0x04000, 0x1000, CRC(5e5a2cd7) SHA1(f1782d67b924b4b89bcb6602e970c28fbeaab522) ) /* bitplane 3 for bank 1,2 */
+ ROM_CONTINUE( 0x06000, 0x1000 )
+ ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
+ ROM_CONTINUE( 0x0e000, 0x1000 )
+ ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
+ ROM_CONTINUE( 0x16000, 0x1000 )
+ ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
+ ROM_CONTINUE( 0x1e000, 0x1000 )
+
+ ROM_REGION( 0x18000, "gfx3", 0 )
+ ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */
+ ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) )
+ ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */
+ ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) )
+ROM_END
+
+/* bootleg, changed prg rom fails test, probably just the japanese version modified to have english title */
+ROM_START( forcebrk )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for main CPU + 64k for banked ROMs */
+ ROM_LOAD( "1", 0x04000, 0x4000, CRC(09bd60ee) SHA1(9591a4c89bb69d5615a5d6b29c47e6b17350c007) )
+ ROM_LOAD( "2", 0x08000, 0x8000, CRC(f2b2cd1c) SHA1(dafccc74310876bc1c88de7f3c86f93ed8a0eb62) )
+ ROM_LOAD( "forcebrk4", 0x10000, 0x8000, CRC(b4838c19) SHA1(b32f183ee042872a6eb6689aab219108d37829e4) )
+ ROM_LOAD( "brkthru.3", 0x18000, 0x8000, CRC(2f2c40c2) SHA1(fcb78941453520a3a07f272127dae7c2cc1999ea) )
+
+ ROM_REGION( 0x02000, "gfx1", 0 )
+ ROM_LOAD( "12", 0x00000, 0x2000, CRC(3d9a7003) SHA1(2e5de982eb75ac75312fb29bb4cb2ed12ec0fd56) ) /* characters */
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ /* background */
+ /* we do a lot of scatter loading here, to place the data in a format */
+ /* which can be decoded by MAME's standard functions */
+ ROM_LOAD( "brkthru.7", 0x00000, 0x4000, CRC(920cc56a) SHA1(c75806691073f1f3bd54dcaca4c14155ecf4471d) ) /* bitplanes 1,2 for bank 1,2 */
+ ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
+ ROM_LOAD( "forcebrk6", 0x10000, 0x4000, CRC(08bca16a) SHA1(d5dcf5cf68a5090f467c076abb1b9cf0baffe272) ) /* bitplanes 1,2 for bank 5,6 */
+ ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
+ ROM_LOAD( "forcebrk8", 0x04000, 0x1000, CRC(a3a1131e) SHA1(e0b73c8b2c8ea6b31418bc642830875c5985f800) ) /* bitplane 3 for bank 1,2 */
+ ROM_CONTINUE( 0x06000, 0x1000 )
+ ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
+ ROM_CONTINUE( 0x0e000, 0x1000 )
+ ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
+ ROM_CONTINUE( 0x16000, 0x1000 )
+ ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
+ ROM_CONTINUE( 0x1e000, 0x1000 )
+
+ ROM_REGION( 0x18000, "gfx3", 0 )
+ ROM_LOAD( "brkthru.9", 0x00000, 0x8000, CRC(f54e50a7) SHA1(eccf4d859c26944271ec6586644b4730a72851fd) ) /* sprites */
+ ROM_LOAD( "brkthru.10", 0x08000, 0x8000, CRC(fd156945) SHA1(a0575a4164217e63317886176ab7e59d255fc771) )
+ ROM_LOAD( "brkthru.11", 0x10000, 0x8000, CRC(c152a99b) SHA1(f96133aa01219eda357b9e906bd9577dbfe359c0) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "brkthru.13", 0x0000, 0x0100, CRC(aae44269) SHA1(7c66aeb93577104109d264ee8b848254256c81eb) ) /* red and green component */
+ ROM_LOAD( "brkthru.14", 0x0100, 0x0100, CRC(f2d4822a) SHA1(f535e91b87ff01f2a73662856fd3f72907ca62e9) ) /* blue component */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "brkthru.5", 0x8000, 0x8000, CRC(c309435f) SHA1(82914004c2b169a7c31aa49af83a699ebbc7b33f) )
+ROM_END
+
+ROM_START( darwin )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* 64k for main CPU + 64k for banked ROMs */
+ ROM_LOAD( "darw_04.rom", 0x04000, 0x4000, CRC(0eabf21c) SHA1(ccad6b30fe9361e8a21b8aaf8116aa85f9e6bb19) )
+ ROM_LOAD( "darw_05.rom", 0x08000, 0x8000, CRC(e771f864) SHA1(8ba9f97c6abf035ceaf9f5505495708506f1b0c5) )
+ ROM_LOAD( "darw_07.rom", 0x10000, 0x8000, CRC(97ac052c) SHA1(8baa117472d46b99e5946f095b869de9b5c48f9a) )
+ ROM_LOAD( "darw_06.rom", 0x18000, 0x8000, CRC(2a9fb208) SHA1(f04a5502600e49e2494a87ec65a44a2843441d37) )
+
+ ROM_REGION( 0x02000, "gfx1", 0 )
+ ROM_LOAD( "darw_09.rom", 0x00000, 0x2000, CRC(067b4cf5) SHA1(fc752bb72e4850b71565afd1df0cbb4f732f131c) ) /* characters */
+
+ ROM_REGION( 0x20000, "gfx2", 0 )
+ /* background */
+ /* we do a lot of scatter loading here, to place the data in a format */
+ /* which can be decoded by MAME's standard functions */
+ ROM_LOAD( "darw_03.rom", 0x00000, 0x4000, CRC(57d0350d) SHA1(6f904047485e669afb5f4b590818743111f010c6) ) /* bitplanes 1,2 for bank 1,2 */
+ ROM_CONTINUE( 0x08000, 0x4000 ) /* bitplanes 1,2 for bank 3,4 */
+ ROM_LOAD( "darw_02.rom", 0x10000, 0x4000, CRC(559a71ab) SHA1(a28de25e89e0d68332f4095b988827a9cb72c675) ) /* bitplanes 1,2 for bank 5,6 */
+ ROM_CONTINUE( 0x18000, 0x4000 ) /* bitplanes 1,2 for bank 7,8 */
+ ROM_LOAD( "darw_01.rom", 0x04000, 0x1000, CRC(15a16973) SHA1(5eb978a32be88176936e5d37b6ec18820d9720d8) ) /* bitplane 3 for bank 1,2 */
+ ROM_CONTINUE( 0x06000, 0x1000 )
+ ROM_CONTINUE( 0x0c000, 0x1000 ) /* bitplane 3 for bank 3,4 */
+ ROM_CONTINUE( 0x0e000, 0x1000 )
+ ROM_CONTINUE( 0x14000, 0x1000 ) /* bitplane 3 for bank 5,6 */
+ ROM_CONTINUE( 0x16000, 0x1000 )
+ ROM_CONTINUE( 0x1c000, 0x1000 ) /* bitplane 3 for bank 7,8 */
+ ROM_CONTINUE( 0x1e000, 0x1000 )
+
+ ROM_REGION( 0x18000, "gfx3", 0 )
+ ROM_LOAD( "darw_10.rom", 0x00000, 0x8000, CRC(487a014c) SHA1(c9543df8115088b02019e76a6473ecc5f645a836) ) /* sprites */
+ ROM_LOAD( "darw_11.rom", 0x08000, 0x8000, CRC(548ce2d1) SHA1(3b1757c70346ab4ee19ec85e7ae5137f8ccf446f) )
+ ROM_LOAD( "darw_12.rom", 0x10000, 0x8000, CRC(faba5fef) SHA1(848da4d4888f0218b737f1dc9b62944f68349a43) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "df.12", 0x0000, 0x0100, CRC(89b952ef) SHA1(77dc4020a2e25f81fae1182d58993cf09d13af00) ) /* red and green component */
+ ROM_LOAD( "df.13", 0x0100, 0x0100, CRC(d595e91d) SHA1(5e9793f6602455c79afdc855cd13183a7f48ab1e) ) /* blue component */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 )
+ ROM_LOAD( "darw_08.rom", 0x8000, 0x8000, CRC(6b580d58) SHA1(a70aebc6b4a291b4adddbb41d092b2682fc2d421) )
+ROM_END
+
+
+/*************************************
+ *
+ * Driver initialization
+ *
+ *************************************/
+
+static DRIVER_INIT( brkthru )
+{
+ UINT8 *ROM = machine.region("maincpu")->base();
+ memory_configure_bank(machine, "bank1", 0, 8, &ROM[0x10000], 0x2000);
+}
+
+/*************************************
+ *
+ * Game driver(s)
+ *
+ *************************************/
+
+GAME( 1986, brkthru, 0, brkthru, brkthru, brkthru, ROT0, "Data East USA", "Break Thru (US)", GAME_SUPPORTS_SAVE )
+GAME( 1986, brkthruj, brkthru, brkthru, brkthruj, brkthru, ROT0, "Data East Corporation", "Kyohkoh-Toppa (Japan)", GAME_SUPPORTS_SAVE )
+GAME( 1986, forcebrk, brkthru, brkthru, brkthruj, brkthru, ROT0, "bootleg", "Force Break (bootleg)", GAME_SUPPORTS_SAVE )
+GAME( 1986, darwin, 0, darwin, darwin, brkthru, ROT270, "Data East Corporation", "Darwin 4078 (Japan)", GAME_SUPPORTS_SAVE )