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Diffstat (limited to 'trunk/src/mame/drivers/battlnts.c')
-rw-r--r--trunk/src/mame/drivers/battlnts.c420
1 files changed, 420 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/battlnts.c b/trunk/src/mame/drivers/battlnts.c
new file mode 100644
index 00000000000..fdf2ae378b5
--- /dev/null
+++ b/trunk/src/mame/drivers/battlnts.c
@@ -0,0 +1,420 @@
+/***************************************************************************
+
+ Konami Battlantis Hardware
+
+ Supports:
+ GX765 - Rack 'em Up/The Hustler (c) 1987 Konami
+ GX777 - Battlantis (c) 1987 Konami
+
+ Preliminary driver by: Manuel Abadia <manu@teleline.es>
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/hd6309/hd6309.h"
+#include "cpu/z80/z80.h"
+#include "sound/3812intf.h"
+#include "video/konicdev.h"
+#include "includes/konamipt.h"
+#include "includes/battlnts.h"
+
+
+/*************************************
+ *
+ * Memory handlers
+ *
+ *************************************/
+
+static INTERRUPT_GEN( battlnts_interrupt )
+{
+ battlnts_state *state = device->machine().driver_data<battlnts_state>();
+ if (k007342_is_int_enabled(state->m_k007342))
+ device_set_input_line(device, HD6309_IRQ_LINE, HOLD_LINE);
+}
+
+static WRITE8_HANDLER( battlnts_sh_irqtrigger_w )
+{
+ battlnts_state *state = space->machine().driver_data<battlnts_state>();
+ device_set_input_line_and_vector(state->m_audiocpu, 0, HOLD_LINE, 0xff);
+}
+
+static WRITE8_HANDLER( battlnts_bankswitch_w )
+{
+ /* bits 6 & 7 = bank number */
+ memory_set_bank(space->machine(), "bank1", (data & 0xc0) >> 6);
+
+ /* bits 4 & 5 = coin counters */
+ coin_counter_w(space->machine(), 0, data & 0x10);
+ coin_counter_w(space->machine(), 1, data & 0x20);
+
+ /* other bits unknown */
+}
+
+
+/*************************************
+ *
+ * Address maps
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( battlnts_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x1fff) AM_DEVREADWRITE("k007342", k007342_r, k007342_w) /* Color RAM + Video RAM */
+ AM_RANGE(0x2000, 0x21ff) AM_DEVREADWRITE("k007420", k007420_r, k007420_w) /* Sprite RAM */
+ AM_RANGE(0x2200, 0x23ff) AM_DEVREADWRITE("k007342", k007342_scroll_r, k007342_scroll_w) /* Scroll RAM */
+ AM_RANGE(0x2400, 0x24ff) AM_RAM_WRITE(paletteram_xBBBBBGGGGGRRRRR_be_w) AM_BASE_GENERIC(paletteram)/* palette */
+ AM_RANGE(0x2600, 0x2607) AM_DEVWRITE("k007342", k007342_vreg_w) /* Video Registers */
+ AM_RANGE(0x2e00, 0x2e00) AM_READ_PORT("DSW1")
+ AM_RANGE(0x2e01, 0x2e01) AM_READ_PORT("P2")
+ AM_RANGE(0x2e02, 0x2e02) AM_READ_PORT("P1")
+ AM_RANGE(0x2e03, 0x2e03) AM_READ_PORT("DSW3") /* coinsw, testsw, startsw */
+ AM_RANGE(0x2e04, 0x2e04) AM_READ_PORT("DSW2")
+ AM_RANGE(0x2e08, 0x2e08) AM_WRITE(battlnts_bankswitch_w) /* bankswitch control */
+ AM_RANGE(0x2e0c, 0x2e0c) AM_WRITE(battlnts_spritebank_w) /* sprite bank select */
+ AM_RANGE(0x2e10, 0x2e10) AM_WRITE(watchdog_reset_w) /* watchdog reset */
+ AM_RANGE(0x2e14, 0x2e14) AM_WRITE(soundlatch_w) /* sound code # */
+ AM_RANGE(0x2e18, 0x2e18) AM_WRITE(battlnts_sh_irqtrigger_w) /* cause interrupt on audio CPU */
+ AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM */
+ AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM 777e02.bin */
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( battlnts_sound_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM 777c01.rom */
+ AM_RANGE(0x8000, 0x87ff) AM_RAM /* RAM */
+ AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ym1", ym3812_r, ym3812_w) /* YM3812 (chip 1) */
+ AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ym2", ym3812_r, ym3812_w) /* YM3812 (chip 2) */
+ AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r) /* soundlatch_r */
+ADDRESS_MAP_END
+
+/*************************************
+ *
+ * Input ports
+ *
+ *************************************/
+
+static INPUT_PORTS_START( battlnts )
+ PORT_START("DSW1")
+ KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
+ /* "No Coin B" = coins produce sound, but no effect on coin counter */
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x03, "2" )
+ PORT_DIPSETTING( 0x02, "3" )
+ PORT_DIPSETTING( 0x01, "5" )
+ PORT_DIPSETTING( 0x00, "7" )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x18, "30k And Every 70k" )
+ PORT_DIPSETTING( 0x10, "40k And Every 80k" )
+ PORT_DIPSETTING( 0x08, "40k" )
+ PORT_DIPSETTING( 0x00, "50k" )
+ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
+ PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("DSW3")
+ KONAMI8_SYSTEM_10
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
+ PORT_DIPSETTING( 0x40, DEF_STR( Single ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
+ PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SW3:3" )
+
+ PORT_START("P1")
+ KONAMI8_B1(1)
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
+ PORT_DIPSETTING( 0x80, "3 Times" )
+ PORT_DIPSETTING( 0x00, "5 Times" )
+
+ PORT_START("P2")
+ KONAMI8_B1_UNK(2)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( thehustlj )
+ PORT_INCLUDE( battlnts )
+
+ PORT_MODIFY("DSW2")
+ PORT_DIPNAME( 0x03, 0x02, "Balls" ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_DIPSETTING( 0x03, "1" )
+ PORT_DIPSETTING( 0x02, "2" )
+ PORT_DIPSETTING( 0x01, "3" )
+ PORT_DIPSETTING( 0x00, "6" )
+ PORT_DIPNAME( 0x18, 0x18, "Time To Aim" ) PORT_DIPLOCATION("SW2:4,5")
+ PORT_DIPSETTING( 0x18, "25s (Stage 1: 30s)" )
+ PORT_DIPSETTING( 0x10, "20s (Stage 1: 25s)" )
+ PORT_DIPSETTING( 0x08, "17s (Stage 1: 22s)" )
+ PORT_DIPSETTING( 0x00, "15s (Stage 1: 20s)" )
+
+ PORT_MODIFY("DSW3")
+ PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW3:2" )
+
+ PORT_MODIFY("P1")
+ KONAMI8_B12(1)
+ PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW3:4" )
+
+ PORT_MODIFY("P2")
+ KONAMI8_B12_UNK(2)
+INPUT_PORTS_END
+
+
+/*************************************
+ *
+ * Graphics definitions
+ *
+ *************************************/
+
+static const gfx_layout charlayout =
+{
+ 8,8, /* 8 x 8 characters */
+ 0x40000/32, /* 8192 characters */
+ 4, /* 4bpp */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every character takes 32 consecutive bytes */
+};
+
+static const gfx_layout spritelayout =
+{
+ 8,8, /* 8*8 sprites */
+ 0x40000/32, /* 8192 sprites */
+ 4, /* 4 bpp */
+ { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4},
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+
+static GFXDECODE_START( battlnts )
+ GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* colors 0-15 */
+ GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 4*16, 1 ) /* colors 64-79 */
+GFXDECODE_END
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+static const k007342_interface bladestl_k007342_intf =
+{
+ 0, battlnts_tile_callback /* gfx_num (for tile creation), callback */
+};
+
+static const k007420_interface bladestl_k007420_intf =
+{
+ 0x3ff, battlnts_sprite_callback /* banklimit, callback */
+};
+
+
+static MACHINE_START( battlnts )
+{
+ battlnts_state *state = machine.driver_data<battlnts_state>();
+ UINT8 *ROM = machine.region("maincpu")->base();
+
+ memory_configure_bank(machine, "bank1", 0, 4, &ROM[0x10000], 0x4000);
+
+ state->m_audiocpu = machine.device("audiocpu");
+ state->m_k007342 = machine.device("k007342");
+ state->m_k007420 = machine.device("k007420");
+
+ state->save_item(NAME(state->m_spritebank));
+ state->save_item(NAME(state->m_layer_colorbase));
+}
+
+static MACHINE_RESET( battlnts )
+{
+ battlnts_state *state = machine.driver_data<battlnts_state>();
+
+ state->m_layer_colorbase[0] = 0;
+ state->m_layer_colorbase[1] = 0;
+ state->m_spritebank = 0;
+}
+
+static MACHINE_CONFIG_START( battlnts, battlnts_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", HD6309, XTAL_24MHz / 2 /* 3000000*4? */)
+ MCFG_CPU_PROGRAM_MAP(battlnts_map)
+ MCFG_CPU_VBLANK_INT("screen", battlnts_interrupt)
+
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_24MHz / 6 /* 3579545? */)
+ MCFG_CPU_PROGRAM_MAP(battlnts_sound_map)
+
+ MCFG_MACHINE_START(battlnts)
+ MCFG_MACHINE_RESET(battlnts)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE(battlnts)
+
+ MCFG_GFXDECODE(battlnts)
+ MCFG_PALETTE_LENGTH(128)
+
+ MCFG_K007342_ADD("k007342", bladestl_k007342_intf)
+ MCFG_K007420_ADD("k007420", bladestl_k007420_intf)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ym1", YM3812, XTAL_24MHz / 8)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MCFG_SOUND_ADD("ym2", YM3812, XTAL_24MHz / 8)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+/*************************************
+ *
+ * ROM definition(s)
+ *
+ *************************************/
+
+ROM_START( battlnts )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
+ ROM_LOAD( "777_g02.7e", 0x08000, 0x08000, CRC(dbd8e17e) SHA1(586a22b714011c67a915c4a350ceca19ff875635) ) /* fixed ROM */
+ ROM_LOAD( "777_g03.8e", 0x10000, 0x10000, CRC(7bd44fef) SHA1(308ec5246f5537b34e368535672ac687f456750a) ) /* banked ROM */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) )
+
+ ROM_REGION( 0x40000, "gfx1", 0 )
+ ROM_LOAD( "777_c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "777_c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */
+ROM_END
+
+ROM_START( battlntsj )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
+ ROM_LOAD( "777_e02.7e", 0x08000, 0x08000, CRC(d631cfcb) SHA1(7787da0dd8cd218abc27204e517e04d7a1913a3b) ) /* fixed ROM */
+ ROM_LOAD( "777_e03.8e", 0x10000, 0x10000, CRC(5ef1f4ef) SHA1(e3e6e1fc5a65328d94c23e2e76eef3504b70e58b) ) /* banked ROM */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "777_c01.10a", 0x00000, 0x08000, CRC(c21206e9) SHA1(7b133e04be67dc061a186ab0481d848b69b370d7) )
+
+ ROM_REGION( 0x40000, "gfx1", 0 )
+ ROM_LOAD( "777_c04.13a", 0x00000, 0x40000, CRC(45d92347) SHA1(8537b4ccd0a80ea3260ef82fde177f1d65a49c03) ) /* tiles */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "777_c05.13e", 0x00000, 0x40000, CRC(aeee778c) SHA1(fc58ada9c97361d13439b7b0918c947d48402445) ) /* sprites */
+ROM_END
+
+ROM_START( rackemup )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
+ ROM_LOAD( "765_l02.7e", 0x08000, 0x08000, CRC(3dfc48bd) SHA1(9ba98e9f27dd0a6efec145bea2a5ae7df8567437) ) /* fixed ROM */
+ ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) )
+
+ ROM_REGION( 0x40000, "gfx1", 0 )
+ ROM_LOAD( "765_l04.13a", 0x00000, 0x40000, CRC(acfbeee2) SHA1(c2bf750892ba33d4610fa4497170f49c101ed4c1) ) /* tiles */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "765_l05.13e", 0x00000, 0x40000, CRC(1bb6855f) SHA1(251081564dfede8fa9a422081d58465fe5ca4ed1) ) /* sprites */
+ROM_END
+
+ROM_START( thehustl )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
+ ROM_LOAD( "765_m02.7e", 0x08000, 0x08000, CRC(934807b9) SHA1(84e13a5c1587ee28330f369f9a1180219edbda9d) ) /* fixed ROM */
+ ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) )
+
+ ROM_REGION( 0x40000, "gfx1", 0 )
+ ROM_LOAD( "765_e04.13a", 0x00000, 0x40000, CRC(08c2b72e) SHA1(02d9c690da839d6fee75fffdf66a4d3da35a0263) ) /* tiles */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "765_e05.13e", 0x00000, 0x40000, CRC(ef044655) SHA1(c8272283eab8fc2899979da398819cb72c92a299) ) /* sprites */
+ROM_END
+
+ROM_START( thehustlj )
+ ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
+ ROM_LOAD( "765_j02.7e", 0x08000, 0x08000, CRC(2ac14c75) SHA1(b88f6279ab88719f4207e28486a0022554668382) ) /* fixed ROM */
+ ROM_LOAD( "765_j03.8e", 0x10000, 0x10000, CRC(a13fd751) SHA1(27ec66835c85b7ac0221a813d38e9cca0d9be3b8) ) /* banked ROM */
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
+ ROM_LOAD( "765_j01.10a", 0x00000, 0x08000, CRC(77ae753e) SHA1(9e463a825d31bb79644b083d24b25670d96441c5) )
+
+ ROM_REGION( 0x40000, "gfx1", 0 )
+ ROM_LOAD( "765_e04.13a", 0x00000, 0x40000, CRC(08c2b72e) SHA1(02d9c690da839d6fee75fffdf66a4d3da35a0263) ) /* tiles */
+
+ ROM_REGION( 0x40000, "gfx2", 0 )
+ ROM_LOAD( "765_e05.13e", 0x00000, 0x40000, CRC(ef044655) SHA1(c8272283eab8fc2899979da398819cb72c92a299) ) /* sprites */
+ROM_END
+
+
+/*************************************
+ *
+ * Driver initialization
+ *
+ *************************************/
+
+/*
+ This recursive function doesn't use additional memory
+ (it could be easily converted into an iterative one).
+ It's called shuffle because it mimics the shuffling of a deck of cards.
+*/
+static void shuffle( UINT8 *buf, int len )
+{
+ int i;
+ UINT8 t;
+
+ if (len == 2)
+ return;
+
+ if (len % 4)
+ fatalerror("shuffle() - not modulo 4"); /* must not happen */
+
+ len /= 2;
+
+ for (i = 0; i < len / 2; i++)
+ {
+ t = buf[len / 2 + i];
+ buf[len / 2 + i] = buf[len + i];
+ buf[len + i] = t;
+ }
+
+ shuffle(buf, len);
+ shuffle(buf + len, len);
+}
+
+
+static DRIVER_INIT( rackemup )
+{
+ /* rearrange char ROM */
+ shuffle(machine.region("gfx1")->base(), machine.region("gfx1")->bytes());
+}
+
+
+
+/*************************************
+ *
+ * Game driver(s)
+ *
+ *************************************/
+
+GAME( 1987, battlnts, 0, battlnts, battlnts, 0, ROT90, "Konami", "Battlantis", GAME_SUPPORTS_SAVE )
+GAME( 1987, battlntsj, battlnts, battlnts, battlnts, 0, ROT90, "Konami", "Battlantis (Japan)", GAME_SUPPORTS_SAVE )
+GAME( 1987, rackemup, 0, battlnts, thehustlj,rackemup, ROT90, "Konami", "Rack 'em Up", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
+GAME( 1987, thehustl, rackemup, battlnts, thehustlj,0, ROT90, "Konami", "The Hustler (Japan version M)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )
+GAME( 1987, thehustlj, rackemup, battlnts, thehustlj,0, ROT90, "Konami", "The Hustler (Japan version J)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE )