diff options
Diffstat (limited to 'trunk/src/mame/drivers/baraduke.c')
-rw-r--r-- | trunk/src/mame/drivers/baraduke.c | 556 |
1 files changed, 556 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/baraduke.c b/trunk/src/mame/drivers/baraduke.c new file mode 100644 index 00000000000..aa6483ffb80 --- /dev/null +++ b/trunk/src/mame/drivers/baraduke.c @@ -0,0 +1,556 @@ +/*************************************************************************** + +Baraduke (c) 1985 Namco +Metro-Cross (c) 1985 Namco + +Driver by Manuel Abadia <manu@teleline.es> + +The sprite and tilemap generator ICs are the same as in Namco System 86, but +System 86 has two tilemap generators instead of one. + +Custom ICs: +---------- +98XX lamp/coin output +99XX sound volume +CUS27 clock divider +CUS30 sound control +CUS31 +CUS39 sprite generator +CUS41 address decoder +CUS42 dual scrolling tilemap address generator +CUS43 dual tilemap generator +CUS48 sprite address generator +CUS60 MCU (63701) aka 60A1 + + +Baraduke +Namco, 1985 + +PCB Layout +---------- + + 2248961100 +(2248963100) +|---------------------------------------------------| +| BD1_8.4P 6116 | +| 43 | +|PR1.1N BD1_7.4N 42 BD1_12.8N 2148 | +| | +| PR2.2M BD1_6.4M BD1_11.8M 2148 | +| | +| BD1_10.8L 2148 | +|2 DSWA DSWB | +|2 31 27 BD1_9.8K 39 | +|W BD1_5.3J 49.152MHz | +|A 6116 | +|Y | +| 2148 48 | +| 2148 30 6116 | +| 6116 | +| 6116 | +| 6116 6116 BD1_3.9C | +| | +| BD1_4B.3B BD1_2.9B | +| | +|LA4460 60A1 41 6809 BD1_1.9A | +|---------------------------------------------------| +Notes: + Clocks: + 6809 clock : 1.536MHz (49.152 / 32) + 63701 clock: 1.536MHz (49.152 / 32) + VSync : 60.606060Hz + + RAMs: + 6116: 2K x8 SRAM + 2148: 1K x4 SRAM + + Namco Customs: + 27 : DIP40, manufactured by Fujitsu) + 30 : (SDIP64) + 31 : (DIP48, also written on chip is '218' and '5201') + 39 : (DIP42, manufactured by Fujitsu) + 41 : (DIP40, also written on chip is '8512MAD' and 'PHILIPPINES') + 42 : (QFP80, the only chip on the PCB that is surface-mounted) + 60A1 : (DIP40, known 63701 MCU) + 43 : (SDIP64) + 48 : (SDIP64) + + ROMs: + PR1.1N is a PROM type MB7138E + PR2.2M is a PROM type MB7128E + BD1_3.9C & BD1_5.3J are 2764 EPROMs. All other ROMs are 27128 EPROMs. + + + +Notes: +----- +- in floor 6 of baraduke, there are gaps in the big boss when the player moves. + This is the correct behaviour, verified on the real board. + +TODO: +---- +- The two unknown writes for the MCU are probably watchdog reset and irq acknowledge, + but they don't seem to work as expected. During the first few frames they are + written out of order and hooking them up in the usual way causes the MCU to + stop receiving interrupts. + +- remove the sound kludge in Baraduke. This might actually be a feature of the + CUS30 chip. + + +DIP locations verified for: +-------------------------- +- baraduke (manual JP) +- metrocrs (manual US, JP) + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6809/m6809.h" +#include "cpu/m6800/m6800.h" +#include "sound/namco.h" +#include "includes/baraduke.h" + + +WRITE8_MEMBER(baraduke_state::inputport_select_w) +{ + if ((data & 0xe0) == 0x60) + m_inputport_selected = data & 0x07; + else if ((data & 0xe0) == 0xc0) + { + coin_lockout_global_w(machine(), ~data & 1); + coin_counter_w(machine(), 0,data & 2); + coin_counter_w(machine(), 1,data & 4); + } +} + +READ8_MEMBER(baraduke_state::inputport_r) +{ + switch (m_inputport_selected) + { + case 0x00: /* DSW A (bits 0-4) */ + return (ioport("DSWA")->read() & 0xf8) >> 3; + case 0x01: /* DSW A (bits 5-7), DSW B (bits 0-1) */ + return ((ioport("DSWA")->read() & 0x07) << 2) | ((ioport("DSWB")->read() & 0xc0) >> 6); + case 0x02: /* DSW B (bits 2-6) */ + return (ioport("DSWB")->read() & 0x3e) >> 1; + case 0x03: /* DSW B (bit 7), DSW C (bits 0-3) */ + return ((ioport("DSWB")->read() & 0x01) << 4) | (ioport("EDGE")->read() & 0x0f); + case 0x04: /* coins, start */ + return ioport("IN0")->read(); + case 0x05: /* 2P controls */ + return ioport("IN2")->read(); + case 0x06: /* 1P controls */ + return ioport("IN1")->read(); + default: + return 0xff; + } +} + +WRITE8_MEMBER(baraduke_state::baraduke_lamps_w) +{ + set_led_status(machine(), 0,data & 0x08); + set_led_status(machine(), 1,data & 0x10); +} + +WRITE8_MEMBER(baraduke_state::baraduke_irq_ack_w) +{ + cputag_set_input_line(machine(), "maincpu", 0, CLEAR_LINE); +} + + + +static ADDRESS_MAP_START( baraduke_map, AS_PROGRAM, 8, baraduke_state ) + AM_RANGE(0x0000, 0x1fff) AM_READWRITE(baraduke_spriteram_r,baraduke_spriteram_w) AM_SHARE("spriteram") /* Sprite RAM */ + AM_RANGE(0x2000, 0x3fff) AM_READWRITE(baraduke_videoram_r,baraduke_videoram_w) AM_SHARE("videoram") /* Video RAM */ + AM_RANGE(0x4000, 0x43ff) AM_DEVREADWRITE_LEGACY("namco", namcos1_cus30_r,namcos1_cus30_w) /* PSG device, shared RAM */ + AM_RANGE(0x4800, 0x4fff) AM_READWRITE(baraduke_textram_r,baraduke_textram_w) AM_SHARE("textram")/* video RAM (text layer) */ + AM_RANGE(0x8000, 0x8000) AM_WRITE(watchdog_reset_w) /* watchdog reset */ + AM_RANGE(0x8800, 0x8800) AM_WRITE(baraduke_irq_ack_w) /* irq acknowledge */ + AM_RANGE(0xb000, 0xb002) AM_WRITE(baraduke_scroll0_w) /* scroll (layer 0) */ + AM_RANGE(0xb004, 0xb006) AM_WRITE(baraduke_scroll1_w) /* scroll (layer 1) */ + AM_RANGE(0x6000, 0xffff) AM_ROM /* ROM */ +ADDRESS_MAP_END + +READ8_MEMBER(baraduke_state::soundkludge_r) +{ + + return ((m_counter++) >> 4) & 0xff; +} + +static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8, baraduke_state ) + AM_RANGE(0x0000, 0x001f) AM_READWRITE_LEGACY(m6801_io_r,m6801_io_w)/* internal registers */ + AM_RANGE(0x0080, 0x00ff) AM_RAM /* built in RAM */ + AM_RANGE(0x1105, 0x1105) AM_READ(soundkludge_r) /* cures speech */ + AM_RANGE(0x1000, 0x13ff) AM_DEVREADWRITE_LEGACY("namco", namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */ + AM_RANGE(0x8000, 0xbfff) AM_ROM /* MCU external ROM */ + AM_RANGE(0x8000, 0x8000) AM_WRITENOP /* watchdog reset? */ + AM_RANGE(0x8800, 0x8800) AM_WRITENOP /* irq acknoledge? */ + AM_RANGE(0xc000, 0xc7ff) AM_RAM /* RAM */ + AM_RANGE(0xf000, 0xffff) AM_ROM /* MCU internal ROM */ +ADDRESS_MAP_END + + +READ8_MEMBER(baraduke_state::readFF) +{ + return 0xff; +} + +static ADDRESS_MAP_START( mcu_port_map, AS_IO, 8, baraduke_state ) + AM_RANGE(M6801_PORT1, M6801_PORT1) AM_READ(inputport_r) /* input ports read */ + AM_RANGE(M6801_PORT1, M6801_PORT1) AM_WRITE(inputport_select_w) /* input port select */ + AM_RANGE(M6801_PORT2, M6801_PORT2) AM_READ(readFF) /* leds won't work otherwise */ + AM_RANGE(M6801_PORT2, M6801_PORT2) AM_WRITE(baraduke_lamps_w) /* lamps */ +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( baraduke ) + PORT_START("DSWA") + PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SWA:1" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,3") + PORT_DIPSETTING( 0x40, "2" ) + PORT_DIPSETTING( 0x60, "3" ) + PORT_DIPSETTING( 0x20, "4" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:4,5") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:6") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x04, DEF_STR( On ) ) + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + + PORT_START("DSWB") + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:1,2") + PORT_DIPSETTING( 0x80, "Every 10k" ) // "B" + PORT_DIPSETTING( 0xc0, "10k And Every 20k" ) // "A" (default) + PORT_DIPSETTING( 0x40, "Every 20k" ) // "C" + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) // "D" + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4") + PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) // "B" + PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // "A" (default) + PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // "C" + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) // "D" + /* To advance rounds: set SWB:5 to ON, coin up game and push 1P start. + Use joystick to select round 1 - 48. Set SWB:5 to OFF to play selected round. */ + PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPLOCATION("SWB:5") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWB:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Allow Continue From Last Level" ) PORT_DIPLOCATION("SWB:7") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SWB:8" ) /* Listed as "Unused" */ + + PORT_START("EDGE") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) /* service switch from the edge connector */ + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("EDGE21:1") /* edge connector Pin 21 */ + PORT_DIPSETTING( 0x02, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( metrocrs ) + PORT_INCLUDE( baraduke ) + + PORT_MODIFY("DSWA") + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:2,3") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:4,5") + PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // "B" + PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // "A" (default) + PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) // "C" + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) // "D" + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWA:6") // metrocrs: after round 8, metrocrsa: after round 4 + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + + PORT_MODIFY("DSWB") + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + /* To advance rounds: set SWB:2 to ON, coin up game and push 1P start. + Use joystick to select round 1 - 32. Set SWB:2 to OFF to play selected round. */ + PORT_DIPNAME( 0x40, 0x40, "Round Select" ) PORT_DIPLOCATION("SWB:2") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SWB:3") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SWB:4" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SWB:5" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SWB:6" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SWB:7" ) /* Listed as "Unused" */ +INPUT_PORTS_END + + +static const gfx_layout text_layout = +{ + 8,8, + RGN_FRAC(1,1), + 2, + { 0, 4 }, + { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 16*8 +}; + +static const gfx_layout tile_layout = +{ + 8,8, + 1024, + 3, + { 0x8000*8, 0, 4 }, + { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 }, + { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 }, + 16*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, + { 8*8*0, 8*8*1, 8*8*2, 8*8*3, 8*8*4, 8*8*5, 8*8*6, 8*8*7, + 8*8*8, 8*8*9, 8*8*10, 8*8*11, 8*8*12, 8*8*13, 8*8*14, 8*8*15 }, + 128*8 +}; + +static GFXDECODE_START( baraduke ) + GFXDECODE_ENTRY( "gfx1", 0, text_layout, 0, 512 ) + GFXDECODE_ENTRY( "gfx2", 0x0000, tile_layout, 0, 256 ) + GFXDECODE_ENTRY( "gfx2", 0x4000, tile_layout, 0, 256 ) + GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 128 ) +GFXDECODE_END + + + +static const namco_interface namco_config = +{ + 8, /* number of voices */ + 0 /* stereo */ +}; + + + +static MACHINE_CONFIG_START( baraduke, baraduke_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M6809,49152000/32) + MCFG_CPU_PROGRAM_MAP(baraduke_map) + MCFG_CPU_VBLANK_INT("screen", irq0_line_assert) + + MCFG_CPU_ADD("mcu", HD63701,49152000/8) + MCFG_CPU_PROGRAM_MAP(mcu_map) + MCFG_CPU_IO_MAP(mcu_port_map) + MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) + + MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* we need heavy synch */ + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60.606060) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_STATIC(baraduke) + MCFG_SCREEN_VBLANK_STATIC(baraduke) + + MCFG_GFXDECODE(baraduke) + MCFG_PALETTE_LENGTH(2048) + + MCFG_PALETTE_INIT(baraduke) + MCFG_VIDEO_START(baraduke) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("namco", NAMCO_CUS30, 49152000/2048) + MCFG_SOUND_CONFIG(namco_config) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +ROM_START( aliensec ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "bd1_3.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) ) + ROM_LOAD( "bd2_1.9a", 0x8000, 0x04000, CRC(9a0a9a87) SHA1(6d88fb5b443c822ede4884d4452e333834b16aca) ) + ROM_LOAD( "bd2_2.9b", 0xc000, 0x04000, CRC(383e5458) SHA1(091f25e287f0a81649c9a4fa196ebe4112a82295) ) + + ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */ + ROM_LOAD( "bd1_4.3b", 0x8000, 0x4000, CRC(abda0fe7) SHA1(f7edcb5f9fa47bb38a8207af5678cf4ccc243547) ) /* subprogram for the MCU */ + ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "bd1_5.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */ + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "bd2_8.4p", 0x00000, 0x4000, CRC(432bd7d9) SHA1(876e071b514864d434ab49002c5432f9c88665c1) ) /* tiles */ + ROM_LOAD( "bd1_7.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) ) + ROM_LOAD( "bd2_6.4m", 0x08000, 0x4000, CRC(f4c1df60) SHA1(8a3a6682884b227fe4293adb09624a4389ee660d) ) + /* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */ + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "bd1_9.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */ + ROM_LOAD( "bd1_10.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) ) + ROM_LOAD( "bd1_11.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) ) + ROM_LOAD( "bd1_12.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) ) + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "bd1-1.1n", 0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette (prom type mb7138e) */ + ROM_LOAD( "bd1-2.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette (prom type mb7128e) */ +ROM_END + +ROM_START( baraduke ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "bd1_3.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) ) + ROM_LOAD( "bd1_1.9a", 0x8000, 0x04000, CRC(4e9f2bdc) SHA1(bc6e71d4d3b2064e662a105c1a77d2731070d58e) ) + ROM_LOAD( "bd1_2.9b", 0xc000, 0x04000, CRC(40617fcd) SHA1(51d17f3a2fc96e13c8ef5952efece526e0fb33f4) ) + + ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */ + ROM_LOAD( "bd1_4b.3b", 0x8000, 0x4000, CRC(a47ecd32) SHA1(a2a75e65deb28224a5729ed134ee4d5ea8c50706) ) /* subprogram for the MCU */ + ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "bd1_5.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */ + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "bd1_8.4p", 0x00000, 0x4000, CRC(b0bb0710) SHA1(797832aea59bf80342fd2a3505645f2766bde65b) ) /* tiles */ + ROM_LOAD( "bd1_7.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) ) + ROM_LOAD( "bd1_6.4m", 0x08000, 0x4000, CRC(e5da0896) SHA1(abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0) ) + /* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */ + + ROM_REGION( 0x10000, "gfx3", 0 ) + ROM_LOAD( "bd1_9.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */ + ROM_LOAD( "bd1_10.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) ) + ROM_LOAD( "bd1_11.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) ) + ROM_LOAD( "bd1_12.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) ) + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "bd1-1.1n", 0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette (prom type mb7138e) */ + ROM_LOAD( "bd1-2.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette (prom type mb7128e) */ +ROM_END + +ROM_START( metrocrs ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "mc1-3.9c", 0x6000, 0x02000, CRC(3390b33c) SHA1(0733aece368acc913e2ff32e8817194cb4b630fb) ) + ROM_LOAD( "mc1-1.9a", 0x8000, 0x04000, CRC(10b0977e) SHA1(6266d173b55075da1f252092bf38185880bc4969) ) + ROM_LOAD( "mc1-2.9b", 0xc000, 0x04000, CRC(5c846f35) SHA1(3c98a0f1131f2e2477fc75a588123c57ff5350ad) ) + + ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */ + ROM_LOAD( "mc1-4.3b", 0x8000, 0x2000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */ + ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */ + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */ + ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) ) + ROM_FILL( 0x08000, 0x4000, 0xff ) + /* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */ + + ROM_REGION( 0x08000, "gfx3", 0 ) + ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */ + ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) ) + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */ + ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */ +ROM_END + +ROM_START( metrocrsa ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */ + ROM_LOAD( "mc2-3.9b", 0x6000, 0x02000, CRC(ffe08075) SHA1(4e1341d5a9a58f171e1e6f9aa18092d5557a6947) ) + ROM_LOAD( "mc2-1.9a", 0x8000, 0x04000, CRC(05a239ea) SHA1(3e7c7d305d0f48e2431d60b176a0cb451ddc4637) ) + ROM_LOAD( "mc2-2.9a", 0xc000, 0x04000, CRC(db9b0e6d) SHA1(2772b59fe7dc0e78ee29dd001a6bba75b94e0334) ) + + ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */ + ROM_LOAD( "mc1-4.3b", 0x8000, 0x2000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */ + ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */ + + ROM_REGION( 0x02000, "gfx1", 0 ) + ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */ + + ROM_REGION( 0x10000, "gfx2", 0 ) + ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */ + ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) ) + ROM_FILL( 0x08000, 0x4000, 0xff ) + /* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */ + + ROM_REGION( 0x08000, "gfx3", 0 ) + ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */ + ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) ) + + ROM_REGION( 0x1000, "proms", 0 ) + ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */ + ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */ +ROM_END + + +static DRIVER_INIT( baraduke ) +{ + UINT8 *rom; + int i; + + /* unpack the third tile ROM */ + rom = machine.root_device().memregion("gfx2")->base() + 0x8000; + for (i = 0x2000;i < 0x4000;i++) + { + rom[i + 0x2000] = rom[i]; + rom[i + 0x4000] = rom[i] << 4; + } + for (i = 0;i < 0x2000;i++) + { + rom[i + 0x2000] = rom[i] << 4; + } +} + + + +GAME( 1985, metrocrs, 0, baraduke, metrocrs, baraduke, ROT0, "Namco", "Metro-Cross (set 1)", 0 ) +GAME( 1985, metrocrsa,metrocrs, baraduke, metrocrs, baraduke, ROT0, "Namco", "Metro-Cross (set 2)", 0 ) +GAME( 1985, aliensec, 0, baraduke, baraduke, baraduke, ROT0, "Namco", "Alien Sector", 0 ) +GAME( 1985, baraduke, aliensec, baraduke, baraduke, baraduke, ROT0, "Namco", "Baraduke", 0 ) |