diff options
Diffstat (limited to 'trunk/src/mame/drivers/bankp.c')
-rw-r--r-- | trunk/src/mame/drivers/bankp.c | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/bankp.c b/trunk/src/mame/drivers/bankp.c new file mode 100644 index 00000000000..e681c02f3bc --- /dev/null +++ b/trunk/src/mame/drivers/bankp.c @@ -0,0 +1,383 @@ +/*************************************************************************** + + Bank Panic / Combat Hawk hardware + Sega & Sanritsu + 1984 - 1987 + + driver by Nicola Salmoria + + + PCB Layout (Comba Hawk) + ----------------------- + + C2-00170-A BANK PANIC (screened on PCB) + 834-6381 COMBAT HAWK (sticker) + SANRITSU VIDEO GAME - screened on PCB + +|------------------------------------------------------------------------| +| PR-10902 PR-10900 | +| PAL (315-5073) | +| | +| PAL (315-5074) EPR-10907 | +| | +| 2016 EPR-10908 EPR-10903 | +| 2| +| EPR-10909 EPR-10904 2| +| || +| EPR-10910 PR-10901 EPR-10905 SW1 W| +| A| +| Y| +| EPR-10911 2016 EPR-10906 SN76489 | +| | +| SN76489 | +| EPR-10912 | +| SN76489 | +| 2016 EPR-10913 Z80 | +| VOL | +|15.468MHz EPR-10914 555 358 HA1377A| +|------------------------------------------------------------------------| + + Notes: + 2016 - 2kx8 SRAM + Z80 clock - 2.578MHz [15.468/6] + SN76489 clock - 2.578MHz [15.468/6] + VSync - 60Hz + HSync - 15.36kHz + SW1 - 8-position DIP switch + + ROMs + ---- + + PR-10900 - ? + PR-10901 - 82S129 BIPOLAR PROM + PR-10902 - 82S129 BIPOLAR PROM + EPR-10907-14 & 3 - 2764 EPROM + EPR-10904-6 - 27128 EPROM + 315-5073 - PAL16L4 (protected) + 315-5074 - PAL10L8 (read OK) + + + +--------------------------------------------------- + + Bank Panic memory map (preliminary) + Similar to Appoooh + + + 0000-dfff ROM + e000-e7ff RAM + f000-f3ff Video RAM #1 + f400-f7ff Color RAM #1 + f800-fbff Video RAM #2 + fc00-ffff Color RAM #2 + + I/O + read: + 00 IN0 + 01 IN1 + 02 IN2 + 04 DSW + + write: + 00 SN76496 #1 + 01 SN76496 #2 + 02 SN76496 #3 + 05 horizontal scroll + 07 bit 0-1 = at least one of these two controls the playfield priority + bit 2-3 = ? + bit 4 = NMI enable + bit 5 = flip screen + bit 6-7 = ? + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/sn76496.h" +#include "includes/bankp.h" + + +/************************************* + * + * Address maps + * + *************************************/ + +static ADDRESS_MAP_START( bankp_map, AS_PROGRAM, 8 ) + AM_RANGE(0x0000, 0xdfff) AM_ROM + AM_RANGE(0xe000, 0xefff) AM_RAM + AM_RANGE(0xf000, 0xf3ff) AM_RAM_WRITE(bankp_videoram_w) AM_BASE_MEMBER(bankp_state, m_videoram) + AM_RANGE(0xf400, 0xf7ff) AM_RAM_WRITE(bankp_colorram_w) AM_BASE_MEMBER(bankp_state, m_colorram) + AM_RANGE(0xf800, 0xfbff) AM_RAM_WRITE(bankp_videoram2_w) AM_BASE_MEMBER(bankp_state, m_videoram2) + AM_RANGE(0xfc00, 0xffff) AM_RAM_WRITE(bankp_colorram2_w) AM_BASE_MEMBER(bankp_state, m_colorram2) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bankp_io_map, AS_IO, 8 ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_DEVWRITE("sn1", sn76496_w) + AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1") AM_DEVWRITE("sn2", sn76496_w) + AM_RANGE(0x02, 0x02) AM_READ_PORT("IN2") AM_DEVWRITE("sn3", sn76496_w) + AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW1") + AM_RANGE(0x05, 0x05) AM_WRITE(bankp_scroll_w) + AM_RANGE(0x07, 0x07) AM_WRITE(bankp_out_w) +ADDRESS_MAP_END + + +/************************************* + * + * Input ports + * + *************************************/ + +static INPUT_PORTS_START( bankp ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) + + PORT_START("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL + + PORT_START("IN2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 ) + PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x03, 0x00, "Coin A/B" ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x04, 0x00, "Coin C" ) PORT_DIPLOCATION("SW1:3") + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x00, "70K 200K 500K" ) /* and 900K 1500K 2000K */ + PORT_DIPSETTING( 0x10, "100K 400K 800K" ) /* and 1200K 2000K 3000K */ + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( combh ) + PORT_INCLUDE( bankp ) + + PORT_MODIFY("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_MODIFY("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_MODIFY("DSW1") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3") + PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x10, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) ) + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_HIGH, "SW1:6" ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x80, 0x00, "Fuel" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x00, "120 Units" ) + PORT_DIPSETTING( 0x80, "90 Units" ) +INPUT_PORTS_END + + +/************************************* + * + * Graphics definitions + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 1024, /* 1024 characters */ + 2, /* 2 bits per pixel */ + { 0, 4 }, /* the bitplanes are packed in one byte */ + { STEP4(8*8+3,-1), STEP4(0*8+3,-1) }, + { STEP8(0*8,8) }, + 16*8 /* every char takes 8 consecutive bytes */ +}; +static const gfx_layout charlayout2 = +{ + 8,8, /* 8*8 characters */ + 2048, /* 2048 characters */ + 3, /* 3 bits per pixel */ + { 0, 2048*8*8, 2*2048*8*8 }, /* the bitplanes are separated */ + { STEP8(7,-1) }, + { STEP8(0*8,8) }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static GFXDECODE_START( bankp ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 ) + GFXDECODE_ENTRY( "gfx2", 0, charlayout2, 32*4, 16 ) +GFXDECODE_END + + + +/************************************* + * + * Machine driver + * + *************************************/ + +static MACHINE_RESET( bankp ) +{ + bankp_state *state = machine.driver_data<bankp_state>(); + + state->m_scroll_x = 0; + state->m_priority = 0; +} + +static MACHINE_CONFIG_START( bankp, bankp_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, BANKP_CPU_CLOCK) + MCFG_CPU_PROGRAM_MAP(bankp_map) + MCFG_CPU_IO_MAP(bankp_io_map) + MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse) + + MCFG_MACHINE_RESET(bankp) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(3*8, 31*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE(bankp) + + MCFG_GFXDECODE(bankp) + MCFG_PALETTE_LENGTH(32*4+16*8) + + MCFG_PALETTE_INIT(bankp) + MCFG_VIDEO_START(bankp) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("sn1", SN76489, BANKP_SN76496_CLOCK) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("sn2", SN76489, BANKP_SN76496_CLOCK) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("sn3", SN76489, BANKP_SN76496_CLOCK) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +/************************************* + * + * ROM definition(s) + * + *************************************/ + +ROM_START( bankp ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "epr-6175.7e", 0x0000, 0x4000, CRC(044552b8) SHA1(8d50ba062483d4789cfd3ed86cea53dff0ff6968) ) + ROM_LOAD( "epr-6174.7f", 0x4000, 0x4000, CRC(d29b1598) SHA1(8c1ee4d23d8d6f93af3e22f2cba189b0055994fb) ) + ROM_LOAD( "epr-6173.7h", 0x8000, 0x4000, CRC(b8405d38) SHA1(0f62a972f38b4ddcea77eb0e1d76c70ddbcb7b11) ) + ROM_LOAD( "epr-6176.7d", 0xc000, 0x2000, CRC(c98ac200) SHA1(1bdb87868deebe03da18280e617530c24118da1c) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "epr-6165.5l", 0x0000, 0x2000, CRC(aef34a93) SHA1(513895cd3144977b3d9b5ac7f2bf40384d69e157) ) /* playfield #1 chars */ + ROM_LOAD( "epr-6166.5k", 0x2000, 0x2000, CRC(ca13cb11) SHA1(3aca0b0d3f052a742e1cd0b96bfad834e78fcd7d) ) + + ROM_REGION( 0x0c000, "gfx2", 0 ) + ROM_LOAD( "epr-6172.5b", 0x0000, 0x2000, CRC(c4c4878b) SHA1(423143d81408eda96f87bdc3a306517c473cbe00) ) /* playfield #2 chars */ + ROM_LOAD( "epr-6171.5d", 0x2000, 0x2000, CRC(a18165a1) SHA1(9a7513ea84f9231edba4e637df28a1705c8cdeb0) ) + ROM_LOAD( "epr-6170.5e", 0x4000, 0x2000, CRC(b58aa8fa) SHA1(432b43cd9af4e3dab579cfd191b731aa11ceb121) ) + ROM_LOAD( "epr-6169.5f", 0x6000, 0x2000, CRC(1aa37fce) SHA1(6e2402683145de8972a53c9ec01da9a422392bed) ) + ROM_LOAD( "epr-6168.5h", 0x8000, 0x2000, CRC(05f3a867) SHA1(9da11c3cea967c5f0d7397c0ff4f87b4b1446c4c) ) + ROM_LOAD( "epr-6167.5i", 0xa000, 0x2000, CRC(3fa337e1) SHA1(5fdc45436be27cceb5157bd6201c30e3de28fd7b) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "pr-6177.8a", 0x0000, 0x020, CRC(eb70c5ae) SHA1(13613dad6c14004278f777d6f3f62712a2a85773) ) /* palette */ + ROM_LOAD( "pr-6178.6f", 0x0020, 0x100, CRC(0acca001) SHA1(54c354d825a24a9085867b114a2cd6835baebe55) ) /* charset #1 lookup table */ + ROM_LOAD( "pr-6179.5a", 0x0120, 0x100, CRC(e53bafdb) SHA1(7a414f6db5476dd7d0217e5b846ed931381eda02) ) /* charset #2 lookup table */ + + ROM_REGION( 0x025c, "user1", 0 ) + ROM_LOAD( "315-5074.2c.bin", 0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) ) + ROM_LOAD( "315-5073.pal16l4", 0x0000, 0x0001, NO_DUMP ) /* read protected */ +ROM_END + + +ROM_START( combh ) + ROM_REGION( 0x10000, "maincpu", 0 ) + ROM_LOAD( "epr-10904.7e", 0x0000, 0x4000, CRC(4b106335) SHA1(1cdfac301b52ccd98d09b52089bb2a45fc9afdbb) ) + ROM_LOAD( "epr-10905.7f", 0x4000, 0x4000, CRC(a76fc390) SHA1(9ffc453010ffb93db5f549e3cc1e0a4eb39ac61c) ) + ROM_LOAD( "epr-10906.7h", 0x8000, 0x4000, CRC(16d54885) SHA1(e00fc618bb1a1f8c160fe2a0d4de6d9750313643) ) + ROM_LOAD( "epr-10903.7d", 0xc000, 0x2000, CRC(b7a59cab) SHA1(6321fa9bdf580d76267b13fcf7dc066a45e0c926) ) + + ROM_REGION( 0x04000, "gfx1", 0 ) + ROM_LOAD( "epr-10914.5l", 0x0000, 0x2000, CRC(7d7a2340) SHA1(7411131bf929eaf11e12047eea74158daf8dd274) ) + ROM_LOAD( "epr-10913.5k", 0x2000, 0x2000, CRC(d5c1a8ae) SHA1(4f05fd183918bcc5e7b312df5a22f92756cec01d) ) + + ROM_REGION( 0x0c000, "gfx2", 0 ) + ROM_LOAD( "epr-10907.5b", 0x0000, 0x2000, CRC(08e5eea3) SHA1(1ab46f9f390a4d8647b0bc07bff66f4d7f47b19e) ) + ROM_LOAD( "epr-10908.5d", 0x2000, 0x2000, CRC(d9e413f5) SHA1(c9eb038eed97fcdb56c368f5540b372a1c7b4250) ) + ROM_LOAD( "epr-10909.5e", 0x4000, 0x2000, CRC(fec7962c) SHA1(1e58cb19d3a80164a9968e42eea0503364dad017) ) + ROM_LOAD( "epr-10910.5f", 0x6000, 0x2000, CRC(33db0fa7) SHA1(51f73a216d1349fd194bcc166bfbc7a39935f1bf) ) + ROM_LOAD( "epr-10911.5h", 0x8000, 0x2000, CRC(565d9e6d) SHA1(99071eaacfc571eb55e199f2f723fe6ef109b07a) ) + ROM_LOAD( "epr-10912.5i", 0xa000, 0x2000, CRC(cbe22738) SHA1(2dbdb593882ec66e783411f02941ce822e1c62a1) ) + + ROM_REGION( 0x0220, "proms", 0 ) + ROM_LOAD( "pr-10900.8a", 0x0000, 0x020, CRC(f95fcd66) SHA1(ed7bf6691a942f344b0230310876a63a68606922) ) /* palette */ + ROM_LOAD( "pr-10901.6f", 0x0020, 0x100, CRC(6fd981c8) SHA1(0bd2e7b72fd5e055224a675108e2e706cd6f6e5a) ) /* charset #2 lookup table */ + ROM_LOAD( "pr-10902.5a", 0x0120, 0x100, CRC(84d6bded) SHA1(67d9c4c7d7c84eb54ec655a4cf1768ca0cbb047d) ) /* charset #1 lookup table */ + + ROM_REGION( 0x025c, "user1", 0 ) + ROM_LOAD( "315-5074.2c.bin", 0x0000, 0x025b, CRC(2e57bbba) SHA1(c3e45e8a972342779442e50872a2f5f2d61e9c0a) ) + ROM_LOAD( "315-5073.pal16l4", 0x0000, 0x0001, NO_DUMP ) /* read protected */ +ROM_END + + +/************************************* + * + * Game driver(s) + * + *************************************/ + +GAME( 1984, bankp, 0, bankp, bankp, 0, ROT0, "Sanritsu / Sega", "Bank Panic", GAME_SUPPORTS_SAVE ) +GAME( 1987, combh, 0, bankp, combh, 0, ROT270, "Sanritsu / Sega", "Combat Hawk", GAME_SUPPORTS_SAVE ) |