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Diffstat (limited to 'trunk/src/mame/drivers/atari_s3.c')
-rw-r--r--trunk/src/mame/drivers/atari_s3.c56
1 files changed, 56 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/atari_s3.c b/trunk/src/mame/drivers/atari_s3.c
new file mode 100644
index 00000000000..c5e897b5655
--- /dev/null
+++ b/trunk/src/mame/drivers/atari_s3.c
@@ -0,0 +1,56 @@
+/*
+ Atari Generation/System 3
+*/
+#include "emu.h"
+#include "cpu/m6800/m6800.h"
+
+class atari_s3_state : public driver_device
+{
+public:
+ atari_s3_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag) { }
+};
+
+
+static ADDRESS_MAP_START( atari_s3_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xffff) AM_NOP
+ ADDRESS_MAP_GLOBAL_MASK(0x3fff)
+ AM_RANGE(0x0000, 0x00ff) AM_MIRROR(0x0700) AM_RAM
+ AM_RANGE(0x0800, 0x08ff) AM_MIRROR(0x0700) AM_RAM // NVRAM
+ AM_RANGE(0x2800, 0x3fff) AM_ROM
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( atari_s3 )
+INPUT_PORTS_END
+
+static MACHINE_RESET( atari_s3 )
+{
+}
+
+static DRIVER_INIT( atari_s3 )
+{
+}
+
+static MACHINE_CONFIG_START( atari_s3, atari_s3_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M6800, 1000000)
+ MCFG_CPU_PROGRAM_MAP(atari_s3_map)
+
+ MCFG_MACHINE_RESET( atari_s3 )
+MACHINE_CONFIG_END
+
+/*-------------------------------------------------------------------
+/ Road Runner (??/1979)
+/-------------------------------------------------------------------*/
+ROM_START(roadrunr)
+ ROM_REGION(0x10000, "maincpu", 0)
+ ROM_LOAD("0000.716", 0x2800, 0x0800, CRC(62f5f394) SHA1(ff91066d43d788119e3337788abd86e5c0bf2d92))
+ ROM_RELOAD(0xa800, 0x0800)
+ ROM_LOAD("3000.716", 0x3000, 0x0800, CRC(2fc01359) SHA1(d3df20c764bb68a5316367bb18d34a03293e7fa6))
+ ROM_RELOAD(0xb000, 0x0800)
+ ROM_LOAD("3800.716", 0x3800, 0x0800, CRC(77262408) SHA1(3045a732c39c96002f495f64ed752279f7d43ee7))
+ ROM_RELOAD(0xb800, 0x0800)
+ ROM_RELOAD(0xf800, 0x0800)
+ROM_END
+
+GAME( 1979, roadrunr, 0, atari_s3, atari_s3, atari_s3, ROT0, "Atari","Road Runner", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)