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-rw-r--r--trunk/src/mame/drivers/artmagic.c1220
1 files changed, 1220 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/artmagic.c b/trunk/src/mame/drivers/artmagic.c
new file mode 100644
index 00000000000..82e16246ef1
--- /dev/null
+++ b/trunk/src/mame/drivers/artmagic.c
@@ -0,0 +1,1220 @@
+/***************************************************************************
+
+ Art & Magic hardware
+
+ driver by Aaron Giles and Nicola Salmoria
+
+ Games supported:
+ * Cheese Chase
+ * Ultimate Tennis
+ * Stone Ball
+ * Shooting Star (not emulated)
+
+ Known bugs:
+ * measured against a real PCB, the games run slightly too fast
+ in spite of accurately measured VBLANK timings
+
+ DIP locations verified for:
+ * ultennis (manual+test mode)
+ * cheesech (test mode)
+ * stonebal (test mode)
+ * stoneba2 (test mode)
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "cpu/tms34010/tms34010.h"
+#include "cpu/mcs51/mcs51.h"
+#include "video/tlc34076.h"
+#include "includes/artmagic.h"
+#include "sound/okim6295.h"
+#include "machine/nvram.h"
+
+
+#define MASTER_CLOCK_40MHz (XTAL_40MHz)
+#define MASTER_CLOCK_25MHz (XTAL_25MHz)
+
+
+/*************************************
+ *
+ * Interrupts
+ *
+ *************************************/
+
+static void update_irq_state(running_machine &machine)
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ cputag_set_input_line(machine, "maincpu", 4, state->m_tms_irq ? ASSERT_LINE : CLEAR_LINE);
+ cputag_set_input_line(machine, "maincpu", 5, state->m_hack_irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+
+static void m68k_gen_int(device_t *device, int state)
+{
+ artmagic_state *drvstate = device->machine().driver_data<artmagic_state>();
+ drvstate->m_tms_irq = state;
+ update_irq_state(device->machine());
+}
+
+
+
+/*************************************
+ *
+ * Machine init
+ *
+ *************************************/
+
+static MACHINE_START( artmagic )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ state_save_register_global(machine, state->m_tms_irq);
+ state_save_register_global(machine, state->m_hack_irq);
+ state_save_register_global(machine, state->m_prot_input_index);
+ state_save_register_global(machine, state->m_prot_output_index);
+ state_save_register_global(machine, state->m_prot_output_bit);
+ state_save_register_global(machine, state->m_prot_bit_index);
+ state_save_register_global(machine, state->m_prot_save);
+ state_save_register_global_array(machine, state->m_prot_input);
+ state_save_register_global_array(machine, state->m_prot_output);
+}
+
+static MACHINE_RESET( artmagic )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ state->m_tms_irq = state->m_hack_irq = 0;
+ update_irq_state(machine);
+}
+
+
+
+/*************************************
+ *
+ * TMS34010 interface
+ *
+ *************************************/
+
+static READ16_HANDLER( tms_host_r )
+{
+ return tms34010_host_r(space->machine().device("tms"), offset);
+}
+
+
+static WRITE16_HANDLER( tms_host_w )
+{
+ tms34010_host_w(space->machine().device("tms"), offset, data);
+}
+
+
+
+/*************************************
+ *
+ * Misc control memory accesses
+ *
+ *************************************/
+
+static WRITE16_HANDLER( control_w )
+{
+ artmagic_state *state = space->machine().driver_data<artmagic_state>();
+ COMBINE_DATA(&state->m_control[offset]);
+
+ /* OKI banking here */
+ if (offset == 0)
+ {
+ okim6295_device *oki = space->machine().device<okim6295_device>("oki");
+ oki->set_bank_base((((data >> 4) & 1) * 0x40000) % oki->region()->bytes());
+ }
+
+ logerror("%06X:control_w(%d) = %04X\n", cpu_get_pc(&space->device()), offset, data);
+}
+
+
+
+/*************************************
+ *
+ * Ultimate Tennis protection workarounds
+ *
+ *************************************/
+
+static TIMER_CALLBACK( irq_off )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ state->m_hack_irq = 0;
+ update_irq_state(machine);
+}
+
+static READ16_HANDLER( ultennis_hack_r )
+{
+ artmagic_state *state = space->machine().driver_data<artmagic_state>();
+ /* IRQ5 points to: jsr (a5); rte */
+ UINT32 pc = cpu_get_pc(&space->device());
+ if (pc == 0x18c2 || pc == 0x18e4)
+ {
+ state->m_hack_irq = 1;
+ update_irq_state(space->machine());
+ space->machine().scheduler().timer_set(attotime::from_usec(1), FUNC(irq_off));
+ }
+ return input_port_read(space->machine(), "300000");
+}
+
+
+
+/*************************************
+ *
+ * Game-specific protection
+ *
+ *************************************/
+
+static void ultennis_protection(running_machine &machine)
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ /* check the command byte */
+ switch (state->m_prot_input[0])
+ {
+ case 0x00: /* reset */
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ state->m_prot_output[0] = machine.rand();
+ break;
+
+ case 0x01: /* 01 aaaa bbbb cccc dddd (xxxx) */
+ if (state->m_prot_input_index == 9)
+ {
+ UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);
+ UINT16 b = state->m_prot_input[3] | (state->m_prot_input[4] << 8);
+ UINT16 c = state->m_prot_input[5] | (state->m_prot_input[6] << 8);
+ UINT16 d = state->m_prot_input[7] | (state->m_prot_input[8] << 8);
+ UINT16 x = a - b;
+ if ((INT16)x >= 0)
+ x = (x * c) >> 16;
+ else
+ x = -(((UINT16)-x * c) >> 16);
+ x += d;
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 11)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x02: /* 02 aaaa bbbb cccc (xxxxxxxx) */
+ /*
+ Ultimate Tennis -- actual values from a board:
+
+ hex decimal
+ 0041 0084 00c8 -> 00044142 65 132 200 -> 278850 = 65*65*66
+ 001e 0084 00fc -> 0000e808 30 132 252 -> 59400 = 30*30*66
+ 0030 007c 005f -> 00022e00 48 124 95 -> 142848 = 48*48*62
+ 0024 00dd 0061 -> 00022ce0 36 221 97 -> 142560 = 36*36*110
+ 0025 0096 005b -> 00019113 37 150 91 -> 102675 = 37*37*75
+ 0044 00c9 004c -> 00070e40 68 201 76 -> 462400 = 68*68*100
+
+ question is: what is the 3rd value doing there?
+ */
+ if (state->m_prot_input_index == 7)
+ {
+ UINT16 a = (INT16)(state->m_prot_input[1] | (state->m_prot_input[2] << 8));
+ UINT16 b = (INT16)(state->m_prot_input[3] | (state->m_prot_input[4] << 8));
+ /*UINT16 c = (INT16)(state->m_prot_input[5] | (state->m_prot_input[6] << 8));*/
+ UINT32 x = a * a * (b/2);
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output[2] = x >> 16;
+ state->m_prot_output[3] = x >> 24;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 11)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x03: /* 03 (xxxx) */
+ if (state->m_prot_input_index == 1)
+ {
+ UINT16 x = state->m_prot_save;
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 3)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x04: /* 04 aaaa */
+ if (state->m_prot_input_index == 3)
+ {
+ UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);
+ state->m_prot_save = a;
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ }
+ break;
+
+ default:
+ logerror("protection command %02X: unknown\n", state->m_prot_input[0]);
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ break;
+ }
+}
+
+
+static void cheesech_protection(running_machine &machine)
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ /* check the command byte */
+ switch (state->m_prot_input[0])
+ {
+ case 0x00: /* reset */
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ state->m_prot_output[0] = machine.rand();
+ break;
+
+ case 0x01: /* 01 aaaa bbbb (xxxx) */
+ if (state->m_prot_input_index == 5)
+ {
+ UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);
+ UINT16 b = state->m_prot_input[3] | (state->m_prot_input[4] << 8);
+ UINT16 c = 0x4000; /* seems to be hard-coded */
+ UINT16 d = 0x00a0; /* seems to be hard-coded */
+ UINT16 x = a - b;
+ if ((INT16)x >= 0)
+ x = (x * c) >> 16;
+ else
+ x = -(((UINT16)-x * c) >> 16);
+ x += d;
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 7)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x03: /* 03 (xxxx) */
+ if (state->m_prot_input_index == 1)
+ {
+ UINT16 x = state->m_prot_save;
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 3)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x04: /* 04 aaaa */
+ if (state->m_prot_input_index == 3)
+ {
+ UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);
+ state->m_prot_save = a;
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ }
+ break;
+
+ default:
+ logerror("protection command %02X: unknown\n", state->m_prot_input[0]);
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ break;
+ }
+}
+
+
+static void stonebal_protection(running_machine &machine)
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ /* check the command byte */
+ switch (state->m_prot_input[0])
+ {
+ case 0x01: /* 01 aaaa bbbb cccc dddd (xxxx) */
+ if (state->m_prot_input_index == 9)
+ {
+ UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);
+ UINT16 b = state->m_prot_input[3] | (state->m_prot_input[4] << 8);
+ UINT16 c = state->m_prot_input[5] | (state->m_prot_input[6] << 8);
+ UINT16 d = state->m_prot_input[7] | (state->m_prot_input[8] << 8);
+ UINT16 x = a - b;
+ if ((INT16)x >= 0)
+ x = (x * d) >> 16;
+ else
+ x = -(((UINT16)-x * d) >> 16);
+ x += c;
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 11)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x02: /* 02 aaaa (xx) */
+ if (state->m_prot_input_index == 3)
+ {
+ /*UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);*/
+ UINT8 x = 0xa5;
+ state->m_prot_output[0] = x;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 4)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x03: /* 03 (xxxx) */
+ if (state->m_prot_input_index == 1)
+ {
+ UINT16 x = state->m_prot_save;
+ state->m_prot_output[0] = x;
+ state->m_prot_output[1] = x >> 8;
+ state->m_prot_output_index = 0;
+ }
+ else if (state->m_prot_input_index >= 3)
+ state->m_prot_input_index = 0;
+ break;
+
+ case 0x04: /* 04 aaaa */
+ if (state->m_prot_input_index == 3)
+ {
+ UINT16 a = state->m_prot_input[1] | (state->m_prot_input[2] << 8);
+ state->m_prot_save = a;
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ }
+ break;
+
+ default:
+ logerror("protection command %02X: unknown\n", state->m_prot_input[0]);
+ state->m_prot_input_index = state->m_prot_output_index = 0;
+ break;
+ }
+}
+
+
+static CUSTOM_INPUT( prot_r )
+{
+ artmagic_state *state = field.machine().driver_data<artmagic_state>();
+ return state->m_prot_output_bit;
+}
+
+
+static WRITE16_HANDLER( protection_bit_w )
+{
+ artmagic_state *state = space->machine().driver_data<artmagic_state>();
+ /* shift in the new bit based on the offset */
+ state->m_prot_input[state->m_prot_input_index] <<= 1;
+ state->m_prot_input[state->m_prot_input_index] |= offset;
+
+ /* clock out the next bit based on the offset */
+ state->m_prot_output_bit = state->m_prot_output[state->m_prot_output_index] & 0x01;
+ state->m_prot_output[state->m_prot_output_index] >>= 1;
+
+ /* are we done with a whole byte? */
+ if (++state->m_prot_bit_index == 8)
+ {
+ /* add the data and process it */
+ state->m_prot_input_index++;
+ state->m_prot_output_index++;
+ state->m_prot_bit_index = 0;
+
+ /* update the protection state */
+ (*state->m_protection_handler)(space->machine());
+ }
+}
+
+
+
+/*************************************
+ *
+ * Main CPU memory handlers
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM
+ AM_RANGE(0x220000, 0x23ffff) AM_RAM
+ AM_RANGE(0x240000, 0x240fff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0x300000, 0x300001) AM_READ_PORT("300000")
+ AM_RANGE(0x300002, 0x300003) AM_READ_PORT("300002")
+ AM_RANGE(0x300004, 0x300005) AM_READ_PORT("300004")
+ AM_RANGE(0x300006, 0x300007) AM_READ_PORT("300006")
+ AM_RANGE(0x300008, 0x300009) AM_READ_PORT("300008")
+ AM_RANGE(0x30000a, 0x30000b) AM_READ_PORT("30000a")
+ AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_BASE_MEMBER(artmagic_state, m_control)
+ AM_RANGE(0x300004, 0x300007) AM_WRITE(protection_bit_w)
+ AM_RANGE(0x360000, 0x360001) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff)
+ AM_RANGE(0x380000, 0x380007) AM_READWRITE(tms_host_r, tms_host_w)
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( stonebal_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM
+ AM_RANGE(0x200000, 0x27ffff) AM_RAM
+ AM_RANGE(0x280000, 0x280fff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0x300000, 0x300001) AM_READ_PORT("300000")
+ AM_RANGE(0x300002, 0x300003) AM_READ_PORT("300002")
+ AM_RANGE(0x300004, 0x300005) AM_READ_PORT("300004")
+ AM_RANGE(0x300006, 0x300007) AM_READ_PORT("300006")
+ AM_RANGE(0x300008, 0x300009) AM_READ_PORT("300008")
+ AM_RANGE(0x30000a, 0x30000b) AM_READ_PORT("30000a")
+ AM_RANGE(0x30000c, 0x30000d) AM_READ_PORT("30000c")
+ AM_RANGE(0x30000e, 0x30000f) AM_READ_PORT("30000e")
+ AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_BASE_MEMBER(artmagic_state, m_control)
+ AM_RANGE(0x300004, 0x300007) AM_WRITE(protection_bit_w)
+ AM_RANGE(0x340000, 0x340001) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff)
+ AM_RANGE(0x380000, 0x380007) AM_READWRITE(tms_host_r, tms_host_w)
+ADDRESS_MAP_END
+
+static READ16_HANDLER(unk_r)
+{
+ return space->machine().rand();
+}
+
+static ADDRESS_MAP_START( shtstar_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM
+ AM_RANGE(0x200000, 0x27ffff) AM_RAM
+ AM_RANGE(0x280000, 0x280fff) AM_RAM AM_SHARE("nvram")
+
+ AM_RANGE(0x3c0000, 0x3c0001) AM_READ_PORT("3c0000")
+ AM_RANGE(0x3c0002, 0x3c0003) AM_READ_PORT("3c0002")
+ AM_RANGE(0x3c0004, 0x3c0005) AM_READ_PORT("3c0004")
+ AM_RANGE(0x3c0006, 0x3c0007) AM_READ_PORT("3c0006")
+ AM_RANGE(0x3c0008, 0x3c0009) AM_READ_PORT("3c0008")
+ AM_RANGE(0x3c000a, 0x3c000b) AM_READ_PORT("3c000a")
+
+ AM_RANGE(0x3c0012, 0x3c0013) AM_READ(unk_r)
+ AM_RANGE(0x3c0014, 0x3c0015) AM_NOP
+
+ AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_BASE_MEMBER(artmagic_state, m_control)
+ AM_RANGE(0x3c0004, 0x3c0007) AM_WRITE(protection_bit_w)
+ AM_RANGE(0x340000, 0x340001) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff)
+ AM_RANGE(0x380000, 0x380007) AM_READWRITE(tms_host_r, tms_host_w)
+ADDRESS_MAP_END
+
+
+/*************************************
+ *
+ * Slave CPU memory handlers
+ *
+ *************************************/
+
+static const tms34010_config tms_config =
+{
+ TRUE, /* halt on reset */
+ "screen", /* the screen operated on */
+ MASTER_CLOCK_40MHz/6, /* pixel clock */
+ 1, /* pixels per clock */
+ artmagic_scanline, /* scanline update */
+ m68k_gen_int, /* generate interrupt */
+ artmagic_to_shiftreg, /* write to shiftreg function */
+ artmagic_from_shiftreg /* read from shiftreg function */
+};
+
+
+static ADDRESS_MAP_START( tms_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_BASE_MEMBER(artmagic_state, m_vram0)
+ AM_RANGE(0x00400000, 0x005fffff) AM_RAM AM_BASE_MEMBER(artmagic_state, m_vram1)
+ AM_RANGE(0x00800000, 0x0080007f) AM_READWRITE(artmagic_blitter_r, artmagic_blitter_w)
+ AM_RANGE(0x00c00000, 0x00c000ff) AM_DEVREADWRITE8("tlc34076", tlc34076_r, tlc34076_w, 0x00ff)
+ AM_RANGE(0xc0000000, 0xc00001ff) AM_READWRITE(tms34010_io_register_r, tms34010_io_register_w)
+ AM_RANGE(0xffe00000, 0xffffffff) AM_RAM
+ADDRESS_MAP_END
+
+
+static ADDRESS_MAP_START( stonebal_tms_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x00000000, 0x001fffff) AM_RAM AM_BASE_MEMBER(artmagic_state, m_vram0)
+ AM_RANGE(0x00400000, 0x005fffff) AM_RAM AM_BASE_MEMBER(artmagic_state, m_vram1)
+ AM_RANGE(0x00800000, 0x0080007f) AM_READWRITE(artmagic_blitter_r, artmagic_blitter_w)
+ AM_RANGE(0x00c00000, 0x00c000ff) AM_DEVREADWRITE8("tlc34076", tlc34076_r, tlc34076_w, 0x00ff)
+ AM_RANGE(0xc0000000, 0xc00001ff) AM_READWRITE(tms34010_io_register_r, tms34010_io_register_w)
+ AM_RANGE(0xffc00000, 0xffffffff) AM_RAM
+ADDRESS_MAP_END
+
+/*************************************
+ *
+ * Extra CPU memory handlers
+ * (Shooting Star)
+ *
+ *************************************/
+
+/* see adp.c */
+static ADDRESS_MAP_START( shtstar_subcpu_map, AS_PROGRAM, 16 )
+ AM_RANGE(0x000000, 0x03ffff) AM_ROM
+ AM_RANGE(0xffc000, 0xffffff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( shtstar_guncpu_map, AS_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( shtstar_guncpu_io_map, AS_IO, 8 )
+ AM_RANGE(0xc000, 0xcfff) AM_RAM
+ADDRESS_MAP_END
+
+
+/*************************************
+ *
+ * Port definitions
+ *
+ *************************************/
+
+static INPUT_PORTS_START( cheesech )
+ PORT_START("300000")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("300002")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("300004")
+ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SWB:8" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0006, 0x0004, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:6,7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( French ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Italian ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( German ) )
+ PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives )) PORT_DIPLOCATION("SWB:4,5")
+ PORT_DIPSETTING( 0x0008, "3" )
+ PORT_DIPSETTING( 0x0018, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPSETTING( 0x0010, "6" )
+ PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ))
+ PORT_DIPNAME( 0x00c0, 0x0040, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2")
+ PORT_DIPSETTING( 0x00c0, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("300006")
+ PORT_DIPNAME( 0x0007, 0x0007, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 6C_1C ))
+ PORT_DIPSETTING( 0x0006, DEF_STR( 5C_1C ))
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ))
+ PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C ))
+ PORT_DIPNAME( 0x0038, 0x0038, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ))
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ))
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:1" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("300008")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_COIN3 )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN4 )
+ PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("30000a")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(prot_r, NULL) /* protection data */
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* protection ready */
+ PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( ultennis )
+ PORT_INCLUDE(cheesech)
+
+ PORT_MODIFY("300004")
+ PORT_DIPNAME( 0x0001, 0x0001, "Button Layout" ) PORT_DIPLOCATION("SWB:8")
+ PORT_DIPSETTING( 0x0001, "Triangular" )
+ PORT_DIPSETTING( 0x0000, "Linear" )
+ PORT_DIPNAME( 0x0002, 0x0002, "Start Set At" ) PORT_DIPLOCATION("SWB:7")
+ PORT_DIPSETTING( 0x0000, "0-0" )
+ PORT_DIPSETTING( 0x0002, "4-4" )
+ PORT_DIPNAME( 0x0004, 0x0004, "Sets Per Match" ) PORT_DIPLOCATION("SWB:6")
+ PORT_DIPSETTING( 0x0004, "1" )
+ PORT_DIPSETTING( 0x0000, "3" )
+ PORT_DIPNAME( 0x0018, 0x0008, "Game Duratiob" ) PORT_DIPLOCATION("SWB:4,5")
+ PORT_DIPSETTING( 0x0018, "5 Lost Points" )
+ PORT_DIPSETTING( 0x0008, "6 Lost Points" )
+ PORT_DIPSETTING( 0x0010, "7 Lost Points" )
+ PORT_DIPSETTING( 0x0000, "8 Lost Points" )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( stonebal )
+ PORT_INCLUDE(cheesech)
+
+ PORT_MODIFY("300004")
+ PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SWA:1" )
+ PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ))
+ PORT_DIPNAME( 0x001c, 0x001c, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x000c, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_6C ))
+ PORT_DIPNAME( 0x00e0, 0x00e0, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8")
+ PORT_DIPSETTING( 0x0040, DEF_STR( 6C_1C ))
+ PORT_DIPSETTING( 0x0060, DEF_STR( 5C_1C ))
+ PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x00a0, DEF_STR( 3C_1C ))
+ PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C ))
+
+ PORT_MODIFY("300006")
+ PORT_DIPNAME( 0x0003, 0x0002, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2")
+ PORT_DIPSETTING( 0x0003, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
+ PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3")
+ PORT_DIPSETTING( 0x0004, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ))
+ PORT_DIPNAME( 0x0038, 0x0038, "Match Time" ) PORT_DIPLOCATION("SWB:4,5,6")
+ PORT_DIPSETTING( 0x0030, "60s" )
+ PORT_DIPSETTING( 0x0028, "70s" )
+ PORT_DIPSETTING( 0x0020, "80s" )
+ PORT_DIPSETTING( 0x0018, "90s" )
+ PORT_DIPSETTING( 0x0038, "100s" )
+ PORT_DIPSETTING( 0x0010, "110s" )
+ PORT_DIPSETTING( 0x0008, "120s" )
+ PORT_DIPSETTING( 0x0000, "130s" )
+ PORT_DIPNAME( 0x0040, 0x0040, "Free Match Time" ) PORT_DIPLOCATION("SWB:7")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0000, "Short" )
+ PORT_DIPNAME( 0x0080, 0x0080, "Game Mode" ) PORT_DIPLOCATION("SWB:8")
+ PORT_DIPSETTING( 0x0080, "4 Players" )
+ PORT_DIPSETTING( 0x0000, "2 Players" )
+
+ PORT_START("30000c")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START3 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(3)
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("30000e")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START4 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(4)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(4)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(4)
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( stoneba2 )
+ PORT_INCLUDE(stonebal)
+
+ PORT_MODIFY("300006")
+ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SWB:8" ) /* Listed as "Unused" */
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( shtstar )
+
+ PORT_START("3c0000")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("3c0002")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 )
+ PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("3c0004")
+ PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SWB:8" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x0006, 0x0004, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:6,7")
+ PORT_DIPSETTING( 0x0000, DEF_STR( French ) )
+ PORT_DIPSETTING( 0x0002, DEF_STR( Italian ) )
+ PORT_DIPSETTING( 0x0004, DEF_STR( English ) )
+ PORT_DIPSETTING( 0x0006, DEF_STR( German ) )
+ PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives )) PORT_DIPLOCATION("SWB:4,5")
+ PORT_DIPSETTING( 0x0008, "3" )
+ PORT_DIPSETTING( 0x0018, "4" )
+ PORT_DIPSETTING( 0x0000, "5" )
+ PORT_DIPSETTING( 0x0010, "6" )
+ PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3")
+ PORT_DIPSETTING( 0x0020, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ))
+ PORT_DIPNAME( 0x00c0, 0x0040, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2")
+ PORT_DIPSETTING( 0x00c0, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("3c0006")
+ PORT_DIPNAME( 0x0007, 0x0007, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8")
+ PORT_DIPSETTING( 0x0002, DEF_STR( 6C_1C ))
+ PORT_DIPSETTING( 0x0006, DEF_STR( 5C_1C ))
+ PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ))
+ PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C ))
+ PORT_DIPNAME( 0x0038, 0x0038, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ))
+ PORT_DIPSETTING( 0x0030, DEF_STR( 1C_5C ))
+ PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ))
+ PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2")
+ PORT_DIPSETTING( 0x0040, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ))
+ PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:1" )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("3c0008")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_COIN3 )
+ PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN4 )
+ PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("3c000a")
+ PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(prot_r, NULL) /* protection data */
+ PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* protection ready */
+ PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+static MACHINE_CONFIG_START( artmagic, artmagic_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, MASTER_CLOCK_25MHz/2)
+ MCFG_CPU_PROGRAM_MAP(main_map)
+
+ MCFG_CPU_ADD("tms", TMS34010, MASTER_CLOCK_40MHz)
+ MCFG_CPU_CONFIG(tms_config)
+ MCFG_CPU_PROGRAM_MAP(tms_map)
+
+ MCFG_MACHINE_START(artmagic)
+ MCFG_MACHINE_RESET(artmagic)
+ MCFG_QUANTUM_TIME(attotime::from_hz(6000))
+ MCFG_NVRAM_ADD_1FILL("nvram")
+
+ /* video hardware */
+ MCFG_TLC34076_ADD("tlc34076", TLC34076_6_BIT)
+
+ MCFG_VIDEO_START(artmagic)
+
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
+ MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK_40MHz/6, 428, 0, 320, 313, 0, 256)
+ MCFG_SCREEN_UPDATE(tms340x0)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_OKIM6295_ADD("oki", MASTER_CLOCK_40MHz/3/10, OKIM6295_PIN7_LOW)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.65)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( cheesech, artmagic )
+
+ MCFG_SOUND_MODIFY("oki")
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( stonebal, artmagic )
+
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(stonebal_map)
+
+ MCFG_CPU_MODIFY("tms")
+ MCFG_CPU_PROGRAM_MAP(stonebal_tms_map)
+
+ MCFG_SOUND_MODIFY("oki")
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45)
+MACHINE_CONFIG_END
+
+static MACHINE_CONFIG_DERIVED( shtstar, artmagic )
+
+ MCFG_CPU_MODIFY("maincpu")
+ MCFG_CPU_PROGRAM_MAP(shtstar_map)
+
+ /* sub cpu*/
+ MCFG_CPU_ADD("subcpu", M68000, MASTER_CLOCK_25MHz/2)
+ MCFG_CPU_PROGRAM_MAP(shtstar_subcpu_map)
+
+ /*gun board cpu*/
+ MCFG_CPU_ADD("guncpu", I80C31, 6000000)
+ MCFG_CPU_IO_MAP(shtstar_guncpu_io_map)
+ MCFG_CPU_PROGRAM_MAP(shtstar_guncpu_map)
+
+MACHINE_CONFIG_END
+
+
+
+/*************************************
+ *
+ * ROM definition(s)
+ *
+ *************************************/
+
+ROM_START( cheesech )
+ ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */
+ ROM_LOAD16_BYTE( "u102", 0x00000, 0x40000, CRC(1d6e07c5) SHA1(8650868cce47f685d22131aa28aad45033cb0a52) )
+ ROM_LOAD16_BYTE( "u101", 0x00001, 0x40000, CRC(30ae9f95) SHA1(fede5d271aabb654c1efc077253d81ba23786f22) )
+
+ ROM_REGION16_LE( 0x100000, "gfx1", 0 )
+ ROM_LOAD16_BYTE( "u134", 0x00000, 0x80000, CRC(354ba4a6) SHA1(68e7df750efb21c716ba8b8ed4ca15a8cdc9141b) )
+ ROM_LOAD16_BYTE( "u135", 0x00001, 0x80000, CRC(97348681) SHA1(7e74685041cd5e8fbd45731284cf316dc3ffec60) )
+
+ ROM_REGION( 0x80000, "oki", 0 )
+ ROM_LOAD( "u151", 0x00000, 0x80000, CRC(65d5ebdb) SHA1(0d905b9a60b86e51de3bdcf6eeb059fe29606431) )
+ROM_END
+
+
+ROM_START( ultennis )
+ ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */
+ ROM_LOAD16_BYTE( "utu102.bin", 0x00000, 0x40000, CRC(ec31385e) SHA1(244e78619c549712d5541fb252656afeba639bb7) )
+ ROM_LOAD16_BYTE( "utu101.bin", 0x00001, 0x40000, CRC(08a7f655) SHA1(b8a4265472360b68bed71d6c175fc54dff088c1d) )
+
+ ROM_REGION16_LE( 0x200000, "gfx1", 0 )
+ ROM_LOAD( "utu133.bin", 0x000000, 0x200000, CRC(29d9204d) SHA1(0b2b77a55b8c2877c2e31b63156505584d4ee1f0) )
+
+ ROM_REGION( 0x40000, "oki", 0 )
+ ROM_LOAD( "utu151.bin", 0x00000, 0x40000, CRC(4e19ca89) SHA1(ac7e17631ec653f83c4912df6f458b0e1df88096) )
+ROM_END
+
+
+ROM_START( ultennisj )
+ ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */
+ ROM_LOAD16_BYTE( "a&m001d0194-13c-u102-japan.u102", 0x00000, 0x40000, CRC(65cee452) SHA1(49259e8faf289d6d80769f6d44e9d61d15e431c6) )
+ ROM_LOAD16_BYTE( "a&m001d0194-12c-u101-japan.u101", 0x00001, 0x40000, CRC(5f4b0ca0) SHA1(57e9ed60cc0e53eeb4e08c4003138d3bdaec3de7) )
+
+ ROM_REGION16_LE( 0x200000, "gfx1", 0 )
+ ROM_LOAD( "a&m-001-01-a.ic133", 0x000000, 0x200000, CRC(29d9204d) SHA1(0b2b77a55b8c2877c2e31b63156505584d4ee1f0) )
+
+ ROM_REGION( 0x40000, "oki", 0 )
+ ROM_LOAD( "a&m001c1293-14a-u151.u151", 0x00000, 0x40000, CRC(4e19ca89) SHA1(ac7e17631ec653f83c4912df6f458b0e1df88096) )
+ROM_END
+
+
+/*
+Stone Ball
+Art & Magic, 1994
+
+PCB No: AM007B1094 0454
+CPUs : TMS34010FNL-40, MC68000P12
+SND : OKI M6295
+OSC : 40.000MHz, 32.000MHz, 25.000MHz
+DIP SW: 8 position (x2)
+
+RAM : MCM54260 (x2, 40 pin SOJ)
+ TMS44251 (x4, 28 pin ZIP)
+
+OTHER :
+ CSI CAT28C16 EEPROM (24 pin DIP)
+ ADV476KN80E (28 pin DIP)
+ 8 PALs
+ 1 PIC 16C54
+ Black Box - inside is....
+ XILINX XC3030 (x2, 84 Pin PLCC)
+ 3V Battery (Suicidal?)
+ 74HC14 Logic Chip
+ 10 Pin header (probably for re-programming the XC3030's
+ after it suicides....)
+
+
+ROMs :
+ Byte
+Filename Type C'sum
+---------------------------------------------------
+u1801.bin 27C4001 344Eh OKI Samples
+
+u101.bin 27C2001 617Ah \ Main Program
+u102.bin 27C2001 8F04h /
+
+u1600.bin 32M Mask 1105h \
+u1601.bin 32M Mask 8642h / Gfx
+
+*/
+
+ROM_START( stonebal )
+ ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */
+ ROM_LOAD16_BYTE( "u102", 0x00000, 0x40000, CRC(712feda1) SHA1(c5b385f425786566fa274fe166a7116615a8ce86) )
+ ROM_LOAD16_BYTE( "u101", 0x00001, 0x40000, CRC(4f1656a9) SHA1(720717ae4166b3ec50bb572197a8c6c96b284648) )
+
+ ROM_REGION16_LE( 0x400000, "gfx1", 0 )
+ ROM_LOAD( "u1600.bin", 0x000000, 0x200000, CRC(d2ffe9ff) SHA1(1c5dcbd8208e45458da9db7621f6b8602bca0fae) )
+ ROM_LOAD( "u1601.bin", 0x200000, 0x200000, CRC(dbe893f0) SHA1(71a8a022decc0ff7d4c65f7e6e0cbba9e0b5582c) )
+
+ ROM_REGION( 0x80000, "oki", 0 )
+ ROM_LOAD( "u1801.bin", 0x00000, 0x80000, CRC(d98f7378) SHA1(700df7f29c039b96791c2704a67f01a722dc96dc) )
+ROM_END
+
+
+ROM_START( stonebal2 )
+ ROM_REGION( 0x80000, "maincpu", 0 ) /* 64k for 68000 code */
+ ROM_LOAD16_BYTE( "u102.bin", 0x00000, 0x40000, CRC(b3c4f64f) SHA1(6327e9f3cd9deb871a6910cf1f006c8ee143e859) )
+ ROM_LOAD16_BYTE( "u101.bin", 0x00001, 0x40000, CRC(fe373f74) SHA1(bafac4bbd1aae4ccc4ae16205309483f1bbdd464) )
+
+ ROM_REGION16_LE( 0x400000, "gfx1", 0 )
+ ROM_LOAD( "u1600.bin", 0x000000, 0x200000, CRC(d2ffe9ff) SHA1(1c5dcbd8208e45458da9db7621f6b8602bca0fae) )
+ ROM_LOAD( "u1601.bin", 0x200000, 0x200000, CRC(dbe893f0) SHA1(71a8a022decc0ff7d4c65f7e6e0cbba9e0b5582c) )
+
+ ROM_REGION( 0x80000, "oki", 0 )
+ ROM_LOAD( "u1801.bin", 0x00000, 0x80000, CRC(d98f7378) SHA1(700df7f29c039b96791c2704a67f01a722dc96dc) )
+ROM_END
+
+/*
+
+Shooting Star:
+
+- Small pcb "gewehr controller" (gun controller) adp 1994
+ romless MCU 80c31BH-3 16P philips
+ 27c256 eprom "2207 7b42c5"
+ LC36648L-10
+ 8 connectors
+ 3X led
+ osc 12.0000M
+
+- common adp cpu board adp 1994.12
+ MC68ec0000FN8
+ 2x 27c1001 eproms
+ 2x mk48t08b-15 timekeeper RAM
+
+- common adp i/o board (see adp.c ) with MC68681 an YM2149F
+
+- lamp board with triacs
+
+- a couple of tiny boards with some logic parts
+
+- Art & Magic jamma pcb, 11 connectors (jamma not connected) "am005c0494 0310"
+ MC68000p12
+ TMS34010fnl-40
+ fpga actel a1020a pl84c 16b.u110
+ cpld xilinx xc7236a 0 25 15b.u111
+ MC68681p
+ ramdac adv476kn80e 03-56 os
+ Oki M6295
+ 25.000mhz
+ 40.000mhz
+
+ 13 pals/gals (not dumped) labelled:
+ a&m005c0494 06a u126
+ a&m005c0494 03a u125
+ a&m005c0494 02a u307
+ a&m005c0494 18a u306
+ a&m005c0494 17a u305
+ a&m005c0494 05a u206
+ a&m005c0494 01a u205
+ a&m005c0494 04a u601
+ a&m005c0494 08a u916
+ a&m005c0494 07a u705
+ a&m005c0494 10a u917
+ a&m005c0494 09a u903
+ a&m005c0494 11a u112
+
+ 27c2001 near oki "a&m005c0494 12a"
+ 2x 27c010 68k labelled u101 and u102
+ 2x 27c040 "a&m005c0494 13a" and "a&m005c0494 14a"
+
+
+Shooting Star
+Nova (Art & Magic ?), 1994
+
+PCB No: AM005C0494 0310
+CPUs : TMS34010FNL-40, MC68000P12
+SND : OKI M6295
+OSC : 40.000MHz, 25.000MHz
+
+
+*/
+
+
+ROM_START( shtstar )
+ ROM_REGION( 0x80000, "maincpu", 0 )
+ ROM_LOAD16_BYTE( "rom.u102", 0x00000, 0x20000, CRC(cce9877e) SHA1(3e2b3b29d5dd73bfe0c7faf84309b50adbcded3b) )
+ ROM_LOAD16_BYTE( "rom.u101", 0x00001, 0x20000, CRC(3a330d9d) SHA1(0f3cd75e9e5483e3cf51f0c4eb4f15b6c3b33b67) )
+
+ ROM_REGION( 0x40000, "subcpu", 0 )
+ ROM_LOAD16_BYTE( "shooting_star_f1_i.u2", 0x00000, 0x20000, CRC(2780d8d6) SHA1(a8db3a9771f6918eb8bb3b94db82ca8ada2aae7d) )
+ ROM_LOAD16_BYTE( "shooting_star_f1_ii.u7", 0x00001, 0x20000, CRC(0d127d9c) SHA1(e9d209901e55a743a4916c850083caa23c5ebb39) )
+
+ /* 80c31 MCU */
+ ROM_REGION( 0x10000, "guncpu", 0 )
+ ROM_LOAD( "2207_7b42c5.u6", 0x00000, 0x8000, CRC(6dd4b4ed) SHA1(b37e9e5ddfb5d88c5412dc79643adfc4362fbb46) )
+
+ ROM_REGION16_LE( 0x100000, "gfx1", 0 )
+ ROM_LOAD( "a&m005c0494_13a.u134", 0x00000, 0x80000, CRC(f101136a) SHA1(9ff7275e0c1fc41f3d97ae0bd628581e2803910a) )
+ ROM_LOAD( "a&m005c0494_14a.u135", 0x80000, 0x80000, CRC(3e847f8f) SHA1(c99159951303b7f752305fa8e7e6d4bfb4fc54ba) )
+
+ ROM_REGION( 0x80000, "oki", 0 )
+ ROM_LOAD( "a&m005c0494_12a.u151", 0x00000, 0x40000, CRC(2df3db1e) SHA1(d2e588db577de6fd527cd496f5eae9964d557da3) )
+
+ ROM_REGION( 0x1a00, "plds", 0 )
+ ROM_LOAD( "a&m005c0494_06a.u126", 0x0000, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_03a.u125", 0x0200, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_02a.u307", 0x0400, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_18a.u306", 0x0600, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_17a.u305", 0x0800, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_05a.u206", 0x0a00, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_01a.u205", 0x0c00, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_04a.u601", 0x0e00, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_08a.u916", 0x1000, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_07a.u705", 0x1200, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_10a.u917", 0x1400, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_09a.u903", 0x1600, 0x0200, NO_DUMP )
+ ROM_LOAD( "a&m005c0494_11a.u112", 0x1800, 0x0200, NO_DUMP )
+
+ROM_END
+
+
+
+/*************************************
+ *
+ * Driver initialization
+ *
+ *************************************/
+
+static void decrypt_ultennis(running_machine &machine)
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ int i;
+
+ /* set up the parameters for the blitter data decryption which will happen at runtime */
+ for (i = 0;i < 16;i++)
+ {
+ state->m_xor[i] = 0x0462;
+ if (i & 1) state->m_xor[i] ^= 0x0011;
+ if (i & 2) state->m_xor[i] ^= 0x2200;
+ if (i & 4) state->m_xor[i] ^= 0x4004;
+ if (i & 8) state->m_xor[i] ^= 0x0880;
+ }
+}
+
+
+static void decrypt_cheesech(running_machine &machine)
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ int i;
+
+ /* set up the parameters for the blitter data decryption which will happen at runtime */
+ for (i = 0;i < 16;i++)
+ {
+ state->m_xor[i] = 0x0891;
+ if (i & 1) state->m_xor[i] ^= 0x1100;
+ if (i & 2) state->m_xor[i] ^= 0x0022;
+ if (i & 4) state->m_xor[i] ^= 0x0440;
+ if (i & 8) state->m_xor[i] ^= 0x8008;
+ }
+}
+
+
+static DRIVER_INIT( ultennis )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ decrypt_ultennis(machine);
+ state->m_is_stoneball = 0;
+ state->m_protection_handler = ultennis_protection;
+
+ /* additional (protection?) hack */
+ machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x300000, 0x300001, FUNC(ultennis_hack_r));
+}
+
+
+static DRIVER_INIT( cheesech )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ decrypt_cheesech(machine);
+ state->m_is_stoneball = 0;
+ state->m_protection_handler = cheesech_protection;
+}
+
+
+static DRIVER_INIT( stonebal )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ decrypt_ultennis(machine);
+ state->m_is_stoneball = 1; /* blits 1 line high are NOT encrypted, also different first pixel decrypt */
+ state->m_protection_handler = stonebal_protection;
+}
+
+static DRIVER_INIT( shtstar )
+{
+ artmagic_state *state = machine.driver_data<artmagic_state>();
+ /* wrong */
+ decrypt_ultennis(machine);
+ state->m_is_stoneball =0;
+ state->m_protection_handler = stonebal_protection;
+}
+
+
+
+/*************************************
+ *
+ * Game driver(s)
+ *
+ *************************************/
+
+GAME( 1993, ultennis, 0, artmagic, ultennis, ultennis, ROT0, "Art & Magic", "Ultimate Tennis", GAME_SUPPORTS_SAVE )
+GAME( 1993, ultennisj,ultennis, artmagic, ultennis, ultennis, ROT0, "Art & Magic (Banpresto license)", "Ultimate Tennis (v 1.4, Japan)", GAME_SUPPORTS_SAVE )
+GAME( 1994, cheesech, 0, cheesech, cheesech, cheesech, ROT0, "Art & Magic", "Cheese Chase", GAME_SUPPORTS_SAVE )
+GAME( 1994, stonebal, 0, stonebal, stonebal, stonebal, ROT0, "Art & Magic", "Stone Ball (4 Players)", GAME_SUPPORTS_SAVE )
+GAME( 1994, stonebal2,stonebal, stonebal, stoneba2, stonebal, ROT0, "Art & Magic", "Stone Ball (2 Players)", GAME_SUPPORTS_SAVE )
+GAME( 1994, shtstar, 0, shtstar, shtstar, shtstar, ROT0, "Nova", "Shooting Star", GAME_NOT_WORKING )
+
+