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Diffstat (limited to 'trunk/src/mame/drivers/aquarium.c')
-rw-r--r--trunk/src/mame/drivers/aquarium.c387
1 files changed, 387 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/aquarium.c b/trunk/src/mame/drivers/aquarium.c
new file mode 100644
index 00000000000..381ec81d255
--- /dev/null
+++ b/trunk/src/mame/drivers/aquarium.c
@@ -0,0 +1,387 @@
+/* Aquarium (c)1996 Excellent Systems */
+
+/* the hardware is similar to gcpinbal.c, probably should merge it at some point */
+
+/*
+
+AQUARIUM
+EXCELLENT SYSTEMS
+ES-9206
+ 3
+ 14.318MHz 7
+ ES 9207
+ 8
+ ES 9303
+ ES 9208 2
+
+AQUARF1 68000-16 6
+
+ SW1
+ YM2151 M6295 4 32MHz 1
+ Z80-6 5 SW2Q
+
+
+To Do:
+- Merge with gcpinbal.c (and clean up gcpinbal.c)
+
+Notes:
+- A bug in the program code causes the OKI to be reset on the very
+ first coin inserted.
+- The current dump is Japanese. The game also includes English text,
+ so it may have been released overseas too. Use cheat/debugger and
+ set RAM[0x000a5c / 2] to 1 to be able to change the game to English.
+
+*/
+
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "cpu/m68000/m68000.h"
+#include "sound/2151intf.h"
+#include "sound/okim6295.h"
+#include "includes/aquarium.h"
+
+
+READ16_MEMBER(aquarium_state::aquarium_coins_r)
+{
+
+ int data;
+ data = (ioport("SYSTEM")->read() & 0x7fff);
+ data |= m_aquarium_snd_ack;
+ m_aquarium_snd_ack = 0;
+
+ return data;
+}
+
+WRITE8_MEMBER(aquarium_state::aquarium_snd_ack_w)
+{
+ m_aquarium_snd_ack = 0x8000;
+}
+
+WRITE16_MEMBER(aquarium_state::aquarium_sound_w)
+{
+// popmessage("sound write %04x",data);
+
+ soundlatch_byte_w(space, 1, data & 0xff);
+ device_set_input_line(m_audiocpu, INPUT_LINE_NMI, PULSE_LINE );
+}
+
+WRITE8_MEMBER(aquarium_state::aquarium_z80_bank_w)
+{
+ membank("bank1")->set_entry(data & 0x07);
+}
+
+static UINT8 aquarium_snd_bitswap( UINT8 scrambled_data )
+{
+ UINT8 data = 0;
+
+ data |= ((scrambled_data & 0x01) << 7);
+ data |= ((scrambled_data & 0x02) << 5);
+ data |= ((scrambled_data & 0x04) << 3);
+ data |= ((scrambled_data & 0x08) << 1);
+ data |= ((scrambled_data & 0x10) >> 1);
+ data |= ((scrambled_data & 0x20) >> 3);
+ data |= ((scrambled_data & 0x40) >> 5);
+ data |= ((scrambled_data & 0x80) >> 7);
+
+ return data;
+}
+
+READ8_MEMBER(aquarium_state::aquarium_oki_r)
+{
+ okim6295_device *oki = machine().device<okim6295_device>("oki");
+ return aquarium_snd_bitswap(oki->read(space, offset));
+}
+
+WRITE8_MEMBER(aquarium_state::aquarium_oki_w)
+{
+ logerror("%s:Writing %04x to the OKI M6295\n", machine().describe_context(), aquarium_snd_bitswap(data));
+ okim6295_device *oki = machine().device<okim6295_device>("oki");
+ oki->write(space, offset, (aquarium_snd_bitswap(data)));
+}
+
+
+
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, aquarium_state )
+ AM_RANGE(0x000000, 0x07ffff) AM_ROM
+ AM_RANGE(0xc00000, 0xc00fff) AM_RAM_WRITE(aquarium_mid_videoram_w) AM_SHARE("mid_videoram")
+ AM_RANGE(0xc01000, 0xc01fff) AM_RAM_WRITE(aquarium_bak_videoram_w) AM_SHARE("bak_videoram")
+ AM_RANGE(0xc02000, 0xc03fff) AM_RAM_WRITE(aquarium_txt_videoram_w) AM_SHARE("txt_videoram")
+ AM_RANGE(0xc80000, 0xc81fff) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xd00000, 0xd00fff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBRGBx_word_w) AM_SHARE("paletteram")
+ AM_RANGE(0xd80014, 0xd8001f) AM_WRITEONLY AM_SHARE("scroll")
+ AM_RANGE(0xd80068, 0xd80069) AM_WRITENOP /* probably not used */
+ AM_RANGE(0xd80080, 0xd80081) AM_READ_PORT("DSW")
+ AM_RANGE(0xd80082, 0xd80083) AM_READNOP /* stored but not read back ? check code at 0x01f440 */
+ AM_RANGE(0xd80084, 0xd80085) AM_READ_PORT("INPUTS")
+ AM_RANGE(0xd80086, 0xd80087) AM_READ(aquarium_coins_r)
+ AM_RANGE(0xd80088, 0xd80089) AM_WRITENOP /* ?? video related */
+ AM_RANGE(0xd8008a, 0xd8008b) AM_WRITE(aquarium_sound_w)
+ AM_RANGE(0xff0000, 0xffffff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( snd_map, AS_PROGRAM, 8, aquarium_state )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM
+ AM_RANGE(0x7800, 0x7fff) AM_RAM
+ AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( snd_portmap, AS_IO, 8, aquarium_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x01) AM_DEVREADWRITE_LEGACY("ymsnd", ym2151_r, ym2151_w)
+ AM_RANGE(0x02, 0x02) AM_READWRITE(aquarium_oki_r, aquarium_oki_w)
+ AM_RANGE(0x04, 0x04) AM_READ(soundlatch_byte_r)
+ AM_RANGE(0x06, 0x06) AM_WRITE(aquarium_snd_ack_w)
+ AM_RANGE(0x08, 0x08) AM_WRITE(aquarium_z80_bank_w)
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( aquarium )
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x000c, 0x000c, "Winning Rounds (Player VS CPU)" ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPSETTING( 0x000c, "1/1" )
+ PORT_DIPSETTING( 0x0008, "2/3" )
+ PORT_DIPSETTING( 0x0004, "3/5" )
+// PORT_DIPSETTING( 0x0000, "1/1" ) /* Not used or listed in manual */
+ PORT_DIPNAME( 0x0030, 0x0030, "Winning Rounds (Player VS Player)" ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPSETTING( 0x0030, "1/1" )
+ PORT_DIPSETTING( 0x0020, "2/3" )
+ PORT_DIPSETTING( 0x0010, "3/5" )
+// PORT_DIPSETTING( 0x0000, "1/1" ) /* Not used or listed in manual */
+ PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) /* Listed in the manual as always OFF */
+ PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) /* Listed in the manual as always OFF */
+ PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3")
+ PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
+ PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) /* Listed in the manual as always OFF */
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) /* Listed in the manual as always OFF */
+ PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" ) /* Listed in the manual as always OFF */
+
+ PORT_START("INPUTS")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* used in testmode, but not in game? */
+ PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* used in testmode, but not in game? */
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 )
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE( 0x1000, IP_ACTIVE_LOW )
+ PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound status */
+INPUT_PORTS_END
+
+static const gfx_layout char5bpplayout =
+{
+ 16,16, /* 16*16 characters */
+ RGN_FRAC(1,2),
+ 5, /* 4 bits per pixel */
+ { RGN_FRAC(1,2), 0, 1, 2, 3 },
+ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 2*4+32, 3*4+32, 0*4+32, 1*4+32, 6*4+32, 7*4+32, 4*4+32, 5*4+32 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static const gfx_layout char_8x8_layout =
+{
+ 8,8, /* 8*8 characters */
+ RGN_FRAC(1,1),
+ 4, /* 4 bits per pixel */
+ { 0, 1, 2, 3 },
+ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8 /* every sprite takes 32 consecutive bytes */
+};
+
+static const gfx_layout tilelayout =
+{
+ 16,16, /* 16*16 sprites */
+ RGN_FRAC(1,1),
+ 4, /* 4 bits per pixel */
+ { 48, 16, 32, 0 },
+ { 8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8 /* every sprite takes 128 consecutive bytes */
+};
+
+static DRIVER_INIT( aquarium )
+{
+ UINT8 *Z80 = machine.root_device().memregion("audiocpu")->base();
+
+ /* The BG tiles are 5bpp, this rearranges the data from
+ the roms containing the 1bpp data so we can decode it
+ correctly */
+ UINT8 *DAT2 = machine.root_device().memregion("gfx1")->base() + 0x080000;
+ UINT8 *DAT = machine.root_device().memregion("user1")->base();
+ int len = 0x0200000;
+
+ for (len = 0; len < 0x020000; len++)
+ {
+ DAT2[len * 4 + 1] = (DAT[len] & 0x80) << 0;
+ DAT2[len * 4 + 1] |= (DAT[len] & 0x40) >> 3;
+ DAT2[len * 4 + 0] = (DAT[len] & 0x20) << 2;
+ DAT2[len * 4 + 0] |= (DAT[len] & 0x10) >> 1;
+ DAT2[len * 4 + 3] = (DAT[len] & 0x08) << 4;
+ DAT2[len * 4 + 3] |= (DAT[len] & 0x04) << 1;
+ DAT2[len * 4 + 2] = (DAT[len] & 0x02) << 6;
+ DAT2[len * 4 + 2] |= (DAT[len] & 0x01) << 3;
+ }
+
+ DAT2 = machine.root_device().memregion("gfx4")->base() + 0x080000;
+ DAT = machine.root_device().memregion("user2")->base();
+
+ for (len = 0; len < 0x020000; len++)
+ {
+ DAT2[len * 4 + 1] = (DAT[len] & 0x80) << 0;
+ DAT2[len * 4 + 1] |= (DAT[len] & 0x40) >> 3;
+ DAT2[len * 4 + 0] = (DAT[len] & 0x20) << 2;
+ DAT2[len * 4 + 0] |= (DAT[len] & 0x10) >> 1;
+ DAT2[len * 4 + 3] = (DAT[len] & 0x08) << 4;
+ DAT2[len * 4 + 3] |= (DAT[len] & 0x04) << 1;
+ DAT2[len * 4 + 2] = (DAT[len] & 0x02) << 6;
+ DAT2[len * 4 + 2] |= (DAT[len] & 0x01) << 3;
+ }
+
+ /* configure and set up the sound bank */
+ machine.root_device().membank("bank1")->configure_entries(0, 7, &Z80[0x18000], 0x8000);
+ machine.root_device().membank("bank1")->set_entry(1);
+}
+
+
+static GFXDECODE_START( aquarium )
+ GFXDECODE_ENTRY( "gfx3", 0, tilelayout, 0x300, 32 )
+ GFXDECODE_ENTRY( "gfx1", 0, char5bpplayout, 0x400, 32 )
+ GFXDECODE_ENTRY( "gfx2", 0, char_8x8_layout, 0x200, 32 )
+ GFXDECODE_ENTRY( "gfx4", 0, char5bpplayout, 0x400, 32 )
+GFXDECODE_END
+
+static void irq_handler( device_t *device, int irq )
+{
+ aquarium_state *state = device->machine().driver_data<aquarium_state>();
+ device_set_input_line(state->m_audiocpu, 0 , irq ? ASSERT_LINE : CLEAR_LINE);
+}
+
+static const ym2151_interface ym2151_config =
+{
+ DEVCB_LINE(irq_handler)
+};
+
+
+static MACHINE_START( aquarium )
+{
+ aquarium_state *state = machine.driver_data<aquarium_state>();
+
+ state->m_audiocpu = machine.device("audiocpu");
+
+ state->save_item(NAME(state->m_aquarium_snd_ack));
+}
+
+static MACHINE_RESET( aquarium )
+{
+ aquarium_state *state = machine.driver_data<aquarium_state>();
+ state->m_aquarium_snd_ack = 0;
+}
+
+static MACHINE_CONFIG_START( aquarium, aquarium_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_32MHz/2) // clock not verified on pcb
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_CPU_VBLANK_INT("screen", irq1_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, XTAL_32MHz/6) // clock not verified on pcb
+ MCFG_CPU_PROGRAM_MAP(snd_map)
+ MCFG_CPU_IO_MAP(snd_portmap)
+
+ MCFG_MACHINE_START(aquarium)
+ MCFG_MACHINE_RESET(aquarium)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(64*8, 64*8)
+ MCFG_SCREEN_VISIBLE_AREA(2*8, 42*8-1, 2*8, 34*8-1)
+ MCFG_SCREEN_UPDATE_STATIC(aquarium)
+
+ MCFG_GFXDECODE(aquarium)
+ MCFG_PALETTE_LENGTH(0x1000/2)
+
+ MCFG_VIDEO_START(aquarium)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_SOUND_ADD("ymsnd", YM2151, XTAL_14_31818MHz/4) // clock not verified on pcb
+ MCFG_SOUND_CONFIG(ym2151_config)
+ MCFG_SOUND_ROUTE(0, "lspeaker", 0.45)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 0.45)
+
+ MCFG_OKIM6295_ADD("oki", 1122000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.47)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.47)
+MACHINE_CONFIG_END
+
+ROM_START( aquarium )
+ ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 code */
+ ROM_LOAD16_WORD_SWAP( "aquar3", 0x000000, 0x080000, CRC(344509a1) SHA1(9deb610732dee5066b3225cd7b1929b767579235) )
+
+ ROM_REGION( 0x40000, "audiocpu", 0 ) /* z80 (sound) code */
+ ROM_LOAD( "aquar5", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) )
+
+ ROM_REGION( 0x100000, "gfx1", 0 ) /* BG Tiles */
+ ROM_LOAD( "aquar1", 0x000000, 0x080000, CRC(575df6ac) SHA1(071394273e512666fe124facdd8591a767ad0819) ) // 4bpp
+ /* data is expanded here from USER1 */
+ ROM_REGION( 0x100000, "user1", 0 ) /* BG Tiles */
+ ROM_LOAD( "aquar6", 0x000000, 0x020000, CRC(9065b146) SHA1(befc218bbcd63453ea7eb8f976796d36f2b2d552) ) // 1bpp
+
+ ROM_REGION( 0x100000, "gfx4", 0 ) /* BG Tiles */
+ ROM_LOAD( "aquar8", 0x000000, 0x080000, CRC(915520c4) SHA1(308207cb20f1ed6df365710c808644a6e4f07614) ) // 4bpp
+ /* data is expanded here from USER2 */
+ ROM_REGION( 0x100000, "user2", 0 ) /* BG Tiles */
+ ROM_LOAD( "aquar7", 0x000000, 0x020000, CRC(b96b2b82) SHA1(2b719d0c185d1eca4cd9ea66bed7842b74062288) ) // 1bpp
+
+ ROM_REGION( 0x060000, "gfx2", 0 ) /* FG Tiles */
+ ROM_LOAD( "aquar2", 0x000000, 0x020000, CRC(aa071b05) SHA1(517415bfd8e4dd51c6eb03a25c706f8613d34a09) )
+
+ ROM_REGION( 0x200000, "gfx3", 0 ) /* Sprites? */
+ ROM_LOAD( "aquarf1", 0x000000, 0x0100000, CRC(14758b3c) SHA1(b372ccb42acb55a3dd15352a9d4ed576878a6731) )
+
+ ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
+ ROM_LOAD( "aquar4", 0x000000, 0x80000, CRC(9a4af531) SHA1(bb201b7a6c9fd5924a0d79090257efffd8d4aba1) )
+ROM_END
+
+GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium, ROT0, "Excellent System", "Aquarium (Japan)", GAME_SUPPORTS_SAVE | GAME_NO_COCKTAIL )