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Diffstat (limited to 'trunk/src/mame/drivers/3do.c')
-rw-r--r-- | trunk/src/mame/drivers/3do.c | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/3do.c b/trunk/src/mame/drivers/3do.c new file mode 100644 index 00000000000..3dccf7a6ea8 --- /dev/null +++ b/trunk/src/mame/drivers/3do.c @@ -0,0 +1,251 @@ +/*************************************************************************** + + 3do.c + + Driver file to handle emulation of the 3DO systems + +Hardware descriptions: + +Processors: +- 32bit 12.5MHZ RISC CPU (ARM60 - ARM6 core) +- Separate BUS for video refresh updates (VRAM is dual ported) +- Super Fast BUS Speed (50 Megabytes per second) +- Math Co-Processor custom designed by NTG for accelerating fixed-point + matrix operations (_not_ the ARM FPA) +- Multitaking 32-bit operating system + +Resolution: +- 640x480 pixel resolution +- 16.7 million colors + +Two accelerated video co-processors: +- 25MHZ clock rate (NTSC), 29.5MHZ clock rate (PAL) +- Capable of producing 9-16 million real pixels per second (36-64 Mpix/sec + interpolated), distorted, scaled, rotated and texture mapped. +- able to map a rectangular bitmap onto any arbitrary 4-point polygon. +- texturemap source bitmaps can be 1, 2, 4, 6, 8, or 16 bits per pixel and + are RLE compressed for a maximum combination of both high resolution and + small storage space. +- supports transparency, translucency, and color-shading effects. + +Custom 16bit DSP: +- specifically designed for mixing, manipulating, and synthesizing CD quality + sound. +- can decompress sound 2:1 or 4:1 on the fly saving memory and bus bandwidth. +- 25MHz clock rate. +- pipelined CISC architecture +- 16bit register size +- 17 separate 16bit DMA channels to and from system memory. +- on chip instruction SRAM and register memory. +- 20bit internal processing. +- special filtering capable of creating effects such as 3D sound. + +Sound: +- 16bit stereo sound +- 44.1 kHz sound sampling rate +- Fully support Dolby(tm) Surround Sound + +Memory: +- 2 megabytes of DRAM +- 1 megabyte of VRAM (also capable of holding/executing code and data) +- 1 megabyte of ROM +- 32KB battery backed SRAM + +CD-ROM drive: +- 320ms access time +- double speed 300kbps data transfer +- 32KB RAM buffer + +Ports: +- 2 expansion ports: + - 1 high-speed 68 pin x 1 AV I/O port (for FMV cartridge) + - 1 high-speed 30 pin x 1 I/O expansion port +- 1 control port, capable of daisy chaining together up to 8 peripherals + +Models: +- Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (Japan, Asia, North America, Europe) +- Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer (Japan, North America, Europe) +- Goldstar 3DO Interactive Multiplayer (South Korea, North America, Europe) +- Goldstar 3DO ALIVE II (South Korea) +- Sanyo TRY 3DO Interactive Multiplayer (Japan) +- Creative 3DO Blaster - PC Card (ISA) + +=========================================================================== + +Part list of Goldstar 3DO Interactive Multiplayer + +- X1 = 50.0000 MHz KONY 95-08 50.0000 KCH089C +- X2 = 59.0000 MHz KONY 95-21 59.0000 KCH089C (NTSC would use 49.09MHz) +- IC303 BOB = 3DO BOB ADG 00919-001-IC 517A4611 - 100 pins +- IC1 ANVIL = 3DO Anvil rev4 00745-004-02 521U5L36 - 304 pins +- IC302 DSP = SONY CXD2500BQ 447HE5V - 80 pins +- IC601 ADAC = BB PCM1710U 9436 GG2553 - 28 pins +- X601 16.934MHz = 16.93440 KONY +- IC101/102/103/104 DRAM = Goldstar GM71C4800AJ70 9520 KOREA - 28 pins +- IC105/106/107/108 VRAM = Toshiba TC528267J-70 9513HBK - 40 pins +- IC3 ROM = Goldstar [202M] GM23C8000AFW-325 9524 - 32 pins +- IC4 SRAM = Goldstar GM76C256ALLFW70 - 28 pins +- IC2 ARM = ARM P60ARMCP 9516C - 100 pins +- IC6 = Philips 74HCT14D 974230Q - 14 pins +- IC301 u-COM = MC68HSC 705C8ACFB 3E20T HLAH9446 - 44 pins + +***************************************************************************/ + +#include "emu.h" +#include "includes/3do.h" +#include "imagedev/chd_cd.h" +#include "cpu/arm/arm.h" +#include "cpu/arm7/arm7.h" + + +#define X2_CLOCK_PAL 59000000 +#define X2_CLOCK_NTSC 49090000 +#define X601_CLOCK XTAL_16_9344MHz + + +static ADDRESS_MAP_START( 3do_mem, AS_PROGRAM, 32, _3do_state ) + AM_RANGE(0x00000000, 0x001FFFFF) AM_RAMBANK("bank1") AM_SHARE("dram") /* DRAM */ + AM_RANGE(0x00200000, 0x003FFFFF) AM_RAM AM_SHARE("vram") /* VRAM */ + AM_RANGE(0x03000000, 0x030FFFFF) AM_ROMBANK("bank2") /* BIOS */ + AM_RANGE(0x03100000, 0x0313FFFF) AM_RAM /* Brooktree? */ + AM_RANGE(0x03140000, 0x0315FFFF) AM_READWRITE(_3do_nvarea_r, _3do_nvarea_w) /* NVRAM */ + AM_RANGE(0x03180000, 0x031BFFFF) AM_READWRITE(_3do_slow2_r, _3do_slow2_w) /* Slow bus - additional expansion */ + AM_RANGE(0x03200000, 0x0320FFFF) AM_READWRITE(_3do_svf_r, _3do_svf_w) /* special vram access1 */ + AM_RANGE(0x03300000, 0x033FFFFF) AM_READWRITE(_3do_madam_r, _3do_madam_w) /* address decoder */ + AM_RANGE(0x03400000, 0x034FFFFF) AM_READWRITE(_3do_clio_r, _3do_clio_w) /* io controller */ +ADDRESS_MAP_END + + +static INPUT_PORTS_START( 3do ) + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) +INPUT_PORTS_END + + +static MACHINE_RESET( 3do ) +{ + _3do_state *state = machine.driver_data<_3do_state>(); + + state->m_maincpu = downcast<legacy_cpu_device*>( machine.device("maincpu") ); + + state->membank("bank2")->set_base(state->memregion("user1")->base()); + + /* configure overlay */ + state->membank("bank1")->configure_entry(0, state->m_dram); + state->membank("bank1")->configure_entry(1, state->memregion("user1")->base()); + + /* start with overlay enabled */ + state->membank("bank1")->set_entry(1); + + _3do_slow2_init(machine); + _3do_madam_init(machine); + _3do_clio_init(machine, downcast<screen_device *>(machine.device("screen"))); +} + +struct cdrom_interface _3do_cdrom = +{ + NULL, + NULL +}; + +static MACHINE_CONFIG_START( 3do, _3do_state ) + + /* Basic machine hardware */ + MCFG_CPU_ADD( "maincpu", ARM7_BE, XTAL_50MHz/4 ) + MCFG_CPU_PROGRAM_MAP( 3do_mem) + + MCFG_MACHINE_RESET( 3do ) + + MCFG_VIDEO_START( _3do ) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_RAW_PARAMS( X2_CLOCK_NTSC / 2, 1592, 254, 1534, 263, 22, 262 ) + MCFG_SCREEN_UPDATE_STATIC( _3do ) + + MCFG_CDROM_ADD( "cdrom", _3do_cdrom) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_START( 3do_pal, _3do_state ) + + /* Basic machine hardware */ + MCFG_CPU_ADD("maincpu", ARM7_BE, XTAL_50MHz/4 ) + MCFG_CPU_PROGRAM_MAP( 3do_mem) + + MCFG_MACHINE_RESET( 3do ) + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_UPDATE_STATIC( _3do ) + MCFG_SCREEN_SIZE( 640, 625 ) + MCFG_SCREEN_VISIBLE_AREA( 0, 639, 0, 479 ) + MCFG_SCREEN_REFRESH_RATE( 50 ) + + MCFG_CDROM_ADD( "cdrom", _3do_cdrom) +MACHINE_CONFIG_END + +#if 0 +#define NTSC_BIOS \ + ROM_REGION32_BE( 0x200000, "user1", 0 ) \ + ROM_SYSTEM_BIOS( 0, "panafz10", "Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer" ) \ + ROMX_LOAD( "panafz10.bin", 0x000000, 0x100000, CRC(58242cee) SHA1(3c912300775d1ad730dc35757e279c274c0acaad), ROM_BIOS(1) ) \ + ROM_SYSTEM_BIOS( 1, "goldstar", "Goldstar 3DO Interactive Multiplayer v1.01m" ) \ + ROMX_LOAD( "goldstar.bin", 0x000000, 0x100000, CRC(b6f5028b) SHA1(c4a2e5336f77fb5f743de1eea2cda43675ee2de7), ROM_BIOS(2) ) \ + ROM_SYSTEM_BIOS( 2, "panafz1", "Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer" ) \ + ROMX_LOAD( "panafz1.bin", 0x000000, 0x100000, CRC(c8c8ff89) SHA1(34bf189111295f74d7b7dfc1f304d98b8d36325a), ROM_BIOS(3) ) \ + ROM_SYSTEM_BIOS( 3, "gsalive2", "Goldstar 3DO Alive II" ) \ + ROMX_LOAD( "gsalive2.bin", 0x000000, 0x100000, NO_DUMP, ROM_BIOS(4) ) \ + ROM_SYSTEM_BIOS( 4, "sanyotry", "Sanyo TRY 3DO Interactive Multiplayer" ) \ + ROMX_LOAD( "sanyotry.bin", 0x000000, 0x100000, CRC(d5cbc509) SHA1(b01c53da256dde43ffec4ad3fc3adfa8d635e943), ROM_BIOS(5) ) +#else +#define NTSC_BIOS \ + ROM_REGION32_BE( 0x200000, "user1", 0 ) \ + ROM_SYSTEM_BIOS( 0, "panafz10", "Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer" ) \ + ROMX_LOAD( "panafz10.bin", 0x000000, 0x100000, CRC(58242cee) SHA1(3c912300775d1ad730dc35757e279c274c0acaad), ROM_BIOS(1) ) \ + ROM_SYSTEM_BIOS( 1, "goldstar", "Goldstar 3DO Interactive Multiplayer v1.01m" ) \ + ROMX_LOAD( "goldstar.bin", 0x000000, 0x100000, CRC(b6f5028b) SHA1(c4a2e5336f77fb5f743de1eea2cda43675ee2de7), ROM_BIOS(2) ) \ + ROM_SYSTEM_BIOS( 2, "panafz1", "Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer" ) \ + ROMX_LOAD( "panafz1.bin", 0x000000, 0x100000, CRC(c8c8ff89) SHA1(34bf189111295f74d7b7dfc1f304d98b8d36325a), ROM_BIOS(3) ) \ + ROM_SYSTEM_BIOS( 3, "sanyotry", "Sanyo TRY 3DO Interactive Multiplayer" ) \ + ROMX_LOAD( "sanyotry.bin", 0x000000, 0x100000, CRC(d5cbc509) SHA1(b01c53da256dde43ffec4ad3fc3adfa8d635e943), ROM_BIOS(4) ) +#endif + +ROM_START(3do) + NTSC_BIOS +ROM_END + + +ROM_START(3do_pal) + ROM_REGION32_BE( 0x200000, "user1", 0 ) + ROM_SYSTEM_BIOS( 0, "panafz10", "Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer" ) + ROMX_LOAD( "panafz10.bin", 0x000000, 0x100000, CRC(58242cee) SHA1(3c912300775d1ad730dc35757e279c274c0acaad), ROM_BIOS(1) ) + ROM_SYSTEM_BIOS( 1, "goldstar", "Goldstar 3DO Interactive Multiplayer v1.01m" ) + ROMX_LOAD( "goldstar.bin", 0x000000, 0x100000, CRC(b6f5028b) SHA1(c4a2e5336f77fb5f743de1eea2cda43675ee2de7), ROM_BIOS(2) ) + ROM_SYSTEM_BIOS( 2, "panafz1", "Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer" ) + ROMX_LOAD( "panafz1.bin", 0x000000, 0x100000, CRC(c8c8ff89) SHA1(34bf189111295f74d7b7dfc1f304d98b8d36325a), ROM_BIOS(3) ) +ROM_END + +ROM_START(orbatak) + NTSC_BIOS + + DISK_REGION( "cdrom" ) + DISK_IMAGE_READONLY( "orbatak", 0, SHA1(25cb3b889cf09dbe5faf2b0ca4aae5e03453da00) ) +ROM_END + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME FLAGS */ +CONS( 1991, 3do, 0, 0, 3do, 3do, 0, "3DO", "3DO (NTSC)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_IS_BIOS_ROOT ) +CONS( 1991, 3do_pal, 3do, 0, 3do_pal, 3do, 0, "3DO", "3DO (PAL)", GAME_NOT_WORKING | GAME_NO_SOUND ) + +GAME( 199?, orbatak, 3do, 3do, 3do, 0, ROT0, "<unknown>", "Orbatak (prototype)", GAME_NOT_WORKING | GAME_NO_SOUND ) |