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Diffstat (limited to 'trunk/src/mame/audio/wow.c')
-rw-r--r-- | trunk/src/mame/audio/wow.c | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/trunk/src/mame/audio/wow.c b/trunk/src/mame/audio/wow.c new file mode 100644 index 00000000000..65ebb2597b7 --- /dev/null +++ b/trunk/src/mame/audio/wow.c @@ -0,0 +1,176 @@ +/************************************************************************** + + WOW/Votrax SC-01 Emulator + + Mike@Dissfulfils.co.uk + + Modified to match phonemes to words + + Ajudd@quantime.co.uk + +************************************************************************** + +wow_sh_start - Start emulation, load samples from Votrax subdirectory +wow_sh_w - Write data to votrax port +wow_sh_status - Return busy status (-1 = busy) +wow_port_2_r - Returns status of voice port +wow_sh_ update- Null + +**************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/samples.h" +#include "includes/astrocde.h" + + +/**************************************************************************** + * 64 Phonemes - currently 1 sample per phoneme, will be combined sometime! + ****************************************************************************/ + +static const char *const PhonemeTable[65] = +{ + "EH3","EH2","EH1","PA0","DT" ,"A1" ,"A2" ,"ZH", + "AH2","I3" ,"I2" ,"I1" ,"M" ,"N" ,"B" ,"V", + "CH" ,"SH" ,"Z" ,"AW1","NG" ,"AH1","OO1","OO", + "L" ,"K" ,"J" ,"H" ,"G" ,"F" ,"D" ,"S", + "A" ,"AY" ,"Y1" ,"UH3","AH" ,"P" ,"O" ,"I", + "U" ,"Y" ,"T" ,"R" ,"E" ,"W" ,"AE" ,"AE1", + "AW2","UH2","UH1","UH" ,"O2" ,"O1" ,"IU" ,"U1", + "THV","TH" ,"ER" ,"EH" ,"E1" ,"AW" ,"PA1","STOP", + 0 +}; + +/* Missing samples : ready.wav from.wav one.wav bite.wav youl.wav explode.wav if.wav myself.wav back.wav + cant.wav do.wav wait.wav worlings.wav very.wav babies.wav breath.wav fire.wav beat.wav rest.wav + then.wav never.wav worlock.wav escape.wav door.wav try.wav any.wav harder.wav only.wav meet.wav with.wav + doom.wav pop.wav + Problems with YOU and YOU'LL and YOU'DD */ + +static const char *const wowWordTable[] = +{ +"AH1I3Y1", "UH1GA1EH1N", "AHAH2", "AE1EH3M", "AE1EH3ND", +"anew.wav", "AH1NUHTHER", "AE1NY", "anyone.wav", "appear.wav", "AH1UH3R", "UHR", "BABYY1S", "BAE1EH3K", +"BE1T", "become.wav", "BEHST", "BEH1TER", "BUH3AH2YT", "bones.wav", "BRE1YTH", "but.wav", "can.wav", "KAE1EH3NT", +"chance.wav", "CHEHST", "KO1O2I3Y1N", "dance.wav", "DE1STRO1UH3I3AY", +"DE1VEH1LUH3PT", "DIUU", "DONT", "DUUM", "DOO1R", "draw.wav", "DUHNJEH1N", "DUHNJEH1NZ", +"each.wav", "eaten.wav", "EHSPA0KA2I3Y1P", "EHKPA0SPLOU1D", "fear.wav", "FAH1I3YND", "FAH1I3Y1ND", "FAH1EH3AYR", "FOR", "FRUHMM", +"garwor.wav", "GEHT", "GEH1T", "GEHEH3T", "GEHTING", "good.wav", "HAH1HAH1HAH1HAH1", "HAH1RDER", +"hasnt.wav", "have.wav", "HEH1I3VE1WA1I3Y1TS", "HAI1Y1", "HOP", +"HUHNGRY", "HUHNGGRY", "HERRY", "AH1EH3I3Y", "AH1UH3I3Y", "IF", "I1F", "AH1I3YM", "AH1EH3I3YL", "AH1I3Y1L", "IN1", +"INSERT", "invisibl.wav", "IT", "lie.wav", "MAE1EH3DJI1KUH1L", +"MAE1EH3DJI1KUH1L", "MEE1", "MEE1T", "months.wav", +"MAH1EH3I3Y", "MAH2AH2EH3I3Y", "MAH1I1Y", "MAH1I3Y1", "MAH1I3Y", "MAH1I3YSEHLF", "near.wav", "NEH1VER", +"NAH1UH3U1", "UHV", "AWF", "WUHN", "O1NLY", "UHVEHN", "PA1", "PEHTS", "PAH1WERFUH1L", "PAH1P", +"radar.wav", "REHDY", +"REHST", "say.wav", "SAH1I3AYEHNS", "SE1Y", "PA0", "start.wav", "THVAYAY", "THVUH", "THVUH1", "THUH1", "THVEH1N", +"THVRU", "thurwor.wav", "time.wav", "TU1", "TUU1", "TIUU1", "TREH1ZHERT", "TRAH1EH3I3Y", "VEHEH3RY", "WA2AYYT", +"WOO1R", "WORYER", "watch.wav", "WE1Y", "WEHLKUHM", +"WERR", "WAH1EH3I3L", "WIL", "WITH", "WIZERD", "wont.wav", +"WO1O2R", "WO1ERLD", "WORLINGS", "WORLUHK", +"YI3U", "Y1IUU", "YIUUI", "Y1IUU1U1", "YI3U1", "Y1IUUL", "YIUU1L", "Y1IUUD", "YO2O2R",0 +}; + +#define num_samples (sizeof(wowWordTable)/sizeof(char *)) + + +const char *const wow_sample_names[] = +{ + "*wow", + "a.wav", "again.wav", "ahh.wav", "am.wav", "and.wav", + "anew.wav", "another.wav", "any.wav", "anyone.wav", "appear.wav", "are.wav", "are.wav", "babies.wav", "back.wav", + "beat.wav", "become.wav", "best.wav", "better.wav", "bite.wav", "bones.wav", "breath.wav", "but.wav", "can.wav", "cant.wav", + "chance.wav", "chest.wav", "coin.wav", "dance.wav", "destroy.wav", + "develop.wav", "do.wav", "dont.wav", "doom.wav", "door.wav", "draw.wav", "dungeon.wav", "dungeons.wav", + "each.wav", "eaten.wav", "escape.wav", "explode.wav", "fear.wav", "find.wav", "find.wav", "fire.wav", "for.wav", "from.wav", + "garwor.wav", "get.wav", "get.wav", "get.wav", "getting.wav", "good.wav", "hahahaha.wav", "harder.wav", + "hasnt.wav", "have.wav", "heavyw.wav", "hey.wav", "hope.wav", + "hungry.wav", "hungry.wav", "hurry.wav", "i.wav", "i.wav", "if.wav", "if.wav", "im.wav", "i1.wav", "ill.wav", "in.wav", + "insert.wav", "invisibl.wav", "it.wav", "lie.wav", "magic.wav", + "magical.wav", "me.wav", "meet.wav", "months.wav", + "my.wav", "my.wav", "my.wav", "my.wav", "my.wav", "myself.wav", "near.wav", "never.wav", + "now.wav", "of.wav", "off.wav", "one.wav", "only.wav", "oven.wav", "pause.wav", "pets.wav", "powerful.wav", "pop.wav", + "radar.wav", "ready.wav", + "rest.wav", "say.wav", "science.wav", "see.wav", "spause.wav", "start.wav", "the.wav", "the.wav", "the.wav", "the.wav", "then.wav", + "through.wav", "thurwor.wav", "time.wav", "to.wav", "to.wav", "to.wav", "treasure.wav", "try.wav", "very.wav", "wait.wav", + "war.wav", "warrior.wav", "watch.wav", "we.wav", "welcome.wav", + "were.wav", "while.wav", "will.wav", "with.wav", "wizard.wav", "wont.wav", + "wor.wav", "world.wav", "worlings.wav", "worlock.wav", + "you.wav", "you.wav", "you.wav", "you.wav", "you.wav", "youl.wav", "youl.wav", "youd.wav", "your.wav",0 +}; + + +READ8_HANDLER( wow_speech_r ) +{ + astrocde_state *state = space->machine().driver_data<astrocde_state>(); + device_t *samples = space->machine().device("samples"); + int Phoneme/*, Intonation*/; + int i = 0; + UINT8 data = offset >> 8; + offset &= 0xff; + + state->m_totalword_ptr = state->m_totalword; + + Phoneme = data & 0x3F; + //Intonation = data >> 6; + + //logerror("Data : %d Speech : %s at intonation %d\n",Phoneme, PhonemeTable[Phoneme],Intonation); + + if(Phoneme==63) { + sample_stop(samples, 0); + //logerror("Clearing sample %s\n",state->m_totalword); + state->m_totalword[0] = 0; /* Clear the total word stack */ + return data; + } + if (Phoneme==3) /* We know PA0 is never part of a word */ + state->m_totalword[0] = 0; /* Clear the total word stack */ + + /* Phoneme to word translation */ + + if (strlen(state->m_totalword) == 0) { + strcpy(state->m_totalword,PhonemeTable[Phoneme]); /* Copy over the first phoneme */ + if (state->m_plural != 0) { + //logerror("found a possible plural at %d\n",state->m_plural-1); + if (!strcmp("S",state->m_totalword)) { /* Plural check */ + sample_start(samples, 0, num_samples-2, 0); /* play the sample at position of word */ + sample_set_freq(samples, 0, 11025); /* play at correct rate */ + state->m_totalword[0] = 0; /* Clear the total word stack */ + state->m_oldword[0] = 0; /* Clear the total word stack */ + return data; + } else { + state->m_plural=0; + } + } + } else + strcat(state->m_totalword,PhonemeTable[Phoneme]); /* Copy over the first phoneme */ + + //logerror("Total word = %s\n",state->m_totalword); + + for (i=0; wowWordTable[i]; i++) { + if (!strcmp(wowWordTable[i],state->m_totalword)) { /* Scan the word (sample) table for the complete word */ + /* WOW has Dungeon */ + if ((!strcmp("GDTO1RFYA2N",state->m_totalword)) || (!strcmp("RO1U1BAH1T",state->m_totalword)) || (!strcmp("KO1UH3I3E1N",state->m_totalword))) { /* May be plural */ + state->m_plural=i+1; + strcpy(state->m_oldword,state->m_totalword); + //logerror("Storing sample position %d and copying string %s\n",state->m_plural,state->m_oldword); + } else { + state->m_plural=0; + } + sample_start(samples, 0, i, 0); /* play the sample at position of word */ + sample_set_freq(samples, 0, 11025); /* play at correct rate */ + //logerror("Playing sample %d\n",i); + state->m_totalword[0] = 0; /* Clear the total word stack */ + return data; + } + } + + /* Note : We should really also use volume in this as well as frequency */ + return data; /* Return nicely */ +} + + +CUSTOM_INPUT( wow_speech_status_r ) +{ + device_t *samples = field.machine().device("samples"); + return !sample_playing(samples, 0); +} |