diff options
Diffstat (limited to 'trunk/src/emu/uimain.c')
-rw-r--r-- | trunk/src/emu/uimain.c | 2847 |
1 files changed, 2847 insertions, 0 deletions
diff --git a/trunk/src/emu/uimain.c b/trunk/src/emu/uimain.c new file mode 100644 index 00000000000..94cc6190a47 --- /dev/null +++ b/trunk/src/emu/uimain.c @@ -0,0 +1,2847 @@ +/********************************************************************* + + uimenu.c + + Internal MAME menus for the user interface. + + Copyright Nicola Salmoria and the MAME Team. + Visit http://mamedev.org for licensing and usage restrictions. + +*********************************************************************/ + +#include "emu.h" +#include "osdnet.h" +#include "emuopts.h" +#include "ui.h" +#include "rendutil.h" +#include "cheat.h" +#include "uiimage.h" +#include "uiinput.h" +#include "uimain.h" +#include "audit.h" +#include "crsshair.h" +#include <ctype.h> +#include "imagedev/cassette.h" +#include "imagedev/bitbngr.h" + + + +/*************************************************************************** + CONSTANTS +***************************************************************************/ + +#define MAX_PHYSICAL_DIPS 10 +#define MAX_INPUT_PORTS 32 +#define MAX_BITS_PER_PORT 32 + +/* DIP switch rendering parameters */ +#define DIP_SWITCH_HEIGHT 0.05f +#define DIP_SWITCH_SPACING 0.01 +#define SINGLE_TOGGLE_SWITCH_FIELD_WIDTH 0.025f +#define SINGLE_TOGGLE_SWITCH_WIDTH 0.020f +/* make the switch 80% of the width space and 1/2 of the switch height */ +#define PERCENTAGE_OF_HALF_FIELD_USED 0.80f +#define SINGLE_TOGGLE_SWITCH_HEIGHT ((DIP_SWITCH_HEIGHT / 2) * PERCENTAGE_OF_HALF_FIELD_USED) + +/*------------------------------------------------- + ui_slider_ui_handler - pushes the slider + menu on the stack and hands off to the + standard menu handler +-------------------------------------------------*/ + +UINT32 ui_menu_sliders::ui_handler(running_machine &machine, render_container *container, UINT32 state) +{ + UINT32 result; + + /* if this is the first call, push the sliders menu */ + if (state) + ui_menu::stack_push(auto_alloc_clear(machine, ui_menu_sliders(machine, container, true))); + + /* handle standard menus */ + result = ui_menu::ui_handler(machine, container, state); + + /* if we are cancelled, pop the sliders menu */ + if (result == UI_HANDLER_CANCEL) + ui_menu::stack_pop(machine); + + ui_menu_sliders *uim = dynamic_cast<ui_menu_sliders *>(menu_stack); + return uim && uim->menuless_mode ? 0 : UI_HANDLER_CANCEL; +} + + +/*------------------------------------------------- + ui_menu_force_game_select - force the game + select menu to be visible and inescapable +-------------------------------------------------*/ + +void ui_menu_force_game_select(running_machine &machine, render_container *container) +{ + char *gamename = (char *)machine.options().system_name(); + + /* reset the menu stack */ + ui_menu::stack_reset(machine); + + /* add the quit entry followed by the game select entry */ + ui_menu *quit = auto_alloc_clear(machine, ui_menu_quit_game(machine, container)); + quit->set_special_main_menu(true); + ui_menu::stack_push(quit); + ui_menu::stack_push(auto_alloc_clear(machine, ui_menu_select_game(machine, container, gamename))); + + /* force the menus on */ + ui_show_menu(); + + /* make sure MAME is paused */ + machine.pause(); +} + + +/*************************************************************************** + MENU HANDLERS +***************************************************************************/ + +/*------------------------------------------------- + ui_menu_main constructor - populate the main menu +-------------------------------------------------*/ + +ui_menu_main::ui_menu_main(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_main::populate() +{ + ioport_field *field; + ioport_port *port; + int has_configs = false; + int has_analog = false; + int has_dips = false; + int has_bioses = false; + astring menu_text; + /* scan the input port array to see what options we need to enable */ + for (port = machine().ioport().first_port(); port != NULL; port = port->next()) + for (field = port->first_field(); field != NULL; field = field->next()) + { + if (field->type() == IPT_DIPSWITCH) + has_dips = true; + if (field->type() == IPT_CONFIG) + has_configs = true; + if (field->is_analog()) + has_analog = true; + } + device_iterator deviter(machine().root_device()); + for (device_t *device = deviter.first(); device != NULL; device = deviter.next()) + if (device->rom_region()) + for (const rom_entry *rom = device->rom_region(); !ROMENTRY_ISEND(rom); rom++) + if (ROMENTRY_ISSYSTEM_BIOS(rom)) { has_bioses= true; break; } + + /* add input menu items */ + item_append("Input (general)", NULL, 0, (void *)INPUT_GROUPS); + + menu_text.printf("Input (this %s)",emulator_info::get_capstartgamenoun()); + item_append(menu_text.cstr(), NULL, 0, (void *)INPUT_SPECIFIC); + + /* add optional input-related menus */ + if (has_dips) + item_append("Dip Switches", NULL, 0, (void *)SETTINGS_DIP_SWITCHES); + if (has_configs) + item_append("Driver Configuration", NULL, 0, (void *)SETTINGS_DRIVER_CONFIG); + if (has_analog) + item_append("Analog Controls", NULL, 0, (void *)ANALOG); + + /* add bookkeeping menu */ + item_append("Bookkeeping Info", NULL, 0, (void *)BOOKKEEPING); + + /* add game info menu */ + menu_text.printf("%s Information",emulator_info::get_capstartgamenoun()); + item_append(menu_text.cstr(), NULL, 0, (void *)GAME_INFO); + + image_interface_iterator imgiter(machine().root_device()); + if (imgiter.first() != NULL) + { + /* add image info menu */ + item_append("Image Information", NULL, 0, (void *)IMAGE_MENU_IMAGE_INFO); + + /* add file manager menu */ + item_append("File Manager", NULL, 0, (void *)IMAGE_MENU_FILE_MANAGER); + + /* add tape control menu */ + cassette_device_iterator cassiter(machine().root_device()); + if (cassiter.first() != NULL) + item_append("Tape Control", NULL, 0, (void *)MESS_MENU_TAPE_CONTROL); + + /* add bitbanger control menu */ + bitbanger_device_iterator bititer(machine().root_device()); + if (bititer.first() != NULL) + item_append("Bitbanger Control", NULL, 0, (void *)MESS_MENU_BITBANGER_CONTROL); + } + + if (has_bioses) + item_append("Bios Selection", NULL, 0, (void *)BIOS_SELECTION); + + slot_interface_iterator slotiter(machine().root_device()); + if (slotiter.first() != NULL) + { + /* add image info menu */ + item_append("Slot Devices", NULL, 0, (void *)SLOT_DEVICES); + } + + network_interface_iterator netiter(machine().root_device()); + if (netiter.first() != NULL) + { + /* add image info menu */ + item_append("Network Devices", NULL, 0, (void*)NETWORK_DEVICES); + } + + /* add keyboard mode menu */ + if (machine().ioport().has_keyboard() && machine().ioport().natkeyboard().can_post()) + item_append("Keyboard Mode", NULL, 0, (void *)KEYBOARD_MODE); + + /* add sliders menu */ + item_append("Slider Controls", NULL, 0, (void *)SLIDERS); + + /* add video options menu */ + item_append("Video Options", NULL, 0, (machine().render().target_by_index(1) != NULL) ? (void *)VIDEO_TARGETS : (void *)VIDEO_OPTIONS); + + /* add crosshair options menu */ + if (crosshair_get_usage(machine())) + item_append("Crosshair Options", NULL, 0, (void *)CROSSHAIR); + + /* add cheat menu */ + if (machine().options().cheat() && machine().cheat().first() != NULL) + item_append("Cheat", NULL, 0, (void *)CHEAT); + + /* add memory card menu */ + if (machine().config().m_memcard_handler != NULL) + item_append("Memory Card", NULL, 0, (void *)MEMORY_CARD); + + /* add reset and exit menus */ + menu_text.printf("Select New %s",emulator_info::get_capstartgamenoun()); + item_append(menu_text.cstr(), NULL, 0, (void *)SELECT_GAME); +} + +ui_menu_main::~ui_menu_main() +{ +} + +/*------------------------------------------------- + menu_main - handle the main menu +-------------------------------------------------*/ + +void ui_menu_main::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT) { + switch((long long)(menu_event->itemref)) { + case INPUT_GROUPS: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_input_groups(machine(), container))); + break; + + case INPUT_SPECIFIC: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_input_specific(machine(), container))); + break; + + case SETTINGS_DIP_SWITCHES: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_settings_dip_switches(machine(), container))); + break; + + case SETTINGS_DRIVER_CONFIG: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_settings_driver_config(machine(), container))); + break; + + case ANALOG: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_analog(machine(), container))); + break; + + case BOOKKEEPING: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_bookkeeping(machine(), container))); + break; + + case GAME_INFO: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_game_info(machine(), container))); + break; + + case IMAGE_MENU_IMAGE_INFO: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_image_info(machine(), container))); + break; + + case IMAGE_MENU_FILE_MANAGER: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_file_manager(machine(), container))); + break; + + case MESS_MENU_TAPE_CONTROL: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_mess_tape_control(machine(), container))); + break; + + case MESS_MENU_BITBANGER_CONTROL: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_mess_bitbanger_control(machine(), container))); + break; + + case SLOT_DEVICES: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_slot_devices(machine(), container))); + break; + + case NETWORK_DEVICES: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_network_devices(machine(), container))); + break; + + case KEYBOARD_MODE: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_keyboard_mode(machine(), container))); + break; + + case SLIDERS: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_sliders(machine(), container, false))); + break; + + case VIDEO_TARGETS: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_video_targets(machine(), container))); + break; + + case VIDEO_OPTIONS: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_video_options(machine(), container, machine().render().first_target()))); + break; + + case CROSSHAIR: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_crosshair(machine(), container))); + break; + + case CHEAT: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_cheat(machine(), container))); + break; + + case MEMORY_CARD: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_memory_card(machine(), container))); + break; + + case SELECT_GAME: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_select_game(machine(), container, 0))); + break; + + case BIOS_SELECTION: + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_bios_selection(machine(), container))); + break; + + default: + fatalerror("ui_menu_main::handle - unknown reference"); + } + } +} + + +/*------------------------------------------------- + ui_menu_keyboard_mode - menu that +-------------------------------------------------*/ + +ui_menu_keyboard_mode::ui_menu_keyboard_mode(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_keyboard_mode::populate() +{ + int natural = ui_get_use_natural_keyboard(machine()); + item_append("Keyboard Mode:", natural ? "Natural" : "Emulated", natural ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, NULL); +} + +ui_menu_keyboard_mode::~ui_menu_keyboard_mode() +{ +} + +void ui_menu_keyboard_mode::handle() +{ + int natural = ui_get_use_natural_keyboard(machine()); + + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL) + { + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { + ui_set_use_natural_keyboard(machine(), natural ^ true); + reset(UI_MENU_RESET_REMEMBER_REF); + } + } +} + + +/*------------------------------------------------- + ui_slot_get_current_index - returns +-------------------------------------------------*/ +int ui_menu_slot_devices::slot_get_current_index(device_slot_interface *slot) +{ + const char *current = machine().options().value(slot->device().tag()+1); + const slot_interface* intf = slot->get_slot_interfaces(); + int val = -1; + for (int i = 0; intf[i].name != NULL; i++) { + if (strcmp(current, intf[i].name) == 0) val = i; + } + return val; +} + +/*------------------------------------------------- + ui_slot_get_length - returns +-------------------------------------------------*/ +int ui_menu_slot_devices::slot_get_length(device_slot_interface *slot) +{ + const slot_interface* intf = slot->get_slot_interfaces(); + int val = 0; + for (int i = 0; intf[i].name != NULL; i++) val++; + return val; +} + +/*------------------------------------------------- + ui_slot_get_next - returns +-------------------------------------------------*/ +const char *ui_menu_slot_devices::slot_get_next(device_slot_interface *slot) +{ + int idx = slot_get_current_index(slot) + 1; + if (idx==slot_get_length(slot)) return ""; + return slot->get_slot_interfaces()[idx].name; +} + +/*------------------------------------------------- + ui_slot_get_prev - returns +-------------------------------------------------*/ +const char *ui_menu_slot_devices::slot_get_prev(device_slot_interface *slot) +{ + int idx = slot_get_current_index(slot) - 1; + if (idx==-1) return ""; + if (idx==-2) idx = slot_get_length(slot) -1; + if (idx==-1) return ""; + return slot->get_slot_interfaces()[idx].name; +} + +/*------------------------------------------------- + ui_get_slot_device - returns +-------------------------------------------------*/ +const char *ui_menu_slot_devices::get_slot_device(device_slot_interface *slot) +{ + return machine().options().value(slot->device().tag()+1); +} + + +/*------------------------------------------------- + ui_set_use_natural_keyboard - specifies + whether the natural keyboard is active +-------------------------------------------------*/ + +void ui_menu_slot_devices::set_slot_device(device_slot_interface *slot, const char *val) +{ + astring error; + machine().options().set_value(slot->device().tag()+1, val, OPTION_PRIORITY_CMDLINE, error); + assert(!error); +} + +/*------------------------------------------------- + menu_slot_devices_populate - populates the main + slot device menu +-------------------------------------------------*/ + +ui_menu_slot_devices::ui_menu_slot_devices(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_slot_devices::populate() +{ + /* cycle through all devices for this system */ + slot_interface_iterator iter(machine().root_device()); + for (device_slot_interface *slot = iter.first(); slot != NULL; slot = iter.next()) + { + /* record the menu item */ + const char *title = get_slot_device(slot); + item_append(slot->device().tag()+1, strcmp(title,"")==0 ? "------" : title, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)slot); + } + item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL); + item_append("Reset", NULL, 0, NULL); +} + +ui_menu_slot_devices::~ui_menu_slot_devices() +{ +} + +/*------------------------------------------------- + ui_menu_slot_devices - menu that +-------------------------------------------------*/ + +void ui_menu_slot_devices::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL && menu_event->itemref != NULL) + { + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { + device_slot_interface *slot = (device_slot_interface *)menu_event->itemref; + const char *val = (menu_event->iptkey == IPT_UI_LEFT) ? slot_get_prev(slot) : slot_get_next(slot); + set_slot_device(slot,val); + reset(UI_MENU_RESET_REMEMBER_REF); + } + } else if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT) { + machine().schedule_hard_reset(); + } +} + +/*------------------------------------------------- + ui_menu_bios_selection - populates the main + bios selection menu +-------------------------------------------------*/ + +ui_menu_bios_selection::ui_menu_bios_selection(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_bios_selection::populate() +{ + /* cycle through all devices for this system */ + device_iterator deviter(machine().root_device()); + for (device_t *device = deviter.first(); device != NULL; device = deviter.next()) + { + if (device->rom_region()) { + const char *val = "default"; + for (const rom_entry *rom = device->rom_region(); !ROMENTRY_ISEND(rom); rom++) + { + if (ROMENTRY_ISSYSTEM_BIOS(rom) && ROM_GETBIOSFLAGS(rom)==device->system_bios()) + { + val = ROM_GETHASHDATA(rom); + } + } + item_append(strcmp(device->tag(),":")==0 ? "driver" : device->tag()+1, val, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)device); + } + } + + item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL); + item_append("Reset", NULL, 0, NULL); +} + +ui_menu_bios_selection::~ui_menu_bios_selection() +{ +} + +/*------------------------------------------------- + ui_menu_bios_selection - menu that +-------------------------------------------------*/ + +void ui_menu_bios_selection::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL && menu_event->itemref != NULL) + { + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { + device_t *dev = (device_t *)menu_event->itemref; + int cnt = 0; + for (const rom_entry *rom = dev->rom_region(); !ROMENTRY_ISEND(rom); rom++) + { + if (ROMENTRY_ISSYSTEM_BIOS(rom)) cnt ++; + } + int val = dev->system_bios() + ((menu_event->iptkey == IPT_UI_LEFT) ? -1 : +1); + if (val<1) val=cnt; + if (val>cnt) val=1; + dev->set_system_bios(val); + if (strcmp(dev->tag(),":")==0) { + astring error; + machine().options().set_value("bios", val-1, OPTION_PRIORITY_CMDLINE, error); + assert(!error); + } + reset(UI_MENU_RESET_REMEMBER_REF); + } + } else if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT) { + machine().schedule_hard_reset(); + } +} + +ui_menu_network_devices::ui_menu_network_devices(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +ui_menu_network_devices::~ui_menu_network_devices() +{ +} + +/*------------------------------------------------- + menu_network_devices_populate - populates the main + network device menu +-------------------------------------------------*/ + +void ui_menu_network_devices::populate() +{ + /* cycle through all devices for this system */ + network_interface_iterator iter(machine().root_device()); + for (device_network_interface *network = iter.first(); network != NULL; network = iter.next()) + { + int curr = network->get_interface(); + const char *title = NULL; + const netdev_entry_t *entry = netdev_first(); + while(entry) { + if(entry->id==curr) { + title = entry->description; + break; + } + entry = entry->m_next; + } + + item_append(network->device().tag(), (title) ? title : "------", MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)network); + } +} + +/*------------------------------------------------- + ui_menu_network_devices - menu that +-------------------------------------------------*/ + +void ui_menu_network_devices::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + if (menu_event != NULL && menu_event->itemref != NULL) + { + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) { + device_network_interface *network = (device_network_interface *)menu_event->itemref; + int curr = network->get_interface(); + if (menu_event->iptkey == IPT_UI_LEFT) curr--; else curr++; + if (curr==-2) curr = netdev_count() - 1; + network->set_interface(curr); + reset(UI_MENU_RESET_REMEMBER_REF); + } + } +} + +/*------------------------------------------------- + menu_input_groups_populate - populate the + input groups menu +-------------------------------------------------*/ + +ui_menu_input_groups::ui_menu_input_groups(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_input_groups::populate() +{ + int player; + + /* build up the menu */ + item_append("User Interface", NULL, 0, (void *)(IPG_UI + 1)); + for (player = 0; player < MAX_PLAYERS; player++) + { + char buffer[40]; + sprintf(buffer, "Player %d Controls", player + 1); + item_append(buffer, NULL, 0, (void *)(FPTR)(IPG_PLAYER1 + player + 1)); + } + item_append("Other Controls", NULL, 0, (void *)(FPTR)(IPG_OTHER + 1)); +} + +ui_menu_input_groups::~ui_menu_input_groups() +{ +} + +/*------------------------------------------------- + menu_input_groups - handle the input groups + menu +-------------------------------------------------*/ + +void ui_menu_input_groups::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT) + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_input_general(machine(), container, int((long long)(menu_event->itemref)-1)))); +} + + + +/*------------------------------------------------- + menu_input_general - handle the general + input menu +-------------------------------------------------*/ + +ui_menu_input_general::ui_menu_input_general(running_machine &machine, render_container *container, int _group) : ui_menu_input(machine, container) +{ + group = _group; +} + +void ui_menu_input_general::populate() +{ + input_item_data *itemlist = NULL; + int suborder[SEQ_TYPE_TOTAL]; + astring tempstring; + int sortorder = 1; + + /* create a mini lookup table for sort order based on sequence type */ + suborder[SEQ_TYPE_STANDARD] = 0; + suborder[SEQ_TYPE_DECREMENT] = 1; + suborder[SEQ_TYPE_INCREMENT] = 2; + + /* iterate over the input ports and add menu items */ + for (input_type_entry *entry = machine().ioport().first_type(); entry != NULL; entry = entry->next()) + + /* add if we match the group and we have a valid name */ + if (entry->group() == group && entry->name() != NULL && entry->name()[0] != 0) + { + input_seq_type seqtype; + + /* loop over all sequence types */ + sortorder++; + for (seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) + { + /* build an entry for the standard sequence */ + input_item_data *item = (input_item_data *)m_pool_alloc(sizeof(*item)); + memset(item, 0, sizeof(*item)); + item->ref = entry; + if(pollingitem && pollingref == entry && pollingseq == seqtype) + pollingitem = item; + item->seqtype = seqtype; + item->seq = machine().ioport().type_seq(entry->type(), entry->player(), seqtype); + item->defseq = &entry->defseq(seqtype); + item->sortorder = sortorder * 4 + suborder[seqtype]; + item->type = ioport_manager::type_is_analog(entry->type()) ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL; + item->name = entry->name(); + item->next = itemlist; + itemlist = item; + + /* stop after one, unless we're analog */ + if (item->type == INPUT_TYPE_DIGITAL) + break; + } + } + + /* sort and populate the menu in a standard fashion */ + populate_and_sort(itemlist); +} + +ui_menu_input_general::~ui_menu_input_general() +{ +} + +/*------------------------------------------------- + menu_input_specific - handle the game-specific + input menu +-------------------------------------------------*/ + +ui_menu_input_specific::ui_menu_input_specific(running_machine &machine, render_container *container) : ui_menu_input(machine, container) +{ +} + +void ui_menu_input_specific::populate() +{ + input_item_data *itemlist = NULL; + ioport_field *field; + ioport_port *port; + int suborder[SEQ_TYPE_TOTAL]; + astring tempstring; + + /* create a mini lookup table for sort order based on sequence type */ + suborder[SEQ_TYPE_STANDARD] = 0; + suborder[SEQ_TYPE_DECREMENT] = 1; + suborder[SEQ_TYPE_INCREMENT] = 2; + + /* iterate over the input ports and add menu items */ + for (port = machine().ioport().first_port(); port != NULL; port = port->next()) + for (field = port->first_field(); field != NULL; field = field->next()) + { + const char *name = field->name(); + + /* add if we match the group and we have a valid name */ + if (name != NULL && field->enabled() && + ((field->type() == IPT_OTHER && field->name() != NULL) || machine().ioport().type_group(field->type(), field->player()) != IPG_INVALID)) + { + input_seq_type seqtype; + UINT16 sortorder; + + /* determine the sorting order */ + if (field->type() >= IPT_START1 && field->type() < IPT_ANALOG_LAST) + sortorder = (field->type() << 2) | (field->player() << 12); + else + sortorder = field->type() | 0xf000; + + /* loop over all sequence types */ + for (seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; seqtype++) + { + /* build an entry for the standard sequence */ + input_item_data *item = (input_item_data *)m_pool_alloc(sizeof(*item)); + memset(item, 0, sizeof(*item)); + item->ref = field; + item->seqtype = seqtype; + if(pollingitem && pollingref == field && pollingseq == seqtype) + pollingitem = item; + item->seq = field->seq(seqtype); + item->defseq = &field->defseq(seqtype); + item->sortorder = sortorder + suborder[seqtype]; + item->type = field->is_analog() ? (INPUT_TYPE_ANALOG + seqtype) : INPUT_TYPE_DIGITAL; + item->name = name; + item->next = itemlist; + itemlist = item; + + /* stop after one, unless we're analog */ + if (item->type == INPUT_TYPE_DIGITAL) + break; + } + } + } + + /* sort and populate the menu in a standard fashion */ + populate_and_sort(itemlist); +} + +ui_menu_input_specific::~ui_menu_input_specific() +{ +} + +/*------------------------------------------------- + menu_input - display a menu for inputs +-------------------------------------------------*/ +ui_menu_input::ui_menu_input(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ + pollingitem = 0; + pollingref = 0; + pollingseq = SEQ_TYPE_STANDARD; +} + +ui_menu_input::~ui_menu_input() +{ +} + +/*------------------------------------------------- + toggle_none_default - toggle between "NONE" + and the default item +-------------------------------------------------*/ + +void ui_menu_input::toggle_none_default(input_seq &selected_seq, input_seq &original_seq, const input_seq &selected_defseq) +{ + /* if we used to be "none", toggle to the default value */ + if (original_seq.length() == 0) + selected_seq = selected_defseq; + + /* otherwise, toggle to "none" */ + else + selected_seq.reset(); +} + +void ui_menu_input::handle() +{ + input_item_data *seqchangeditem = NULL; + const ui_menu_event *menu_event; + int invalidate = false; + + /* process the menu */ + menu_event = process((pollingitem != NULL) ? UI_MENU_PROCESS_NOKEYS : 0); + + /* if we are polling, handle as a special case */ + if (pollingitem != NULL) + { + input_item_data *item = pollingitem; + input_seq newseq; + + /* if UI_CANCEL is pressed, abort */ + if (ui_input_pressed(machine(), IPT_UI_CANCEL)) + { + pollingitem = NULL; + record_next = false; + toggle_none_default(item->seq, starting_seq, *item->defseq); + seqchangeditem = item; + } + + /* poll again; if finished, update the sequence */ + if (machine().input().seq_poll()) + { + pollingitem = NULL; + record_next = true; + item->seq = machine().input().seq_poll_final(); + seqchangeditem = item; + } + } + + /* otherwise, handle the events */ + else if (menu_event != NULL && menu_event->itemref != NULL) + { + input_item_data *item = (input_item_data *)menu_event->itemref; + switch (menu_event->iptkey) + { + /* an item was selected: begin polling */ + case IPT_UI_SELECT: + pollingitem = item; + last_sortorder = item->sortorder; + starting_seq = item->seq; + machine().input().seq_poll_start((item->type == INPUT_TYPE_ANALOG) ? ITEM_CLASS_ABSOLUTE : ITEM_CLASS_SWITCH, record_next ? &item->seq : NULL); + invalidate = true; + break; + + /* if the clear key was pressed, reset the selected item */ + case IPT_UI_CLEAR: + toggle_none_default(item->seq, item->seq, *item->defseq); + record_next = false; + seqchangeditem = item; + break; + } + + /* if the selection changed, reset the "record next" flag */ + if (item->sortorder != last_sortorder) + record_next = false; + last_sortorder = item->sortorder; + } + + /* if the sequence changed, update it */ + if (seqchangeditem != NULL) + { + update_input(seqchangeditem); + + /* invalidate the menu to force an update */ + invalidate = true; + } + + /* if the menu is invalidated, clear it now */ + if (invalidate) + { + pollingref = NULL; + if (pollingitem != NULL) + { + pollingref = pollingitem->ref; + pollingseq = pollingitem->seqtype; + } + reset(UI_MENU_RESET_REMEMBER_POSITION); + } +} + +void ui_menu_input_general::update_input(struct input_item_data *seqchangeditem) +{ + const input_type_entry *entry = (const input_type_entry *)seqchangeditem->ref; + machine().ioport().set_type_seq(entry->type(), entry->player(), seqchangeditem->seqtype, seqchangeditem->seq); +} + +void ui_menu_input_specific::update_input(struct input_item_data *seqchangeditem) +{ + ioport_field::user_settings settings; + + ((ioport_field *)seqchangeditem->ref)->get_user_settings(settings); + settings.seq[seqchangeditem->seqtype] = seqchangeditem->seq; + ((ioport_field *)seqchangeditem->ref)->set_user_settings(settings); +} + + +/*------------------------------------------------- + menu_input_compare_items - compare two + items for quicksort +-------------------------------------------------*/ + +int ui_menu_input::compare_items(const void *i1, const void *i2) +{ + const input_item_data * const *data1 = (const input_item_data * const *)i1; + const input_item_data * const *data2 = (const input_item_data * const *)i2; + if ((*data1)->sortorder < (*data2)->sortorder) + return -1; + if ((*data1)->sortorder > (*data2)->sortorder) + return 1; + return 0; +} + + +/*------------------------------------------------- + menu_input_populate_and_sort - take a list + of input_item_data objects and build up the + menu from them +-------------------------------------------------*/ + +void ui_menu_input::populate_and_sort(input_item_data *itemlist) +{ + const char *nameformat[INPUT_TYPE_TOTAL] = { 0 }; + input_item_data **itemarray, *item; + int numitems = 0, curitem; + astring subtext; + astring text; + + /* create a mini lookup table for name format based on type */ + nameformat[INPUT_TYPE_DIGITAL] = "%s"; + nameformat[INPUT_TYPE_ANALOG] = "%s Analog"; + nameformat[INPUT_TYPE_ANALOG_INC] = "%s Analog Inc"; + nameformat[INPUT_TYPE_ANALOG_DEC] = "%s Analog Dec"; + + /* first count the number of items */ + for (item = itemlist; item != NULL; item = item->next) + numitems++; + + /* now allocate an array of items and fill it up */ + itemarray = (input_item_data **)m_pool_alloc(sizeof(*itemarray) * numitems); + for (item = itemlist, curitem = 0; item != NULL; item = item->next) + itemarray[curitem++] = item; + + /* sort it */ + qsort(itemarray, numitems, sizeof(*itemarray), compare_items); + + /* build the menu */ + for (curitem = 0; curitem < numitems; curitem++) + { + UINT32 flags = 0; + + /* generate the name of the item itself, based off the base name and the type */ + item = itemarray[curitem]; + assert(nameformat[item->type] != NULL); + text.printf(nameformat[item->type], item->name); + + /* if we're polling this item, use some spaces with left/right arrows */ + if (pollingref == item->ref) + { + subtext.cpy(" "); + flags |= MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW; + } + + /* otherwise, generate the sequence name and invert it if different from the default */ + else + { + machine().input().seq_name(subtext, item->seq); + flags |= (item->seq != *item->defseq) ? MENU_FLAG_INVERT : 0; + } + + /* add the item */ + item_append(text, subtext, flags, item); + } +} + + +/*------------------------------------------------- + menu_settings_dip_switches - handle the DIP + switches menu +-------------------------------------------------*/ + +ui_menu_settings_dip_switches::ui_menu_settings_dip_switches(running_machine &machine, render_container *container) : ui_menu_settings(machine, container, IPT_DIPSWITCH) +{ +} + +ui_menu_settings_dip_switches::~ui_menu_settings_dip_switches() +{ +} + +/*------------------------------------------------- + menu_settings_driver_config - handle the + driver config menu +-------------------------------------------------*/ + +ui_menu_settings_driver_config::ui_menu_settings_driver_config(running_machine &machine, render_container *container) : ui_menu_settings(machine, container, IPT_CONFIG) +{ +} + +ui_menu_settings_driver_config::~ui_menu_settings_driver_config() +{ +} + +/*------------------------------------------------- + menu_settings_common - handle one of the + switches menus +-------------------------------------------------*/ + +void ui_menu_settings::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + + /* handle events */ + if (menu_event != NULL && menu_event->itemref != NULL) + { + ioport_field *field = (ioport_field *)menu_event->itemref; + ioport_field::user_settings settings; + int changed = false; + + switch (menu_event->iptkey) + { + /* if selected, reset to default value */ + case IPT_UI_SELECT: + field->get_user_settings(settings); + settings.value = field->defvalue(); + field->set_user_settings(settings); + changed = true; + break; + + /* left goes to previous setting */ + case IPT_UI_LEFT: + field->select_previous_setting(); + changed = true; + break; + + /* right goes to next setting */ + case IPT_UI_RIGHT: + field->select_next_setting(); + changed = true; + break; + } + + /* if anything changed, rebuild the menu, trying to stay on the same field */ + if (changed) + reset(UI_MENU_RESET_REMEMBER_REF); + } +} + + +/*------------------------------------------------- + menu_settings_populate - populate one of the + switches menus +-------------------------------------------------*/ + +ui_menu_settings::ui_menu_settings(running_machine &machine, render_container *container, UINT32 _type) : ui_menu(machine, container) +{ + type = _type; +} + +void ui_menu_settings::populate() +{ + ioport_field *field; + ioport_port *port; + dip_descriptor **diplist_tailptr; + + /* reset the dip switch tracking */ + dipcount = 0; + diplist = NULL; + diplist_tailptr = &diplist; + + /* loop over input ports and set up the current values */ + for (port = machine().ioport().first_port(); port != NULL; port = port->next()) + for (field = port->first_field(); field != NULL; field = field->next()) + if (field->type() == type && field->enabled()) + { + UINT32 flags = 0; + + /* set the left/right flags appropriately */ + if (field->has_previous_setting()) + flags |= MENU_FLAG_LEFT_ARROW; + if (field->has_next_setting()) + flags |= MENU_FLAG_RIGHT_ARROW; + + /* add the menu item */ + item_append(field->name(), field->setting_name(), flags, (void *)field); + + /* for DIP switches, build up the model */ + if (type == IPT_DIPSWITCH && field->first_diplocation() != NULL) + { + const ioport_diplocation *diploc; + ioport_field::user_settings settings; + UINT32 accummask = field->mask(); + + /* get current settings */ + field->get_user_settings(settings); + + /* iterate over each bit in the field */ + for (diploc = field->first_diplocation(); diploc != NULL; diploc = diploc->next()) + { + UINT32 mask = accummask & ~(accummask - 1); + dip_descriptor *dip; + + /* find the matching switch name */ + for (dip = diplist; dip != NULL; dip = dip->next) + if (strcmp(dip->name, diploc->name()) == 0) + break; + + /* allocate new if none */ + if (dip == NULL) + { + dip = (dip_descriptor *)m_pool_alloc(sizeof(*dip)); + dip->next = NULL; + dip->name = diploc->name(); + dip->mask = dip->state = 0; + *diplist_tailptr = dip; + diplist_tailptr = &dip->next; + if (mame_stricmp(dip->name, "FAKE") != 0) + dipcount++; + } + + /* apply the bits */ + dip->mask |= 1 << (diploc->number() - 1); + if (((settings.value & mask) != 0 && !diploc->inverted()) || ((settings.value & mask) == 0 && diploc->inverted())) + dip->state |= 1 << (diploc->number() - 1); + + /* clear the relevant bit in the accumulated mask */ + accummask &= ~mask; + } + } + } + if (type == IPT_DIPSWITCH) + custombottom = dipcount * (DIP_SWITCH_HEIGHT + DIP_SWITCH_SPACING) + DIP_SWITCH_SPACING; +} + +ui_menu_settings::~ui_menu_settings() +{ +} + +/*------------------------------------------------- + menu_settings_custom_render - perform our special + rendering +-------------------------------------------------*/ + +void ui_menu_settings_dip_switches::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2) +{ + ioport_field *field = (ioport_field *)selectedref; + dip_descriptor *dip; + + /* add borders */ + y1 = y2 + UI_BOX_TB_BORDER; + y2 = y1 + bottom; + + /* draw extra menu area */ + ui_draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); + y1 += (float)DIP_SWITCH_SPACING; + + /* iterate over DIP switches */ + for (dip = diplist; dip != NULL; dip = dip->next) + { + if (mame_stricmp(dip->name, "FAKE") != 0) + { + const ioport_diplocation *diploc; + UINT32 selectedmask = 0; + + /* determine the mask of selected bits */ + if (field != NULL) + for (diploc = field->first_diplocation(); diploc != NULL; diploc = diploc->next()) + if (strcmp(dip->name, diploc->name()) == 0) + selectedmask |= 1 << (diploc->number() - 1); + + /* draw one switch */ + custom_render_one(x1, y1, x2, y1 + DIP_SWITCH_HEIGHT, dip, selectedmask); + y1 += (float)(DIP_SWITCH_SPACING + DIP_SWITCH_HEIGHT); + } + } +} + + +/*------------------------------------------------- + menu_settings_custom_render_one - draw a single + DIP switch +-------------------------------------------------*/ + +void ui_menu_settings_dip_switches::custom_render_one(float x1, float y1, float x2, float y2, const dip_descriptor *dip, UINT32 selectedmask) +{ + float switch_field_width = SINGLE_TOGGLE_SWITCH_FIELD_WIDTH * container->manager().ui_aspect(); + float switch_width = SINGLE_TOGGLE_SWITCH_WIDTH * container->manager().ui_aspect(); + int numtoggles, toggle; + float switch_toggle_gap; + float y1_off, y1_on; + + /* determine the number of toggles in the DIP */ + numtoggles = 32 - count_leading_zeros(dip->mask); + + /* center based on the number of switches */ + x1 += (x2 - x1 - numtoggles * switch_field_width) / 2; + + /* draw the dip switch name */ + ui_draw_text_full( container, + dip->name, + 0, + y1 + (DIP_SWITCH_HEIGHT - UI_TARGET_FONT_HEIGHT) / 2, + x1 - ui_get_string_width(container->manager().machine(), " "), + JUSTIFY_RIGHT, + WRAP_NEVER, + DRAW_NORMAL, + UI_TEXT_COLOR, + PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA), + NULL , + NULL); + + /* compute top and bottom for on and off positions */ + switch_toggle_gap = ((DIP_SWITCH_HEIGHT/2) - SINGLE_TOGGLE_SWITCH_HEIGHT)/2; + y1_off = y1 + UI_LINE_WIDTH + switch_toggle_gap; + y1_on = y1 + DIP_SWITCH_HEIGHT/2 + switch_toggle_gap; + + /* iterate over toggles */ + for (toggle = 0; toggle < numtoggles; toggle++) + { + float innerx1; + + /* first outline the switch */ + ui_draw_outlined_box(container, x1, y1, x1 + switch_field_width, y2, UI_BACKGROUND_COLOR); + + /* compute x1/x2 for the inner filled in switch */ + innerx1 = x1 + (switch_field_width - switch_width) / 2; + + /* see if the switch is actually used */ + if (dip->mask & (1 << toggle)) + { + float innery1 = (dip->state & (1 << toggle)) ? y1_on : y1_off; + container->add_rect(innerx1, innery1, innerx1 + switch_width, innery1 + SINGLE_TOGGLE_SWITCH_HEIGHT, + (selectedmask & (1 << toggle)) ? UI_DIPSW_COLOR : UI_TEXT_COLOR, + PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + } + else + { + container->add_rect(innerx1, y1_off, innerx1 + switch_width, y1_on + SINGLE_TOGGLE_SWITCH_HEIGHT, + UI_UNAVAILABLE_COLOR, + PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + } + + /* advance to the next switch */ + x1 += switch_field_width; + } +} + + +/*------------------------------------------------- + menu_analog - handle the analog settings menu +-------------------------------------------------*/ + +void ui_menu_analog::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT); + + /* handle events */ + if (menu_event != NULL && menu_event->itemref != NULL) + { + analog_item_data *data = (analog_item_data *)menu_event->itemref; + int newval = data->cur; + + switch (menu_event->iptkey) + { + /* if selected, reset to default value */ + case IPT_UI_SELECT: + newval = data->defvalue; + break; + + /* left decrements */ + case IPT_UI_LEFT: + newval -= machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; + break; + + /* right increments */ + case IPT_UI_RIGHT: + newval += machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; + break; + } + + /* clamp to range */ + if (newval < data->min) + newval = data->min; + if (newval > data->max) + newval = data->max; + + /* if things changed, update */ + if (newval != data->cur) + { + ioport_field::user_settings settings; + + /* get the settings and set the new value */ + data->field->get_user_settings(settings); + switch (data->type) + { + case ANALOG_ITEM_KEYSPEED: settings.delta = newval; break; + case ANALOG_ITEM_CENTERSPEED: settings.centerdelta = newval; break; + case ANALOG_ITEM_REVERSE: settings.reverse = newval; break; + case ANALOG_ITEM_SENSITIVITY: settings.sensitivity = newval; break; + } + data->field->set_user_settings(settings); + + /* rebuild the menu */ + reset(UI_MENU_RESET_REMEMBER_POSITION); + } + } +} + + +/*------------------------------------------------- + menu_analog_populate - populate the analog + settings menu +-------------------------------------------------*/ + +ui_menu_analog::ui_menu_analog(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_analog::populate() +{ + ioport_field *field; + ioport_port *port; + astring subtext; + astring text; + + /* loop over input ports and add the items */ + for (port = machine().ioport().first_port(); port != NULL; port = port->next()) + for (field = port->first_field(); field != NULL; field = field->next()) + if (field->is_analog() && field->enabled()) + { + ioport_field::user_settings settings; + int use_autocenter = false; + int type; + + /* based on the type, determine if we enable autocenter */ + switch (field->type()) + { + case IPT_POSITIONAL: + case IPT_POSITIONAL_V: + if (field->analog_wraps()) + break; + + case IPT_AD_STICK_X: + case IPT_AD_STICK_Y: + case IPT_AD_STICK_Z: + case IPT_PADDLE: + case IPT_PADDLE_V: + case IPT_PEDAL: + case IPT_PEDAL2: + case IPT_PEDAL3: + use_autocenter = true; + break; + + default: + break; + } + + /* get the user settings */ + field->get_user_settings(settings); + + /* iterate over types */ + for (type = 0; type < ANALOG_ITEM_COUNT; type++) + if (type != ANALOG_ITEM_CENTERSPEED || use_autocenter) + { + analog_item_data *data; + UINT32 flags = 0; + + /* allocate a data item for tracking what this menu item refers to */ + data = (analog_item_data *)m_pool_alloc(sizeof(*data)); + data->field = field; + data->type = type; + + /* determine the properties of this item */ + switch (type) + { + default: + case ANALOG_ITEM_KEYSPEED: + text.printf("%s Digital Speed", field->name()); + subtext.printf("%d", settings.delta); + data->min = 0; + data->max = 255; + data->cur = settings.delta; + data->defvalue = field->delta(); + break; + + case ANALOG_ITEM_CENTERSPEED: + text.printf("%s Autocenter Speed", field->name()); + subtext.printf("%d", settings.centerdelta); + data->min = 0; + data->max = 255; + data->cur = settings.centerdelta; + data->defvalue = field->centerdelta(); + break; + + case ANALOG_ITEM_REVERSE: + text.printf("%s Reverse", field->name()); + subtext.cpy(settings.reverse ? "On" : "Off"); + data->min = 0; + data->max = 1; + data->cur = settings.reverse; + data->defvalue = field->analog_reverse(); + break; + + case ANALOG_ITEM_SENSITIVITY: + text.printf("%s Sensitivity", field->name()); + subtext.printf("%d", settings.sensitivity); + data->min = 1; + data->max = 255; + data->cur = settings.sensitivity; + data->defvalue = field->sensitivity(); + break; + } + + /* put on arrows */ + if (data->cur > data->min) + flags |= MENU_FLAG_LEFT_ARROW; + if (data->cur < data->max) + flags |= MENU_FLAG_RIGHT_ARROW; + + /* append a menu item */ + item_append(text, subtext, flags, data); + } + } +} + +ui_menu_analog::~ui_menu_analog() +{ +} + +/*------------------------------------------------- + menu_bookkeeping - handle the bookkeeping + information menu +-------------------------------------------------*/ + +void ui_menu_bookkeeping::handle() +{ + attotime curtime; + + /* if the time has rolled over another second, regenerate */ + curtime = machine().time(); + if (prevtime.seconds != curtime.seconds) + { + reset(UI_MENU_RESET_SELECT_FIRST); + prevtime = curtime; + populate(); + } + + /* process the menu */ + process(0); +} + + +/*------------------------------------------------- + menu_bookkeeping - handle the bookkeeping + information menu +-------------------------------------------------*/ +ui_menu_bookkeeping::ui_menu_bookkeeping(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +ui_menu_bookkeeping::~ui_menu_bookkeeping() +{ +} + +void ui_menu_bookkeeping::populate() +{ + int tickets = get_dispensed_tickets(machine()); + astring tempstring; + int ctrnum; + + /* show total time first */ + if (prevtime.seconds >= 60 * 60) + tempstring.catprintf("Uptime: %d:%02d:%02d\n\n", prevtime.seconds / (60*60), (prevtime.seconds / 60) % 60, prevtime.seconds % 60); + else + tempstring.catprintf("Uptime: %d:%02d\n\n", (prevtime.seconds / 60) % 60, prevtime.seconds % 60); + + /* show tickets at the top */ + if (tickets > 0) + tempstring.catprintf("Tickets dispensed: %d\n\n", tickets); + + /* loop over coin counters */ + for (ctrnum = 0; ctrnum < COIN_COUNTERS; ctrnum++) + { + int count = coin_counter_get_count(machine(), ctrnum); + + /* display the coin counter number */ + tempstring.catprintf("Coin %c: ", ctrnum + 'A'); + + /* display how many coins */ + if (count == 0) + tempstring.cat("NA"); + else + tempstring.catprintf("%d", count); + + /* display whether or not we are locked out */ + if (coin_lockout_get_state(machine(), ctrnum)) + tempstring.cat(" (locked)"); + tempstring.cat("\n"); + } + + /* append the single item */ + item_append(tempstring, NULL, MENU_FLAG_MULTILINE, NULL); +} + + +/*------------------------------------------------- + menu_game_info - handle the game information + menu +-------------------------------------------------*/ + +ui_menu_game_info::ui_menu_game_info(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_game_info::populate() +{ + astring tempstring; + item_append(game_info_astring(machine(), tempstring), NULL, MENU_FLAG_MULTILINE, NULL); +} + +void ui_menu_game_info::handle() +{ + /* process the menu */ + process(0); +} + +ui_menu_game_info::~ui_menu_game_info() +{ +} + +/*------------------------------------------------- + menu_cheat - handle the cheat menu +-------------------------------------------------*/ + +void ui_menu_cheat::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT); + + /* handle events */ + if (menu_event != NULL && menu_event->itemref != NULL) + { + bool changed = false; + + /* clear cheat comment on any movement or keypress */ + popmessage(NULL); + + /* handle reset all + reset all cheats for reload all option */ + if ((FPTR)menu_event->itemref < 3 && menu_event->iptkey == IPT_UI_SELECT) + { + for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next()) + if (curcheat->select_default_state()) + changed = true; + } + + + /* handle individual cheats */ + else if ((FPTR)menu_event->itemref > 2) + { + cheat_entry *curcheat = reinterpret_cast<cheat_entry *>(menu_event->itemref); + const char *string; + switch (menu_event->iptkey) + { + /* if selected, activate a oneshot */ + case IPT_UI_SELECT: + changed = curcheat->activate(); + break; + + /* if cleared, reset to default value */ + case IPT_UI_CLEAR: + changed = curcheat->select_default_state(); + break; + + /* left decrements */ + case IPT_UI_LEFT: + changed = curcheat->select_previous_state(); + break; + + /* right increments */ + case IPT_UI_RIGHT: + changed = curcheat->select_next_state(); + break; + + /* bring up display comment if one exists */ + case IPT_UI_DISPLAY_COMMENT: + case IPT_UI_UP: + case IPT_UI_DOWN: + string = curcheat->comment(); + if (string != NULL && string[0] != 0) + popmessage("Cheat Comment:\n%s", string); + break; + } + } + + /* handle reload all */ + if ((FPTR)menu_event->itemref == 2 && menu_event->iptkey == IPT_UI_SELECT) + { + /* re-init cheat engine and thus reload cheats/cheats have already been turned off by here */ + machine().cheat().reload(); + + /* display the reloaded cheats */ + reset(UI_MENU_RESET_REMEMBER_REF); + popmessage("All cheats reloaded"); + } + + /* if things changed, update */ + if (changed) + reset(UI_MENU_RESET_REMEMBER_REF); + } +} + + +/*------------------------------------------------- + menu_cheat_populate - populate the cheat menu +-------------------------------------------------*/ + +ui_menu_cheat::ui_menu_cheat(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_cheat::populate() +{ + /* iterate over cheats */ + astring text; + astring subtext; + for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next()) + { + UINT32 flags; + curcheat->menu_text(text, subtext, flags); + item_append(text, subtext, flags, curcheat); + } + + /* add a separator */ + item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL); + + /* add a reset all option */ + item_append("Reset All", NULL, 0, (void *)1); + + /* add a reload all cheats option */ + item_append("Reload All", NULL, 0, (void *)2); +} + +ui_menu_cheat::~ui_menu_cheat() +{ +} + +/*------------------------------------------------- + menu_memory_card - handle the memory card + menu +-------------------------------------------------*/ + +void ui_menu_memory_card::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT); + + /* if something was selected, act on it */ + if (menu_event != NULL && menu_event->itemref != NULL) + { + FPTR item = (FPTR)menu_event->itemref; + + /* select executes actions on some of the items */ + if (menu_event->iptkey == IPT_UI_SELECT) + { + switch (item) + { + /* handle card loading; if we succeed, clear the menus */ + case MEMCARD_ITEM_LOAD: + if (memcard_insert(machine(), cardnum) == 0) + { + popmessage("Memory card loaded"); + ui_menu::stack_reset(machine()); + } + else + popmessage("Error loading memory card"); + break; + + /* handle card ejecting */ + case MEMCARD_ITEM_EJECT: + memcard_eject(machine()); + popmessage("Memory card ejected"); + break; + + /* handle card creating */ + case MEMCARD_ITEM_CREATE: + if (memcard_create(machine(), cardnum, false) == 0) + popmessage("Memory card created"); + else + popmessage("Error creating memory card\n(Card may already exist)"); + break; + } + } + + /* the select item has extra keys */ + else if (item == MEMCARD_ITEM_SELECT) + { + switch (menu_event->iptkey) + { + /* left decrements the card number */ + case IPT_UI_LEFT: + cardnum -= 1; + reset(UI_MENU_RESET_REMEMBER_REF); + break; + + /* right decrements the card number */ + case IPT_UI_RIGHT: + cardnum += 1; + reset(UI_MENU_RESET_REMEMBER_REF); + break; + } + } + } +} + + +/*------------------------------------------------- + menu_memory_card_populate - populate the + memory card menu +-------------------------------------------------*/ + +ui_menu_memory_card::ui_menu_memory_card(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_memory_card::populate() +{ + char tempstring[20]; + UINT32 flags = 0; + + /* add the card select menu */ + sprintf(tempstring, "%d", cardnum); + if (cardnum > 0) + flags |= MENU_FLAG_LEFT_ARROW; + if (cardnum < 1000) + flags |= MENU_FLAG_RIGHT_ARROW; + item_append("Card Number:", tempstring, flags, (void *)MEMCARD_ITEM_SELECT); + + /* add the remaining items */ + item_append("Load Selected Card", NULL, 0, (void *)MEMCARD_ITEM_LOAD); + if (memcard_present(machine()) != -1) + item_append("Eject Current Card", NULL, 0, (void *)MEMCARD_ITEM_EJECT); + item_append("Create New Card", NULL, 0, (void *)MEMCARD_ITEM_CREATE); +} + +ui_menu_memory_card::~ui_menu_memory_card() +{ +} + +/*------------------------------------------------- + menu_sliders - handle the sliders menu +-------------------------------------------------*/ + +void ui_menu_sliders::handle() +{ + const ui_menu_event *menu_event; + + /* process the menu */ + menu_event = process(UI_MENU_PROCESS_LR_REPEAT | (hidden ? UI_MENU_PROCESS_CUSTOM_ONLY : 0)); + if (menu_event != NULL) + { + /* handle keys if there is a valid item selected */ + if (menu_event->itemref != NULL) + { + const slider_state *slider = (const slider_state *)menu_event->itemref; + INT32 curvalue = (*slider->update)(machine(), slider->arg, NULL, SLIDER_NOCHANGE); + INT32 increment = 0; + + switch (menu_event->iptkey) + { + /* toggle visibility */ + case IPT_UI_ON_SCREEN_DISPLAY: + if (menuless_mode) + ui_menu::stack_pop(machine()); + else + hidden = !hidden; + break; + + /* decrease value */ + case IPT_UI_LEFT: + if (machine().input().code_pressed(KEYCODE_LALT) || machine().input().code_pressed(KEYCODE_RALT)) + increment = -1; + else if (machine().input().code_pressed(KEYCODE_LSHIFT) || machine().input().code_pressed(KEYCODE_RSHIFT)) + increment = (slider->incval > 10) ? -(slider->incval / 10) : -1; + else if (machine().input().code_pressed(KEYCODE_LCONTROL) || machine().input().code_pressed(KEYCODE_RCONTROL)) + increment = -slider->incval * 10; + else + increment = -slider->incval; + break; + + /* increase value */ + case IPT_UI_RIGHT: + if (machine().input().code_pressed(KEYCODE_LALT) || machine().input().code_pressed(KEYCODE_RALT)) + increment = 1; + else if (machine().input().code_pressed(KEYCODE_LSHIFT) || machine().input().code_pressed(KEYCODE_RSHIFT)) + increment = (slider->incval > 10) ? (slider->incval / 10) : 1; + else if (machine().input().code_pressed(KEYCODE_LCONTROL) || machine().input().code_pressed(KEYCODE_RCONTROL)) + increment = slider->incval * 10; + else + increment = slider->incval; + break; + + /* restore default */ + case IPT_UI_SELECT: + increment = slider->defval - curvalue; + break; + } + + /* handle any changes */ + if (increment != 0) + { + INT32 newvalue = curvalue + increment; + + /* clamp within bounds */ + if (newvalue < slider->minval) + newvalue = slider->minval; + if (newvalue > slider->maxval) + newvalue = slider->maxval; + + /* update the slider and recompute the menu */ + (*slider->update)(machine(), slider->arg, NULL, newvalue); + reset(UI_MENU_RESET_REMEMBER_REF); + } + } + + /* if we are selecting an invalid item and we are hidden, skip to the next one */ + else if (hidden) + { + /* if we got here via up or page up, select the previous item */ + if (menu_event->iptkey == IPT_UI_UP || menu_event->iptkey == IPT_UI_PAGE_UP) + { + selected = (selected + numitems - 1) % numitems; + validate_selection(-1); + } + + /* otherwise select the next item */ + else if (menu_event->iptkey == IPT_UI_DOWN || menu_event->iptkey == IPT_UI_PAGE_DOWN) + { + selected = (selected + 1) % numitems; + validate_selection(1); + } + } + } +} + + +/*------------------------------------------------- + menu_sliders_populate - populate the sliders + menu +-------------------------------------------------*/ + +ui_menu_sliders::ui_menu_sliders(running_machine &machine, render_container *container, bool _menuless_mode) : ui_menu(machine, container) +{ + menuless_mode = hidden = _menuless_mode; +} + +void ui_menu_sliders::populate() +{ + const slider_state *curslider; + astring tempstring; + + /* add all sliders */ + for (curslider = ui_get_slider_list(); curslider != NULL; curslider = curslider->next) + { + INT32 curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE); + UINT32 flags = 0; + if (curval > curslider->minval) + flags |= MENU_FLAG_LEFT_ARROW; + if (curval < curslider->maxval) + flags |= MENU_FLAG_RIGHT_ARROW; + item_append(curslider->description, tempstring, flags, (void *)curslider); + + if (menuless_mode) + break; + } + + /* add all sliders */ + for (curslider = (slider_state*)machine().osd().get_slider_list(); curslider != NULL; curslider = curslider->next) + { + INT32 curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE); + UINT32 flags = 0; + if (curval > curslider->minval) + flags |= MENU_FLAG_LEFT_ARROW; + if (curval < curslider->maxval) + flags |= MENU_FLAG_RIGHT_ARROW; + item_append(curslider->description, tempstring, flags, (void *)curslider); + } + + custombottom = 2.0f * ui_get_line_height(machine()) + 2.0f * UI_BOX_TB_BORDER; +} + +ui_menu_sliders::~ui_menu_sliders() +{ +} + +/*------------------------------------------------- + menu_sliders_custom_render - perform our special + rendering +-------------------------------------------------*/ + +void ui_menu_sliders::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2) +{ + const slider_state *curslider = (const slider_state *)selectedref; + if (curslider != NULL) + { + float bar_left, bar_area_top, bar_width, bar_area_height, bar_top, bar_bottom, default_x, current_x; + float line_height = ui_get_line_height(machine()); + float percentage, default_percentage; + astring tempstring; + float text_height; + INT32 curval; + + /* determine the current value and text */ + curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE); + + /* compute the current and default percentages */ + percentage = (float)(curval - curslider->minval) / (float)(curslider->maxval - curslider->minval); + default_percentage = (float)(curslider->defval - curslider->minval) / (float)(curslider->maxval - curslider->minval); + + /* assemble the the text */ + tempstring.ins(0, " ").ins(0, curslider->description); + + /* move us to the bottom of the screen, and expand to full width */ + y2 = 1.0f - UI_BOX_TB_BORDER; + y1 = y2 - bottom; + x1 = UI_BOX_LR_BORDER; + x2 = 1.0f - UI_BOX_LR_BORDER; + + /* draw extra menu area */ + ui_draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); + y1 += UI_BOX_TB_BORDER; + + /* determine the text height */ + ui_draw_text_full(container, tempstring, 0, 0, x2 - x1 - 2.0f * UI_BOX_LR_BORDER, + JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, NULL, &text_height); + + /* draw the thermometer */ + bar_left = x1 + UI_BOX_LR_BORDER; + bar_area_top = y1; + bar_width = x2 - x1 - 2.0f * UI_BOX_LR_BORDER; + bar_area_height = line_height; + + /* compute positions */ + bar_top = bar_area_top + 0.125f * bar_area_height; + bar_bottom = bar_area_top + 0.875f * bar_area_height; + default_x = bar_left + bar_width * default_percentage; + current_x = bar_left + bar_width * percentage; + + /* fill in the percentage */ + container->add_rect(bar_left, bar_top, current_x, bar_bottom, UI_SLIDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + + /* draw the top and bottom lines */ + container->add_line(bar_left, bar_top, bar_left + bar_width, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + container->add_line(bar_left, bar_bottom, bar_left + bar_width, bar_bottom, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + + /* draw default marker */ + container->add_line(default_x, bar_area_top, default_x, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + container->add_line(default_x, bar_bottom, default_x, bar_area_top + bar_area_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA)); + + /* draw the actual text */ + ui_draw_text_full(container, tempstring, x1 + UI_BOX_LR_BORDER, y1 + line_height, x2 - x1 - 2.0f * UI_BOX_LR_BORDER, + JUSTIFY_CENTER, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, &text_height); + } +} + + +/*------------------------------------------------- + menu_video_targets - handle the video targets + menu +-------------------------------------------------*/ + +void ui_menu_video_targets::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(0); + if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT) + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_video_options(machine(), container, static_cast<render_target *>(menu_event->itemref)))); +} + + +/*------------------------------------------------- + menu_video_targets_populate - populate the + video targets menu +-------------------------------------------------*/ + +ui_menu_video_targets::ui_menu_video_targets(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_video_targets::populate() +{ + int targetnum; + + /* find the targets */ + for (targetnum = 0; ; targetnum++) + { + render_target *target = machine().render().target_by_index(targetnum); + char buffer[40]; + + /* stop when we run out */ + if (target == NULL) + break; + + /* add a menu item */ + sprintf(buffer, "Screen #%d", targetnum); + item_append(buffer, NULL, 0, target); + } +} + +ui_menu_video_targets::~ui_menu_video_targets() +{ +} + +/*------------------------------------------------- + menu_video_options - handle the video options + menu +-------------------------------------------------*/ + +void ui_menu_video_options::handle() +{ + bool changed = false; + + /* process the menu */ + const ui_menu_event *menu_event = process(0); + if (menu_event != NULL && menu_event->itemref != NULL) + { + switch ((FPTR)menu_event->itemref) + { + /* rotate adds rotation depending on the direction */ + case VIDEO_ITEM_ROTATE: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + int delta = (menu_event->iptkey == IPT_UI_LEFT) ? ROT270 : ROT90; + target->set_orientation(orientation_add(delta, target->orientation())); + if (target->is_ui_target()) + { + render_container::user_settings settings; + container->get_user_settings(settings); + settings.m_orientation = orientation_add(delta ^ ROT180, settings.m_orientation); + container->set_user_settings(settings); + } + changed = true; + } + break; + + /* layer config bitmasks handle left/right keys the same (toggle) */ + case VIDEO_ITEM_BACKDROPS: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + target->set_backdrops_enabled(!target->backdrops_enabled()); + changed = true; + } + break; + + case VIDEO_ITEM_OVERLAYS: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + target->set_overlays_enabled(!target->overlays_enabled()); + changed = true; + } + break; + + case VIDEO_ITEM_BEZELS: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + target->set_bezels_enabled(!target->bezels_enabled()); + changed = true; + } + break; + + case VIDEO_ITEM_CPANELS: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + target->set_cpanels_enabled(!target->cpanels_enabled()); + changed = true; + } + break; + + case VIDEO_ITEM_MARQUEES: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + target->set_marquees_enabled(!target->marquees_enabled()); + changed = true; + } + break; + + case VIDEO_ITEM_ZOOM: + if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT) + { + target->set_zoom_to_screen(!target->zoom_to_screen()); + changed = true; + } + break; + + /* anything else is a view item */ + default: + if (menu_event->iptkey == IPT_UI_SELECT && (int)(FPTR)menu_event->itemref >= VIDEO_ITEM_VIEW) + { + target->set_view((FPTR)menu_event->itemref - VIDEO_ITEM_VIEW); + changed = true; + } + break; + } + } + + /* if something changed, rebuild the menu */ + if (changed) + reset(UI_MENU_RESET_REMEMBER_REF); +} + + +/*------------------------------------------------- + menu_video_options_populate - populate the + video options menu +-------------------------------------------------*/ + +ui_menu_video_options::ui_menu_video_options(running_machine &machine, render_container *container, render_target *_target) : ui_menu(machine, container) +{ + target = _target; +} + +void ui_menu_video_options::populate() +{ + const char *subtext = ""; + astring tempstring; + int viewnum; + int enabled; + + /* add items for each view */ + for (viewnum = 0; ; viewnum++) + { + const char *name = target->view_name(viewnum); + if (name == NULL) + break; + + /* create a string for the item, replacing underscores with spaces */ + tempstring.cpy(name).replace(0, "_", " "); + item_append(tempstring, NULL, 0, (void *)(FPTR)(VIDEO_ITEM_VIEW + viewnum)); + } + + /* add a separator */ + item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL); + + /* add a rotate item */ + switch (target->orientation()) + { + case ROT0: subtext = "None"; break; + case ROT90: subtext = "CW 90" UTF8_DEGREES; break; + case ROT180: subtext = "180" UTF8_DEGREES; break; + case ROT270: subtext = "CCW 90" UTF8_DEGREES; break; + } + item_append("Rotate", subtext, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_ROTATE); + + /* backdrop item */ + enabled = target->backdrops_enabled(); + item_append("Backdrops", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_BACKDROPS); + + /* overlay item */ + enabled = target->overlays_enabled(); + item_append("Overlays", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_OVERLAYS); + + /* bezel item */ + enabled = target->bezels_enabled(); + item_append("Bezels", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_BEZELS); + + /* cpanel item */ + enabled = target->cpanels_enabled(); + item_append("CPanels", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_CPANELS); + + /* marquee item */ + enabled = target->marquees_enabled(); + item_append("Marquees", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_MARQUEES); + + /* cropping */ + enabled = target->zoom_to_screen(); + item_append("View", enabled ? "Cropped" : "Full", enabled ? MENU_FLAG_RIGHT_ARROW : MENU_FLAG_LEFT_ARROW, (void *)VIDEO_ITEM_ZOOM); +} + +ui_menu_video_options::~ui_menu_video_options() +{ +} + +/*------------------------------------------------- + menu_crosshair - handle the crosshair settings + menu +-------------------------------------------------*/ + +void ui_menu_crosshair::handle() +{ + /* process the menu */ + const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT); + + /* handle events */ + if (menu_event != NULL && menu_event->itemref != NULL) + { + crosshair_user_settings settings; + crosshair_item_data *data = (crosshair_item_data *)menu_event->itemref; + int changed = false; + //int set_def = false; + int newval = data->cur; + + /* retreive the user settings */ + crosshair_get_user_settings(machine(), data->player, &settings); + + switch (menu_event->iptkey) + { + /* if selected, reset to default value */ + case IPT_UI_SELECT: + newval = data->defvalue; + //set_def = true; + break; + + /* left decrements */ + case IPT_UI_LEFT: + newval -= machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; + break; + + /* right increments */ + case IPT_UI_RIGHT: + newval += machine().input().code_pressed(KEYCODE_LSHIFT) ? 10 : 1; + break; + } + + /* clamp to range */ + if (newval < data->min) + newval = data->min; + if (newval > data->max) + newval = data->max; + + /* if things changed, update */ + if (newval != data->cur) + { + switch (data->type) + { + /* visibility state */ + case CROSSHAIR_ITEM_VIS: + settings.mode = newval; + changed = true; + break; + + /* auto time */ + case CROSSHAIR_ITEM_AUTO_TIME: + settings.auto_time = newval; + changed = true; + break; + } + } + + /* crosshair graphic name */ + if (data->type == CROSSHAIR_ITEM_PIC) + { + if (menu_event->iptkey == IPT_UI_SELECT) + { + /* clear the name string to reset to default crosshair */ + settings.name[0] = 0; + changed = true; + } + else if (menu_event->iptkey == IPT_UI_LEFT) + { + strcpy(settings.name, data->last_name); + changed = true; + } + else if (menu_event->iptkey == IPT_UI_RIGHT) + { + strcpy(settings.name, data->next_name); + changed = true; + } + } + + if (changed) + { + /* save the user settings */ + crosshair_set_user_settings(machine(), data->player, &settings); + + /* rebuild the menu */ + reset(UI_MENU_RESET_REMEMBER_POSITION); + } + } +} + + +/*------------------------------------------------- + menu_crosshair_populate - populate the + crosshair settings menu +-------------------------------------------------*/ + +ui_menu_crosshair::ui_menu_crosshair(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +void ui_menu_crosshair::populate() +{ + crosshair_user_settings settings; + crosshair_item_data *data; + char temp_text[16]; + int player; + UINT8 use_auto = false; + UINT32 flags = 0; + + /* loop over player and add the manual items */ + for (player = 0; player < MAX_PLAYERS; player++) + { + /* get the user settings */ + crosshair_get_user_settings(machine(), player, &settings); + + /* add menu items for usable crosshairs */ + if (settings.used) + { + /* Make sure to keep these matched to the CROSSHAIR_VISIBILITY_xxx types */ + static const char *const vis_text[] = { "Off", "On", "Auto" }; + + /* track if we need the auto time menu */ + if (settings.mode == CROSSHAIR_VISIBILITY_AUTO) use_auto = true; + + /* CROSSHAIR_ITEM_VIS - allocate a data item and fill it */ + data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); + data->type = CROSSHAIR_ITEM_VIS; + data->player = player; + data->min = CROSSHAIR_VISIBILITY_OFF; + data->max = CROSSHAIR_VISIBILITY_AUTO; + data->defvalue = CROSSHAIR_VISIBILITY_DEFAULT; + data->cur = settings.mode; + + /* put on arrows */ + if (data->cur > data->min) + flags |= MENU_FLAG_LEFT_ARROW; + if (data->cur < data->max) + flags |= MENU_FLAG_RIGHT_ARROW; + + /* add CROSSHAIR_ITEM_VIS menu */ + sprintf(temp_text, "P%d Visibility", player + 1); + item_append(temp_text, vis_text[settings.mode], flags, data); + + /* CROSSHAIR_ITEM_PIC - allocate a data item and fill it */ + data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); + data->type = CROSSHAIR_ITEM_PIC; + data->player = player; + data->last_name[0] = 0; + /* other data item not used by this menu */ + + /* search for crosshair graphics */ + + /* open a path to the crosshairs */ + file_enumerator path(machine().options().crosshair_path()); + const osd_directory_entry *dir; + /* reset search flags */ + int using_default = false; + int finished = false; + int found = false; + + /* if we are using the default, then we just need to find the first in the list */ + if (strlen(settings.name) == 0) + using_default = true; + + /* look for the current name, then remember the name before */ + /* and find the next name */ + while (((dir = path.next()) != NULL) && !finished) + { + int length = strlen(dir->name); + + /* look for files ending in .png with a name not larger then 9 chars*/ + if ((length > 4) && (length <= CROSSHAIR_PIC_NAME_LENGTH + 4) && + dir->name[length - 4] == '.' && + tolower((UINT8)dir->name[length - 3]) == 'p' && + tolower((UINT8)dir->name[length - 2]) == 'n' && + tolower((UINT8)dir->name[length - 1]) == 'g') + + { + /* remove .png from length */ + length -= 4; + + if (found || using_default) + { + /* get the next name */ + strncpy(data->next_name, dir->name, length); + data->next_name[length] = 0; + finished = true; + } + else if (!strncmp(dir->name, settings.name, length)) + { + /* we found the current name */ + /* so loop once more to find the next name */ + found = true; + } + else + /* remember last name */ + /* we will do it here in case files get added to the directory */ + { + strncpy(data->last_name, dir->name, length); + data->last_name[length] = 0; + } + } + } + /* if name not found then next item is DEFAULT */ + if (!found && !using_default) + { + data->next_name[0] = 0; + finished = true; + } + /* setup the selection flags */ + flags = 0; + if (finished) + flags |= MENU_FLAG_RIGHT_ARROW; + if (found) + flags |= MENU_FLAG_LEFT_ARROW; + + /* add CROSSHAIR_ITEM_PIC menu */ + sprintf(temp_text, "P%d Crosshair", player + 1); + item_append(temp_text, using_default ? "DEFAULT" : settings.name, flags, data); + } + } + if (use_auto) + { + /* any player can be used to get the autotime */ + crosshair_get_user_settings(machine(), 0, &settings); + + /* CROSSHAIR_ITEM_AUTO_TIME - allocate a data item and fill it */ + data = (crosshair_item_data *)m_pool_alloc(sizeof(*data)); + data->type = CROSSHAIR_ITEM_AUTO_TIME; + data->min = CROSSHAIR_VISIBILITY_AUTOTIME_MIN; + data->max = CROSSHAIR_VISIBILITY_AUTOTIME_MAX; + data->defvalue = CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT; + data->cur = settings.auto_time; + + /* put on arrows in visible menu */ + if (data->cur > data->min) + flags |= MENU_FLAG_LEFT_ARROW; + if (data->cur < data->max) + flags |= MENU_FLAG_RIGHT_ARROW; + + /* add CROSSHAIR_ITEM_AUTO_TIME menu */ + sprintf(temp_text, "%d", settings.auto_time); + item_append("Visible Delay", temp_text, flags, data); + } +// else +// /* leave a blank filler line when not in auto time so size does not rescale */ +// item_append("", "", NULL, NULL); +} + +ui_menu_crosshair::~ui_menu_crosshair() +{ +} + +/*------------------------------------------------- + menu_quit_game - handle the "menu" for + quitting the game +-------------------------------------------------*/ + +ui_menu_quit_game::ui_menu_quit_game(running_machine &machine, render_container *container) : ui_menu(machine, container) +{ +} + +ui_menu_quit_game::~ui_menu_quit_game() +{ +} + +void ui_menu_quit_game::populate() +{ +} + +void ui_menu_quit_game::handle() +{ + /* request a reset */ + machine().schedule_exit(); + + /* reset the menu stack */ + ui_menu::stack_reset(machine()); +} + + +/*------------------------------------------------- + menu_select_game - handle the game select + menu +-------------------------------------------------*/ + +void ui_menu_select_game::handle() +{ + /* ignore pause keys by swallowing them before we process the menu */ + ui_input_pressed(machine(), IPT_UI_PAUSE); + + /* process the menu */ + const ui_menu_event *menu_event = process(0); + if (menu_event != NULL && menu_event->itemref != NULL) + { + /* reset the error on any future menu_event */ + if (error) + error = false; + + /* handle selections */ + else if (menu_event->iptkey == IPT_UI_SELECT) + { + const game_driver *driver = (const game_driver *)menu_event->itemref; + + /* special case for configure inputs */ + if ((FPTR)driver == 1) + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_input_groups(machine(), container))); + + /* anything else is a driver */ + else + { + // audit the game first to see if we're going to work + driver_enumerator enumerator(machine().options(), *driver); + enumerator.next(); + media_auditor auditor(enumerator); + media_auditor::summary summary = auditor.audit_media(AUDIT_VALIDATE_FAST); + + // if everything looks good, schedule the new driver + if (summary == media_auditor::CORRECT || summary == media_auditor::BEST_AVAILABLE) + { + machine().schedule_new_driver(*driver); + ui_menu::stack_reset(machine()); + } + + // otherwise, display an error + else + { + reset(UI_MENU_RESET_REMEMBER_REF); + error = true; + } + } + } + + /* escape pressed with non-empty text clears the text */ + else if (menu_event->iptkey == IPT_UI_CANCEL && search[0] != 0) + { + /* since we have already been popped, we must recreate ourself from scratch */ + ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_select_game(machine(), container, NULL))); + } + + /* typed characters append to the buffer */ + else if (menu_event->iptkey == IPT_SPECIAL) + { + int buflen = strlen(search); + + /* if it's a backspace and we can handle it, do so */ + if ((menu_event->unichar == 8 || menu_event->unichar == 0x7f) && buflen > 0) + { + *(char *)utf8_previous_char(&search[buflen]) = 0; + rerandomize = true; + reset(UI_MENU_RESET_SELECT_FIRST); + } + + /* if it's any other key and we're not maxed out, update */ + else if (menu_event->unichar >= ' ' && menu_event->unichar < 0x7f) + { + buflen += utf8_from_uchar(&search[buflen], ARRAY_LENGTH(search) - buflen, menu_event->unichar); + search[buflen] = 0; + reset(UI_MENU_RESET_SELECT_FIRST); + } + } + } + + /* if we're in an error state, overlay an error message */ + if (error) + ui_draw_text_box(container, + "The selected game is missing one or more required ROM or CHD images. " + "Please select a different game.\n\nPress any key to continue.", + JUSTIFY_CENTER, 0.5f, 0.5f, UI_RED_COLOR); +} + + +/*------------------------------------------------- + menu_select_game_populate - populate the game + select menu +-------------------------------------------------*/ +ui_menu_select_game::ui_menu_select_game(running_machine &machine, render_container *container, const char *gamename) : ui_menu(machine, container) +{ + driverlist = global_alloc_array(const game_driver *, driver_list::total()+1); + build_driver_list(); + if(gamename) + strcpy(search, gamename); + matchlist[0] = -1; +} + +void ui_menu_select_game::populate() +{ + int matchcount; + int curitem; + + for (curitem = matchcount = 0; driverlist[curitem] != NULL && matchcount < VISIBLE_GAMES_IN_LIST; curitem++) + if (!(driverlist[curitem]->flags & GAME_NO_STANDALONE)) + matchcount++; + + /* if nothing there, add a single multiline item and return */ + if (matchcount == 0) + { + astring txt; + txt.printf("No %s found. Please check the rompath specified in the %s.ini file.\n\n" + "If this is your first time using %s, please see the config.txt file in " + "the docs directory for information on configuring %s.", + emulator_info::get_gamesnoun(), + emulator_info::get_configname(), + emulator_info::get_appname(),emulator_info::get_appname() ); + item_append(txt.cstr(), NULL, MENU_FLAG_MULTILINE | MENU_FLAG_REDTEXT, NULL); + return; + } + + /* otherwise, rebuild the match list */ + assert(drivlist != NULL); + if (search[0] != 0 || matchlist[0] == -1 || rerandomize) + drivlist->find_approximate_matches(search, matchcount, matchlist); + rerandomize = false; + + /* iterate over entries */ + for (curitem = 0; curitem < matchcount; curitem++) + { + int curmatch = matchlist[curitem]; + if (curmatch != -1) + { + int cloneof = drivlist->non_bios_clone(curmatch); + item_append(drivlist->driver(curmatch).name, drivlist->driver(curmatch).description, (cloneof == -1) ? 0 : MENU_FLAG_INVERT, (void *)&drivlist->driver(curmatch)); + } + } + + /* if we're forced into this, allow general input configuration as well */ + if (ui_menu::stack_has_special_main_menu()) + { + item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL); + item_append("Configure General Inputs", NULL, 0, (void *)1); + } + + /* configure the custom rendering */ + customtop = ui_get_line_height(machine()) + 3.0f * UI_BOX_TB_BORDER; + custombottom = 4.0f * ui_get_line_height(machine()) + 3.0f * UI_BOX_TB_BORDER; +} + +ui_menu_select_game::~ui_menu_select_game() +{ + global_free(drivlist); + global_free(driverlist); +} + +/*------------------------------------------------- + menu_select_game_build_driver_list - build a + list of available drivers +-------------------------------------------------*/ + +void ui_menu_select_game::build_driver_list() +{ + // start with an empty list + drivlist = global_alloc(driver_enumerator(machine().options())); + drivlist->exclude_all(); + + /* open a path to the ROMs and find them in the array */ + file_enumerator path(machine().options().media_path()); + const osd_directory_entry *dir; + + /* iterate while we get new objects */ + while ((dir = path.next()) != NULL) + { + char drivername[50]; + char *dst = drivername; + const char *src; + + /* build a name for it */ + for (src = dir->name; *src != 0 && *src != '.' && dst < &drivername[ARRAY_LENGTH(drivername) - 1]; src++) + *dst++ = tolower((UINT8)*src); + *dst = 0; + + int drivnum = drivlist->find(drivername); + if (drivnum != -1) + drivlist->include(drivnum); + } + + /* now build the final list */ + drivlist->reset(); + int listnum = 0; + while (drivlist->next()) + driverlist[listnum++] = &drivlist->driver(); + + /* NULL-terminate */ + driverlist[listnum] = NULL; +} + + +/*------------------------------------------------- + menu_select_game_custom_render - perform our + special rendering +-------------------------------------------------*/ + +void ui_menu_select_game::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2) +{ + const game_driver *driver; + float width, maxwidth; + float x1, y1, x2, y2; + astring tempbuf[5]; + rgb_t color; + int line; + + /* display the current typeahead */ + if (search[0] != 0) + tempbuf[0].printf("Type name or select: %s_", search); + else + tempbuf[0].printf("Type name or select: (random)"); + + /* get the size of the text */ + ui_draw_text_full(container, tempbuf[0], 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, + DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, NULL); + width += 2 * UI_BOX_LR_BORDER; + maxwidth = MAX(width, origx2 - origx1); + + /* compute our bounds */ + x1 = 0.5f - 0.5f * maxwidth; + x2 = x1 + maxwidth; + y1 = origy1 - top; + y2 = origy1 - UI_BOX_TB_BORDER; + + /* draw a box */ + ui_draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR); + + /* take off the borders */ + x1 += UI_BOX_LR_BORDER; + x2 -= UI_BOX_LR_BORDER; + y1 += UI_BOX_TB_BORDER; + y2 -= UI_BOX_TB_BORDER; + + /* draw the text within it */ + ui_draw_text_full(container, tempbuf[0], x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE, + DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL); + + /* determine the text to render below */ + driver = ((FPTR)selectedref > 1) ? (const game_driver *)selectedref : NULL; + if ((FPTR)driver > 1) + { + const char *gfxstat, *soundstat; + + /* first line is game name */ + tempbuf[0].printf("%-.100s", driver->description); + + /* next line is year, manufacturer */ + tempbuf[1].printf("%s, %-.100s", driver->year, driver->manufacturer); + + /* next line source path */ + tempbuf[2].printf("Driver: %-.100s", core_filename_extract_base(tempbuf[3], driver->source_file).cstr()); + + /* next line is overall driver status */ + if (driver->flags & GAME_NOT_WORKING) + tempbuf[3].cpy("Overall: NOT WORKING"); + else if (driver->flags & GAME_UNEMULATED_PROTECTION) + tempbuf[3].cpy("Overall: Unemulated Protection"); + else + tempbuf[3].cpy("Overall: Working"); + + /* next line is graphics, sound status */ + if (driver->flags & (GAME_IMPERFECT_GRAPHICS | GAME_WRONG_COLORS | GAME_IMPERFECT_COLORS)) + gfxstat = "Imperfect"; + else + gfxstat = "OK"; + + if (driver->flags & GAME_NO_SOUND) + soundstat = "Unimplemented"; + else if (driver->flags & GAME_IMPERFECT_SOUND) + soundstat = "Imperfect"; + else + soundstat = "OK"; + + tempbuf[4].printf("Gfx: %s, Sound: %s", gfxstat, soundstat); + } + else + { + const char *s = emulator_info::get_copyright(); + line = 0; + + /* first line is version string */ + tempbuf[line++].printf("%s %s", emulator_info::get_applongname(), build_version); + + /* output message */ + while (line < ARRAY_LENGTH(tempbuf)) + { + if (!(*s == 0 || *s == '\n')) + tempbuf[line].cat(*s); + + if (*s == '\n') + { + line++; + s++; + } else if (*s != 0) + s++; + else + line++; + } + } + + /* get the size of the text */ + maxwidth = origx2 - origx1; + for (line = 0; line < 4; line++) + { + ui_draw_text_full(container, tempbuf[line], 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE, + DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, NULL); + width += 2 * UI_BOX_LR_BORDER; + maxwidth = MAX(maxwidth, width); + } + + /* compute our bounds */ + x1 = 0.5f - 0.5f * maxwidth; + x2 = x1 + maxwidth; + y1 = origy2 + UI_BOX_TB_BORDER; + y2 = origy2 + bottom; + + /* draw a box */ + color = UI_BACKGROUND_COLOR; + if (driver != NULL) + color = UI_GREEN_COLOR; + if (driver != NULL && (driver->flags & (GAME_IMPERFECT_GRAPHICS | GAME_WRONG_COLORS | GAME_IMPERFECT_COLORS | GAME_NO_SOUND | GAME_IMPERFECT_SOUND)) != 0) + color = UI_YELLOW_COLOR; + if (driver != NULL && (driver->flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION)) != 0) + color = UI_RED_COLOR; + ui_draw_outlined_box(container, x1, y1, x2, y2, color); + + /* take off the borders */ + x1 += UI_BOX_LR_BORDER; + x2 -= UI_BOX_LR_BORDER; + y1 += UI_BOX_TB_BORDER; + y2 -= UI_BOX_TB_BORDER; + + /* draw all lines */ + for (line = 0; line < 4; line++) + { + ui_draw_text_full(container, tempbuf[line], x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE, + DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, NULL); + y1 += ui_get_line_height(machine()); + } +} + + + |